Space Clouds

Server/Client Patch 08.01.2019

* Added some new drops to the zebucart boss
* Hopefully improved v formation priority
* Comets will now state how long until they start ejecting materials when scanning them
* Comets will now be treated as their own separate object groups. They no longer show as moons.
* Potential fix for anti-cheat messing with microwarpers
* Moved scrap value field in /mc to be at the top, near the averages section
* Small Nexus Drone Fighter Generator is now a Super Item, and the fighters that are created do not return to the ship when they expire.
** As a result, all Nexus Drone Fighter Prefab’s have been marked as AI Only. This will cause them to be erased from player hulls.
* Further improvements to V-Formation target priority
* Re-enabled Stay Close
* Bug fix for prospecting beams spamming event chat when trying to use them on non solarbodies
* Irradiated ships will no longer attempt to fire
* V Formation improvement revisions
* Fix for a rare crash on instance destruction.
* Hopefully fixed the timed notification in the client (like shutdown timer).
* Internal changes to some datastructure and thread synchronisation to improve server stability and performance.

Bonus Event 7/26

Hello again!

This weekends event we will be providing a 2x aug drop increase, with an additional 25% bonus to mod drop chances.

Have a nice weekend,
Kilando

Server/Client Patch 07.19.2019

- Content changes -
* Ishi’qii Qa: Increased DPS, lowered their range.
* Strontium-90 Missions to kill Kalthi AI now count Kalthi Armada AI.
* Player launched fighters should no longer drop any gear.
* Reduced slots, energy cost, DPS and size of Olympus Superitems by 50%
* Zeus Bolt of Lightning, Super/Supreme Ion and Nuclear Missiles, and Bunkerbuster Missiles no longer affect bases or drones.
* Red Photon Plasma Missiles were doing far more damage than intended. They now require 50% less electricity to launch, do less initial damage, and do the same damage again over 2 seconds with Huge Napalm.
* Alien Nest Drone Device was doing more damage than intended due to its fighters. The damage from the Zarkarapratinu has been reduced. The drone has also had it’s fighter aura fixed, it now gives -10% recoil to Fighters instead of reducing their recoil. In addition, the Shield recovery aura effect has been increased to 50% (from 10%).
* Reduced the power of the Fighter Only evasion aura’s on Fighters. Fighters with these aura’s should no longer cause a Fleet Commander’s fighters to evade all damage.
* Fighterbays no longer give 100 visibility when equipped.
+ Reworked zebucart boss in ef layer and perilous space to have a more complex and harder to kite boss fight. Also slightly improved drop rates.
* Fighter’s with Aura’s have had those Aura’s reduced in power to align them with intended values.
* Agamemnon Fighter Hull has had the +100% Critical Hit Chance and +100% Critical Hit Strength bonuses removed.
* Added a Decayable tag to all commodities with a half life
* Added a hull expansion to the tanzanite ais so they arnt a pain to cap.
* Chid Adiz Mardana Var now has 100 Surgical Soak.
* When used, the Shield Redistribution Device will now indicate that it makes the user immune to incoming transference damage.
* Added an Extractor tag to all extractors to allow for easier searching
+ Readded the Paximinus and a few other things to Paxius Prime in paximinus for sale
* The Vaziayu’s inbuilt Nest Drone Device now takes 32000 electricity to charge up.
* Module Blueprint Packs, from Platonic Academy, now contain both a Tablet and a Blueprint. This will allow the user to build Titanium through Adamantium Modules with either the prebuilt Std. through Sup. modules or the individual parts that make up those modules.
** This change will not affect any Blueprint Packs already equipped to a Userbase.
* Drones and Fighters that used parasite weapons were dealing more damage than intended, those weapons have been changed to no longer impart parasites.
** Drones that were changed: Paxian UrQa Defense, Urqa’Qii Drone, Jiji Qo Banu, Pumpkin Drone, Zombie Toasters, Zombie Toasters, Christmasicus’s Red Trick, Urqa’ka Drone, Arson Drone, Vulcanite Drone, Heated Vulcanite Drone, Molten Vulcanite Drone, DWO Drone, Pyromania Drone, Armada Inferno Drone, Hephaestus Drone, Indrakoza Akramavar, Samgrahaka Bhisajvar, Lunarian Drone,
** Fighters that were changed: Stormcloud Fighter, Fly Fighter, Micro Vulcanite Fighter, Mini Vulcanite Fighter, Suqqa Uj’qii, Lice Fighter, Ujqii Ishi, Qokuji’qii, Undead Fighter, Zebu Master Fighter, Rahntiayu, Dolius Hermes, Hephaestus Gizmo, Kalthi Fighter.
* Armada Drone, Armada Ambush Drone, Armada Inferno Drone, Armada Charge Drone have all been increased in rarity and given more damage. Their inbuilt augmenters and overloaders were also removed, which will cause Drone Controllers to affect them exactly as you would expect.
* Mining Rocket drop rate has been adjusted, and it will no longer drop from roaming Kalthi Depths AI.

