Difference between revisions of "Base Items"

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 +
Items that can only be equipped on bases. For gear see [[Base Gear]].
 +
 
[[Image:Base Item.jpg|right]]
 
[[Image:Base Item.jpg|right]]
Items that can only be equipped on bases.
 
  
=Extractors=
+
 
 +
== Extractors ==
 +
[[Image:Extractors2.jpg|right]]
 
Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. [[Extraction Expert]] speeds up the rate of extraction.
 
Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. [[Extraction Expert]] speeds up the rate of extraction.
  
Line 12: Line 15:
 
|-
 
|-
 
|Smidgen
 
|Smidgen
|1-2
+
|1 - 2
 
|-
 
|-
 
|Little
 
|Little
|3-4
+
|3 - 4
 
|-
 
|-
 
|Bit
 
|Bit
|5-8
+
|5 - 8
 
|-
 
|-
 
|Bunch
 
|Bunch
|9-16
+
|9 - 16
 
|-
 
|-
 
|A Lot
 
|A Lot
|17-32
+
|17 - 32
 
|-
 
|-
 
|Plenty
 
|Plenty
|33-64
+
|33 - 64
 
|-
 
|-
 
|Loads
 
|Loads
|65-128
+
|65 - 128
 
|-
 
|-
 
|}
 
|}
(''Note: This does not apply to rare-commodities. Even "Loads" of Vis, for example, might only mean 17 extractors maximum.'')
+
<br>
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable sortable"
 +
!'''Name'''
 +
!'''Tech'''
 +
!'''Size'''
 +
!'''Commodity Extracted'''
 +
!'''Extraction Rate'''
 +
!'''Weight'''
 +
!'''Skill Needed'''
 +
!'''Source/Price'''
 +
!'''Comment'''
 +
!'''Description'''
  
 +
|-
 +
|Ablution Extractor
 +
|align = "right"|0
 +
|align = "right"|10
 +
|[[Ablution Crystals]]
 +
|0.665 per day
 +
|align = "right"|4,000
 +
|&nbsp;
 +
|[[Absolution]] -- 300,000 credits
 +
|&nbsp;
 +
|Extract Ablution crystals.
  
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
|'''Extractors'''
 
|'''TL'''
 
|'''Size'''
 
|'''Commod Extracted'''
 
|'''Rate of Extraction'''
 
|'''Weight'''
 
|'''Mastery Needed'''
 
|'''Source'''
 
|'''Comment'''
 
|'''Description'''
 
 
|-
 
|-
|Ablution Extractor
+
|Adamantium Extractor
|0
+
|align = "right"|0
|10
+
|align = "right"|1,000
|Ablution Crystals
+
|[[Adamantium]]
|?
+
|&nbsp;
|4,000
+
|align = "right"|1,000,000
|None
+
|&nbsp;
|[[Absolution (Star System)|Absolution]] -- 300,000 Credits
+
|[[Adamantium Extractor Blueprint]]
|None
+
|&nbsp;
|Extract Ablution crystals
+
|Extract Adamantium.
 +
 
 
|-
 
|-
 
|Alien Bacteria Extractor
 
|Alien Bacteria Extractor
|0
+
|align = "right"|0
|100
+
|align = "right"|100
|Alien Bacteria
+
|[[Alien Bacteria]]
|?
+
|&nbsp;
|100,000
+
|align = "right"|100,000
|None
+
|&nbsp;
|[[Extractor Blueprints|Built from BP bought in Biologique for 100,000,000 Credits]]
+
|[[Alien Bacteria Extractor Blueprint]]
|None
+
|&nbsp;
|Extract Alien Bacteria
+
|Extract Alien Bacteria.
|-
+
 
|Ariadnite Spinner
 
|0
 
|10
 
|Ariadnite
 
|?
 
|4,000
 
|None
 
|[[Labyrinth]]
 
|_
 
|harvest ariadnites
 
 
|-
 
|-
 
|Bacta Extractor
 
|Bacta Extractor
|0
+
|align = "right"|0
|1000
+
|align = "right"|1,000
|Bacta
+
|[[Bacta]]
| ~1 per 24 hours
+
|&nbsp;
|1,000,000
+
|align = "right"|1,000,000
|None
+
|&nbsp;
|[[Extractor Blueprints|Built from DG Drop BP]]
+
|[[Bacta Extractor Blueprint]]
|None
+
|&nbsp;
|Extract Bacta
+
|Extract Bacta.
 +
 
 
|-
 
|-
 +
|Carbon Heart Extractor
 +
|align = "right"|0
 +
|align = "right"|8
 +
|[[Carbon Hearts]]
 +
|8,640 per day
 +
|align = "right"|2,000,000
 +
|&nbsp;
 +
|[[Empathy Fields]] -- 300,000 credits
 +
|&nbsp;
 +
|Extract carbon hearts.
  
 +
|-
 
|Copper Extractor
 
|Copper Extractor
|0
+
|align = "right"|0
|10
+
|align = "right"|10
|Copper
+
|[[Copper]]
|About 1 per 36h
+
|0.665 per day
|10,000
+
|align = "right"|10,000
|None
+
|&nbsp;
|[[Ring]] -- 10,000,000 Credits
+
|[[Ring]] -- 10,000,000 credits
|None
+
|&nbsp;
|Extract Copper
+
|Extract Copper.
 +
 
 +
|-
 +
|Dark Matter Extractor
 +
|align = "right"|0
 +
|align = "right"|1,000
 +
|[[Dark Matter]]
 +
|&nbsp;
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Dark Matter Extractor Blueprint]]
 +
|&nbsp;
 +
|Extract Dark Matter.
 +
 
 
|-
 
|-
 
|Diamond Extractor
 
|Diamond Extractor
|0
+
|align = "right"|0
|100
+
|align = "right"|100
|Diamond
+
|[[Diamond]]
|?
+
|0.665 per day
|100,000
+
|align = "right"|100,000
|None
+
|&nbsp;
|[[Extractor Blueprints|Built from BP bought in Ring for 100,000,000 Credits]]
+
|[[Diamond Extractor Blueprint]]
|None
+
|&nbsp;
|Extract Diamond
+
|Extract Diamond.
 +
 
 +
|-
 +
|Energon Extractor
 +
|align = "right"|0
 +
|align = "right"|1,000
 +
|[[Energon]]
 +
|&nbsp;
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Energon Extractor Blueprint]]
 +
|&nbsp;
 +
|Extract Energon.
 +
 
 
|-
 
|-
|Enriched Nuclear Material Extractor
+
|Enriched Harvester
|0
+
|align = "right"|0
|100
+
|align = "right"|15
|E-Nukes
+
|Enriched Space Oats
|?
+
|&nbsp;
|100,000
+
|align = "right"|6000
|None
+
|&nbsp;
|[[Ring]] -- 100,000,000 Credits
+
|[[Building Academy]] -- 50,000 credits
|None
+
|Zone Bound
|Extract Enriched Nuclear Material
+
|come down, farm
 +
 
 
|-
 
|-
|Fermium Extractor
+
|Frozen Blob Extractor
|?
+
|align = "right"|0
|?
+
|align = "right"|1,000
|Fermium
+
|[[Frozen Blob]]
|?
+
|&nbsp;
|?
+
|align = "right"|1,000,000
|None
+
|&nbsp;
|[[Ring]] -- Mission needed item 10 nuclear converter II
+
|[[Frozen Blob Extractor Blueprint]]
|none
+
|&nbsp;
|Extract Fermium
+
|Extract Frozen Blobs.
 +
 
 
|-
 
|-
 
|Gold Extractor
 
|Gold Extractor
|0
+
|align = "right"|0
|100
+
|align = "right"|100
|Gold
+
|[[Gold]]
|?
+
|0.665 per day
|100,000
+
|align = "right"|100,000
|None
+
|&nbsp;
|[[Extractor Blueprints|Built from BP bought in Ring for 100,000,000 Credits]]
+
|[[Gold Extractor Blueprint]]
|None
+
|&nbsp;
|Extract Gold
+
|Extract Gold.
 +
 
 
|-
 
|-
 
|Harvester
 
|Harvester
|0
+
|align = "right"|0
|15
+
|align = "right"|15
|Space Oats
+
|[[Space Oats]]
|About 7 per minute
+
|8,640 per day
|6,000
+
|align = "right"|6,000
|None
+
|&nbsp;
|AI Station -- 50,000 Credits
+
|AI Base -- 50,000 credits
|None
+
|&nbsp;
|come down farm
+
|Come down, farm.
 +
 
 +
|-
 +
|Heavy Metal Drill
 +
|align = "right"|0
 +
|align = "right"|10
 +
|Heavy Metals
 +
|&nbsp;
 +
|align = "right"|4,000
 +
|&nbsp;
 +
|[[Building Academy]] -- 100,000 Credits
 +
|Zone Bound
 +
|strip-mine to riches
 +
 
 
|-
 
|-
|Advanced Harvester
+
|Hot Nuclear Waste Collector
|?
+
|align = "right"|0
|?
+
|align = "right"|10
|Space Oats
+
|Hot Nuclear Waste
|?
+
|&nbsp;
|?
+
|align = "right"|4,000
|?
+
|&nbsp;
|?
+
|[[Building Academy]] -- 100,000 Credits
|?
+
|Zone Bound
|?
+
|Collect Nuclear Waste
 +
 
 
|-
 
|-
 
|Jelly Beans Extractor
 
|Jelly Beans Extractor
|0
+
|align = "right"|0
|10
+
|align = "right"|10
|Jelly Beans
+
|[[Jelly Beans]]
|?
+
|0.665 per day
|10,000
+
|align = "right"|10,000
|None
+
|&nbsp;
|[[Biologique]] -- 10,000,000 Credits
+
|[[Biologique]] -- 10,000,000 credits
|None
+
|&nbsp;
|Extract Jelly Beans
+
|Extract Jelly Beans.
 +
 
 +
|-
 +
|Laconia Extractor
 +
|align = "right"|0
 +
|align = "right"|100
 +
|[[Laconia]]
 +
|0.665 per day
 +
|align = "right"|100,000
 +
|&nbsp;
 +
|[[Laconia Extractor Blueprint]]
 +
|&nbsp;
 +
|Extract Laconia.
 +
 
 
|-
 
|-
 
|Metal Drill
 
|Metal Drill
|0
+
|align = "right"|0
|10
+
|align = "right"|10
|Metal
+
|[[Metals]]
|About 6 per minute
+
|8,640 per day
|4,000
+
|align = "right"|4,000
|None
+
|&nbsp;
|AI Station -- 100,000 Credits
+
|AI Base -- 100,000 credits
|None
+
|&nbsp;
|stip-mine to riches
+
|Strip-mine to riches!
 +
 
 
|-
 
|-
 
|Nuclear Waste Collector
 
|Nuclear Waste Collector
|0
+
|align = "right"|0
|10
+
|align = "right"|10
|Nuclear Waste
+
|[[Nuclear Waste]]
|About ~1.5 per minute
+
|2,592 per day
|4,000
+
|align = "right"|4,000
|None
+
|&nbsp;
|AI Station -- 100,000 Credits
+
|AI Base -- 100,000 credits
|None
+
|&nbsp;
 
|Collect Nuclear Waste
 
|Collect Nuclear Waste
 +
 
|-
 
|-
 
|Petroleum Extractor
 
|Petroleum Extractor
|0
+
|align = "right"|0
|10
+
|align = "right"|10
|Petroleum
+
|[[Petroleum]]
|?
+
|0.665 per day
|10,000
+
|align = "right"|10,000
|None
+
|&nbsp;
|[[Biologique]] -- 10,000,000 Credits
+
|[[Biologique]] -- 10,000,000 credits
|None
+
|&nbsp;
 
|Extract Petroleum
 
|Extract Petroleum
 +
 
|-
 
|-
 
|Plasma Extractor
 
|Plasma Extractor
|0
+
|align = "right"|0
|10
+
|align = "right"|10
|Plasma Crystals
+
|[[Plasma Crystals]]
|?
+
|0.665
|?
+
|align = "right"|4,000
|None
+
|&nbsp;
|[[Hyper]] -- 300,000 Credits
+
|[[Hyper]] -- 300,000 credits
|?
+
|&nbsp;
|?
+
|Extract Plasma crystals.
 +
 
 
|-
 
|-
 
|Platinum Extractor
 
|Platinum Extractor
|0
+
|align = "right"|0
|100
+
|align = "right"|1,000
|Platinum
+
|[[Platinum]]
|?
+
|&nbsp;
|100,000
+
|align = "right"|1,000,000
|None
+
|&nbsp;
|[[Extractor Blueprints|Built from BP bought in Ring for 1,000,000,000 Credits]]
+
|[[Platinum Extractor Blueprint]]
|None
+
|&nbsp;
|Extract Platinum
+
|Extract Platinum.
 +
 
 
|-
 
|-
 
|Protoganglae Extractor
 
|Protoganglae Extractor
|0
+
|align = "right"|0
|30
+
|align = "right"|30
|Protoganglae
+
|[[Protoganglae]]
|?
+
|&nbsp;
|20,000
+
|align = "right"|20,000
|None
+
|&nbsp;
|Nexus Mission
+
|Old [[Nexus Missions]]
|None
+
|&nbsp;
|Extract Protoganglae
+
|Extract Protoganglae.
 +
 
 
|-
 
|-
 
|Psion Icicles Extractor
 
|Psion Icicles Extractor
|0
+
|align = "right"|0
|100
+
|align = "right"|100
|Psion Icicles
+
|[[Psion Icicles]]
|?
+
|90 per day
|100,000
+
|align = "right"|100,000
|None
+
|&nbsp;
|[[Absolution (Star System)|Absolution]] -- 100,000,000 Credits
+
|[[Absolution]] -- 100,000,000 credits
|None
+
|&nbsp;
|Extract Psion Icicles
+
|Extract Psion Icicles.
 +
 
 +
|-
 +
|Quantumum Extractor
 +
|align = "right"|0
 +
|align = "right"|100
 +
|[[Quantumum]]
 +
|0.665 per day
 +
|align = "right"|100,000
 +
|&nbsp;
 +
|[[Quantumum Extractor Blueprint]]
 +
|&nbsp;
 +
|Extract Quantumum.
 +
 
 +
|-
 +
|Reversed Tree Cutter
 +
|align = "right"|0
 +
|align = "right"|25
 +
|Reversed Baobabs
 +
|&nbsp; ?
 +
|align = "right"|30,000
 +
|&nbsp;
 +
|[[Building Academy]] -- 200,000 credits
 +
|Zone Bound
 +
|an automated buzzsaw android
 +
 
 +
|-
 +
|Rubicite Extractor
 +
|align = "right"|0
 +
|align = "right"|1,000
 +
|[[Rubicite]]
 +
|&nbsp;
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Rubicite Extractor Blueprint]]
 +
|&nbsp;
 +
|Extract Rubicite.
 +
 
 
|-
 
|-
 
|Silicon Extractor
 
|Silicon Extractor
|0
+
|align = "right"|0
|10
+
|align = "right"|10
|Silicon
+
|[[Silicon]]
|6 per minute
+
|8,640 per day
|4,000
+
|align = "right"|4,000
|None
+
|&nbsp;
|AI Station -- 100,000 Credits
+
|AI Base -- 100,000 credits
|None
+
|&nbsp;
|Extract Silicon at your attached base
+
|Extract silicon at your attached base.
 +
 
 +
|-
 +
|Silicon Oxide Extractor
 +
|align = "right"|0
 +
|align = "right"|10
 +
|Silicon Oxide
 +
|&nbsp;
 +
|align = "right"|4,000
 +
|&nbsp;
 +
|[[Building Academy]] -- 100,000 credits
 +
|Zone Bound
 +
|Extract silicon at your attached base
 +
 
 
|-
 
|-
 
|Silver Extractor
 
|Silver Extractor
|0
+
|align = "right"|0
|10
+
|align = "right"|10
|Silver
+
|[[Silver]]
|?
+
|0.665 per day
|10,000
+
|align = "right"|10,000
|None
+
|&nbsp;
|[[Ring]] -- 10,000,000 Credits
+
|[[Ring]] -- 10,000,000 credits
|None
+
|&nbsp;
|Extract Silver
+
|Extract Silver.
 +
 
 
|-
 
|-
 
|Tin Extractor
 
|Tin Extractor
|0
+
|align = "right"|0
|10
+
|align = "right"|10
|Tin
+
|[[Tin]]
|about 1 every 48h
+
|0.665
|10,000
+
|align = "right"|10,000
|None
+
|&nbsp;
|Ring -- 10M
+
|[[Ring]] -- 10,000,000 credits
|None
+
|&nbsp;
|Extract Tin
+
|Extract Tin.
 +
 
 
|-
 
|-
 
|Titanium Extractor
 
|Titanium Extractor
|0
+
|align = "right"|0
|10
+
|align = "right"|10
 
|Titanium
 
|Titanium
|About 1 every 3 hours 15 min.
+
|0.665 per day
|10,000
+
|align = "right"|10,000
|None
+
|&nbsp;
|[[Ring]] -- 10,000,000 Credits
+
|[[Ring]] -- 10,000,000 credits
|None
+
|&nbsp;
|Extract Titanium
+
|Extract Titanium.
 +
 
 
|-
 
|-
 
|Tree Cutter
 
|Tree Cutter
|0
+
|align = "right"|0
|25
+
|align = "right"|25
|Baobabs
+
|[[Baobabs]]
|About 6 per minute
+
|8,640 per day
|30,000
+
|align = "right"|30,000
|None
+
|&nbsp;
|AI Station -- 200,000 Credits
+
|AI Base -- 200,000 credits
|None
+
|&nbsp;
|an automated buzzsaw android
+
|an automated buzzsaw android.
 +
 
 
|-
 
|-
 
|Vis Extractor
 
|Vis Extractor
|0
+
|align = "right"|0
|10
+
|align = "right"|10
|Vis
+
|[[Vis]]
|?
+
|0.665 per day
|10,000
+
|align = "right"|10,000
|None
+
|&nbsp;
|[[Absolution (Star System)|Absolution]] -- 10,000,000 Credits
+
|[[Absolution]] -- 10,000,000 credits
|None
+
|&nbsp;
|Extract Vis
+
|Extract Vis.
 +
 
