Space Clouds

Bonus Event 10/5/19

Hello again!

This Bonus event will double your prospecting rewards, get a 25% boost to comets, and decreased durability loss on death.

Due to the late start we will be extending this event until the end of Tuesday.

Enjoy the event,.
Kilando

Server/Client Patch 09.26.2019

* Big nerf to the zebucart boss’s dph and slight buff to rof
* Added some permanent versions of holiday holoprojectors to Friedman in Free Market. They will cost 50 temp holos to buy, and 5 spacepoints to unpack.
* All Torpedoes have had Base Recoil reduced by (Meaning less damage per individual shot, because the weapon fires faster), and maximum speed reduced. Some Torpedoes have had increases/decreases to Range and Tracking (With Thorax’s/Clenches having a reduction to Range and an increase in Tracking). Rockets have had their Engine Delay increased significantly and their turning reduced.
* Reduced the offensive power, DPE and increased the Engine Delay. Adjusted the tracking, and speed of all Torpedoes.
* Drones no longer count as bases for the purposes of determining amount of bvb bases available
* Cybernetic Cruiser (and the Fighters launched by the Cruiser and the Battleship) buffed.
* Lunarian Avenger damage increased.
* Cybernetic Bartholomew should no longer run out of electricity.
* Cybernetic Interceptors do much more damage and are a bit more resilient.
* Twisted Zone bosses now drop Kalthi Depths loot.
* Twisted Nikola’s Leech Charge Drone and Twisted Nikola’s Condemnation Drone have been nerfed.
* Typo fix for the Station Dampener+ Blueprint Pack
* Give generated +weapons +5% range
* Make generated size variations of weapons that are small get bonus DPE, while larger ones have bonus DPS
* Allow lasers to have automatically generated plus and size variations
* Slight tweaks to many lasers stats. Recoils now automatically calculated from tech and size classes. Some reclassifications of rarity on tech 22 lasers. Impact effects of lasers standardized. Parasite damages of lasers standardized to the new formula. Plus and “micro”, “oversized”, etc, lasers now automatically generated by code rather than manually created in the sheets. Aug stats on lasers now make the lasers bigger rather than making them less powerful. Self-Damaging lasers now correctly get DPS increases. Ranges standardized into new formulas. Some new lasers added as exotic, very rare drops.
* Laser’s have been given more appropriate rarities. Many laser beams have also had their stats changed to encourage using a wider variety of weapons.
* Increased the difficulty of most Kalthi Depths mobs.
* Fix for an issue causing some players to not have maps.

Bonus Event 9/20

Hello again!

This weekends event we will be providing a 2x XP boost along with a 25% increase to bindo drop rates and aug drops!

This week we’ll also be increasing the number of Pan-Universal Neural Plasticizers that drop from killed AI allowing the playerbase to boost the 2x XP boost to a 4x XP boost!

Have a nice weekend,
Kilando

Bonus Event 9/6

Hello again!

This weekends event we will be providing a 50% increase to mod boss drops, along with a 25% increase to aug drops and dg mod chances!

