Space Clouds

Server/Client Patch 6/02/2020

(+changes require a new uni)

[Item Changes]

  • Converted T9+ Station kit blueprints from Metal to Steel Girders.
  • Added drone slots required to tooltips on permanent drones.
  • Created a new t15 Cardinal’s Excommunicator weapon.
  • Adjusted defuser code so that vulnerabilities take priority over resistance.
  • Created a new line of Capital Lasers that upgrade into the Capital Armageddon weapons.
  • Capital Armageddon weapons were set to the wrong cost category resulting in a slight reduction of DPS.
  • Added in three new player obtainable capital ships and three new player obtainable support freighters.
    • +Added the capital ships Mordred, Gawain and Gareth to Bonnet, Lavanite and Absolution AI bases.
    • +Added the support freighters Scarab, Stag and Weevil to Bonnet, Lavanite and Absolution AI bases.

 

[AI Changes]

  • +Update to Stella AI (roamers and DGs) for proper Solarian loot drops.
  • +Cardinal Bellarmine in Absolution and his DG variant Bell from Hell have chances to drop Excoms, with Bell from Hell having a chance of dropping the Cardinal’s Excom.
  • +Lowered the range and damage of Bellarmine’s Cathedral in Penance.
  • +Rosemary, Basil, and Basilus AI are more tanky and do significantly more damage to be more in line with their level.
  • +Reducing the number of fighters the Blue Gamma holds from 6 to 2.
  • +Added Solar Prism drops to the AI in Arctia.
  • +Added new line of Capital Lasers to drop from Roaming EF Capital Ships.

 

[Missions]

  • The Galileo mission chain has been adjusted as follows:
    • The player now receives an Excommunicator earlier in Galileo’s mission chain.
    • The player now receives an Cardinal’s Excommunicator at the end of Galileo’s mission chain.
    • +An AC turn in for Galileo’s Telescopes have been added to Sai’s Retreat in Sol after ‘Galileo’s Research’ has been completed.
    • +An AC turn in for Cardinal’s Excommunicators has been added to Sai’s Retreat in Sol after ‘Excommunicator’ has been completed.
  • The Vulcan mission chain has been adjusted as follows:
    • The mission to kill Infernus has been made to auto start when you enter the Chamber of Heat, and can be done concurrently with the previous mission to kill the three bosses.
    • +The player now receives a new mining weapon, the Vulcan Mining Blaster after finishing the first mission.
    • +The player can purchase additional Vulcan Mining Blasters after completing the first mission via an AC turn in of 50 metals and a Vulcanite Core.
  • Reworked the Perpetual Motion drone missions:
    • +No longer will you need to bring the drones or DG drone BPs to open up the turn in missions, instead you bring items to the station to unlock AC turn ins.
    • +Removed the drone BPs from the DG drop list that have mission/AC pairs.
  • EF Capital ship acquisition missions have been added to Beta Antares:
    • +Added missions that give EF Capital Ship Upgrades.
    • +Added missions that give EF Capital Ship Upgrade Blueprints.
    • +Reworked difficulty of Earthforce Roaming Capital Ships.
    • +Removed Capital Ship Research Blueprint from Beta Antares.
    • +AC turn-ins unlock after mission is completed.

 

[Universe Changes]

  • Adjusted Tidepool and Tartarus Dailies to reward shards only via the end of the mission chain instead of drops via fighting enemies.
  • Removed phasing effect from the large planet in the Drone Deployment 22 boss instance (Kandara Var).
  • +Instanced the bosses of Jungle.
  • +Instanced the bosses of Mira.
  • +Added Zobitan’s Retreat to Arctia, an AI base with several Paximinus guards and a small mission chain giving a Zobitan Beam. After completion of the chain, additional Zobitan Beams can be acquired from the tradebay in exchange for 10 Solar Prisms each.
  • +Added an AC turn in for the t5 class augmenters to the respective class stations in Lycuem, these will unlock once the class intro missions are completed.
  • Core skill training locations have been adjusted as follows:
    • +Core skills are trainable to level 3 in Sol.
    • +Core skills are trainable to level 4 in Arctia for Solar Prisms.
    • +Core skills are trainable to level 5 in Blue Outpost for Blue Whispers and Blue Aethers.
    • +Core skills are trainable to level 7 in Vulcan for Heated Metals.
    • +Core skills are trainable to level 9 in Mira for Paxian Medallions.
    • +Core skills expect for Piloting are trainable to level 12 in Jungle for Jungle Powercores.
  • Sol layout has been adjusted as follows:
    • +Increased the planets orbit distance around the sun.
    • +Increased size of planets.
    • +Dramatically increased size of Earthforce Headquarters, Earth Central, Sai’s Retreat stations.
    • +Moved Enforcer station to orbit Mars instead of the Earth.
    • +Increased the illumination of the Sun to compensate for the increase of orbits.
  • +Locked LACS 1894 (Jungle Entrance) to Warp 1.
  • +Added an AC trade in Beta Antares to upgrade Capital Lasers to Capital Armageddon Lasers.
  • +Converted most weapon BPs for sale in the Lyceum class bases to the AC system.

