It is important to take note that a lot of those changes have already been on the server since the universe reset. Due to how hectic that reset had been on the content side of thing, it was pretty messy to build a list of what was in and what was not. This patch was made to rectify this and properly apply all changes that should have been there on reset and more importantly cleanup the server state to allow for faster future patches.
- Content Changes -
* Reduced cost of most of the uz ships/gear(not mastodon)
* Minor changes to a few lasers to bring them into compliance with the balance formulas (most notably RoP)
* Made Pax Felicitas item 20 size.
* Stats of some lasers slightly adjusted to conform to balance sheet formulas, notably Vazaha Kiss line, Heavy, Heavy Bloodstained, and Nanite Ares Sappers, and Hybridized Reach of Prometheus
* Fixed Automated Hydroponics
* Added another shot to the Battle Spheres Superitem.
* Added visual for Zeus’s antu siege mode
* Changed Zeus’s Antu Siege mode (part 2)
* Dark Maelstrom’s room no longer saps your shields, instead Dark Maelstrom himself projects a nasty aura that drains your shields.
* The Kraken miniboss in Medium Whirlpool no longer gives a negative weight aura in certain phases, it now properly pulls its unwitting victims deeper into the planck skein layer, causing their mobility to be greatly reduced.
* Changed the energy usage of PWI from 20k to 18k
* Changed the description of items that charge to list the charge rate and the total time to normally charge, rather than the charge rate and the total charge needed
* Adjusted the Twisted Dragon Eye’s Blood from 7% to 10% chance.
* Electrified Georg Ohm now drops Kalthi Depths loot, and is guaranteed to drop a piece of his unique loot as well.
* Sniper Blind Super Items now have proper descriptions.
* Increased the strength of all non-fueled energies by 15%
* Increased the strength of simple fueled energies (e.g. Nuclear Waste) by about 4%
* Removed fuel from a lot of energies
* Greatly decreased the rate of consumption of fuel on most fueled energies
* Dhatri Jivikadeva and Antu Vrkkasamvita now consume 1 Aveksaka Plasma per 5 min instead of producing Nila Rakta
* Cara Hrday’ara and Ayudhin Balakrura now consume 1 Alien Husk Fragments per 3 min instead of producing Nila Rakta
* Fixed Paxian Bloodstone and Sahvika Vrkka energies which were way too powerful
* Added 8 new rare DG drop energies from tech 19-22 that use various new types of fuel.
* Every energy except those that use prom and enukes had their stats slighly altered in some way.
* Nectar Torch now has +110% knockback compared to Radish Torch, down from +2100%
* Reworked Samgrahaka Bhava toward defensive and everlasting ops
* The Olympus Charger exchange missions no longer mention their neurobound tag (which was removed a while ago).
* Twisted Torch now properly fires backwards
* Fixed a bug where only 1 engine got used on ships with multiple engine slots
* Increased the total amount of Indium, Rhenium, and Osmium that can spawn per day from 5 to 10.
* Arctia and Vulcan AI now take 100% more damage when using Heat and Mining against them, respectively.
* The link from 3rd-4th stations in the paxius exploration chain, and first mission on hidden station now require you to have a premium in order to start.
* Increased docking speed of Pax Felicitas.
* Added Eridium to DG drop list
* Fixed typo in Ordinance Supremecy (Ordinance -> Ordnance)
* Added small amounts of visibility to capacitors with extra aug stats.
* Added 4 new tech 21 capacitors
* Reworked the drop chances of lower tech capacitors so that the ones that were supposed to be “rare” are actually a bit more rare.
* Added Fighter Speed Booster to most fighters to make them go +100% speed out of combat.
* Changed the “Expensiveness” categorization on Dark Doom and Dark Infernal batteries
* Demon’s Tracking Device now properly informs the player that it reduces their range by 50% against the target they have marked.
* Drones deployed by super items no longer inherit any skills or class bonuses. Rebalanced all drones deployed by super items to have appropriate strengths
* Increased credit value of Blueprints if you want to sell them to an AI base
* Pax Latis Recta Hybridization now properly hybridizes the Latis Recta.