 +
|-
 +
|{{Linkable Entry|Prototype Fermium Extractor}}
 +
|align = "right"|5
 +
|align = "right"|125
 +
|[[Fermium]]
 +
|864 per day
 +
|align = "right"|500,000
 +
|&nbsp;
 +
|[[DG Drops|DG drop]]
 +
|&nbsp;
 +
|Extract Fermium.
 +
 
 +
|-
 +
|{{Linkable Entry|Advanced Harvester}}
 +
|align = "right"|9
 +
|align = "right"|15
 +
|[[Space Oats]]
 +
|17,280 per day
 +
|align = "right"|60,000
 +
|&nbsp;
 +
|[[DG Drops|DG drop]], <br> [[Trading missions]], [[The Junkyard]]
 +
|&nbsp;
 +
|Come down, farm.
 +
 
 +
|-
 +
|Advanced Metal Drill
 +
|align = "right"|9
 +
|align = "right"|10
 +
|[[Metals]]
 +
|17,280 per day
 +
|align = "right"|10,000
 +
|&nbsp;
 +
|AI Base -- 1,000,000 credits
 +
|&nbsp;
 +
|Strip-mine to riches, twice as fast.
 +
 
 +
|-
 +
|Advanced Nuclear Waste Collector
 +
|align = "right"|9
 +
|align = "right"|10
 +
|[[Nuclear Waste]]
 +
|5,184 per day
 +
|align = "right"|10,000
 +
|&nbsp;
 +
|AI Base -- 1,000,000 credits
 +
|&nbsp;
 +
|Collect Nuclear Waste, twice as fast
 +
 
 +
|-
 +
|Advanced Silicon Extractor
 +
|align = "right"|9
 +
|align = "right"|10
 +
|[[Silicon]]
 +
|17,280 per day
 +
|align = "right"|10,000
 +
|&nbsp;
 +
|AI Base -- 1,000,000 credits
 +
|&nbsp;
 +
|Extract silicon at your attached base, twice as fast.
 +
 
 +
|-
 +
|{{Linkable Entry|Advanced Tree Cutter}}
 +
|align = "right"|9
 +
|align = "right"|15
 +
|[[Baobabs]]
 +
|17,280 per day
 +
|align = "right"|60,000
 +
|&nbsp;
 +
|[[DG Drops|DG drop]], <br> [[Trading missions]], [[The Junkyard]]
 +
|&nbsp;
 +
|slash and burn with this android buzzsaw.
 +
 
 +
|-
 +
|Advanced Tin Extractor
 +
|align = "right"|9
 +
|align = "right"|1,000
 +
|[[Tin]]
 +
|0.998 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] --25,000,000 credits, 1 Tin Extractor
 +
|&nbsp;
 +
|Extract Tin.
 +
 
 +
|-
 +
|Advanced Copper Extractor
 +
|align = "right"|9
 +
|align = "right"|1,000
 +
|[[Copper]]
 +
|0.998 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 25,000,000 credits, 1 Copper Extractor
 +
|&nbsp;
 +
|Extract Copper.
 +
 
 +
|-
 +
|Advanced Silver Extractor
 +
|align = "right"|9
 +
|align = "right"|1,000
 +
|[[Silver]]
 +
|0.998 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 25,000,000 credits, 1 Silver Extractor
 +
|&nbsp;
 +
|Extract Silver.
 +
 
 +
|-
 +
|Advanced Titanium Extractor
 +
|align = "right"|9
 +
|align = "right"|1,000
 +
|[[Ablution]]
 +
|0.998 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 25,000,000 credits, 1 Titanium Extractor
 +
|&nbsp;
 +
|Extract Titanium.
 +
 
 +
|-
 +
|Advanced Petroleum Extractor
 +
|align = "right"|9
 +
|align = "right"|1,000
 +
|[[Ablution]]
 +
|0.998 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 25,000,000 credits, 1 Petroleum Extractor
 +
|&nbsp;
 +
|Extract Petroleum.
 +
 
 +
|-
 +
|Advanced Jelly Beans Extractor
 +
|align = "right"|9
 +
|align = "right"|1,000
 +
|[[Jelly Beans]]
 +
|0.998 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 25,000,000 credits, 1 Jelly Beans Extractor
 +
|&nbsp;
 +
|Extract Jelly Beans.
 +
 
 +
|-
 +
|Advanced Vis Extractor
 +
|align = "right"|9
 +
|align = "right"|1,000
 +
|[[Vis]]
 +
|0.998 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 25,000,000 credits, 1 Vis Extractor
 +
|&nbsp;
 +
|Extract Vis.
 +
 
 +
|-
 +
|Advanced Gold Extractor
 +
|align = "right"|12
 +
|align = "right"|1,000
 +
|[[Gold]]
 +
|1.33 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 200,000,000 credits, 1 Gold Extractor
 +
|&nbsp;
 +
|Extract Gold.
 +
 
 +
|-
 +
|Advanced Laconia Extractor
 +
|align = "right"|12
 +
|align = "right"|1,000
 +
|[[Laconia]]
 +
|1.33 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 200,000,000 credits, 1 Laconia Extractor
 +
|&nbsp;
 +
|Extract Laconia.
 +
 
 +
|-
 +
|Advanced Diamond Extractor
 +
|align = "right"|12
 +
|align = "right"|1,000
 +
|[[Diamond]]
 +
|1.33 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 200,000,000 credits, 1 Diamond Extractor
 +
|&nbsp;
 +
|Extract Diamond.
 +
 
 +
|-
 +
|Advanced Enriched Nuclear Material Extractor
 +
|align = "right"|12
 +
|align = "right"|1,000
 +
|[[Enriched Nuclear Material]]
 +
|1,728 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor
 +
|&nbsp;
 +
|Extract Enriched Nuclear Material.
 +
 
 +
|-
 +
|Advanced Alien Bacteria Extractor
 +
|align = "right"|12
 +
|align = "right"|1,000
 +
|[[Alien Bacteria]]
 +
|1.33 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 200,000,000 credits, 1 Alien Bacteria Extractor
 +
|&nbsp;
 +
|Extract Alien Bacteria.
 +
 
 +
|-
 +
|Advanced Quantumum Extractor
 +
|align = "right"|12
 +
|align = "right"|1,000
 +
|[[Quantumum]]
 +
|1.33 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 200,000,000 credits, 1 Quantumum Extractor
 +
|&nbsp;
 +
|Extract Quantumum.
 +
 
 +
|-
 +
|Advanced Psion Icicles Extractor
 +
|align = "right"|12
 +
|align = "right"|1,000
 +
|[[Psion Icicles]]
 +
|172 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 200,000,000 credits, 1 Psion Icicles Extractor
 +
|&nbsp;
 +
|Extract Psion Icicles.
 +
 
 +
|-
 +
|Christmas Tree Cutter
 +
|align = "right"|15
 +
|align = "right"|10
 +
|[[Baobabs]]
 +
|34,560 per day
 +
|align = "right"|60,000
 +
|&nbsp;
 +
|[[Christmas]] drop
 +
|&nbsp;
 +
|Made specifically to cut down christmas trees or so they say.
 +
 
 +
|-
 +
|Earthforce Automated Deforestation Machine
 +
|align = "right"|15
 +
|align = "right"|10
 +
|[[Baobabs]]
 +
|27,216 per day
 +
|align = "right"|60,000
 +
|&nbsp;
 +
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce deforestation machine.
 +
 
 +
|-
 +
|Earthforce Automated Fermium Extractor
 +
|align = "right"|15
 +
|align = "right"|10
 +
|[[Fermium]]
 +
|1,944 per day
 +
|align = "right"|60,000
 +
|&nbsp;
 +
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce Fermium extractor.
 +
 
 +
|-
 +
|Earthforce Automated Harvester
 +
|align = "right"|15
 +
|align = "right"|10
 +
|[[Space Oats]]
 +
|27,648 per day
 +
|align = "right"|60,000
 +
|&nbsp;
 +
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce harvester.
 +
 
 
|-
 
|-
|Advanced Tree Cutter
+
|Earthforce Automated Titanium Drill
|9
+
|align = "right"|15
|15
+
|align = "right"|10
|Baobabs
+
|[[Titanium]]
|About 6 per minute
+
|1.4 per day
|60,000
+
|align = "right"|60,000
|None
+
|&nbsp;
|Mission Reward
+
|[[Earthforce Defence Token]] <br> exchange mission
|None
+
|Requires no workers
|come down farm
+
|Approved by Earthforce Titanium drill.
 +
 
 +
|-
 +
|Fermium Extractor
 +
|align = "right"|15
 +
|align = "right"|75
 +
|[[Fermium]]
 +
|4,536 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring Missions]]
 +
|&nbsp;
 +
|Extract Fermium.
 +
 
 
|-
 
|-
 
|Undead Metal Miners
 
|Undead Metal Miners
|15
+
|align = "right"|15
|10
+
|align = "right"|10
|Metal
+
|[[Metals]]
|About ? per minute
+
|34,560 per day
|60,000
+
|align = "right"|60,000
|None
+
|&nbsp;
|Halloween Drop
+
|[[Halloween]] drop
|None
+
|&nbsp;
 
|The Undead don't care about work related injuries.
 
|The Undead don't care about work related injuries.
 +
 
|-
 
|-
 
|Undead Nuclear Waste Miners
 
|Undead Nuclear Waste Miners
|15
+
|align = "right"|15
|10
+
|align = "right"|10
|Nuclear Waste
+
|[[Nuclear Waste]]
|About ? per minute
+
|10,368 per day
|60,000
+
|align = "right"|60,000
|None
+
|&nbsp;
|Halloween Drop
+
|[[Halloween]] drop
|None
+
|&nbsp;
 
|If only they were living, this might worry them!
 
|If only they were living, this might worry them!
 +
 
|-
 
|-
 
|Undead Silicon Miners
 
|Undead Silicon Miners
|15
+
|align = "right"|15
|10
+
|align = "right"|10
|Silicon
+
|[[Silicon]]
|About ? per minute
+
|34,560 per day
|60,000
+
|align = "right"|60,000
|None
+
|&nbsp;
|Halloween Drop
+
|[[Halloween]] drop
|None
+
|&nbsp;
 
|Dangerous? Who cares, they're already undead!
 
|Dangerous? Who cares, they're already undead!
 +
 
|-
 
|-
 
|Kikale Mzungu Extractors
 
|Kikale Mzungu Extractors
|16
+
|align = "right"|16
|25
+
|align = "right"|25
|Metals
+
|[[Metals]]
|About ? per minute
+
|&nbsp;
|60,000
+
|align = "right"|60,000
|16 in [[Mzungu Lore]]
+
|align = "right"|[[Mzungu Lore]]
|Ruin -- 250,000,000
+
|Ruin -- 100,000,000 credits
|Impoves: Hull Space +2%
+
|Improves: Hull Space +2%
 
|Ancient ways to mine metals!
 
|Ancient ways to mine metals!
 +
 +
|-
 +
|Advanced Platinum Extractor
 +
|align = "right"|16
 +
|align = "right"|1,000
 +
|[[Platinum]]
 +
|1.66 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 3,000,000,000 credits, 1 Platinum Extractor
 +
|&nbsp;
 +
|Extract Platinum.
 +
 +
|-
 +
|Advanced Adamantium Extractor
 +
|align = "right"|16
 +
|align = "right"|1,000
 +
|[[Adamantium]]
 +
|1.66 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 3,000,000,000 credits, 1 Adamantium Extractor
 +
|&nbsp;
 +
|Extract Adamantium.
 +
 +
|-
 +
|Advanced Rubicite Extractor
 +
|align = "right"|16
 +
|align = "right"|1,000
 +
|[[Rubicite]]
 +
|1.66 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 3,000,000,000 credits, 1 Rubicite Extractor
 +
|&nbsp;
 +
|Extract Rubicite.
 +
 +
|-
 +
|Advanced Bacta Extractor
 +
|align = "right"|16
 +
|align = "right"|1,000
 +
|[[Bacta]]
 +
|1.66 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 3,000,000,000 credits, 1 Bacta Extractor
 +
|&nbsp;
 +
|Extract Bacta.
 +
 +
|-
 +
|Advanced Frozen Blob Extractor
 +
|align = "right"|16
 +
|align = "right"|1,000
 +
|[[Frozen Blob]]
 +
|1.66 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 3,000,000,000 credits, 1 Frozen Blob Extractor
 +
|&nbsp;
 +
|Extract Frozen Blob.
 +
 +
|-
 +
|Advanced Energon Extractor
 +
|align = "right"|16
 +
|align = "right"|1,000
 +
|[[Energon]]
 +
|1.66 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 3,000,000,000 credits, 1 Energon Extractor
 +
|&nbsp;
 +
|Extract Energon.
 +
 
|-
 
|-
 +
|Advanced Dark Matter Extractor
 +
|align = "right"|16
 +
|align = "right"|1,000
 +
|[[Dark Matter]]
 +
|1.66 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 3,000,000,000 credits, 1 Dark Matter Extractor
 +
|&nbsp;
 +
|Extract Dark Matter.
 
|}
 
|}
  
=Converters/Manufacturing Items=
+
=== Fusion Extractors ===
 +
 
 +
These extractors are built from blueprints that can be purchased within Blue Photon Processing. The built fusion extractors will decay upon universe reset.
 +
 
 +
{|border="2" cellspacing="0" cellpadding="4" style="min-width:1400px class="wikitable sortable"
 +
!'''Name'''
 +
!'''Tech'''
 +
!'''Size'''
 +
!'''Commodity Extracted'''
 +
!'''Extraction Rate'''
 +
!'''Weight'''
 +
!'''BP Cost'''
 +
!'''BP Mats Init/Period'''
 +
!'''Comment'''
 +
!'''Description'''
 +
 
 +
|-
 +
|Experimental Metal Fusion Drill
 +
|align = "right"|12
 +
|align = "right"|25
 +
|Metal
 +
|21,600/day
 +
|align = "right"|25000
 +
|65  million
 +
|35 Steel Girders / 175 steel girders, 150 fusion cells
 +
|&nbsp;
 +
|Extract Metals Faster
 +
 
 +
|-
 +
|Experimental Silicon Fusion Extractor
 +
|align = "right"|12
 +
|align = "right"|25
 +
|silicon
 +
|21,600/day
 +
|align = "right"|25000
 +
|65 million
 +
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells
 +
|&nbsp;
 +
|Extract silicon Faster
 +
 
 +
|-
 +
|Experimental Nuclear Fusion Collector
 +
|align = "right"|12
 +
|align = "right"|25
 +
|Nuclear Waste
 +
|6,480/day
 +
|align = "right"|25000
 +
|65 million
 +
|25 steel Girders / 175 steel girders, 125 fusion cells
 +
|&nbsp;
 +
|Extract Nukes Faster
 +
 
 +
|-
 +
|Experimental Fusion Harvester
 +
|align = "right"|12
 +
|align = "right"|25
 +
|Space Oats
 +
|21,600/day
 +
|align = "right"|25000
 +
|65 million
 +
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells
 +
|&nbsp;
 +
|Extract Oats Faster
 +
 
 +
|-
 +
|Experimental Fusion Treecutter
 +
|align = "right"|12
 +
|align = "right"|25
 +
|BaoBob
 +
|21,600/day
 +
|align = "right"|25000
 +
|65 million
 +
|25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells
 +
|&nbsp;
 +
|Extract Baobob Faster
 +
 
 +
|-
 +
|Prototype Metal Fusion Drill
 +
|align = "right"|14
 +
|align = "right"|25
 +
|Metal
 +
|28,080/day
 +
|align = "right"|25000
 +
|125 million
 +
|70 steel Girders / 350 steel girders, 300 fusion cells
 +
|&nbsp;
 +
|Extract metal Faster
 +
 
 +
|-
 +
|Prototype Nuclear Fusion Collector
 +
|align = "right"|14
 +
|align = "right"|25
 +
|Nuclear Waste
 +
|8,424/day
 +
|align = "right"|25000
 +
|125 million
 +
|70 steel Girders / 300 steel girders, 250 fusion cells
 +
|&nbsp;
 +
|Extract Nukes Faster
 +
 
 +
|-
 +
|Prototype Silicon Fusion Extractor
 +
|align = "right"|14
 +
|align = "right"|25
 +
|Silicon
 +
|28,080/day
 +
|align = "right"|25000
 +
|125 million
 +
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells
 +
|&nbsp;
 +
|Extract Silicon Faster
 +
 
 +
|-
 +
|Prototype Fusion Treecutter
 +
|align = "right"|14
 +
|align = "right"|25
 +
|Baobob
 +
|28,080/day
 +
|align = "right"|25000
 +
|125 million
 +
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells
 +
|&nbsp;
 +
|Extract Baobob Faster
 +
 