 

[System]

  • Created a “Create a Support Ticket” menu icon to allow for an instant link to submitting a ticket.
  • Added commas to energy and shield bank numbers in their tooltips.
  • Fixed Storage tab not being immediately visible on first logging into the game in your TSL base.
  • Moved TSL tooltips to be positioned to the side, like they are with the trade bay.

How the community can help the steam launch succeed.

We’re hard at work preparing to make the Steam launch a success, but I just wanted to take a moment to share the ways that our community can help spread the word of our Steam launch both before and after we hit June 12th.

Wish-listing on Steam

We are really close to a major milestone in our wishlist counts. We’ve got the largest email campaign we’ve ever undertaken underway and it’s yielding great results, but we need even more! Every wishlist counts, and the sooner we can hit higher numbers the more people we’ll be able to reach with our launch. Please add the game to your wishlist if you haven’t already, and if you haven’t ask your friends to do so as well!

Play the game through Steam

Once we launch, it will help us greatly if you download and play the game through Steam. The more players we have playing through Steam, the more likely we are to get featured as a popular new release, so this is very important! Ideally, all of our existing players would play through Steam for the 30 days after we launch.

To help encourage this, we’re going to be having a launch event exclusive to players playing through Steam.

This will include:

  • 50% bonus to XP from all sources, if playing through Steam.
  • An exclusive holo-projector granted to you, the first time you login through Steam.

Purchases through Steam

Purchasing any of our offerings through Steam helps us earn a higher placement on the new releases section of Steam. We’ve got some really good deals to make it worth it, so if you’re able I hope that you’ll consider them!

Steam Starter Pack

We’ll be offering a starter pack, available exclusively through Steam on June 12th. This will include: 3 months of subscription, 5 exclusive skins to low level ships, and a unique holoprojector that you won’t be able to get anywhere else. The base cost will be $19.99 but we’ll be discounting it during the week after our launch. This is a really good deal even just for the subscription time itself!

Bonus Space Points

When buying space points through Steam for a short period of time after launch, we’ll be offering a bonus 10 Space Points with every purchase (even the 20 SP bundle!). This is the first time we’ve ever offered a discount on space points, and not something we’re planning on doing again anytime soon!

Scanning Changes!

Scanning for Reset
So, with this most recent patch we have changes that came in with a player emp item. Scanning solarbodies will now result in being told how many extractor slots each Base on a planet can utilize!
Scanning
To give a few examples:
So, using a planet that has Loads of Nuclear Waste (100) and a Lot of Metals (26). You can see that each station on that planet will be able to have 100 Nuclear Waste Extractors and 26 Metal Extractors.

Likewise, a planet with Loads of Metals (124) and smidgen of Silicon (2). You’ll only be able to put 124 Metal Extractors and 2 Silicon Extractors on those stations.

All planet scanners have been updated to show extractor slots like this.

Major Changes This Weekend

With the upcoming Universe Reset on May 23rd, there will be some changes that are coming that will be important to keep in mind.

Projectile Furtherance

Projectiles will no longer be blocked by targets with less effective shield than the projectile’s damage. Instead, the first target will be destroyed and the projectile will continue through in the same direction until its damage is expended. This change won’t come up a lot in ordinary gameplay, as it’s intended to resolve some undesirable edge cases. The main ones we have in mind are in the Brute Force fight, where a weak envelope or other obstacle can be used to completely counter the boss’s weapon, and in galaxy assault, where various weak obstacles can be used to interrupt base weapon streams.

