Difference between revisions of "Station Management"

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(Forgot to mention, new training locations added in (adding in Ring's AI base name in this edit))
(Adding new accessibility column and added missing station names)
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{| border="5" cellspacing="0" cellpadding="4" width="75%"
 
{| border="5" cellspacing="0" cellpadding="4" width="75%"
 
|-
 
|-
| '''Location'''
+
!Location
| '''Base Name'''
+
!Base Name
| '''Level'''
+
!Accessibility
| '''Requirements'''
+
!Level
| '''Notes'''
+
!Requirements
 +
!Notes
 
|-
 
|-
 
|[[Sol]]  
 
|[[Sol]]  
 
|Earth Central
 
|Earth Central
 +
|
 
|align="center"|5  
 
|align="center"|5  
 
|1 [[Starter Colony Blueprint]]
 
|1 [[Starter Colony Blueprint]]
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|[[Ring]]
 
|[[Ring]]
 
|Rock Harbor
 
|Rock Harbor
 +
|
 
|align="center"|7
 
|align="center"|7
 
|10 [[Promethium]]
 
|10 [[Promethium]]
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|[[Shadow]]
 
|[[Shadow]]
 
|Lush Incision
 
|Lush Incision
 +
|
 
|align="center"|7
 
|align="center"|7
 
|1 [[Ares Repair Kit Blueprint]]
 
|1 [[Ares Repair Kit Blueprint]]
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|[[Lavanite]]
 
|[[Lavanite]]
 
|Lava Visions
 
|Lava Visions
 +
|
 
|align="center"|9
 
|align="center"|9
 
|1 [[Starter Colony Blueprint]]
 
|1 [[Starter Colony Blueprint]]
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|[[Prism]]  
 
|[[Prism]]  
 
|Refraction Station
 
|Refraction Station
 +
|
 
|align="center"|9  
 
|align="center"|9  
 
|1 [[Base Demolition Kit]]
 
|1 [[Base Demolition Kit]]
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|[[Beta Antares]]
 
|[[Beta Antares]]
 
|Beta Antares Shipyards
 
|Beta Antares Shipyards
 +
|
 
|align="center"|12
 
|align="center"|12
 
|500 [[Workers]]
 
|500 [[Workers]]
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|[[Absolution (Galaxy)|Absolution]]
 
|[[Absolution (Galaxy)|Absolution]]
 
|Absolute Power
 
|Absolute Power
 +
|
 
|align="center"|14
 
|align="center"|14
 
|25 [[Promethium]]
 
|25 [[Promethium]]
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|[[East Vindia]]
 
|[[East Vindia]]
 
|East Vindia Trading Post
 
|East Vindia Trading Post
 +
|
 
|align="center"|14
 
|align="center"|14
 
|1 [[Terraforming Project Blueprints|Sensible Living Project Planetary Blueprint]]
 
|1 [[Terraforming Project Blueprints|Sensible Living Project Planetary Blueprint]]
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|[[Handel's Cove]]
 
|[[Handel's Cove]]
 
|Lost Cove
 
|Lost Cove
 +
|
 
|align="center"|16
 
|align="center"|16
 
|2 [[Ariadnites]]
 
|2 [[Ariadnites]]
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|[[Ruby Steppes]]
 
|[[Ruby Steppes]]
 
|Ruby Slippers
 
|Ruby Slippers
 +
|
 
|align="center"|16
 
|align="center"|16
 
|1 [[Drones|Aqua Nuzzle]]
 
|1 [[Drones|Aqua Nuzzle]]
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|-
 
|-
 
|[[Blue Photon Processing]]
 
|[[Blue Photon Processing]]
|
+
|Blue Photon Processing
 +
|align="center"|[[P2P]] only
 
|align="center"|18
 
|align="center"|18
 
|1 [[Mission Items|Luxurious Station Suite]] [[Station Management Missions|(Mission Based)]]
 
|1 [[Mission Items|Luxurious Station Suite]] [[Station Management Missions|(Mission Based)]]
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|-
 
|-
 
|[[Biologique]]
 
|[[Biologique]]
|
+
|Embryonique
 +
|align="center"|[[P2P]] only
 
|align="center"|20
 
|align="center"|20
 
|1 [[Microbes Amoureuses]]
 
|1 [[Microbes Amoureuses]]
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|-
 
|-
 
|[[Blue Photon Processing]]
 
|[[Blue Photon Processing]]
|
+
|Blue Photon Processing
 +
|align="center"|[[P2P]] only
 
|align="center"|20
 
|align="center"|20
 
|1 [[Mission Items|Entertainment Station Suite]] [[Station Management Missions|(Mission Based)]]
 
|1 [[Mission Items|Entertainment Station Suite]] [[Station Management Missions|(Mission Based)]]