 +
|-
 +
|Prototype Fusion Harvester
 +
|align = "right"|14
 +
|align = "right"|25
 +
|Space Oats
 +
|28,080/day
 +
|align = "right"|25000
 +
|125 million
 +
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells
 +
|&nbsp;
 +
|Extract Oats Faster
 +
 
 +
|-
 +
|Metal Fusion Drill
 +
|align = "right"|16
 +
|align = "right"|25
 +
|Metal
 +
|34,560/day
 +
|align = "right"|25000
 +
|250 million
 +
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]
 +
|&nbsp;
 +
|Extract Metals Faster
 +
 
 +
|-
 +
|Nuclear Fusion Collector
 +
|align = "right"|16
 +
|align = "right"|25
 +
|Nuclear Waste
 +
|10,386/day
 +
|align = "right"|25000
 +
|250 million
 +
|100 steel Girders / 700 steel girders, 50 fusion cells
 +
|&nbsp;
 +
|Extract Nukes Faster
 +
 
 +
|-
 +
|Silicon Fusion Extractor
 +
|align = "right"|16
 +
|align = "right"|25
 +
|Silicon
 +
|34,560/day
 +
|align = "right"|25000
 +
|250 million
 +
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells
 +
|&nbsp;
 +
|Extract silicon Faster
 +
 
 +
|-
 +
|Fusion Treecutter
 +
|align = "right"|16
 +
|align = "right"|25
 +
|Baobob
 +
|34,560/day
 +
|align = "right"|25000
 +
|250 million
 +
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells
 +
|&nbsp;
 +
|Extract Baobobs Faster
 +
 
 +
|-
 +
|Fusion Harvester
 +
|align = "right"|16
 +
|align = "right"|25
 +
|Space oats
 +
|34,560/day
 +
|align = "right"|25000
 +
|250 million
 +
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells
 +
|&nbsp;
 +
|Extract Space oats Faster
 +
 
 +
|-
 +
|Subterranean Metal Fusion Drill
 +
|align = "right"|18
 +
|align = "right"|25
 +
|Metal
 +
|43,200/day
 +
|align = "right"|25000
 +
|500 million
 +
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells
 +
|&nbsp;
 +
|Extract Metals Faster
 +
 
 +
|-
 +
|Subterranean Nuclear Fusion Collector
 +
|align = "right"|18
 +
|align = "right"|25
 +
|Nuclear Waste
 +
|12,960/day
 +
|align = "right"|25000
 +
|500 million
 +
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders
 +
|&nbsp;
 +
|Extract Nukes Faster
 +
 
 +
|-
 +
|Subterranean Silicon Fusion Extractor
 +
|align = "right"|18
 +
|align = "right"|25
 +
|Silicon
 +
|43,200/day
 +
|align = "right"|25000
 +
|500 million
 +
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells
 +
|&nbsp;
 +
|Extract Silicon Faster
 +
 
 +
|-
 +
|Subterranean Fusion Treecutter
 +
|align = "right"|18
 +
|align = "right"|25
 +
|Baobob
 +
|43,200/day
 +
|align = "right"|25000
 +
|500 million
 +
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells
 +
|&nbsp;
 +
|Extract Baobob Faster
 +
 
 +
|-
 +
|Subterranean Fusion Harvester
 +
|align = "right"|18
 +
|align = "right"|25
 +
|Space oats
 +
|43,200/day
 +
|align = "right"|25000
 +
|500 million
 +
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells
 +
|&nbsp;
 +
|Extract Space Oats Faster
 +
 
 +
|-
 +
|Subterranean Fermium Fusion Extractor
 +
|align = "right"|18
 +
|align = "right"|25
 +
|Fermium
 +
|3,814/day
 +
|align = "right"|25000
 +
|500 million
 +
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals
 +
|&nbsp;
 +
|Extract Fermium Faster
 +
 
 +
|-
 +
|Planetary Core Metal Fusion Drill
 +
|align = "right"|20
 +
|align = "right"|25
 +
|Metal
 +
|51,840/day
 +
|align = "right"|25000
 +
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells
 +
|&nbsp;
 +
|Extract Metals Faster
 +
 
 +
|-
 +
|Planetary Core Nuclear Fusion Collector
 +
|align = "right"|20
 +
|align = "right"|25
 +
|Nuclear Waste
 +
|15,552/day
 +
|align = "right"|25000
 +
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders
 +
|&nbsp;
 +
|Extract Nukes Faster
 +
 
 +
|-
 +
|Planetary Core Silicon Fusion Extractor
 +
|align = "right"|20
 +
|align = "right"|25
 +
|Silicon
 +
|51,840/day
 +
|align = "right"|25000
 +
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells
 +
|&nbsp;
 +
|Extract Silicon Faster
 +
 
 +
|-
 +
|Planetary Core Fusion Treecutter
 +
|align = "right"|20
 +
|align = "right"|25
 +
|Baobob
 +
|51,840/day
 +
|align = "right"|25000
 +
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells
 +
|&nbsp;
 +
|Extract Baobob Faster
 +
 
 +
|-
 +
|Sky Farm Fusion Harvester
 +
|align = "right"|20
 +
|align = "right"|25
 +
|Space oats
 +
|51,840/day
 +
|align = "right"|25000
 +
|1 billion
 +
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells
 +
|&nbsp;
 +
|Extract Space Oats Faster
 +
 
 +
|-
 +
|Planetary Core Fermium Fusion Extractor
 +
|align = "right"|20
 +
|align = "right"|25
 +
|Fermium
 +
|4,752/day
 +
|align = "right"|25000
 +
|1 billion
 +
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals
 +
|&nbsp;
 +
|Extract Fermium Faster
 +
|}
 +
 
 +
== Factories ==
 +
=== Misc. Factories ===
 
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
{|border="2" cellspacing="0" cellpadding="4" width="100%"
|'''Converter'''
+
|'''Name'''
|'''TL'''
+
|'''Tech'''
 
|'''Size'''
 
|'''Size'''
 
|'''Item Produced'''
 
|'''Item Produced'''
 
|'''Rate of Production'''
 
|'''Rate of Production'''
|'''Items/Credits Required'''
+
|'''Required Cost'''
 
|'''Weight'''
 
|'''Weight'''
|'''Mastery Needed'''
+
|'''Skill Needed'''
|'''Source'''
+
|'''Source/Price'''
 
|'''Comment'''
 
|'''Comment'''
 
|'''Description'''
 
|'''Description'''
 +
 
|-
 
|-
|Imperial Mint
+
|A 1000 monkeys and typewriters
|0
+
|align = "right"|0
|100
+
|align = "right"|1250
|Unclean Imperial Seal
+
|[[Shakespeare's Work]]
|1 Unclean Imperial Seal per 24 hours
+
|1 [[Shakespeare's Work]] per 2 minutes
|1 Gold, 1 Credit
+
|1 [[Engines|Infinite Improbability Drive]]
|2,000,000
+
|align = "right"|1,000,0000
|none
+
|&nbsp;
|Built into the Imperial Palace.
+
|[[End of the Universe]] -- 100,000,000 Credits
|none
+
|&nbsp;
|Printing your face in gold on a credit makes it special.
+
|Maybe with enough luck you might get the complete Shakespeare work?
 +
 
 
|-
 
|-
|A 1000 monkeys and typewriters
+
|Academy MRE Factory
|0
+
|align = "right"|0
|125,000
+
|align = "right"|20
|Shakespeare's Work
+
|[[Rations]]
|1 Shakespeare's Work per 2 minutes
+
|1 [[Rations]] per 12 s
|1 Infinite Improbability Drive
+
|2 [[Space Oats]], 5 Credits
|1,000,000
+
|align = "right"|3000
|none
+
|&nbsp;
|[[The End of the Universe]] -- 100,000,000
+
|[[Building Academy]], 250,000 Credits
|none
+
|Zone Bound
|Maybe with enough luck you might be able to get the complete Shakespeare
+
|you don't have to like it, just eat it
 +
 
 
|-
 
|-
 
|Crack House
 
|Crack House
|0
+
|align = "right"|0
|10
+
|align = "right"|10
|Crack Whores
+
|[[Entertainers]]
|1 Crack Whore per 1 minute
+
|1 [[Entertainers]] per 1 minutes
|1 Silicon, 1 Peasants, 1 Credits
+
|1 [[Peasants]], 1 [[Silicon]], 1 Credit
|18,000
+
|align = "right"|18,000
|None
+
|&nbsp;
|Some AI Stations -- 500,000 Credits
+
|[[Glass Matrix]] -- 500,000
|None
+
|&nbsp;
|in come the peasants, out come crack whores
+
|in come the peasants, out come entertainers
 +
 
 
|-
 
|-
 
|Cyanure Lab
 
|Cyanure Lab
|0
+
|align = "right"|0
|100
+
|align = "right"|100
|Cyanure
+
|[[Cyanure]]
|1 Cyanure per 15 seconds
+
|1 [[Cyanure]] per 15 s
|1 Silicon, 1 Peasants, 750 Credits
+
|1 [[Peasants]], 1 [[Silicon]], 750 Credits
|1,000,000
+
|align = "right"|1,000,000
|None
+
|&nbsp;
|[[Lunacy]] -- 10,000,000 Credits
+
|[[Lunacy]] -- 10,000,000
|None
+
|&nbsp;
|_
+
|&nbsp;
 +
 
 +
|-
 +
|Imperial Mint
 +
|align = "right"|0
 +
|align = "right"|100
 +
|[[Unclean Imperial Seal]]
 +
|1 [[Unclean Imperial Seal]] per 24 Hours
 +
|1 [[Gold]], 1 Credit
 +
|align = "right"|2,000,000
 +
|&nbsp;
 +
|Built into the Imperial Palace.
 +
|Cannot unequip.
 +
|Printing your face in gold on a credit makes it special
 +
 
 
|-
 
|-
 
|Rat Hatchery
 
|Rat Hatchery
|0
+
|align = "right"|0
|20
+
|align = "right"|20
|Immature Rat Kitten
+
|[[Immature Rat Kitten]]
|1 Immature Rat Kitten per 10 minutes
+
|1 [[Immature Rat Kitten]] per 10 minutes
|1 Rat Flesh, 1 Rations, 500,000 Credits
+
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits
|3,000
+
|align = "right"|3000
|None
+
|&nbsp;
|[[Halloween]] Arena Contest Reward
+
|[[Halloween]] Contest Reward
|None
+
|Cannot unequip.
 
|Somehow this makes Rat Kittens?
 
|Somehow this makes Rat Kittens?
 +
 
|-
 
|-
 
|MRE Factory
 
|MRE Factory
|3
+
|align = "right"|3
|20
+
|align = "right"|20
|Rations
+
|[[Rations]]
|1 Ration per 12 seconds
+
|1 [[Rations]] per 12 s
|2 space oats, 5 Credits
+
|2 [[Space Oats]], 5 Credits
|3000
+
|align = "right"|3000
|None
+
|&nbsp;
|AI Station -- 250,000 Credits
+
|AI Base  250,000 Credits
|None
+
|&nbsp;
|You don't have to like it, just eat it
+
|you don't have to like it, just eat it
 +
 
 
|-
 
|-
|Vortex Converter
+
|Vortex Conv
|4
+
|align = "right"|4
|80
+
|align = "right"|80
|Vortex Pellets
+
|[[Vortex Pellets]]
|1 Vortex Pellet per 20sec
+
|1 [[Vortex Pellets]] per 20 s
|1Kromelite 1 Blue Vapor, 10,000 Credits
+
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits
|700,000
+
|align = "right"|700,000
|None
+
|&nbsp;
|[[Ice Matrix]] -- 10,000,000 Credits
+
|[[Glass Matrix]] -- 10,000,000
|None
+
|&nbsp;
|Trans-dimentionnal Conversion
+
|Trans-dimensional conversion.
 +
 
 
|-
 
|-
 
|Bronze Furnace
 
|Bronze Furnace
|5
+
|align = "right"|5
|10
+
|align = "right"|10
|Bronze
+
|[[Bronze]]
|1 Bronze per 1 minute
+
|1 [[Bronze]] per 1 minutes
|1 Tin, 1 Copper, 50000 Credits
+
|1 [[Tin]], 1 [[Copper]], 50000 Credits
|10,000
+
|align = "right"|10,000
|None
+
|&nbsp;
|[[Ring]] -- 10 million Credits
+
|[[Ring]] -- 10,000,000
|None
+
|&nbsp;
 
|Some tin and some copper, in some quantity. Magic.
 
|Some tin and some copper, in some quantity. Magic.
 +
 
|-
 
|-
|Ares WMD Production Facility
+
|{{Linkable Entry|Cannery}}
|6
+
|align = "right"|6
|10
+
|align = "right"|90
|Ares Nuclear Missiles
+
|[[Rations]]
|1 Adonis Nuclear Missiles per 10 minutes
+
|1 [[Rations]] per 40 s
|120 Nuclear Waste, 60 Metals, 75,000 Credits
+
|1 [[Peasants]], 20 Credits
|18,000
+
|align = "right"|320,000
|None
+
|&nbsp;
|BP from [[Hyperion]]
+
|[[DG Drops|DG Drop]], [[The Junkyard]]
|None
+
|&nbsp;
|Steriliation of your workers an added bonus!
 
|-
 
|Cannery
 
|6
 
|90
 
|Rations
 
|1 Ration per 40 seconds
 
|1 Peasants, 20 Credits
 
|320,000
 
|None
 
|DG Drop
 
|None
 
 
|Canned food using modified CanNibble Food Processor
 
|Canned food using modified CanNibble Food Processor
 +
 
|-
 
|-
 
|Crack Den
 
|Crack Den
|6
+
|align = "right"|6
|15
+
|align = "right"|15
|Crack Whores
+
|[[Entertainers]]
|1 Crack Whore per 15 seconds
+
|1 [[Entertainers]] per 15 s
|1 Silicon, 1 Peasants, 40 Credits
+
|1 [[Silicon]], 1 [[Peasants]], 40 Credits
|4,000
+
|align = "right"|4000
|None
+
|&nbsp;
|Some AI Stations -- 1,000,000 Credits
+
|[[Glass Matrix]] -- 1,000,000
|None
+
|&nbsp;
 
|improves the neighborhood
 
|improves the neighborhood
 +
 
|-
 
|-
 
|Galactic Training Module
 
|Galactic Training Module
|6
+
|align = "right"|6
|15
+
|align = "right"|15
|Workers
+
|[[Workers]]
|1 Worker per 20 seconds
+
|1 [[Workers]] per 20 s
|1 Peasants, 1 Microchips, 20 Credits
+
|1 [[Peasants]], 1 [[Microchips]], 20 Credits
|4,000
+
|align = "right"|4000
|None
+
|&nbsp;
|[[Serpica (Galaxy)|Serpica]] -- 500,000 Credits
+
|[[Serpica]] -- 500,000
|None
+
|&nbsp;
 
|put those slackers to work
 
|put those slackers to work
 +
 
|-
 
|-
 
|Giant Space Still
 
|Giant Space Still
|6
+
|align = "right"|6
|110
+
|align = "right"|1000
|Fine Space Whiskey
+
|[[Commodity|Fine Space Whiskey]]
|100 Fine Space Whiskey per 3 hours
+
|1 [[Commodity|Fine Space Whiskey]] per 1 minute
|100 Space Whiskey, 1 Baobabs, 100,000 Credits
+
|350 [[Space Oats]]
|5,000
+
|align = "right"|5000
|None
+
|&nbsp;
|[[Serpica (Galaxy)|Serpica]] -- 5,000,000 Credits
+
|[[Capella]] -- 5,000,000
|None
+
|Requires 100 workers to equip
 
|let's make us some moonshine!
 
