Difference between revisions of "Base Items"

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(Extractors)
(Misc. Factories)
 
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 +
Items that can only be equipped on bases. For gear see [[Base Gear]].
 +
 
[[Image:Base Item.jpg|right]]
 
[[Image:Base Item.jpg|right]]
Items that can only be equipped on bases.
 
  
=Extractors=
+
 
 +
== Extractors ==
 +
[[Image:Extractors2.jpg|right]]
 
Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. [[Extraction Expert]] speeds up the rate of extraction.
 
Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. [[Extraction Expert]] speeds up the rate of extraction.
  
 
The amount of extractors you can equip depends on the amount of resource, as follows:
 
The amount of extractors you can equip depends on the amount of resource, as follows:
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
 
|'''Name'''
+
{|border="2" cellspacing="0" cellpadding="1" width="25%"
|'''Tech'''
+
|'''Amount of Resource'''
|'''Size'''
+
|'''Amount of Extractors'''
|'''Commodity Extracted'''
+
|-
|'''Extraction Rate'''
+
|Smidgen
|'''Weight'''
+
|1 - 2
|'''Skill Needed'''
+
|-
|'''Source/Price'''
+
|Little
|'''Source'''
+
|3 - 4
|'''COST'''
+
|-
|'''Comment'''
+
|Bit
|'''Description'''
+
|5 - 8
 +
|-
 +
|Bunch
 +
|9 - 16
 +
|-
 +
|A Lot
 +
|17 - 32
 +
|-
 +
|Plenty
 +
|33 - 64
 +
|-
 +
|Loads
 +
|65 - 128
 +
|-
 +
|}
 +
<br>
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable sortable"
 +
!'''Name'''
 +
!'''Tech'''
 +
!'''Size'''
 +
!'''Commodity Extracted'''
 +
!'''Extraction Rate'''
 +
!'''Weight'''
 +
!'''Skill Needed'''
 +
!'''Source/Price'''
 +
!'''Comment'''
 +
!'''Description'''
  
 
|-
 
|-
Line 24: Line 53:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|Ablution Crystals
+
|[[Ablution Crystals]]
|&nbsp;
+
|0.665 per day
|align = "right"|4000
+
|align = "right"|4,000
 
|&nbsp;
 
|&nbsp;
|[[Absolution]] -- 300000
+
|[[Absolution]] -- 300,000 credits
|[[Absolution]]
 
|align = "right"|300000
 
 
|&nbsp;
 
|&nbsp;
|Extract Ablution crystals
+
|Extract Ablution crystals.
  
 
|-
 
|-
 
|Adamantium Extractor
 
|Adamantium Extractor
 
|align = "right"|0
 
|align = "right"|0
|align = "right"|1000
+
|align = "right"|1,000
|Adamantium
+
|[[Adamantium]]
 
|&nbsp;
 
|&nbsp;
|align = "right"|1000000
+
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Adamantium Extractor Blueprint]]
 
|[[Adamantium Extractor Blueprint]]
|[[Adamantium Extractor Blueprint]]
 
|align = "right"|100000000
 
 
|&nbsp;
 
|&nbsp;
|Extract Adamantium
+
|Extract Adamantium.
  
 
|-
 
|-
Line 52: Line 77:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|100
 
|align = "right"|100
|Alien Bacteria
+
|[[Alien Bacteria]]
 
|&nbsp;
 
|&nbsp;
|align = "right"|100000
+
|align = "right"|100,000
 
|&nbsp;
 
|&nbsp;
 
|[[Alien Bacteria Extractor Blueprint]]
 
|[[Alien Bacteria Extractor Blueprint]]
|[[Alien Bacteria Extractor Blueprint]]
 
|align = "right"|100000000
 
 
|&nbsp;
 
|&nbsp;
|Extract Alien Bacteria
+
|Extract Alien Bacteria.
  
 
|-
 
|-
|Ariadnite Spinner
+
|Bacta Extractor
 
|align = "right"|0
 
|align = "right"|0
|align = "right"|10
+
|align = "right"|1,000
|Ariadnites
+
|[[Bacta]]
 
|&nbsp;
 
|&nbsp;
|align = "right"|4000
+
|align = "right"|1,000,000
|&nbsp;
 
|[[Labyrinth]] -- 300000
 
|[[Labyrinth]]
 
|align = "right"|300000
 
|&nbsp;
 
|harvest ariadnites
 
 
 
|-
 
|Bacta Extractor
 
|align = "right"|0
 
|align = "right"|1000
 
|Bacta
 
 
|&nbsp;
 
|&nbsp;
|align = "right"|1000000
 
|&nbsp;
 
|[[Bacta Extractor Blueprint]]
 
 
|[[Bacta Extractor Blueprint]]
 
|[[Bacta Extractor Blueprint]]
|align = "right"|100000000
 
 
|&nbsp;
 
|&nbsp;
|Extract Bacta
+
|Extract Bacta.
  
 
|-
 
|-
Line 94: Line 101:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|8
 
|align = "right"|8
|Carbon Hearts
+
|[[Carbon Hearts]]
|&nbsp;
+
|8,640 per day
|align = "right"|2000000
+
|align = "right"|2,000,000
 
|&nbsp;
 
|&nbsp;
|[[Empathy Fields]] -- 300000
+
|[[Empathy Fields]] -- 300,000 credits
|[[Empathy Fields]]
 
|align = "right"|300000
 
 
|&nbsp;
 
|&nbsp;
 
|Extract carbon hearts.
 
|Extract carbon hearts.
Line 108: Line 113:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|Copper
+
|[[Copper]]
 +
|0.665 per day
 +
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|10000
+
|[[Ring]] -- 10,000,000 credits
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10000000
+
|Extract Copper.
|[[Ring]]
 
|align = "right"|10000000
 
|&nbsp;
 
|Extract Copper
 
  
 
|-
 
|-
 
|Dark Matter Extractor
 
|Dark Matter Extractor
 
|align = "right"|0
 
|align = "right"|0
|align = "right"|1000
+
|align = "right"|1,000
|Dark Matter
+
|[[Dark Matter]]
 
|&nbsp;
 
|&nbsp;
|align = "right"|1000000
+
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Dark Matter Extractor Blueprint]]
 
|[[Dark Matter Extractor Blueprint]]
|[[Dark Matter Extractor Blueprint]]
 
|align = "right"|100000000
 
 
|&nbsp;
 
|&nbsp;
|Extract Dark Matter
+
|Extract Dark Matter.
  
 
|-
 
|-
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|align = "right"|0
 
|align = "right"|0
 
|align = "right"|100
 
|align = "right"|100
|Diamond
+
|[[Diamond]]
|&nbsp;
+
|0.665 per day
|align = "right"|100000
+
|align = "right"|100,000
 
|&nbsp;
 
|&nbsp;
 
|[[Diamond Extractor Blueprint]]
 
|[[Diamond Extractor Blueprint]]
|[[Diamond Extractor Blueprint]]
 
|align = "right"|100000000
 
 
|&nbsp;
 
|&nbsp;
|Extract Diamond
+
|Extract Diamond.
  
 
|-
 
|-
 
|Energon Extractor
 
|Energon Extractor
 
|align = "right"|0
 
|align = "right"|0
|align = "right"|1000
+
|align = "right"|1,000
|Energon
+
|[[Energon]]
 
|&nbsp;
 
|&nbsp;
|align = "right"|1000000
+
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Energon Extractor Blueprint]]
 
|[[Energon Extractor Blueprint]]
|[[Energon Extractor Blueprint]]
 
|align = "right"|100000000
 
 
|&nbsp;
 
|&nbsp;
|Extract Energon
+
|Extract Energon.
  
 
|-
 
|-
|Enriched Nuclear Material Extractor
+
|Enriched Harvester
 
|align = "right"|0
 
|align = "right"|0
|align = "right"|100
+
|align = "right"|15
|Enriched Nuclear Material
+
|Enriched Space Oats
 +
|&nbsp;
 +
|align = "right"|6000
 
|&nbsp;
 
|&nbsp;
|align = "right"|100000
+
|[[Building Academy]] -- 50,000 credits
|&nbsp;
+
|Zone Bound
|[[Ring]] -- 100000000
+
|come down, farm
|[[Ring]]
 
|align = "right"|100000000
 
|&nbsp;
 
|Extract Enriched Nuclear Material
 
  
 
|-
 
|-
 
|Frozen Blob Extractor
 
|Frozen Blob Extractor
 
|align = "right"|0
 
|align = "right"|0
|align = "right"|1000
+
|align = "right"|1,000
|Frozen Blob
+
|[[Frozen Blob]]
 
|&nbsp;
 
|&nbsp;
|align = "right"|1000000
+
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Frozen Blob Extractor Blueprint]]
 
|[[Frozen Blob Extractor Blueprint]]
|[[Frozen Blob Extractor Blueprint]]
 
|align = "right"|100000000
 
 
|&nbsp;
 
|&nbsp;
|Extract Frozen Blob
+
|Extract Frozen Blobs.
  
 
|-
 
|-
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|align = "right"|0
 
|align = "right"|0
 
|align = "right"|100
 
|align = "right"|100
|Gold
+
|[[Gold]]
|&nbsp;
+
|0.665 per day
|align = "right"|100000
+
|align = "right"|100,000
 
|&nbsp;
 
|&nbsp;
 
|[[Gold Extractor Blueprint]]
 
|[[Gold Extractor Blueprint]]
|[[Gold Extractor Blueprint]]
 
|align = "right"|100000000
 
 
|&nbsp;
 
|&nbsp;
|Extract Gold
+
|Extract Gold.
  
 
|-
 
|-
Line 206: Line 197:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|15
 
|align = "right"|15
|Space Oats
+
|[[Space Oats]]
 +
|8,640 per day
 +
|align = "right"|6,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|6000
+
|AI Base -- 50,000 credits
 +
|&nbsp;
 +
|Come down, farm.
 +
 
 +
|-
 +
|Heavy Metal Drill
 +
|align = "right"|0
 +
|align = "right"|10
 +
|Heavy Metals
 
|&nbsp;
 
|&nbsp;
|AI Base -- 50000
+
|align = "right"|4,000
|AI Base
 
|align = "right"|50000
 
 
|&nbsp;
 
|&nbsp;
|come down, farm
+
|[[Building Academy]] -- 100,000 Credits
 +
|Zone Bound
 +
|strip-mine to riches
 +
 
 +
|-
 +
|Hot Nuclear Waste Collector
 +
|align = "right"|0
 +
|align = "right"|10
 +
|Hot Nuclear Waste
 +
|&nbsp;
 +
|align = "right"|4,000
 +
|&nbsp;
 +
|[[Building Academy]] -- 100,000 Credits
 +
|Zone Bound
 +
|Collect Nuclear Waste
  
 
|-
 
|-
Line 220: Line 233:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|Jelly Beans
+
|[[Jelly Beans]]
 +
|0.665 per day
 +
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|10000
+
|[[Biologique]] -- 10,000,000 credits
 
|&nbsp;
 
|&nbsp;
|[[Biologique]] -- 10000000
+
|Extract Jelly Beans.
|[[Biologique]]
 
|align = "right"|10000000
 
|&nbsp;
 
|Extract Jelly Beans
 
  
 
|-
 
|-
Line 234: Line 245:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|100
 
|align = "right"|100
|Laconia
+
|[[Laconia]]
 +
|0.665 per day
 +
|align = "right"|100,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|100000
 
|&nbsp;
 
|[[Laconia Extractor Blueprint]]
 
 
|[[Laconia Extractor Blueprint]]
 
|[[Laconia Extractor Blueprint]]
|align = "right"|100000000
 
 
|&nbsp;
 
|&nbsp;
|Extract Laconia
+
|Extract Laconia.
  
 
|-
 
|-
Line 248: Line 257:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|Metals
+
|[[Metals]]
|&nbsp;
+
|8,640 per day
|align = "right"|4000
+
|align = "right"|4,000
 
|&nbsp;
 
|&nbsp;
|AI Base -- 100000
+
|AI Base -- 100,000 credits
|AI Base
 
|align = "right"|100000
 
 
|&nbsp;
 
|&nbsp;
|strip-mine to riches
+
|Strip-mine to riches!
  
 
|-
 
|-
Line 262: Line 269:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|Nuclear Waste
+
|[[Nuclear Waste]]
|&nbsp;
+
|2,592 per day
|align = "right"|4000
+
|align = "right"|4,000
 
|&nbsp;
 
|&nbsp;
|AI Base -- 100000
+
|AI Base -- 100,000 credits
|AI Base
 
|align = "right"|100000
 
 
|&nbsp;
 
|&nbsp;
 
|Collect Nuclear Waste
 
|Collect Nuclear Waste
Line 276: Line 281:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|Petroleum
+
|[[Petroleum]]
|&nbsp;
+
|0.665 per day
|align = "right"|10000
+
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|[[Biologique]] -- 10000000
+
|[[Biologique]] -- 10,000,000 credits
|[[Biologique]]
 
|align = "right"|10000000
 
 
|&nbsp;
 
|&nbsp;
 
|Extract Petroleum
 
|Extract Petroleum
Line 290: Line 293:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|Plasma Crystals
+
|[[Plasma Crystals]]
|&nbsp;
+
|0.665
|align = "right"|4000
+
|align = "right"|4,000
 
|&nbsp;
 
|&nbsp;
|[[Hyper]] -- 300000
+
|[[Hyper]] -- 300,000 credits
|[[Hyper]]
 
|align = "right"|300000
 
 
|&nbsp;
 
|&nbsp;
|Extract Plasma crystals
+
|Extract Plasma crystals.
  
 
|-
 
|-
 
|Platinum Extractor
 
|Platinum Extractor
 
|align = "right"|0
 
|align = "right"|0
|align = "right"|1000
+
|align = "right"|1,000
|Platinum
+
|[[Platinum]]
 
|&nbsp;
 
|&nbsp;
|align = "right"|1000000
+
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
|[[Platium Extractor Blueprint]]
+
|[[Platinum Extractor Blueprint]]
|[[Platium Extractor Blueprint]]
 
|align = "right"|100000000
 
 
|&nbsp;
 
|&nbsp;
|Extract Platinum
+
|Extract Platinum.
  
 
|-
 
|-
Line 318: Line 317:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|30
 
|align = "right"|30
|Protoganglae
+
|[[Protoganglae]]
 
|&nbsp;
 
|&nbsp;
|align = "right"|20000
+
|align = "right"|20,000
 
|&nbsp;
 
|&nbsp;
|[[Nexus Missions]]
+
|Old [[Nexus Missions]]
|[[Nexus Missions]]
 
|align = "right"|0
 
 
|&nbsp;
 
|&nbsp;
 
|Extract Protoganglae.
 
|Extract Protoganglae.
Line 332: Line 329:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|100
 
|align = "right"|100
|Psion Icicles
+
|[[Psion Icicles]]
 +
|90 per day
 +
|align = "right"|100,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|100000
+
|[[Absolution]] -- 100,000,000 credits
 
|&nbsp;
 
|&nbsp;
|[[Absolution]] -- 100000000
+
|Extract Psion Icicles.
|[[Absolution]]
 
|align = "right"|100000000
 
|&nbsp;
 
|Extract Psion Icicles
 
  
 
|-
 
|-
Line 346: Line 341:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|100
 
|align = "right"|100
|Quantumum
+
|[[Quantumum]]
 +
|0.665 per day
 +
|align = "right"|100,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|100000
+
|[[Quantumum Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|[[Quantumum Extractor Blueprint]]
+
|Extract Quantumum.
|[[Quantumum Extractor Blueprint]]
+
 
|align = "right"|100000000
+
|-
 +
|Reversed Tree Cutter
 +
|align = "right"|0
 +
|align = "right"|25
 +
|Reversed Baobabs
 +
|&nbsp; ?
 +
|align = "right"|30,000
 
|&nbsp;
 
|&nbsp;
|Extract Quantumum
+
|[[Building Academy]] -- 200,000 credits
 +
|Zone Bound
 +
|an automated buzzsaw android
  
 
|-
 
|-
 
|Rubicite Extractor
 
|Rubicite Extractor
 
|align = "right"|0
 
|align = "right"|0
|align = "right"|1000
+
|align = "right"|1,000
|Rubicite
+
|[[Rubicite]]
 
|&nbsp;
 
|&nbsp;
|align = "right"|1000000
+
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Rubicite Extractor Blueprint]]
 
|[[Rubicite Extractor Blueprint]]
|[[Rubicite Extractor Blueprint]]
 
|align = "right"|100000000
 
 
|&nbsp;
 
|&nbsp;
|Extract Rubicite
+
|Extract Rubicite.
  
 
|-
 
|-
Line 374: Line 377:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|Silicon
+
|[[Silicon]]
 +
|8,640 per day
 +
|align = "right"|4,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|4000
+
|AI Base -- 100,000 credits
 
|&nbsp;
 
|&nbsp;
|AI Base -- 100000
+
|Extract silicon at your attached base.
|AI Base
+
 
|align = "right"|100000
+
|-
 +
|Silicon Oxide Extractor
 +
|align = "right"|0
 +
|align = "right"|10
 +
|Silicon Oxide
 +
|&nbsp;
 +
|align = "right"|4,000
 
|&nbsp;
 
|&nbsp;
 +
|[[Building Academy]] -- 100,000 credits
 +
|Zone Bound
 
|Extract silicon at your attached base
 
|Extract silicon at your attached base
  
Line 388: Line 401:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|Silver
+
|[[Silver]]
|&nbsp;
+
|0.665 per day
|align = "right"|10000
+
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10000000
+
|[[Ring]] -- 10,000,000 credits
|[[Ring]]
 
|align = "right"|10000000
 
 
|&nbsp;
 
|&nbsp;
|Extract Silver
+
|Extract Silver.
  
 
|-
 
|-
Line 402: Line 413:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|Tin
+
|[[Tin]]
|&nbsp;
+
|0.665
|align = "right"|10000
+
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10000000
+
|[[Ring]] -- 10,000,000 credits
|[[Ring]]
 
|align = "right"|10000000
 
 
|&nbsp;
 
|&nbsp;
|Extract Tin
+
|Extract Tin.
  
 
|-
 
|-
Line 417: Line 426:
 
|align = "right"|10
 
|align = "right"|10
 
|Titanium
 
|Titanium
 +
|0.665 per day
 +
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|10000
+
|[[Ring]] -- 10,000,000 credits
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10000000
+
|Extract Titanium.
|[[Ring]]
 
|align = "right"|10000000
 
|&nbsp;
 
|Extract Titanium
 
  
 
|-
 
|-
Line 430: Line 437:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|25
 
|align = "right"|25
|Baobabs
+
|[[Baobabs]]
 +
|8,640 per day
 +
|align = "right"|30,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|30000
+
|AI Base -- 200,000 credits
 
|&nbsp;
 
|&nbsp;
|AI Base -- 200000
+
|an automated buzzsaw android.
|AI Base
 
|align = "right"|200000
 
|&nbsp;
 
|an automated buzzsaw android
 
  
 
|-
 
|-
Line 444: Line 449:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|Vis
+
|[[Vis]]
|&nbsp;
+
|0.665 per day
|align = "right"|10000
+
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|[[Absolution]] -- 10000000
+
|[[Absolution]] -- 10,000,000 credits
|[[Absolution]]
 
|align = "right"|10000000
 
 
|&nbsp;
 
|&nbsp;
|Extract Vis
+
|Extract Vis.
  
 
|-
 
|-
|Prototype Fermium Extractor
+
|{{Linkable Entry|Prototype Fermium Extractor}}
 
|align = "right"|5
 
|align = "right"|5
 
|align = "right"|125
 
|align = "right"|125
|Fermium
+
|[[Fermium]]
|&nbsp;
+
|864 per day
|align = "right"|500000
+
|align = "right"|500,000
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]
+
|[[DG Drops|DG drop]]
|[[DG Drops|DG Drop]]
 
|align = "right"|1000000
 
 
|&nbsp;
 
|&nbsp;
|Extract Fermium
+
|Extract Fermium.
  
