Difference between revisions of "Field Generators"

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(Updated all field generators)
m (Added links aswell as what specific T23 pax ship has the builtin aura aswell as the Kalthi armored warriors builtin aura)
 
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An Field generator is an item that, when equipped, emits tweaks on nearby ships, generally good tweaks on friendly ships and negative tweaks on enemies. The tech of the field generator cannot be higher than the tech of the ship it's being equipped to.
 
An Field generator is an item that, when equipped, emits tweaks on nearby ships, generally good tweaks on friendly ships and negative tweaks on enemies. The tech of the field generator cannot be higher than the tech of the ship it's being equipped to.
  
For base-oriented field generators, see [[Base Gear#Aura Generators|here]].
+
For base-oriented field generators, see [[Base Gear#Field Generators|here]].
  
 
Most field generators do not work when equipped on bots. Those that do will be noted in the bots column.
 
Most field generators do not work when equipped on bots. Those that do will be noted in the bots column.
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| Full
 
| Full
 
| class="bad" | No
 
| class="bad" | No
 +
| class="good" | Yes
 +
| class="bad" | No
 +
| class="bad" | No
 +
| class="good" | Yes
 +
|-
 +
| {{Linkable Entry Quality|Warrior Brawling Field|Common}}
 +
| 22
 +
| 0
 +
| class="bad" | None
 +
| 100,000
 +
| 2500
 +
| 100
 +
| [[Kalthi Armored Warrior]] inbuilt.
 +
| Slow down everything around you; just watch the energy consumption.
 +
| Can't remove, Requires 3 in [[Berserker Class]]
 +
|
 +
| class="bad" | Max Speed -60%
 +
| 150
 +
| Full
 +
| class="good" | Yes
 +
| class="good" | Yes
 +
| class="bad" | No
 +
| class="bad" | No
 +
| class="good" | Yes
 +
| class="bad" | Max Speed -45%
 +
| 350
 +
| Full
 +
| class="good" | Yes
 +
| class="good" | Yes
 +
| class="bad" | No
 +
| class="bad" | No
 +
| class="good" | Yes
 +
| class="bad" | Max Speed -30%
 +
| 550
 +
| Full
 +
| class="good" | Yes
 +
| class="good" | Yes
 +
| class="bad" | No
 +
| class="bad" | No
 +
| class="good" | Yes
 +
| class="bad" | Max Speed -15%
 +
| 750
 +
| Full
 +
| class="good" | Yes
 
| class="good" | Yes
 
| class="good" | Yes
 
| class="bad" | No
 
| class="bad" | No
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| 833
 
| 833
 
| 0
 
| 0
|  
+
| [[Pax Spatha]] inbuilt.
 
| The commander of a covert operations fleet.
 
| The commander of a covert operations fleet.
 
| Can't remove
 
| Can't remove
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| 416
 
| 416
 
| 0
 
| 0
|  
+
| [[Pax Gladius]] inbuilt.
 
| The vanguard of a covert operations fleet.
 
| The vanguard of a covert operations fleet.
 
| Can't remove
 
| Can't remove
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| 416
 
| 416
 
| 0
 
| 0
|  
+
| [[Pax Pugio]] inbuilt.
 
| The operative of a covert operations fleet.
 
| The operative of a covert operations fleet.
 
| Can't remove
 
| Can't remove
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| 416
 
| 416
 
| 0
 
| 0
|  
+
| [[Pax Scutum]] inbuilt.
 
| The bulwark of a covert operations fleet.
 
| The bulwark of a covert operations fleet.
 
| Can't remove
 
| Can't remove

Latest revision as of 15:03, 14 September 2024

Aura Generators.jpg

An Field generator is an item that, when equipped, emits tweaks on nearby ships, generally good tweaks on friendly ships and negative tweaks on enemies. The tech of the field generator cannot be higher than the tech of the ship it's being equipped to.

For base-oriented field generators, see here.

Most field generators do not work when equipped on bots. Those that do will be noted in the bots column.