Have a nice weekend,
Kilando

Server/Client Patch 08.31.2019

- Content changes -
+ Renamed Red Photon Research Entry Way to Red Photon Research
+ Removed the Paxian station diffuser blueprints available for sale from Paxius, as their blueprint products were deprecated and marked as AI only.
+ Moved T20 boss galaxies closer to center of Earthforce Layer, they shall not appear higher then DF 230 (give or take a few DFs for randomness)
* Converted all of the titanium/laconia sheet factories to be acquired from The Junkyard via station gear tokens, removed Titanium Sheet Factory from Ring and moved it to The Junkyard, and adjusted blueprint costs and factory costs to produce the sheets.
+ The Ice Shards within the Arctia lobby are no longer aggressive.
+ Dungeon boss spawn are now 1/3 of normal spawn time.
+ Converted Fistful of Dollas missions to AC in each respective base.
+ The Junkyard’s Creaky’s Junkquarters station has had its Equipment skill training readded.
+ The Holy Warp Beacon in Temple Grounds has been changed from team Earthforce to team adumites.
+ The Olympus Mons pillbox in Olympus Entrance has been fixed to remain at an unchanging size of 300 units, where it originally would change from 1400 units and 300 units due to mismatching item diameter and spawner size values.
+ Added anti-farm tags to rumble ai to reduce the effectiveness of longterm farming
* Missions in Strontium-90 were made non-repeatable, renamed to “[Tier # Type Bounty] Target”. Once you complete all bounties of a certain base’s tier, you will unlock a repeatable bounty list that includes all of that tier’s AI as individual required targets in a single mission.
* Added Caracara and Kalthi Deployer bounty missions in Strontium-90
* deprecated Corrupted Cyborg Missions
* resolved issue with Phoenix and Twisted Fate of Death missions in Strontium-90
* Reduced respawn time of doom guard from 30 minutes to 3
* Removed mention of entering stadium in mission text for rumble 3 mission
* James Watt was given his energy back
* Azurite AI was given their torpedo device back
* Hantr, Saluna, Vihara Suta Tra, and Vihara Suta Tra Pajca Subspace AI have been given their weapon back
* Mahazaya Samgrahaka, Saluna, Samdita, Samgrahaka, Samgrahaka’a, and Mahazaya Var Indrakoza have been given their pull tractors back
* Molten Vulcanite, Large Molten Vulcanite, Giant Molten Vulcanite, and Gigantic Molten Vulcanite AI have been given their Molten Skin field generator back
* The following changes have taken place for player ships. If you have one of the ships below, please type /outfithull to receive any missing items.
* Outlaw’s Volcom was given its overloader back
* Santa’s Special Sleigh has been:
** given its shield back, you can now equip 2 shields.
** given its tractor back, shipbound if you wish to swap tractors
** given its microwarp back
** given back its 3 drones (red, green and blue) in a form similar to the Pax Christmasicus (super item that deploys temp drone).
* Adjusted Santa’s Special Sleigh and Pax Christmasicus inbuilt drone super items to match 1, 2 and 3 minute cooldowns.
* Increased paxian medallion rewards to 2 from 1 for the first few missions to ensure adequate medallions to get w1 from paxius.
* Increased the slots taken up by the space blue gamma fighters to 2 so ai sbgs won’t launch 4 of the fighters instead of 2 like they used too.
* Corrupted KiloBit drones now have a larger diameter, last 10 minutes, have a higher mobility factor and now follow the player through warps at twice the distance.
* Dark Guard and Dark Defender now come equipped with a Dark Augmenter. This will affect the drop rate of their augmenter, and will affect the power of the AI ship it is equipped onto.
* Inferno, Wildfire Inferno and Blaze Inferno now come equipped with an Inferno Augmenter. This will affect the drop rate of their augmenter, and will affect the power of the AI ship it is equipped onto.
* Condemned Goblin, Condemned Goblin Miner, Giant Goblin, Goblin now come equipped with a Goblin Augmenter. This will affect the drop rate of their augmenter, and will affect the power of the AI ship it is equipped onto.
* Seraph and Angry Seraph now come equipped with an Angel Augmenter. This will affect the drop rate of their augmenter, and will affect the power of the AI ship it is equipped onto.
+ The acquisition of Industrial XYZ Augmenters, Base Gear and Station Kits has been adjusted as follows:
++ The build costs of Y and Z Gear/Augmenters/Kits has been increased substantially to account for the fact that you are no longer required to build the previous tier in order to unlock a single use blueprint of a higher tier. In addition, the maximum workforce has been removed and replaced with significantly higher manhour requirements. This means that better production bases will be able to build this gear at a faster rate.
++ As a result of the replacement of the system where X blueprints produced the equivalent X Gear/Augmenter/Kit and a Y blueprint, which in turn produced the equivalent Y Gear/Augmenter/Kit and a Z blueprint, there are now research blueprints. The X blueprint can be found in The Acropolis, in the Industrial Station Gear X Blueprint Pack. Researching and unlocking Y and Z gear will still take 2/4 weeks without any build time modifiers, but you can build more than one research blueprint at a time and sell them to those who are not able to build them as quickly.
* Changed vgewrs plasma turret remains from size 10 to size 1
+ Heavily buffed Stede, Mccoy and Rackham and increased their drops
+ Vulcan has been fixed so as to not generate two of every boss instance anymore.
+ Vulcan will no longer kick docked ships out of the zone.
+ Added a large amount of new gear for the new bonnet bosses
+ Added the Sabre class missile launcher line to the ai base.
+ Added new drops to the spawners for the new bonnet bosses
* Fixed a bug where Fortified Attached Station Kit V Blueprint took less titanium sheets than its unattached form
+ Changed the olympus dailies from the 3 day old style lockout to the new fixed time daily lockouts
* Changed the continuing defence mission in mira from the old style lockout to the new fixed time daily
+ Changed the the t20 dg ubers, and dg James Watt from the old style lockout to the new fixed time daily, changed Cardinal Bellarmine from Hell from a 2 day old style lockout to the new fixed time daily
* Added Prototype Irradiation Beam and Fire Suppression Beam to Jungle and Mira missions chains respectively
* Paximinus Prime in the Nexus will now sell Mini Fire Extinguishers, a new lower tech version of Fire Extinguisher
+ Added point of interest tag to multiple ef layer custom galaxies so they all show up with purple text
+ Added ownership to multiple ef layer galaxies so players won’t try and place stations in galaxies they can’t build in.
+ Changed the the traginium in capella so it won’t start with a stock of 1500 traginium in a new uni
* Replaced laconia sheet smelting factory bp in dg drop list with station gear token
* P.S.S. Nebula in Mira will now sell Fire Extinguishers
* Removed warp blocks in Bakii’qi and Bakii’qa
+ Remove bp equipping restriction tag(was t19) from deflector, fortress, free market, glass matrix, labyrinth, lavanite, reflector, ring, hyper, and shadow.
* An item with weapon hold can no longer be unequipped if doing so would leave the ship with too many weapons equipped.
* Reduced the Head Masters shields, in the Building Academy, from 1m+ to 150k
+ All of the old style lockouts in olympus daily area should be converted to the new fixed daily lockouts.
* Changed mentions of tokens into shard dusts for the tractor beam exchange missions
+ Reduced the offensive power of many roaming Kalthi Depths AI.
* Changed Cybernetic Interceptor’s weapons so they don’t do so much up front damage.
+ Reduced the offensive power of DG Kalthi Wrathful Warriors and Stingers, reduced the offensive power of Kalthi Assault Platform.
+ Kalthi Depths has had all of its dungeons removed, and now all roaming AI in Kalthi Depths drop far more items. There are certain roaming AI that now have the chance to drop loot that was previously acquired in dungeons. In addition, certain kinds of AI have had their damage values toned down to account for their increased density and spawn rate.
+ Increased number of Kalthi Depths galaxies to 100, lowered the danger factor increase from 20 to 10. This should increase the number of galaxies that lower end AI can spawn in. Also added more Juxtaposition warps to Kalthi Depths.
* Changed Mccoy, Rackham and Stede to respawn in 10 minutes
+ Special gals don’t get layer tech limits, Ring, Fortress, Hyper, Labyrinth, Free Market, and Glass Matrix are now correctly limited to T20 blueprint caps.

