Space Clouds

Server/Client Patch 07.19.2019

- Content changes -
* Ishi’qii Qa: Increased DPS, lowered their range.
* Strontium-90 Missions to kill Kalthi AI now count Kalthi Armada AI.
* Player launched fighters should no longer drop any gear.
* Reduced slots, energy cost, DPS and size of Olympus Superitems by 50%
* Zeus Bolt of Lightning, Super/Supreme Ion and Nuclear Missiles, and Bunkerbuster Missiles no longer affect bases or drones.
* Red Photon Plasma Missiles were doing far more damage than intended. They now require 50% less electricity to launch, do less initial damage, and do the same damage again over 2 seconds with Huge Napalm.
* Alien Nest Drone Device was doing more damage than intended due to its fighters. The damage from the Zarkarapratinu has been reduced. The drone has also had it’s fighter aura fixed, it now gives -10% recoil to Fighters instead of reducing their recoil. In addition, the Shield recovery aura effect has been increased to 50% (from 10%).
* Reduced the power of the Fighter Only evasion aura’s on Fighters. Fighters with these aura’s should no longer cause a Fleet Commander’s fighters to evade all damage.
* Fighterbays no longer give 100 visibility when equipped.
+ Reworked zebucart boss in ef layer and perilous space to have a more complex and harder to kite boss fight. Also slightly improved drop rates.
* Fighter’s with Aura’s have had those Aura’s reduced in power to align them with intended values.
* Agamemnon Fighter Hull has had the +100% Critical Hit Chance and +100% Critical Hit Strength bonuses removed.
* Added a Decayable tag to all commodities with a half life
* Added a hull expansion to the tanzanite ais so they arnt a pain to cap.
* Chid Adiz Mardana Var now has 100 Surgical Soak.
* When used, the Shield Redistribution Device will now indicate that it makes the user immune to incoming transference damage.
* Added an Extractor tag to all extractors to allow for easier searching
+ Readded the Paximinus and a few other things to Paxius Prime in paximinus for sale
* The Vaziayu’s inbuilt Nest Drone Device now takes 32000 electricity to charge up.
* Module Blueprint Packs, from Platonic Academy, now contain both a Tablet and a Blueprint. This will allow the user to build Titanium through Adamantium Modules with either the prebuilt Std. through Sup. modules or the individual parts that make up those modules.
** This change will not affect any Blueprint Packs already equipped to a Userbase.
* Drones and Fighters that used parasite weapons were dealing more damage than intended, those weapons have been changed to no longer impart parasites.
** Drones that were changed: Paxian UrQa Defense, Urqa’Qii Drone, Jiji Qo Banu, Pumpkin Drone, Zombie Toasters, Zombie Toasters, Christmasicus’s Red Trick, Urqa’ka Drone, Arson Drone, Vulcanite Drone, Heated Vulcanite Drone, Molten Vulcanite Drone, DWO Drone, Pyromania Drone, Armada Inferno Drone, Hephaestus Drone, Indrakoza Akramavar, Samgrahaka Bhisajvar, Lunarian Drone,
** Fighters that were changed: Stormcloud Fighter, Fly Fighter, Micro Vulcanite Fighter, Mini Vulcanite Fighter, Suqqa Uj’qii, Lice Fighter, Ujqii Ishi, Qokuji’qii, Undead Fighter, Zebu Master Fighter, Rahntiayu, Dolius Hermes, Hephaestus Gizmo, Kalthi Fighter.
* Armada Drone, Armada Ambush Drone, Armada Inferno Drone, Armada Charge Drone have all been increased in rarity and given more damage. Their inbuilt augmenters and overloaders were also removed, which will cause Drone Controllers to affect them exactly as you would expect.
* Mining Rocket drop rate has been adjusted, and it will no longer drop from roaming Kalthi Depths AI.