Miscellaneous

Miscellaneous
Name Tech Size Bots Weight Elec Visibility Source Description Restrictions Field Range Uptime Ally Enmy Self NT C Sh
Albatross Swoop 0 50 Combat 100,000 41 4,000 Assault Behemoth, Assault Behemoth+ inbuilt Combine offense and defense. Can't unequip, Size 0 when equipped Shield Charge -10% 500 Full No Yes No No Yes Shield Charge +25% for 20s every 60s No No Yes No No Vulnerability to all -10% for 20s every 60s No No Yes No No
Cardinal Ring 0 10 All 100,000 16 0 Vicar inbuilt Are you here to be excommunicated? Can't unequip, Size 0 when equipped Visibility -7% 2000 Full Yes No No No Yes Weapon Recoil -7% 2000 Full Yes No No No Yes Energy Charge +7% 2000 Full Yes No No No Yes Visibility +7% 2000 Full No Yes No No Yes Weapon Recoil +7% 2000 Full No Yes No No Yes
Faranji Pulse Charger 0 5 Combat 5,000 8 0 Unt Faranji Wingship, Unt Faranji Wingship X inbuilt Ancient energy cycling techniques. Can't unequip, Size 0 when equipped Max Energy +100% for 20s, after 40s, every 60s No No Yes No No Damage +100% for 10s, after 50s, every 60s No No Yes No No Energy Charge -95% for 10s, after 50s, every 60s No No Yes No No
Mzungu Msaada 0 50 Combat 50,000 8 0 Kikale Mzungu Frigate inbuilt Msaada wa kikale. Can't unequip, Size 0 when equipped Transference Vulnerability +30% 750 for 10s every 25s Yes No No No Yes
Panther Ambush 0 1 Combat 5,000 0 Panther inbuilt Wait for the right moment! Can't unequip, Size 0 when equipped Damage +100% for 7s, after 8s, every 60s No No Yes No No Weapon Recoil +400% for 8.5s every 60.0s No No Yes No No Visibility -99.9% for 8.5s every 60.0s No No Yes No No
Zebra's Second Wind 0 1 Combat 50,000 0 Zebra inbuilt Find the energy to keep fighting! Can't unequip, Size 0 when equipped Energy Charge +100% for 10s every 60s No No Yes No No Max Energy +100% for 20s every 60s No No Yes No No Weapon Recoil -10% for 20s every 60s No No Yes No No
Auxiliary Navigation Subsystem 3 0 None 1,000 41 0 Pax Felicitas inbuilt A secondary avionics bay to optimize engine capabilities at the cost of weapon performance. Can't remove Max Speed +50 1 Full No No Yes No No Weapon Recoil +100% 1 Full No No Yes No No
Santa's Presence 5 9 All 1,000 4 0 Santa's Special Sleigh inbuilt How else could he make sure they have room for their gifts? Can't unequip, Size 0 when equipped Capacity +50 500 Full No No No Yes Yes
Undead Presence 5 20 None 2,000 16 0 Graveyard Missions Decaying flesh seems to have this effect on the living. Shield Charge -20 350 Full No Yes No No Yes Shield Charge +10 350 Full Yes No Yes No Yes
Ismail's Presence 7 40 None 100,000 8 1,000 Ismail Drop People will love you. Requires Freighter Capacity +50 500 Full Yes No Yes No Yes
Mini Madness 7 25 None 2,000 8 0 Graveyard Missions Pure Madness Forced Left Turn +1 500 for 2.5s, after 10.0s, every 12.5s No Yes No No Yes Forced Thrust +1 500 for 2.5s, after 10.0s, every 12.5s No Yes No No Yes
Subspace Enforcer's Command 7 10 All 100,000 8 100 Subspace Enforcer inbuilt Bring respect. Can't unequip, Size 0 when equipped Max Speed +5% 650 Full Yes No No Yes Yes Thrust +5% 650 Full Yes No No Yes Yes
Sergeant's Command 8 10 All 100,000 8 100 Sergeant's Enforcer inbuilt Bring respect. Can't unequip, Size 0 when equipped Tracking +5% 750 Full Yes No No Yes Yes Range +5% 750 Full Yes No No Yes Yes Radar +5% 750 Full Yes No No Yes Yes
