Difference between revisions of "Augmenter Setups"

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(Bule Super Sidhe)
(Tech 10-19 Ships)
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*Bonuses: +24% Damage, '''+69% RoF''', +50% Shield, +44% Shield Recharge, '''+56% Energy Recharge''', '''+200% Radar''', +32% Turning.
 
*Bonuses: +24% Damage, '''+69% RoF''', +50% Shield, +44% Shield Recharge, '''+56% Energy Recharge''', '''+200% Radar''', +32% Turning.
 
*Negatives: N/A
 
*Negatives: N/A
 +
 +
==== [[Tetsudo]] ====
 +
*Tech 19
 +
*Type: Heavy Fighter
 +
*Augs: 2x Angel, SHM prowess
 +
*Cost: 800m
 +
*Notes: Decent setup.
 +
*Bonuses: +7% Damage, '''+100% Transference Power''', '''+50% Transference Efficiency''', +55% shield, +65% shield Recharge, '''-110% Hostility''', +20% Energy Recharge, +10% Hull Space.
 +
Negatives: Low energy regen, low fire rate.
  
 
=== Tech 20 Ships ===
 
=== Tech 20 Ships ===

Revision as of 14:23, 5 July 2013

This page is a list of Augmenter setups that others have found useful or work well.

Contents

Skill Class

Tech Category

Ship Name

  • Tech: Tech of ship.
  • Type: Type of ship. (HF, LF etc.)
  • Augs: The augs the player suggests.
  • Cost: Cost of the augs, unless stated otherwise.
  • Notes: Why this setup is good, and info about it.
  • Bonuses: Percent bonus the augmenters do, not including AT or anything else that may affect it.
    • Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)
  • Negatives: Percent negative the augmenters do, not including AT or anything else that may affect it.
    • Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)

-

  • Another Setup

-

  • Bolded Stats are top 3 bonuses
  • Italic stats are unimportant stats, but higher % than top 3 bolded

Berserker Class

Tech 0-9 Ships

Absolution

  • Tech: 9
  • Type: Heavy Fighter
  • Augs: Adv. Basic Invig, Adv. Basic Rage
  • Cost: 50,000,000 credits, 5000 Metal, Abstructor, 6 Solar Cleansings , 250 Prom
  • Notes: You could change out the Adv. Basic Rage for Adv. Basic Marksman
  • Bonuses: Energy +20%, Tracking +20%, Range +20%
  • Negatives: N/A

Tech 10-19 Ships

Tortoise

  • Tech: 15
  • Type: Heavy Fighter
  • Augs: 2x Adv. Good Rage, 1 Adv. Good Invig
  • Cost: 192 million in credits, 96 titanium sheets, 2,400 prom, 8 Good Energy augs, 8 Good Elec augs, 16 Good Damage augs, 16 Good Firing Augs
  • Notes: Good for pumping out large amounts of damage quickly. Keep an eye on your shields though, an Adv. Good Defensive can be swapped in for one of the Adv. Good Rages.
  • Bonuses: N/A
  • Negatives: N/A

Porpoise

  • Tech: 17
  • Type: Heavy Fighter
  • Augs: 2x Ares, Athena
  • Cost: 1.3B
  • Notes: Great all round setup, nice RoF, shield regen, elec regen, shields, damage, turning, radar. If you really want RoF use Ares+ instead.
  • Bonuses: +24% Damage, +69% RoF, +50% Shield, +44% Shield Recharge, +56% Energy Recharge, +200% Radar, +32% Turning.
  • Negatives: N/A

Shrimp(+)

  • Tech: 17
  • Type: Heavy Fighter
  • Augs: 3 Heracles, 1 Berserker Prowess
  • Cost: -
  • Notes: Awesome RoF and damage, best used with a high bank energy like CR.
  • Bonuses: Damage +75%, Rate of Fire +75%, Range +36%, Hostility +85%, Shield +40%, Energy +40%, Weapon Hold +35%, Elec Tempering -10%, Multifiring +30%
  • Negatives: Shields, resists and regen are fairly low.

Tech 20 Ships

Equanimizer

  • Tech: 20
  • Type: Heavy Fighter
  • Augs: 2x Berserker Mastery, PtE
  • Cost: 12B+
  • Notes: Great shields and good energy, holds aggro but crappy damage, horrendous setup, don't use it.
  • Bonuses: +10% Damage, +69% Weapons Hold, +90% Hostility, -56% Elec Tempering, +322% Shields, +40% Shield Recharge, +189% Energy, +25% Energy Recharge.
  • Negatives: N/A