- Server changes -
* Fixed incorrect position of thorax/torpedo bullets
* Wormholes that lock when ai are present will now ignore ai that are more than 20k away from the wormhole.
* Improved the error message when trying to capture a RADXable ship with too low of a Radiation Expert skill

- Client changes -
* Fixed all torpedoes looking like thoraxes
* Fixed a rare case of client crash when autopiloting in background.
* Fixed the client auto reconnect, it will now attempt to reconnect 5 times before going back to login screen in case of connection failure.
* Increased blackbox dialog size (this dialog is also used for mc and /help the larger size should make it more convenient).
* Added /lkc hidename which prevent creation of ship nametag when set to anything but 0. (still need to /f or jump after using the command to get rid of existing nametags).
* Trade UI no longer prevents you clicking “Buy” on ships when you don’t have enough hull, when the ship would be bought in Ship-form.

Bonus Event 7/12

Welcome back!
This weekends event will be a bonus of 25% to prospecting resources and comet drops, and boosting prospecting node respawn rates by 4x!

Have a nice weekend,
Kilando

Bonus Event 6/28

Hello Sonatians!

This weekend we will be doing a 2x xp event! Along with this event we will be lowering durability damage by 25% and increasing bindomite drops by 25%. As an added bonus to compensate for the server issues recently we will also be doing a 50% increase in colony ticks and 25% increase in mod extractions.
Have a good weekend!

Server/Client Patch 06.20.2019

- Content changes -
* The Prism mission that gives out a Blue Whisper to players will now give a Blue Vapor. These can be used directly in Prism to train RC up to 6. The mission will also now refer to slaves as bots.
* Made Demented Delquad’s instance log kick players into the lobby area
* Changed mini delquadrikamdon’s gear
* Reduced the size of Corrupted KiloBit 78 > 39, and added Warp Wake.
* Heavy Kidd Drone Crate Blueprint and Captain Bling Drone Crate Blueprint no longer incorrectly state that the drones are unscoopable.
* Added number of equippable augs and weapon slots to base kit tooltips
* Removed shield aug mod from Twisted Escape Pod, and buffed its other stats.
* Vyakula Zakti – Projectile speed reduced to 160 from 640.
* Ujqii Ishi fighters now have their out of combat speed booster as well.
* ZebuMaster Fighter Bay is now shipbound and sticky.
* Changed the space blue alpha prototype fighter gen back to 4 cap and 240 gen time, to reduce ai difficulty back to what was intended and reduce loot clutter.
* Grand Navigator’s Sensor now has a Power value of 20 and costs 20000 electricity per use. Grand Navigator’s Scanner now has a Power of 20, a Maximum Distance of 100, requires you to be within 50 speed of the target being scanned, and costs 2000 electricity per use.
* Changed Poseidon Splash’s turn in mission to take 5 Poseidon Energies. Poseidon Engines required are reduced to 5
* Perilous Scope now has a 20 second charge time before it can be used.
* Changed Tiger, Bear, and Elephant Expanders from Tech 15 (all other Jungle items are either T12 or T14) to Tech 12 for consistency.
* Changed description on Subterranean Fermium Fusion Extractor and Planetary Core Fermium Fusion Extractor blueprints to reflect their single product per build.
* Removed the force equip of crafted industrial XYZ gear (not the industrial Y and Z upgrades)
* Industrial Station Augmenters: Adonis Z max build inline with all other industrial IC YZ gear at 1x
* Halved the time of the spawners in Rumble Mumble
+ UrQa’qa Qu’ishi in Bakii’Qa now drops dungeon loot
* Unstable Overloaders (other than Telendo Overloaders) are no longer sticky.
* Zeus Fighter Bay no longer has +10% resistances to fighters launched.
* TBFD 9000 DPS reduced to 2710, energy needed to deploy reduced to 12000, charging time reduced to 20 seconds.
* Gremlin weapons (Such as the Hairsprayer and Gremcannon) no longer force the target to desync, they now impart tweak effects. This means Zen of Calmness will reduce their severity.
* Cybernetic Fighters no longer drop augmenters.
* Fighter Generators now Generate 15 fighters in total, generating 1 fighter every 20 seconds. The electricity costs of the generators have been drastically reduced as well.
* The Twisted Vanguard’s “Twisted Essence” super item no longer gives -Vulnerability to damage when used.