Stalker Venin 8 10 Combat 2,000 0 Stalker inbuilt Can't run away! Can't unequip, Size 0 when equipped Warp Interdiction +1 75 for 3s every 5s No Yes No No Yes Forced Thrust +1 75 for 3s every 5s No Yes No No Yes
Lyceum Defensive Field 19 0 None 100,000 1666 100 Lyceum Exploration Cruiser inbuilt Quite difficult to crack. Can't remove Max Shield +15% 3000 Full Yes No No No Yes Shield Charge +150 3000 Full Yes No No No Yes
Lyceum Offensive Field 19 0 None 100,000 1666 100 Lyceum Exploration Cruiser inbuilt Are you sure this isn't a warship? Can't remove Weapon Recoil -15% 3000 Full Yes No No No Yes Energy Charge +150 3000 Full Yes No No No Yes
Phunky Coaxer 19 10 All 2,000 16 0 Super Phunka inbuilt Let people move quickly Can't unequip, Size 0 when equipped Max Speed +20 10000 Full Yes No Yes Yes Yes
Heart of Sol 20 32 Combat 52,000 25 2,000 Eyezer of Light inbuilt Brightening life for everyone! Can't unequip, Size 0 when equipped, Requires 1 in Seer Class Radar +100% 1000 Full Yes No No No Yes Radar +200% 500 Full Yes No No No Yes Radar +400% 250 Full Yes No No No Yes Energy Charge +2% 250 Full Yes No No No Yes
Higgs Field Tether 20 0 None 1,000 416 0 Pax Vestigo inbuilt Mitigate unintentional momentum. Can't remove Inertial Dampening -90% 1 Full No No Yes No No
Zauron's Mask 20 32 Combat 52,000 25 0 Zauron's Floating Eyezer inbuilt Hiding behind a veil of deception. Can't unequip, Size 0 when equipped, Requires 1 in Seer Class Visibility -87.5% 100 Full Yes No No No Yes Visibility -75% 250 Full Yes No No No Yes Visibility -50% 500 Full Yes No No No Yes Visibility -25% 1000 Full Yes No No No Yes Vulnerability to all -5% 100 Full Yes No No No Yes
Prawn's Claw 21 20 None 2,000 20 0 Prawn inbuilt Command and control Can't unequip, Size 0 when equipped, Requires Heavy Fighter, Neurobound Hostility +25% 0 Full No No Yes No No Range -20% 0 Full No No Yes No No Energy Charge +20% 1000 Full Yes No No No Yes Max Speed -50% 800 Full No Yes No No Yes Visibility +200% 1000 Full No Yes No No Yes
Warrior Brawling Field 22 0 None 100,000 2500 100 Kalthi Armored Warrior inbuilt. Slow down everything around you; just watch the energy consumption. Can't remove, Requires 3 in Berserker Class Max Speed -60% 150 Full Yes Yes No No Yes Max Speed -45% 350 Full Yes Yes No No Yes Max Speed -30% 550 Full Yes Yes No No Yes Max Speed -15% 750 Full Yes Yes No No Yes
Operative's Commanding Field 23 1 None 1 833 0 Pax Spatha inbuilt. The commander of a covert operations fleet. Can't remove Vulnerability to all -6.5% 1500 Full Yes No No No Yes Damage +23% 1500 Full Yes No No No Yes
Operative's Defensive Field 23 1 None 1 416 0 Pax Gladius inbuilt. The vanguard of a covert operations fleet. Can't remove Surgical Vulnerability -10% 750 Full Yes No No No Yes Heat Vulnerability -10% 750 Full Yes No No No Yes Hostility -30% 750 Full Yes No No No Yes
Operative's Offensive Field 23 1 None 1 416 0 Pax Pugio inbuilt. The operative of a covert operations fleet. Can't remove Beam Vulnerability -10% 750 Full Yes No No No Yes Mining Vulnerability -10% 750 Full Yes No No No Yes Tracking +30% 750 Full Yes No No No Yes
Operative's Supportive Field 23 1 None 1 416 0 Pax Scutum inbuilt. The bulwark of a covert operations fleet. Can't remove Transference Vulnerability +10% 750 Full Yes No No No Yes Radiation Vulnerability -10% 750 Full Yes No No No Yes Electric Tempering -15% 750 Full Yes No No No Yes