Pax Astronomica

  • Tech: 20
  • Type: Freighter
  • Augs: PtE, Sup. Combo, Zeus
  • Cost: About 18bil
  • Notes: Very good for Solo DGing, better shields and recovery with very small sacrifice to shields (Works well for Speed Demon as well). In comparison to other setups it sucks.
  • Bonuses: +64% Damage, +10% Range, +18% Tracking, +106% Shield, +40% Shield Recharge, +22% Energy, +100% Energy Recharge, +10% Speed, +12% Turning, +25% Thrust, +10% Capacity.
  • Negatives: -25% Radar

Rosmarinus

  • Tech: 20
  • Type: Heavy Fighter
  • Augs: Superior Combined, 2x Zeus
  • Cost: About 13bil
  • Notes: Very low shields, requires shield monkey support, and has poor rate of fire. Don't bother with it.
  • Bonuses: +94% Damage, +15.7% Range, +18% Tracking, +25% Shield, +22% Energy, +118% Energy Recharge, +10% Speed, +12% Turning, +25% Thrust, +10% Capacity.
  • Negatives: -25% Radar

-

  • Augs: Berserker Mastery, Albatross, Zeus
  • Cost: 15-19B
  • Notes: Great for tanking, switch Zeus for Zeus+ for more range and DPS. DPS is still inferior to other setups though, not recommended.
  • Bonuses:
  • Negatives:

-

  • Augs: 2x Sup. Combined, Demented Rage
  • Cost: 12B
  • Notes: Moderate shields, reasonably high damage. It's a good setup for newbies that are still learning the ropes.
  • Bonuses:
  • Negatives:

-

  • Augs: Berserker Mastery, 2x Demented Rage
  • Cost: 20b
  • Notes: Decent shields, high damage. A great setup in mid-game (UZ) but non-functional for end-game content (Olympus)
  • Bonuses:
  • Negatives:

Lion

  • Augs: Berserker Mastery, 2x Demented Rage
  • Cost: 20b
  • Notes: Decent shields, high damage. A great setup in mid-game (UZ) but non-functional for end-game content (Olympus)
  • Bonuses:
  • Negatives:

-

  • Augs: Berserker Mastery, 2x Combined Aspect of the Lion
  • Cost: 20b
  • Notes: Lots of shields, high damage, decent sustainability. Works decently enough in Olympus although not the best setup out there.
  • Bonuses:
  • Negatives:

-

  • Augs: AoD, 2x Combined Aspect of the Lion
  • Cost: 20b+
  • Notes: Better then the above setup in DPS.
  • Bonuses: +60% Damage, +71% Rate Of Fire, +138% Shields, +60% Energy, +44% Energy Recharge, -31% Elec Tempering, +8% Damage Resistance, +30% Weapon Hold, +40% Hostile
  • Negatives:

Engineer Class

Tech 0-9 Ships

Rosburst

  • Tech: 4
  • Type: Heavy Fighter
  • Augs: Hestia(+), (Speedy) Minor Capacity
  • Cost: ~40m with +/Speedy augs
  • Notes:
  • Bonuses:
    • With +/speedy: +80% Energy, +50% Shield, +8% Speed, +20% Hull Space
    • Without +/speedy: +70% Energy, +40% Shield, +20% Hull Space
  • Negatives: +40% Vis.

Enforcer

  • Tech: 5
  • Type: Heavy Fighter
  • Augs: 2× Hestia+, Basic Capacity
  • Cost: ~90mil
  • Notes:
  • Bonuses: +125% Shield, +224% Energy, +30% Hull Space
  • Negatives: +96% Vis.

Restless Spirit

  • Tech: 5
  • Type: Heavy Fighter
  • Augmenters: Basic Capacity
  • Cost: 20-50M
  • Notes: None
  • Bonuses:
  • Negatives:

Pax Christmasicus

  • Tech: 5
  • Type: Freighter
  • Aug: Hestia+
  • Cost: 40m
  • Notes:
  • Bonuses: +50% Shield, +80% Energy
  • Negatives: +40% Vis.

Tech 10-19 Ships

Serenity, Didus Ineptus, Pax Celestica

  • Tech: 12
  • Type: Freighter(s)
  • Augs: Hestia+, Std. Shield, Std. Energy
  • Cost: 50-60mil
  • Notes: This setup gives you more shield and energy bank, perfect for the beginning DM. You can also switch out the Hestia+ with a Std. Energy if you need more energy bank. If you are low on cash, use a normal Hestia to save 18 mil.
  • Bonuses:
  • Negatives:

-

  • Augs: 2x Adv. Std. Invigorating, Adv. Std. Defensive
  • Cost: 450-600mil
  • Notes: This setup was originally posted by PhysicalAbuse, I decided to repost it here. Although very expensive, it is vastly superior to the 50-60mil setup.
  • Bonuses:
  • Negatives: None

