Difference between revisions of "Station Management"

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The cost of skill points in this category is static at 1 per level. Credit costs are equal to the level cubed, multiplied by 100,000. So for level 11, it would cost 11^3*100,000=133,100,000 credits.
 
The cost of skill points in this category is static at 1 per level. Credit costs are equal to the level cubed, multiplied by 100,000. So for level 11, it would cost 11^3*100,000=133,100,000 credits.
  
For Universe-specific skill training locations, please visit [http://forum.starsonata.com/viewtopic.php?f=17&t=58589| this thread].
+
For a tutorial on base building, check out [[Building Academy]].
  
 
= Where to Train  =
 
= Where to Train  =
Line 15: Line 15:
 
| '''Notes'''
 
| '''Notes'''
 
|-
 
|-
| [[Sol]]  
+
|[[Sol]]  
| Earth Central, Earthforce Frontier Station
+
|Earth Central
| 3
+
|align="center"|5
| none
+
|1 [[Starter Colony Blueprint]]
|  
+
|
 
|-
 
|-
| [[Prism]]  
+
|[[Ring]]
 +
|
 +
|align="center"|7
 +
|10 [[Promethium]]
 
|
 
|
| 9
 
| [[Commodities|Promethium]] x 5
 
| Converted from Fermium
 
 
|-
 
|-
| [[Absolution (Galaxy)|Absolution]]  
+
|[[Shadow]]
 +
|Lush Incision
 +
|align="center"|7
 +
|1 [[Ares Repair Kit Blueprint]]
 +
|Bought in [[Shadow]] -- 2,500,000 Credits
 +
|-
 +
|[[Lavanite]]
 +
|Lava Visions
 +
|align="center"|9
 +
|1 [[Starter Colony Blueprint]]
 
|
 
|
| 12
 
| [[Commodities|Promethium]] x 8
 
| Converted from Fermium
 
 
|-
 
|-
| [[Handel's Cove]]  
+
|[[Prism]]
 +
|Refraction Station
 +
|align="center"|9
 +
|1 [[Base Demolition Kit]]
 +
|Bought at [[Glass Matrix]], [[Lagrange]] and [[Lavanite]] -- 10,000 Credits
 +
|-
 +
|[[Beta Antares]]
 +
|Beta Antares Shipyards
 +
|align="center"|12
 +
|500 [[Workers]]
 
|
 
|
| 16
 
| [[Ariadnites|Ariadnites]] x 2
 
| Extract in [[Labyrinth]]
 
 
|-
 
|-
| [[Ruby Steppes]]  
+
|[[Absolution (Galaxy)|Absolution]]
 +
|Absolute Power
 +
|align="center"|14
 +
|25 [[Promethium]]
 
|
 
|
| 16
 
| [[Drones|Aqua Nuzzle]]
 
| Found in [[Reflector]]
 
 
|-
 
|-
| [[Blue Photon Processing]]  
+
|[[East Vindia]]
 +
|East Vindia Trading Post
 +
|align="center"|14
 +
|1 [[Terraforming Project Blueprints|Sensible Living Project Planetary Blueprint]]
 +
|Bought at [[East Vindia]] -- 10,000,000 Credits
 +
|-
 +
|[[Handel's Cove]]
 +
|Lost Cove
 +
|align="center"|16
 +
|2 [[Ariadnites]]
 +
|Extracted in [[Labyrinth]]
 +
|-
 +
|[[Ruby Steppes]]
 +
|Ruby Slippers
 +
|align="center"|16
 +
|1 [[Drones|Aqua Nuzzle]]
 +
|Captured in [[Reflector]]
 +
|-
 +
|[[Blue Photon Processing]]
 
|
 
|
| 18  
+
|align="center"|18
| [[Mission Items|Luxurious Station Suite]]  
+
|1 [[Mission Items|Luxurious Station Suite]] [[Station Management Missions|(Mission Based)]]
| [[Station Management Missions|Done as Mission]]
+
|Built from [[Luxurious Station Suite Blueprint]]
 
|-
 
|-
| [[Biologique]]  
+
|[[Biologique]]
 