- Server fixes -
* Multiple crash fixes and added new methods to gather data on future crashes.
* Fixed a bug that caused ai to continue firing when they were low on energy and focused on high dpe weaponry.
* Fixed some typos in the /shipvalue command.
* Using fighter bays by clicking on them in your hotbar will now recall fighters.
* Fighters launched from drone no longer receive skill bonus from the owner.
* Added a small persistence to ai target selection. this should result in slaves and ai being more consistent in their attacks.
* New mechanics for torpedoes: Torpedoes no longer inherit the velocity from the firing ship, no longer track during engine delay or engine burn time, and track during the glide phase with degrading turning over time.
** All torpedoes rebalanced according to new balance formulas. Torpedoes other than Thoraxes and Clenches now do significantly more damage and generally have more range.
** New sub-type of torpedoes, “Rockets”, which have minimal engine delay, but accelerate more slowly and for a longer percentage of their lifetime.
** Torpedoes can now impart impact effects.
** Skills that increase projectile speed will increase torpedo acceleration.
** Added several new high tech torpedoes that drop various places, including some that are ultra-rare and powerful.
* Chain lasers can now jump in any direction (but still will check collision and won’t jump through things if they aren’t ethereal.)
* Rolling to dodge a chain laser now happens after the jumps have been determined, rather than an independent roll each jump to see if the laser will jump there or not. (Makes dodging ability stronger.)
* Fixed a bug where non-lasers couldn’t use a chain laser effect properly.

Bonus Event 6/14/19

Hello my fellow Sonatians!

This weekend we plan on doing another mod increase and aug drop increase. As an added bonus we’ve bumped up our rates past where we would normally have them for the downtime everyone has been experiencing.

Enjoy the 50% increase to aug drops and modded gear drops from DGs and bosses

Happy Hunting!

Bonus Event 5/31

Hello again!
This weekend we plan on doing something a little different. This event will be more PvP orientated then our previous events.  We will be doing a 50% increase to Tractor Power, a 25% increase to XP, and doubling durability damage.
Enjoy your weekend!

Bonus Event 5/17/19

Hello Sonatians! We are happy to announce our first Mid-Month Bonus weekend. We will be having a 25% increase to modded boss drops and aug drops, with a 50% mod drop increase to DG loot.

Enjoy your runs and dungeons this weekend!

Server/Client Patch 05.15.2019

== Typos ==
* Fixed a wording from Barg to Barf in mission description.

== Cosmetic ==
* Gave the t23 pax ships correct visuals

== Quality of Life ==
* Added name color highlights for squad, team, and enemies
* Increased debris visual size

== Bug Fixes ==
* Fixed Cybernetic Bart’s main torpedo weapons.
* Fixed thorax projectile sizing
* Fixed flight controller not affecting fighters.
* Fixed a bug allowing item generator to go above their limit
** Item generator should now generate items more smoothly instead of generating in bunch every few seconds.
** Item generator now remove any item they generate above their limit*2 to prevent extreme cases of hoarding/bug
* Fixed a crash on client when 2 many effects needed to be loaded.

== Content ==
* Marked Auric Sector as no PvP
* The Capital Vortex Laser (tech 9) will now properly drop from DGs.
* Added oly fighter super items
* Added some of the stella zone super items
+ Added Comet- prefix to all comet names.
* Corrupted Missile now takes 1 space instead of 0 space.
* Corrupted Punch tweak is now Tech 22.
* Changed tardis extension bp from t20 to t14 to match tech of the extension

== Balance ==
* +DPS and +Damage effects will act as +HPS and +Healing effects when healing

5/3/19 Bonus Event!

With the successful re-launch of Bonus events that happened in April, I’m happy to announce our next event! There will be a 2x Global XP Multiplier, a 25% boost to comet drops, and 25% decrease in durability lost during death!

This event will stay live from 5/3/19 to the morning of 5/6/19!

Hope Everyone’s had a good reset and enjoy the weekend!

