(+changes require a new uni)
[Subscription Changes]
- Added the following benefits to accounts with an active subscription:
- 25% extra XP from kills.
- 10 extra docked ship slots.
- 1,000 extra storage space in the TSL.
[Attendance Rewards]
Login everyday to collect your attendance rewards! They reset daily at tickover, 00:00 UTC.
- +Added AC trade in Sai’s Retreat for new Holoprojectors.
- +Added AC trade in Earth Central for Midas Pouch.
[Class Changes]
[Seer]
- Fixed an issue in Seer’s Psionic Shrouding description. Psionic Shrouding granted 20% evasion per level when you are invisible (vision) to the attacker, updated the description to match the behaviour.
- Changed Seer’s Psionic Shrouding Evasion bonus to depend on if you’re detectable, not visible, to the attacker.
- Shadow Ambush and Psionic Shrouding class subskill locations have been swapped.
[Gunner]
- Destruction and Juice Junkie class subskill locations have been swapped.
[Fleet Commander]
- Class skills reworked, progression is now Class 1: Energy Charge, Class 2: Range/Tracking, Class 3: Field Generation. Class subskills Flight Controller and Bot Mastery locations have been swapped.
[Speed Demon]
- Class skills reworked, progression is now Class 1: Rate of Fire, Class 2: Electric Tempering, Class 3: Speed/Docking. All class subskills swapped, Subskill 1: Speedy Firing, Subskill 2: Dogfighting, Subskill 3: Speedy Movement
[Berserker]
- Impervious Armor and Ordnance Supremacy class subskill locations have been swapped.
[Item Changes]
- Base Thruster Containers no longer decay on uni reset.
- Adjusted the Solarian MagCannon blueprint to require 1000000 metals.
- Reduced weight of UrQa Kasa Akuk’oj Ukoq(base solar panel) from 112,500,000 to 1,125,000.
- Pax Felicitas built in aura “Auxiliary Navigation Subsystem” now gives +50 bonus speed instead of +350.
- Corrected the Paxian Battle Frigate Blueprint from T21 to T20 to be the same tech as the ship it produces.
- Removed the -20% Resistance, Energy bank, and Shield bank augmods from the Berserker Power Transfer to match the other Berserker travel fields.
- Fixed Wave Rider having no thrust.
- Removed inbuilt XYZ Station Upgrade and Station Industrial Blueprints from all stations.
- Removed manhour discount for Industrial Research Y and Z for multi-builds
- Reduced energy cost for Ancient Dragon Device.
- Reduced Junkyard Two-Way Jammer Pill and Two-Way Jammer Pill from 1 hour to 60 seconds and -85% Visibility to -25%.
- Reduced Junkyard Marksman’s Aim Pill and Marksman’s Aim Pill from -25% Visibility to -10%.
- Reduced Junkyard Scanner Magnification Pill and Marksman’s Aim Pillfrom -25% Visibility to -15%.
- Reduced Junkyard Sonatian’s Explorer Pill and Sonatian’s Explorer Pill from -50% Visibility to -20%.
- Changed the Automated Attached Miner Kit IV Blueprint from needing 30 Junkyard Scrapnotes to 10 Station Gear Tokens to build.
- Updated several Kalthi Super Items to be more clear of the actions they perform.
- +Removed the T17 Ares Combat Controlbot from Staff Quarters until a new T21 version is created.
- +Created Mobile Vortex Conv ship factory and added to the same locations as the base only version.
- +Added Mobile Enrichment Plant to Metal Processing, Inc. in Arena Lobby.
- +Added Rapid ENIAC Inspection to platonic academy as AC for 1 gold bar and 2 mentions.
- +Added the Rapid ENIAC Operations and Rapid ENIAC Venture blueprints to drop tables in dgs.
- +Added Starter Capital Fighter Bays and Freighter Fighter Bays to East Vindia.