-

  • Augs: Hermes(+), Hestia(+), Hebe
  • Cost: 300-400mil with plus augs, ~145mil with regular augs
  • Notes: This DM setup works very well with the Serenity, due to the speed boost given by the Hermes and Hebe augs, though it also works well with a Celestica. It's main advantage, however, is the large energy bank and decent shield recharge. Hebe aug can be obtained through Acropolis missions. (Side note: Hermes' and Hestia's visibility cancle. Hermes has -50% Vis and Hestia has +50% Vis, which cancle. Hestia+ has +40% Vis and Hermes+ has -55%, which come out to -15% Vis)
  • Bonuses:
    • With plus augs: Energy +180%, Shield +50%, Speed +30%, Turning +10%, Thrust +65%, RoF +25%, Visibility -15%, Docking Speed +120%, Sheild Recharge +35%
    • With regular augs: Energy +170%, Shield +40%, Speed +25%, Turning +10%, Thrust +60%, RoF +25%, Docking Speed +100%, Sheild Recharge +30%

Basil

  • Tech: 15
  • Type: Heavy Fighter
  • Augs: 2x Poseidon, Heph
  • Cost: 500m
  • Notes: Great for droning if one cannot afford/ do no want to use/ cannot find a drone aug, tanks very well, extreme energy bank.

Could definitely swap the heph for a drone aug. Use a CeBo+.

  • Bonuses:
  • Negatives:

-

  • Augs: 2 Bouquet, 1 Poseidon
  • Cost: About 200mill
  • Notes: Great for a speedy Droner, superior to the above setup in everything but shields. Extremely high Regin for energy and really high bank for Energy as well, carry a CeBo+ or an Infernal Battery, and a few Solar Pannle IV's and your all set.
  • Bonuses:
  • Negatives:

Tech 20 Ships

Pax Astronomica

  • Tech: 20
  • Type: Freighter
  • Augs: 2x Engineer Mastery, Poseidon+
  • Cost: 1.5-2.5B
  • Notes: Cheap setup for DMs. Nice energy, energy regen and shields, the tractor bonus come in handy too.
  • Bonuses: +15% Damage, +123% Shield, +50% Shield Recharge, +300% Energy, +110% Energy Recharge, +21% Tractor Strength, +44% Trans. Efficiency
  • Negatives: -25% Range


  • Augs: 2x Offensive Ops Prowess, 1 General Ops Mastery
  • Cost: 4b
  • Notes: Very good setup, provides high energy bank and regen. Drones will have strong combat capabilities.
  • Bonuses: Shield +50%, Energy +110%, Energy Recharge +40%, Visibility +250%, Offensive Drone Operations +30%, Hull +20%, Speed +5%, Drone Ops +10%
  • Negatives: N/A


  • Augs: 3 General Ops Mastery
  • Cost: 9b
  • Notes: Balanced Setup, great hull, nice speed bonus.
  • Bonuses: Hull +60%, Energy +90%, Speed +15%, Shield +90%, Visibility +150%, Drone Ops +30%
  • Negatives: Poor elec regen, relies on panels

Fleet Commander Class

Tech 0-9 Ships

Tech 10-19 Ships

Earthforce Frigate

  • Tech: 10
  • Type: Capital Ship
  • Augs: 2x Fleet Commander Aptitude
  • Cost: 200m-250m
  • Notes: Coupled with the frigates built in bonuses, it creates a good all around level 100-300 ship. Gives lots of shields, shield regeneration, and Energy. Use it to tank enemies and let your fighters, wild, and or tame slaves to do the damage. Can also be used as a good slave setup.
  • Bonuses: +60% shield bank, +44% shield regen, +100% energy, +10% speed, +44% visibility, +21% hull space, +21% RoF
  • Negatives: +44% visibility

Earthforce Destroyer

  • Tech: 13
  • Type: Capital Ship
  • Augs: Posiedon+, Fleet Commander Aplitude
  • Cost: 500m (Excluding the 1b credit ship)
  • Notes: Gives lots of shields, shield regeneration, and Energy. Use it to tank enemies and let your fighters, wild, and or tame slaves to do the damage. Destroyer's range bonus cancels out the range nerf from the Pos+ aug
  • Bonuses: +15% damage, +100% shield bank, +86% shield regen, +50% energy, +5% speed, +20% visibility, +10% hull space, +10% RoF
  • Negatives: -25% range,

Earthforce Cruiser

  • Tech: 16
  • Type: Capital Ship
  • Augs: Ares(+), Athena(+)
  • Cost: 200m
  • Notes: Though technically a gunner setup, it gives damage, shields, and regen to make it worthwhile. Works as Slave or Command Ship setup.
  • Bonuses: Turning +15%, Rate of Fire +30%, Energy Recharge +25%, Shield Recharge +20%, Shield +50%, Damage +24%, Radar +200%(Turning +15%, Rate of Fire +60%, Energy Recharge +25%, Shield Recharge +20%, Shield +50%, Damage +36%, Radar +200%)