- Server changes -
* Fixed incorrect position of thorax/torpedo bullets
* Wormholes that lock when ai are present will now ignore ai that are more than 20k away from the wormhole.
* Improved the error message when trying to capture a RADXable ship with too low of a Radiation Expert skill

- Client changes -
* Fixed all torpedoes looking like thoraxes
* Fixed a rare case of client crash when autopiloting in background.
* Fixed the client auto reconnect, it will now attempt to reconnect 5 times before going back to login screen in case of connection failure.
* Increased blackbox dialog size (this dialog is also used for mc and /help the larger size should make it more convenient).
* Added /lkc hidename which prevent creation of ship nametag when set to anything but 0. (still need to /f or jump after using the command to get rid of existing nametags).
* Trade UI no longer prevents you clicking “Buy” on ships when you don’t have enough hull, when the ship would be bought in Ship-form.

Bonus Event 7/12

Welcome back!
This weekends event will be a bonus of 25% to prospecting resources and comet drops, and boosting prospecting node respawn rates by 4x!

Have a nice weekend,
Kilando

Bonus Event 6/28

Hello Sonatians!

This weekend we will be doing a 2x xp event! Along with this event we will be lowering durability damage by 25% and increasing bindomite drops by 25%. As an added bonus to compensate for the server issues recently we will also be doing a 50% increase in colony ticks and 25% increase in mod extractions.
Have a good weekend!

Server/Client Patch 06.20.2019

- Content changes -
* The Prism mission that gives out a Blue Whisper to players will now give a Blue Vapor. These can be used directly in Prism to train RC up to 6. The mission will also now refer to slaves as bots.
* Made Demented Delquad’s instance log kick players into the lobby area
* Changed mini delquadrikamdon’s gear
* Reduced the size of Corrupted KiloBit 78 > 39, and added Warp Wake.
* Heavy Kidd Drone Crate Blueprint and Captain Bling Drone Crate Blueprint no longer incorrectly state that the drones are unscoopable.
* Added number of equippable augs and weapon slots to base kit tooltips
* Removed shield aug mod from Twisted Escape Pod, and buffed its other stats.
* Vyakula Zakti – Projectile speed reduced to 160 from 640.
* Ujqii Ishi fighters now have their out of combat speed booster as well.
* ZebuMaster Fighter Bay is now shipbound and sticky.
* Changed the space blue alpha prototype fighter gen back to 4 cap and 240 gen time, to reduce ai difficulty back to what was intended and reduce loot clutter.
* Grand Navigator’s Sensor now has a Power value of 20 and costs 20000 electricity per use. Grand Navigator’s Scanner now has a Power of 20, a Maximum Distance of 100, requires you to be within 50 speed of the target being scanned, and costs 2000 electricity per use.
* Changed Poseidon Splash’s turn in mission to take 5 Poseidon Energies. Poseidon Engines required are reduced to 5
* Perilous Scope now has a 20 second charge time before it can be used.
* Changed Tiger, Bear, and Elephant Expanders from Tech 15 (all other Jungle items are either T12 or T14) to Tech 12 for consistency.
* Changed description on Subterranean Fermium Fusion Extractor and Planetary Core Fermium Fusion Extractor blueprints to reflect their single product per build.
* Removed the force equip of crafted industrial XYZ gear (not the industrial Y and Z upgrades)
* Industrial Station Augmenters: Adonis Z max build inline with all other industrial IC YZ gear at 1x
* Halved the time of the spawners in Rumble Mumble
+ UrQa’qa Qu’ishi in Bakii’Qa now drops dungeon loot
* Unstable Overloaders (other than Telendo Overloaders) are no longer sticky.
* Zeus Fighter Bay no longer has +10% resistances to fighters launched.
* TBFD 9000 DPS reduced to 2710, energy needed to deploy reduced to 12000, charging time reduced to 20 seconds.
* Gremlin weapons (Such as the Hairsprayer and Gremcannon) no longer force the target to desync, they now impart tweak effects. This means Zen of Calmness will reduce their severity.
* Cybernetic Fighters no longer drop augmenters.
* Fighter Generators now Generate 15 fighters in total, generating 1 fighter every 20 seconds. The electricity costs of the generators have been drastically reduced as well.
* The Twisted Vanguard’s “Twisted Essence” super item no longer gives -Vulnerability to damage when used.