* Removed asteroid belt from Free Market
* Serpica Missile is no longer neurobound, its tag has been replaced with can’t remove.
* Increased tracking to full on Twisted Dragon Eye’s leech beam superitem.
* Dragon Eye’s Blood can now be moved into a TSL.
* Twisted Death Remains, Twisted Honey Remains, and Twisted Nikola Remains are no longer part of the Twisted Tech item group.
* Renamed old misspelt Advanced Resource Detectors
* Rejigger Repair drones now to 10% tweaks instead of 20% tweaks
* Heavy Rejigger Repair Drone gains 4000 DPS and 300000 shields, charge time increased to 120s.
* Made Super Adhara Pajca for the Hybrid Scutelogica that is laser only and does 500,000 total damage, but with a self-damaging laser and immunity to transference. Aveksaka Defender Device V charging elec increased from 400 to 10,000 and charge time reduced from 115s to 100s.
* Changed the Pest Drones to physical, increased their resists, and gave them a firing aug
* Improved the Titan Drone
* Increased resists on Blue Scout Drone
* Reduced resists on Field Hospital drone, increased shield and recovery. Large Group Blocker resists reduced from 75% for 5 seconds to 50% for 4 seconds.
* Reduced Resists on Large Field Hospital Drone, gave it +500 DPS and 100k shields. Large Group Blocker resists reduced from 75% for 5 seconds to 50% for 4 seconds. Energy and shield costs reduced.
* Super Thunder Drone charge time increased to 60s.
* Gave Heavy Thunder Drone 10x DPS and increased charge time from 30s to 60s.
* Hephaestus Hospital Drone lost Std. Shield aug and gained 20,000 shields and 4000 DPS. Charge time reduced from 110s to 40s.
* Support Drone and Combat Focus Drone (from tech 1 super items in Nexus) gain 5000 shields
* Support Drone Device and Combat Focus Defensive Device charge times increased to 60s.
* Forward Operating Base charge time increased to 45s. Fighter given a Fighter Speed Booster.
* Flamberge Charging Drone lost two augs but gains 2380 DPS and 300,000 shields
* Voulge Charging Drone lost two augs but gains 5340 DPS and 400,000 shields
* Cloakpedo Platform gains Stealthy Targeting Laser, has lifetime reduced to 15s, has reflectivity reduced from 0.1 to 0.001. Cloakpedo missiles will do 3000 damage each. Deploys a Smoke Screen on use. Charging time reduced from 20s to 20s. Charging elec reduced from 6000 to 1200.
* Hidden Cloakpedo Platform gains Stealthy Targeting Laser, does a Seer Smoke Bomb, has lifespan reduced from 30s to 15s, reflectivity reduced from 0.1 to 0.001, and the 3 missiles will do 10k damage each. Charging time reduced from 25s to 15s. Charging elec reduced from 10,000 to 900.
* Roswell Drone device charging elec increased to 200 and charging time increased to 120s.
* Rosburst Drone Device charging elec increased to 1700 and charge time increased to 85s.
* Rosfire Drone Device charging elec decreased to 600.
* Pest Drone Factory charging elec increased from 100 to 900. Charge time increased from 30s to 90s.
* Blue Scout Drone Factory charging elec increased to 2500 and time increased to 200s.
* Added quality tiers to capacitors
* Changed charge time on Aveksaka Regenerative Device V from 180s to 50s
* Reduced the electric tempering on Infernal Battery from 30% to 20%
* Gave Bhisaj Varpratinu a big boost to DPS and increased mobility, but reduced lifetime to 15s. Reduced charge time of Hull Regeneration superitem to 30s from 120s.
* Gave Aveksaka Regenerative Pod 60k extra shields
* Gave Twisted Mobile Bubble Drone 200,000 extra shields
* Gave Forward Operating Base and Alien Nest Drone targeting lasers
* Added attack patterns to Anaconda and his minions
* Added a super item and attack patterns to Icepicks, Replaced their Police Lasers with Really Big Lasers.