|
 
|
| 20  
+
|align="center"|20
| [[Microbes Amoureuses]]  
+
|1 [[Microbes Amoureuses]]
| Made in [[Biologique]]
+
|Built from [[Microbes Amoureuses Blueprint]]
 
|-
 
|-
| [[Blue Photon Processing]]  
+
|[[Blue Photon Processing]]
 
|
 
|
| 20  
+
|align="center"|20
| [[Mission Items|Entertainment Station Suites]]  
+
|1 [[Mission Items|Entertainment Station Suite]] [[Station Management Missions|(Mission Based)]]
| [[Station Management Missions|Done as Mission]]
+
|Built from [[Entertainment Station Suite Blueprint]]
 
|}
 
|}
  

Revision as of 18:50, 3 February 2015

In Star Sonata Station Management allows you to place Station Kits of a given tech level.

The cost of skill points in this category is static at 1 per level. Credit costs are equal to the level cubed, multiplied by 100,000. So for level 11, it would cost 11^3*100,000=133,100,000 credits.

For a tutorial on base building, check out Building Academy.

Where to Train

Location Base Name Level Requirements Notes
Sol Earth Central 5 1 Starter Colony Blueprint
Ring 7 10 Promethium
Shadow Lush Incision 7 1 Ares Repair Kit Blueprint Bought in Shadow -- 2,500,000 Credits
Lavanite Lava Visions 9 1 Starter Colony Blueprint
Prism Refraction Station 9 1 Base Demolition Kit Bought at Glass Matrix, Lagrange and Lavanite -- 10,000 Credits
Beta Antares Beta Antares Shipyards 12 500 Workers
Absolution Absolute Power 14 25 Promethium
East Vindia East Vindia Trading Post 14 1 Sensible Living Project Planetary Blueprint Bought at East Vindia -- 10,000,000 Credits
Handel's Cove Lost Cove 16 2 Ariadnites Extracted in Labyrinth
Ruby Steppes Ruby Slippers 16 1 Aqua Nuzzle Captured in Reflector
Blue Photon Processing 18 1 Luxurious Station Suite (Mission Based) Built from Luxurious Station Suite Blueprint
Biologique 20 1 Microbes Amoureuses Built from Microbes Amoureuses Blueprint
Blue Photon Processing 20 1 Entertainment Station Suite (Mission Based) Built from Entertainment Station Suite Blueprint

Other Information

Station Slots

You have a number of station slots equal to twice your level in this skill plus twice your level in Station Research. Each space station takes a number of station slots according to its tech level as follows:

Station Kit Level Station slots
Arcadian 0 2
Apollo 3 2
Ares 6 3
Adonis 9 4
Argonaut 12 5
Ambrosia 14 6
Andaman 16 7
Achilles 18 8
Annihilator 20 9

For example, a player with Station Management 16 and Station Research 2 would have 2*16 + 2*2 = 36 station slots. He could place 9 Adonis bases (4*9 = 36), or 6 Ambrosia bases (6*6 = 36) or 4 Andaman bases and 2 Adonis bases at the same time (4*7 + 2*4 = 36).

Account Slots

Base slots are also limited per account. To calculate the total number of base slots on an account, calculate the base slots for each alt using the above formula. Then, perform the following calculation using each alt's base slots: (alt #1 / 1) + (alt #2 / 2) + (alt #3 / 3) + (alt #4 / 4) + (alt #5 / 5) = account base slots available. Take as an example an account with 3 alts, each having 36 base slots (Station Management 16 and Station Research 2). To determine the account base slots you would calculate (36/1) + (36/2) + (36/3) = 36 + 18 + 12 = 66. The 66 account base slots can be distributed over the 3 alts in any way the player likes, as long as none of the alts exceeds his own base slot limit of 36. Since Ambrosia bases take 6 slots, alt #1 could have 6 Ambrosia bases (36 slots used), and alt #2 could have 5 ambrosia bases (30 slots used), but that would use all 66 account slots and leave no account slots available for alt #3. Account slots are used on a first come, first served basis among your alts. When you attempt to lay a base, the game simply checks to make sure you have enough account base slots AND enough base slots for that individual alt. If there are insufficient slots in either category, you won't be allowed to deploy the base.

If that sounds like too much math, just use this account base slot calculator, courtesy of Myrtok: [1].