Station Kits

Attached Station Kits have been renamed to regular Station Kits. These kits can be placed either on a solarbody or as a standalone station. To place it on an allowed solarbody, just click on the planet/moon and then place the station.

Additionally, base thrusters will not decay on reset!

For a more in-depth explanation regarding Projectile Furtherance and Station Placement, check out this video!

https://youtu.be/hMuMgGrJTzc

Wild Space

The layout of WIld Space will be changing with the new universe!
Wild Space Layout Example

 

Blueprints

Station kit blueprints, and some others are being converted from high amounts of t0 resources, to equivalent IC requirements.

Subscription Changes

With the subscription changes, lapsed players will still be able to log into the game while keeping their skill and gear usage. However, lapsed players will not have access to the following mechanics until they re-subscribe.

  • Wild Space (Station placement, Trade Bot Orders, PvP)
  • Premium Content Zones (Perilous Space, Kalthi Depths, Subspace, Serengeti, etc)

There are also some new bonuses for players with active subscriptions:

  • 25% XP bonus from kills
  • 10 extra docked ship slots
  • 1000 extra TSL capacity
  • Setting up auto-renewal will reward one extra SP per month renewed!
Steam

Star Sonata will launch on Steam on June 12th!
Direct downloads will be still allowed through our website, but please add Star Sonata to your wishlist on Steam!

Server/Client Patch 5/22/2020

(+changes require a new uni)

 

[Subscription Changes]

  • Added the following benefits to accounts with an active subscription:
    • 25% extra XP from kills.
    • 10 extra docked ship slots.
    • 1,000 extra storage space in the TSL.

 

[Attendance Rewards]

Login everyday to collect your attendance rewards! They reset daily at tickover, 00:00 UTC.

  • +Added AC trade in Sai’s Retreat for new Holoprojectors.
  • +Added AC trade in Earth Central for Midas Pouch.

 

[Class Changes]

[Seer]
  • Fixed an issue in Seer’s Psionic Shrouding description. Psionic Shrouding granted 20% evasion per level when you are invisible (vision) to the attacker, updated the description to match the behaviour.
    • Changed Seer’s Psionic Shrouding Evasion bonus to depend on if you’re detectable, not visible, to the attacker.
  • Shadow Ambush and Psionic Shrouding class subskill locations have been swapped.

 

[Gunner]
  • Destruction and Juice Junkie class subskill locations have been swapped.

 

[Fleet Commander]
  • Class skills reworked, progression is now Class 1: Energy Charge, Class 2: Range/Tracking, Class 3: Field Generation. Class subskills Flight Controller and Bot Mastery locations have been swapped.

 

[Speed Demon]
  • Class skills reworked, progression is now Class 1: Rate of Fire, Class 2: Electric Tempering, Class 3: Speed/Docking. All class subskills swapped, Subskill 1: Speedy Firing, Subskill 2: Dogfighting, Subskill 3: Speedy Movement

 

[Berserker]
  • Impervious Armor and Ordnance Supremacy class subskill locations have been swapped.

 

[Item Changes]