Server/Client Patch 04.27.2019

== Typos ==
* Fixed various token name typos.
* Slightly improved descriptions of weapons with weapon effects.
* The scientists at Red Photon have finally mastered the art of artificially-induced stellar fusion through the fixing of their Artificial Star’s name typo.
* An Earthforce journalist embedded in the Blue Photon Manufacturing Corporation has made a recent exposure story on the Blue Photon brand of transdimensional warping devices, revealing their research to be based on xeno artifacts from illegal pirate excavations in the Outer Rim. In light of this news, their name is no longer credited as the original designers on the transwarp devices used in Kalthi Depths, and any typos found in the descriptions of these transwarp devices and their blueprints have been removed.
* Many, many typo fixes for Engineer class missions.

== Cosmetic ==
* The Aveksaka Rahnti fighters in Uparaksana Tra (during the Blue Photon fighter mission chain) have been renamed from Praheti to Rahnti.
* The Aveksaka Invasion Leader in LACS S2525 (Tango Outpost in Subspace Catur chain) has been given an Aveksaka name instead of a random non-Aveksaka name.
* Added a comma to the inventory cargo space number
* Adjusted the descriptions of Dark Curse’s drops.
* Gaia kits look different now.

== Quality of Life ==
+ The Lyceum has fixed up its record database, as a result affiliation skills can be properly obtained in Lyceum Wormhole Research when you attempt to begin the Subspace Ekam petal mission chain for Earthforce.
+ Subspace boss entrances are now marked as Special Galaxies on the Universe map.
* All encounters that previously dropped Unstable Shard Dusts now drop Shard Dusts. The Neurobound tag was also removed, meaning you can trade them or place them in your TSL.
* Elemental Shards (Swift, Fire, Storm, Strife, Lightning) were converted to Commodity items, meaning you can now put them into your TSL and trade them between alternate characters on the same account.
* All Unstable Shard Dusts were converted to Shard Dusts.
* All Shard Tokens were converted to Shard Dusts.
* Converted the turn in missions for Earthforce, Blue Outpost, Tortuga, Paxius, Infernal Tempest, Strontium-90, Subspace, and Arena Lobby rewards to the Alternative Currency system. These rewards are purchasable from the AI stations the missions were available at.
* Added Station Repair Kits to the Shadow AI station.
* Converted the Station Gear turn-in missions to reward tokens instead of their former rewards. Tokens are turned in for a choice of reward in The Junkyard. Dungeons that dropped these rewards directly will instead drop these tokens.
* Converted the Shard Dust turn in and Neurobound item mission to the Alternative Currency system. The tractor beam turn ins were not converted as the missions describe the tractors.
* Changed the Weapons 20, Tractoring 20 and Equipment 20 commodities to have a 150 hour half life.

== Bug Fixes ==
+ The Twisted Anchors in Prejudice are no longer visible. Anchors are meant to be hidden planets that the moving AI stations are attached to.
+ Added a repeatable mission to acquire the Space Blue Alpha Fighter Blueprint
* The AI drones in Mechanical Hound are now permanent drones
* The Aveksaka ambushers in LACS S1864 will no longer attempt to attack the Terran ship wreckage and will instead target any players they find.
* Sniper Analyzer now requires Sniper Class 3 to use.
* The first, and stronger, Side Effect on Transference Facilitator Beam’s no longer affect bases or drones. This was a bug.
* Fighterbays that grant bonus stats to launched fighters now list this information in their stats.
* Captain Kidd now has significantly reduced shield bank, his increased shield bank was the result of a bug fix.