- Server fixes -
* Multiple crash fixes and added new methods to gather data on future crashes.
* Fixed a bug that caused ai to continue firing when they were low on energy and focused on high dpe weaponry.
* Fixed some typos in the /shipvalue command.
* Using fighter bays by clicking on them in your hotbar will now recall fighters.
* Fighters launched from drone no longer receive skill bonus from the owner.
* Added a small persistence to ai target selection. this should result in slaves and ai being more consistent in their attacks.
* New mechanics for torpedoes: Torpedoes no longer inherit the velocity from the firing ship, no longer track during engine delay or engine burn time, and track during the glide phase with degrading turning over time.
** All torpedoes rebalanced according to new balance formulas. Torpedoes other than Thoraxes and Clenches now do significantly more damage and generally have more range.
** New sub-type of torpedoes, “Rockets”, which have minimal engine delay, but accelerate more slowly and for a longer percentage of their lifetime.
** Torpedoes can now impart impact effects.
** Skills that increase projectile speed will increase torpedo acceleration.
** Added several new high tech torpedoes that drop various places, including some that are ultra-rare and powerful.
* Chain lasers can now jump in any direction (but still will check collision and won’t jump through things if they aren’t ethereal.)
* Rolling to dodge a chain laser now happens after the jumps have been determined, rather than an independent roll each jump to see if the laser will jump there or not. (Makes dodging ability stronger.)
* Fixed a bug where non-lasers couldn’t use a chain laser effect properly.

Bonus Event 6/14/19

Hello my fellow Sonatians!

This weekend we plan on doing another mod increase and aug drop increase. As an added bonus we’ve bumped up our rates past where we would normally have them for the downtime everyone has been experiencing.

Enjoy the 50% increase to aug drops and modded gear drops from DGs and bosses

Happy Hunting!

Bonus Event 5/31

Hello again!
This weekend we plan on doing something a little different. This event will be more PvP orientated then our previous events.  We will be doing a 50% increase to Tractor Power, a 25% increase to XP, and doubling durability damage.
Enjoy your weekend!

Bonus Event 5/17/19

Hello Sonatians! We are happy to announce our first Mid-Month Bonus weekend. We will be having a 25% increase to modded boss drops and aug drops, with a 50% mod drop increase to DG loot.

Enjoy your runs and dungeons this weekend!

Server/Client Patch 05.15.2019

== Typos ==
* Fixed a wording from Barg to Barf in mission description.

== Cosmetic ==
* Gave the t23 pax ships correct visuals

== Quality of Life ==
* Added name color highlights for squad, team, and enemies
* Increased debris visual size

== Bug Fixes ==
* Fixed Cybernetic Bart’s main torpedo weapons.
* Fixed thorax projectile sizing
* Fixed flight controller not affecting fighters.
* Fixed a bug allowing item generator to go above their limit
** Item generator should now generate items more smoothly instead of generating in bunch every few seconds.
** Item generator now remove any item they generate above their limit*2 to prevent extreme cases of hoarding/bug
* Fixed a crash on client when 2 many effects needed to be loaded.

== Content ==
* Marked Auric Sector as no PvP
* The Capital Vortex Laser (tech 9) will now properly drop from DGs.
* Added oly fighter super items
* Added some of the stella zone super items
+ Added Comet- prefix to all comet names.
* Corrupted Missile now takes 1 space instead of 0 space.
* Corrupted Punch tweak is now Tech 22.
* Changed tardis extension bp from t20 to t14 to match tech of the extension

== Balance ==
* +DPS and +Damage effects will act as +HPS and +Healing effects when healing