 
|-
 
|-
|Advanced Harvester
+
|{{Linkable Entry|Advanced Harvester}}
 
|align = "right"|9
 
|align = "right"|9
 
|align = "right"|15
 
|align = "right"|15
|Space Oats
+
|[[Space Oats]]
 +
|17,280 per day
 +
|align = "right"|60,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|60000
+
|[[DG Drops|DG drop]], <br> [[Trading missions]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]<br>[[Trading missions]]
+
|Come down, farm.
|[[DG Drops|DG Drop]]<br>[[Trading missions]]
 
|align = "right"|5000000
 
|&nbsp;
 
|come down, farm
 
  
 
|-
 
|-
Line 486: Line 485:
 
|align = "right"|9
 
|align = "right"|9
 
|align = "right"|10
 
|align = "right"|10
|Metals
+
|[[Metals]]
 +
|17,280 per day
 +
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|10000
+
|AI Base -- 1,000,000 credits
 
|&nbsp;
 
|&nbsp;
|AI Base -- 1000000
+
|Strip-mine to riches, twice as fast.
|AI Base
 
|align = "right"|1000000
 
|&nbsp;
 
|strip-mine to riches, twice as fast
 
  
 
|-
 
|-
Line 500: Line 497:
 
|align = "right"|9
 
|align = "right"|9
 
|align = "right"|10
 
|align = "right"|10
|Nuclear Waste
+
|[[Nuclear Waste]]
|&nbsp;
+
|5,184 per day
|align = "right"|10000
+
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|AI Base -- 1000000
+
|AI Base -- 1,000,000 credits
|AI Base
 
|align = "right"|1000000
 
 
|&nbsp;
 
|&nbsp;
 
|Collect Nuclear Waste, twice as fast
 
|Collect Nuclear Waste, twice as fast
Line 514: Line 509:
 
|align = "right"|9
 
|align = "right"|9
 
|align = "right"|10
 
|align = "right"|10
|Silicon
+
|[[Silicon]]
|&nbsp;
+
|17,280 per day
|align = "right"|10000
+
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|AI Base -- 1000000
+
|AI Base -- 1,000,000 credits
|AI Base
 
|align = "right"|1000000
 
 
|&nbsp;
 
|&nbsp;
|Extract silicon at your attached base, twice as fast
+
|Extract silicon at your attached base, twice as fast.
  
 
|-
 
|-
|Advanced Tree Cutter
+
|{{Linkable Entry|Advanced Tree Cutter}}
 
|align = "right"|9
 
|align = "right"|9
 
|align = "right"|15
 
|align = "right"|15
|Baobabs
+
|[[Baobabs]]
 +
|17,280 per day
 +
|align = "right"|60,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|60000
+
|[[DG Drops|DG drop]], <br> [[Trading missions]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]<br>[[Trading missions]]
+
|slash and burn with this android buzzsaw.
|[[DG Drops|DG Drop]]<br>[[Trading missions]]
+
 
|align = "right"|5000000
+
|-
 +
|Advanced Tin Extractor
 +
|align = "right"|9
 +
|align = "right"|1,000
 +
|[[Tin]]
 +
|0.998 per day
 +
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
|slash and burn with this android buzzsaw
+
|[[Ring]] --25,000,000 credits, 1 Tin Extractor
 +
|&nbsp;
 +
|Extract Tin.
  
 
|-
 
|-
|Christmas Tree Cutter
+
|Advanced Copper Extractor
|align = "right"|15
+
|align = "right"|9
|align = "right"|10
+
|align = "right"|1,000
|Baobabs
+
|[[Copper]]
 +
|0.998 per day
 +
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|60000
+
|[[Ring]] -- 25,000,000 credits, 1 Copper Extractor
 
|&nbsp;
 
|&nbsp;
|[[Christmas]] Drop
+
|Extract Copper.
|[[Christmas]] Drop
 
|align = "right"|5000000
 
|&nbsp;
 
|Made specifically to cut down christmas trees or so they say.
 
  
 
|-
 
|-
|Fermium Extractor
+
|Advanced Silver Extractor
|align = "right"|15
+
|align = "right"|9
|align = "right"|75
+
|align = "right"|1,000
|Fermium
+
|[[Silver]]
 +
|0.998 per day
 +
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|1000000
+
|[[Ring]] -- 25,000,000 credits, 1 Silver Extractor
|&nbsp;
 
|[[Ring Missions]]
 
|[[Ring Missions]]
 
|align = "right"|100000000
 
 
|&nbsp;
 
|&nbsp;
|Extract Fermium
+
|Extract Silver.
  
 
|-
 
|-
|Undead Metal Miners
+
|Advanced Titanium Extractor
|align = "right"|15
+
|align = "right"|9
|align = "right"|10
+
|align = "right"|1,000
|Metals
+
|[[Ablution]]
 +
|0.998 per day
 +
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|60000
+
|[[Ring]] -- 25,000,000 credits, 1 Titanium Extractor
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] Drop
+
|Extract Titanium.
|[[Halloween]] Drop
 
|align = "right"|5000000
 
|&nbsp;
 
|The Undead don't care about work related injuries.
 
  
 
|-
 
|-
|Undead Nuclear Waste Miners
+
|Advanced Petroleum Extractor
|align = "right"|15
+
|align = "right"|9
|align = "right"|10
+
|align = "right"|1,000
|Nuclear Waste
+
|[[Ablution]]
 +
|0.998 per day
 +
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|60000
+
|[[Ring]] -- 25,000,000 credits, 1 Petroleum Extractor
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] Drop
+
|Extract Petroleum.
|[[Halloween]] Drop
+
 
|align = "right"|5000000
+
|-
 +
|Advanced Jelly Beans Extractor
 +
|align = "right"|9
 +
|align = "right"|1,000
 +
|[[Jelly Beans]]
 +
|0.998 per day
 +
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
|If only they were living, this might worry them!
+
|[[Ring]] -- 25,000,000 credits, 1 Jelly Beans Extractor
 +
|&nbsp;
 +
|Extract Jelly Beans.
  
 
|-
 
|-
|Undead Silicon Miners
+
|Advanced Vis Extractor
|align = "right"|15
+
|align = "right"|9
|align = "right"|10
+
|align = "right"|1,000
|Silicon
+
|[[Vis]]
 +
|0.998 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 25,000,000 credits, 1 Vis Extractor
 
|&nbsp;
 
|&nbsp;
|align = "right"|60000
+
|Extract Vis.
 +
 
 +
|-
 +
|Advanced Gold Extractor
 +
|align = "right"|12
 +
|align = "right"|1,000
 +
|[[Gold]]
 +
|1.33 per day
 +
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] Drop
+
|[[Ring]] -- 200,000,000 credits, 1 Gold Extractor
|[[Halloween]] Drop
 
|align = "right"|5000000
 
 
|&nbsp;
 
|&nbsp;
|Dangerous? Who cares, they're already undead!
+
|Extract Gold.
  
 
|-
 
|-
|Kikale Mzungu Extractors
+
|Advanced Laconia Extractor
|align = "right"|16
+
|align = "right"|12
|align = "right"|25
+
|align = "right"|1,000
|Metals
+
|[[Laconia]]
 +
|1.33 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 200,000,000 credits, 1 Laconia Extractor
 
|&nbsp;
 
|&nbsp;
|align = "right"|60000
+
|Extract Laconia.
|align = "right"|94
 
|Ruin -- 100000000
 
|Ruin
 
|align = "right"|100000000
 
|Impoves: Hull Space +2%
 
|Ancient ways to mine metals!
 
  
|}
+
|-
 
+
|Advanced Diamond Extractor
=Converters/Manufacturing Items=
+
|align = "right"|12
 
+
|align = "right"|1,000
==Factories==
+
|[[Diamond]]
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
|1.33 per day
|'''Name'''
+
|align = "right"|1,000,000
|'''Tech'''
+
|&nbsp;
|'''Size'''
+
|[[Ring]] -- 200,000,000 credits, 1 Diamond Extractor
|'''Item Produced'''
+
|&nbsp;
|'''Rate of Production'''
+
|Extract Diamond.
|'''Required Cost'''
 
|'''Weight'''
 
|'''Skill Needed'''
 
|'''Source/Price'''
 
|'''Comment'''
 
|'''Description'''
 
  
 
|-
 
|-
|A 1000 monkeys and typewriters
+
|Advanced Enriched Nuclear Material Extractor
|align = "right"|0
+
|align = "right"|12
|align = "right"|125000
+
|align = "right"|1,000
|[[Shakespeare's Work]]
+
|[[Enriched Nuclear Material]]
|1 [[Shakespeare's Work]] per 2 minutes
+
|1,728 per day
|1 [[Engines|Infinite Improbability Drive]]
+
|align = "right"|1,000,000
|align = "right"|10000000
 
 
|&nbsp;
 
|&nbsp;
|[[Lunacy]] -- 100000000
+
|[[Ring]] -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor
 
|&nbsp;
 
|&nbsp;
|Maybe with enough luck you might get the complete Shakespeare work?
+
|Extract Enriched Nuclear Material.
  
 
|-
 
|-
|Crack House
+
|Advanced Alien Bacteria Extractor
|align = "right"|0
+
|align = "right"|12
|align = "right"|10
+
|align = "right"|1,000
|[[Crack Whores]]
+
|[[Alien Bacteria]]
|1 [[Crack Whores]] per 1 minutes
+
|1.33 per day
|1 [[Peasants]], 1 [[Silicon]], 1 Credit
+
|align = "right"|1,000,000
|align = "right"|18000
 
 
|&nbsp;
 
|&nbsp;
|[[Glass Matrix]] -- 500000
+
|[[Ring]] -- 200,000,000 credits, 1 Alien Bacteria Extractor
 
|&nbsp;
 
|&nbsp;
|in come the peasants, out come crack whores
+
|Extract Alien Bacteria.
  
 
|-
 
|-
|Cyanure Lab
+
|Advanced Quantumum Extractor
|align = "right"|0
+
|align = "right"|12
|align = "right"|100
+
|align = "right"|1,000
|[[Cyanure]]
+
|[[Quantumum]]
|1 [[Cyanure]] per 15 s
+
|1.33 per day
|1 [[Peasants]], 1 [[Silicon]], 750 Credits
+
|align = "right"|1,000,000
|align = "right"|1000000
 
 
|&nbsp;
 
|&nbsp;
|[[Lunacy]] -- 10000000
+
|[[Ring]] -- 200,000,000 credits, 1 Quantumum Extractor
 
|&nbsp;
 
|&nbsp;
 +
|Extract Quantumum.
 +
 +
|-
 +
|Advanced Psion Icicles Extractor
 +
|align = "right"|12
 +
|align = "right"|1,000
 +
|[[Psion Icicles]]
 +
|172 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 200,000,000 credits, 1 Psion Icicles Extractor
 
|&nbsp;
 
|&nbsp;
 +
|Extract Psion Icicles.
  
 
|-
 
|-
|Imperial Mint
+
|Christmas Tree Cutter
|align = "right"|0
+
|align = "right"|15
|align = "right"|100
+
|align = "right"|10
|[[Unclean Imperial Seal]]
+
|[[Baobabs]]
|1 [[Unclean Imperial Seal]] per 24 Hours
+
|34,560 per day
|1 [[Gold]], 1 Credit
+
|align = "right"|60,000
|align = "right"|2000000
+
|&nbsp;
 +
|[[Christmas]] drop
 
|&nbsp;
 
|&nbsp;
|Built into the Imperial Palace.
+
|Made specifically to cut down christmas trees or so they say.
|Cannot unequip.
 
|Printing your face in gold on a credit makes it special
 
  
 
|-
 
|-
|Rat Hatchery
+
|Earthforce Automated Deforestation Machine
|align = "right"|0
+
|align = "right"|15
|align = "right"|20
+
|align = "right"|10
|[[Immature Rat Kitten]]
+
|[[Baobabs]]
|1 [[Immature Rat Kitten]] per 10 minutes
+
|27,216 per day
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits
+
|align = "right"|60,000
|align = "right"|3000
 
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] Contest Reward
+
|[[Earthforce Defence Token]] <br> exchange mission
|Cannot unequip.
+
|Requires no workers
|Somehow this makes Rat Kittens?
+
|Approved by Earthforce deforestation machine.
  
 
|-
 
|-
|MRE Factory
+
|Earthforce Automated Fermium Extractor
|align = "right"|3
+
|align = "right"|15
|align = "right"|20
+
|align = "right"|10
|[[Rations]]
+
|[[Fermium]]
|1 [[Rations]] per 12 s
+
|1,944 per day
|2 [[Space Oats]], 5 Credits
+
|align = "right"|60,000
|align = "right"|3000
 
|&nbsp;
 
|AI Base -- 250000
 
 
|&nbsp;
 
|&nbsp;
|you don't have to like it, just eat it
+
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce Fermium extractor.
  
 
|-
 
|-
|Vortex Conv
+
|Earthforce Automated Harvester
|align = "right"|4
+
|align = "right"|15
|align = "right"|80
+
|align = "right"|10
|[[Vortex Pellets]]
+
|[[Space Oats]]
|1 [[Vortex Pellets]] per 20 s
+
|27,648 per day
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits
+
|align = "right"|60,000
|align = "right"|700000
 
 
|&nbsp;
 
|&nbsp;
|[[Glass Matrix]] -- 10000000
+
|[[Earthforce Defence Token]] <br> exchange mission
|&nbsp;
+
|Requires no workers
|Trans-dimensional conversion.
+
|Approved by Earthforce harvester.
  
 
|-
 
|-
|Bronze Furnace
+
|Earthforce Automated Titanium Drill
|align = "right"|5
+
|align = "right"|15
 
|align = "right"|10
 
|align = "right"|10
|[[Bronze]]
+
|[[Titanium]]
|1 [[Bronze]] per 1 minutes
+
|1.4 per day
|1 [[Tin]], 1 [[Copper]], 50000 Credits
+
|align = "right"|60,000
|align = "right"|10000
 
|&nbsp;
 
|[[Ring]] -- 10000000
 
 
|&nbsp;
 
|&nbsp;
|Some tin and some copper, in some quantity. Magic.
+
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce Titanium drill.
  
 
|-
 
|-
|Cannery
+
|Fermium Extractor
|align = "right"|6
+
|align = "right"|15
|align = "right"|90
+
|align = "right"|75
|[[Rations]]
+
|[[Fermium]]
|1 [[Rations]] per 40 s
+
|4,536 per day
|1 [[Peasants]], 20 Credits
+
|align = "right"|1,000,000
|align = "right"|320000
 
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]
+
|[[Ring Missions]]
 
|&nbsp;
 
|&nbsp;
|Canned food using modified CanNibble Food Processor
+
|Extract Fermium.
  
 
|-
 
|-
|Crack Den
+
|Undead Metal Miners
|align = "right"|6
 
 
|align = "right"|15
 
|align = "right"|15
|[[Crack Whores]]
+
|align = "right"|10
|1 [[Crack Whores]] per 15 s
+
|[[Metals]]
|1 [[Silicon]], 1 [[Peasants]], 40 Credits
+
|34,560 per day
|align = "right"|4000
+
|align = "right"|60,000
 
|&nbsp;
 
|&nbsp;
|[[Glass Matrix]] -- 1000000
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|improves the neighborhood
+
|The Undead don't care about work related injuries.
  
 
|-
 
|-
|Galactic Training Module
+
|Undead Nuclear Waste Miners
|align = "right"|6
 
 
|align = "right"|15
 
|align = "right"|15
|[[Workers]]
+
|align = "right"|10
|1 [[Workers]] per 20 s
+
|[[Nuclear Waste]]
|1 [[Peasants]], 1 [[Microchips]], 20 Credits
+
|10,368 per day
|align = "right"|4000
+
|align = "right"|60,000
 
|&nbsp;
 
|&nbsp;
|[[Serpica]] -- 500000
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|put those slackers to work
+
|If only they were living, this might worry them!
  
 
|-
 
|-
|Giant Space Still
+
|Undead Silicon Miners
|align = "right"|6
+
|align = "right"|15
|align = "right"|110
+
|align = "right"|10
|[[Fine Space Whisky]]
+
|[[Silicon]]
|100 [[Fine Space Whisky]] per 3 Hours
+
|34,560 per day
|100 [[Space Whisky]], 1 [[Baobabs]], 100000 Credits
+
|align = "right"|60,000
|align = "right"|5000
 
 
|&nbsp;
 
|&nbsp;
|[[Serpica]] -- 5000000
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|let's make us some moonshine!
+
|Dangerous? Who cares, they're already undead!
  
 
|-
 
|-
|MicroFab
+
|Kikale Mzungu Extractors
|align = "right"|6
+
|align = "right"|16
|align = "right"|30
+
|align = "right"|25
|[[Microchips]]
+
|[[Metals]]
|1 [[Microchips]] per 15 s
 
|1 [[Silicon]], 5 Credits
 
|align = "right"|5000
 
 
|&nbsp;
 
|&nbsp;
|AI Base -- 250000
+
|align = "right"|60,000
|&nbsp;
+
|align = "right"|[[Mzungu Lore]]
|no cubicles required
+
|Ruin -- 100,000,000 credits
 +
|Improves: Hull Space +2%
 +
|Ancient ways to mine metals!
  
 
|-
 
|-
|Nuclear Convo-Tronic
+
|Advanced Platinum Extractor
|align = "right"|6
+
|align = "right"|16
|align = "right"|90
+
|align = "right"|1,000
|[[Promethium]]
+
|[[Platinum]]
|1 [[Promethium]] per 15 s
+
|1.66 per day
|1 [[Fermium]], 1000 Credits
+
|align = "right"|1,000,000
|align = "right"|320000
 
 
|&nbsp;
 
|&nbsp;
|[[Lavanite]] -- 5000000
+
|[[Ring]] -- 3,000,000,000 credits, 1 Platinum Extractor
 
|&nbsp;
 
|&nbsp;
|Break down elements into stable forms
+
|Extract Platinum.
  
 
|-
 
|-
|Space Still
+
|Advanced Adamantium Extractor
|align = "right"|6
+
|align = "right"|16
|align = "right"|30
+
|align = "right"|1,000
|[[Space Whisky]]
+
|[[Adamantium]]
|1 [[Space Whisky]] per 2 minutes
+
|1.66 per day
|4 [[Space Oats]], 0 Credits
+
|align = "right"|1,000,000
|align = "right"|5000
 
 
|&nbsp;
 
|&nbsp;
|AI Base -- 250000
+
|[[Ring]] -- 3,000,000,000 credits, 1 Adamantium Extractor
 
|&nbsp;
 
|&nbsp;
|let's make us some moonshine!
+
|Extract Adamantium.
  
 
|-
 
|-
|Crack Palace
+
|Advanced Rubicite Extractor
|align = "right"|9
+
|align = "right"|16
|align = "right"|15
+
|align = "right"|1,000
|[[Crack Whores]]
+
|[[Rubicite]]
|1 [[Crack Whores]] per 10 s
+
|1.66 per day
|1 [[Silicon]], 1 [[Peasants]], 20 Credits
+
|align = "right"|1,000,000
|align = "right"|4000
 
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]
+
|[[Ring]] -- 3,000,000,000 credits, 1 Rubicite Extractor
 
|&nbsp;
 
|&nbsp;
|improves the neighborhood
+
|Extract Rubicite.
  
 
|-
 
|-
|Nuclear Convo-Tronic II
+
|Advanced Bacta Extractor
|align = "right"|9
+
|align = "right"|16
|align = "right"|120
+
|align = "right"|1,000
|[[Promethium]]
+
|[[Bacta]]
|1 [[Promethium]] per 7 s
+
|1.66 per day
|1 [[Fermium]], 500 Credits
+
|align = "right"|1,000,000
|align = "right"|420000
 
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]
+
|[[Ring]] -- 3,000,000,000 credits, 1 Bacta Extractor
 
|&nbsp;
 
|&nbsp;
|Break down elements into stable forms
+
|Extract Bacta.
  
 
|-
 
|-
|Dall Computers Assembly Plant
+
|Advanced Frozen Blob Extractor
|align = "right"|10
+
|align = "right"|16
|align = "right"|10
+
|align = "right"|1,000
|[[Personal Computers]]
+
|[[Frozen Blob]]
|1 [[Personal Computers]] per 15 s
+
|1.66 per day
|100 [[Microchips]], 1 [[Metals]], 195 Credits
+
|align = "right"|1,000,000
|align = "right"|18000
 
 
|&nbsp;
 
|&nbsp;
|[[Dall Computers Assembly Plant Blueprint|BP]]
+
|[[Ring]] -- 3,000,000,000 credits, 1 Frozen Blob Extractor
 
|&nbsp;
 
|&nbsp;
|Computers make the 'verse go round.
+
|Extract Frozen Blob.
  
 
|-
 
|-
|Iquea Workshop
+
|Advanced Energon Extractor
|align = "right"|10
+
|align = "right"|16
|align = "right"|10
+
|align = "right"|1,000
|[[Funky Furniture]]
+
|[[Energon]]
|1 [[Funky Furniture]] per 15 s
+
|1.66 per day
|2 [[Baobabs]], 110 Credits
+
|align = "right"|1,000,000
|align = "right"|18000
 
 
|&nbsp;
 
|&nbsp;
|[[Iquea Workshop Blueprint|BP]]
+
|[[Ring]] -- 3,000,000,000 credits, 1 Energon Extractor
 
|&nbsp;
 
|&nbsp;
|Creating do-it yourself furniture since 2035.
+
|Extract Energon.
  