== Content ==
+ Removed Primal blueprints/ships from drop tables, Zaphragi Research Diploma’s drop instead. These are used to directly buy blueprints/items. Changed all Serengeti related turn in missions to Alternative Currency using Zaphragi Research Diploma’s.
+ Added BFD 9000 Prototypes for sale in Perpetual Motion after completion of the BFD 9000 prototype mission.
+ Paxian Stronghold now has multiple items available for purchase with Kalthi Depths Wreckage and Kalthi Manufacturing Parts, these purchases require missions to unlock them. The Paxians there are also sporting a new look.
+ Prejudice is no longer off of Paxian Stronghold, it now shows up in Danger Factor 425 (Within 5 jumps of Paxian Stronghold).
+ Kalthi (Armored/Wrathful) Commander’s/Destroyer’s/Terminator’s no longer have aura’s that reduce enemies range when they are beyond 2000 distance.
+ Corrupted Cyborg’s have new drops.
+ Added a secret boss that spawns if you kill random zebucarts in high DF EF layer and anywhere in Perilous Space.
+ Removed common items from many Special Galaxies AI stations. This will make their special items more visible. Sol, Paxius, and Nexus galaxies were unchanged.
+ Added Olympus Pretender Fighter missions to Staff Quarters.
+ Tech 20 items are buildable in EarthForce Space
+ Most Tech 20 bosses and skills are now accessible in Earthforce Space.
+ Added more galaxy names for next universe
+ Added trade in missions for Twisted Striker’s fighter generator and Twisted Striker Fighter Bay in Prejudice
+ Added blueprints for Industrial Commodity produced Base Gear, Base Augmenters and Station Kits. These blueprint packs are for sale in the space station Parthenon, in the galaxy The Acropolis.
* If the target of a Kalthi AI’s missile is no longer valid, the missile seeks another target.
* All variants of the Kalthi Commander AI have had their weapons changed to do less up front damage, while having more splash range.
* Armored/Wrathful Commanders, Destroyers and Terminator’s now have significantly less shield bank.
* Lunarians and Selenites do significantly less damage.
* Kalthi Destroyer’s now have a delay before their super item starts to do damage.
* Reduced the upfront damage output of Kalthi Destroyer’s
* Kalthi Melting and Nuclear missiles now shoot a Kalthi Fire beam for their entire duration. This should make it more obvious who the missile is targeting.
* Reduced the amount of Kalthi Commander’s players are required to kill for Strontium mission from 30 to 10, and the Kalthi Terminator’s/Kalthi Destroyers from 15 to 5.
* Death Obliterator Dragon Eye minions have substantially less shield regeneration.
* Increased Emperor Shaddam Kilrathi’s rate of fire, lowered its damage and reduced the severity of the on hit effect.
* Reduced the Critical Hit Strength of all Selenite’s.
* Updated the build path for Twisted Bubble and Twisted Galactic Bubble to match other Twisted Drone upgrade paths
* Twisted Galactic Bubble Drone Blueprint – Adamanturized Shield Module x1 requirement corrected to: Adamantium Shield Module x1
* Added some new, rare, Solarian drops
* Blueprints will automatically have their tech level increased if one of their products is of a higher tech level than the blueprint.
* All Ice Sludge’s are now non fertile.
* Reduced Urchin Credit drops to 50 million each.