Earthforce Battlecruiser

  • Tech: 17
  • Type: Capital Ship
  • Augs: Fleet Commander Prowess, Exc Electric
  • Cost: 250m
  • Notes: Gives tanking ability, with general FC stats, plus enough power to fire heavy weapons. Best as a slave setup.
  • Bonuses: Shield +40%, Energy +60%, Speed +7%, Shield Recharge +10%, Visibility +20%, Hull Space +15%, RoF +15%, +45% Energy Recharge


  • Augs: Fleet Commander Prowess, Exc Combined
  • Cost: 250m
  • Notes: Gives tanking ability, with general FC stats, but is bank based. Best as a slave setup, though can be used as a command ship setup.
  • Bonuses: Shield +65%, Energy +75%, Speed +17%, Shield Recharge +28%, Visibility +20%, Hull Space +15%, Docking +20%, RoF +33%, Radar +25%

Tech 20 Ships

Gunner Class

Tech 0-9 Ships

Tech 10-19 Ships

Earthforce Battlecruiser

  • Tech: 17
  • Type: Capital Ship
  • Augs: Ares+, Athena+
  • Cost: 5B+ (Excluding Ship)
  • Notes: This gives really good mining damage and awesome shields. Use a mining weapon.
  • Bonuses:+36% Damage, +60% RoF, +50% Shield, +20% Shield Recharge, +25% Energy Recharge, +15% Turning, +200% Radar
  • Negatives: N/A

Porpoise

  • Tech: 17
  • Type: Heavy Fighter
  • Augs: 2x Ares, Athena
  • Cost: 1.3B
  • Notes: Great all round setup, nice RoF, shield regen, elec regen, shields, damage, turning, radar. If you really want RoF use Ares+ instead.
  • Bonuses: +24% Damage, +69% RoF, +50% Shield, +44% Shield Recharge, +56% Energy Recharge, +200% Radar, +32% Turning.
  • Negatives: N/A

Tech 20 Ships

Equanimizer

  • Tech: 20
  • Type: Heavy Fighter
  • Augs: Zeus+, PtE, Gunner Mastery
  • Cost: 22B+
  • Notes: Great damage, shields, elec and range.
  • Bonuses: +81% Damage, +56% Range, +10% Weapons Hold, +65% Shield, +40% Shield Recharge, +75% Energy Recharge, -18% Elec Tempering.
  • Negatives: N/A

Seer Class

Tech 0-9 Ships

Tech 10-19 Ships

Bule Super Sidhe

  • Tech: 16
  • Type: Heavy Fighter
  • Augs: 2x Athena(+), Space Blue Gamma Aug
  • Cost: 500M+
  • Notes: All around good for Seer's, use a high damage weapon like a Venu Jack or Merc Diss.
  • Bonuses: Shields +100%, Energy +90%, Turning +20%, Damage +68%, Thrust +20%, Vis -60%, Radar +450%
  • Negatives: Rate of Fire -33%

After ship Bonuses are added: Turning +35%, Tracking +10%, Energy +157%, Radar +420%, Thrust +50%, Damage +83%, Shield +130%, Energy Recharge +10%, Visibility -110%, Rate of Fire -33%

Tech 20 Ships

Death Striker

  • Tech: 20
  • Type: Light Fighter
  • Augs: Sup. Combo, Qa, Athena+, Zeus+
  • Cost: Around 40B
  • Notes: Very good setup, provides everything Seer needs.
  • Bonuses: +153% Damage, +26% Range, +18% Tracking, +162% Shield, +22% Energy, +98% Energy Recharge, +10% Capacity, -50% Visibility, +125% Radar, +10% Speed, +12% Turning, +25% Thrust.
  • Negatives: N/A

Panther

  • Tech: 20
  • Type: Light Fighter
  • Augs: Sup. Combo, Qa, Athena+, Zeus+
  • Cost: Around 40B
  • Notes: Very good setup, provides everything Seer needs.
  • Bonuses: +153% Damage, +26% Range, +18% Tracking, +162% Shield, +22% Energy, +98% Energy Recharge, +10% Capacity, -50% Visibility, +125% Radar, +10% Speed, +12% Turning, +25% Thrust.
  • Negatives: N/A

-

  • Augs: 2 Sup. Combo, Qa, Athena+
  • Cost: Around 40B
  • Notes: Superior to above setup in every way other than damage per shot capability.
  • Bonuses:
  • Negatives:

Shield Monkey Class

Tech 0-9 Ships

Tech 10-19 Ships

Porpoise

  • Tech: 17
  • Type: Heavy Fighter
  • Augs: Excellent Combined x3
  • Cost: 5B +
  • Notes: Good all around ship.
  • Bonuses: +33% Damage, +64% RoF, +95% Shield, +64% Shield Recharge, +52% Energy, +64% Energy Recharge, +95% Radar, +72% Docking, +22% Turning
  • Negatives: N/A

