Hello again!
A weekend event is now active. There will be a 2x increase to augmenter drops and XP!
Enjoy the event,.
Kilando
Hello again!
A weekend event is now active. There will be a 2x increase to augmenter drops and XP!
Enjoy the event,.
Kilando
Hello again!
A weekend event is now active! Enjoy your 2x prospecting bonus, 8x prospecting node refill rates, and 25% boost to comet drops!
Enjoy the event,.
Kilando
With the recent issues that arose from the recent galaxy assaults we would like to cover a few points in regards some of these issues.
We have known about this strategy of flying your bases out an unlimited distance for some time and it is why we implemented the current system of requiring all bases to be within 30k from system objects. At this point we believed we had resolved the issued.
It has become apparent that our original solution to issue was not satisfactory and is now occurring in the current universe.
It would be inappropriate to make a change to the current system mid-universe as players are not using any unknown mechanics to their advantage. They are stretching the system that was built to its limit, showing that our original concept wasn’t clever enough. We are also holding to our policy of not intervening in wars, for example the “sun tanking” controversy two years ago.
As luck would have it, we had already been in the process of developing an overhaul proposal to ownership and galaxy assault, which has been subject to extensive internal review and even received a fair bit of feedback from our public discord.
We will be holding an open forum on our public discord on November 14, at 6pm CST. This will be covering the new Ownership/Galaxy Assault changes we are proposing. If you have any suggestions/questions in regards to it we would love to hear from you!
(+changes require a new uni)
We know a lot of players are worried about the upcoming shield and healing rework that was announced. While we are still in the early stages of development for this we want to keep everyone as updated as possible. With that in mind we have decided to start doing developer video blog posts that will answer some of your questions!
The first few videos will cover a couple questions we felt that you would like answered and can be found on the Star Sonata youtube page.
We know that these will not answer all of the questions you may have, so feel free to submit those questions here!
While we will not be able to answer all of the questions you submit. We will try our best to keep everyone updated with the many changes that are coming to this revamp so that nobody is left unaware of what is happening.
~Kilando
Hello again!
This weekends event will feature a 2x increase to Mod drop chances!
Thanks again to the players who helped test Mega Moe on the 17th.
We will be giving an additional 2x increase to prospecting rates, 2x increase to aug drop chances and a prospecting refill rate boost of 8x!
Enjoy your event!
~Kilando
With the new Bonnet expansion out and live, here are some teasers for what all the new ships look like!
[If unable to view video via ingame news, click View on the Web to see the video]
(+changes require a new uni)
Hi all! I just want to quickly announce a decision made during today’s dev team meeting.
For quite a while, we’ve been having internal conversations about the state of PvP in the galaxy Paxian Stronghold. We find it a bit odd to permit PvP but also have invincible “police” ships in the galaxy who will attack anyone who breaks the peace. It feels inconsistent from a design perspective. Since Paxian Stronghold is a hub galaxy of the Kalthi Depths layer, we’ve decided to disallow PvP there to bring it into line with the hub galaxies of the other layers (e.g. Sol and Perilous Outpost). This change has just been applied to the live server.
Hi all! We want to fill you in on a new high-priority project that’s in the pipeline. We have decided to fast-track the revamp to healing and shields that was originally slated for a larger rebalance of the combat classes. This means that Shield Monkey is going to get some love soon!
While the specifics are still under review, I can tell you that we are focusing on creating a more active role for Shield Monkey in squad-based play. If you enjoy playing this class, we would love to hear your thoughts on how we could make your experience more engaging.
In related news, we have decided to hold off on some recently proposed changes to the tech 22 alien drones, most notably the Samgrahaka Bhisajvar. After extensive testing and a ton of helpful feedback from community members, we decided that these changes would be unnecessarily disruptive to the current drone meta if we put them in without the rest of the planned changes to healing and shields. We will hold these changes till the rest of the project is ready for release, at which point we’ll open things up for testing again. Thank you to all the folks who hopped on test server to try out the drones!