Traveling Fields

Note that the Capital Bot Traveling Field can only be equipped on bots. Bots that have a Capital Bot Traveling field will equip/unequip them when the player equips/unequips a traveling field on their main ship.

Traveling Fields
Name Tech Size Bots Weight Elec Visibility Source Description Restrictions Field Range Uptime Ally Enmy Self NT C Sh
Capital Bot Traveling Field 10 25 Combat 25,000 20 0 Beta Antares -- 15,000,000 Shedding your armour... Requires Capital Ship Max Speed +70 Full No No Yes No No Vulnerability to all +140% Full No No Yes No No Shield Charge -90% Full No No Yes No No Energy Charge -90% Full No No Yes No No
Capital Ship Traveling Field 10 25 None 25,000 20 0 DG Drop Shedding your armour... Requires Capital Ship Max Speed +40 Full No No Yes No No Vulnerability to all +140% Full No No Yes No No Shield Charge -90% Full No No Yes No No Energy Charge -90% Full No No Yes No No
Capital Ship Traveling Field 2 13 26 None 30,000 20 0 DG Drop Shedding your armour... Requires Capital Ship Max Speed +50 Full No No Yes No No Vulnerability to all +150% Full No No Yes No No Shield Charge -90% Full No No Yes No No Energy Charge -90% Full No No Yes No No
Capital Ship Traveling Field 3 16 27 None 35,000 20 0 DG Drop Shedding your armour... Requires Capital Ship Max Speed +60 Full No No Yes No No Vulnerability to all +160% Full No No Yes No No Shield Charge -90% Full No No Yes No No Energy Charge -90% Full No No Yes No No
Capital Ship Traveling Field 4 17 28 None 40,000 41 0 DG Drop Like a bug hitting a windshield. Requires Capital Ship Max Speed +70 Full No No Yes No No Vulnerability to all +170% Full No No Yes No No Shield Charge -90% Full No No Yes No No Energy Charge -90% Full No No Yes No No
Capital Ship Traveling Field 5 19 29 None 50,000 62 0 DG Drop Just don't get hit... Requires Capital Ship Max Speed +80 Full No No Yes No No Vulnerability to all +180% Full No No Yes No No Shield Charge -90% Full No No Yes No No Energy Charge -90% Full No No Yes No No
Capital Ship Traveling Field 6 20 30 None 60,000 83 0 DG Drop One shot, one kill. Requires Capital Ship Max Speed +90 Full No No Yes No No Vulnerability to all +190% Full No No Yes No No Shield Charge -90% Full No No Yes No No Energy Charge -90% Full No No Yes No No
Capital Ship Traveling Field 7 21 35 None 70,000 104 0 DG Drop One shot, one kill. Requires Capital Ship Max Speed +100 Full No No Yes No No Vulnerability to all +200% Full No No Yes No No Shield Charge -90% Full No No Yes No No Energy Charge -90% Full No No Yes No No
Twisted Travel Field Projector 21 1 None 50,000 1388 0 Project a Twisted travel field for your allies. Requires 1 in Recon Focus, Requires Capital Ship Max Speed +100 600 for 1s every 6s Yes No Yes No No Vulnerability to all +75% 1 for 1s every 6s Yes No Yes Yes Yes Shield Charge -100% 1 for 1s every 6s Yes No Yes Yes Yes
Capital Ship Traveling Field 8 22 40 None 80,000 125 0 DG Drop One shot, one kill. Requires Capital Ship Max Speed +110 Full No No Yes No No Vulnerability to all +210% Full No No Yes No No Shield Charge -90% Full No No Yes No No Energy Charge -90% Full No No Yes No No
Twisted Enraged Travel Field Projector 22 1 None 50,000 1388 0 Project a Twisted travel field for your allies. Requires 1 in Recon Focus, Requires Capital Ship Max Speed +125 800 for 1s every 6s Yes No Yes No No Vulnerability to all +100% 1 for 1s every 6s Yes No Yes Yes Yes Shield Charge -100% 1 for 1s every 6s Yes No Yes Yes Yes

Berserker

Berserker
Name Tech Size Bots Weight Elec Visibility Source Description Restrictions Field Range Uptime Ally Enmy Self NT C Sh
Berserker's Protection 10 30 None 2,000 25 0 Berserker Halls, Lyceum 50,000,000 Shrug off the pain Requires 1 in Berserker Class, Requires Capital Ship Vulnerability to all -10% 3000 Full Yes No No No No
Berserker's Bulwark 13 40 None 2,000 30 0 Berserker Halls, Lyceum 65,000,000 Don't tickle me with your puny strikes Requires 1 in Berserker Class, Requires Capital Ship Vulnerability to all -13% 3000 Full Yes No No No No
Berserker's Barrier 17 50 None 2,000 36 0 Berserker Halls, Lyceum 85,000,000 Don't make me angry. You wont like me when I'm angry... Requires 1 in Berserker Class, Requires Capital Ship Vulnerability to all -17% 3000 Full Yes No No No No
Berserker's Aegis 20 60 None 2,000 41 0 Berserker Halls, Lyceum 100,000,000 Transcendental Rage Requires 1 in Berserker Class, Requires Capital Ship Vulnerability to all -20% 3000 Full Yes No No No No