 
|-
 
|-
|Lavatory Factory
+
|Advanced Dark Matter Extractor
|align = "right"|10
+
|align = "right"|16
|align = "right"|10
+
|align = "right"|1,000
|[[Portable Lavatory]]
+
|[[Dark Matter]]
|1 [[Portable Lavatory]] per 15 s
+
|1.66 per day
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits
+
|align = "right"|1,000,000
|align = "right"|18000
 
 
|&nbsp;
 
|&nbsp;
|[[Lavatory Factory Blueprint|BP]]
+
|[[Ring]] -- 3,000,000,000 credits, 1 Dark Matter Extractor
 
|&nbsp;
 
|&nbsp;
|At least you'll never have to look for the can.
+
|Extract Dark Matter.
 +
|}
 +
 
 +
=== Fusion Extractors ===
 +
 
 +
These extractors are built from blueprints that can be purchased within Blue Photon Processing. The built fusion extractors will decay upon universe reset.
 +
 
 +
{|border="2" cellspacing="0" cellpadding="4" style="min-width:1400px class="wikitable sortable"
 +
!'''Name'''
 +
!'''Tech'''
 +
!'''Size'''
 +
!'''Commodity Extracted'''
 +
!'''Extraction Rate'''
 +
!'''Weight'''
 +
!'''BP Cost'''
 +
!'''BP Mats Init/Period'''
 +
!'''Comment'''
 +
!'''Description'''
  
 
|-
 
|-
|Space Rat Slaughterhouse
+
|Experimental Metal Fusion Drill
 
|align = "right"|12
 
|align = "right"|12
|align = "right"|20
+
|align = "right"|25
|[[Rations]]
+
|Metal
|1 [[Rations]] per 20 s
+
|21,600/day
|1 [[Domesticated Space Rat]], 5 Credits
+
|align = "right"|25000
|align = "right"|3000
+
|65  million
 +
|35 Steel Girders / 175 steel girders, 150 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] drop
+
|Extract Metals Faster
 +
 
 +
|-
 +
|Experimental Silicon Fusion Extractor
 +
|align = "right"|12
 +
|align = "right"|25
 +
|silicon
 +
|21,600/day
 +
|align = "right"|25000
 +
|65 million
 +
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells
 
|&nbsp;
 
|&nbsp;
|Mmmm...gristle...
+
|Extract silicon Faster
  
 
|-
 
|-
|Cybernetic Construction Facility
+
|Experimental Nuclear Fusion Collector
|align = "right"|15
+
|align = "right"|12
|align = "right"|10
+
|align = "right"|25
|[[Cyborg]]
+
|Nuclear Waste
|1 [[Cyborg]] per 15 s
+
|6,480/day
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits
+
|align = "right"|25000
|align = "right"|18000
+
|65 million
 +
|25 steel Girders / 175 steel girders, 125 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Cybernetic Construction Facility Blueprint|BP]]
+
|Extract Nukes Faster
 +
 
 +
|-
 +
|Experimental Fusion Harvester
 +
|align = "right"|12
 +
|align = "right"|25
 +
|Space Oats
 +
|21,600/day
 +
|align = "right"|25000
 +
|65 million
 +
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells
 
|&nbsp;
 
|&nbsp;
|1-800-MAID-SERVE
+
|Extract Oats Faster
  
 
|-
 
|-
|Grav Testing Facility
+
|Experimental Fusion Treecutter
|align = "right"|15
+
|align = "right"|12
|align = "right"|10
+
|align = "right"|25
|[[Gravity Controller]]
+
|BaoBob
|1 [[Gravity Controller]] per 15 s
+
|21,600/day
|10 [[Microchips]], 30 [[Metals]], 300 Credits
+
|align = "right"|25000
|align = "right"|18000
+
|65 million
 +
|25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Grav Testing Facility Blueprint|BP]]
+
|Extract Baobob Faster
 +
 
 +
|-
 +
|Prototype Metal Fusion Drill
 +
|align = "right"|14
 +
|align = "right"|25
 +
|Metal
 +
|28,080/day
 +
|align = "right"|25000
 +
|125 million
 +
|70 steel Girders / 350 steel girders, 300 fusion cells
 
|&nbsp;
 
|&nbsp;
|Produces and tests artificial gravity generators.
+
|Extract metal Faster
  
 
|-
 
|-
|Colonial Marine Training Module
+
|Prototype Nuclear Fusion Collector
|align = "right"|16
+
|align = "right"|14
|align = "right"|200
+
|align = "right"|25
|[[Colonial Marine]]
+
|Nuclear Waste
|1 [[Colonial Marine]] per 10 seconds
+
|8,424/day
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits
+
|align = "right"|25000
|align = "right"|65,000
+
|125 million
 +
|70 steel Girders / 300 steel girders, 250 fusion cells
 
|&nbsp;
 
|&nbsp;
 +
|Extract Nukes Faster
 +
 +
|-
 +
|Prototype Silicon Fusion Extractor
 +
|align = "right"|14
 +
|align = "right"|25
 +
|Silicon
 +
|28,080/day
 +
|align = "right"|25000
 +
|125 million
 +
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells
 
|&nbsp;
 
|&nbsp;
 +
|Extract Silicon Faster
 +
 +
|-
 +
|Prototype Fusion Treecutter
 +
|align = "right"|14
 +
|align = "right"|25
 +
|Baobob
 +
|28,080/day
 +
|align = "right"|25000
 +
|125 million
 +
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells
 
|&nbsp;
 
|&nbsp;
|Alright ladies, this is the marine core.
+
|Extract Baobob Faster
  
 
|-
 
|-
|Enrichment Plant
+
|Prototype Fusion Harvester
 +
|align = "right"|14
 +
|align = "right"|25
 +
|Space Oats
 +
|28,080/day
 +
|align = "right"|25000
 +
|125 million
 +
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells
 +
|&nbsp;
 +
|Extract Oats Faster
 +
 
 +
|-
 +
|Metal Fusion Drill
 
|align = "right"|16
 
|align = "right"|16
|align = "right"|1000
+
|align = "right"|25
|[[Enriched Nuclear Material]]
+
|Metal
|1 [[Enriched Nuclear Material]] per 1 minutes
+
|34,560/day
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits
+
|align = "right"|25000
|align = "right"|1000000
+
|250 million
 +
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10000000
+
|Extract Metals Faster
 +
 
 +
|-
 +
|Nuclear Fusion Collector
 +
|align = "right"|16
 +
|align = "right"|25
 +
|Nuclear Waste
 +
|10,386/day
 +
|align = "right"|25000
 +
|250 million
 +
|100 steel Girders / 700 steel girders, 50 fusion cells
 
|&nbsp;
 
|&nbsp;
|It's where the magic is done and the mysterious U-243 is put together.
+
|Extract Nukes Faster
  
 
|-
 
|-
|Fembot Assembly Plant
+
|Silicon Fusion Extractor
|align = "right"|20
+
|align = "right"|16
|align = "right"|10
+
|align = "right"|25
|[[Fembot]]
+
|Silicon
|1 [[Fembot]] per 15 s
+
|34,560/day
|5 [[Microchips]], 10 [[Metals]], 1 [[Crack Whores]], 250 Credits
+
|align = "right"|25000
|align = "right"|18000
+
|250 million
 +
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Fembot Assembly Plant Blueprint|BP]]
+
|Extract silicon Faster
 +
 
 +
|-
 +
|Fusion Treecutter
 +
|align = "right"|16
 +
|align = "right"|25
 +
|Baobob
 +
|34,560/day
 +
|align = "right"|25000
 +
|250 million
 +
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells
 
|&nbsp;
 
|&nbsp;
|Streetwalkers minus free will = One damn fine night.
+
|Extract Baobobs Faster
  
|}
+
|-
 +
|Fusion Harvester
 +
|align = "right"|16
 +
|align = "right"|25
 +
|Space oats
 +
|34,560/day
 +
|align = "right"|25000
 +
|250 million
 +
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells
 +
|&nbsp;
 +
|Extract Space oats Faster
  
==Chip and Sensor Factories==
+
|-
 
+
|Subterranean Metal Fusion Drill
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
|align = "right"|18
|'''Name'''
+
|align = "right"|25
|'''Tech'''
+
|Metal
|'''Size'''
+
|43,200/day
|'''Item Produced'''
+
|align = "right"|25000
|'''Rate of Production'''
+
|500 million
|'''Required Cost'''
+
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells
|'''Weight'''
+
|&nbsp;
|'''Skill Needed'''
+
|Extract Metals Faster
|'''Source/Price'''
 
|'''Comment'''
 
|'''Description'''
 
  
 
|-
 
|-
|Bronze Sensor Factory
+
|Subterranean Nuclear Fusion Collector
|align = "right"|10
+
|align = "right"|18
|align = "right"|50
+
|align = "right"|25
|[[Bronze Sensor]]
+
|Nuclear Waste
|1 [[Bronze Sensor]] per 10 minutes
+
|12,960/day
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1000 Credits
+
|align = "right"|25000
|align = "right"|100000
+
|500 million
|[[Infinite Knowledge]] 10
+
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders
|[[Lyceum]] -- 100000
 
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|Extract Nukes Faster
  
 
|-
 
|-
|Vitalized Microchips Factory
+
|Subterranean Silicon Fusion Extractor
|align = "right"|10
+
|align = "right"|18
|align = "right"|50
+
|align = "right"|25
|[[Vitalized Microchips]]
+
|Silicon
|1 [[Vitalized Microchips]] per 10 minutes
+
|43,200/day
|1 [[Vis]], 1 [[Microchips]], 1000 Credits
+
|align = "right"|25000
|align = "right"|100000
+
|500 million
|[[Infinite Knowledge]] 10
+
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells
|[[Lyceum]] -- 100000
 
 
|&nbsp;
 
|&nbsp;
|AMD Tripathperon special modded chip.
+
|Extract Silicon Faster
  
 
|-
 
|-
|Quickened Microchips Factory
+
|Subterranean Fusion Treecutter
|align = "right"|15
+
|align = "right"|18
|align = "right"|100
+
|align = "right"|25
|[[Quickened Microchips]]
+
|Baobob
|1 [[Quickened Microchips]] per 20 minutes
+
|43,200/day
|1 [[Quantumum]], 1 [[Microchips]], 10000 Credits
+
|align = "right"|25000
|align = "right"|200000
+
|500 million
|[[Infinite Knowledge]] 15
+
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|AMD Tripathperon special modded chip.
+
|Extract Baobob Faster
  
 
|-
 
|-
|Silver Sensor Factory
+
|Subterranean Fusion Harvester
|align = "right"|15
+
|align = "right"|18
|align = "right"|100
+
|align = "right"|25
|[[Silver Sensor]]
+
|Space oats
|1 [[Silver Sensor]] per 20 minutes
+
|43,200/day
|1 [[Silver]], 1 [[Quickened Microchips]], 10000 Credits
+
|align = "right"|25000
|align = "right"|200000
+
|500 million
|[[Infinite Knowledge]] 15
+
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|Extract Space Oats Faster
  
 
|-
 
|-
|Energized Microchips Factory
+
|Subterranean Fermium Fusion Extractor
|align = "right"|19
+
|align = "right"|18
|align = "right"|150
+
|align = "right"|25
|[[Energized Microchips]]
+
|Fermium
|1 [[Energized Microchips]] per 40 minutes
+
|3,814/day
|1 [[Energon]], 1 [[Microchips]], 100000 Credits
+
|align = "right"|25000
|align = "right"|300000
+
|500 million
|[[Infinite Knowledge]] 19
+
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals
|[[Lyceum]] -- 10000000
+
|&nbsp;
 +
|Extract Fermium Faster
 +
 
 +
|-
 +
|Planetary Core Metal Fusion Drill
 +
|align = "right"|20
 +
|align = "right"|25
 +
|Metal
 +
|51,840/day
 +
|align = "right"|25000
 +
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells
 
|&nbsp;
 
|&nbsp;
|AMD Tripathperon special modded chip.
+
|Extract Metals Faster
  
 
|-
 
|-
|Gold Sensor Factory
+
|Planetary Core Nuclear Fusion Collector
|align = "right"|19
+
|align = "right"|20
|align = "right"|150
+
|align = "right"|25
|[[Gold Sensor]]
+
|Nuclear Waste
|1 [[Gold Sensor]] per 40 minutes
+
|15,552/day
|1 [[Gold]], 1 [[Energized Microchips]], 100000 Credits
+
|align = "right"|25000
|align = "right"|300000
+
|1 billion
|[[Infinite Knowledge]] 19
+
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders
|[[Lyceum]] -- 10000000
 
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|Extract Nukes Faster
  
 
|-
 
|-
|Darkened Microchips Factory
+
|Planetary Core Silicon Fusion Extractor
 
|align = "right"|20
 
|align = "right"|20
|align = "right"|200
+
|align = "right"|25
|[[Darkened Microchips]]
+
|Silicon
|1 [[Darkened Microchips]] per 1 hour, 20 minutes
+
|51,840/day
|1 [[Dark Matter]], 1 [[Microchips]], 1000000 Credits
+
|align = "right"|25000
|align = "right"|400000
+
|1 billion
|[[Infinite Knowledge]] 20
+
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells
|[[Lyceum]] -- 100000000
 
 
|&nbsp;
 
|&nbsp;
|AMD Tripathperon special modded chip.
+
|Extract Silicon Faster
  
 
|-
 
|-
|Platinum Sensor Factory
+
|Planetary Core Fusion Treecutter
 
|align = "right"|20
 
|align = "right"|20
|align = "right"|200
+
|align = "right"|25
|[[Platinum Sensor]]
+
|Baobob
|1 [[Platinum Sensor]] per 1 hour, 20 minutes
+
|51,840/day
|1 [[Platinum]], 1 [[Darkened Microchips]], 1000000 Credits
+
|align = "right"|25000
|align = "right"|400000
+
|1 billion
|[[Infinite Knowledge]] 20
+
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells
|[[Lyceum]] -- 100000000
+
|&nbsp;
 +
|Extract Baobob Faster
 +
 
 +
|-
 +
|Sky Farm Fusion Harvester
 +
|align = "right"|20
 +
|align = "right"|25
 +
|Space oats
 +
|51,840/day
 +
|align = "right"|25000
 +
|1 billion
 +
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|Extract Space Oats Faster
  
 +
|-
 +
|Planetary Core Fermium Fusion Extractor
 +
|align = "right"|20
 +
|align = "right"|25
 +
|Fermium
 +
|4,752/day
 +
|align = "right"|25000
 +
|1 billion
 +
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals
 +
|&nbsp;
 +
|Extract Fermium Faster
 
|}
 
|}
  
==Module Device Factories==
+
== Factories ==
 
+
=== Misc. Factories ===
 
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
|'''Name'''
 
|'''Name'''
Line 1,117: Line 1,259:
  
 
|-
 
|-
|Std. Aggravation Device Factory
+
|A 1000 monkeys and typewriters
|align = "right"|10
+
|align = "right"|0
|align = "right"|50
+
|align = "right"|1250
|[[Std. Aggravation Device]]
+
|[[Shakespeare's Work]]
|1 [[Std. Aggravation Device]] per 10 minutes
+
|1 [[Shakespeare's Work]] per 2 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10000 Credits
+
|1 [[Engines|Infinite Improbability Drive]]
|align = "right"|100000
+
|align = "right"|1,000,0000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Lyceum]] -- 1000000
+
|[[End of the Universe]] -- 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Maybe with enough luck you might get the complete Shakespeare work?
  
 
|-
 
|-
|Std. Agility Balancer Factory
+
|Academy MRE Factory
|align = "right"|10
+
|align = "right"|0
|align = "right"|50
+
|align = "right"|20
|[[Std. Agility Balancer]]
+
|[[Rations]]
|1 [[Std. Agility Balancer]] per 10 minutes
+
|1 [[Rations]] per 12 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10000 Credits
+
|2 [[Space Oats]], 5 Credits
|align = "right"|100000
+
|align = "right"|3000
|[[Infinite Knowledge]] 10
 
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|[[Building Academy]], 250,000 Credits
 +
|Zone Bound
 +
|you don't have to like it, just eat it
  
 
|-
 
|-
|Std. Capacity Equipment Factory
+
|Crack House
 +
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|align = "right"|50
+
|[[Entertainers]]
|[[Std. Capacity Equipment]]
+
|1 [[Entertainers]] per 1 minutes
|1 [[Std. Capacity Equipment]] per 10 minutes
+
|1 [[Peasants]], 1 [[Silicon]], 1 Credit
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 10000 Credits
+
|align = "right"|18,000
|align = "right"|100000
+
|&nbsp;
|[[Infinite Knowledge]] 10
+
|[[Glass Matrix]] -- 500,000
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|in come the peasants, out come entertainers
  
 
|-
 
|-
|Std. Damage Materiel Factory
+
|Cyanure Lab
|align = "right"|10
+
|align = "right"|0
|align = "right"|50
+
|align = "right"|100
|[[Std. Damage Materiel]]
+
|[[Cyanure]]
|1 [[Std. Damage Materiel]] per 10 minutes
+
|1 [[Cyanure]] per 15 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 10000 Credits
+
|1 [[Peasants]], 1 [[Silicon]], 750 Credits
|align = "right"|100000
+
|align = "right"|1,000,000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Lyceum]] -- 1000000
+
|[[Lunacy]] -- 10,000,000
 +
|&nbsp;
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
 
  
 
|-
 
|-
|Std. Electric Gadget Factory
+
|Imperial Mint
|align = "right"|10
+
|align = "right"|0
|align = "right"|50
+
|align = "right"|100
|[[Std. Electric Gadget]]
+
|[[Unclean Imperial Seal]]
|1 [[Std. Electric Gadget]] per 10 minutes
+
|1 [[Unclean Imperial Seal]] per 24 Hours
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10000 Credits
+
|1 [[Gold]], 1 Credit
|align = "right"|100000
+
|align = "right"|2,000,000
|[[Infinite Knowledge]] 10
 
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Built into the Imperial Palace.
 +
|Cannot unequip.
 +
|Printing your face in gold on a credit makes it special
  
 
|-
 
|-
|Std. Energy Rigging Factory
+
|Rat Hatchery
|align = "right"|10
+
|align = "right"|0
|align = "right"|50
+
|align = "right"|20
|[[Std. Energy Rigging]]
+
|[[Immature Rat Kitten]]
|1 [[Std. Energy Rigging]] per 10 minutes
+
|1 [[Immature Rat Kitten]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10000 Credits
+
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits
|align = "right"|100000
+
|align = "right"|3000
|[[Infinite Knowledge]] 10
 
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|[[Halloween]] Contest Reward
 +
|Cannot unequip.
 +
|Somehow this makes Rat Kittens?
  
 
|-
 
|-
|Std. Fading Apparatus Factory
+
|MRE Factory
|align = "right"|10
+
|align = "right"|3
|align = "right"|50
+
|align = "right"|20
|[[Std. Fading Apparatus]]
+
|[[Rations]]
|1 [[Std. Fading Apparatus]] per 10 minutes
+
|1 [[Rations]] per 12 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10000 Credits
+
|2 [[Space Oats]], 5 Credits
|align = "right"|100000
+
|align = "right"|3000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Lyceum]] -- 1000000
+
|AI Base  250,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|you don't have to like it, just eat it
  
 
|-
 
|-
|Std. Firing Harness Factory
+
|Vortex Conv
|align = "right"|10
+
|align = "right"|4
|align = "right"|50
+
|align = "right"|80
|[[Std. Firing Harness]]
+
|[[Vortex Pellets]]
|1 [[Std. Firing Harness]] per 10 minutes
+
|1 [[Vortex Pellets]] per 20 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10000 Credits
+
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits
|align = "right"|100000
+
|align = "right"|700,000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Lyceum]] -- 1000000
+
|[[Glass Matrix]] -- 10,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Trans-dimensional conversion.
  
 
|-
 
|-
|Std. Nimbleness Rig Factory
+
|Bronze Furnace
 +
|align = "right"|5
 
|align = "right"|10
 
|align = "right"|10
|align = "right"|50
+
|[[Bronze]]
|[[Std. Nimbleness Rig]]
+
|1 [[Bronze]] per 1 minutes
|1 [[Std. Nimbleness Rig]] per 10 minutes
+
|1 [[Tin]], 1 [[Copper]], 50000 Credits
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10000 Credits
+
|align = "right"|10,000
|align = "right"|100000
 
|[[Infinite Knowledge]] 10
 
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|[[Ring]] -- 10,000,000
 
 
|-
 
|Std. Proximity Sensor Factory
 
|align = "right"|10
 
|align = "right"|50
 
|[[Std. Proximity Sensor]]
 
|1 [[Std. Proximity Sensor]] per 10 minutes
 
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10000 Credits
 
|align = "right"|100000
 
|[[Infinite Knowledge]] 10
 
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Some tin and some copper, in some quantity. Magic.
  