|let's make us some moonshine!
 +
 
|-
 
|-
 
|MicroFab
 
|MicroFab
|6
+
|align = "right"|6
|30
+
|align = "right"|30
|Micrchips
+
|[[Microchips]]
|1 Microchips per 15 seconds
+
|1 [[Microchips]] per 15 s
|1 Silicon, 5 Credits
+
|1 [[Silicon]], 5 Credits
|5,000
+
|align = "right"|5000
|None
+
|&nbsp;
|AI Stations -- 250,000 Credits
+
|AI Base  250,000 Credits
|None
+
|&nbsp;
 
|no cubicles required
 
|no cubicles required
 +
 
|-
 
|-
|Space Still
+
|Nanofab
|6
+
|align = "right"|6
|30
+
|align = "right"|30
|Space Whiskey
+
|[[Nanochips]]
|1 Space Whiskey per 120 seconds
+
|5 [[Nanochips]] per 15 s
|4 Space Oats
+
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits
|5,000
+
|align = "right"|5000
|None
+
|&nbsp;
|AI Stations -- 250,000 Credits
+
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000
|None
+
|&nbsp;
|let's make us some moonshine!
+
|Makes the smallest circuit boards... ever.
 +
 
 
|-
 
|-
 
|Nuclear Convo-Tronic
 
|Nuclear Convo-Tronic
|6
+
|align = "right"|6
|90
+
|align = "right"|90
|Promethium
+
|[[Promethium]]
|1 Promethium per 15 seconds
+
|1 [[Promethium]] per 15 s
|1 Fermium, 1000 Credits
+
|1 [[Fermium]], 1000 Credits
|320,000
+
|align = "right"|320,000
|None
+
|&nbsp;
|[[Lavanite]] -- 5,000,000 Credits
+
|[[Lavanite]] -- 5,000,000
|None
+
|&nbsp;
 
|Break down elements into stable forms
 
|Break down elements into stable forms
 +
 
|-
 
|-
|Adonis WMD Production Facility
+
|Space Still
|9
+
|align = "right"|6
|10
+
|align = "right"|30
|Adonis Nuclear Missiles
+
|[[Space Whisky]]
|1 Adonis Nuclear Missiles per 10 minutes
+
|1 [[Space Whisky]] per 2 minutes
|180 Nuclear Waste, 90 Metals, 100,000 Credits
+
|4 [[Space Oats]]
|18,000
+
|align = "right"|5,000
|None
+
|&nbsp;
|BP from [[Hyperion]]
+
|AI Base  250,000 Credits
|None
+
|&nbsp;
|Steriliation of your workers an added bonus!
+
|let's make us some moonshine!
 +
 
 
|-
 
|-
 
|Crack Palace
 
|Crack Palace
|9
+
|align = "right"|9
|15
+
|align = "right"|15
|Crack Whores
+
|[[Entertainers]]
|1 Crack Whore every 10 seconds
+
|1 [[Entertainers]] per 10 s
|1 Silicon, 1 Peasants, 20 Credits
+
|1 [[Silicon]], 1 [[Peasants]], 20 Credits
|4,000
+
|align = "right"|4000
|None
+
|&nbsp;
|DG Drop
+
|[[DG Drops|DG Drop]]
|None
+
|&nbsp;
 
|improves the neighborhood
 
|improves the neighborhood
 +
 
|-
 
|-
|Nuclear Convo-Tronic II
+
|{{Linkable Entry|Nuclear Convo-Tronic II}}
|9
+
|align = "right"|9
|120
+
|align = "right"|120
|Promethium
+
|[[Promethium]]
|1 Promethium per 7 seconds
+
|1 [[Promethium]] per 7 s
|1 Fermium, 500 Credits
+
|1 [[Fermium]], 500 Credits
|420,000
+
|align = "right"|420,000
|None
+
|&nbsp;
|DG Drop
+
|[[DG Drops|DG Drop]], [[The Junkyard]]
|None
+
|&nbsp;
 
|Break down elements into stable forms
 
|Break down elements into stable forms
 +
 
|-
 
|-
|Dall Computers Assembly Plant
+
|{{Linkable Entry|Dall Computers Assembly Plant}}
|10
+
|align = "right"|10
|10
+
|align = "right"|10
|Personal Computers
+
|[[Personal Computers]]
|1 Personal Computers per 15 seconds
+
|1 [[Personal Computers]] per 15 s
|100 Microchips, 1 Metals, 195 Credits
+
|100 [[Microchips]], 1 [[Metals]], 195 Credits
|18,000
+
|align = "right"|18,000
|None
+
|&nbsp;
|BP
+
|[[Dall Computers Assembly Plant Blueprint|BP]], [[The Junkyard]]
|None
+
|&nbsp;
 
|Computers make the 'verse go round.
 
|Computers make the 'verse go round.
 +
 
|-
 
|-
|Iquea Workshop
+
|{{Linkable Entry|Iquea Workshop}}
|10
+
|align = "right"|10
|10
+
|align = "right"|10
|Funky Furniture
+
|[[Funky Furniture]]
|1 Funky Furniture per 15 seconds
+
|1 [[Funky Furniture]] per 15 s
|2 Baobabs, 110 Credits
+
|2 [[Baobabs]], 110 Credits
|18,000
+
|align = "right"|18,000
|None
+
|&nbsp;
|BP
+
|[[Iquea Workshop Blueprint|BP]], [[The Junkyard]]
|None
+
|&nbsp;
 
|Creating do-it yourself furniture since 2035.
 
|Creating do-it yourself furniture since 2035.
 +
 +
|-
 +
|{{Linkable Entry|Lavatory Factory}}
 +
|align = "right"|10
 +
|align = "right"|10
 +
|[[Portable Lavatory]]
 +
|1 [[Portable Lavatory]] per 15 s
 +
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits
 +
|align = "right"|18,000
 +
|&nbsp;
 +
|[[Lavatory Factory Blueprint|BP]], [[The Junkyard]]
 +
|&nbsp;
 +
|At least you'll never have to look for the can.
 +
 
|-
 
|-
|Lavatory Factory
+
|Alien Recombobulator
|10
+
|align = "right"|12
|10
+
|align = "right"|20
|Portable Lavatory
+
|[[Alien Husk]]
|1 Portable Lavatory per 15 seconds
+
|1 [[Alien Husk]] per 30 s
|2 Baobabs, 1 Microchips, 140 Credits
+
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]],  40,000 Credits
|18,000
+
|align = "right"|5000
|None
+
|&nbsp;
|BP
+
|[[Lyceum Research Concourse]] -- 5,000,000
|None
+
|&nbsp;
|At lest you'll never have to look for the can.
+
|Reorganizes the component parts into something... resembling an alien?
 +
 
 +
|-
 +
|Irradiation Chamber
 +
|align = "right"|12
 +
|align = "right"|20
 +
|[[Irradiated Tumors]]
 +
|1 [[Irradiated Tumors]] per 30 s
 +
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]],  25,000 Credits
 +
|align = "right"|5000
 +
|&nbsp;
 +
|[[Lyceum Research Concourse]] -- 5,000,000
 +
|&nbsp;
 +
|A secure facility where high doses of radiation can be safely harnessed.
 +
 
 +
|-
 +
|Nitinol Processor
 +
|align = "right"|12
 +
|align = "right"|45
 +
|[[Nitinol]]
 +
|1 [[Nitinol]] per 10 s
 +
|3 [[Phased Metals]], 1 [[Nanochips]],  5000 Credits
 +
|align = "right"|5000
 +
|&nbsp;
 +
|[[Blue Photon Subspace Facility]] -- 5,000,000
 +
|&nbsp;
 +
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.
 +
 
 +
|-
 +
|Oversized MRE Factory
 +
|align = "right"|12
 +
|align = "right"|500
 +
|[[Rations]]
 +
|60 [[Rations]] per 12 s
 +
|100 [[Space Oats]], 300 Credits
 +
|align = "right"|80,000
 +
|
 +
|[[Oversized MRE Factory Blueprint]]
 +
|Requires 25 workers to equip
 +
|You don't have to like it, just eat it. In bigger quantities!
 +
 
 +
|-
 +
|Space Rat Slaughterhouse
 +
|align = "right"|12
 +
|align = "right"|20
 +
|[[Rations]]
 +
|1 [[Rations]] per 20 s
 +
|1 [[Domesticated Space Rat]], 5 Credits
 +
|align = "right"|3000
 +
|&nbsp;
 +
|[[Halloween]] drop
 +
|&nbsp;
 +
|Mmmm...gristle...
 +
 
 +
|-
 +
|Titanium Sheet Factory
 +
|align = "right"|14
 +
|align = "right"|4,000
 +
|[[Titanium Sheet]]
 +
|1 [[Titanium Sheet]] per 2 minutes
 +
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits
 +
|align = "right"|18,000
 +
|
 +
|[[Titanium Sheet Factory Blueprint|BP]]
 +
|Requires 100 workers to equip
 +
|Pressing titanium sheets like there's no tomorrow!
 +
 
 +
 
 +
|-
 +
|Vampyre Life Force Generator
 +
|align = "right"|14
 +
|align = "right"|10
 +
|[[Vampyre Life Force]]
 +
|1 [[Vampyre Life Force]] per 60 hours
 +
|1,000 [[Peasants]], 1,000,000 Credits
 +
|align = "right"|18,000
 +
|
 +
|[[Halloween Missions]]
 +
|
 +
|Fuel your apocalyptic desires!
 +
 
 +
|-
 +
|{{Linkable Entry|Cybernetic Construction Facility}}
 +
|align = "right"|15
 +
|align = "right"|10
 +
|[[Cyborg]]
 +
|1 [[Cyborg]] per 15 s
 +
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits
 +
|align = "right"|18,000
 +
|&nbsp;
 +
|[[Cybernetic Construction Facility Blueprint|BP]], [[The Junkyard]]
 +
|&nbsp;
 +
|1-800-MAID-SERVE
 +
 
 
|-
 
|-
|Argonaut WMD Production Facility
+
|{{Linkable Entry|Grav Testing Facility}}
|12
+
|align = "right"|15
|10
+
|align = "right"|10
|Argonaut Nuclear Missiles
+
|[[Gravity Controller]]
|1 Argonaut Nuclear Missiles per 10 minutes
+
|1 [[Gravity Controller]] per 15 s
|240 Nuclear Waste, 120 Metals, 150,000 Credits
+
|10 [[Microchips]], 30 [[Metals]], 300 Credits
|18,000
+
|align = "right"|18,000
|None
+
|&nbsp;
|BP from [[Hyperion]]
+
|[[Grav Testing Facility Blueprint|BP]], [[The Junkyard]]
|None
+
|&nbsp;
|Steriliation of your workers an added bonus!
+
|Produces and tests artificial gravity generators.
 +
 
 
|-
 
|-
 
|Colonial Marine Training Module
 
|Colonial Marine Training Module
|16
+
|align = "right"|16
|200
+
|align = "right"|200
|Colonial Marine
+
|[[Colonial Marine]]
|1 Colonial Marine per 10 seconds
+
|1 [[Colonial Marine]] per 10 seconds
|1 Jelly Beans, 1 Petroleum, 5 Workers, 1,000,000 Credits
+
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits
|65,000
+
|align = "right"|65,000
|None
+
|&nbsp;
 +
|&nbsp;
 +
|&nbsp;
 +
|Alright ladies, this is the marine core.
 +
 
 +
|-
 +
|Enrichment Crystallizer
 +
|align = "right"|16
 +
|align = "right"|500
 +
|[[Crystallized Enriched Nuclear Material]]
 +
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes
 +
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits
 +
|align = "right"|1,000,000
 +
|
 +
|[[Arena Lobby]] Trade Bay Unlock
 
|
 
|
|None
+
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.
|Alright ladies, this is the marine core.
+
 
 
|-
 
|-
 
|Enrichment Plant
 
|Enrichment Plant
|16
+
|align = "right"|16
|1,000
+
|align = "right"|1000
|Enriched Nuclear Material
+
|[[Enriched Nuclear Material]]
|1 Enriched Nuclear Material per 1 minute
+
|1 [[Enriched Nuclear Material]] per 1 minutes
|1 Nuclear Waste, 1 Promethium, 10000 Credits
+
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits
|1,000,000
+
|align = "right"|1,000,000
|None
+
|&nbsp;
|[[Ring]] -- 10 million Credits
+
|[[Ring]] -- 10,000,000
|None
+
|&nbsp;
 
|It's where the magic is done and the mysterious U-243 is put together.
 
|It's where the magic is done and the mysterious U-243 is put together.
 +
 +
|-
 +
|Industrial Promethium Crystallizer
 +
|align = "right"|16
 +
|align = "right"|1000
 +
|[[Industrial Promethium Crystals]]
 +
|1 [[Industrial Promethium Crystals]] per 20 minutes
 +
|200 [[Industrial Commodities|Sub-Shield Buffers]], 100000000 Credits
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Kalthi Depths]] Drop
 +
|&nbsp;
 +
|Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.
 +
 +
|-
 +
|Gigantic MRE Factory
 +
|align = "right"|16
 +
|align = "right"|5000
 +
|[[Rations]]
 +
|120 [[Rations]] per 12 s
 +
|200 [[Space Oats]], 600 Credits
 +
|align = "right"|150,000
 +
|
 +
|[[Gigantic MRE Factory Blueprint]]
 +
|Requires 50 workers to equip
 +
|You don't have to like it, just eat it. In massive quantities!
 +
 +
|-
 +
|Vapor Condenser
 +
|align = "right"|18
 +
|align = "right"|100
 +
|[[Mercury]]
 +
|1 [[Mercury]] per 10 minutes
 +
|1 [[Cloud Mercury]], 1,000,000 Credits
 +
|align = "right"|100,000
 +
|
 +
|[[Ring]] -- 50,000,000 Credits
 +
|
 +
|Condenses vaporous mercury
 +
 +
|-
 +
|{{Linkable Entry|Anatolian Alchemy Lab}}
 +
|align = "right"|20
 +
|align = "right"|0
 +
|[[Promethium]]
 +
|1 [[Promethium]] per 5 s
 +
|1 [[Fermium]], 100 Credits
 +
|align = "right"|420,000
 +
|&nbsp;
 +
|[[Anatolia]]
 +
|&nbsp;
 +
|Harness the secrets of controlled decay at a fraction of the cost.
 +
 
|-
 
|-
|Energized Microchips Factory
+
|{{Linkable Entry|Fembot Assembly Plant}}
|19
+
|align = "right"|20
|150
+
|align = "right"|10
|Energized Microchips
+
|[[Fembot]]
|1 Energized Microchips per 40 minutes
+
|1 [[Fembot]] per 15 s
|1 Energon, 1 Microchips, 100,000 Credits
+
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits
|300,000
+
|align = "right"|18,000
|19 in Infinite Knowledge
+
|&nbsp;
|?
+
|[[Fembot Assembly Plant Blueprint|BP]], [[The Junkyard]]
|None
+
|&nbsp;
 +
|Streetwalkers minus free will = One damn fine night.
 +
 
 +
|-
 +
|Gargantuan MRE Factory
 +
|align = "right"|20
 +
|align = "right"|25,000
 +
|[[Rations]]
 +
|520 [[Rations]] per 12 s
 +
|800 [[Space Oats]], 2600 Credits
 +
|align = "right"|500,000
 +
|
 +
|[[Gargantuan MRE Factory Blueprint]]
 +
|Requires 200 workers to equip
 +
|You don't have to like it, just eat it. In insane quantities!
 +
 
 +
|}
 +
 
 +
=== Industrial Commodities Factories ===
 +
[[Industrial Commodities]]
 +
 
 +
=== Chip and Sensor Factories ===
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 +
|'''Name'''
 +
|'''Tech'''
 +
|'''Size'''
 +
|'''Item Produced'''
 +
|'''Rate of Production'''
 +
|'''Required Cost'''
 +
|'''Weight'''
 +
|'''Skill Needed'''
 +
|'''Source/Price'''
 +
|'''Comment'''
 +
|'''Description'''
 +
 
 +
|-
 +
|Bronze Sensor Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Bronze Sensor]]
 +
|1 [[Bronze Sensor]] per 10 minutes
 +
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]]  100,000 Credits
 +
|&nbsp;
 +
|Detect in a can.
 +
 
 +
|-
 +
|Vitalized Microchips Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Vitalized Microchips]]
 +
|1 [[Vitalized Microchips]] per 10 minutes
 +
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]]  100,000
 +
|&nbsp;
 +
|AMD Tripathperon special modded chip.
 +
 
 +
|-
 +
|Quickened Microchips Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Quickened Microchips]]
 +
|1 [[Quickened Microchips]] per 10 minutes
 +
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]]  1,000,000 Credits
 +
|&nbsp;
 
|AMD Tripathperon special modded chip.
 
|AMD Tripathperon special modded chip.
 +
 
|-
 
|-
|Exc. Damage Materiel Factory
+
|Silver Sensor Factory
|19
+
|align = "right"|15
|200
+
|align = "right"|100
|Exc. Damage Materiel
+
|[[Silver Sensor]]
|1 Exc. Damage Materiel per 40 minutes
+
|1 [[Silver Sensor]] per 20 minutes
|1 Gold Sensor, 1 Exc. Damage Augmenter, 1,000,000 Credits
+
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits
|300,000
+
|align = "right"|200,000
|19 in Infinite Knowledge
+
|[[Infinite Knowledge]] 15
|?
+
|[[Platonic Academy]]  1,000,000
|None
+
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
 +
 
 
|-
 
|-
|Exc. Fading Apparatus Factory
+
|Energized Microchips Factory
|19
+
|align = "right"|19
|200
+
|align = "right"|150
|Exc. Fading Apparatus
+
|[[Energized Microchips]]
|1 Exc. Fading Apparatus per 40 minutes
+
|1 [[Energized Microchips]] per 40 minutes
|1 Gold Sensor, 1 Exc. Fading Augmenter, 1,000,000 Credits
+
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits
|300,000
+
|align = "right"|300,000
|19 in Infinite Knowledge
+
|[[Infinite Knowledge]] 19
|?
+
|[[Platonic Academy]]  10,000,000
|None
+
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
 +
 
 
|-
 
|-
 
|Gold Sensor Factory
 
|Gold Sensor Factory
|19
+
|align = "right"|19
|150
+
|align = "right"|150
|Gold Sensor
+
|[[Gold Sensor]]
|1 Gold Sensor per 40 minutes
+
|1 [[Gold Sensor]] per 40 minutes
|1 Gold, 1 Energized Microchips, 100,000 Credits
+
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits
|300,000
+
|align = "right"|300,000
|19 in Infinite Knowledge
+
|[[Infinite Knowledge]] 19
|?
+
|[[Platonic Academy]]  10,000,000
|None
+
|&nbsp;
 
|Detect in a can.
 
|Detect in a can.
 +
 
|-
 
|-
|Annihilator WMD Production Facility
+
|Darkened Microchips Factory
|20
+
|align = "right"|20
|10
+
|align = "right"|200
|Annihilator Nuclear Missile
+
|[[Darkened Microchips]]
|1 Annihilator Nuclear Missile every 10 minutes
+
|1 [[Darkened Microchips]] per 1 hour, 20 minutes
|500,000, 400 Nuclear Waste, 200 Metals, 3 Enriched Nuclear Material
+
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits
|18000
+
|align = "right"|400,000
|_
+
|[[Infinite Knowledge]] 20
|Blueprint from [[Hyperion]] Mission
+
|[[Platonic Academy]] 100,000,000 Credits
|_
+
|&nbsp;
|Sterilisation of your workers an added bonus!
+
|AMD Tripathperon special modded chip.
 +
 
 
|-
 
|-
 +
|Platinum Sensor Factory
 +
|align = "right"|20
 +
|align = "right"|200
 +
|[[Platinum Sensor]]
 +
|1 [[Platinum Sensor]] per 1 hour, 20 minutes
 +
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]]  100,000,000
 +
|&nbsp;
 +
|Detect in a can.
 +
 
|}
 
|}
  
=Extensors=
+
=== Module Device Factories ===
These will increase the amount of space in your station.<br>
 
[[Extensor Blueprints| The blueprint information for these is given here.]]
 