Sniper

Sniper
Name Tech Size Bots Weight Elec Visibility Source Description Restrictions Field Range Uptime Ally Enmy Self NT C Sh
Sniper's Style 10 30 None 2,000 25 0 Sniper's Armoury, Lyceum 50,000,000 Credits Breath out slowly and squeeze... Requires 1 in Sniper Class, Requires Capital Ship Range +15.1% 3000 Full Yes No No No Yes Damage +5% 3000 Full Yes No No No Yes
Sniper's Savoir-Faire 13 40 None 2,000 30 0 Sniper's Armoury, Lyceum 65,000,000 Credits Stay cool under pressure Requires 1 in Sniper Class, Requires Capital Ship Range +16% 3000 Full Yes No No No No Damage +7% 3000 Full Yes No No No No
Sniper's Spirit 17 50 None 2,000 36 0 Sniper's Armoury, Lyceum 85,000,000 The mark didn't even realize you were there Requires 1 in Sniper Class, Requires Capital Ship Range +27% 3000 Full Yes No No No No Damage +7% 3000 Full Yes No No No No
Sniper's Smack Down. 20 60 None 2,000 41 0 Sniper's Armoury, Lyceum 100,000,000 Terminate with extreme prejudice Requires 1 in Sniper Class, Requires Capital Ship Range +27% 3000 Full Yes No No No No Damage +10% 3000 Full Yes No No No No