 
|-
 
|-
|Std. Radar Equipage Factory
+
|{{Linkable Entry|Cannery}}
|align = "right"|10
+
|align = "right"|6
|align = "right"|50
+
|align = "right"|90
|[[Std. Radar Equipage]]
+
|[[Rations]]
|1 [[Std. Radar Equipage]] per 10 minutes
+
|1 [[Rations]] per 40 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10000 Credits
+
|1 [[Peasants]], 20 Credits
|align = "right"|100000
+
|align = "right"|320,000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Lyceum]] -- 1000000
+
|[[DG Drops|DG Drop]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Canned food using modified CanNibble Food Processor
  
 
|-
 
|-
|Std. Range Instrument Factory
+
|Crack Den
|align = "right"|10
+
|align = "right"|6
|align = "right"|50
+
|align = "right"|15
|[[Std. Range Instrument]]
+
|[[Entertainers]]
|1 [[Std. Range Instrument]] per 10 minutes
+
|1 [[Entertainers]] per 15 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10000 Credits
+
|1 [[Silicon]], 1 [[Peasants]], 40 Credits
|align = "right"|100000
+
|align = "right"|4000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Lyceum]] -- 1000000
+
|[[Glass Matrix]] -- 1,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|improves the neighborhood
  
 
|-
 
|-
|Std. Recovery Implements Factory
+
|Galactic Training Module
|align = "right"|10
+
|align = "right"|6
|align = "right"|50
+
|align = "right"|15
|[[Std. Recovery Implements]]
+
|[[Workers]]
|1 [[Std. Recovery Implements]] per 10 minutes
+
|1 [[Workers]] per 20 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10000 Credits
+
|1 [[Peasants]], 1 [[Microchips]], 20 Credits
|align = "right"|100000
+
|align = "right"|4000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Lyceum]] -- 1000000
+
|[[Serpica]] -- 500,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|put those slackers to work
  
 
|-
 
|-
|Std. Shield Booster Factory
+
|Giant Space Still
|align = "right"|10
+
|align = "right"|6
|align = "right"|50
+
|align = "right"|1000
|[[Std. Shield Booster]]
+
|[[Commodity|Fine Space Whiskey]]
|1 [[Std. Shield Booster]] per 10 minutes
+
|1 [[Commodity|Fine Space Whiskey]] per 1 minute
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10000 Credits
+
|350 [[Space Oats]]
|align = "right"|100000
+
|align = "right"|5000
|[[Infinite Knowledge]] 10
 
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|[[Capella]] -- 5,000,000
 +
|Requires 100 workers to equip
 +
|let's make us some moonshine!
  
 
|-
 
|-
|Std. Speed Fittings Factory
+
|MicroFab
|align = "right"|10
+
|align = "right"|6
|align = "right"|50
+
|align = "right"|30
|[[Std. Speed Fittings]]
+
|[[Microchips]]
|1 [[Std. Speed Fittings]] per 10 minutes
+
|1 [[Microchips]] per 15 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10000 Credits
+
|1 [[Silicon]], 5 Credits
|align = "right"|100000
+
|align = "right"|5000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Lyceum]] -- 1000000
+
|AI Base  250,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|no cubicles required
  
 
|-
 
|-
|Std. Stealth Mechanism Factory
+
|Nanofab
|align = "right"|10
+
|align = "right"|6
|align = "right"|50
+
|align = "right"|30
|[[Std. Stealth Mechanism]]
+
|[[Nanochips]]
|1 [[Std. Stealth Mechanism]] per 10 minutes
+
|5 [[Nanochips]] per 15 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10000 Credits
+
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits
|align = "right"|100000
+
|align = "right"|5000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Lyceum]] -- 1000000
+
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Makes the smallest circuit boards... ever.
  
 
|-
 
|-
|Std. Thrust Fixtures Factory
+
|Nuclear Convo-Tronic
|align = "right"|10
+
|align = "right"|6
|align = "right"|50
+
|align = "right"|90
|[[Std. Thrust Fixtures]]
+
|[[Promethium]]
|1 [[Std. Thrust Fixtures]] per 10 minutes
+
|1 [[Promethium]] per 15 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10000 Credits
+
|1 [[Fermium]], 1000 Credits
|align = "right"|100000
+
|align = "right"|320,000
|[[Infinite Knowledge]] 10
 
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|[[Lavanite]] -- 5,000,000
 
 
|-
 
|Std. Tracking Gizmo Factory
 
|align = "right"|10
 
|align = "right"|50
 
|[[Std. Tracking Gizmo]]
 
|1 [[Std. Tracking Gizmo]] per 10 minutes
 
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10000 Credits
 
|align = "right"|100000
 
|[[Infinite Knowledge]] 10
 
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Break down elements into stable forms
  
 
|-
 
|-
|Std. Traction Appendice Factory
+
|Space Still
|align = "right"|10
+
|align = "right"|6
|align = "right"|50
+
|align = "right"|30
|[[Std. Traction Appendice]]
+
|[[Space Whisky]]
|1 [[Std. Traction Appendice]] per 10 minutes
+
|1 [[Space Whisky]] per 2 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10000 Credits
+
|4 [[Space Oats]]
|align = "right"|100000
+
|align = "right"|5,000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Lyceum]] -- 1000000
+
|AI Base  250,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|let's make us some moonshine!
  
 
|-
 
|-
|Good Aggravation Device Factory
+
|Crack Palace
 +
|align = "right"|9
 
|align = "right"|15
 
|align = "right"|15
|align = "right"|100
+
|[[Entertainers]]
|[[Good Aggravation Device]]
+
|1 [[Entertainers]] per 10 s
|1 [[Good Aggravation Device]] per 20 minutes
+
|1 [[Silicon]], 1 [[Peasants]], 20 Credits
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100000 Credits
+
|align = "right"|4000
|align = "right"|200000
+
|&nbsp;
|[[Infinite Knowledge]] 15
+
|[[DG Drops|DG Drop]]
|[[Lyceum]] -- 10000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|improves the neighborhood
  
 
|-
 
|-
|Good Agility Balancer Factory
+
|{{Linkable Entry|Nuclear Convo-Tronic II}}
|align = "right"|15
+
|align = "right"|9
|align = "right"|100
+
|align = "right"|120
|[[Good Agility Balancer]]
+
|[[Promethium]]
|1 [[Good Agility Balancer]] per 20 minutes
+
|1 [[Promethium]] per 7 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100000 Credits
+
|1 [[Fermium]], 500 Credits
|align = "right"|200000
+
|align = "right"|420,000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Lyceum]] -- 10000000
+
|[[DG Drops|DG Drop]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Break down elements into stable forms
  
 
|-
 
|-
|Good Capacity Equipment Factory
+
|{{Linkable Entry|Dall Computers Assembly Plant}}
|align = "right"|15
+
|align = "right"|10
|align = "right"|100
+
|align = "right"|10
|[[Good Capacity Equipment]]
+
|[[Personal Computers]]
|1 [[Good Capacity Equipment]] per 20 minutes
+
|1 [[Personal Computers]] per 15 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100000 Credits
+
|100 [[Microchips]], 1 [[Metals]], 195 Credits
|align = "right"|200000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Lyceum]] -- 10000000
+
|[[Dall Computers Assembly Plant Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Computers make the 'verse go round.
  
 
|-
 
|-
|Good Damage Materiel Factory
+
|{{Linkable Entry|Iquea Workshop}}
|align = "right"|15
+
|align = "right"|10
|align = "right"|100
+
|align = "right"|10
|[[Good Damage Materiel]]
+
|[[Funky Furniture]]
|1 [[Good Damage Materiel]] per 20 minutes
+
|1 [[Funky Furniture]] per 15 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100000 Credits
+
|2 [[Baobabs]], 110 Credits
|align = "right"|200000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Lyceum]] -- 10000000
+
|[[Iquea Workshop Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Creating do-it yourself furniture since 2035.
  
 
|-
 
|-
|Good Electric Gadget Factory
+
|{{Linkable Entry|Lavatory Factory}}
|align = "right"|15
+
|align = "right"|10
|align = "right"|100
+
|align = "right"|10
|[[Good Electric Gadget]]
+
|[[Portable Lavatory]]
|1 [[Good Electric Gadget]] per 20 minutes
+
|1 [[Portable Lavatory]] per 15 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100000 Credits
+
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits
|align = "right"|200000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Lyceum]] -- 10000000
+
|[[Lavatory Factory Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|At least you'll never have to look for the can.
  
 
|-
 
|-
|Good Energy Rigging Factory
+
|Alien Recombobulator
|align = "right"|15
+
|align = "right"|12
|align = "right"|100
+
|align = "right"|20
|[[Good Energy Rigging]]
+
|[[Alien Husk]]
|1 [[Good Energy Rigging]] per 20 minutes
+
|1 [[Alien Husk]] per 30 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100000 Credits
+
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]], 40,000 Credits
|align = "right"|200000
+
|align = "right"|5000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Lyceum]] -- 10000000
+
|[[Lyceum Research Concourse]] -- 5,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Reorganizes the component parts into something... resembling an alien?
  
 
|-
 
|-
|Good Fading Apparatus Factory
+
|Irradiation Chamber
|align = "right"|15
+
|align = "right"|12
|align = "right"|100
+
|align = "right"|20
|[[Good Fading Apparatus]]
+
|[[Irradiated Tumors]]
|1 [[Good Fading Apparatus]] per 20 minutes
+
|1 [[Irradiated Tumors]] per 30 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100000 Credits
+
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]], 25,000 Credits
|align = "right"|200000
+
|align = "right"|5000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Lyceum]] -- 10000000
+
|[[Lyceum Research Concourse]] -- 5,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|A secure facility where high doses of radiation can be safely harnessed.
  
 
|-
 
|-
|Good Firing Harness Factory
+
|Nitinol Processor
|align = "right"|15
+
|align = "right"|12
|align = "right"|100
+
|align = "right"|45
|[[Good Firing Harness]]
+
|[[Nitinol]]
|1 [[Good Firing Harness]] per 20 minutes
+
|1 [[Nitinol]] per 10 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100000 Credits
+
|3 [[Phased Metals]], 1 [[Nanochips]], 5000 Credits
|align = "right"|200000
+
|align = "right"|5000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Lyceum]] -- 10000000
+
|[[Blue Photon Subspace Facility]] -- 5,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.
  
 
|-
 
|-
|Good Nimbleness Rig Factory
+
|Oversized MRE Factory
|align = "right"|15
+
|align = "right"|12
|align = "right"|100
+
|align = "right"|500
|[[Good Nimbleness Rig]]
+
|[[Rations]]
|1 [[Good Nimbleness Rig]] per 20 minutes
+
|60 [[Rations]] per 12 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100000 Credits
+
|100 [[Space Oats]], 300 Credits
|align = "right"|200000
+
|align = "right"|80,000
|[[Infinite Knowledge]] 15
+
|
|[[Lyceum]] -- 10000000
+
|[[Oversized MRE Factory Blueprint]]
|&nbsp;
+
|Requires 25 workers to equip
|Old technology mixed with new technology for improved results?
+
|You don't have to like it, just eat it. In bigger quantities!
  
 
|-
 
|-
|Good Proximity Sensor Factory
+
|Space Rat Slaughterhouse
|align = "right"|15
+
|align = "right"|12
|align = "right"|100
+
|align = "right"|20
|[[Good Proximity Sensor]]
+
|[[Rations]]
|1 [[Good Proximity Sensor]] per 20 minutes
+
|1 [[Rations]] per 20 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100000 Credits
+
|1 [[Domesticated Space Rat]], 5 Credits
|align = "right"|200000
+
|align = "right"|3000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Lyceum]] -- 10000000
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Mmmm...gristle...
  
 
|-
 
|-
|Good Radar Equipage Factory
+
|Titanium Sheet Factory
|align = "right"|15
+
|align = "right"|14
|align = "right"|100
+
|align = "right"|4,000
|[[Good Radar Equipage]]
+
|[[Titanium Sheet]]
|1 [[Good Radar Equipage]] per 20 minutes
+
|1 [[Titanium Sheet]] per 2 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100000 Credits
+
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits
|align = "right"|200000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 15
+
|
|[[Lyceum]] -- 10000000
+
|[[Titanium Sheet Factory Blueprint|BP]]
|&nbsp;
+
|Requires 100 workers to equip
|Old technology mixed with new technology for improved results?
+
|Pressing titanium sheets like there's no tomorrow!
 +
 
 +
 
 +
|-
 +
|Vampyre Life Force Generator
 +
|align = "right"|14
 +
|align = "right"|10
 +
|[[Vampyre Life Force]]
 +
|1 [[Vampyre Life Force]] per 60 hours
 +
|1,000 [[Peasants]], 1,000,000 Credits
 +
|align = "right"|18,000
 +
|
 +
|[[Halloween Missions]]
 +
|
 +
|Fuel your apocalyptic desires!
  
 
|-
 
|-
|Good Range Instrument Factory
+
|{{Linkable Entry|Cybernetic Construction Facility}}
 
|align = "right"|15
 
|align = "right"|15
|align = "right"|100
+
|align = "right"|10
|[[Good Range Instrument]]
+
|[[Cyborg]]
|1 [[Good Range Instrument]] per 20 minutes
+
|1 [[Cyborg]] per 15 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100000 Credits
+
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits
|align = "right"|200000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Lyceum]] -- 10000000
+
|[[Cybernetic Construction Facility Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|1-800-MAID-SERVE
  
 
|-
 
|-
|Good Recovery Implements Factory
+
|{{Linkable Entry|Grav Testing Facility}}
 
|align = "right"|15
 
|align = "right"|15
|align = "right"|100
+
|align = "right"|10
|[[Good Recovery Implements]]
+
|[[Gravity Controller]]
|1 [[Good Recovery Implements]] per 20 minutes
+
|1 [[Gravity Controller]] per 15 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100000 Credits
+
|10 [[Microchips]], 30 [[Metals]], 300 Credits
|align = "right"|200000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 15
 
|[[Lyceum]] -- 10000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|[[Grav Testing Facility Blueprint|BP]], [[The Junkyard]]
 +
|&nbsp;
 +
|Produces and tests artificial gravity generators.
  
 
|-
 
|-
|Good Shield Booster Factory
+
|Colonial Marine Training Module
|align = "right"|15
+
|align = "right"|16
|align = "right"|100
+
|align = "right"|200
|[[Good Shield Booster]]
+
|[[Colonial Marine]]
|1 [[Good Shield Booster]] per 20 minutes
+
|1 [[Colonial Marine]] per 10 seconds
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100000 Credits
+
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits
|align = "right"|200000
+
|align = "right"|65,000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Lyceum]] -- 10000000
+
|&nbsp;
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Alright ladies, this is the marine core.
  
 
|-
 
|-
|Good Speed Fittings Factory
+
|Enrichment Crystallizer
|align = "right"|15
+
|align = "right"|16
|align = "right"|100
+
|align = "right"|500
|[[Good Speed Fittings]]
+
|[[Crystallized Enriched Nuclear Material]]
|1 [[Good Speed Fittings]] per 20 minutes
+
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100000 Credits
+
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits
|align = "right"|200000
+
|align = "right"|1,000,000
|[[Infinite Knowledge]] 15
+
|
|[[Lyceum]] -- 10000000
+
|[[Arena Lobby]] Trade Bay Unlock
|&nbsp;
+
|
|Old technology mixed with new technology for improved results?
+
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.
  
 
|-
 
|-
|Good Stealth Mechanism Factory
+
|Enrichment Plant
|align = "right"|15
+
|align = "right"|16
|align = "right"|100
+
|align = "right"|1000
|[[Good Stealth Mechanism]]
+
|[[Enriched Nuclear Material]]
|1 [[Good Stealth Mechanism]] per 20 minutes
+
|1 [[Enriched Nuclear Material]] per 1 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100000 Credits
+
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits
|align = "right"|200000
+
|align = "right"|1,000,000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Lyceum]] -- 10000000
+
|[[Ring]] -- 10,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|It's where the magic is done and the mysterious U-243 is put together.
  
 
|-
 
|-
|Good Thrust Fixtures Factory
+
|Industrial Promethium Crystallizer
|align = "right"|15
+
|align = "right"|16
|align = "right"|100
+
|align = "right"|1000
|[[Good Thrust Fixtures]]
+
|[[Industrial Promethium Crystals]]
|1 [[Good Thrust Fixtures]] per 20 minutes
+
|1 [[Industrial Promethium Crystals]] per 20 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100000 Credits
+
|200 [[Industrial Commodities|Sub-Shield Buffers]], 100000000 Credits
|align = "right"|200000
+
|align = "right"|1,000,000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Lyceum]] -- 10000000
+
|[[Kalthi Depths]] Drop
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.
  
 
|-
 
|-
|Good Tracking Gizmo Factory
+
|Gigantic MRE Factory
|align = "right"|15
+
|align = "right"|16
|align = "right"|100
+
|align = "right"|5000
|[[Good Tracking Gizmo]]
+
|[[Rations]]
|1 [[Good Tracking Gizmo]] per 20 minutes
+
|120 [[Rations]] per 12 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100000 Credits
+
|200 [[Space Oats]], 600 Credits
|align = "right"|200000
+
|align = "right"|150,000
|[[Infinite Knowledge]] 15
+
|
|[[Lyceum]] -- 10000000
+
|[[Gigantic MRE Factory Blueprint]]
|&nbsp;
+
|Requires 50 workers to equip
|Old technology mixed with new technology for improved results?
+
|You don't have to like it, just eat it. In massive quantities!
  
 
|-
 
|-
|Good Traction Appendice Factory
+
|Vapor Condenser
|align = "right"|15
+
|align = "right"|18
 
|align = "right"|100
 
|align = "right"|100
|[[Good Traction Appendice]]
+
|[[Mercury]]
|1 [[Good Traction Appendice]] per 20 minutes
+
|1 [[Mercury]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100000 Credits
+
|1 [[Cloud Mercury]], 1,000,000 Credits
|align = "right"|200000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 15
+
|
|[[Lyceum]] -- 10000000
+
|[[Ring]] -- 50,000,000 Credits
|&nbsp;
+
|
|Old technology mixed with new technology for improved results?
+
|Condenses vaporous mercury
  
 
|-
 
|-
|Exc. Aggravation Device Factory
+
|{{Linkable Entry|Anatolian Alchemy Lab}}
|align = "right"|19
+
|align = "right"|20
|align = "right"|200
+
|align = "right"|0
|[[Exc. Aggravation Device]]
+
|[[Promethium]]
|1 [[Exc. Aggravation Device]] per 40 minutes
+
|1 [[Promethium]] per 5 s
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1000000 Credits
+
|1 [[Fermium]], 100 Credits
|align = "right"|300000
+
|align = "right"|420,000
|[[Infinite Knowledge]] 19
+
|&nbsp;
|[[Lyceum]] -- 100000000
+
|[[Anatolia]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Harness the secrets of controlled decay at a fraction of the cost.
  
 
|-
 
|-
|Exc. Agility Balancer Factory
+
|{{Linkable Entry|Fembot Assembly Plant}}
|align = "right"|19
+
|align = "right"|20
|align = "right"|200
+
|align = "right"|10
|[[Exc. Agility Balancer]]
+
|[[Fembot]]
|1 [[Exc. Agility Balancer]] per 40 minutes
+
|1 [[Fembot]] per 15 s
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1000000 Credits
+
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits
|align = "right"|300000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 19
 
|[[Lyceum]] -- 100000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|[[Fembot Assembly Plant Blueprint|BP]], [[The Junkyard]]
 
 
|-
 
|Exc. Capacity Equipment Factory
 
|align = "right"|19
 
|align = "right"|200
 
|[[Exc. Capacity Equipment]]
 
|1 [[Exc. Capacity Equipment]] per 40 minutes
 
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1000000 Credits
 
|align = "right"|300000
 
|[[Infinite Knowledge]] 19
 
|[[Lyceum]] -- 100000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Streetwalkers minus free will = One damn fine night.
  
 
|-
 
|-
|Exc. Damage Materiel Factory
+
|Gargantuan MRE Factory
|align = "right"|19
+
|align = "right"|20
|align = "right"|200
+
|align = "right"|25,000
|[[Exc. Damage Materiel]]
+
|[[Rations]]
|1 [[Exc. Damage Materiel]] per 40 minutes
+
|520 [[Rations]] per 12 s
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1000000 Credits
+
|800 [[Space Oats]], 2600 Credits
|align = "right"|300000
+
|align = "right"|500,000
|[[Infinite Knowledge]] 19
+
|
|[[Lyceum]] -- 100000000
+
|[[Gargantuan MRE Factory Blueprint]]
|&nbsp;
+
|Requires 200 workers to equip
|Old technology mixed with new technology for improved results?
+
|You don't have to like it, just eat it. In insane quantities!
  