-

  • Augs: 2x Ares, Athena
  • Cost: 1.3B
  • Notes: Great all round setup, nice RoF, shield regen, elec regen, shields, damage, turning, radar. If you really want RoF use Ares+ instead.
  • Bonuses: +24% Damage, +69% RoF, +50% Shield, +44% Shield Recharge, +56% Energy Recharge, +200% Radar, +32% Turning.
  • Negatives: N/A

Tetsudo

  • Tech 19
  • Type: Heavy Fighter
  • Augs: 2x Angel, SHM prowess
  • Cost: 800m
  • Notes: Decent setup.
  • Bonuses: +7% Damage, +100% Transference Power, +50% Transference Efficiency, +55% shield, +65% shield Recharge, -110% Hostility, +20% Energy Recharge, +10% Hull Space.

Negatives: Low energy regen, low fire rate.

Tech 20 Ships

Apprentice's Ward

  • Tech: 20
  • Type: Freighter
  • Augs: 2x Shield Monkey Mastery, PtE
  • Cost: 12B+
  • Notes: Great for healing, lots of shields. PtE can also be changed for an Albatross Aug for increased healing.
  • Bonuses: +25% Damage, +10% Tracking, +21% Range, -32% Hostility, +56% Trans. Power, +32% Trans. Efficiency, +376% Shield, +101% Shield Recharge, +25% Energy Recharge, +21% Capacity.
  • Negatives: N/A

-

  • Augs: 2x Shield Monkey Mastery, Ares+
  • Cost: 9B+
  • Notes: Very Cheap in comparison to other things, sup. class tokens are cheap, Also its provides all around good stats....
  • Bonuses: +14% Damage, +60% RoF, +10% Tracking, +21% Range, -32% Hostility, +56% Trans. Power, +32% Trans Efficiency, +189% Shield, +72% Shield Recharge, +25% Energy Recharge, +21% Capacity, +15% Turning.
  • Negatives: N/A

-

  • Augs: 3x Shield Monkey Mastery
  • Cost: 3B
  • Notes: High shield bank, good shield regen, hull space. Healing damage is decent.
  • Bonuses: Shield +210%, Damage +21%, Shield Recharge +60%, Tracking +15%, Range +30%, Hostility -45%?, Transference Power +75%, Transference Efficienty +45%, Capacity 30%
  • Negatives: Poor elec regen, relies on panels for long periods of healing with shield charger equipped.

Death Striker

  • Tech: 20
  • Type: Light Fighter
  • Augs: 3x Sup. Combo, Exc. Combo
  • Cost: 10-12B - Prices fluctuate a lot.
  • Notes: Good for fighting and healing.
  • Bonuses: +67% Damage, +18% RoF, +15.7% Range, +64% Tracking, +144% Shield, +18% Shield Recharge, +108% Energy, +93% Energy Recharge, +33% Capacity, +20% Docking, +33% Speed, +50% Turning, +95% Thrust.
  • Negatives: -70% Radar

Sniper Class

Tech 0-9 Ships

Tech 10-19 Ships

Parsley

  • Tech: 13
  • Type: Heavy Fighter
  • Augs: Std. Combo, Good Combo, Solid Rock
  • Cost: Around 500m
  • Notes: Works well and can hold its own.
  • Bonuses: +40% Damage, +21% RoF, +15% Tracking, +153% Shield, +20% Shield Recharge, +43% Energy, +10% Capacity, -20% Visibility, +20% Thrust, +100% Docking
  • Negatives: +15% Weight, -2% or 3% Speed, -5% Turning


Bule Super Sidhe

  • Tech: 16
  • Type: Heavy Fighter
  • Augs: Ares+ Athena+ Heracles ("+" augmenters can be switched for normal augmenters)
  • Cost: 1b-9b
  • Notes: Good for starting as a sniper.
  • Bonuses: +64% Damage, +55% RoF, +10% Tracking, +80% Shield, +20% Shield Recharge, +67% Energy, +200% Radar, -50% Visibility, +30% Thrust, +30% Turning ( all the bonuses were calculated including ship bonuses and non "+" augmenters)
  • Negatives: none


Porpoise

  • Tech: 17
  • Type: Heavy Fighter
  • Augs: 2x Ares, Athena
  • Cost: 1.3B
  • Notes: Great all round setup, nice RoF, shield regen, elec regen, shields, damage, turning, radar. If you really want RoF use Ares+ instead.
  • Bonuses: +24% Damage, +69% RoF, +50% Shield, +44% Shield Recharge, +56% Energy Recharge, +200% Radar, +32% Turning.
  • Negatives: N/A