- +Converted the Whippet Light Fighter Blueprint, Dachshund Light Fighter Blueprint, Bulldog Light Fighter Blueprint, Terrier Light Fighter Blueprint, Border Collie Light Fighter Blueprint, to AC in East Vindia.
- +Added small Surgical Strike Type 1, Incendiary Type 1, AP Type 1, and Kinetic Type 1 crates for sale in Hyperion.
- +Added medium Surgical Strike Type 1, Incendiary Type 1, AP Type 1, and Kinetic Type 1 crates for sale in Lyceum.
- +Added 2 breadcrumb missions in Locus of Fleet to direct players to Hyperion And East Vindia for missiles/fighters.
- +Removed Freighter Fighter Bays from dg drop list.
[AI Changes]
- Reduced most Rat and Flyswatter shields to pre-shield rebalance numbers. This should result in Rats being easier then Flyswatters again.
- Adjusted the Qokuji’qi and Qokuji’s tractor to be AI only instead of sticky. This will require the Tractoring skill of at least Tech 15 to be able to radex them.
- Removed Heavy Laser and Shield Salvation from Tanzanite in Color Empires. This allows it to have enough room to be capped.
- Reduced Recoil of Deflector/Reflector drones from 2 seconds to 1.6 seconds.
- The UrQa ships have had their fade effect fixed, they will no longer suddenly brighten or darken for a second during their animation. Additionally, they will only fade to half opacity before fading back in, rather than fully fade out to black.
- Reduced the respawn time of the Temporal Anomalies in the Paxius Interdimensional Rift from 6 minutes to 2 minutes.
- +Adjusted the pillbox in Snake Visions to no longer launch Icepick fighters.
- +Added Icepick spawns in Snake Visions that drop Neural Keysyncs.
- +Fixed issues with AI entering Steppes and Ruby Steppes.
- +Dungeon bosses with scripting have had their named target shouts fixed.
[Missions]
- Added tags to repeatable missions, supported tags:
- [Repeatable]
- [Repeatable Chain X of Y]
- [Mission Chain X of Y]
- [Timed Repeatable]
- [Daily]
- [Weekly]
- [Monthly]
- [Uni]
- [Yearly]
- Fixed the Rumble 2 Paxian Mission credit cost to reimburse the full cost of the Super Nova weapon it requires.
- Removed mention of neurbounding from the cerberus fighter mission as the fighter is no longer neurobound.
- Removed the various Pirate Crest requirements and updated the mission text for the Oversized Trader missions.
- Changed the Blue Photon 4000 Series Transwarp mission and its repeatable version to no longer require premium status.
- Added equipment skill requirement to the transwarp missions equal to the tech of the fleet transwarp items, to prevent the possibility of ending up with a transwarp you can’t use and having to waste credits buying another one.
- Removed mention of scanning the wormhole entrances in Mausoleum, and instead made mention of scanning the Death’s Eye sun in the galaxy. For the Dulce et Decorum Est, Pro patria mori exploration mission.
- Readded the Zen reset missions accidentally removed in an earlier patch.
- These have been manually added to Sai’s Retreat in Sol.
- +Added series of daily missions in Handels Cove.
- +Removed The Ancient Asteroid Being mission start and end from Prism ai station, as well as the Ancient Asteroid Being spawn in Prism.
[Universe Changes]
- Adjusted the capitalization on the warps in the Twisted zone instances from “Return to prejudice” to “Return to Prejudice”
- The planets within Building Academy are now stationary.
- +Locked Bonnet to the Southern Arm with the rest of the Spice Pirates.
- +Removed the static interference from the exit out of Absolution.
- +Recentered the Lavanite cloud effects, restoring them to their position on the main star.
- +The Vault has been removed from Kalthi Depths.
- +Converted Zebra Armada Crests to Honorary Diploma and Honorary Mentions Missions into Alternative Currency and placed on the Serengeti Research Labs station.
- +Locked Serengeti Research Labs station to Premium Only.