 
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
{|border="2" cellspacing="0" cellpadding="4" width="100%"
|'''Extensor Type'''
+
|'''Name'''
|'''TL'''
+
|'''Tech'''
 
|'''Size'''
 
|'''Size'''
 +
|'''Item Produced'''
 +
|'''Rate of Production'''
 +
|'''Required Cost'''
 
|'''Weight'''
 
|'''Weight'''
|'''Extra space given'''
+
|'''Skill Needed'''
|'''Materials needed to make'''
+
|'''Source/Price'''
|'''Manhours needed to make'''
 
|'''Blueprint Source'''
 
 
|'''Comment'''
 
|'''Comment'''
 
|'''Description'''
 
|'''Description'''
 +
 +
|-
 +
|Std. Aggravation Device Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Aggravation Device]]
 +
|1 [[Std. Aggravation Device]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Std. Agility Balancer Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Agility Balancer]]
 +
|1 [[Std. Agility Balancer]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Std. Capacity Equipment Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Capacity Equipment]]
 +
|1 [[Std. Capacity Equipment]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Std. Damage Materiel Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Damage Materiel]]
 +
|1 [[Std. Damage Materiel]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Std. Electric Gadget Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Electric Gadget]]
 +
|1 [[Std. Electric Gadget]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Std. Energy Rigging Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Energy Rigging]]
 +
|1 [[Std. Energy Rigging]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Std. Fading Apparatus Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Fading Apparatus]]
 +
|1 [[Std. Fading Apparatus]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Std. Firing Harness Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Firing Harness]]
 +
|1 [[Std. Firing Harness]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Std. Nimbleness Rig Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Nimbleness Rig]]
 +
|1 [[Std. Nimbleness Rig]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Std. Proximity Sensor Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Proximity Sensor]]
 +
|1 [[Std. Proximity Sensor]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Std. Radar Equipage Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Radar Equipage]]
 +
|1 [[Std. Radar Equipage]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Std. Range Instrument Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Range Instrument]]
 +
|1 [[Std. Range Instrument]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Std. Recovery Implements Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Recovery Implements]]
 +
|1 [[Std. Recovery Implements]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Std. Shield Booster Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Shield Booster]]
 +
|1 [[Std. Shield Booster]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Std. Speed Fittings Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Speed Fittings]]
 +
|1 [[Std. Speed Fittings]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Std. Stealth Mechanism Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Stealth Mechanism]]
 +
|1 [[Std. Stealth Mechanism]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Std. Thrust Fixtures Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Thrust Fixtures]]
 +
|1 [[Std. Thrust Fixtures]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Std. Tracking Gizmo Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Tracking Gizmo]]
 +
|1 [[Std. Tracking Gizmo]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Std. Traction Appendice Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Traction Appendice]]
 +
|1 [[Std. Traction Appendice]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Good Aggravation Device Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Aggravation Device]]
 +
|1 [[Good Aggravation Device]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Good Agility Balancer Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Agility Balancer]]
 +
|1 [[Good Agility Balancer]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Good Capacity Equipment Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Capacity Equipment]]
 +
|1 [[Good Capacity Equipment]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Good Damage Materiel Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Damage Materiel]]
 +
|1 [[Good Damage Materiel]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Good Electric Gadget Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Electric Gadget]]
 +
|1 [[Good Electric Gadget]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Good Energy Rigging Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Energy Rigging]]
 +
|1 [[Good Energy Rigging]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Good Fading Apparatus Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Fading Apparatus]]
 +
|1 [[Good Fading Apparatus]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Good Firing Harness Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Firing Harness]]
 +
|1 [[Good Firing Harness]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Good Nimbleness Rig Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Nimbleness Rig]]
 +
|1 [[Good Nimbleness Rig]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Good Proximity Sensor Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Proximity Sensor]]
 +
|1 [[Good Proximity Sensor]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Good Radar Equipage Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Radar Equipage]]
 +
|1 [[Good Radar Equipage]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Good Range Instrument Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Range Instrument]]
 +
|1 [[Good Range Instrument]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Good Recovery Implements Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Recovery Implements]]
 +
|1 [[Good Recovery Implements]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Good Shield Booster Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Shield Booster]]
 +
|1 [[Good Shield Booster]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Good Speed Fittings Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Speed Fittings]]
 +
|1 [[Good Speed Fittings]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Good Stealth Mechanism Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Stealth Mechanism]]
 +
|1 [[Good Stealth Mechanism]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Good Thrust Fixtures Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Thrust Fixtures]]
 +
|1 [[Good Thrust Fixtures]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Good Tracking Gizmo Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Tracking Gizmo]]
 +
|1 [[Good Tracking Gizmo]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Good Traction Appendice Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Traction Appendice]]
 +
|1 [[Good Traction Appendice]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Exc. Aggravation Device Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Aggravation Device]]
 +
|1 [[Exc. Aggravation Device]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Exc. Agility Balancer Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Agility Balancer]]
 +
|1 [[Exc. Agility Balancer]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Exc. Capacity Equipment Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Capacity Equipment]]
 +
|1 [[Exc. Capacity Equipment]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Exc. Damage Materiel Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Damage Materiel]]
 +
|1 [[Exc. Damage Materiel]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Exc. Electric Gadget Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Electric Gadget]]
 +
|1 [[Exc. Electric Gadget]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Exc. Energy Rigging Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Energy Rigging]]
 +
|1 [[Exc. Energy Rigging]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Exc. Fading Apparatus Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Fading Apparatus]]
 +
|1 [[Exc. Fading Apparatus]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Exc. Firing Harness Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Firing Harness]]
 +
|1 [[Exc. Firing Harness]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Exc. Nimbleness Rig Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Nimbleness Rig]]
 +
|1 [[Exc. Nimbleness Rig]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Exc. Proximity Sensor Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Proximity Sensor]]
 +
|1 [[Exc. Proximity Sensor]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Exc. Radar Equipage Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Radar Equipage]]
 +
|1 [[Exc. Radar Equipage]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 +
|-
 +
|Exc. Range Instrument Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Range Instrument]]
 +
|1 [[Exc. Range Instrument]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
|-
 
|-
|Station Expansion Unit
+
|Exc. Recovery Implements Factory
|0
+
|align = "right"|19
|2
+
|align = "right"|200
|1000
+
|[[Exc. Recovery Implements]]
|100
+
|1 [[Exc. Recovery Implements]] per 40 minutes
|30 metals
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits
|10
+
|align = "right"|300,000
|Blueprint built into every station kit
+
|[[Infinite Knowledge]] 19
|None
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
|biggest is best
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Shield Booster Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Shield Booster]]
 +
|1 [[Exc. Shield Booster]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Speed Fittings Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Speed Fittings]]
 +
|1 [[Exc. Speed Fittings]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Stealth Mechanism Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Stealth Mechanism]]
 +
|1 [[Exc. Stealth Mechanism]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Thrust Fixtures Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Thrust Fixtures]]
 +
|1 [[Exc. Thrust Fixtures]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Tracking Gizmo Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Tracking Gizmo]]
 +
|1 [[Exc. Tracking Gizmo]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Traction Appendice Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Traction Appendice]]
 +
|1 [[Exc. Traction Appendice]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Aggravation Device Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Aggravation Device]]
 +
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Agility Balancer Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Agility Balancer]]
 +
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Capacity Equipment Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Capacity Equipment]]
 +
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Damage Materiel Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Damage Materiel]]
 +
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credit
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Electric Gadget Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Electric Gadget]]
 +
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Energy Rigging Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Energy Rigging]]
 +
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Fading Apparatus Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Fading Apparatus]]
 +
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Firing Harness Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Firing Harness]]
 +
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Nimbleness Rig Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Nimbleness Rig]]
 +
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Proximity Sensor Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Proximity Sensor]]
 +
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Station Extensor
+
|Sup. Radar Equipage Factory
|0
+
|align = "right"|20
|5
+
|align = "right"|400
|1000
+
|[[Sup. Radar Equipage]]
|300
+
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes
|100 metals, 5000 credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits
|100
+
|align = "right"|400,000
|AI Station -- 10,000 credits
+
|[[Infinite Knowledge]] 20
|None
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|Biggest is best
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Station Extension X
+
|Sup. Range Instrument Factory
|0
+
|align = "right"|20
|100
+
|align = "right"|400
|50000
+
|[[Sup. Range Instrument]]
|1,000
+
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes
|1000 metals, 25000 credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits
|1000
+
|align = "right"|400,000
|AI Station -- 50,000 credits, tech 9
+
|[[Infinite Knowledge]] 20
|None
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|Biggest is best
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Station Extension Y
+
|Sup. Recovery Implements Factory
|0
+
|align = "right"|20
|150
+
|align = "right"|400
|150,000
+
|[[Sup. Recovery Implements]]
|2,000
+
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes
|5000 metals, 50k credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits
|5,000
+
|align = "right"|400,000
|Blueprint, ai station, tech 12
+
|[[Infinite Knowledge]] 20
|None
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|Biggester is Bester
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Transdim Station Extension
+
|Sup. Shield Booster Factory
|12
+
|align = "right"|20
|250
+
|align = "right"|400
|200,000
+
|[[Sup. Shield Booster]]
|4,000
+
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes
|10,000 metals, 500k Credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits
|10,000
+
|align = "right"|400,000
|DG drop, Ruin, tech ?
+
|[[Infinite Knowledge]] 20
|None
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|so much room
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|ReTardis Station Extension
+
|Sup. Speed Fittings Factory
|12
+
|align = "right"|20
|500
+
|align = "right"|400
|250,000
+
|[[Sup. Speed Fittings]]
|10,000
+
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes
|20,000 metals, 50 prom, 1,500,000 credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits
|100,000
+
|align = "right"|400,000
|DG drop
+
|[[Infinite Knowledge]] 20
|12 in [[Station Mastery]]
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|For the intellectually challenged.
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Station Extension Z
+
|Sup. Stealth Mechanism Factory
|14
+
|align = "right"|20
|200
+
|align = "right"|400
|175,000
+
|[[Sup. Stealth Mechanism]]
|3,000
+
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes
| ?
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits
| ?
+
|align = "right"|400,000
|Blueprint, ai station, tech 14
+
|[[Infinite Knowledge]] 20
|14 in [[Station Mastery]]
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|Biggester is Bester
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Tardis Station Extension
+
|Sup. Thrust Fixtures Factory
|14
+
|align = "right"|20
|1000
+
|align = "right"|400
|1000
+
|[[Sup. Thrust Fixtures]]
|75,000
+
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes
|1 Dementium, 100,000 metal
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits
|400,000
+
|align = "right"|400,000
|DG drop
+
|[[Infinite Knowledge]] 20
|none
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|yep
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Ancient Transdim Extension
+
|Sup. Tracking Gizmo Factory
|16
+
|align = "right"|20
|500
+
|align = "right"|400
|200,000
+
|[[Sup. Tracking Gizmo]]
|15,000
+
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes
|25,000 Metals, 3,000,000 Credits, 5 Muzungu Green Orbs
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits
|100,000
+
|align = "right"|400,000
|Ruin -- ??
+
|[[Infinite Knowledge]] 20
|16 in [[Mzungu Lore]]
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|so...much...room...
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
 +
|Sup. Traction Appendice Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Traction Appendice]]
 +
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
|}
 
|}
  
= Station Techs =
+
=== Missile and Fighter Factories ===
Allow you to upgrade your station to a higher tech level.
+
{{:Missile Factories}}
 +
 
 +
== Hydroponics ==
 +
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.
  
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.
|'''Name'''
+
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable"
|'''TL'''
+
!rowspan="2"|Name
|'''Size'''
+
!rowspan="2"|TL
|'''upgrade From Tech'''
+
!Size
|'''New Tech Level'''
+
!rowspan="2"|Production
|'''Weight'''
+
!rowspan="2"|Workers Fed
|'''Mastery Needed'''
+
!rowspan="2"|MRE's Required
|'''Source'''
+
!Source
|'''Comment'''
+
!rowspan="2"|Description
|'''Description'''
+
|-
 +
!Weight
 +
!Comments
 +
|-
 +
|rowspan="2"|Harvesting Dynamo
 +
|rowspan="2" align="center"|0
 +
|align="center"|0
 +
|rowspan="2"|0.4 Rations a minute
 +
|rowspan="2" align="center"|25
 +
|rowspan="2" align="center"|N/A
 +
|Found on every station kit.
 +
|rowspan="2"|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour
 +
|-
 +
|align="center"|15,000
 +
|Sticky
 +
|-
 +
|rowspan="2"|Hydroponics
 +
|rowspan="2" align="center"|0
 +
|align="center"|20
 +
|rowspan="2"|6 Oats a minute
 +
|rowspan="2" align="center"|300
 +
|rowspan="2" align="center"|0.6
 +
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]
 +
|rowspan="2"|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.
 +
|-
 +
|align="center"|15,000
 +
|
 
|-
 
|-
|Station Tech Upgrade
+
|rowspan="2"|Junkyard Simple Hydroponics
|1
+
|rowspan="2" align="center"|0
|1
+
|align="center"|5
|0
+
|rowspan="2"|1.5 Oats a minute
|1
+
|rowspan="2" align="center"|75
|400
+
|rowspan="2" align="center"|0.15
|None
+
|[[The Junkyard Missions]] -- 1 [[Junkyard Scrapnote]]
|AI Base -- 20,000 Credits
+
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour
|_
 
|improves station technology
 
 
|-
 
|-
|Station Tech Upgrade II
+
|align="center"|5,000
|2
+
|Can't remove from base
|1
 
|0 to 1
 
|2
 
|100
 
|None
 
|AI Base -- 100,000 Credits
 
|_
 
|improves station technology
 
 
|-
 
|-
|Station Tech Upgrade III
+
|rowspan="2"|Junkyard Starter Hydroponics
|3
+
|rowspan="2" align="center"|3
|1
+
|align="center"|25
|0 to 2
+
|rowspan="2"|3 Oats a minute
|3
+
|rowspan="2" align="center"|150
|100
+
|rowspan="2" align="center"|0.3
|None
+
|[[The Junkyard Missions]] -- 2 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
|AI Base -- 500,000 Credits
+
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour
|_
 
|improves station technology
 
 
|-
 
|-
|Mzungu Station Tech
+
|align="center"|10,000
|0
+
|Can't remove from base
|1
 
|6 to 7
 
|8
 
|100
 
|None
 
|Ruin -- 1,000,000 Credits
 
|_
 
|improves station technology
 
 
|-
 
|-
|Faranji Station Tech
+
|rowspan="2"|Junkyard Middling Hydroponics
|0
+
|rowspan="2" align="center"|6
|1
+
|align="center"|50
|9
+
|rowspan="2"|4.5 Oats a minute
|10
+
|rowspan="2" align="center"|225
|100
+
|rowspan="2" align="center"|0.45
|None
+
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
|Ruin -- ?
+
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour
|_
 
|improves station technology
 
 
|-
 
|-
|Station Tech Upgrade XIV
+
|align="center"|20,000
|12
+
|Can't remove from base
|1
 
|9 to 11
 
|12
 
|100
 
|12 in Station Mastery
 
|AI Base -- 4,000,000 Credits
 
|_
 
|improves station technology
 
 
|-
 
|-
|Station Tech Upgrade XIV
+
|rowspan="2"|Ancient Vazaha Hydroponics
|14
+
|rowspan="2" align="center"|17
|1
+
|align="center"|20
|12 to 13
+
|rowspan="2"|9 Rations a minute
|14
+
|rowspan="2" align="center"|900
|100
+
|rowspan="2" align="center"|N/A
|14 in Station Mastery
+
|Built-in to [[Station Kits|(Attached) Pulse Station]]
|AI Base -- 6,000,000 Credits
+
|rowspan="2"|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour
|_
 
|improves station technology
 
 
|-
 
|-
|Station Tech Upgrade XVI
+
|align="center"|15,000
|16
+
|
|1
+
|}
|14 to 15
+
 
|16
+
==Station Upgrades==
|100
+
 
|16 in Station Mastery
+
These items can be added to your station and consumed to enhance aspects of your station.
|Free Market -- 90,000,000 Credits
+
 
|_
+
{|border="2" cellspacing="0" cellpadding="4" width="100%"
|Serious upgrading work involved.
+
|'''Name'''
 +
|'''Tech'''
 +
|'''Size'''
 +
|'''Bonuses'''
 +
|'''Source'''
 +
|'''Description'''
 
|-
 
|-
|Station Tech Upgrade XVII
+
|Rovert Nanobotics Facility
|18
+
|align = "right"|0
|1
+
|align = "right"|1
|16 to 17
+
|Decreases manhour cost on construction by 50%
|18
+
|[[Rovert Nanobotics Facility Blueprint]]
|100
+
|
|18 in Station Mastery
 
|DG Drop
 
|_
 
|Serious upgrading work involved.
 
 
|-
 
|-
|Unt Faranji Station Tech
+
|Anatolia Efficiency Algorithm
|16
+
|align = "right"|20
|1
+
|align = "right"|0
|16 to 19
+
|Decreases manhour cost on construction by 25%
|20
+
|[[Anatolia]]
|100
+
|
|16 in [[Faranji Research]]
 
|Ruin -- ??
 
|_
 
|improves station technology
 
 
|-
 
|-
 +
|Depot Station Built-in Upgrade
 +
|align = "right"|18 or 20
 +
|align = "right"|0
 +
|Decreases manhour cost on construction by 10%
 +
|Built-in to [[Depot Station Kit IX Blueprint]] or [[Depot Station Kit VIII Blueprint]]
 +
|
 
|}
 
|}
  
=Blueprints=
 
Items that when equipped to a base give you the option of building the item in the construction tab of the base. <br>
 
See [[Blueprints]].
 