Tech 20 Ships

Jujuso'rka

  • Tech: 20
  • Type: Heavy Fighter
  • Augs: CaL, Greener, Zeus+
  • Cost: 20-30B
  • Notes: Well-balanced setup, provides (mostly) everything a Sniper needs.
  • Bonuses: +71% Damage, -3% Electric Tempering, +55% Energy, +62% Energy Recharge, +22% Radar, +47% Range, +4% Resistance to damage, +77% Rate of Fire
  • Negatives: N/A

Reaver

  • Tech: 20
  • Type: Heavy Fighter
  • Augs: Zeus, Ares, Athena
  • Cost: 2-5B
  • Notes: Good DGing and leveling ship.
  • Bonuses: +61% Damage, +5% Range, +30% RoF, +50% Shield, +20% Shield Recharge, +70% Energy Recharge, +200% Radar, +15% Turning
  • Negatives: N/A

Speed Demon Class

Tech 0-9 Ships

Tech 10-19 Ships

Parsley

  • Tech: 13
  • Type: Heavy Fighter
  • Augs: Posieden(Helios), Bellarmine, Good(Std.) combo
  • Cost: 400M +
  • Notes: A setup thats more aimed at tanking, beware the low range.
  • Bonuses:
  • Negatives:

-

  • Augs: Gonzales, Bellarmine, Good Combined
  • Cost: 500M +
  • Notes: Gives lots of shield, speed, energy regen, tracking, and a small range boost and hull boost
  • Bonuses:
  • Negatives:

Spearhead(+)

  • Tech: 14
  • Type: Light Fighter
  • Augs: Hermes+, Hephaestus, Hestia+
  • Cost: 350M +
  • Notes: Everything a SD needs except energy regen, recommended to use CeBo Pack and some solar panels.
  • Bonuses: +10% Damage, +30% Tracking, +50% Shield, +25% Shield Recharge, +224% Energy, +50% Capacity, +2% Speed, +55% Thrust, +120% Docking.
  • Negatives: -20% RoF, +7% Visibility.


Porpoise

  • Tech: 17
  • Type: Heavy Fighter
  • Augs: 2x Ares, Athena
  • Cost: 1.3B
  • Notes: Great all round setup, nice RoF, shield regen, elec regen, shields, damage, turning, radar. If you really want RoF use Ares+ instead.
  • Bonuses: +24% Damage, +69% RoF, +50% Shield, +44% Shield Recharge, +56% Energy Recharge, +200% Radar, +32% Turning.
  • Negatives: N/A

-

  • Augs: 2x Athena, Ares
  • Cost: 1.3B
  • Notes: Really good damage and shields.
  • Bonuses:
  • Negatives:

-

  • Augs: 3x exc combined
  • Cost: 3B
  • Notes: Nice all round setup, covers everything you need apart from speed.
  • Bonuses:
  • Negatives:

Bule Super Sidhe

  • Tech: 16
  • Type: Heavy Fighter
  • Augs: Exc. Combi, Exc. Combi, Exc. Combi
  • Cost: 3-4.5bil
  • Notes: Good settup for regen on shields and energy, awsome rof, watch the shields though
  • Bonuses:
  • Negatives: Might need to use diffusers allot to cover resists and shields.

Tech 20 Ships

Equanimizer

  • Tech: 20
  • Type: Heavy Fighter
  • Augs: Zeus, Sup Combo, PtE
  • Cost: 16-20B
  • Notes: Uber shields, good damage and elec, gives some speed, hull and some other good stuff, good for tanking some shots. Can use Zeus+ if you want more range and other random goodies.
  • Bonuses: +64% Damage, +10% Range, +18% Tracking, +106% Shield, +40% Shield Recharge, +22% Energy, +100% Energy Recharge, +10% Capacity, +10% Speed, +12% Turning, +25% Thrust.
  • Negatives: -25% Radar.

-

  • Augs: 2x Sup. Combo, Exc. Combo
  • Cost: 12-13B
  • Notes: Cool speed, nice hull, great RoF, more agile than setup above.
  • Bonuses: +45% Damage, +10% Range, +18% RoF, +39% Tracking, +95% Shield, +18% Shield Recharge, +71% Energy, +64% Energy Recharge, +21% Capacity, +21% Speed, +34% Turning, +56% Thrust, +20% Docking.
  • Negatives: -30% Radar.