|-
+
|}
|Exc. Electric Gadget Factory
 
|align = "right"|19
 
|align = "right"|200
 
|[[Exc. Electric Gadget]]
 
|1 [[Exc. Electric Gadget]] per 40 minutes
 
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1000000 Credits
 
|align = "right"|300000
 
|[[Infinite Knowledge]] 19
 
|[[Lyceum]] -- 100000000
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
  
|-
+
=== Industrial Commodities Factories ===
|Exc. Energy Rigging Factory
+
[[Industrial Commodities]]
|align = "right"|19
 
|align = "right"|200
 
|[[Exc. Energy Rigging]]
 
|1 [[Exc. Energy Rigging]] per 40 minutes
 
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1000000 Credits
 
|align = "right"|300000
 
|[[Infinite Knowledge]] 19
 
|[[Lyceum]] -- 100000000
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
  
|-
+
=== Chip and Sensor Factories ===
|Exc. Fading Apparatus Factory
+
{|border="2" cellspacing="0" cellpadding="4" width="100%"
|align = "right"|19
+
|'''Name'''
|align = "right"|200
+
|'''Tech'''
|[[Exc. Fading Apparatus]]
+
|'''Size'''
|1 [[Exc. Fading Apparatus]] per 40 minutes
+
|'''Item Produced'''
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1000000 Credits
+
|'''Rate of Production'''
|align = "right"|300000
+
|'''Required Cost'''
|[[Infinite Knowledge]] 19
+
|'''Weight'''
|[[Lyceum]] -- 100000000
+
|'''Skill Needed'''
|&nbsp;
+
|'''Source/Price'''
|Old technology mixed with new technology for improved results?
+
|'''Comment'''
 +
|'''Description'''
  
 
|-
 
|-
|Exc. Firing Harness Factory
+
|Bronze Sensor Factory
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|50
|[[Exc. Firing Harness]]
+
|[[Bronze Sensor]]
|1 [[Exc. Firing Harness]] per 40 minutes
+
|1 [[Bronze Sensor]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1000000 Credits
+
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits
|align = "right"|300000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 100000000
+
|[[Platonic Academy]] 100,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
 
|-
 
|-
|Exc. Nimbleness Rig Factory
+
|Vitalized Microchips Factory
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|50
|[[Exc. Nimbleness Rig]]
+
|[[Vitalized Microchips]]
|1 [[Exc. Nimbleness Rig]] per 40 minutes
+
|1 [[Vitalized Microchips]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1000000 Credits
+
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits
|align = "right"|300000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 100000000
+
|[[Platonic Academy]] 100,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Exc. Proximity Sensor Factory
+
|Quickened Microchips Factory
|align = "right"|19
+
|align = "right"|15
|align = "right"|200
+
|align = "right"|100
|[[Exc. Proximity Sensor]]
+
|[[Quickened Microchips]]
|1 [[Exc. Proximity Sensor]] per 40 minutes
+
|1 [[Quickened Microchips]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1000000 Credits
+
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits
|align = "right"|300000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Lyceum]] -- 100000000
+
|[[Platonic Academy]] 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Exc. Radar Equipage Factory
+
|Silver Sensor Factory
|align = "right"|19
+
|align = "right"|15
|align = "right"|200
+
|align = "right"|100
|[[Exc. Radar Equipage]]
+
|[[Silver Sensor]]
|1 [[Exc. Radar Equipage]] per 40 minutes
+
|1 [[Silver Sensor]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1000000 Credits
+
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits
|align = "right"|300000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Lyceum]] -- 100000000
+
|[[Platonic Academy]] 1,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
 
|-
 
|-
|Exc. Range Instrument Factory
+
|Energized Microchips Factory
 
|align = "right"|19
 
|align = "right"|19
|align = "right"|200
+
|align = "right"|150
|[[Exc. Range Instrument]]
+
|[[Energized Microchips]]
|1 [[Exc. Range Instrument]] per 40 minutes
+
|1 [[Energized Microchips]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1000000 Credits
+
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits
|align = "right"|300000
+
|align = "right"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
|[[Lyceum]] -- 100000000
+
|[[Platonic Academy]] 10,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Exc. Recovery Implements Factory
+
|Gold Sensor Factory
 
|align = "right"|19
 
|align = "right"|19
|align = "right"|200
+
|align = "right"|150
|[[Exc. Recovery Implements]]
+
|[[Gold Sensor]]
|1 [[Exc. Recovery Implements]] per 40 minutes
+
|1 [[Gold Sensor]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1000000 Credits
+
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits
|align = "right"|300000
+
|align = "right"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
|[[Lyceum]] -- 100000000
+
|[[Platonic Academy]] 10,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
 
|-
 
|-
|Exc. Shield Booster Factory
+
|Darkened Microchips Factory
|align = "right"|19
+
|align = "right"|20
 
|align = "right"|200
 
|align = "right"|200
|[[Exc. Shield Booster]]
+
|[[Darkened Microchips]]
|1 [[Exc. Shield Booster]] per 40 minutes
+
|1 [[Darkened Microchips]] per 1 hour, 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1000000 Credits
+
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits
|align = "right"|300000
+
|align = "right"|400,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 20
|[[Lyceum]] -- 100000000
+
|[[Platonic Academy]] 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Exc. Speed Fittings Factory
+
|Platinum Sensor Factory
|align = "right"|19
+
|align = "right"|20
 
|align = "right"|200
 
|align = "right"|200
|[[Exc. Speed Fittings]]
+
|[[Platinum Sensor]]
|1 [[Exc. Speed Fittings]] per 40 minutes
+
|1 [[Platinum Sensor]] per 1 hour, 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1000000 Credits
+
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits
|align = "right"|300000
+
|align = "right"|400,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 20
|[[Lyceum]] -- 100000000
+
|[[Platonic Academy]] 100,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
 +
 
 +
|}
  
|-
+
=== Module Device Factories ===
|Exc. Stealth Mechanism Factory
+
{|border="2" cellspacing="0" cellpadding="4" width="100%"
|align = "right"|19
+
|'''Name'''
|align = "right"|200
+
|'''Tech'''
|[[Exc. Stealth Mechanism]]
+
|'''Size'''
|1 [[Exc. Stealth Mechanism]] per 40 minutes
+
|'''Item Produced'''
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1000000 Credits
+
|'''Rate of Production'''
|align = "right"|300000
+
|'''Required Cost'''
|[[Infinite Knowledge]] 19
+
|'''Weight'''
|[[Lyceum]] -- 100000000
+
|'''Skill Needed'''
|&nbsp;
+
|'''Source/Price'''
|Old technology mixed with new technology for improved results?
+
|'''Comment'''
 +
|'''Description'''
  
 
|-
 
|-
|Exc. Thrust Fixtures Factory
+
|Std. Aggravation Device Factory
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|50
|[[Exc. Thrust Fixtures]]
+
|[[Std. Aggravation Device]]
|1 [[Exc. Thrust Fixtures]] per 40 minutes
+
|1 [[Std. Aggravation Device]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits
|align = "right"|300000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 100000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Tracking Gizmo Factory
+
|Std. Agility Balancer Factory
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|50
|[[Exc. Tracking Gizmo]]
+
|[[Std. Agility Balancer]]
|1 [[Exc. Tracking Gizmo]] per 40 minutes
+
|1 [[Std. Agility Balancer]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits
|align = "right"|300000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 100000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Traction Appendice Factory
+
|Std. Capacity Equipment Factory
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|50
|[[Exc. Traction Appendice]]
+
|[[Std. Capacity Equipment]]
|1 [[Exc. Traction Appendice]] per 40 minutes
+
|1 [[Std. Capacity Equipment]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits
|align = "right"|300000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 100000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Aggravation Device Factory
+
|Std. Damage Materiel Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Aggravation Device]]
+
|[[Std. Damage Materiel]]
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes
+
|1 [[Std. Damage Materiel]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Agility Balancer Factory
+
|Std. Electric Gadget Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Agility Balancer]]
+
|[[Std. Electric Gadget]]
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes
+
|1 [[Std. Electric Gadget]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Capacity Equipment Factory
+
|Std. Energy Rigging Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Capacity Equipment]]
+
|[[Std. Energy Rigging]]
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes
+
|1 [[Std. Energy Rigging]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Damage Materiel Factory
+
|Std. Fading Apparatus Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Damage Materiel]]
+
|[[Std. Fading Apparatus]]
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes
+
|1 [[Std. Fading Apparatus]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Electric Gadget Factory
+
|Std. Firing Harness Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Electric Gadget]]
+
|[[Std. Firing Harness]]
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes
+
|1 [[Std. Firing Harness]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Energy Rigging Factory
+
|Std. Nimbleness Rig Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Energy Rigging]]
+
|[[Std. Nimbleness Rig]]
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes
+
|1 [[Std. Nimbleness Rig]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Fading Apparatus Factory
+
|Std. Proximity Sensor Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Fading Apparatus]]
+
|[[Std. Proximity Sensor]]
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes
+
|1 [[Std. Proximity Sensor]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Firing Harness Factory
+
|Std. Radar Equipage Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Firing Harness]]
+
|[[Std. Radar Equipage]]
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes
+
|1 [[Std. Radar Equipage]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Nimbleness Rig Factory
+
|Std. Range Instrument Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Nimbleness Rig]]
+
|[[Std. Range Instrument]]
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes
+
|1 [[Std. Range Instrument]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Proximity Sensor Factory
+
|Std. Recovery Implements Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Proximity Sensor]]
+
|[[Std. Recovery Implements]]
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes
+
|1 [[Std. Recovery Implements]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Radar Equipage Factory
+
|Std. Shield Booster Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Radar Equipage]]
+
|[[Std. Shield Booster]]
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes
+
|1 [[Std. Shield Booster]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Range Instrument Factory
+
|Std. Speed Fittings Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Range Instrument]]
+
|[[Std. Speed Fittings]]
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes
+
|1 [[Std. Speed Fittings]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Recovery Implements Factory
+
|Std. Stealth Mechanism Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Recovery Implements]]
+
|[[Std. Stealth Mechanism]]
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes
+
|1 [[Std. Stealth Mechanism]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Shield Booster Factory
+
|Std. Thrust Fixtures Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Shield Booster]]
+
|[[Std. Thrust Fixtures]]
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes
+
|1 [[Std. Thrust Fixtures]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Speed Fittings Factory
+
|Std. Tracking Gizmo Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Speed Fittings]]
+
|[[Std. Tracking Gizmo]]
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes
+
|1 [[Std. Tracking Gizmo]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Stealth Mechanism Factory
+
|Std. Traction Appendice Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Stealth Mechanism]]
+
|[[Std. Traction Appendice]]
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes
+
|1 [[Std. Traction Appendice]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Thrust Fixtures Factory
+
|Good Aggravation Device Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|400
+
|align = "right"|100
|[[Sup. Thrust Fixtures]]
+
|[[Good Aggravation Device]]
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes
+
|1 [[Good Aggravation Device]] per 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10000000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits
|align = "right"|400000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 15
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Tracking Gizmo Factory
+
|Good Agility Balancer Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|400
+
|align = "right"|100
|[[Sup. Tracking Gizmo]]
+
|[[Good Agility Balancer]]
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes
+
|1 [[Good Agility Balancer]] per 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10000000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits
|align = "right"|400000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 15
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Traction Appendice Factory
+
|Good Capacity Equipment Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|400
+
|align = "right"|100
|[[Sup. Traction Appendice]]
+
|[[Good Capacity Equipment]]
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes
+
|1 [[Good Capacity Equipment]] per 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10000000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits
|align = "right"|400000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 15
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
|}
 
 
==Missile and Fighter Factories==
 
{{:Missile Factories}}
 
 
=Extensors=
 
These will increase the amount of space in your station.<br>
 
[[Extensor Blueprints| The blueprint information for these is given here.]]
 
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
|'''Extensor Type'''
 
|'''TL'''
 
|'''Size'''
 
|'''Weight'''
 
|'''Extra space given'''
 
|'''Materials needed to make'''
 
|'''Manhours needed to make'''
 
|'''Blueprint Source'''
 
|'''Comment'''
 
|'''Description'''
 
 
|-
 
|-
|Station Expansion Unit
+
|Good Damage Materiel Factory
|0
+
|align = "right"|15
|2
+
|align = "right"|100
|1000
+
|[[Good Damage Materiel]]
|100
+
|1 [[Good Damage Materiel]] per 20 minutes
|30 metals
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits
|10
+
|align = "right"|200,000
|Blueprint built into every station kit
+
|[[Infinite Knowledge]] 15
|None
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
|biggest is best
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Station Extensor
+
|Good Electric Gadget Factory
|0
+
|align = "right"|15
|5
+
|align = "right"|100
|1000
+
|[[Good Electric Gadget]]
|300
+
|1 [[Good Electric Gadget]] per 20 minutes
|100 metals, 5000 credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits
|100
+
|align = "right"|200,000
|AI Station -- 10,000 credits
+
|[[Infinite Knowledge]] 15
|None
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
|Biggest is best
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Station Extension X
+
|Good Energy Rigging Factory
|0
+
|align = "right"|15
|100
+
|align = "right"|100
|50000
+
|[[Good Energy Rigging]]
|1,000
+
|1 [[Good Energy Rigging]] per 20 minutes
|1000 metals, 25000 credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits
|1000
+
|align = "right"|200,000
|AI Station -- 50,000 credits, tech 9
+
|[[Infinite Knowledge]] 15
|None
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
|Biggest is best
+
|&nbsp;
|-
+
|Old technology mixed with new technology for improved results?
|Station Extension Y
+
 
|0
 
|150
 
|150,000
 
|2,000
 
|5000 metals, 50k credits
 
|5,000
 
|Blueprint, ai station, tech 12
 
|None
 
|Biggester is Bester
 
|-
 
|Transdim Station Extension
 
|12
 
|250
 
|200,000
 
|4,000
 
|10,000 metals, 500k Credits
 
|10,000
 
|DG drop, Ruin,  tech ?
 
|None
 
|so much room
 
 
|-
 
|-
|ReTardis Station Extension
+
|Good Fading Apparatus Factory
|12
+
|align = "right"|15
|500
+
|align = "right"|100
|250,000
+
|[[Good Fading Apparatus]]
|10,000
+
|1 [[Good Fading Apparatus]] per 20 minutes
|20,000 metals, 50 prom, 1,500,000 credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits
|100,000
+
|align = "right"|200,000
|DG drop
+
|[[Infinite Knowledge]] 15
|12 in [[Station Mastery]]
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
|For the intellectually challenged.
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Station Extension Z
+
|Good Firing Harness Factory
|14
+
|align = "right"|15
|200
+
|align = "right"|100
|175,000
+
|[[Good Firing Harness]]
|3,000
+
|1 [[Good Firing Harness]] per 20 minutes
| ?
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits
| ?
+
|align = "right"|200,000
|Blueprint, ai station, tech 14
+
|[[Infinite Knowledge]] 15
|14 in [[Station Mastery]]
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
|Biggester is Bester
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Tardis Station Extension
+
|Good Nimbleness Rig Factory
|14
+
|align = "right"|15
|1000
+
|align = "right"|100
|1000
+
|[[Good Nimbleness Rig]]
|75,000
+
|1 [[Good Nimbleness Rig]] per 20 minutes
|1 Dementium, 100,000 metal
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits
|400,000
+
|align = "right"|200,000
|DG drop
+
|[[Infinite Knowledge]] 15
|none
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
|yep
+
|&nbsp;
|-
+
|Old technology mixed with new technology for improved results?
|Ancient Transdim Extension
 
|16
 
|500
 
|200,000
 
|15,000
 
|25,000 Metals, 3,000,000 Credits, 5 Muzungu Green Orbs
 
|100,000
 
|Ruin -- ??
 
|16 in [[Mzungu Lore]]
 
|so...much...room...
 
|-
 
|}
 
  
= Station Techs =
+
|-
Allow you to upgrade your station to a higher tech level.
+
|Good Proximity Sensor Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Proximity Sensor]]
 +
|1 [[Good Proximity Sensor]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
  
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
|'''Name'''
 
|'''TL'''
 
|'''Size'''
 
|'''upgrade From Tech'''
 
|'''New Tech Level'''
 
|'''Weight'''
 
|'''Mastery Needed'''
 
|'''Source'''
 
|'''Comment'''
 
|'''Description'''
 
 
|-
 
|-
|Station Tech Upgrade
+
|Good Radar Equipage Factory
|1
+
|align = "right"|15
|1
+
|align = "right"|100
|0
+
|[[Good Radar Equipage]]
|1
+
|1 [[Good Radar Equipage]] per 20 minutes
|400
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits
|None
+
|align = "right"|200,000
|AI Base -- 20,000 Credits
+
|[[Infinite Knowledge]] 15
|_
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
|improves station technology
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Station Tech Upgrade II
+
|Good Range Instrument Factory
|2
+
|align = "right"|15
|1
+
|align = "right"|100
|0 to 1
+
|[[Good Range Instrument]]
|2
+
|1 [[Good Range Instrument]] per 20 minutes
|100
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits
|None
+
|align = "right"|200,000
|AI Base -- 100,000 Credits
+
|[[Infinite Knowledge]] 15
|_
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
|improves station technology
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Station Tech Upgrade III
+
|Good Recovery Implements Factory
|3
+
|align = "right"|15
|1
+
|align = "right"|100
|0 to 2
+
|[[Good Recovery Implements]]
|3
+
|1 [[Good Recovery Implements]] per 20 minutes
|100
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits
|None
+
|align = "right"|200,000
|AI Base -- 500,000 Credits
+
|[[Infinite Knowledge]] 15
|_
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
|improves station technology
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Mzungu Station Tech
+
|Good Shield Booster Factory
|0
+
|align = "right"|15
|1
+
|align = "right"|100
|6 to 7
+
|[[Good Shield Booster]]
|8
+
|1 [[Good Shield Booster]] per 20 minutes
|100
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits
|None
+
|align = "right"|200,000
|Ruin -- 1,000,000 Credits
+
|[[Infinite Knowledge]] 15
|_
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
|improves station technology
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Faranji Station Tech
+
|Good Speed Fittings Factory
|0
+
|align = "right"|15
|1
+
|align = "right"|100
|9
+
|[[Good Speed Fittings]]
|10
+
|1 [[Good Speed Fittings]] per 20 minutes
|100
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits
|None
+
|align = "right"|200,000
|Ruin -- ?
+
|[[Infinite Knowledge]] 15
|_
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
|improves station technology
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Station Tech Upgrade XIV
+
|Good Stealth Mechanism Factory
|12
+
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Stealth Mechanism]]
 +
|1 [[Good Stealth Mechanism]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Good Thrust Fixtures Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Thrust Fixtures]]
 +
|1 [[Good Thrust Fixtures]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Good Tracking Gizmo Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Tracking Gizmo]]
 +
|1 [[Good Tracking Gizmo]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Good Traction Appendice Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Traction Appendice]]
 +
|1 [[Good Traction Appendice]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Aggravation Device Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Aggravation Device]]
 +
|1 [[Exc. Aggravation Device]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Agility Balancer Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Agility Balancer]]
 +
|1 [[Exc. Agility Balancer]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Capacity Equipment Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Capacity Equipment]]
 +
|1 [[Exc. Capacity Equipment]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Damage Materiel Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Damage Materiel]]
 +
|1 [[Exc. Damage Materiel]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Electric Gadget Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Electric Gadget]]
 +
|1 [[Exc. Electric Gadget]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Energy Rigging Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Energy Rigging]]
 +
|1 [[Exc. Energy Rigging]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Fading Apparatus Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Fading Apparatus]]
 +
|1 [[Exc. Fading Apparatus]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Firing Harness Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Firing Harness]]
 +
|1 [[Exc. Firing Harness]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Nimbleness Rig Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Nimbleness Rig]]
 +
|1 [[Exc. Nimbleness Rig]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Proximity Sensor Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Proximity Sensor]]
 +
|1 [[Exc. Proximity Sensor]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Radar Equipage Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Radar Equipage]]
 +
|1 [[Exc. Radar Equipage]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Range Instrument Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Range Instrument]]
 +
|1 [[Exc. Range Instrument]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Recovery Implements Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Recovery Implements]]
 +
|1 [[Exc. Recovery Implements]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Shield Booster Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Shield Booster]]
 +
|1 [[Exc. Shield Booster]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Speed Fittings Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Speed Fittings]]
 +
|1 [[Exc. Speed Fittings]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Stealth Mechanism Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Stealth Mechanism]]
 +
|1 [[Exc. Stealth Mechanism]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Thrust Fixtures Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Thrust Fixtures]]
 +
|1 [[Exc. Thrust Fixtures]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Tracking Gizmo Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Tracking Gizmo]]
 +
|1 [[Exc. Tracking Gizmo]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Traction Appendice Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Traction Appendice]]
 +
|1 [[Exc. Traction Appendice]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Aggravation Device Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Aggravation Device]]
 +
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Agility Balancer Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Agility Balancer]]
 +
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Capacity Equipment Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Capacity Equipment]]
 +
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Damage Materiel Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Damage Materiel]]
 +
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credit
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Electric Gadget Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Electric Gadget]]
 +
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Energy Rigging Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Energy Rigging]]
 +
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Fading Apparatus Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Fading Apparatus]]
 +
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Firing Harness Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Firing Harness]]
 +
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Nimbleness Rig Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Nimbleness Rig]]
 +
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Proximity Sensor Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Proximity Sensor]]
 +
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Radar Equipage Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Radar Equipage]]
 +
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Range Instrument Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Range Instrument]]
 +
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Recovery Implements Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Recovery Implements]]
 +
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Shield Booster Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Shield Booster]]
 +
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Speed Fittings Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Speed Fittings]]
 +
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Stealth Mechanism Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Stealth Mechanism]]
 +
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Thrust Fixtures Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Thrust Fixtures]]
 +
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Tracking Gizmo Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Tracking Gizmo]]
 +
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Traction Appendice Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Traction Appendice]]
 +
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|}
 +
 