  
=Base Gear=
+
==Colony Enhancments==
Weapons, Shields, Energies, Capacitors and Overloaders only useable on bases. <br>
 
See [[List of base gear]].
 
  
=Other=
+
These Items can be added to your station to increase the purchasing of your colonies.
  
 
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
|'''Name'''
 
|'''Name'''
|'''TL'''
+
|'''Tech'''
 
|'''Size'''
 
|'''Size'''
|'''Weight'''
+
|'''Bonuses'''
|'''What it does'''
 
|'''Mastery Needed'''
 
 
|'''Source'''
 
|'''Source'''
|'''Comment'''
 
 
|'''Description'''
 
|'''Description'''
 +
 +
|-
 +
|Mobile Mani-Pedi SalonBot Housing Blueprint
 +
|align = "right"|12
 +
|align = "right"|2
 +
| 5% suitability, 80% Storehouse Capacity (Outdated?)
 +
|[[Mobile Mani-Pedi SalonBot Housing Blueprint]]
 +
|
 +
 +
|-
 +
|Optimo-Life (tm) Curation Station
 +
|align = "right"|16
 +
|align = "right"|2
 +
| 15% Max Suitability, 5% suitability, 90% Storehouse Capacity (Outdated?)
 +
|[[Optimo-Life (tm) Curation Station Blueprint]]
 +
|
 +
 +
|-
 +
|Atmospheric Robotic Vacuum Dock
 +
|align = "right"|20
 +
|align = "right"|2
 +
| 26% Max Suitability, 5% suitability, 80% Storehouse Capacity
 +
|[[Atmospheric Robotic Vacuum Dock Blueprint]]
 +
|
 +
|}
 +
 +
== Blueprints ==
 +
Items that when equipped to a base give you the option of building the item in the construction tab of the base. <br>
 +
See [[Blueprints]].
 +
 +
== Base Gear ==
 +
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. <br>
 +
See [[List of base gear]].
 +
 +
==Other==
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 +
!Name
 +
!TL
 +
!Size
 +
!Weight
 +
!Use
 +
!Comments
 +
!Requirements
 +
!Source
 +
!Description
 +
|-
 +
|Academy Demolition Kit
 +
|0
 +
|1
 +
|5,000
 +
|Will demolish a destroyed or abandoned base permanently
 +
|[[Zonebound]]
 +
|
 +
|[[Building Academy]] -- ??
 +
|Thermo-nuclear charge designed to vaporize an unwanted base.
 +
|-
 +
|Base Demolition Kit
 +
|0
 +
|1
 +
|5,000
 +
|Will demolish a destroyed or abandoned base permanently
 +
|
 +
|
 +
|[[Lavanite]], [[Glass Matrix]] and [[Lagrange]] -- 10,000 Credits
 +
|Thermo-nuclear charge designed to vaporize an unwanted base.
 
|-
 
|-
 
|Trading Bay
 
|Trading Bay
 
|0
 
|0
 
|1
 
|1
|1000
+
|1,000
|Creates a Trade Tab on your Base
+
|Adds a Trade tab to a base
|none
+
|
|BP built into all base kits
+
|
|&nbsp;
+
|[[Trading Bay Blueprint]]
 
|goodz is here
 
|goodz is here
 +
|-
 +
|Space Rat Hatchery
 +
|12
 +
|10
 +
|10,000
 +
|Generates 1 [[Domesticated Space Rat]] every 2 seconds (max: 60), 166/s elect cost
 +
|
 +
|
 +
|[[Halloween]] drop
 +
|When a mommy rat and a daddy rat love each other very much...
 
|-
 
|-
 
|}
 
|}
 +
 +
  
  
 
[[Category:Bases]]
 
[[Category:Bases]]
 +
[[Category: Station Building]]

Latest revision as of 01:49, 14 August 2024

Items that can only be equipped on bases. For gear see Base Gear.

Base Item.jpg


Extractors

Extractors2.jpg

Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. Extraction Expert speeds up the rate of extraction.

The amount of extractors you can equip depends on the amount of resource, as follows:

Amount of Resource Amount of Extractors
Smidgen 1 - 2
Little 3 - 4
Bit 5 - 8
Bunch 9 - 16
A Lot 17 - 32
Plenty 33 - 64
Loads 65 - 128


Name Tech Size Commodity Extracted Extraction Rate Weight Skill Needed Source/Price Comment Description
Ablution Extractor 0 10 Ablution Crystals 0.665 per day 4,000   Absolution -- 300,000 credits   Extract Ablution crystals.
Adamantium Extractor 0 1,000 Adamantium   1,000,000   Adamantium Extractor Blueprint   Extract Adamantium.
Alien Bacteria Extractor 0 100 Alien Bacteria   100,000   Alien Bacteria Extractor Blueprint   Extract Alien Bacteria.
Bacta Extractor 0 1,000 Bacta   1,000,000   Bacta Extractor Blueprint   Extract Bacta.
Carbon Heart Extractor 0 8 Carbon Hearts 8,640 per day 2,000,000   Empathy Fields -- 300,000 credits   Extract carbon hearts.
Copper Extractor 0 10 Copper 0.665 per day 10,000   Ring -- 10,000,000 credits   Extract Copper.
Dark Matter Extractor 0 1,000 Dark Matter   1,000,000   Dark Matter Extractor Blueprint   Extract Dark Matter.
Diamond Extractor 0 100 Diamond 0.665 per day 100,000   Diamond Extractor Blueprint   Extract Diamond.
Energon Extractor 0 1,000 Energon   1,000,000   Energon Extractor Blueprint   Extract Energon.
Enriched Harvester 0 15 Enriched Space Oats   6000   Building Academy -- 50,000 credits Zone Bound come down, farm
Frozen Blob Extractor 0 1,000 Frozen Blob   1,000,000   Frozen Blob Extractor Blueprint   Extract Frozen Blobs.
Gold Extractor 0 100 Gold 0.665 per day 100,000   Gold Extractor Blueprint   Extract Gold.
Harvester 0 15 Space Oats 8,640 per day 6,000   AI Base -- 50,000 credits   Come down, farm.
Heavy Metal Drill 0 10 Heavy Metals   4,000   Building Academy -- 100,000 Credits Zone Bound strip-mine to riches
Hot Nuclear Waste Collector 0 10 Hot Nuclear Waste   4,000   Building Academy -- 100,000 Credits Zone Bound Collect Nuclear Waste
Jelly Beans Extractor 0 10 Jelly Beans 0.665 per day 10,000   Biologique -- 10,000,000 credits   Extract Jelly Beans.
Laconia Extractor 0 100 Laconia 0.665 per day 100,000   Laconia Extractor Blueprint   Extract Laconia.
Metal Drill 0 10 Metals 8,640 per day 4,000   AI Base -- 100,000 credits   Strip-mine to riches!
Nuclear Waste Collector 0 10 Nuclear Waste 2,592 per day 4,000   AI Base -- 100,000 credits   Collect Nuclear Waste
Petroleum Extractor 0 10 Petroleum 0.665 per day 10,000   Biologique -- 10,000,000 credits   Extract Petroleum
Plasma Extractor 0 10 Plasma Crystals 0.665 4,000   Hyper -- 300,000 credits   Extract Plasma crystals.
Platinum Extractor 0 1,000 Platinum   1,000,000   Platinum Extractor Blueprint   Extract Platinum.
Protoganglae Extractor 0 30 Protoganglae   20,000   Old Nexus Missions   Extract Protoganglae.
Psion Icicles Extractor 0 100 Psion Icicles 90 per day 100,000   Absolution -- 100,000,000 credits   Extract Psion Icicles.
Quantumum Extractor 0 100 Quantumum 0.665 per day 100,000   Quantumum Extractor Blueprint   Extract Quantumum.
Reversed Tree Cutter 0 25 Reversed Baobabs   ? 30,000   Building Academy -- 200,000 credits Zone Bound an automated buzzsaw android
Rubicite Extractor 0 1,000 Rubicite   1,000,000   Rubicite Extractor Blueprint   Extract Rubicite.
Silicon Extractor 0 10 Silicon 8,640 per day 4,000   AI Base -- 100,000 credits   Extract silicon at your attached base.
Silicon Oxide Extractor 0 10 Silicon Oxide   4,000   Building Academy -- 100,000 credits Zone Bound Extract silicon at your attached base
Silver Extractor 0 10 Silver 0.665 per day 10,000   Ring -- 10,000,000 credits   Extract Silver.
Tin Extractor 0 10 Tin 0.665 10,000   Ring -- 10,000,000 credits   Extract Tin.
Titanium Extractor 0 10 Titanium 0.665 per day 10,000   Ring -- 10,000,000 credits   Extract Titanium.
Tree Cutter 0 25 Baobabs 8,640 per day 30,000   AI Base -- 200,000 credits   an automated buzzsaw android.
Vis Extractor 0 10 Vis 0.665 per day 10,000   Absolution -- 10,000,000 credits   Extract Vis.
Prototype Fermium Extractor 5 125 Fermium 864 per day 500,000   DG drop   Extract Fermium.
Advanced Harvester 9 15 Space Oats 17,280 per day 60,000   DG drop,
Trading missions, The Junkyard
  Come down, farm.
Advanced Metal Drill 9 10 Metals 17,280 per day 10,000   AI Base -- 1,000,000 credits   Strip-mine to riches, twice as fast.
Advanced Nuclear Waste Collector 9 10 Nuclear Waste 5,184 per day 10,000   AI Base -- 1,000,000 credits   Collect Nuclear Waste, twice as fast
Advanced Silicon Extractor 9 10 Silicon 17,280 per day 10,000   AI Base -- 1,000,000 credits   Extract silicon at your attached base, twice as fast.
Advanced Tree Cutter 9 15 Baobabs 17,280 per day 60,000   DG drop,
Trading missions, The Junkyard
  slash and burn with this android buzzsaw.
Advanced Tin Extractor 9 1,000 Tin 0.998 per day 1,000,000   Ring --25,000,000 credits, 1 Tin Extractor   Extract Tin.
Advanced Copper Extractor 9 1,000 Copper 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Copper Extractor   Extract Copper.
Advanced Silver Extractor 9 1,000 Silver 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Silver Extractor   Extract Silver.
Advanced Titanium Extractor 9 1,000 Ablution 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Titanium Extractor   Extract Titanium.
Advanced Petroleum Extractor 9 1,000 Ablution 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Petroleum Extractor   Extract Petroleum.
Advanced Jelly Beans Extractor 9 1,000 Jelly Beans 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Jelly Beans Extractor   Extract Jelly Beans.
Advanced Vis Extractor 9 1,000 Vis 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Vis Extractor   Extract Vis.
Advanced Gold Extractor 12 1,000 Gold 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Gold Extractor   Extract Gold.
Advanced Laconia Extractor 12 1,000 Laconia 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Laconia Extractor   Extract Laconia.
Advanced Diamond Extractor 12 1,000 Diamond 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Diamond Extractor   Extract Diamond.
Advanced Enriched Nuclear Material Extractor 12 1,000 Enriched Nuclear Material 1,728 per day 1,000,000   Ring -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor   Extract Enriched Nuclear Material.
Advanced Alien Bacteria Extractor 12 1,000 Alien Bacteria 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Alien Bacteria Extractor   Extract Alien Bacteria.
Advanced Quantumum Extractor 12 1,000 Quantumum 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Quantumum Extractor   Extract Quantumum.
Advanced Psion Icicles Extractor 12 1,000 Psion Icicles 172 per day 1,000,000   Ring -- 200,000,000 credits, 1 Psion Icicles Extractor   Extract Psion Icicles.
Christmas Tree Cutter 15 10 Baobabs 34,560 per day 60,000   Christmas drop   Made specifically to cut down christmas trees or so they say.
Earthforce Automated Deforestation Machine 15 10 Baobabs 27,216 per day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce deforestation machine.
Earthforce Automated Fermium Extractor 15 10 Fermium 1,944 per day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce Fermium extractor.
Earthforce Automated Harvester 15 10 Space Oats 27,648 per day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce harvester.
Earthforce Automated Titanium Drill 15 10 Titanium 1.4 per day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce Titanium drill.
Fermium Extractor 15 75 Fermium 4,536 per day 1,000,000   Ring Missions   Extract Fermium.
Undead Metal Miners 15 10 Metals 34,560 per day 60,000   Halloween drop   The Undead don't care about work related injuries.
Undead Nuclear Waste Miners 15 10 Nuclear Waste 10,368 per day 60,000   Halloween drop   If only they were living, this might worry them!
Undead Silicon Miners 15 10 Silicon 34,560 per day 60,000   Halloween drop   Dangerous? Who cares, they're already undead!
Kikale Mzungu Extractors 16 25 Metals   60,000 Mzungu Lore Ruin -- 100,000,000 credits Improves: Hull Space +2% Ancient ways to mine metals!
Advanced Platinum Extractor 16 1,000 Platinum 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Platinum Extractor   Extract Platinum.
Advanced Adamantium Extractor 16 1,000 Adamantium 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Adamantium Extractor   Extract Adamantium.
Advanced Rubicite Extractor 16 1,000 Rubicite 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Rubicite Extractor   Extract Rubicite.
Advanced Bacta Extractor 16 1,000 Bacta 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Bacta Extractor   Extract Bacta.
Advanced Frozen Blob Extractor 16 1,000 Frozen Blob 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Frozen Blob Extractor   Extract Frozen Blob.
Advanced Energon Extractor 16 1,000 Energon 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Energon Extractor   Extract Energon.
Advanced Dark Matter Extractor 16 1,000 Dark Matter 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Dark Matter Extractor   Extract Dark Matter.

Fusion Extractors

These extractors are built from blueprints that can be purchased within Blue Photon Processing. The built fusion extractors will decay upon universe reset.

Name Tech Size Commodity Extracted Extraction Rate Weight BP Cost BP Mats Init/Period Comment Description
Experimental Metal Fusion Drill 12 25 Metal 21,600/day 25000 65 million 35 Steel Girders / 175 steel girders, 150 fusion cells   Extract Metals Faster
Experimental Silicon Fusion Extractor 12 25 silicon 21,600/day 25000 65 million 25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells   Extract silicon Faster
Experimental Nuclear Fusion Collector 12 25 Nuclear Waste 6,480/day 25000 65 million 25 steel Girders / 175 steel girders, 125 fusion cells   Extract Nukes Faster
Experimental Fusion Harvester 12 25 Space Oats 21,600/day 25000 65 million 25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells   Extract Oats Faster
Experimental Fusion Treecutter 12 25 BaoBob 21,600/day 25000 65 million 25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells   Extract Baobob Faster
Prototype Metal Fusion Drill 14 25 Metal 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 300 fusion cells   Extract metal Faster
Prototype Nuclear Fusion Collector 14 25 Nuclear Waste 8,424/day 25000 125 million 70 steel Girders / 300 steel girders, 250 fusion cells   Extract Nukes Faster
Prototype Silicon Fusion Extractor 14 25 Silicon 28,080/day 25000 125 million 70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells   Extract Silicon Faster
Prototype Fusion Treecutter 14 25 Baobob 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells   Extract Baobob Faster
Prototype Fusion Harvester 14 25 Space Oats 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells   Extract Oats Faster
Metal Fusion Drill 16 25 Metal 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 500 fusion cells BP   Extract Metals Faster
Nuclear Fusion Collector 16 25 Nuclear Waste 10,386/day 25000 250 million 100 steel Girders / 700 steel girders, 50 fusion cells   Extract Nukes Faster
Silicon Fusion Extractor 16 25 Silicon 34,560/day 25000 250 million 100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells   Extract silicon Faster
Fusion Treecutter 16 25 Baobob 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells   Extract Baobobs Faster
Fusion Harvester 16 25 Space oats 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells   Extract Space oats Faster
Subterranean Metal Fusion Drill 18 25 Metal 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells   Extract Metals Faster
Subterranean Nuclear Fusion Collector 18 25 Nuclear Waste 12,960/day 25000 500 million 25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders   Extract Nukes Faster
Subterranean Silicon Fusion Extractor 18 25 Silicon 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells   Extract Silicon Faster
Subterranean Fusion Treecutter 18 25 Baobob 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells   Extract Baobob Faster
Subterranean Fusion Harvester 18 25 Space oats 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells   Extract Space Oats Faster
Subterranean Fermium Fusion Extractor 18 25 Fermium 3,814/day 25000 500 million 150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals   Extract Fermium Faster
Planetary Core Metal Fusion Drill 20 25 Metal 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells   Extract Metals Faster
Planetary Core Nuclear Fusion Collector 20 25 Nuclear Waste 15,552/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders   Extract Nukes Faster
Planetary Core Silicon Fusion Extractor 20 25 Silicon 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells   Extract Silicon Faster
Planetary Core Fusion Treecutter 20 25 Baobob 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells   Extract Baobob Faster
Sky Farm Fusion Harvester 20 25 Space oats 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells   Extract Space Oats Faster
Planetary Core Fermium Fusion Extractor 20 25 Fermium 4,752/day 25000 1 billion 250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals   Extract Fermium Faster