-

  • Augs: 2x Sup. Combo, Zeus
  • Cost: Around 10B
  • Notes: Good Shields, damage, speed and elec regen. Also has some space for gear.
  • Bonuses:
  • Negatives:

-

  • Augs: Sup. Combo, Zeus, Albatross
  • Cost: Around 19B
  • Notes: Good Shields, damage, speed, range and elec regen.
  • Bonuses:
  • Negatives:

Reaver

  • Tech: 20
  • Type: Heavy Fighter
  • Augs: 2x Zeus, Athena
  • Cost: 2-5B
  • Notes: You will need a decent energy but it is quite good for damage.
  • Bonuses: +109% Damage, +10% Range, +50% Shield, +84% Energy Recharge, +200% Radar.
  • Negatives:

Rosmarinus

  • Tech: 20
  • Type: Heavy Fighter
  • Augs: 2x Superior Combined, Albatross
  • Cost: Over 20B
  • Notes: Amazing hull and speed, great for solo DGer's.
  • Bonuses: +32% Damage, +32% Range, +20% RoF, +81% Tracking, +150% Shield, +48% Energy, +94% Energy Recharge, +21% Capacity, +21% Speed, +25% Turning, +56% Thrust.
  • Negatives: -56% Radar, +125% Visibility

-

  • Augs: Superior Combined, 2x Zeus
  • Cost: About 13bil
  • Notes: Goes over 200 speed while dealing loads of damage. Best used with magcannon type weapons.
  • Bonuses: +94% Damage, +15.7% Range, +18% Tracking, +25% Shield, +22% Energy, +118% Energy Recharge, +10% Capacity, +10% Speed, +12% Turning, +25% Thrust.
  • Negatives: -25% Radar.

Death Striker

  • Tech: 20
  • Type: Light Fighter
  • Augs: 2x Sup. Combo, Athena+, Zeus+
  • Cost: 25B+
  • Notes: Aimed to max out the damage per shot, shields are nice however may struggle with weapons that guzzle alot of energy.
  • Bonuses:
  • Negatives:

-

  • Augs: 2x Sup. Combo, Albatross, Zeus+
  • Cost: 35B+
  • Notes: Great range and tracking, the shields and elec regen are also good.
  • Bonuses:
  • Negatives:

-

  • Augs: 3x Sup. Combo, Albatross
  • Cost: 20B+
  • Notes: Great range, shields and tracking, elec regen is also nice. The setup has a respectable amount of hull and speed thrown in as well.
  • Bonuses:
  • Negatives:

-

  • Augs: 3x Sup. Combo, Zues+
  • Cost: 25B+
  • Notes: Reasonable range and shields. Elec regen is decent as is the damage, speed and hull.
  • Bonuses:
  • Negatives:

Panther

  • Tech: 20
  • Type: Light Fighter
  • Augs: 2x Sup. Combo, Athena+, Zeus+
  • Cost: 25B+
  • Notes: Aimed to max out the damage per shot, shields are nice however may struggle with weapons that guzzle alot of energy.
  • Bonuses: Damage +101%, Shield +100%, Energy +44%, Speed +20%, Turning +24%, Energy Recharge +76%, Thrust +50%, Hull Capacity +20%, Tracking +36%, Radar +150%, Range +30%
  • Negatives:

-

  • Augs: 2x Sup. Combo, Albatross, Zeus+
  • Cost: 35B+
  • Notes: Great range and tracking, the shields and elec regen are also good.
  • Bonuses: Shield +110%, Energy +44%, Speed +20%, Turning +24%, Damage +75%, Energy Recharge +116%, Thrust +50%, Hull Capacity +20%, Tracking +66%, Range +50%, Rate of Fire +20%.
  • Negatives: Radar -50%, Vis. +125%

-

  • Augs: 3x Sup. Combo, Albatross
  • Cost: 20B+
  • Notes: Great range, shields and tracking, elec regen is also nice. The setup has a respectable amount of hull and speed thrown in as well.
  • Bonuses:
  • Negatives:

-

  • Augs: 3x Sup. Combo, Zues+
  • Cost: 25B+
  • Notes: Reasonable range and shields. Elec regen is decent as is the damage, speed and hull.
  • Bonuses:
  • Negatives:
  • Augs: 2x Sup. Combo, Zues+,PTE
  • Cost: 30B+
  • Notes: Reasonable range tons of shields, shield regen. Elec regen is decent as is the damage, speed and hull.
  • Bonuses: Shield +115%, Energy +44%, Speed +20%, Turning +24%, Damage +75%, Energy Recharge +101%, Thrust +50%, Hull Capacity +20%, Tracking +36%, Range +30%, Shield Recharge +40%.
  • Negatives: Radar -50%.

-

  • Augs: 3x Sup. Combo (Speedy/Spacy), CaP
  • Cost: -
  • Notes: Reasonable all around, great hull space
  • Bonuses: Shield +119%, Energy +66%, Speed +36%, Turning +36%, Damage +60%, Energy Recharge +76%, Thrust +75%, Capacity +30%, Tracking +54%, Range: +15%, Rate of Fire +55%, Hostility -20%,
  • Negatives: Radar -75%, energy regen isn't the best, poor radar, relatively slow compared to other setups.