Fleet Commander

Fleet Commander
Name Tech Size Bots Weight Elec Visibility Source Description Restrictions Field Range Uptime Ally Enmy Self NT C Sh
Commander's Apprenticeship 10 30 None 2,000 12 0 Fleet Shipyards, Lyceum -- 50,000,000 Credits Advanced three dimensional applied tactics for formations Requires 1 in Fleet Commander Class, Requires Capital Ship Damage +5% 5000 Full Yes No No No No Shield Charge +10% 5000 Full Yes No No No No Weapon Recoil -5% 5000 Full Yes No No No No
Commander's Bravado 10 30 None 2,000 12 0 Fleet Shipyards, Lyceum -- 50000000 Ballsey Requires 1 in Fleet Commander Class, Requires Capital Ship Damage +10% 5000 Full Yes No No No No
Commander's Inspiration 10 30 None 2,000 12 0 Fleet Shipyards, Lyceum -- 50,000,000 Credits Hold the line and fire when you see the whites of their eyes! Requires 1 in Fleet Commander Class, Requires Capital Ship Energy Charge +7% 5000 Full Yes No No No No Range +7% 5000 Full Yes No No No No Shield Charge +7% 5000 Full Yes No No No No Tracking +7% 5000 Full Yes No No No No
Commander's Motivation 13 40 None 2,000 15 0 Fleet Shipyards, Lyceum -- 65,000,000 Credits Stay on target, Stay on target... Requires 1 in Fleet Commander Class, Requires Capital Ship Energy Charge +9.1% 5000 Full Yes No No No No Range +9.1% 5000 Full Yes No No No No Shield Charge +9.1% 5000 Full Yes No No No No Tracking +9.1% 5000 Full Yes No No No No
Calypso's Presence 14 80 None 100,000 16 1,500 Nathaniel Courthope Drop People will love you even more. Requires 1 in Fleet Commander Class Capacity +100 1000 Full Yes No Yes No Yes
Commander's Bold Bravado 15 50 None 2,000 16 0 Fleet Shipyards, Lyceum -- 75000000 Grab 'em by the balls Requires 1 in Fleet Commander Class, Requires Capital Ship Damage +15% 5000 Full Yes No No No No
Commander's Instruction 16 40 None 2,000 17 0 Fleet Shipyards, Lyceum -- 80,000,000 Credits Hyperspatial three dimensional applied tactics for formations Requires 1 in Fleet Commander Class, Requires Capital Ship Damage +6% 5000 Full Yes No No No No Shield Charge +14% 5000 Full Yes No No No No Weapon Recoil -6.1% 5000 Full Yes No No No No
Commander's Enthusiasm 17 50 None 2,000 18 0 Fleet Shipyards, Lyceum -- 85,000,000 Credits From this day to the ending of the world, we in it shall be remembered. We lucky few, we band of brothers. For he who today sheds his blood with me shall be my brother Requires 1 in Fleet Commander Class, Requires Capital Ship Energy Charge +12.1% 5000 Full Yes No No No No Range +12.1% 5000 Full Yes No No No No Shield Charge +12.1% 5000 Full Yes No No No No Tracking +12.1% 5000 Full Yes No No No No
Commander's Training 19 50 None 2,000 20 0 Fleet Shipyards, Lyceum -- 95,000,000 Credits Quantum based four dimensional applied tactics for formations Requires 1 in Fleet Commander Class, Requires Capital Ship Damage +7% 5000 Full Yes No No No No Shield Charge +17% 5000 Full Yes No No No No Weapon Recoil -9% 5000 Full Yes No No No No
Commander's Ascension 20 60 None 2,000 33 0 DG Drop If I must choose between peace and righteousness... I choose righteousness Requires 1 in Fleet Commander Class, Requires Capital Ship Energy Charge +15% 5000 Full Yes No No No No Range +15% 5000 Full Yes No No No No Shield Charge +15% 5000 Full Yes No No No No Tracking +15% 5000 Full Yes No No No No
Commander's Bodacious Bravado 20 60 None 2,000 20 0 Fleet Shipyards, Lyceum -- 100000000 Dude, don't fear the reaper Requires 1 in Fleet Commander Class, Requires Capital Ship Damage +20% 5000 Full Yes No No No No
Commander's Elevation 20 60 None 2,000 20 0 Fleet Shipyards, Lyceum -- 100,000,000 Credits If I must choose between peace and righteousness... I choose righteousness Requires 1 in Fleet Commander Class, Requires Capital Ship Energy Charge +14% 5000 Full Yes No No No No Range +14% 5000 Full Yes No No No No Shield Charge +14% 5000 Full Yes No No No No Tracking +14% 5000 Full Yes No No No No
Commander's Enlightenment 20 60 None 2,000 20 0 Fleet Shipyards, Lyceum -- 100,000,000 Credits There is no spoon Requires 1 in Fleet Commander Class, Requires Capital Ship Damage +8% 5000 Full Yes No No No No Shield Charge +20% 5000 Full Yes No No No No Weapon Recoil -12% 5000 Full Yes No No No No
Grinchy Aura 20 60 None 2,000 20 0 Astro-Grinch Drop Take a little from everyone; after all it's in the spirit of the season! Requires 1 in Fleet Commander Class, Requires Capital Ship Energy Charge -10% 2000 Full No Yes No No Yes Range -10% 2000 Full No Yes No No Yes Shield Charge -10% 2000 Full No Yes No No Yes Max Speed -10% 2000 Full No Yes No No Yes
Corrupted Cyborg Defensive Amplifier 22 75 None 2,000 70 0 Kalthi Depths drop C-c-c-corrupted. Requires 1 in Fleet Commander Class, Requires Capital Ship Shield Charge +10% 1500 Full Yes No No No No Vulnerability to all -5% 1500 Full Yes No No No No Max Shield +15% 1500 Full Yes No No No No
Corrupted Cyborg Offensive Amplifier 22 75 None 2,000 70 0 Kalthi Depths drop C-c-c-corrupted. Requires 1 in Fleet Commander Class, Requires Capital Ship Damage +10% 1500 Full Yes No No No No Electric Tempering -5% 1500 Full Yes No No No No Projectile Speed +15% 1500 Full Yes No No No No
Celestial Capacitance Order 23 80 None 250,000 208 0 Celestial Encampment turn-in Show your allies a more efficient power usage protocol. Requires 1 in Fleet Commander Class, Requires Capital Ship Projectile Speed +33% 1500 Full Yes No No No No Max Energy +35% 5000 Full Yes No No No No
Celestial Devastation Order 23 480 None 750,000 1250 0 Celestial Encampment turn-in Order your allies to totally bombard your foes. Requires 1 in Fleet Commander Class, Requires Capital Ship Weapon Recoil -15% 1500 Full Yes No No No No Electric Tempering -7.5% 5000 Full Yes No No No No
Celestial Extension Order 23 240 None 750,000 625 0 Celestial Encampment turn-in Order all allies to tune their weapons to your specifications. Requires 1 in Fleet Commander Class, Requires Capital Ship Range +30% 1500 Full Yes No No No No Tracking +20% 5000 Full Yes No No No No
Celestial Offensive Order 23 480 None 750,000 1250 0 Celestial Encampment turn-in Align your allies firing cycles for maximum destruction. Requires 1 in Fleet Commander Class, Requires Capital Ship Damage +22% 1500 Full Yes No No No No Energy Charge +15% 5000 Full Yes No No No No
Celestial Protection Order 23 240 None 750,000 625 0 Celestial Encampment turn-in Help your allies shrug off the structural damage. Requires 1 in Fleet Commander Class, Requires Capital Ship Inertial Dampening -25% 1500 Full Yes No No No No Vulnerability to all -5% 5000 Full Yes No No No No
Celestial Visionary Order 23 120 None 750,000 312 0 Celestial Encampment turn-in Scan the battlespace for threats to your allies. Requires 1 in Fleet Commander Class, Requires Capital Ship Radar +150% 1500 Full Yes No No No No Max Speed +15% 5000 Full Yes No No No No

