- Content changes -
* Ishi’qii Qa: Increased DPS, lowered their range.
* Strontium-90 Missions to kill Kalthi AI now count Kalthi Armada AI.
* Player launched fighters should no longer drop any gear.
* Reduced slots, energy cost, DPS and size of Olympus Superitems by 50%
* Zeus Bolt of Lightning, Super/Supreme Ion and Nuclear Missiles, and Bunkerbuster Missiles no longer affect bases or drones.
* Red Photon Plasma Missiles were doing far more damage than intended. They now require 50% less electricity to launch, do less initial damage, and do the same damage again over 2 seconds with Huge Napalm.
* Alien Nest Drone Device was doing more damage than intended due to its fighters. The damage from the Zarkarapratinu has been reduced. The drone has also had it’s fighter aura fixed, it now gives -10% recoil to Fighters instead of reducing their recoil. In addition, the Shield recovery aura effect has been increased to 50% (from 10%).
* Reduced the power of the Fighter Only evasion aura’s on Fighters. Fighters with these aura’s should no longer cause a Fleet Commander’s fighters to evade all damage.
* Fighterbays no longer give 100 visibility when equipped.
+ Reworked zebucart boss in ef layer and perilous space to have a more complex and harder to kite boss fight. Also slightly improved drop rates.
* Fighter’s with Aura’s have had those Aura’s reduced in power to align them with intended values.
* Agamemnon Fighter Hull has had the +100% Critical Hit Chance and +100% Critical Hit Strength bonuses removed.
* Added a Decayable tag to all commodities with a half life
* Added a hull expansion to the tanzanite ais so they arnt a pain to cap.
* Chid Adiz Mardana Var now has 100 Surgical Soak.
* When used, the Shield Redistribution Device will now indicate that it makes the user immune to incoming transference damage.
* Added an Extractor tag to all extractors to allow for easier searching
+ Readded the Paximinus and a few other things to Paxius Prime in paximinus for sale
* The Vaziayu’s inbuilt Nest Drone Device now takes 32000 electricity to charge up.
* Module Blueprint Packs, from Platonic Academy, now contain both a Tablet and a Blueprint. This will allow the user to build Titanium through Adamantium Modules with either the prebuilt Std. through Sup. modules or the individual parts that make up those modules.
** This change will not affect any Blueprint Packs already equipped to a Userbase.
* Drones and Fighters that used parasite weapons were dealing more damage than intended, those weapons have been changed to no longer impart parasites.
** Drones that were changed: Paxian UrQa Defense, Urqa’Qii Drone, Jiji Qo Banu, Pumpkin Drone, Zombie Toasters, Zombie Toasters, Christmasicus’s Red Trick, Urqa’ka Drone, Arson Drone, Vulcanite Drone, Heated Vulcanite Drone, Molten Vulcanite Drone, DWO Drone, Pyromania Drone, Armada Inferno Drone, Hephaestus Drone, Indrakoza Akramavar, Samgrahaka Bhisajvar, Lunarian Drone,
** Fighters that were changed: Stormcloud Fighter, Fly Fighter, Micro Vulcanite Fighter, Mini Vulcanite Fighter, Suqqa Uj’qii, Lice Fighter, Ujqii Ishi, Qokuji’qii, Undead Fighter, Zebu Master Fighter, Rahntiayu, Dolius Hermes, Hephaestus Gizmo, Kalthi Fighter.
* Armada Drone, Armada Ambush Drone, Armada Inferno Drone, Armada Charge Drone have all been increased in rarity and given more damage. Their inbuilt augmenters and overloaders were also removed, which will cause Drone Controllers to affect them exactly as you would expect.
* Mining Rocket drop rate has been adjusted, and it will no longer drop from roaming Kalthi Depths AI.
- Server changes -
* Fixed incorrect position of thorax/torpedo bullets
* Wormholes that lock when ai are present will now ignore ai that are more than 20k away from the wormhole.
* Improved the error message when trying to capture a RADXable ship with too low of a Radiation Expert skill
- Client changes -
* Fixed all torpedoes looking like thoraxes
* Fixed a rare case of client crash when autopiloting in background.
* Fixed the client auto reconnect, it will now attempt to reconnect 5 times before going back to login screen in case of connection failure.
* Increased blackbox dialog size (this dialog is also used for mc and /help the larger size should make it more convenient).
* Added /lkc hidename which prevent creation of ship nametag when set to anything but 0. (still need to /f or jump after using the command to get rid of existing nametags).
* Trade UI no longer prevents you clicking “Buy” on ships when you don’t have enough hull, when the ship would be bought in Ship-form.