- +Reduced the level of Infinite Knowledge from 20 to 10 to dock at Serengeti Research Labs.
- +Adding 200+ new galaxy names to the universe generation. Removed several names due to being immersion breaking, overly long, UrQa/Subspace names or confusing to existing gal names.
- +Converted Ariadnites in Labyrinth from being planet extraction to being a respawning prospectable resource.
- +Removed building privileges.
- +Increased local AI spawn and made more aggressive.
- +Converted Plasma Crystals in Hyper from planet extraction to a mining resource.
- +Removed building privileges.
- +Unteamed Hyper base.
- +Made local AI aggressive to all players.
- +Removed Industrial Station Gear X Blueprint Pack from Acropolis.
- +The original Industrial Station Gear X Blueprint Pack has been installed into all stations above tech 9.
- +Added Scoop to trade bay of Nexus Station.
- +Removed trade resources from the station in Hephaestus that required Weaponry 25 to dock at
- +Arctia and Building Academy will now generate off of Sol. Their intro missions have been moved to start at Earthforce Frontier Station in Sol.
- +Changed the warp locks for Zebra, Panther, and Rhino bosses in the Serengeti to be based on if the ambushers are dead or not.
- +Removed “Asteroid” from the list of moons to prevent confusion.
[Typo Fixes]
- Fixed the Ayudhinlaghu Akrama Blueprint, which was mistakenly named “Ayudhinalghu”.
- Fixed the effect description of the Red Photon Prototype Remote Weapon Augmentation.
- Typo fix for Colored Empires Black Court mission “The Art of Assassination 101″, “politian” > “politician”.
- Typo fix for East Vindia mission “Nukes”, “afterall” > “after all”.
- Corrected the Nanite Infusion Device’s description, dealing a 150% damage multiplier rather than the 100% damage multiplier it previously stated.
- Corrected the inconsistent name of a planet within Building Academy.
- +Corrected station name, Earthforce Headquarter->Earthforce Headquarters.
[System]
- Added a new target reticle that clearly defines the backstab range at the back of a selected ship. It also provides visual cues of what is the front and rear of the selected ship in two 180 degree spheres. (Credit to Dark Wolf#7153)
- Fixed prospecting nodes spawning on invisible solar bodies.
- Fixed Possessions tab from refreshing a few seconds after selecting the tab. It will now properly default to sort the Category column by default and sort alphabetical.
- Changed the AI Base Skill Tab to be sorted by Alphabetical and no longer jump around when skilling.
- Changed the Focus Skill Page must be Level 10 instead of 5 as the requirement.
- Changed the Transwarp menu to be expanded down. Sorts by alphabetical by default now.
- Set the lockout tab to sort by Mission Type first and lockout name second.
- Mission Tab now states Difficulty instead of just D for sorting. Sorts by Mission Status first – mission alphabetical second.
- Updated the Storage tab to make references to being TSL again but left the tab labeled as Storage.
- Added the subtype for some gear and ships to the info box. The subtype makes gear with that subtype only equippable on ships with that subtype. Gear with this feature was already in the game, but the subtype was not displayed.
- Made it so that userbases and drones consider a hostile player entering / logging in a galaxy as a “combat action” causing them to react almost instantly instead of waiting 5-10seconds before shooting.
- Updated combat bot rules to follow PvP rules in galaxy, fixed combat bots bypassing PvP rules.
- Added a requirement of Leadership 2 to the Emperor’s Crown to ensure that any crowned emperor’s will end up with at least Leadership 3 (which allows them to dock in the emperor’s club).
- Made it so bots in V formation won’t shoot irradiated enemies.
- Can no longer attach bases to asteroids.
- Fixed a bug where the web api couldn’t report the number of bases in a gal over 127.
- Added the ability for the server to send new skill names, descriptions, costs, etc to the client, so different servers can have different skills.
- +Fixed Autopilot behavior within Hallway to Mother when trying to leave.