- Server changes -
* Implemented accuracy spec on microwarps.
* Bots will now consider the range of the missile within a crate before deciding it should be opened. This hopefully fixes the issue where bots would open every crate in their inventory at once
* Added custom commodities explosions centered on AI empires HQ making those territory a bit more valuable.
** Added T3 commodities to each Ai Empire HQ(Dorado, Scorpius, Citadel, and Paradise)

- Client changes -
* Fixed a rare crash related to inventory updates.
* Fixed a crash that can sometimes happen while autopiloting in background.
* Potential slight performance gain, especially on slower cpu system.

Bonus Event 8/23

Hello again!

This weekends event we will be providing a 2x XP multiplier, 2x prospecting node refill rate, and a 25% increase to prospectable commodities!

Have a nice weekend,
Kilando

Server/Client Patch 08.12.2019

This is another small patch, as we are finally more or less caught up with our svn backlog for patches. Hoping to keep those small patches coming every 2 weeks~

* Implemented an automating throttling on instance creation. If you recreate the same instance too often, a cooldown is enforced of 15second * number of attempts. This is per instance and reset automatically. It should not affect anything unless an instance is purposely destroyed and recreated a lot of times.
* Fixed a possible client freeze / heavy lag when very long distance lightnings effects are generated. (sometimes happened in twisted)
+ Added cybernetic interceptors to Kalthi Depths
* Torpedoes will now correctly inject parasites
* Gave Demented Delquad Kalthi Depths loot
* Added descriptions of what the kalthi skills do to mission text.
* Increased depot extension hullspace from 100,000 to 125,000
* Decreased cost of depot cargo extension from 100,000,000 to 10,000,000
* Removed mention of deprecated turn in mission from spirit of the x augmenter bps
+ Reduced the speed of the rats circling the Giant Space Cheese in The Nexus by 50%
* Reduced the power of the AI only weapons Xeno and Xenos Torpedo (Affects Omege Battlestations, Forgones, etc.)

New Universe August 31

On August 31, the universe will implode and a new amazing and wonderful universe will be reborn from the ashes!

With the destruction of our old universe, a new one will be created! All characters, their skills, ships, and bots will be transferred over, but deployed drones and userbases will be lost, as well as anything on the userbases! You will have to re-explore the universe to map everything out once again. Some Lyceum scientists have even rumored that rare empires have found ways to enrich their territories. With hidden spoils come unseen threats, beware!

Note: Make sure that you retrieve all credits from your bots before the universe reset, as a bot’s credit holdings will not be carried over into the new universe!

Server/Client Patch 08.01.2019

* Added some new drops to the zebucart boss
* Hopefully improved v formation priority
* Comets will now state how long until they start ejecting materials when scanning them
* Comets will now be treated as their own separate object groups. They no longer show as moons.
* Potential fix for anti-cheat messing with microwarpers
* Moved scrap value field in /mc to be at the top, near the averages section
* Small Nexus Drone Fighter Generator is now a Super Item, and the fighters that are created do not return to the ship when they expire.
** As a result, all Nexus Drone Fighter Prefab’s have been marked as AI Only. This will cause them to be erased from player hulls.
* Further improvements to V-Formation target priority
* Re-enabled Stay Close
* Bug fix for prospecting beams spamming event chat when trying to use them on non solarbodies
* Irradiated ships will no longer attempt to fire
* V Formation improvement revisions
* Fix for a rare crash on instance destruction.
* Hopefully fixed the timed notification in the client (like shutdown timer).
* Internal changes to some datastructure and thread synchronisation to improve server stability and performance.

Bonus Event 7/26

Hello again!

This weekends event we will be providing a 2x aug drop increase, with an additional 25% bonus to mod drop chances.

Have a nice weekend,
Kilando