* Made some of the Icepicks a little bit swarmy for next uni
* Added more energy bank to dark transport AIs for next uni to make sure they can launch their fighters
* Increased the range, damage, and projectile speed of Super Duper Ice Sludger
- Server Changes -
* Fixed some cases of rubberbanding when max speed was changed and made the speed cheat detection more flexible
* AI’s and combat bots that have less than 10% energy will now only use whatever weapon has the best DPE against their target instead of the weapon with the best DPE of those that can currently hit. If the best DPE weapon can’t currently hit when it’s time to fire again, he will wait until either it can hit, or energy goes back above 10%
* Industrial Commodities will always drop from player and bot ships when they enter stasis
* Implemented “LOCKED” mission mechanic
* Fixed the bug where firing aura in DG boss level can give infinite RoF to said boss
* Cleaned up the /mc dialog a little bit
* Fixed a bug where all the newer suns were doing absurd amounts of damage. Sun damage now 1/10 what it was, but the effective maximum shields for calculating damage has been increased from 10k to 50k. This means it will be roughly half what it was for shields 50k and above, and much less the farther the shield gets below 50k.
* Can now sell any non-commodity item to AI bases. Prices for built items reduced by drastically reducing the value from common commodities. “Scrap” value from AI bases reduced on expensive things with a 1 bil cap. Station Extension Y’s can be sold again, but only for 20k instead of 100k.
* Added the ability for field generators to optionally work only out of combat.
* Changed “Stay Close” slave order to “V Formation”. Bots will fly in V formation with you. If they are set to fight, they will fight from your side, shooting whatever they can shoot, unless you have “attack my target”, in which case they will still stay there but always try to attack your target above all else. Bots who are correctly in their place in the V formation gain the ability to slowly increase their speed to double maximum, so once you assemble your formation, you can go faster and they will keep up.
* Changed the guard behavior of bots who get a right-click order to guard empty space. They will now sit in that spot and not move as long as they have that order, shooting stuff in place if they are set to fight.
* Fixed a bug in weapon descriptions which incorrectly listed parasite damage as being half what really it is over half the time that it really is.
* AI and bots will now take into consideration parasite damage when choosing which weapon to use
* Fixed the bug with vacuum scoops not vacuuming aug debris
* Fixed the bug with tractor beams not tractoring aug debris when nothing selected
* Trade slaves in V Formation will follow behind master in a line
* Ships in V Formation when their master docks will now circle the base, combat slaves in an outer circle, trade slaves in an inner circle
* V formation AI will now always face and shoot their target if their target is within weapons range and they are within “close distance” (500) of their master rather than trying so hard to stay exactly in formation
* “Attack My Target” combat bots will now not attack things that the master hits with incidental cc damage if master has a different enemy already targeted.
* Const DPS bonuses from either the newish aug stat or the Weaponry skill, will now make healing better by that amount rather than being ignored for healing
* Userbases and drones will now take into account the transference resistances of themselves and their target (if their target is a drone) when making decisions about healing. This fixes two bugs, 1) drones/bases will no longer heal drones/bases with 100% trans resist, and 2) there was a situation where a drone/base with very high trans resist would not heal stuff when it should have because it thought the healing would cost way more shields than it really will.
* Fixed a bug preventing drones from firing missiles
* Gunner slaves will now MF properly
* Added confirmation for abandoning a base.
* Fixed a bug where super items with multifire tag would mistakenly label non-weapon items as happening multiple times
* Made AI using super items where a weapon is the first item actually check if they will hit with it in order to use it, rather than just checking range
- Client Changes -
* Various crash fixes especially centered around intel gpu.
* Added Paramezvara’pATala skin for Subhatt’ayu.
* Added Umravar Paramezvara skin for Subhatt’ayu.
* Added HellAbha CakravyUha skin for Subhatt’ayu.
* Added Nebula Armored Deployer skin.
* Added Nebula Wrathful Deployer skin.
* Added two new wattage skins
* Added Police skin to hybrid zebra
* Added Dark Capital skin to Earthforce Overloaded Prototype, Interdiction Frigate and Recon Frigate
* Added Earthforce Teal edition skin to Earthforce Overloaded Prototype, Interdiction Frigate and Recon Frigate
* Added increase in warp navigation to description of Seer class skill
* Improved display of constant aug stats (e.g. shields and energy on capacitors)