 +
=== Missile and Fighter Factories ===
 +
{{:Missile Factories}}
 +
 
 +
== Hydroponics ==
 +
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.
 +
 
 +
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable"
 +
!rowspan="2"|Name
 +
!rowspan="2"|TL
 +
!Size
 +
!rowspan="2"|Production
 +
!rowspan="2"|Workers Fed
 +
!rowspan="2"|MRE's Required
 +
!Source
 +
!rowspan="2"|Description
 +
|-
 +
!Weight
 +
!Comments
 +
|-
 +
|rowspan="2"|Harvesting Dynamo
 +
|rowspan="2" align="center"|0
 +
|align="center"|0
 +
|rowspan="2"|0.4 Rations a minute
 +
|rowspan="2" align="center"|25
 +
|rowspan="2" align="center"|N/A
 +
|Found on every station kit.
 +
|rowspan="2"|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour
 +
|-
 +
|align="center"|15,000
 +
|Sticky
 +
|-
 +
|rowspan="2"|Hydroponics
 +
|rowspan="2" align="center"|0
 +
|align="center"|20
 +
|rowspan="2"|6 Oats a minute
 +
|rowspan="2" align="center"|300
 +
|rowspan="2" align="center"|0.6
 +
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]
 +
|rowspan="2"|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.
 +
|-
 +
|align="center"|15,000
 +
|
 +
|-
 +
|rowspan="2"|Junkyard Simple Hydroponics
 +
|rowspan="2" align="center"|0
 +
|align="center"|5
 +
|rowspan="2"|1.5 Oats a minute
 +
|rowspan="2" align="center"|75
 +
|rowspan="2" align="center"|0.15
 +
|[[The Junkyard Missions]] -- 1 [[Junkyard Scrapnote]]
 +
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour
 +
|-
 +
|align="center"|5,000
 +
|Can't remove from base
 +
|-
 +
|rowspan="2"|Junkyard Starter Hydroponics
 +
|rowspan="2" align="center"|3
 +
|align="center"|25
 +
|rowspan="2"|3 Oats a minute
 +
|rowspan="2" align="center"|150
 +
|rowspan="2" align="center"|0.3
 +
|[[The Junkyard Missions]] -- 2 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
 +
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour
 +
|-
 +
|align="center"|10,000
 +
|Can't remove from base
 +
|-
 +
|rowspan="2"|Junkyard Middling Hydroponics
 +
|rowspan="2" align="center"|6
 +
|align="center"|50
 +
|rowspan="2"|4.5 Oats a minute
 +
|rowspan="2" align="center"|225
 +
|rowspan="2" align="center"|0.45
 +
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
 +
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour
 +
|-
 +
|align="center"|20,000
 +
|Can't remove from base
 +
|-
 +
|rowspan="2"|Ancient Vazaha Hydroponics
 +
|rowspan="2" align="center"|17
 +
|align="center"|20
 +
|rowspan="2"|9 Rations a minute
 +
|rowspan="2" align="center"|900
 +
|rowspan="2" align="center"|N/A
 +
|Built-in to [[Station Kits|(Attached) Pulse Station]]
 +
|rowspan="2"|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour
 +
|-
 +
|align="center"|15,000
 +
|
 +
|}
 +
 
 +
==Station Upgrades==
 +
 
 +
These items can be added to your station and consumed to enhance aspects of your station.
 +
 
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 +
|'''Name'''
 +
|'''Tech'''
 +
|'''Size'''
 +
|'''Bonuses'''
 +
|'''Source'''
 +
|'''Description'''
 +
|-
 +
|Rovert Nanobotics Facility
 +
|align = "right"|0
 +
|align = "right"|1
 +
|Decreases manhour cost on construction by 50%
 +
|[[Rovert Nanobotics Facility Blueprint]]
 +
|
 +
|-
 +
|Anatolia Efficiency Algorithm
 +
|align = "right"|20
 +
|align = "right"|0
 +
|Decreases manhour cost on construction by 25%
 +
|[[Anatolia]]
 +
|
 +
|-
 +
|Depot Station Built-in Upgrade
 +
|align = "right"|18 or 20
 +
|align = "right"|0
 +
|Decreases manhour cost on construction by 10%
 +
|Built-in to [[Depot Station Kit IX Blueprint]] or [[Depot Station Kit VIII Blueprint]]
 +
|
 +
|}
 +
 
 +
 
 +
==Colony Enhancments==
 +
 
 +
These Items can be added to your station to increase the purchasing of your colonies.
 +
 
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 +
|'''Name'''
 +
|'''Tech'''
 +
|'''Size'''
 +
|'''Bonuses'''
 +
|'''Source'''
 +
|'''Description'''
 +
 
 +
|-
 +
|Mobile Mani-Pedi SalonBot Housing Blueprint
 +
|align = "right"|12
 +
|align = "right"|2
 +
| 5% suitability, 80% Storehouse Capacity (Outdated?)
 +
|[[Mobile Mani-Pedi SalonBot Housing Blueprint]]
 +
|
 +
 
 +
|-
 +
|Optimo-Life (tm) Curation Station
 +
|align = "right"|16
 +
|align = "right"|2
 +
| 15% Max Suitability, 5% suitability, 90% Storehouse Capacity (Outdated?)
 +
|[[Optimo-Life (tm) Curation Station Blueprint]]
 +
|
 +
 
 +
|-
 +
|Atmospheric Robotic Vacuum Dock
 +
|align = "right"|20
 +
|align = "right"|2
 +
| 26% Max Suitability, 5% suitability, 80% Storehouse Capacity
 +
|[[Atmospheric Robotic Vacuum Dock Blueprint]]
 +
|
 +
|}
 +
 
 +
== Blueprints ==
 +
Items that when equipped to a base give you the option of building the item in the construction tab of the base. <br>
 +
See [[Blueprints]].
 +
 
 +
== Base Gear ==
 +
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. <br>
 +
See [[List of base gear]].
 +
 
 +
==Other==
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 +
!Name
 +
!TL
 +
!Size
 +
!Weight
 +
!Use
 +
!Comments
 +
!Requirements
 +
!Source
 +
!Description
 +
|-
 +
|Academy Demolition Kit
 +
|0
 +
|1
 +
|5,000
 +
|Will demolish a destroyed or abandoned base permanently
 +
|[[Zonebound]]
 +
|
 +
|[[Building Academy]] -- ??
 +
|Thermo-nuclear charge designed to vaporize an unwanted base.
 +
|-
 +
|Base Demolition Kit
 +
|0
 +
|1
 +
|5,000
 +
|Will demolish a destroyed or abandoned base permanently
 +
|
 +
|
 +
|[[Lavanite]], [[Glass Matrix]] and [[Lagrange]] -- 10,000 Credits
 +
|Thermo-nuclear charge designed to vaporize an unwanted base.
 +
|-
 +
|Trading Bay
 +
|0
 
|1
 
|1
|9 to 11
+
|1,000
|12
+
|Adds a Trade tab to a base
|100
+
|
|12 in Station Mastery
+
|
|AI Base -- 4,000,000 Credits
+
|[[Trading Bay Blueprint]]
|_
+
|goodz is here
|improves station technology
+
|-
|-
+
|Space Rat Hatchery
|Station Tech Upgrade XIV
+
|12
|14
+
|10
|1
+
|10,000
|12 to 13
+
|Generates 1 [[Domesticated Space Rat]] every 2 seconds (max: 60), 166/s elect cost
|14
+
|
|100
+
|
|14 in Station Mastery
+
|[[Halloween]] drop
|AI Base -- 6,000,000 Credits
+
|When a mommy rat and a daddy rat love each other very much...
|_
 
|improves station technology
 
|-
 
|Station Tech Upgrade XVI
 
|16
 
|1
 
|14 to 15
 
|16
 
|100
 
|16 in Station Mastery
 
|Free Market -- 90,000,000 Credits
 
|_
 
|Serious upgrading work involved.
 
|-
 
|Station Tech Upgrade XVII
 
|18
 
|1
 
|16 to 17
 
|18
 
|100
 
|18 in Station Mastery
 
|DG Drop
 
|_
 
|Serious upgrading work involved.
 
|-
 
|Unt Faranji Station Tech
 
|16
 
|1
 
|16 to 19
 
|20
 
|100
 
|16 in [[Faranji Research]]
 
|Ruin -- ??
 
|_
 
|improves station technology
 
 
|-
 
|-
 
|}
 
|}
  
=Blueprints=
 
Items that when equipped to a base give you the option of building the item in the construction tab of the base. <br>
 
See [[Blueprints]].
 
  
=Base Gear=
 
Weapons, Shields, Energies, Capacitors and Overloaders only useable on bases. <br>
 
See [[List of base gear]].
 
 
=Other=
 
 
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
|'''Name'''
 
|'''TL'''
 
|'''Size'''
 
|'''Weight'''
 
|'''What it does'''
 
|'''Mastery Needed'''
 
|'''Source'''
 
|'''Comment'''
 
|'''Description'''
 
|-
 
|Trading Bay
 
|0
 
|1
 
|1000
 
|Creates a Trade Tab on your Base
 
|none
 
|BP built into all base kits
 
|&nbsp;
 
|goodz is here
 
|-
 
|}
 
  
  
 
[[Category:Bases]]
 
[[Category:Bases]]
 +
[[Category: Station Building]]

Latest revision as of 01:49, 14 August 2024

Items that can only be equipped on bases. For gear see Base Gear.

Base Item.jpg


Extractors

Extractors2.jpg

Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. Extraction Expert speeds up the rate of extraction.

The amount of extractors you can equip depends on the amount of resource, as follows:

Amount of Resource Amount of Extractors
Smidgen 1 - 2
Little 3 - 4
Bit 5 - 8
Bunch 9 - 16
A Lot 17 - 32
Plenty 33 - 64
Loads 65 - 128


Name Tech Size Commodity Extracted Extraction Rate Weight Skill Needed Source/Price Comment Description
Ablution Extractor 0 10 Ablution Crystals 0.665 per day 4,000   Absolution -- 300,000 credits   Extract Ablution crystals.
Adamantium Extractor 0 1,000 Adamantium   1,000,000   Adamantium Extractor Blueprint   Extract Adamantium.
Alien Bacteria Extractor 0 100 Alien Bacteria   100,000   Alien Bacteria Extractor Blueprint   Extract Alien Bacteria.
Bacta Extractor 0 1,000 Bacta   1,000,000   Bacta Extractor Blueprint   Extract Bacta.
Carbon Heart Extractor 0 8 Carbon Hearts 8,640 per day 2,000,000   Empathy Fields -- 300,000 credits   Extract carbon hearts.
Copper Extractor 0 10 Copper 0.665 per day 10,000   Ring -- 10,000,000 credits   Extract Copper.
Dark Matter Extractor 0 1,000 Dark Matter   1,000,000   Dark Matter Extractor Blueprint   Extract Dark Matter.
Diamond Extractor 0 100 Diamond 0.665 per day 100,000   Diamond Extractor Blueprint   Extract Diamond.
Energon Extractor 0 1,000 Energon   1,000,000   Energon Extractor Blueprint   Extract Energon.
Enriched Harvester 0 15 Enriched Space Oats   6000   Building Academy -- 50,000 credits Zone Bound come down, farm
Frozen Blob Extractor 0 1,000 Frozen Blob   1,000,000   Frozen Blob Extractor Blueprint   Extract Frozen Blobs.
Gold Extractor 0 100 Gold 0.665 per day 100,000   Gold Extractor Blueprint   Extract Gold.
Harvester 0 15 Space Oats 8,640 per day 6,000   AI Base -- 50,000 credits   Come down, farm.
Heavy Metal Drill 0 10 Heavy Metals   4,000   Building Academy -- 100,000 Credits Zone Bound strip-mine to riches
Hot Nuclear Waste Collector 0 10 Hot Nuclear Waste   4,000   Building Academy -- 100,000 Credits Zone Bound Collect Nuclear Waste
Jelly Beans Extractor 0 10 Jelly Beans 0.665 per day 10,000   Biologique -- 10,000,000 credits   Extract Jelly Beans.
Laconia Extractor 0 100 Laconia 0.665 per day 100,000   Laconia Extractor Blueprint   Extract Laconia.
Metal Drill 0 10 Metals 8,640 per day 4,000   AI Base -- 100,000 credits   Strip-mine to riches!
Nuclear Waste Collector 0 10 Nuclear Waste 2,592 per day 4,000   AI Base -- 100,000 credits   Collect Nuclear Waste
Petroleum Extractor 0 10 Petroleum 0.665 per day 10,000   Biologique -- 10,000,000 credits   Extract Petroleum
Plasma Extractor 0 10 Plasma Crystals 0.665 4,000   Hyper -- 300,000 credits   Extract Plasma crystals.
Platinum Extractor 0 1,000 Platinum   1,000,000   Platinum Extractor Blueprint   Extract Platinum.
Protoganglae Extractor 0 30 Protoganglae   20,000   Old Nexus Missions   Extract Protoganglae.
Psion Icicles Extractor 0 100 Psion Icicles 90 per day 100,000   Absolution -- 100,000,000 credits   Extract Psion Icicles.
Quantumum Extractor 0 100 Quantumum 0.665 per day 100,000   Quantumum Extractor Blueprint   Extract Quantumum.
Reversed Tree Cutter 0 25 Reversed Baobabs   ? 30,000   Building Academy -- 200,000 credits Zone Bound an automated buzzsaw android
Rubicite Extractor 0 1,000 Rubicite   1,000,000   Rubicite Extractor Blueprint   Extract Rubicite.
Silicon Extractor 0 10 Silicon 8,640 per day 4,000   AI Base -- 100,000 credits   Extract silicon at your attached base.
Silicon Oxide Extractor 0 10 Silicon Oxide   4,000   Building Academy -- 100,000 credits Zone Bound Extract silicon at your attached base
Silver Extractor 0 10 Silver 0.665 per day 10,000   Ring -- 10,000,000 credits   Extract Silver.
Tin Extractor 0 10 Tin 0.665 10,000   Ring -- 10,000,000 credits   Extract Tin.
Titanium Extractor 0 10 Titanium 0.665 per day 10,000   Ring -- 10,000,000 credits   Extract Titanium.
Tree Cutter 0 25 Baobabs 8,640 per day 30,000   AI Base -- 200,000 credits   an automated buzzsaw android.
Vis Extractor 0 10 Vis 0.665 per day 10,000   Absolution -- 10,000,000 credits   Extract Vis.
Prototype Fermium Extractor 5 125 Fermium 864 per day 500,000   DG drop   Extract Fermium.
Advanced Harvester 9 15 Space Oats 17,280 per day 60,000   DG drop,
Trading missions, The Junkyard
  Come down, farm.
Advanced Metal Drill 9 10 Metals 17,280 per day 10,000   AI Base -- 1,000,000 credits   Strip-mine to riches, twice as fast.
Advanced Nuclear Waste Collector 9 10 Nuclear Waste 5,184 per day 10,000   AI Base -- 1,000,000 credits   Collect Nuclear Waste, twice as fast
Advanced Silicon Extractor 9 10 Silicon 17,280 per day 10,000   AI Base -- 1,000,000 credits   Extract silicon at your attached base, twice as fast.
Advanced Tree Cutter 9 15 Baobabs 17,280 per day 60,000   DG drop,
Trading missions, The Junkyard
  slash and burn with this android buzzsaw.
Advanced Tin Extractor 9 1,000 Tin 0.998 per day 1,000,000   Ring --25,000,000 credits, 1 Tin Extractor   Extract Tin.
Advanced Copper Extractor 9 1,000 Copper 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Copper Extractor   Extract Copper.
Advanced Silver Extractor 9 1,000 Silver 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Silver Extractor   Extract Silver.
Advanced Titanium Extractor 9 1,000 Ablution 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Titanium Extractor   Extract Titanium.
Advanced Petroleum Extractor 9 1,000 Ablution 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Petroleum Extractor   Extract Petroleum.
Advanced Jelly Beans Extractor 9 1,000 Jelly Beans 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Jelly Beans Extractor   Extract Jelly Beans.
Advanced Vis Extractor 9 1,000 Vis 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Vis Extractor   Extract Vis.
Advanced Gold Extractor 12 1,000 Gold 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Gold Extractor   Extract Gold.
Advanced Laconia Extractor 12 1,000 Laconia 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Laconia Extractor   Extract Laconia.
Advanced Diamond Extractor 12 1,000 Diamond 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Diamond Extractor   Extract Diamond.
Advanced Enriched Nuclear Material Extractor 12 1,000 Enriched Nuclear Material 1,728 per day 1,000,000   Ring -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor   Extract Enriched Nuclear Material.
Advanced Alien Bacteria Extractor 12 1,000 Alien Bacteria 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Alien Bacteria Extractor   Extract Alien Bacteria.
Advanced Quantumum Extractor 12 1,000 Quantumum 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Quantumum Extractor   Extract Quantumum.
Advanced Psion Icicles Extractor 12 1,000 Psion Icicles 172 per day 1,000,000   Ring -- 200,000,000 credits, 1 Psion Icicles Extractor   Extract Psion Icicles.
Christmas Tree Cutter 15 10 Baobabs 34,560 per day 60,000   Christmas drop   Made specifically to cut down christmas trees or so they say.
Earthforce Automated Deforestation Machine 15 10 Baobabs 27,216 per day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce deforestation machine.
Earthforce Automated Fermium Extractor 15 10 Fermium 1,944 per day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce Fermium extractor.
Earthforce Automated Harvester 15 10 Space Oats 27,648 per day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce harvester.
Earthforce Automated Titanium Drill 15 10 Titanium 1.4 per day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce Titanium drill.
Fermium Extractor 15 75 Fermium 4,536 per day 1,000,000   Ring Missions   Extract Fermium.
Undead Metal Miners 15 10 Metals 34,560 per day 60,000   Halloween drop   The Undead don't care about work related injuries.
Undead Nuclear Waste Miners 15 10 Nuclear Waste 10,368 per day 60,000   Halloween drop   If only they were living, this might worry them!
Undead Silicon Miners 15 10 Silicon 34,560 per day 60,000   Halloween drop   Dangerous? Who cares, they're already undead!
Kikale Mzungu Extractors 16 25 Metals   60,000 Mzungu Lore Ruin -- 100,000,000 credits Improves: Hull Space +2% Ancient ways to mine metals!
Advanced Platinum Extractor 16 1,000 Platinum 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Platinum Extractor   Extract Platinum.
Advanced Adamantium Extractor 16 1,000 Adamantium 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Adamantium Extractor   Extract Adamantium.
Advanced Rubicite Extractor 16 1,000 Rubicite 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Rubicite Extractor   Extract Rubicite.
Advanced Bacta Extractor 16 1,000 Bacta 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Bacta Extractor   Extract Bacta.
Advanced Frozen Blob Extractor 16 1,000 Frozen Blob 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Frozen Blob Extractor   Extract Frozen Blob.
Advanced Energon Extractor 16 1,000 Energon 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Energon Extractor   Extract Energon.
Advanced Dark Matter Extractor 16 1,000 Dark Matter 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Dark Matter Extractor   Extract Dark Matter.

Fusion Extractors

These extractors are built from blueprints that can be purchased within Blue Photon Processing. The built fusion extractors will decay upon universe reset.