  • Base Thruster Containers no longer decay on uni reset.
  • Adjusted the Solarian MagCannon blueprint to require 1000000 metals.
  • Reduced weight of UrQa Kasa Akuk’oj Ukoq(base solar panel) from 112,500,000 to 1,125,000.
  • Pax Felicitas built in aura “Auxiliary Navigation Subsystem” now gives +50 bonus speed instead of +350.
  • Corrected the Paxian Battle Frigate Blueprint from T21 to T20 to be the same tech as the ship it produces.
  • Removed the -20% Resistance, Energy bank, and Shield bank augmods from the Berserker Power Transfer to match the other Berserker travel fields.
  • Fixed Wave Rider having no thrust.
  • Removed inbuilt XYZ Station Upgrade and Station Industrial Blueprints from all stations.
  • Removed manhour discount for Industrial Research Y and Z for multi-builds
  • Reduced energy cost for Ancient Dragon Device.
  • Reduced Junkyard Two-Way Jammer Pill and Two-Way Jammer Pill from 1 hour to 60 seconds and -85% Visibility to -25%.
  • Reduced Junkyard Marksman’s Aim Pill and Marksman’s Aim Pill from -25% Visibility to -10%.
  • Reduced Junkyard Scanner Magnification Pill and Marksman’s Aim Pillfrom -25% Visibility to -15%.
  • Reduced Junkyard Sonatian’s Explorer Pill and Sonatian’s Explorer Pill from -50% Visibility to -20%.
  • Changed the Automated Attached Miner Kit IV Blueprint from needing 30 Junkyard Scrapnotes to 10 Station Gear Tokens to build.
  • Updated several Kalthi Super Items to be more clear of the actions they perform.
  • +Removed the T17 Ares Combat Controlbot from Staff Quarters until a new T21 version is created.
  • +Created Mobile Vortex Conv ship factory and added to the same locations as the base only version.
  • +Added Mobile Enrichment Plant to Metal Processing, Inc. in Arena Lobby.
  • +Added Rapid ENIAC Inspection to platonic academy as AC for 1 gold bar and 2 mentions.
  • +Added the Rapid ENIAC Operations and Rapid ENIAC Venture blueprints to drop tables in dgs.
  • +Added Starter Capital Fighter Bays and Freighter Fighter Bays to East Vindia.
  • +Converted the Whippet Light Fighter Blueprint, Dachshund Light Fighter Blueprint, Bulldog Light Fighter Blueprint, Terrier Light Fighter Blueprint, Border Collie Light Fighter Blueprint, to AC in East Vindia.
  • +Added small Surgical Strike Type 1, Incendiary Type 1, AP Type 1, and Kinetic Type 1 crates for sale in Hyperion.
  • +Added medium Surgical Strike Type 1, Incendiary Type 1, AP Type 1, and Kinetic Type 1 crates for sale in Lyceum.
  • +Added 2 breadcrumb missions in Locus of Fleet to direct players to Hyperion And East Vindia for missiles/fighters.
  • +Removed Freighter Fighter Bays from dg drop list.

 

[AI Changes]

  • Reduced most Rat and Flyswatter shields to pre-shield rebalance numbers. This should result in Rats being easier then Flyswatters again.
  • Adjusted the Qokuji’qi and Qokuji’s tractor to be AI only instead of sticky. This will require the Tractoring skill of at least Tech 15 to be able to radex them.
  • Removed Heavy Laser and Shield Salvation from Tanzanite in Color Empires. This allows it to have enough room to be capped.
  • Reduced Recoil of Deflector/Reflector drones from 2 seconds to 1.6 seconds.
  • The UrQa ships have had their fade effect fixed, they will no longer suddenly brighten or darken for a second during their animation. Additionally, they will only fade to half opacity before fading back in, rather than fully fade out to black.
  • Reduced the respawn time of the Temporal Anomalies in the Paxius Interdimensional Rift from 6 minutes to 2 minutes.
  • +Adjusted the pillbox in Snake Visions to no longer launch Icepick fighters.
  • +Added Icepick spawns in Snake Visions that drop Neural Keysyncs.
  • +Fixed issues with AI entering Steppes and Ruby Steppes.
  • +Dungeon bosses with scripting have had their named target shouts fixed.

 

[Missions]

  • Added tags to repeatable missions, supported tags:
    • [Repeatable]
    • [Repeatable Chain X of Y]
    • [Mission Chain X of Y]
    • [Timed Repeatable]
    • [Daily]
    • [Weekly]
    • [Monthly]
    • [Uni]
    • [Yearly]
  • Fixed the Rumble 2 Paxian Mission credit cost to reimburse the full cost of the Super Nova weapon it requires.
  • Removed mention of neurbounding from the cerberus fighter mission as the fighter is no longer neurobound.
  • Removed the various Pirate Crest requirements and updated the mission text for the Oversized Trader missions.
  • Changed the Blue Photon 4000 Series Transwarp mission and its repeatable version to no longer require premium status.
  • Added equipment skill requirement to the transwarp missions equal to the tech of the fleet transwarp items, to prevent the possibility of ending up with a transwarp you can’t use and having to waste credits buying another one.
  • Removed mention of scanning the wormhole entrances in Mausoleum, and instead made mention of scanning the Death’s Eye sun in the galaxy. For the Dulce et Decorum Est, Pro patria mori exploration mission.
  • Readded the Zen reset missions accidentally removed in an earlier patch.
    • These have been manually added to Sai’s Retreat in Sol.
  • +Added series of daily missions in Handels Cove.
  • +Removed The Ancient Asteroid Being mission start and end from Prism ai station, as well as the Ancient Asteroid Being spawn in Prism.