Radiation Expert

Radiation Expert
Name Tech Size Bots Weight Elec Visibility Source Description Restrictions Field Range Uptime Ally Enmy Self NT C Sh
Leaky Reactor 5 6 None 6,000 83 0 DG Drop Need to fix that soon! Requires 1 in Radiation Expert, Requires Capital Ship Shield Charge -50 1000 Full No Yes No No No Shield Charge -25 Full No No Yes No No
Mzungu Fallout Cloud 10 15 None 15,000 166 0 Ruin -- 400000000 Run for shelter! Requires 1 in Radiation Expert, Requires Capital Ship Shield Charge -5% 2000 Full No Yes No No No Shield Charge -50 Full No No Yes No No
Neutron Emitter 15 41 None 41,000 250 0 Neutron Emitter Blueprint Shoot those neutrons around. Requires 1 in Radiation Expert, Requires Capital Ship Shield Charge -150 1500 Full No Yes No No No Shield Charge -75 Full No No Yes No No
Chernobyl's Legacy 20 53 None 53,000 250 0 DG Drop Shoot those neutrons around. Requires 1 in Radiation Expert, Requires Capital Ship Shield Charge -15% 3000 Full No Yes No No No Shield Charge -75 Full No No Yes No No
Gamma Emitter 20 51 None 51,000 333 0 DG Drop Shoot those neutrons around. Requires 1 in Radiation Expert, Requires Capital Ship Shield Charge -200 2500 Full No Yes No No No Shield Charge -100 Full No No Yes No No

Seer

Seer
Name Tech Size Bots Weight Elec Visibility Source Description Restrictions Field Range Uptime Ally Enmy Self NT C Sh
Bule Perception 10 15 None 15,000 12 0 Ruin -- 400000000 Secret to Bule increased perception. Requires 1 in Seer Class, Requires Capital Ship Radar +98% 3000 Full Yes No No No No Range +6.6% 3000 Full Yes No No No No
Seer's Apperation 10 6 None 6,000 5 0 Seer's Conclave, Lyceum 26,000,000 See more. Requires 1 in Seer Class, Requires Capital Ship Radar +300% 3000 Full Yes No No No No
Psychic Foresight 15 41 None 41,000 34 0 Psychic Foresight Blueprint Even see the future. Requires 1 in Seer Class, Requires Capital Ship Radar +350% 3000 Full Yes No No No No
Clairvoyant Thoughts 20 53 None 53,000 43 0 DG Drop Even see the future. Requires 1 in Seer Class, Requires Capital Ship Radar +500% 3000 Full Yes No No No No Range +35% 3000 Full Yes No No No No
Visionary Sight 20 52 None 52,000 42 0 DG Drop Even see the future. Requires 1 in Seer Class, Requires Capital Ship Radar +540% 3000 Full Yes No No No No Range +40% 3000 Full Yes No No No No