Factories

Misc. Factories

Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
A 1000 monkeys and typewriters 0 1250 Shakespeare's Work 1 Shakespeare's Work per 2 minutes 1 Infinite Improbability Drive 1,000,0000   End of the Universe -- 100,000,000 Credits   Maybe with enough luck you might get the complete Shakespeare work?
Academy MRE Factory 0 20 Rations 1 Rations per 12 s 2 Space Oats, 5 Credits 3000   Building Academy, 250,000 Credits Zone Bound you don't have to like it, just eat it
Crack House 0 10 Entertainers 1 Entertainers per 1 minutes 1 Peasants, 1 Silicon, 1 Credit 18,000   Glass Matrix -- 500,000   in come the peasants, out come entertainers
Cyanure Lab 0 100 Cyanure 1 Cyanure per 15 s 1 Peasants, 1 Silicon, 750 Credits 1,000,000   Lunacy -- 10,000,000    
Imperial Mint 0 100 Unclean Imperial Seal 1 Unclean Imperial Seal per 24 Hours 1 Gold, 1 Credit 2,000,000   Built into the Imperial Palace. Cannot unequip. Printing your face in gold on a credit makes it special
Rat Hatchery 0 20 Immature Rat Kitten 1 Immature Rat Kitten per 10 minutes 1 Rat Flesh, 1 Rations, 500000 Credits 3000   Halloween Contest Reward Cannot unequip. Somehow this makes Rat Kittens?
MRE Factory 3 20 Rations 1 Rations per 12 s 2 Space Oats, 5 Credits 3000   AI Base 250,000 Credits   you don't have to like it, just eat it
Vortex Conv 4 80 Vortex Pellets 1 Vortex Pellets per 20 s 1 Kromelite, 1 Blue Vapor, 1000 Credits 700,000   Glass Matrix -- 10,000,000   Trans-dimensional conversion.
Bronze Furnace 5 10 Bronze 1 Bronze per 1 minutes 1 Tin, 1 Copper, 50000 Credits 10,000   Ring -- 10,000,000   Some tin and some copper, in some quantity. Magic.
Cannery 6 90 Rations 1 Rations per 40 s 1 Peasants, 20 Credits 320,000   DG Drop, The Junkyard   Canned food using modified CanNibble Food Processor
Crack Den 6 15 Entertainers 1 Entertainers per 15 s 1 Silicon, 1 Peasants, 40 Credits 4000   Glass Matrix -- 1,000,000   improves the neighborhood
Galactic Training Module 6 15 Workers 1 Workers per 20 s 1 Peasants, 1 Microchips, 20 Credits 4000   Serpica -- 500,000   put those slackers to work
Giant Space Still 6 1000 Fine Space Whiskey 1 Fine Space Whiskey per 1 minute 350 Space Oats 5000   Capella -- 5,000,000 Requires 100 workers to equip let's make us some moonshine!
MicroFab 6 30 Microchips 1 Microchips per 15 s 1 Silicon, 5 Credits 5000   AI Base 250,000 Credits   no cubicles required
Nanofab 6 30 Nanochips 5 Nanochips per 15 s 3 Nanosilicon, 2 Quartz Crystals, 5000 Credits 5000   Blue Photon Subspace Facility -- 250,000   Makes the smallest circuit boards... ever.
Nuclear Convo-Tronic 6 90 Promethium 1 Promethium per 15 s 1 Fermium, 1000 Credits 320,000   Lavanite -- 5,000,000   Break down elements into stable forms
Space Still 6 30 Space Whisky 1 Space Whisky per 2 minutes 4 Space Oats 5,000   AI Base 250,000 Credits   let's make us some moonshine!
Crack Palace 9 15 Entertainers 1 Entertainers per 10 s 1 Silicon, 1 Peasants, 20 Credits 4000   DG Drop   improves the neighborhood
Nuclear Convo-Tronic II 9 120 Promethium 1 Promethium per 7 s 1 Fermium, 500 Credits 420,000   DG Drop, The Junkyard   Break down elements into stable forms
Dall Computers Assembly Plant 10 10 Personal Computers 1 Personal Computers per 15 s 100 Microchips, 1 Metals, 195 Credits 18,000   BP, The Junkyard   Computers make the 'verse go round.
Iquea Workshop 10 10 Funky Furniture 1 Funky Furniture per 15 s 2 Baobabs, 110 Credits 18,000   BP, The Junkyard   Creating do-it yourself furniture since 2035.
Lavatory Factory 10 10 Portable Lavatory 1 Portable Lavatory per 15 s 2 Baobabs, 1 Microchips, 140 Credits 18,000   BP, The Junkyard   At least you'll never have to look for the can.
Alien Recombobulator 12 20 Alien Husk 1 Alien Husk per 30 s 30 Alien Husk Fragments, 3 Pyritic Radiation, 40,000 Credits 5000   Lyceum Research Concourse -- 5,000,000   Reorganizes the component parts into something... resembling an alien?
Irradiation Chamber 12 20 Irradiated Tumors 1 Irradiated Tumors per 30 s 5 Alien Husk Fragments, 1 Pyritic Radiation, 25,000 Credits 5000   Lyceum Research Concourse -- 5,000,000   A secure facility where high doses of radiation can be safely harnessed.
Nitinol Processor 12 45 Nitinol 1 Nitinol per 10 s 3 Phased Metals, 1 Nanochips, 5000 Credits 5000   Blue Photon Subspace Facility -- 5,000,000   The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.
Oversized MRE Factory 12 500 Rations 60 Rations per 12 s 100 Space Oats, 300 Credits 80,000 Oversized MRE Factory Blueprint Requires 25 workers to equip You don't have to like it, just eat it. In bigger quantities!
Space Rat Slaughterhouse 12 20 Rations 1 Rations per 20 s 1 Domesticated Space Rat, 5 Credits 3000   Halloween drop   Mmmm...gristle...
Titanium Sheet Factory 14 4,000 Titanium Sheet 1 Titanium Sheet per 2 minutes 10,000 Metals, 500 Nuclear Waste, 100 Microchips, 1,000,000 Credits 18,000 BP Requires 100 workers to equip Pressing titanium sheets like there's no tomorrow!


Vampyre Life Force Generator 14 10 Vampyre Life Force 1 Vampyre Life Force per 60 hours 1,000 Peasants, 1,000,000 Credits 18,000 Halloween Missions Fuel your apocalyptic desires!
Cybernetic Construction Facility 15 10 Cyborg 1 Cyborg per 15 s 5 Microchips, 10 Metals, 1 Peasants, 130 Credits 18,000   BP, The Junkyard   1-800-MAID-SERVE
Grav Testing Facility 15 10 Gravity Controller 1 Gravity Controller per 15 s 10 Microchips, 30 Metals, 300 Credits 18,000   BP, The Junkyard   Produces and tests artificial gravity generators.
Colonial Marine Training Module 16 200 Colonial Marine 1 Colonial Marine per 10 seconds 1 Jelly Beans, 1 Petroleum, 5 Workers, 1,000,000 Credits 65,000       Alright ladies, this is the marine core.
Enrichment Crystallizer 16 500 Crystallized Enriched Nuclear Material 1 Crystallized Enriched Nuclear Material per 10 minutes 150 Nuclear Waste, 1 Promethium Crystals, 1,000,000 Credits 1,000,000 Arena Lobby Trade Bay Unlock Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.
Enrichment Plant 16 1000 Enriched Nuclear Material 1 Enriched Nuclear Material per 1 minutes 1 Nuclear Waste, 1 Promethium, 10000 Credits 1,000,000   Ring -- 10,000,000   It's where the magic is done and the mysterious U-243 is put together.
Industrial Promethium Crystallizer 16 1000 Industrial Promethium Crystals 1 Industrial Promethium Crystals per 20 minutes 200 Sub-Shield Buffers, 100000000 Credits 1,000,000   Kalthi Depths Drop   Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.
Gigantic MRE Factory 16 5000 Rations 120 Rations per 12 s 200 Space Oats, 600 Credits 150,000 Gigantic MRE Factory Blueprint Requires 50 workers to equip You don't have to like it, just eat it. In massive quantities!
Vapor Condenser 18 100 Mercury 1 Mercury per 10 minutes 1 Cloud Mercury, 1,000,000 Credits 100,000 Ring -- 50,000,000 Credits Condenses vaporous mercury
Anatolian Alchemy Lab 20 0 Promethium 1 Promethium per 5 s 1 Fermium, 100 Credits 420,000   Anatolia   Harness the secrets of controlled decay at a fraction of the cost.
Fembot Assembly Plant 20 10 Fembot 1 Fembot per 15 s 5 Microchips, 10 Metals, 1 Entertainers, 250 Credits 18,000   BP, The Junkyard   Streetwalkers minus free will = One damn fine night.
Gargantuan MRE Factory 20 25,000 Rations 520 Rations per 12 s 800 Space Oats, 2600 Credits 500,000 Gargantuan MRE Factory Blueprint Requires 200 workers to equip You don't have to like it, just eat it. In insane quantities!

Industrial Commodities Factories

Industrial Commodities

Chip and Sensor Factories

Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
Bronze Sensor Factory 10 50 Bronze Sensor 1 Bronze Sensor per 10 minutes 1 Bronze, 1 Vitalized Microchips, 1,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy 100,000 Credits   Detect in a can.
Vitalized Microchips Factory 10 50 Vitalized Microchips 1 Vitalized Microchips per 10 minutes 1 Vis, 1 Microchips, 1,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy 100,000   AMD Tripathperon special modded chip.
Quickened Microchips Factory 15 100 Quickened Microchips 1 Quickened Microchips per 10 minutes 1 Quantumum, 1 Microchips, 10,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy 1,000,000 Credits   AMD Tripathperon special modded chip.
Silver Sensor Factory 15 100 Silver Sensor 1 Silver Sensor per 20 minutes 1 Silver, 1 Quickened Microchips, 10,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy 1,000,000   Detect in a can.
Energized Microchips Factory 19 150 Energized Microchips 1 Energized Microchips per 40 minutes 1 Energon, 1 Microchips, 100,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy 10,000,000   AMD Tripathperon special modded chip.
Gold Sensor Factory 19 150 Gold Sensor 1 Gold Sensor per 40 minutes 1 Gold, 1 Energized Microchips, 100,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy 10,000,000   Detect in a can.
Darkened Microchips Factory 20 200 Darkened Microchips 1 Darkened Microchips per 1 hour, 20 minutes 1 Dark Matter, 1 Microchips, 1,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy 100,000,000 Credits   AMD Tripathperon special modded chip.
Platinum Sensor Factory 20 200 Platinum Sensor 1 Platinum Sensor per 1 hour, 20 minutes 1 Platinum, 1 Darkened Microchips, 1,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy 100,000,000   Detect in a can.

Module Device Factories

Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
Std. Aggravation Device Factory 10 50 Std. Aggravation Device 1 Std. Aggravation Device per 10 minutes 1 Bronze Sensor, 1 Std. Aggravation Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Agility Balancer Factory 10 50 Std. Agility Balancer 1 Std. Agility Balancer per 10 minutes 1 Bronze Sensor, 1 Std. Agility Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Capacity Equipment Factory 10 50 Std. Capacity Equipment 1 Std. Capacity Equipment per 10 minutes 1 Bronze Sensor, 1 Std. Capacity Augmenter, 100,00 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Damage Materiel Factory 10 50 Std. Damage Materiel 1 Std. Damage Materiel per 10 minutes 1 Bronze Sensor, 1 Std. Damage Augmenter, 100,00 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Electric Gadget Factory 10 50 Std. Electric Gadget 1 Std. Electric Gadget per 10 minutes 1 Bronze Sensor, 1 Std. Electric Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Energy Rigging Factory 10 50 Std. Energy Rigging 1 Std. Energy Rigging per 10 minutes 1 Bronze Sensor, 1 Std. Energy Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Fading Apparatus Factory 10 50 Std. Fading Apparatus 1 Std. Fading Apparatus per 10 minutes 1 Bronze Sensor, 1 Std. Fading Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Firing Harness Factory 10 50 Std. Firing Harness 1 Std. Firing Harness per 10 minutes 1 Bronze Sensor, 1 Std. Firing Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Nimbleness Rig Factory 10 50 Std. Nimbleness Rig 1 Std. Nimbleness Rig per 10 minutes 1 Bronze Sensor, 1 Std. Nimbleness Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Proximity Sensor Factory 10 50 Std. Proximity Sensor 1 Std. Proximity Sensor per 10 minutes 1 Bronze Sensor, 1 Std. Docking Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Radar Equipage Factory 10 50 Std. Radar Equipage 1 Std. Radar Equipage per 10 minutes 1 Bronze Sensor, 1 Std. Radar Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Range Instrument Factory 10 50 Std. Range Instrument 1 Std. Range Instrument per 10 minutes 1 Bronze Sensor, 1 Std. Range Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Recovery Implements Factory 10 50 Std. Recovery Implements 1 Std. Recovery Implements per 10 minutes 1 Bronze Sensor, 1 Std. Recovery Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Shield Booster Factory 10 50 Std. Shield Booster 1 Std. Shield Booster per 10 minutes 1 Bronze Sensor, 1 Std. Shield Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Speed Fittings Factory 10 50 Std. Speed Fittings 1 Std. Speed Fittings per 10 minutes 1 Bronze Sensor, 1 Std. Speed Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Stealth Mechanism Factory 10 50 Std. Stealth Mechanism 1 Std. Stealth Mechanism per 10 minutes 1 Bronze Sensor, 1 Std. Stealth Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Thrust Fixtures Factory 10 50 Std. Thrust Fixtures 1 Std. Thrust Fixtures per 10 minutes 1 Bronze Sensor, 1 Std. Thrust Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Tracking Gizmo Factory 10 50 Std. Tracking Gizmo 1 Std. Tracking Gizmo per 10 minutes 1 Bronze Sensor, 1 Std. Targeting Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Traction Appendice Factory 10 50 Std. Traction Appendice 1 Std. Traction Appendice per 10 minutes 1 Bronze Sensor, 1 Std. Traction Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Good Aggravation Device Factory 15 100 Good Aggravation Device 1 Good Aggravation Device per 20 minutes 1 Silver Sensor, 1 Good Aggravation Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Agility Balancer Factory 15 100 Good Agility Balancer 1 Good Agility Balancer per 20 minutes 1 Silver Sensor, 1 Good Agility Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Capacity Equipment Factory 15 100 Good Capacity Equipment 1 Good Capacity Equipment per 20 minutes 1 Silver Sensor, 1 Good Capacity Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Damage Materiel Factory 15 100 Good Damage Materiel 1 Good Damage Materiel per 20 minutes 1 Silver Sensor, 1 Good Damage Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Electric Gadget Factory 15 100 Good Electric Gadget 1 Good Electric Gadget per 20 minutes 1 Silver Sensor, 1 Good Electric Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Energy Rigging Factory 15 100 Good Energy Rigging 1 Good Energy Rigging per 20 minutes 1 Silver Sensor, 1 Good Energy Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Fading Apparatus Factory 15 100 Good Fading Apparatus 1 Good Fading Apparatus per 20 minutes 1 Silver Sensor, 1 Good Fading Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Firing Harness Factory 15 100 Good Firing Harness 1 Good Firing Harness per 20 minutes 1 Silver Sensor, 1 Good Firing Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Nimbleness Rig Factory 15 100 Good Nimbleness Rig 1 Good Nimbleness Rig per 20 minutes 1 Silver Sensor, 1 Good Nimbleness Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Proximity Sensor Factory 15 100 Good Proximity Sensor 1 Good Proximity Sensor per 20 minutes 1 Silver Sensor, 1 Good Docking Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Radar Equipage Factory 15 100 Good Radar Equipage 1 Good Radar Equipage per 20 minutes 1 Silver Sensor, 1 Good Radar Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Range Instrument Factory 15 100 Good Range Instrument 1 Good Range Instrument per 20 minutes 1 Silver Sensor, 1 Good Range Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Recovery Implements Factory 15 100 Good Recovery Implements 1 Good Recovery Implements per 20 minutes 1 Silver Sensor, 1 Good Recovery Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Shield Booster Factory 15 100 Good Shield Booster 1 Good Shield Booster per 20 minutes 1 Silver Sensor, 1 Good Shield Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Speed Fittings Factory 15 100 Good Speed Fittings 1 Good Speed Fittings per 20 minutes 1 Silver Sensor, 1 Good Speed Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Stealth Mechanism Factory 15 100 Good Stealth Mechanism 1 Good Stealth Mechanism per 20 minutes 1 Silver Sensor, 1 Good Stealth Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Thrust Fixtures Factory 15 100 Good Thrust Fixtures 1 Good Thrust Fixtures per 20 minutes 1 Silver Sensor, 1 Good Thrust Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Tracking Gizmo Factory 15 100 Good Tracking Gizmo 1 Good Tracking Gizmo per 20 minutes 1 Silver Sensor, 1 Good Targeting Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Traction Appendice Factory 15 100 Good Traction Appendice 1 Good Traction Appendice per 20 minutes 1 Silver Sensor, 1 Good Traction Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Aggravation Device Factory 19 200 Exc. Aggravation Device 1 Exc. Aggravation Device per 40 minutes 1 Gold Sensor, 1 Exc. Aggravation Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Agility Balancer Factory 19 200 Exc. Agility Balancer 1 Exc. Agility Balancer per 40 minutes 1 Gold Sensor, 1 Exc. Agility Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Capacity Equipment Factory 19 200 Exc. Capacity Equipment 1 Exc. Capacity Equipment per 40 minutes 1 Gold Sensor, 1 Exc. Capacity Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Damage Materiel Factory 19 200 Exc. Damage Materiel 1 Exc. Damage Materiel per 40 minutes 1 Gold Sensor, 1 Exc. Damage Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Electric Gadget Factory 19 200 Exc. Electric Gadget 1 Exc. Electric Gadget per 40 minutes 1 Gold Sensor, 1 Exc. Electric Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Energy Rigging Factory 19 200 Exc. Energy Rigging 1 Exc. Energy Rigging per 40 minutes 1 Gold Sensor, 1 Exc. Energy Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Fading Apparatus Factory 19 200 Exc. Fading Apparatus 1 Exc. Fading Apparatus per 40 minutes 1 Gold Sensor, 1 Exc. Fading Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Firing Harness Factory 19 200 Exc. Firing Harness 1 Exc. Firing Harness per 40 minutes 1 Gold Sensor, 1 Exc. Firing Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Nimbleness Rig Factory 19 200 Exc. Nimbleness Rig 1 Exc. Nimbleness Rig per 40 minutes 1 Gold Sensor, 1 Exc. Nimbleness Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Proximity Sensor Factory 19 200 Exc. Proximity Sensor 1 Exc. Proximity Sensor per 40 minutes 1 Gold Sensor, 1 Exc. Docking Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Radar Equipage Factory 19 200 Exc. Radar Equipage 1 Exc. Radar Equipage per 40 minutes 1 Gold Sensor, 1 Exc. Radar Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Range Instrument Factory 19 200 Exc. Range Instrument 1 Exc. Range Instrument per 40 minutes 1 Gold Sensor, 1 Exc. Range Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Recovery Implements Factory 19 200 Exc. Recovery Implements 1 Exc. Recovery Implements per 40 minutes 1 Gold Sensor, 1 Exc. Recovery Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Shield Booster Factory 19 200 Exc. Shield Booster 1 Exc. Shield Booster per 40 minutes 1 Gold Sensor, 1 Exc. Shield Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Speed Fittings Factory 19 200 Exc. Speed Fittings 1 Exc. Speed Fittings per 40 minutes 1 Gold Sensor, 1 Exc. Speed Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Stealth Mechanism Factory 19 200 Exc. Stealth Mechanism 1 Exc. Stealth Mechanism per 40 minutes 1 Gold Sensor, 1 Exc. Stealth Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Thrust Fixtures Factory 19 200 Exc. Thrust Fixtures 1 Exc. Thrust Fixtures per 40 minutes 1 Gold Sensor, 1 Exc. Thrust Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Tracking Gizmo Factory 19 200 Exc. Tracking Gizmo 1 Exc. Tracking Gizmo per 40 minutes 1 Gold Sensor, 1 Exc. Targeting Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Traction Appendice Factory 19 200 Exc. Traction Appendice 1 Exc. Traction Appendice per 40 minutes 1 Gold Sensor, 1 Exc. Traction Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Aggravation Device Factory 20 400 Sup. Aggravation Device 1 Sup. Aggravation Device per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Aggravation Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Agility Balancer Factory 20 400 Sup. Agility Balancer 1 Sup. Agility Balancer per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Agility Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Capacity Equipment Factory 20 400 Sup. Capacity Equipment 1 Sup. Capacity Equipment per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Capacity Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Damage Materiel Factory 20 400 Sup. Damage Materiel 1 Sup. Damage Materiel per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Damage Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credit   Old technology mixed with new technology for improved results?
Sup. Electric Gadget Factory 20 400 Sup. Electric Gadget 1 Sup. Electric Gadget per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Electric Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Energy Rigging Factory 20 400 Sup. Energy Rigging 1 Sup. Energy Rigging per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Energy Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Fading Apparatus Factory 20 400 Sup. Fading Apparatus 1 Sup. Fading Apparatus per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Fading Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Firing Harness Factory 20 400 Sup. Firing Harness 1 Sup. Firing Harness per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Firing Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Nimbleness Rig Factory 20 400 Sup. Nimbleness Rig 1 Sup. Nimbleness Rig per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Nimbleness Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Proximity Sensor Factory 20 400 Sup. Proximity Sensor 1 Sup. Proximity Sensor per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Docking Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Radar Equipage Factory 20 400 Sup. Radar Equipage 1 Sup. Radar Equipage per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Radar Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Range Instrument Factory 20 400 Sup. Range Instrument 1 Sup. Range Instrument per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Range Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Recovery Implements Factory 20 400 Sup. Recovery Implements 1 Sup. Recovery Implements per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Recovery Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Shield Booster Factory 20 400 Sup. Shield Booster 1 Sup. Shield Booster per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Shield Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Speed Fittings Factory 20 400 Sup. Speed Fittings 1 Sup. Speed Fittings per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Speed Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Stealth Mechanism Factory 20 400 Sup. Stealth Mechanism 1 Sup. Stealth Mechanism per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Stealth Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Thrust Fixtures Factory 20 400 Sup. Thrust Fixtures 1 Sup. Thrust Fixtures per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Thrust Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Tracking Gizmo Factory 20 400 Sup. Tracking Gizmo 1 Sup. Tracking Gizmo per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Targeting Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Traction Appendice Factory 20 400 Sup. Traction Appendice 1 Sup. Traction Appendice per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Traction Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?