 

[Universe Changes]

  • Adjusted the capitalization on the warps in the Twisted zone instances from “Return to prejudice” to “Return to Prejudice”
  • The planets within Building Academy are now stationary.
  • +Locked Bonnet to the Southern Arm with the rest of the Spice Pirates.
  • +Removed the static interference from the exit out of Absolution.
  • +Recentered the Lavanite cloud effects, restoring them to their position on the main star.
  • +The Vault has been removed from Kalthi Depths.
  • +Converted Zebra Armada Crests to Honorary Diploma and Honorary Mentions Missions into Alternative Currency and placed on the Serengeti Research Labs station.
  • +Locked Serengeti Research Labs station to Premium Only.
  • +Reduced the level of Infinite Knowledge from 20 to 10 to dock at Serengeti Research Labs.
  • +Adding 200+ new galaxy names to the universe generation. Removed several names due to being immersion breaking, overly long, UrQa/Subspace names or confusing to existing gal names.
  • +Converted Ariadnites in Labyrinth from being planet extraction to being a respawning prospectable resource.
    • +Removed building privileges.
    • +Increased local AI spawn and made more aggressive.
  • +Converted Plasma Crystals in Hyper from planet extraction to a mining resource.
    • +Removed building privileges.
    • +Unteamed Hyper base.
    • +Made local AI aggressive to all players.
  • +Removed Industrial Station Gear X Blueprint Pack from Acropolis.
    • +The original Industrial Station Gear X Blueprint Pack has been installed into all stations above tech 9.
  • +Added Scoop to trade bay of Nexus Station.
  • +Removed trade resources from the station in Hephaestus that required Weaponry 25 to dock at
  • +Arctia and Building Academy will now generate off of Sol. Their intro missions have been moved to start at Earthforce Frontier Station in Sol.
  • +Changed the warp locks for Zebra, Panther, and Rhino bosses in the Serengeti to be based on if the ambushers are dead or not.
  • +Removed “Asteroid” from the list of moons to prevent confusion.

 

[Typo Fixes]

  • Fixed the Ayudhinlaghu Akrama Blueprint, which was mistakenly named “Ayudhinalghu”.
  • Fixed the effect description of the Red Photon Prototype Remote Weapon Augmentation.
  • Typo fix for Colored Empires Black Court mission “The Art of Assassination 101″, “politian” > “politician”.
  • Typo fix for East Vindia mission “Nukes”, “afterall” > “after all”.
  • Corrected the Nanite Infusion Device’s description, dealing a 150% damage multiplier rather than the 100% damage multiplier it previously stated.
  • Corrected the inconsistent name of a planet within Building Academy.
  • +Corrected station name, Earthforce Headquarter->Earthforce Headquarters.

 

[System]

  • Added a new target reticle that clearly defines the backstab range at the back of a selected ship. It also provides visual cues of what is the front and rear of the selected ship in two 180 degree spheres. (Credit to Dark Wolf#7153)
  • Fixed prospecting nodes spawning on invisible solar bodies.
  • Fixed Possessions tab from refreshing a few seconds after selecting the tab. It will now properly default to sort the Category column by default and sort alphabetical.
  • Changed the AI Base Skill Tab to be sorted by Alphabetical and no longer jump around when skilling.
  • Changed the Focus Skill Page must be Level 10 instead of 5 as the requirement.
  • Changed the Transwarp menu to be expanded down. Sorts by alphabetical by default now.
  • Set the lockout tab to sort by Mission Type first and lockout name second.
  • Mission Tab now states Difficulty instead of just D for sorting. Sorts by Mission Status first – mission alphabetical second.
  • Updated the Storage tab to make references to being TSL again but left the tab labeled as Storage.
  • Added the subtype for some gear and ships to the info box. The subtype makes gear with that subtype only equippable on ships with that subtype. Gear with this feature was already in the game, but the subtype was not displayed.
  • Made it so that userbases and drones consider a hostile player entering / logging in a galaxy as a “combat action” causing them to react almost instantly instead of waiting 5-10seconds before shooting.
  • Updated combat bot rules to follow PvP rules in galaxy, fixed combat bots bypassing PvP rules.
  • Added a requirement of Leadership 2 to the Emperor’s Crown to ensure that any crowned emperor’s will end up with at least Leadership 3 (which allows them to dock in the emperor’s club).
  • Made it so bots in V formation won’t shoot irradiated enemies.
  • Can no longer attach bases to asteroids.
  • Fixed a bug where the web api couldn’t report the number of bases in a gal over 127.
  • Added the ability for the server to send new skill names, descriptions, costs, etc to the client, so different servers can have different skills.
  • +Fixed Autopilot behavior within Hallway to Mother when trying to leave.