Name Tech Size Commodity Extracted Extraction Rate Weight BP Cost BP Mats Init/Period Comment Description
Experimental Metal Fusion Drill 12 25 Metal 21,600/day 25000 65 million 35 Steel Girders / 175 steel girders, 150 fusion cells   Extract Metals Faster
Experimental Silicon Fusion Extractor 12 25 silicon 21,600/day 25000 65 million 25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells   Extract silicon Faster
Experimental Nuclear Fusion Collector 12 25 Nuclear Waste 6,480/day 25000 65 million 25 steel Girders / 175 steel girders, 125 fusion cells   Extract Nukes Faster
Experimental Fusion Harvester 12 25 Space Oats 21,600/day 25000 65 million 25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells   Extract Oats Faster
Experimental Fusion Treecutter 12 25 BaoBob 21,600/day 25000 65 million 25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells   Extract Baobob Faster
Prototype Metal Fusion Drill 14 25 Metal 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 300 fusion cells   Extract metal Faster
Prototype Nuclear Fusion Collector 14 25 Nuclear Waste 8,424/day 25000 125 million 70 steel Girders / 300 steel girders, 250 fusion cells   Extract Nukes Faster
Prototype Silicon Fusion Extractor 14 25 Silicon 28,080/day 25000 125 million 70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells   Extract Silicon Faster
Prototype Fusion Treecutter 14 25 Baobob 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells   Extract Baobob Faster
Prototype Fusion Harvester 14 25 Space Oats 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells   Extract Oats Faster
Metal Fusion Drill 16 25 Metal 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 500 fusion cells BP   Extract Metals Faster
Nuclear Fusion Collector 16 25 Nuclear Waste 10,386/day 25000 250 million 100 steel Girders / 700 steel girders, 50 fusion cells   Extract Nukes Faster
Silicon Fusion Extractor 16 25 Silicon 34,560/day 25000 250 million 100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells   Extract silicon Faster
Fusion Treecutter 16 25 Baobob 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells   Extract Baobobs Faster
Fusion Harvester 16 25 Space oats 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells   Extract Space oats Faster
Subterranean Metal Fusion Drill 18 25 Metal 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells   Extract Metals Faster
Subterranean Nuclear Fusion Collector 18 25 Nuclear Waste 12,960/day 25000 500 million 25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders   Extract Nukes Faster
Subterranean Silicon Fusion Extractor 18 25 Silicon 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells   Extract Silicon Faster
Subterranean Fusion Treecutter 18 25 Baobob 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells   Extract Baobob Faster
Subterranean Fusion Harvester 18 25 Space oats 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells   Extract Space Oats Faster
Subterranean Fermium Fusion Extractor 18 25 Fermium 3,814/day 25000 500 million 150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals   Extract Fermium Faster
Planetary Core Metal Fusion Drill 20 25 Metal 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells   Extract Metals Faster
Planetary Core Nuclear Fusion Collector 20 25 Nuclear Waste 15,552/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders   Extract Nukes Faster
Planetary Core Silicon Fusion Extractor 20 25 Silicon 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells   Extract Silicon Faster
Planetary Core Fusion Treecutter 20 25 Baobob 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells   Extract Baobob Faster
Sky Farm Fusion Harvester 20 25 Space oats 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells   Extract Space Oats Faster
Planetary Core Fermium Fusion Extractor 20 25 Fermium 4,752/day 25000 1 billion 250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals   Extract Fermium Faster

Factories

Misc. Factories

Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
A 1000 monkeys and typewriters 0 1250 Shakespeare's Work 1 Shakespeare's Work per 2 minutes 1 Infinite Improbability Drive 1,000,0000   End of the Universe -- 100,000,000 Credits   Maybe with enough luck you might get the complete Shakespeare work?
Academy MRE Factory 0 20 Rations 1 Rations per 12 s 2 Space Oats, 5 Credits 3000   Building Academy, 250,000 Credits Zone Bound you don't have to like it, just eat it
Crack House 0 10 Entertainers 1 Entertainers per 1 minutes 1 Peasants, 1 Silicon, 1 Credit 18,000   Glass Matrix -- 500,000   in come the peasants, out come entertainers
Cyanure Lab 0 100 Cyanure 1 Cyanure per 15 s 1 Peasants, 1 Silicon, 750 Credits 1,000,000   Lunacy -- 10,000,000    
Imperial Mint 0 100 Unclean Imperial Seal 1 Unclean Imperial Seal per 24 Hours 1 Gold, 1 Credit 2,000,000   Built into the Imperial Palace. Cannot unequip. Printing your face in gold on a credit makes it special
Rat Hatchery 0 20 Immature Rat Kitten 1 Immature Rat Kitten per 10 minutes 1 Rat Flesh, 1 Rations, 500000 Credits 3000   Halloween Contest Reward Cannot unequip. Somehow this makes Rat Kittens?
MRE Factory 3 20 Rations 1 Rations per 12 s 2 Space Oats, 5 Credits 3000   AI Base 250,000 Credits   you don't have to like it, just eat it
Vortex Conv 4 80 Vortex Pellets 1 Vortex Pellets per 20 s 1 Kromelite, 1 Blue Vapor, 1000 Credits 700,000   Glass Matrix -- 10,000,000   Trans-dimensional conversion.
Bronze Furnace 5 10 Bronze 1 Bronze per 1 minutes 1 Tin, 1 Copper, 50000 Credits 10,000   Ring -- 10,000,000   Some tin and some copper, in some quantity. Magic.
Cannery 6 90 Rations 1 Rations per 40 s 1 Peasants, 20 Credits 320,000   DG Drop, The Junkyard   Canned food using modified CanNibble Food Processor
Crack Den 6 15 Entertainers 1 Entertainers per 15 s 1 Silicon, 1 Peasants, 40 Credits 4000   Glass Matrix -- 1,000,000   improves the neighborhood
Galactic Training Module 6 15 Workers 1 Workers per 20 s 1 Peasants, 1 Microchips, 20 Credits 4000   Serpica -- 500,000   put those slackers to work
Giant Space Still 6 1000 Fine Space Whiskey 1 Fine Space Whiskey per 1 minute 350 Space Oats 5000   Capella -- 5,000,000 Requires 100 workers to equip let's make us some moonshine!
MicroFab 6 30 Microchips 1 Microchips per 15 s 1 Silicon, 5 Credits 5000   AI Base 250,000 Credits   no cubicles required
Nanofab 6 30 Nanochips 5 Nanochips per 15 s 3 Nanosilicon, 2 Quartz Crystals, 5000 Credits 5000   Blue Photon Subspace Facility -- 250,000   Makes the smallest circuit boards... ever.
Nuclear Convo-Tronic 6 90 Promethium 1 Promethium per 15 s 1 Fermium, 1000 Credits 320,000   Lavanite -- 5,000,000   Break down elements into stable forms
Space Still 6 30 Space Whisky 1 Space Whisky per 2 minutes 4 Space Oats 5,000   AI Base 250,000 Credits   let's make us some moonshine!
Crack Palace 9 15 Entertainers 1 Entertainers per 10 s 1 Silicon, 1 Peasants, 20 Credits 4000   DG Drop   improves the neighborhood
Nuclear Convo-Tronic II 9 120 Promethium 1 Promethium per 7 s 1 Fermium, 500 Credits 420,000   DG Drop, The Junkyard   Break down elements into stable forms
Dall Computers Assembly Plant 10 10 Personal Computers 1 Personal Computers per 15 s 100 Microchips, 1 Metals, 195 Credits 18,000   BP, The Junkyard   Computers make the 'verse go round.
Iquea Workshop 10 10 Funky Furniture 1 Funky Furniture per 15 s 2 Baobabs, 110 Credits 18,000   BP, The Junkyard   Creating do-it yourself furniture since 2035.
Lavatory Factory 10 10 Portable Lavatory 1 Portable Lavatory per 15 s 2 Baobabs, 1 Microchips, 140 Credits 18,000   BP, The Junkyard   At least you'll never have to look for the can.
Alien Recombobulator 12 20 Alien Husk 1 Alien Husk per 30 s 30 Alien Husk Fragments, 3 Pyritic Radiation, 40,000 Credits 5000   Lyceum Research Concourse -- 5,000,000   Reorganizes the component parts into something... resembling an alien?
Irradiation Chamber 12 20 Irradiated Tumors 1 Irradiated Tumors per 30 s 5 Alien Husk Fragments, 1 Pyritic Radiation, 25,000 Credits 5000   Lyceum Research Concourse -- 5,000,000   A secure facility where high doses of radiation can be safely harnessed.
Nitinol Processor 12 45 Nitinol 1 Nitinol per 10 s 3 Phased Metals, 1 Nanochips, 5000 Credits 5000   Blue Photon Subspace Facility -- 5,000,000   The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.
Oversized MRE Factory 12 500 Rations 60 Rations per 12 s 100 Space Oats, 300 Credits 80,000 Oversized MRE Factory Blueprint Requires 25 workers to equip You don't have to like it, just eat it. In bigger quantities!
Space Rat Slaughterhouse 12 20 Rations 1 Rations per 20 s 1 Domesticated Space Rat, 5 Credits 3000   Halloween drop   Mmmm...gristle...
Titanium Sheet Factory 14 4,000 Titanium Sheet 1 Titanium Sheet per 2 minutes 10,000 Metals, 500 Nuclear Waste, 100 Microchips, 1,000,000 Credits 18,000 BP Requires 100 workers to equip Pressing titanium sheets like there's no tomorrow!


Vampyre Life Force Generator 14 10 Vampyre Life Force 1 Vampyre Life Force per 60 hours 1,000 Peasants, 1,000,000 Credits 18,000 Halloween Missions Fuel your apocalyptic desires!
Cybernetic Construction Facility 15 10 Cyborg 1 Cyborg per 15 s 5 Microchips, 10 Metals, 1 Peasants, 130 Credits 18,000   BP, The Junkyard   1-800-MAID-SERVE
Grav Testing Facility 15 10 Gravity Controller 1 Gravity Controller per 15 s 10 Microchips, 30 Metals, 300 Credits 18,000   BP, The Junkyard   Produces and tests artificial gravity generators.
Colonial Marine Training Module 16 200 Colonial Marine 1 Colonial Marine per 10 seconds 1 Jelly Beans, 1 Petroleum, 5 Workers, 1,000,000 Credits 65,000       Alright ladies, this is the marine core.
Enrichment Crystallizer 16 500 Crystallized Enriched Nuclear Material 1 Crystallized Enriched Nuclear Material per 10 minutes 150 Nuclear Waste, 1 Promethium Crystals, 1,000,000 Credits 1,000,000 Arena Lobby Trade Bay Unlock Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.
Enrichment Plant 16 1000 Enriched Nuclear Material 1 Enriched Nuclear Material per 1 minutes 1 Nuclear Waste, 1 Promethium, 10000 Credits 1,000,000   Ring -- 10,000,000   It's where the magic is done and the mysterious U-243 is put together.
Industrial Promethium Crystallizer 16 1000 Industrial Promethium Crystals 1 Industrial Promethium Crystals per 20 minutes 200 Sub-Shield Buffers, 100000000 Credits 1,000,000   Kalthi Depths Drop   Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.
Gigantic MRE Factory 16 5000 Rations 120 Rations per 12 s 200 Space Oats, 600 Credits 150,000 Gigantic MRE Factory Blueprint Requires 50 workers to equip You don't have to like it, just eat it. In massive quantities!
Vapor Condenser 18 100 Mercury 1 Mercury per 10 minutes 1 Cloud Mercury, 1,000,000 Credits 100,000 Ring -- 50,000,000 Credits Condenses vaporous mercury
Anatolian Alchemy Lab 20 0 Promethium 1 Promethium per 5 s 1 Fermium, 100 Credits 420,000   Anatolia   Harness the secrets of controlled decay at a fraction of the cost.
Fembot Assembly Plant 20 10 Fembot 1 Fembot per 15 s 5 Microchips, 10 Metals, 1 Entertainers, 250 Credits 18,000   BP, The Junkyard   Streetwalkers minus free will = One damn fine night.
Gargantuan MRE Factory 20 25,000 Rations 520 Rations per 12 s 800 Space Oats, 2600 Credits 500,000 Gargantuan MRE Factory Blueprint Requires 200 workers to equip You don't have to like it, just eat it. In insane quantities!

Industrial Commodities Factories

Industrial Commodities

Chip and Sensor Factories

Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
Bronze Sensor Factory 10 50 Bronze Sensor 1 Bronze Sensor per 10 minutes 1 Bronze, 1 Vitalized Microchips, 1,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy 100,000 Credits   Detect in a can.
Vitalized Microchips Factory 10 50 Vitalized Microchips 1 Vitalized Microchips per 10 minutes 1 Vis, 1 Microchips, 1,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy 100,000   AMD Tripathperon special modded chip.
Quickened Microchips Factory 15 100 Quickened Microchips 1 Quickened Microchips per 10 minutes 1 Quantumum, 1 Microchips, 10,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy 1,000,000 Credits   AMD Tripathperon special modded chip.
Silver Sensor Factory 15 100 Silver Sensor 1 Silver Sensor per 20 minutes 1 Silver, 1 Quickened Microchips, 10,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy 1,000,000   Detect in a can.
Energized Microchips Factory 19 150 Energized Microchips 1 Energized Microchips per 40 minutes 1 Energon, 1 Microchips, 100,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy 10,000,000   AMD Tripathperon special modded chip.
Gold Sensor Factory 19 150 Gold Sensor 1 Gold Sensor per 40 minutes 1 Gold, 1 Energized Microchips, 100,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy 10,000,000   Detect in a can.
Darkened Microchips Factory 20 200 Darkened Microchips 1 Darkened Microchips per 1 hour, 20 minutes 1 Dark Matter, 1 Microchips, 1,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy 100,000,000 Credits   AMD Tripathperon special modded chip.
Platinum Sensor Factory 20 200 Platinum Sensor 1 Platinum Sensor per 1 hour, 20 minutes 1 Platinum, 1 Darkened Microchips, 1,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy 100,000,000   Detect in a can.

Module Device Factories

Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
Std. Aggravation Device Factory 10 50 Std. Aggravation Device 1 Std. Aggravation Device per 10 minutes 1 Bronze Sensor, 1 Std. Aggravation Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Agility Balancer Factory 10 50 Std. Agility Balancer 1 Std. Agility Balancer per 10 minutes 1 Bronze Sensor, 1 Std. Agility Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Capacity Equipment Factory 10 50 Std. Capacity Equipment 1 Std. Capacity Equipment per 10 minutes 1 Bronze Sensor, 1 Std. Capacity Augmenter, 100,00 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Damage Materiel Factory 10 50 Std. Damage Materiel 1 Std. Damage Materiel per 10 minutes 1 Bronze Sensor, 1 Std. Damage Augmenter, 100,00 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Electric Gadget Factory 10 50 Std. Electric Gadget 1 Std. Electric Gadget per 10 minutes 1 Bronze Sensor, 1 Std. Electric Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Energy Rigging Factory 10 50 Std. Energy Rigging 1 Std. Energy Rigging per 10 minutes 1 Bronze Sensor, 1 Std. Energy Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Fading Apparatus Factory 10 50 Std. Fading Apparatus 1 Std. Fading Apparatus per 10 minutes 1 Bronze Sensor, 1 Std. Fading Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Firing Harness Factory 10 50 Std. Firing Harness 1 Std. Firing Harness per 10 minutes 1 Bronze Sensor, 1 Std. Firing Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Nimbleness Rig Factory 10 50 Std. Nimbleness Rig 1 Std. Nimbleness Rig per 10 minutes 1 Bronze Sensor, 1 Std. Nimbleness Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Proximity Sensor Factory 10 50 Std. Proximity Sensor 1 Std. Proximity Sensor per 10 minutes 1 Bronze Sensor, 1 Std. Docking Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Radar Equipage Factory 10 50 Std. Radar Equipage 1 Std. Radar Equipage per 10 minutes 1 Bronze Sensor, 1 Std. Radar Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Range Instrument Factory 10 50 Std. Range Instrument 1 Std. Range Instrument per 10 minutes 1 Bronze Sensor, 1 Std. Range Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Recovery Implements Factory 10 50 Std. Recovery Implements 1 Std. Recovery Implements per 10 minutes 1 Bronze Sensor, 1 Std. Recovery Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Shield Booster Factory 10 50 Std. Shield Booster 1 Std. Shield Booster per 10 minutes 1 Bronze Sensor, 1 Std. Shield Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Speed Fittings Factory 10 50 Std. Speed Fittings 1 Std. Speed Fittings per 10 minutes 1 Bronze Sensor, 1 Std. Speed Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Stealth Mechanism Factory 10 50 Std. Stealth Mechanism 1 Std. Stealth Mechanism per 10 minutes 1 Bronze Sensor, 1 Std. Stealth Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Thrust Fixtures Factory 10 50 Std. Thrust Fixtures 1 Std. Thrust Fixtures per 10 minutes 1 Bronze Sensor, 1 Std. Thrust Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Tracking Gizmo Factory 10 50 Std. Tracking Gizmo 1 Std. Tracking Gizmo per 10 minutes 1 Bronze Sensor, 1 Std. Targeting Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Traction Appendice Factory 10 50 Std. Traction Appendice 1 Std. Traction Appendice per 10 minutes 1 Bronze Sensor, 1 Std. Traction Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Good Aggravation Device Factory 15 100 Good Aggravation Device 1 Good Aggravation Device per 20 minutes 1 Silver Sensor, 1 Good Aggravation Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Agility Balancer Factory 15 100 Good Agility Balancer 1 Good Agility Balancer per 20 minutes 1 Silver Sensor, 1 Good Agility Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Capacity Equipment Factory 15 100 Good Capacity Equipment 1 Good Capacity Equipment per 20 minutes 1 Silver Sensor, 1 Good Capacity Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Damage Materiel Factory 15 100 Good Damage Materiel 1 Good Damage Materiel per 20 minutes 1 Silver Sensor, 1 Good Damage Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Electric Gadget Factory 15 100 Good Electric Gadget 1 Good Electric Gadget per 20 minutes 1 Silver Sensor, 1 Good Electric Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Energy Rigging Factory 15 100 Good Energy Rigging 1 Good Energy Rigging per 20 minutes 1 Silver Sensor, 1 Good Energy Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Fading Apparatus Factory 15 100 Good Fading Apparatus 1 Good Fading Apparatus per 20 minutes 1 Silver Sensor, 1 Good Fading Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Firing Harness Factory 15 100 Good Firing Harness 1 Good Firing Harness per 20 minutes 1 Silver Sensor, 1 Good Firing Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Nimbleness Rig Factory 15 100 Good Nimbleness Rig 1 Good Nimbleness Rig per 20 minutes 1 Silver Sensor, 1 Good Nimbleness Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Proximity Sensor Factory 15 100 Good Proximity Sensor 1 Good Proximity Sensor per 20 minutes 1 Silver Sensor, 1 Good Docking Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Radar Equipage Factory 15 100 Good Radar Equipage 1 Good Radar Equipage per 20 minutes 1 Silver Sensor, 1 Good Radar Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Range Instrument Factory 15 100 Good Range Instrument 1 Good Range Instrument per 20 minutes 1 Silver Sensor, 1 Good Range Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Recovery Implements Factory 15 100 Good Recovery Implements 1 Good Recovery Implements per 20 minutes 1 Silver Sensor, 1 Good Recovery Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Shield Booster Factory 15 100 Good Shield Booster 1 Good Shield Booster per 20 minutes 1 Silver Sensor, 1 Good Shield Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Speed Fittings Factory 15 100 Good Speed Fittings 1 Good Speed Fittings per 20 minutes 1 Silver Sensor, 1 Good Speed Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Stealth Mechanism Factory 15 100 Good Stealth Mechanism 1 Good Stealth Mechanism per 20 minutes 1 Silver Sensor, 1 Good Stealth Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Thrust Fixtures Factory 15 100 Good Thrust Fixtures 1 Good Thrust Fixtures per 20 minutes 1 Silver Sensor, 1 Good Thrust Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Tracking Gizmo Factory 15 100 Good Tracking Gizmo 1 Good Tracking Gizmo per 20 minutes 1 Silver Sensor, 1 Good Targeting Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Traction Appendice Factory 15 100 Good Traction Appendice 1 Good Traction Appendice per 20 minutes 1 Silver Sensor, 1 Good Traction Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Aggravation Device Factory 19 200 Exc. Aggravation Device 1 Exc. Aggravation Device per 40 minutes 1 Gold Sensor, 1 Exc. Aggravation Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Agility Balancer Factory 19 200 Exc. Agility Balancer 1 Exc. Agility Balancer per 40 minutes 1 Gold Sensor, 1 Exc. Agility Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Capacity Equipment Factory 19 200 Exc. Capacity Equipment 1 Exc. Capacity Equipment per 40 minutes 1 Gold Sensor, 1 Exc. Capacity Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Damage Materiel Factory 19 200 Exc. Damage Materiel 1 Exc. Damage Materiel per 40 minutes 1 Gold Sensor, 1 Exc. Damage Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Electric Gadget Factory 19 200 Exc. Electric Gadget 1 Exc. Electric Gadget per 40 minutes 1 Gold Sensor, 1 Exc. Electric Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Energy Rigging Factory 19 200 Exc. Energy Rigging 1 Exc. Energy Rigging per 40 minutes 1 Gold Sensor, 1 Exc. Energy Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Fading Apparatus Factory 19 200 Exc. Fading Apparatus 1 Exc. Fading Apparatus per 40 minutes 1 Gold Sensor, 1 Exc. Fading Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Firing Harness Factory 19 200 Exc. Firing Harness 1 Exc. Firing Harness per 40 minutes 1 Gold Sensor, 1 Exc. Firing Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Nimbleness Rig Factory 19 200 Exc. Nimbleness Rig 1 Exc. Nimbleness Rig per 40 minutes 1 Gold Sensor, 1 Exc. Nimbleness Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Proximity Sensor Factory 19 200 Exc. Proximity Sensor 1 Exc. Proximity Sensor per 40 minutes 1 Gold Sensor, 1 Exc. Docking Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Radar Equipage Factory 19 200 Exc. Radar Equipage 1 Exc. Radar Equipage per 40 minutes 1 Gold Sensor, 1 Exc. Radar Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Range Instrument Factory 19 200 Exc. Range Instrument 1 Exc. Range Instrument per 40 minutes 1 Gold Sensor, 1 Exc. Range Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Recovery Implements Factory 19 200 Exc. Recovery Implements 1 Exc. Recovery Implements per 40 minutes 1 Gold Sensor, 1 Exc. Recovery Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Shield Booster Factory 19 200 Exc. Shield Booster 1 Exc. Shield Booster per 40 minutes 1 Gold Sensor, 1 Exc. Shield Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Speed Fittings Factory 19 200 Exc. Speed Fittings 1 Exc. Speed Fittings per 40 minutes 1 Gold Sensor, 1 Exc. Speed Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Stealth Mechanism Factory 19 200 Exc. Stealth Mechanism 1 Exc. Stealth Mechanism per 40 minutes 1 Gold Sensor, 1 Exc. Stealth Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Thrust Fixtures Factory 19 200 Exc. Thrust Fixtures 1 Exc. Thrust Fixtures per 40 minutes 1 Gold Sensor, 1 Exc. Thrust Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Tracking Gizmo Factory 19 200 Exc. Tracking Gizmo 1 Exc. Tracking Gizmo per 40 minutes 1 Gold Sensor, 1 Exc. Targeting Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Traction Appendice Factory 19 200 Exc. Traction Appendice 1 Exc. Traction Appendice per 40 minutes 1 Gold Sensor, 1 Exc. Traction Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Aggravation Device Factory 20 400 Sup. Aggravation Device 1 Sup. Aggravation Device per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Aggravation Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Agility Balancer Factory 20 400 Sup. Agility Balancer 1 Sup. Agility Balancer per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Agility Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Capacity Equipment Factory 20 400 Sup. Capacity Equipment 1 Sup. Capacity Equipment per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Capacity Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Damage Materiel Factory 20 400 Sup. Damage Materiel 1 Sup. Damage Materiel per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Damage Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credit   Old technology mixed with new technology for improved results?
Sup. Electric Gadget Factory 20 400 Sup. Electric Gadget 1 Sup. Electric Gadget per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Electric Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Energy Rigging Factory 20 400 Sup. Energy Rigging 1 Sup. Energy Rigging per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Energy Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Fading Apparatus Factory 20 400 Sup. Fading Apparatus 1 Sup. Fading Apparatus per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Fading Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Firing Harness Factory 20 400 Sup. Firing Harness 1 Sup. Firing Harness per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Firing Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Nimbleness Rig Factory 20 400 Sup. Nimbleness Rig 1 Sup. Nimbleness Rig per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Nimbleness Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Proximity Sensor Factory 20 400 Sup. Proximity Sensor 1 Sup. Proximity Sensor per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Docking Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Radar Equipage Factory 20 400 Sup. Radar Equipage 1 Sup. Radar Equipage per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Radar Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Range Instrument Factory 20 400 Sup. Range Instrument 1 Sup. Range Instrument per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Range Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Recovery Implements Factory 20 400 Sup. Recovery Implements 1 Sup. Recovery Implements per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Recovery Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Shield Booster Factory 20 400 Sup. Shield Booster 1 Sup. Shield Booster per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Shield Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Speed Fittings Factory 20 400 Sup. Speed Fittings 1 Sup. Speed Fittings per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Speed Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Stealth Mechanism Factory 20 400 Sup. Stealth Mechanism 1 Sup. Stealth Mechanism per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Stealth Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Thrust Fixtures Factory 20 400 Sup. Thrust Fixtures 1 Sup. Thrust Fixtures per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Thrust Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Tracking Gizmo Factory 20 400 Sup. Tracking Gizmo 1 Sup. Tracking Gizmo per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Targeting Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Traction Appendice Factory 20 400 Sup. Traction Appendice 1 Sup. Traction Appendice per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Traction Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?