== Balance ==
+ Fixed an issue with DF500 Kalthi Depths roamers spawning in unintended galaxies. This should mean that there will always be the appropriate amount of roaming high end mobs.
* Adjusted the roaming Nightfury’s turning to match previous turning rate.
* All heat MagCannons and PulseGuns now inflict fire damage
* Improved the description of parasite damage on weapons
* Removed a bunch of aug stats that were on some MagCannons and PulseGuns.
* Adjusted the cost formula for MagCannons and PukseGuns, making high tech ones in particular much more expensive and thus more worthwhile to scrap.
* Rebalance of all PulseGuns and MagCannons. Weapon ranges, parasite damage, self-damage, projectile speed and tracking have all been brought under new, more robust balance formulas. Many higher tech ones gained bullet speed and tracking. Many MagCannons gained extra range. Bursts converted to PulseGuns. “Normal” PulseGuns and MagCannons gained approximately 35% extra DPS. Some, like Venusian Jackhammer, are slightly weaker. Standardized and balanced the various weapon impact effects and categorized all MagCannons and PulseGuns with impact effects into the new types. Standardized and balanced the various mass properties and styles of projectiles with momentum impact effects
* All Missile Launchers gain the same % buffs to missiles according to their rarity, regardless of tech. Every Uncommon and above launcher under Tech 22 has subsequently been buffed.
* Added damage back to fighters from Flight controller skill, but not when launched from bots.
* Buffed Vaziayu Alien Nest Drone on the Vaziayu
* Buffed Commander Armada on the Kalthi Commander
* Fighters now have a DPS tag, this is the amount of damage you can expect a fighter to do before it gets any external bonuses (If it is firing at the target 100% of the time).
* Fighters have rarities now. These Rarities determine how many slots they take. Fighters have significantly improved defenses across the board, making them noticeably more resilient. All Fighters now last for 60 seconds, and take significantly less electricity. Fighters themselves are now visually smaller (and in the future they will not display a nameplate). Fighters also take up hull space, but the Fighter Generators take only 10 hull space. Most fighters are no longer neurobound or ship bound, and can be freely transferred.
* Fighters receive 50% of their launchers bonuses from skills instead of 10%.
* Updated skill descriptions for Flight Controller and Advanced Flight controller. Flight Controller now grants player launched fighters 15% Damage per rank. Advanced Flight Controller no longer has +Evasion, instead Evasion is an aura gained from a deployed fighter. (For now, Death of First Born’s have this aura). Fighters with aura’s are offensively weaker than fighters without aura’s. Your bots will no longer benefit from the Flight Controller Sub Skill.
* Drastically changed Fighter bays. Fighter Bays have rarities now. These Rarities determine how many fighters can be controlled/how strong the bonuses are on the fighter bay. They also determine how much time elapses between each fighter launch. No matter the tech level, Common Freighter bays have 4 slots and Common Capital bays have 9 slots. These slot values can be modified by the rarity of the launcher. All fighter bay’s of Uncommon rarity and above have special stats available to them.
* Multiple fighters have Fighter Only Aura’s on them, they state so in their description. These fighters are: Qokuji’qii, Death of First Born Fighter, Space Blue Delta Fighter, Cerberus Fighter, Paxian Peacemaker Fighter, Border Collie Light Fighter.
* Stormcloud Fighters no longer deploy 3 separate mini fighters.
* Mini Vulcanite Fighters no longer deploy Micro Vulcanite Fighters.
* Missiles and player Fighters are totally immune to transference damage.
* All MIRVs were doing more damage than they should have been doing, this has been fixed by reducing the missile counts from 6/7/7 for Small/Medium/Large MIRVs to 3/4/5.
* Added Warp Wake to all sub T20 Aveksaka drones.
* Var Bhisaj Ekam, Dve, Tra and Katur drones now have significantly more shield regeneration.
* Samgrahaka Akramavar’s are now Exotic, and as such have ~7% more DPS. Range was reduced by 5% due to an oversight that gave them a bit more range than they should have had.
* Samgrahaka Bhivajvar’s are now Exotic. Due to a previous mistake, they were marked Rare but had the DPS of an Uncommon drone. This should result in a ~16% buff to their healing.
* Twisted Extensive Charge Drone’s now have double the range.
* Lowered Mythic Defender’s range by 50%. They had far more HPS than they should have had for their range.
* Mad Kidd and Hybrid Kidd drones now more consistently do the DPS they’re supposed to do. Their DPS was not touched, but the projectiles they used were changed.
* Increased the Radiation Soak of Armada Kidd Drones, removed other soaks.
* Reduced range, increased damage, and lowered the energy on the TBFD 9000 drone. They also take 2000 electricity per second to charge instead of 6000, though they still take 120k electricity in order to be deployed. These drones are significantly more powerful.
* Captain Bling Drone made Uncommon, and Damage reduced by 54%. The drone had more damage than was intended for the range that it has.
* Heavy Kidd Drone made Uncommon, and healing reduced by 8%.
* Drone Controllers will now give the full benefit of the augmenter they are patterned after, rather than half
* Electrified Defense Matrix now has a 10 minute cooldown instead of a 5 minute cooldown.
* Removed Rate of Fire augmod from Twisted Rage Resurgence.