Reaver

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Reaver
Hull Class {{{imagesize}}}
Heavy Fighter
Tech
20
Hull Space
1638
Speed
96
Augmenter Slots 3 Weapon Slots 3
Diameter 70 Weight 1,081,000
Visibility 11 Reflectivity 73%
Resists
B E H P R S M T
 0%  25%  33%  40%  40%  33%  -13%  0%
Soaks
B E H P R S M T
 0  0  0  0  0  0  0  0
Skill Needed Docking Speed
None 50
Built in Items
Reaver Laser
Mods
Damage +30%, Critical Resistance +20%
Source Price
Blueprint N/A
Description
No mercy
Capturable Radex-able
No Yes



A very good tech 20 ship. Includes a very powerful inbuilt Reaver Laser, and costs around 2b. The Blueprint and Commodity needed to build it both drop from the Reaver Uber AI Grim Reaver and from normal roaming Reavers. The level 1200 AI are found in both North and South(accuracy check plz) Warp 3, and come in small teams. They have relatively small shield banks but their gremming laser can cause quite a problem, especially when coupled with their push tractor.

Level 1200ish regular spawn:
Level 1800ish Multifiring DG spawn:
  • Reaver Laser
  • Reaver Lasers x3
  • Ethereal Laser U x3
  • Demented Misdirection
  • Fission Thrust
  • Ace Pest Control
  • Madman Charger
  • Self Destructor
  • Holy Ward
  • Xeno Energy
  • Inverto Radar
  • Titan Cloak
  • Exc. Stealth Augmenter
  • Good Electric Augmenter x2
  • Random Augmenter x3
see Grim Reaver see The Arsonist


Reaver Blueprint
Tech Size Weight
20 10 10,000
Manhours Max Workforce Uses
20,000,000 10,000 Infinite
Items Produced
Reaver
Initial Materials Periodic Materials
Source Price Skill Needed
Roaming Reaver Drop N/A None
Description
No Mercy.