Space Clouds

Weekend event 12/7/19

Hello again!

A weekend event is now active. There will be a 2x increase to augmenter drops and XP!

Enjoy the event,.
Kilando

Weekend Event 11/23/19

Hello again!

A weekend event is now active! Enjoy your 2x prospecting bonus, 8x prospecting node refill rates, and 25% boost to comet drops!

Enjoy the event,.
Kilando

Galaxy Assault/Ownership

With the recent issues that arose from the recent galaxy assaults we would like to cover a few points in regards some of these issues.

  • Using base thrusters to fly away from defenders an unlimited distance

We have known about this strategy of flying your bases out an unlimited distance for some time and it is why we implemented the current system of requiring all bases to be within 30k from system objects. At this point we believed we had resolved the issued.

It has become apparent that our original solution to issue was not satisfactory and is now occurring in the current universe.

  • Using base thrusters to fly out while staying within the 30k limit, then placing new bases on the other end of the system.

It would be inappropriate to make a change to the current system mid-universe as players are not using any unknown mechanics to their advantage. They are stretching the system that was built to its limit, showing that our original concept wasn’t clever enough. We are also holding to our policy of not intervening in wars, for example the “sun tanking” controversy two years ago.

At the same time, we most certainly don’t support this defensive tactic as it means that clever and active defenders are essentially immune from defeat. obviously we don’t wish the game to be balanced that way going forward.

As luck would have it, we had already been in the process of developing an overhaul proposal to ownership and galaxy assault, which has been subject to extensive internal review and even received a fair bit of feedback from our public discord.

We will be holding an open forum on our public discord on November 14, at 6pm CST. This will be covering the new Ownership/Galaxy Assault changes we are proposing. If you have any suggestions/questions in regards to it we would love to hear from you!

Server/Client Patch 11.8.2019

(+changes require a new uni)

 

[Item Changes]
  • Adjusted the power of the Vaidaya Bhisajamzu, it now has more healing and less range for less size.
  • Mythic Defenders have been reclassified as normal range drones, from short range drones. This increases their range while reducing their HPS/DPS. Their Subnavigator’s Augmenter has also been removed.
  • Corrupted Kilobit Drones now have 20minute deployment time.
  • Fixed an issue with the Seer Nanite devices not working randomly.
  • Unstable overloaders no longer blow up upon failure, instead they now have a chance to damage the current weapon(s).
  • Stable overloaders now take 0 electricity.
  • Slight changes to several overloaders to better balance them and adjustment to power bonus given to unstable overloaders.
  • Replaced crates of overloaders that drop with single overloaders.
  • Negative electric tempering on overloaders was considered a penalty rather than a bonus. This will cause overloaders with high negative electric tempering to see a reduction in their other stats.
  • Increased the weight/size of unstable overloaders to match the stable ones.
  • Removed visibility on all overloaders.
  • Midas Touch has been reclassified from a Thorax into a Clench, to better reflect the original intention of the weapon. This has increased the DPS and lowered the DPE, while also affecting other stats.
  • Alterations to the Quickened Escort Device and Escort Device in line with PvP concerns:
    • Quickened Escort Device – 100% evasion to 50%.
    • Escort Device – tweak duration 5 seconds to 4 seconds, tweak charge time 30 seconds to 37.5 seconds.
  • Added “Use to gain a level. ” to the description of all the epiphany items: (Faranji Epiphany, Perilous Perilous Epiphany, Bule Epiphany, Mzungu Epiphany, Bhu Ekam Epiphany, Bhu Dve Epiphany, Bhu Tra Epiphany, Bhu Katur Epiphany, Bhu Pajca Epiphany, and Bhu Sas Epiphany).
  • Upgraded the look of Pulsegun and Ion Peashooter weapons.
  • The Kalthi Burn super item on the Kalthi Wrathful Commander now has a visual effect to more clearly communicate when it has been activated.
  • Changed Aveksaka Munitions Device’s, Cadet Missile Launch Device, Zebu Missile Device into item generators instead of super items. This will allow the player greater control over missile launches.
  • Changed periodic credit cost of the Entertainment Station Suite from 45,000,000 to 450,000,000 to match initial and periodic credit cost of the Luxurious Station Suite.
  • Adjusted the stats of the Defective FirstLine. This should make The Nexus slightly easier for new players.
    • 240 -> 110 bank.
    • 13 -> 0 regen.
  • Fixed a bug where “Scoped” mods weren’t applying to pulse guns / mag cannons.
  • Clarified the descriptions of fighter bay and missile launcher items.
  • +Readded Holy Claymore Class Launcher alternative currency trade to Temple Grounds.

 

[Missions]
  • +Added Strontium missions for the new bonnet ubers “Morgan”, “Levasseur”, “Kalos Anthos” and “Drake”.