 

Star Sonata will release on Steam on June 12th!

At long last, now that we’ve been approved for release, we’re ready to announce that Star Sonata 2 will be releasing on Steam on June 12th, 2020!

There have been many changes to the game over the years, but one thing has remained consistent: the passion for this universe that we all spend so much time in both as developers and as players. It goes without saying, but I think we’re all very excited at the opportunity that releasing on Steam will present to bring new players into our community!

We’ll be sharing ways that players can help us spread the word, but one of the most important will downloading and playing the game through steam during the launch window. We will absolutely continue to support direct downloads through the website, but this will be critical in helping us spread the word on our launch.

We’ll be hard at work up until that day making improvements and additions. We’ll have more announcements to come in the weeks ahead!

New Community Feedback System

developer_blog

Hi everyone! I want to give you a quick update on some improvements we have been making to the player feedback system. Earlier this year, Community Manager Kilando set up the #ideas and #feedback channels on the public Discord server, and we have collected a lot of great feedback from you all. The one downside we see with the current system is that it’s hard for devs to catch all the different ideas as they fly by in the chat, resulting in some good ideas getting buried.

New Suggestion System

In order to keep track of everyone’s comments, we are launching a community suggestions page. On a weekly basis, we will create focused discussion channels on Discord for the top-voted suggestions to help keep everything organized. On top of this, Senior Content Developer Hober Mallow will hold a weekly town hall meeting to discuss the top suggestions of the week. He will be assisted in this role by Kilando and myself, in addition to a number of community members who have volunteered their time as “Paxian Balancers” to help keep the new discussion channels flowing well. With the new system in place, we hope to collect and act on community priorities much more quickly than ever before.

How To Participate

So you’ve got an idea that would make Star Sonata better. Here’s how you get it into consideration.

  1. Create a suggestion explaining your idea and why you think it would improve the game. You may wish to first workshop your idea informally in the general Discord channels so that you come up with the best presentation.

  2. Vote in favor of your suggestion, and encourage others to do the same. If you see any other good suggestions posted, consider voting for them as well! It’s not a competition–any reasonably popular suggestion will get its own dedicated discussion channel.

  3. Keep an eye out for the dedicated discussion channels that will be created for popular suggestions. The better a suggestion gets polished in these channels, the sooner it will be placed on a town hall meeting agenda.

  4. Accounts that are either subscribed or have a level 100 character are eligible to vote/create a suggestion. Eligible accounts start with 30 votes and get 30 new votes every month. Creating a suggestion costs 3 votes. Eligible accounts can only vote 3 times on a single suggestion.
  5. If you are especially passionate about game balance, you may consider applying to become a “Paxian Balancer” community volunteer. If you are interested, reach out to Hober Mallow to learn more about the roles and responsibilities of Paxian Balancers.

Psionic Shrouding Micropatch Update

The Story

The Seer subskill Psionic Shrouding has been on our “radar” lately. On April 27 we began to receive reports that Seers were dodging beam attacks from bases while sneaking around killing trade bots. This surprised us because Seer doesn’t have any source of Evasion, or so we thought. After a look in the code, we discovered that Psionic Shrouding provides a hidden source of dodge chance: a hefty 20% per level! Based on how the code was written, this bonus is only meant to apply versus non-targeted damage, i.e. when a stray shot happens to pass over the Seer. The logic is that a cloaked Seer should have a pretty good chance to avoid getting hit by shots that are intended for someone else, or when the attacker can’t see them anymore.

seer

 

The Problem

The problem is that the scenario being reported didn’t match our expected behavior. The bases could see the Seer and shoot at it, and yet the Seer was able to dodge. After further review of the code and comprehensive testing with the help of some players, we figured out the problem. The code was checking if the Seer was “invisible” to the attacker, not “undetectable.” As a result, any time the Seer was detected by radar, but not in visual range, they would receive the bonus 60% dodge chance from Psionic Shrouding.

Why Now?