Speed Demon

Speed Demon
Name Tech Size Bots Weight Elec Visibility Source Description Restrictions Field Range Uptime Ally Enmy Self NT C Sh
Demonic Frenzy 10 30 None 2,000 25 0 Lyceum 50,000,000 Credits Void fury Requires 1 in Speed Demon Class, Requires Capital Ship Max Speed +7 3000 Full Yes No No No No Weapon Recoil -12.1% 3000 Full Yes No No No No
Demonic Distemper 16 40 None 2,000 35 0 Lyceum 80,000,000 Credits Bite fast, bite hard Requires 1 in Speed Demon Class, Requires Capital Ship Max Speed +12 3000 Full Yes No No No No Weapon Recoil -20% 3000 Full Yes No No No No
Demonic Delerium 19 50 None 2,000 40 0 Lyceum 95,000,000 Credits Blurring the lines of engagement Requires 1 in Speed Demon Class, Requires Capital Ship Max Speed +12 3000 Full Yes No No No No Weapon Recoil -25% 3000 Full Yes No No No No
Demonic Dispatch 20 60 None 2,000 41 0 Lyceum 100,000,000 Credits Break down their barriers at speeds faster than light Requires 1 in Speed Demon Class, Requires Capital Ship Max Speed +16 3000 Full Yes No No No No Weapon Recoil -25% 3000 Full Yes No No No No

Engineer

Engineer
Name Tech Size Bots Weight Elec Visibility Source Description Restrictions Field Range Uptime Ally Enmy Self NT C Sh
Executive Generator 10 6 None 6,000 250 0 Engineer's Workshop, Lyceum -- 26000000 Please fill those forms. Requires 1 in Engineer Class, Requires Capital Ship Max Energy +100% 3000 Full Yes No No No No
Faranji Executive Energizer 13 15 None 15,000 375 0 Ruin -- 400000000 You want more energy? Requires 1 in Engineer Class, Requires Capital Ship Max Energy +125% 3000 Full Yes No No No No
Executive Conductor 16 41 None 41,000 500 0 Executive Conductor Blueprint Feel the power! Requires 1 in Engineer Class, Requires Capital Ship Max Energy +150% 3000 Full Yes No No No No
President's Choice 19 53 None 53,000 625 0 DG Drop Feel the power! Requires 1 in Engineer Class, Requires Capital Ship Max Energy +175% 3000 Full Yes No No No No
Administrative Generator 20 52 None 52,000 750 0 DG Drop Feel the power! Requires 1 in Engineer Class, Requires Capital Ship Max Energy +200% 3000 Full Yes No No No No Energy Charge +50 3000 Full Yes No No No No
Red Photon Energy Emitter 21 100 None 52,000 875 0 Red Photon Warship Prototype Drop Even better than reactor leaks. Requires 1 in Engineer Class, Requires Capital Ship Max Energy +250% 3000 Full Yes No No No No Energy Charge +100 3000 Full Yes No No No No

Shield Monkey

Shield Monkey
Name Tech Size Bots Weight Elec Visibility Source Description Restrictions Field Range Uptime Ally Enmy Self NT C Sh
Monkey Projector 10 13 None 13,000 83 0 Shield Monkey Laboratories, Lyceum 26,000,000 Credits Project the monkey in you. Requires 1 in Shield Monkey Class, Requires Capital Ship Max Shield +30% 3000 Full Yes No No No No
Vazaha Monkey Prolongation 13 30 None 30,000 58 0 Ruin -- 400000000 Extend the Monkey in you. Requires 1 in Shield Monkey Class, Requires Capital Ship Max Shield +40% 3000 Full Yes No No No No Shield Charge +20 3000 Full Yes No No No No
Monkey Preservation Field 16 82 None 82,000 133 0 Monkey Preservation Field Blueprint The power to preserve. Requires 1 in Shield Monkey Class, Requires Capital Ship Max Shield +48% 3000 Full Yes No No No No
Monkey Safeguard 17 106 None 106,000 141 0 DG Drop The power to preserve. Requires 1 in Shield Monkey Class, Requires Capital Ship Max Shield +51% 3000 Full Yes No No No No
Monkey Tricks 19 104 None 104,000 158 0 DG Drop The power to preserve. Requires 1 in Shield Monkey Class, Requires Capital Ship Shield Charge +57% 3000 Full Yes No No No No
Red Photon Durability Field 21 200 None 104,000 208 0 Red Photon Warship Prototype Drop Help for your allies. Requires 1 in Shield Monkey Class, Requires Capital Ship Shield Charge +20% 3000 Full Yes No No No No Max Shield +60% 3000 Full Yes No No No No