Revision as of 11:38, 3 July 2015

In Star Sonata Station Management allows you to place Station Kits of a given tech level.

The cost of skill points in this category is static at 1 per level. Credit costs are equal to the level cubed, multiplied by 100,000. So for level 11, it would cost 11^3*100,000=133,100,000 credits.

For a tutorial on base building, check out Building Academy.

Where to Train

Location Base Name Accessibility Level Requirements Notes
Sol Earth Central 5 1 Starter Colony Blueprint
Ring Rock Harbor 7 10 Promethium
Shadow Lush Incision 7 1 Ares Repair Kit Blueprint Bought in Shadow -- 2,500,000 Credits
Lavanite Lava Visions 9 1 Starter Colony Blueprint
Prism Refraction Station 9 1 Base Demolition Kit Bought at Glass Matrix, Lagrange and Lavanite -- 10,000 Credits
Beta Antares Beta Antares Shipyards 12 500 Workers
Absolution Absolute Power 14 25 Promethium
East Vindia East Vindia Trading Post 14 1 Sensible Living Project Planetary Blueprint Bought at East Vindia -- 10,000,000 Credits
Handel's Cove Lost Cove 16 2 Ariadnites Extracted in Labyrinth
Ruby Steppes Ruby Slippers 16 1 Aqua Nuzzle Captured in Reflector
Blue Photon Processing Blue Photon Processing P2P only 18 1 Luxurious Station Suite (Mission Based) Built from Luxurious Station Suite Blueprint
Biologique Embryonique P2P only 20 1 Microbes Amoureuses Built from Microbes Amoureuses Blueprint
Blue Photon Processing Blue Photon Processing P2P only 20 1 Entertainment Station Suite (Mission Based) Built from Entertainment Station Suite Blueprint

Other Information

Station Slots

You have a number of station slots equal to twice your level in this skill plus twice your level in Station Research. Each space station takes a number of station slots according to its tech level as follows:

Station Kit Level Station slots
Arcadian 0 2
Apollo 3 2
Ares 6 3
Adonis 9 4
Argonaut 12 5
Ambrosia 14 6
Andaman 16 7
Achilles 18 8
Annihilator 20 9

For example, a player with Station Management 16 and Station Research 2 would have 2*16 + 2*2 = 36 station slots. He could place 9 Adonis bases (4*9 = 36), or 6 Ambrosia bases (6*6 = 36) or 4 Andaman bases and 2 Adonis bases at the same time (4*7 + 2*4 = 36).

Account Slots

Base slots are also limited per account. To calculate the total number of base slots on an account, calculate the base slots for each alt using the above formula. Then, perform the following calculation using each alt's base slots: (alt #1 / 1) + (alt #2 / 2) + (alt #3 / 3) + (alt #4 / 4) + (alt #5 / 5) = account base slots available. Take as an example an account with 3 alts, each having 36 base slots (Station Management 16 and Station Research 2). To determine the account base slots you would calculate (36/1) + (36/2) + (36/3) = 36 + 18 + 12 = 66. The 66 account base slots can be distributed over the 3 alts in any way the player likes, as long as none of the alts exceeds his own base slot limit of 36. Since Ambrosia bases take 6 slots, alt #1 could have 6 Ambrosia bases (36 slots used), and alt #2 could have 5 ambrosia bases (30 slots used), but that would use all 66 account slots and leave no account slots available for alt #3. Account slots are used on a first come, first served basis among your alts. When you attempt to lay a base, the game simply checks to make sure you have enough account base slots AND enough base slots for that individual alt. If there are insufficient slots in either category, you won't be allowed to deploy the base.

If that sounds like too much math, just use this account base slot calculator, courtesy of Myrtok: [1].