This isn’t the first time Seers have been reported sneaking around galaxies to “pop” trade bots. That type of sabotage has been a staple of player conflicts for years. Why is it that we have only just identified the problem? In this case, unlike all previous ones, the player who reported the issue was able to provide us with new information we had never heard before: that Seers were dodging targeted beam attacks from bases. In all previous instances, the reports we received were solely that Seers were killing trade bots, which could have simply been due to lacking radar bonuses on the defensive bases. We had no reason to suspect a bug until now.

The Changes

  1. The Psionic Shrouding bonus of 20% dodge chance per level has been changed to only apply when the attacker cannot view or detect the Seer.

  2. The client description of Psionic Shrouding will be updated next patch to include the 20% dodge chance per level versus attackers that do not detect the Seer.

Disclaimer

I want to be frank that this mechanic was brought to light by the war between Eminence Front and Star Revolution X, and that the proposed change may have some effect on that war. Large-scale conflict between endgame players always tends to expose quirks and bugs in the system, so this is nothing new. However, I want to respect players’ time and not make unnecessary changes to the game while a war is in progress. For that reason, I sought feedback from twenty-four current members of the affected teams (Eminence Front and Star Revolution X) who also work in various roles on the dev team. The proposal received unanimous support as a sensible change that addresses an obvious bug.

As many players already know, I am always available on Discord @enk#3571 if you have any questions or comments about the game or the operations of the dev team. Drop me a line!

Universe Reset May 23rd 2020

The researchers at Lyceum have nervously announced that, during some routine maintenance at the Engineer’s Workshop, someone accidentally tipped over the Self-Accelerating-Universe-Cruncher, and the universe as we know it will come to an end.

The engineering school graduate that made the device had a nasty run-in with hungry space urchins, the brightest minds in Lyceum can’t figure out how to turn it off, and everyone else is too afraid to try.

2020 reset 1

Scientists have sealed the device in an old storage closet, but a display on the screen of the device says ‘MAY 23’. Presumably, on that date it will crunch this universe, and — if luck holds — spit out a remarkably similar one.

Lyceum warns pilots to pack up their bases and remove the credits on their trade bots to ensure that they make it safely into the new universe!

The universe reset will be held on Saturday, May 23rd.
BST: 18:00
EDT: 13:00
CDT: 12:00
MDT: 11:00
PDT: 10:00

Server/Client Patch 4/9/2020

(+changes require a new uni)

 

[Item Changes]

  • All engines have been given appropriate rarities, for most engines this will result in no change to stats. For some engines it will result in an improvement. For other engines it will result in a reduction.
  • All hull expanders have been given appropriate rarities, for most hull expanders this will result in no change to stats. For some hull expanders it will result in an improvement. For other hull expanders it will result in a reduction.
  • Reduced Zebucart Turning Augmod from 50% to 25% to increase the level of control new players have when attempting to maneuver.
  • Silent Death Overloader is now Tech 20, it now gives +53% Damage instead of +23% Damage.
  • Reduced the size of Ganglinite MagCannon from 52 to 16. This is closer to its pre-rebalance size and should result in new players not having to sell all their weapons to be able to fit it on their hull.
  • Removed neurobound tag from Qokuji’qii and Space Blue Delta fighters (the other mission reward fighters in these series were not neurobound.
    • Changed drops of Small Tamed Wasp Generator on hives to Small Tamed Wasp.
    • Changed drops of Ujqii Ishi Qua(drops from Qu’ishiii Qo in Mira) , and Vulcanite Hatchery(from Magmarar in vulcan) fighter generators to Ujqii Ishi and Mini Vulcanite Fighter fighters.
  • Set the following prefabs to complete instantly on build start on the planet: Space Oat Hydroponics Project,Deep Core Mining Project and Deeper Core Mining Project.
  • Changed Shattering Hunyelite from Uncommon to Rare due to the blueprint’s drop rate.
  • Changed all of the drop tweak superitems(that have bps sold in Shadow) to have 20s charge times to match the dropped tweaks they are based off of as intended.
  • Reduce max workforce of Cirdan’s Proton Stream Blueprint from 10k to 1k, to reduce amount of prom needed per tick from 2000 to 200.
  • Bases that can only be attached or unattached now state this fact in their info box.
  • Changed the tech of Lynx Auto Mining Drone Blueprint from T20 to T18. This results in the blueprint matching the tech of the drone.
  • Removed Aug Slots from Taurus, Perseus, Lynx Auto Mining Drone.
  • Changed Olympus Entrance drone and Red Photon Complex Drone to non-scoopable.
  • Red Photon Shield Booster Generator and Red Photon Energy Booster Generator are now Shipbound instead of Sticky.
  • Rabbit Hunter Assistant’s no longer drop in crates.
  • Micro Vulcanite, Mini Vulcanite, Ujqii Ishi, Slumber Mc Chrome Face Fighter, and Bulker Guard Fighter crates are no longer shipbound.
  • +Added in a new drone and a new blueprint for a drone to Bonnet bosses.