Missile and Fighter Factories

Ship Missile Factories

Ordnance Command Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Initial BP Cost Periodic BP Cost Location BP Acquired
Small Kinetic Production Mk III 12 10 Ammo Crate - Small Kinetic Type III 1 Ammo Crate - Small Kinetic Type III per 10 minutes 2500 Nuclear Waste, 1250 Metals, 750000 Credits 100 18000 5,000,000 credits, 100,000 metals, 30 Titanium Sheets 5,000,000 Credits, 100,000 metals, 25 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small AP Production Mk III 16 10 Ammo Crate - Small AP Type III 1 Ammo Crate - Small AP Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small Surgical Production Mk III 14 10 Ammo Crate - Small Surgical Type III 1 Ammo Crate - Small Surgical Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small Incendiary Production Mk III 14 10 Ammo Crate - Small Incendiary Type III 1 Ammo Crate - Small Incendiary Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Medium Kinetic Production Mk III 14 10 Ammo Crate - Medium Kinetic Type III 1 Ammo Crate - Medium Kinetic Type III per 10 minutes 4875 Nuclear Waste, 2438 Metals, 1000000 Credits 100 18000 75,000,000 credits, 500,000 metals, 60 Titanium Sheets 75,000,000 credits, 500,000 metals, 10 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium AP Production Mk III 16 10 Ammo Crate - Medium AP Type III 1 Ammo Crate - Medium AP Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium Surgical Production Mk III 16 10 Ammo Crate - Medium Surgical Type III 1 Ammo Crate - Medium Surgical Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium Incendiary Production Mk III 16 10 Ammo Crate - Medium Incendiary Type III 1 Ammo Crate - Medium Incendiary Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Large Kinetic Production Mk III 16 10 Ammo Crate - Large Kinetic Type III 1 Ammo Crate - Large Kinetic Type III per 10 minutes 8000 Nuclear Waste, 4000 Metals, 1250000 Credits 100 18000 500,000,000 credits, 2,500,000 metal, 15 Laconia Sheets 500,000,000 credits, 2,500,000 metal, 10 Energised Microchips Hyperion Ordinance Command - 10,000 credits
Large AP Production Mk III 18 10 Ammo Crate - Large AP Type III 1 Ammo Crate - Large AP Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits
Large Surgical Production Mk III 18 10 Ammo Crate - Large Surgical Type III 1 Ammo Crate - Large Surgical Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits
Large Incendiary Production Mk III 18 10 Ammo Crate - Large Incendiary Type III 1 Ammo Crate - Large Incendiary Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits

Research Base Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Initial BP Cost Periodic BP Cost Location BP Acquired
Small Flare Missile Production 6 10 Ammo Crate - Small Flare Missile 1 Ammo Crate - Small Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals, 15 Vitalized Microchips, 10 Lighthouse, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 25,000,000 credits
Small Entanglement Missile Production 7 10 Ammo Crate - Small Entanglement Missile 1 Ammo Crate - Small Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Cloud Mercury, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 25,000,000 credits
Small Disintigrator Missile Production 12 10 Ammo Crate - Small Disintigrator Missile 1 Ammo Crate - Small Disintigrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Jellies Acidic Remains, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Small Bunkerbuster Torpedo Production 10 10 Ammo Crate - Small Bunkerbuster Torpedo 1 Ammo Crate - Small Bunkerbuster Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Titanium Damage Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Medium Flare Missile Production 11 10 Ammo Crate - Medium Flare Missile 1 Ammo Crate - Medium Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 300,000,000 credits, 500,000 metals 15 Laconia sheets. 300,000,000 credits, 500,000 metals 15 Quickened Microchips, 1 Enforcers Gyrophare, 1 Titanium Radar Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000
Medium Entanglement Missile Production 12 10 Ammo Crate - Medium Entanglement Missile 1 Ammo Crate - Medium Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 300,000,000 credits, 500,000 metals 15 Laconia sheets. 300,000,000 credits, 500,000 metals 15 Quickened Microchips, 25 Cloud Mercury 1 Titanium Speed Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000
Small Vortex Torpedo Production 12 10 Ammo Crate - Small Vortex Torpedo 1 Ammo Crate - Small Vortex Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 350,000,000 credits, 100,000 metals 30 Titanium sheets. 350,000,000 credits, 250,000 metals 15 Vitalized Microchips, 2 Vortex Pellets, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Small MIRV Torpedo Production 12 10 Ammo Crate - Small MIRV Torpedo 1 Ammo Crate - Small MIRV Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 100,000 metals 30 Titanium sheets. 500,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Traginium, 1 Titanium Firing Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 75,000,000 credits
Small MIRV Rocket Upgrade Factory 12 10 Ammo Crate - Small MIRV Rocket 1 Ammo Crate - Small MIRV Rocket Every 1 minute 1 Ammo Crate - Small MIRV Torpedo ? 18,000     Hyperion Destroyed Research Base - 1,000,000 Credits
Small Lancer Missile Production 12 10 Ammo Crate - Small Lancer Missile 1 Ammo Crate - Small Lancer Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 550,000,000 credits, 100,000 metals 30 Titanium sheets. 550,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Fire Beam, 1 Titanium speed Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 70,000,000 credits
Medium Disintegration Missile Production 14 1 Ammo Crate - Medium Disintegration Missile 1 Ammo Crate - Medium Disintegration Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 500,000 metals 15 Laconia sheets. 550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 Jelly Acidic Remains, 1 Titanium Aggravation Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium Bunkerbuster Torpedo Production 15 10 Ammo Crate - Medium Bunkerbuster Torpedo 1 Ammo Crate - Medium Bunkerbuster Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 500,000 metals 15 Laconia sheets. 550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 plasma Crstals, 1 Laconia Damage Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Large Flare Missile Production 16 10 Ammo Crate - Large Flare Missile 1 Ammo Crate - Large Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 600,000,000 credits, 750,000 metals 30 Laconia sheets. 600,000,000 credits, 750,000 metals 10 Energized Microchips, 2 Enforcers Gyroscope, 1 Laconia Radar Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium Vortex Torpedo Production 16 10 Ammo Crate - Medium Vortex Torpedo 1 Ammo Crate - Medium Vortex Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 450,000,000 credits, 500,000 metals 15 Laconia sheets. 450,000,000 credits, 500,000 metals 15 QUickened Microchips, 4 Vortex Pellets, 1 Titanium Traction Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Large Entanglement Missile Production 17 10 Ammo Crate - Large Entanglement Missile 1 Ammo Crate - Large Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 600,000,000 credits, 750,000 metals 30 Laconia sheets. 600,000,000 credits, 750,000 metals 10 Energized Microchips, 5 Cloud Mercury, 1 Laconia Radar Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium MIRV Torpedo Production 17 10 Ammo Crate - Medium MIRV Torpedo 1 Ammo Crate - Medium MIRV Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 500,000 metals 15 Laconia sheets. 750,000,000 credits, 500,000 metals 15 QUickened Microchips, 25 Traginium, 1 Laconia Firing Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 140,000,000 credits
Medium Lancer Missile Production 17 10 Ammo Crate - Medium Lancer Missile 1 Ammo Crate - Medium Lancer Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 650,000,000 credits, 500,000 metals 15 Laconia sheets. 650,000,000 credits, 500,000 metals 15 QUickened Microchips, 2Reach Of Promethius, 1 Laconia Speed Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 150,000,000 credits
Medium MIRV Rocket Upgrade Factory 20 10 Ammo Crate - Medium MIRV Rocket 1 Ammo Crate - Medium MIRV Rocket every 1 minute 1 Ammo Crate - Medium MIRV Torpedo ? 18,000 Not a Blueprint Not a Blueprint Hyperion Destroyed Research Base - 1,000,000 credits
Large Disintegrator Missile Production 19 10 Ammo Crate - Large Disintegrator Missile 1 Ammo Crate - Large Disintegrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Jellies Acidic Remains, 1 Laconia Aggrivation Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 200,000,000 credits
Large Vortex Torpedo Production 19 10 Ammo Crate - Large Disintegrator Missile 1 Ammo Crate - Large Disintegrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 6 Vortex Pellets, 1 Laconia Traction Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 150,000,000 credits
Large Bunkerbuster Torpedo Production 20 10 Ammo Crate - Large Bunkerbuster Missile 1 Ammo Crate - Large Bunkerbuster Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 1,000,000,000 credits, 750,000 metals 30 Laconia sheets. 1,000,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Plasma Crystals, 1 Demented Damage Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 200,000,000 credits
Large Lancer Missile Production 20 10 Ammo Crate - Large Lancer Missile 1 Ammo Crate - Large Lancer Missile per ? minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 Metals 30 Laconia Sheet. 750,000,000 credits, 750,000 Metals 10 Energized Microchips, 1 Jiji Quu, 1 Demented Speed Module, 15 Complicated Factory Parts No longer available
Large MIRV Rocket Production 20 10 Ammo Crate - Large MIRV Rocket 1 Ammo Crate - Large MIRV Rocket per 5 minutes 2 Ammo Crate - Large AP Type III, 20000 Nuclear Waste, 100 Credits 100 18000 1,000,000,000 credits, 750,000 metals 30 Laconia sheets. 1,000,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Traginium, 1 Demented Firing Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 300,000,000 credits
Large MIRV Torpedo Production 20 10 Ammo Crate - Large MIRV Missile 1 Ammo Crate - Large MIRV Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 1 Jiji'Quu, 1 Demented Speed Module, 15 Complicated Factory Parts No longer available
Large MIRV Rocket Upgrade Factory 20 10 Ammo Crate - Large MIRV Rocket 1 Ammo Crate - Large MIRV Rocket every 1 minute 1 Ammo Crate - Large MIRV Torpedo ? 18,000 Not a Blueprint Not a Blueprint Beta Antares Beta Antares Shipyards
Lyceum Ordnance Testing Grounds - 1,000,000 credits


Base Missile Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Skill Needed Source Description
Ares WMD Production Facility 6 10 Ares Nuclear Missile 1 Ares Nuclear Missile per 10 minutes 120 Nuclear Waste, 60 Metals, 75000 Credits 20 18000   Ares WMD Production Blueprint Sterilisation of your workers an added bonus!
Adonis WMD Production Facility 9 10 Adonis Nuclear Missile 1 Adonis Nuclear Missile per 10 minutes 180 Nuclear Waste, 90 Metals, 100000 Credits 40 18000   Adonis WMD Production Blueprint Sterilisation of your workers an added bonus!
Argonaut WMD Production Facility 12 10 Argonaut Nuclear Missile 1 Argonaut Nuclear Missile per 10 minutes 240 Nuclear Waste, 120 Metals, 150000 Credits 60 18000   Argonaut WMD Production Blueprint Sterilisation of your workers an added bonus!
Ambrosia WMD Production Facility 14 10 Ambrosia Nuclear Missile 1 Ambrosia Nuclear Missile per 10 minutes 280 Nuclear Waste, 140 Metals, 180000 Credits 80 18000   Ambrosia WMD Production Blueprint Sterilisation of your workers an added bonus!
Andaman WMD Production Facility 16 10 Andaman Nuclear Missile 1 Andaman Nuclear Missile per 10 minutes 320 Nuclear Waste, 160 Metals, 1 Enriched Nuclear Material, 250000 Credits 100 18000   Andaman WMD Production Blueprint Sterilisation of your workers an added bonus!
Achilles WMD Production Facility 18 10 Achilles Nuclear Missile 1 Achilles Nuclear Missile per 10 minutes 360 Nuclear Waste, 180 Metals, 2 Enriched Nuclear Material, 350000 Credits 120 18000   Achilles WMD Production Blueprint Sterilisation of your workers an added bonus!
Annihilator WMD Production Facility 20 10 Annhilator Nuclear Missile 1 Annhilator Nuclear Missile per 10 minutes 400 Nuclear Waste, 200 Metals, 3 Enriched Nuclear Material, 500000 Credits 140 18000   Annihilator WMD Production Blueprint Sterilisation of your workers an added bonus!

Aveksaka Missile Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight ' Source Description
Visphotakapad Ksaravis'ayu Cloning Vats 20 10 Visphotakapad Ksaravis'ayu Pod 3 Visphotakapad Ksaravis'ayu Pod per 10 minutes 3 Ammo Crate - Large Bunkerbuster Torpedo, 1 Praheti DNA, 135 Alien Husk Fragments, 100 Credits 10 18000   Visphotakapad Ksaravis'ayu Cloning Vats Blueprint A little dash of DNA, a pinch of alien biomass and a little Terran ingenuity... et voila! Missiles!


Hydroponics

Hydroponics create Space Oats to be converted into Rations by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a Space Rat Hatchery and up to 10 Space Rat Slaughterhouses, though these will require a tech 12+ base to be equipped.

It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.

Name TL Size Production Workers Fed MRE's Required Source Description
Weight Comments
Harvesting Dynamo 0 0 0.4 Rations a minute 25 N/A Found on every station kit. A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour
15,000 Sticky
Hydroponics 0 20 6 Oats a minute 300 0.6 DG Boss drop, Base Radar Missions reward, The Junkyard Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.
15,000
Junkyard Simple Hydroponics 0 5 1.5 Oats a minute 75 0.15 The Junkyard Missions -- 1 Junkyard Scrapnote Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour
5,000 Can't remove from base
Junkyard Starter Hydroponics 3 25 3 Oats a minute 150 0.3 The Junkyard Missions -- 2 Junkyard Scrapnotes Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour
10,000 Can't remove from base
Junkyard Middling Hydroponics 6 50 4.5 Oats a minute 225 0.45 The Junkyard Missions -- 3 Junkyard Scrapnotes Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour
20,000 Can't remove from base
Ancient Vazaha Hydroponics 17 20 9 Rations a minute 900 N/A Built-in to (Attached) Pulse Station let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour
15,000

Station Upgrades

These items can be added to your station and consumed to enhance aspects of your station.

Name Tech Size Bonuses Source Description
Rovert Nanobotics Facility 0 1 Decreases manhour cost on construction by 50% Rovert Nanobotics Facility Blueprint
Anatolia Efficiency Algorithm 20 0 Decreases manhour cost on construction by 25% Anatolia
Depot Station Built-in Upgrade 18 or 20 0 Decreases manhour cost on construction by 10% Built-in to Depot Station Kit IX Blueprint or Depot Station Kit VIII Blueprint


Colony Enhancments

These Items can be added to your station to increase the purchasing of your colonies.

Name Tech Size Bonuses Source Description
Mobile Mani-Pedi SalonBot Housing Blueprint 12 2 5% suitability, 80% Storehouse Capacity (Outdated?) Mobile Mani-Pedi SalonBot Housing Blueprint
Optimo-Life (tm) Curation Station 16 2 15% Max Suitability, 5% suitability, 90% Storehouse Capacity (Outdated?) Optimo-Life (tm) Curation Station Blueprint
Atmospheric Robotic Vacuum Dock 20 2 26% Max Suitability, 5% suitability, 80% Storehouse Capacity Atmospheric Robotic Vacuum Dock Blueprint

Blueprints

Items that when equipped to a base give you the option of building the item in the construction tab of the base.
See Blueprints.

Base Gear

Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases.
See List of base gear.

Other

Name TL Size Weight Use Comments Requirements Source Description
Academy Demolition Kit 0 1 5,000 Will demolish a destroyed or abandoned base permanently Zonebound Building Academy -- ?? Thermo-nuclear charge designed to vaporize an unwanted base.
Base Demolition Kit 0 1 5,000 Will demolish a destroyed or abandoned base permanently Lavanite, Glass Matrix and Lagrange -- 10,000 Credits Thermo-nuclear charge designed to vaporize an unwanted base.
Trading Bay 0 1 1,000 Adds a Trade tab to a base Trading Bay Blueprint goodz is here
Space Rat Hatchery 12 10 10,000 Generates 1 Domesticated Space Rat every 2 seconds (max: 60), 166/s elect cost Halloween drop When a mommy rat and a daddy rat love each other very much...