 

[AI Changes]
  • Removed Tarnished Imperial Chests from Drake’s drops.
  • Fixed Brute Force, he will now one shot anything again.
  • Cybernetic Wing Alpha/Beta/Charlie/Delta have increased maneuverability.
  • Added Cybernetic interceptors to the Corrupted Cyborgs team.
  • Cybernetic Support, Cybernetic Heavy Skirmisher, Cybernetic Battleship, Cybernetic Cruiser, Cybernetic Wing Alpha/Beta/Charlie/Delta, Cybernetic Interceptor, (Armored/Wrathful/Normal) Kalthi Warrior/Stinger/Deployer/Commander, Merchant Navy Seal Commander, Lunarian, and Lunarian Avenger have all had their range reduced significantly.
  • Added Earthforce prefixes to the allied AI that spawn in Drake.
  • AI will no longer scoop Pan-Universal Neural Plasticizers.
  • Altered Drake’s terror frigates to be more responsive, lowered Drake’s weapon damage slightly, added an additional check for Drake’s “enrage” phase.

 

[Universe Changes]
  • Deflector Drones no longer cause their target to spin, they now prevent their target from turning.
  • Deflector drones now prevent players from thrusting at all.
  • +Adjusted layout of Lavanite
  • +Doubled the amount of iceteroid and halved the yield of the iceteroids that drop Solar Prisms, decreased the amount iceteroids that drop other commodities slightly to compensate so as not to increase overall density of iceteroids too much in Arctia.

 

[Typo Fixes]
  • Typo fix for the Contriver’s Beam Module.
  • Typo fix for the More Superior Augmenter Research mission.
  • Typo fix for the Pumpkin Drone.
  • Typo fixes in some Tier 6 Platinum Bounties.
  • Typo fix for The Final Test mission.

 

[System]
  • Friends list no longer shows online status if the friendship is not mutual.
  • Fixed a bug where a message about repairing an item was never actually sent.

Shield and Healing Revamp

We know a lot of players are worried about the upcoming shield and healing rework that was announced. While we are still in the early stages of development for this we want to keep everyone as updated as possible. With that in mind we have decided to start doing developer video blog posts that will answer some of your questions!

The first few videos will cover a couple questions we felt that you would like answered and can be found on the Star Sonata youtube page.

We know that these will not answer all of the questions you may have, so feel free to submit those questions here!

While we will not be able to answer all of the questions you submit. We will try our best to keep everyone updated with the many changes that are coming to this revamp so that nobody is left unaware of what is happening.

~Kilando

Weekend Event 10/18/19

 

 

Hello again!

This weekends event will feature a 2x increase to Mod drop chances!MegaMoe

Thanks again to the players who helped test Mega Moe on the 17th.
We will be giving an additional 2x increase to prospecting rates, 2x increase to aug drop chances and a prospecting refill rate boost of 8x!
Enjoy your event!

~Kilando

Bonnet Ships

With the new Bonnet expansion out and live, here are some teasers for what all the new ships look like!

 

 

[If unable to view video via ingame news, click View on the Web to see the video]

Server/Client Patch 10.16.2019

(+changes require a new uni)

 

[Item Changes]
  • Capacitors have been given more appropriate rarities.
  • Adjusted the weights of all the torpedoes in the balance sheet according to the new balance formulas.
  • Recoil of transference weapons greatly reduced.
    • This was added with the laser balance sheet hot fix.
  • Added two new exotic pulse guns to Bonnet loot.
  • Added new rare and exotic missile launchers for all ship classes as drops to Subspace bosses.
  • Added Temporal Displacement Emitter Blueprint to KD boss drops.
  • Adjusted the Barbe Rouge Wrath tweak.
  • Resolved issue with Drake’s Pod not dropping.
  • The Ambrosia Thrusters in Containers has been fixed and will now properly provide Ambrosia base thrusters when opened.
  • Replaced Fine Space Whiskey requirement in various fighter blueprints with Space Whiskey.
  • Adjusted the Voulge Blueprint and Flamberge Blueprint to take Steel Girders instead of Metals.
  • Lowered Fine Space Whisky cost on the Capital Laser Researches back to original amounts.
  • Station Suite Blueprints have had Fine Space Whisky amounts lowered back to original amounts.
  • Reduced the power of Panther Fangs, both the AI and player versions.
  • Shield Revitalizer should now properly show up as a transference weapon.
  • Depot Defenders now act as non-scoopable permanent drones with a lifespan.
  • Increased the size of the Omega Beam, increases DPS and Range at the cost of DPE.
  • The Emperor’s Wand, The Emperor’s Drone Controller, The Emperor’s Ray, changed from Exotic -> Rare to reflect how difficult they are to obtain. This reduces their stats across the board a small amount.
  • Kalthi Aid and Shattered Kalthi Aid decreased in size. This reduces HPS and Range, but increases HPE.
  • Greenish Fighters now take 3 slots and are Shipbound.