 

[AI Changes]

  • Kalthi Terminators’ will now fire their chaining beam weapon more often and for less damage, while having significantly less tracking and chain range. However, the damage drop off from each successive chain has been removed. The visual thickness of the weapon has also been increased so as to increase its visibility.
    • +Kalthi Terminators and Destroyers will no longer attack players that they do not have personal or team hatred towards.
  • The Vaidya (Shielding 22) uber will now clear all parasites, fires, and nanites upon remodulating their resistance profile. With this change, firestacking during a heat vulnerability phase will no longer heal the boss after they change to a new vulnerability.
  • Fixed the spawns in the instances of Akuq’ba and Dragon’s Lair to spawn all at once instead of one at time.
  • Made bots not randomly enable “Activate Primary Cannon” and “Disable Primary Cannon” super items on the Trepidation Fridate. It can still be toggled manually via the inventory by the player.

 

[Missions]

  • Removed mention of “ship module”/aka planetescanner from the 2 breadcrumb missions to Paxius.
  • Fixed the “KILL THE MAGGOT!!!” mission not giving experience due to a missing difficulty value.
  • Changed the Marco’s Demise mission to clearly state that the player must travel to Perilous Space to be able to kill the Grim Revear.
  • Changed Continuing Defense to auto-complete instead of requiring player interaction to launch one of the random boss kill missions.
    • Changed the Continuing Defense mission to complete on warp into KusoQ’kur instead starting one of the 3 missions.
  • Added locations to mission summary for the Jungle missions to kill the bosses.
  • +Added a new mission at Beta Antares to introduce new players to the damage testing range.
  • +Removed Fine Space Whiskey from Mzungu Angani, Sol, East Vindia and Whiskey Outpost.
  • +Added a breadcrumb mission to the Engineer base in Lyceum bringing you to Perpetual Motion at level 25.
    • +Added a level 25 mission that gives players that visit Perpetual Motion and dock there a free Minor Damage Drone Controller.
    • +Moved the AC Drone Controller combination turn-in missions from Shadow to Perpetual Motion.
    • +The Drone Controller mission in Perpetual Motion grants the first level of Astral Injection for free.

 

[Universe Changes]

  • Reworked Blue Photon Test Range to have higher HP targets, fewer targets, a stationary sun for panels, an ai base to change loadouts, and AI aura drones to recharge energy.
  • +Moved the AC Drone Controller combination recipes from Shadow to a new base in Perpetual Motion.
  • +Relocated all levels of Astral Injection to Perpetual Motion, it is now trained via a new mission line at the central station.
  • +Increased the respawn rate of the drones that drop keys in Copper 4.
  • +Changed The Seregenti wormhole to Ngorongoro from showing the locked image to being a normal wormhole image since the keys have long been removed.
  • +Added a comet that drops a variety of Blue commodities to Blue Outpost.
  • +Sun auras in Red Photon Research will now affect drones
  • +Removed Gear Glue from the Metal Processing, Inc. in Arena Lobby.
  • +Extended NB Roman gear AC to weapons, engines, cloaks, and radars in Olympus Entrance.
    • +Added AC trade for 10 shard dust to 1 pretender shard in the same base.

 

[Typo Fixes]

  • Fixed Typo for the Strontium Tier 4 Platinum Bounty for Caracaras incorrectly stating Harriers in the mission text.

 

[System]

  • Added support for adding commas to numbers over 1 trillion.
  • The /ap command will now search the current galaxy for a space object with given name and autopilot to it if galaxy with given name is not found.
  • Grant 2 Class Skill skillpoints at level 10 instead of one at 5, one at 10.
  • Added mods support to actionbar, modded items put in the actionbar should now properly remember which mod it was and will search for the item matching the mod before picking another one.
  • Improved the algorithm used to auto recenter ships that have been drifting. It should now cover more cases even if players are around.