-

  • Augs: Hera+, Sup combo, CaP, CaL
  • Cost: -
  • Notes: More of a PvP set-up, great speed, rof, damge
  • Bonuses: Shield +113%, Energy +82%, Speed +56%, Turning +45%, Damage +55%, Energy Recharge +62%, Thrust +80%, Capacity +25%, Tracking +68%, Range: +5%, Rate of Fire +88%, Hostility -20%, Electric Tempering -3%, Resistance to Damage +4%
  • Negatives: Radar -47%

Vulture

Tech:20 Type: Light Fighter Augs: Zues,Hera,and exc combo Notes:Decent damage,not a lot of shield,good bank and regen on energy,decent hull

No Class

Tech 0-9 Ships

Hotrod Plus

  • Tech: 5
  • Type: Light Fighter
  • Augs: 3x Artemis, 1 Aphrodite, 1 Basic Speed
  • Cost: 20-45 Million, Not including the cost of the ship itself.
  • Notes: Fast and can out-range most all AI, good for f2ps.
  • Bonuses: +15% Damage, +15% RoF, +95% Range, +174% Tracking, -72% Visibility, +15% Speed, +25% Turning, +43% Thrust, +100% Docking.
  • Negatives: N/A

-

  • Augs: 2x Artemis+, Aprodite+, Basic combo, Hestia+
  • Cost: 150 million
  • Notes: Better than 3 artemis, 1 aphrodite, 1 basic speed in every way
  • Bonuses:
  • Negatives: Visibility +40%

-

  • Augs: 4x Basic Firing, 1 Hestia+
  • Cost: 40 Million. Basic Firing: 5 million, Hestia+: 20 million
  • Notes: Works best with thoraxes. Sit in front of the AI and unload your energy banks, run, and come back and pick up the remains. Also works well with Hotrod(normal), So is more available to newer players.
  • Bonuses: +69% Rate of Fire, +12% damage, +46% tracking, +46% radar, Shield +50%, Energy +80%,
  • Negatives: Visibility +40% With an ordinary Hotrod, in order to have enough space to scoop loot you may need to sacrifice having a good shield

-

  • Augs: 3x Basic Capacity, 2x Blue interceptor,
  • Cost: 25m
  • Notes: Good for all classes but droners benefit the most, you wont have the RoF or the speed but youll have the hull to pack the bigger equipment.
  • Bonuses: 90% Hull, 50% Turning, 200% Thrust, 20% Damage

-

  • Augs: 1 Inferno, 1 Pyrite, 1 Basic Capacity, 1 Basic Range, 1 Hestia\+
  • Cost: 60m
  • Notes: Works best with those weaponry 9/10 characters...
  • Bonuses:
  • Negatives: Visibilibty +150%

Banshee Plus

  • Tech: 7
  • Type: Light Fighter
  • Augs: Aphrodite, Speedy Basic Stealth, Speedy Basic Speed
  • Cost: 110m, Not including the cost of the ship itself.
  • Notes: Fast and can deal damage.
  • Bonuses: +35% damage, +12% Rate of Fire,+31% speed, -67% visibility, +10% shield, +25% turning, +37% thrust, +100% Docking Speed
  • Negatives: N/A

Tech 10-19 Ships

Porpoise(+)

  • Tech: 17
  • Type: Heavy Fighter
  • Augs: 3x Hermes+
  • Cost: 1B Including Porpoise, 1.75-2B with Porpoise+. Hermes+: 200m
  • Notes: Nice speed, cool vis, nice shield regen, crazy docking speed, great for exploration with a decent hull. (Scouting/Exploration)
  • Bonuses: +95% Shield Recharge, -272% Visibility, +72.8% Speed, +272% Thrust, +964% Docking.
  • Negatives: N/A

Tech 20 Ships

Pax Astronomica

  • Tech: 20
  • Type: Freighter
  • Augs: 2x Hera, Calypso
  • Cost: 6B excluding ship. Hera: 1-2b, Calypso: 2b
  • Notes: Awesome speed and agility, cool hull, good for prom runs. (Scouting, Exploration)
  • Bonuses: +110% Tracking, +125% Energy, +81% Capacity, +69% Speed, +94% Turning, +192% Thrust, -30% Weight, +400% Docking.
  • Negatives: -56% Radar.

Bases

Bana Kit

  • Tech: 18
  • Augs: Achilles Recovery, Achilles Assault x3, Achilles Damage, Achilles Range
  • Cost: 5bil (Kit + Augs)
  • Notes: Makes an excellent healing kit, Can switch Ach range for ach firing or damage, depending on arrangement of bases in your galaxy
  • Bonuses: 570% Shield Recovery, 105% Damage, 275% Range, 420% Rate of Fire
  • Negatives: None


  • Tech: 18
  • Augs:
  • Augs: Achilles Assault x3, Achilles Damage x2, Achilles Range
  • Cost: 5bil (Kit + Augs)
  • Notes: DPS base, Firing, Dmg, and Recov so that it cant be killed off easily
  • Bonuses: 360% Shield Recovery, 210% Damage, 275% Range, 420% Rate of Fire
  • Negatives: None