 

[Missions]
  • Adjusted “An Even More Fiery Fiery Seer” to show up after the correct mission.
  • The Volcom Pirate chain for players will now award players with an additional 750 experience prior to the “Get Your Neurons in Shape!” mission which requires them to have had 750 more experience to accept. The extra experience has boosted the “Volcom Testing Grounds” mission from 300 exp to 350 exp, and the “Get ova’ here!” mission from 300 exp to 1000 exp.
  • The Flyswatters in the first Rumble’s Room instance have been updated to be eligible targets for scanning in the Paxian Rumble exploration mission.
    Fixed some mission name errors, missing summary text, and typos in the Strontium-90 Platinum tier missions.
  • +Added [Tier 6 Platinum Bounty] missions in Strontium-90.
  • +Fixed the Unending War on Earth Force Cruisers mission to be repeatable. Any characters with this mission open can still turn it in, and can accept the new repeatable version alongside the old one that cannot be repeated and will no longer be available to begin.

 

[AI Changes]
  • Removed scoops from Bonnet bosses and their spawn.
  • Fixed Saluna tractors so that they pull themselves to you, instead of you to them.
  • The Baby Cyclops AI spawned by mining asteroids in Forge of Hephaestus (boss room) are now on the Olympians team with Pretender Hephaestus.
  • Replaced another drop source of the Tardis Extension Blueprint with a Large Station Gear Token Crate.
  • The AI versions of the Kalthi Planetary Blaster and Kalthi Immolation have had their weapon visuals fixed.

 

[Universe Changes]
  • The Interdimensional Rift instance in Paxius can no longer be built in.
  • Interdimensional Rift within Paxius has had the residing Amoetroidizodal’s respawn time reduced from 420 seconds to 5 seconds.
  • +Dorado asteroids have had their health reduced to ten percent of their original values.
  • +Players can now properly deploy temporary drones in Arena Lobby, Micron, and Micron’s Blue Course instance.
  • +Removed the Rajanicar’ayu Rahnti and Space Blue Missile entries in The Junkyard’s Creaky’s Junkquarters station tradebay.
  • +The Base Demolition Kit and Combat Controlbot items are now for sale at all AI bases.

 

[Typo Fixes]
  • Fixed ‘neigh’ typo to ‘nigh’ in The High Priest’s boss shouts in Temple Grounds.
  • The Subspace Mining Compressor has had the capitalization in its name fixed.
  • Fixed ‘Delaquad’ typo to ‘Delquad’ in [Tier 4 Gold Bounty] Bounty List mission.
  • The Station Thruster Manual text has been fixed and improved.
  • The “Hard as rock!” mission for Shielding 20 has had its typos fixed.
  • Several typos fixed in the player progress mission set (i.e. Get Piloting 5).
  • The Titanium to Adamantium Nimbleness Modules have had their description fixed.
  • Typo fix in the Greenish Battleship and Evening Fury mission chain.
  • The “Trapped!” mission for Piloting 20 has had its summary fixed to correctly ask for 25 Rumble Pirate Crests.
  • +The ambush spawners in Graveyard have had their event chat text fixed.

 

[System]
  • Fixed event chat spam caused by decaying commodities in player bot ships, including bots in stasis.
  • Added the galaxy name to the error message “Stations not allowed in this galaxy.”
  • Changed the in-game help channel to allow everyone to use it.

Dev Blog – 16 October

blog

Hi all! I just want to quickly announce a decision made during today’s dev team meeting.

For quite a while, we’ve been having internal conversations about the state of PvP in the galaxy Paxian Stronghold. We find it a bit odd to permit PvP but also have invincible “police” ships in the galaxy who will attack anyone who breaks the peace. It feels inconsistent from a design perspective. Since Paxian Stronghold is a hub galaxy of the Kalthi Depths layer, we’ve decided to disallow PvP there to bring it into line with the hub galaxies of the other layers (e.g. Sol and Perilous Outpost). This change has just been applied to the live server.

pax_lyrae

Dev Blog – 11th October

Hi all! We want to fill you in on a new high-priority project that’s in the pipeline. We have decided to fast-track the revamp to healing and shields that was originally slated for a larger rebalance of the combat classes. This means that Shield Monkey is going to get some love soon!

shm1

While the specifics are still under review, I can tell you that we are focusing on creating a more active role for Shield Monkey in squad-based play. If you enjoy playing this class, we would love to hear your thoughts on how we could make your experience more engaging.

In related news, we have decided to hold off on some recently proposed changes to the tech 22 alien drones, most notably the Samgrahaka Bhisajvar. After extensive testing and a ton of helpful feedback from community members, we decided that these changes would be unnecessarily disruptive to the current drone meta if we put them in without the rest of the planned changes to healing and shields. We will hold these changes till the rest of the project is ready for release, at which point we’ll open things up for testing again. Thank you to all the folks who hopped on test server to try out the drones!

drone4drone2drone3