Missile and Fighter Factories

Ship Missile Factories

Ordnance Command Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Initial BP Cost Periodic BP Cost Location BP Acquired
Small Kinetic Production Mk III 12 10 Ammo Crate - Small Kinetic Type III 1 Ammo Crate - Small Kinetic Type III per 10 minutes 2500 Nuclear Waste, 1250 Metals, 750000 Credits 100 18000 5,000,000 credits, 100,000 metals, 30 Titanium Sheets 5,000,000 Credits, 100,000 metals, 25 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small AP Production Mk III 16 10 Ammo Crate - Small AP Type III 1 Ammo Crate - Small AP Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small Surgical Production Mk III 14 10 Ammo Crate - Small Surgical Type III 1 Ammo Crate - Small Surgical Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small Incendiary Production Mk III 14 10 Ammo Crate - Small Incendiary Type III 1 Ammo Crate - Small Incendiary Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Medium Kinetic Production Mk III 14 10 Ammo Crate - Medium Kinetic Type III 1 Ammo Crate - Medium Kinetic Type III per 10 minutes 4875 Nuclear Waste, 2438 Metals, 1000000 Credits 100 18000 75,000,000 credits, 500,000 metals, 60 Titanium Sheets 75,000,000 credits, 500,000 metals, 10 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium AP Production Mk III 16 10 Ammo Crate - Medium AP Type III 1 Ammo Crate - Medium AP Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium Surgical Production Mk III 16 10 Ammo Crate - Medium Surgical Type III 1 Ammo Crate - Medium Surgical Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium Incendiary Production Mk III 16 10 Ammo Crate - Medium Incendiary Type III 1 Ammo Crate - Medium Incendiary Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Large Kinetic Production Mk III 16 10 Ammo Crate - Large Kinetic Type III 1 Ammo Crate - Large Kinetic Type III per 10 minutes 8000 Nuclear Waste, 4000 Metals, 1250000 Credits 100 18000 500,000,000 credits, 2,500,000 metal, 15 Laconia Sheets 500,000,000 credits, 2,500,000 metal, 10 Energised Microchips Hyperion Ordinance Command - 10,000 credits
Large AP Production Mk III 18 10 Ammo Crate - Large AP Type III 1 Ammo Crate - Large AP Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits
Large Surgical Production Mk III 18 10 Ammo Crate - Large Surgical Type III 1 Ammo Crate - Large Surgical Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits
Large Incendiary Production Mk III 18 10 Ammo Crate - Large Incendiary Type III 1 Ammo Crate - Large Incendiary Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits

Research Base Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Initial BP Cost Periodic BP Cost Location BP Acquired
Small Flare Missile Production 6 10 Ammo Crate - Small Flare Missile 1 Ammo Crate - Small Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals, 15 Vitalized Microchips, 10 Lighthouse, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 25,000,000 credits
Small Entanglement Missile Production 7 10 Ammo Crate - Small Entanglement Missile 1 Ammo Crate - Small Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Cloud Mercury, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 25,000,000 credits
Small Disintigrator Missile Production 12 10 Ammo Crate - Small Disintigrator Missile 1 Ammo Crate - Small Disintigrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Jellies Acidic Remains, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Small Bunkerbuster Torpedo Production 10 10 Ammo Crate - Small Bunkerbuster Torpedo 1 Ammo Crate - Small Bunkerbuster Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Titanium Damage Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Medium Flare Missile Production 11 10 Ammo Crate - Medium Flare Missile 1 Ammo Crate - Medium Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 300,000,000 credits, 500,000 metals 15 Laconia sheets. 300,000,000 credits, 500,000 metals 15 Quickened Microchips, 1 Enforcers Gyrophare, 1 Titanium Radar Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000
Medium Entanglement Missile Production 12 10 Ammo Crate - Medium Entanglement Missile 1 Ammo Crate - Medium Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 300,000,000 credits, 500,000 metals 15 Laconia sheets. 300,000,000 credits, 500,000 metals 15 Quickened Microchips, 25 Cloud Mercury 1 Titanium Speed Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000
Small Vortex Torpedo Production 12 10 Ammo Crate - Small Vortex Torpedo 1 Ammo Crate - Small Vortex Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 350,000,000 credits, 100,000 metals 30 Titanium sheets. 350,000,000 credits, 250,000 metals 15 Vitalized Microchips, 2 Vortex Pellets, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Small MIRV Torpedo Production 12 10 Ammo Crate - Small MIRV Torpedo 1 Ammo Crate - Small MIRV Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 100,000 metals 30 Titanium sheets. 500,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Traginium, 1 Titanium Firing Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 75,000,000 credits
Small MIRV Rocket Upgrade Factory 12 10 Ammo Crate - Small MIRV Rocket 1 Ammo Crate - Small MIRV Rocket Every 1 minute 1 Ammo Crate - Small MIRV Torpedo ? 18,000     Hyperion Destroyed Research Base - 1,000,000 Credits
Small Lancer Missile Production 12 10 Ammo Crate - Small Lancer Missile 1 Ammo Crate - Small Lancer Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 550,000,000 credits, 100,000 metals 30 Titanium sheets. 550,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Fire Beam, 1 Titanium speed Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 70,000,000 credits
Medium Disintegration Missile Production 14 1 Ammo Crate - Medium Disintegration Missile 1 Ammo Crate - Medium Disintegration Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 500,000 metals 15 Laconia sheets. 550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 Jelly Acidic Remains, 1 Titanium Aggravation Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium Bunkerbuster Torpedo Production 15 10 Ammo Crate - Medium Bunkerbuster Torpedo 1 Ammo Crate - Medium Bunkerbuster Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 500,000 metals 15 Laconia sheets. 550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 plasma Crstals, 1 Laconia Damage Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Large Flare Missile Production 16 10 Ammo Crate - Large Flare Missile 1 Ammo Crate - Large Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 600,000,000 credits, 750,000 metals 30 Laconia sheets. 600,000,000 credits, 750,000 metals 10 Energized Microchips, 2 Enforcers Gyroscope, 1 Laconia Radar Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium Vortex Torpedo Production 16 10 Ammo Crate - Medium Vortex Torpedo 1 Ammo Crate - Medium Vortex Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 450,000,000 credits, 500,000 metals 15 Laconia sheets. 450,000,000 credits, 500,000 metals 15 QUickened Microchips, 4 Vortex Pellets, 1 Titanium Traction Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Large Entanglement Missile Production 17 10 Ammo Crate - Large Entanglement Missile 1 Ammo Crate - Large Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 600,000,000 credits, 750,000 metals 30 Laconia sheets. 600,000,000 credits, 750,000 metals 10 Energized Microchips, 5 Cloud Mercury, 1 Laconia Radar Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium MIRV Torpedo Production 17 10 Ammo Crate - Medium MIRV Torpedo 1 Ammo Crate - Medium MIRV Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 500,000 metals 15 Laconia sheets. 750,000,000 credits, 500,000 metals 15 QUickened Microchips, 25 Traginium, 1 Laconia Firing Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 140,000,000 credits
Medium Lancer Missile Production 17 10 Ammo Crate - Medium Lancer Missile 1 Ammo Crate - Medium Lancer Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 650,000,000 credits, 500,000 metals 15 Laconia sheets. 650,000,000 credits, 500,000 metals 15 QUickened Microchips, 2Reach Of Promethius, 1 Laconia Speed Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 150,000,000 credits
Medium MIRV Rocket Upgrade Factory 20 10 Ammo Crate - Medium MIRV Rocket 1 Ammo Crate - Medium MIRV Rocket every 1 minute 1 Ammo Crate - Medium MIRV Torpedo ? 18,000 Not a Blueprint Not a Blueprint Hyperion Destroyed Research Base - 1,000,000 credits
Large Disintegrator Missile Production 19 10 Ammo Crate - Large Disintegrator Missile 1 Ammo Crate - Large Disintegrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Jellies Acidic Remains, 1 Laconia Aggrivation Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 200,000,000 credits
Large Vortex Torpedo Production 19 10 Ammo Crate - Large Disintegrator Missile 1 Ammo Crate - Large Disintegrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 6 Vortex Pellets, 1 Laconia Traction Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 150,000,000 credits
Large Bunkerbuster Torpedo Production 20 10 Ammo Crate - Large Bunkerbuster Missile 1 Ammo Crate - Large Bunkerbuster Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 1,000,000,000 credits, 750,000 metals 30 Laconia sheets. 1,000,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Plasma Crystals, 1 Demented Damage Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 200,000,000 credits
Large Lancer Missile Production 20 10 Ammo Crate - Large Lancer Missile 1 Ammo Crate - Large Lancer Missile per ? minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 Metals 30 Laconia Sheet. 750,000,000 credits, 750,000 Metals 10 Energized Microchips, 1 Jiji Quu, 1 Demented Speed Module, 15 Complicated Factory Parts No longer available
Large MIRV Rocket Production 20 10 Ammo Crate - Large MIRV Rocket 1 Ammo Crate - Large MIRV Rocket per 5 minutes 2 Ammo Crate - Large AP Type III, 20000 Nuclear Waste, 100 Credits 100 18000 1,000,000,000 credits, 750,000 metals 30 Laconia sheets. 1,000,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Traginium, 1 Demented Firing Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 300,000,000 credits
Large MIRV Torpedo Production 20 10 Ammo Crate - Large MIRV Missile 1 Ammo Crate - Large MIRV Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 1 Jiji'Quu, 1 Demented Speed Module, 15 Complicated Factory Parts No longer available
Large MIRV Rocket Upgrade Factory 20 10 Ammo Crate - Large MIRV Rocket 1 Ammo Crate - Large MIRV Rocket every 1 minute 1 Ammo Crate - Large MIRV Torpedo ? 18,000 Not a Blueprint Not a Blueprint Beta Antares Beta Antares Shipyards
Lyceum Ordnance Testing Grounds - 1,000,000 credits


Base Missile Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Skill Needed Source Description
Ares WMD Production Facility 6 10 Ares Nuclear Missile 1 Ares Nuclear Missile per 10 minutes 120 Nuclear Waste, 60 Metals, 75000 Credits 20 18000   Ares WMD Production Blueprint Sterilisation of your workers an added bonus!
Adonis WMD Production Facility 9 10 Adonis Nuclear Missile 1 Adonis Nuclear Missile per 10 minutes 180 Nuclear Waste, 90 Metals, 100000 Credits 40 18000   Adonis WMD Production Blueprint Sterilisation of your workers an added bonus!
Argonaut WMD Production Facility 12 10 Argonaut Nuclear Missile 1 Argonaut Nuclear Missile per 10 minutes 240 Nuclear Waste, 120 Metals, 150000 Credits 60 18000   Argonaut WMD Production Blueprint Sterilisation of your workers an added bonus!
Ambrosia WMD Production Facility 14 10 Ambrosia Nuclear Missile 1 Ambrosia Nuclear Missile per 10 minutes 280 Nuclear Waste, 140 Metals, 180000 Credits 80 18000   Ambrosia WMD Production Blueprint Sterilisation of your workers an added bonus!
Andaman WMD Production Facility 16 10 Andaman Nuclear Missile 1 Andaman Nuclear Missile per 10 minutes 320 Nuclear Waste, 160 Metals, 1 Enriched Nuclear Material, 250000 Credits 100 18000   Andaman WMD Production Blueprint Sterilisation of your workers an added bonus!
Achilles WMD Production Facility 18 10 Achilles Nuclear Missile 1 Achilles Nuclear Missile per 10 minutes 360 Nuclear Waste, 180 Metals, 2 Enriched Nuclear Material, 350000 Credits 120 18000   Achilles WMD Production Blueprint Sterilisation of your workers an added bonus!
Annihilator WMD Production Facility 20 10 Annhilator Nuclear Missile 1 Annhilator Nuclear Missile per 10 minutes 400 Nuclear Waste, 200 Metals, 3 Enriched Nuclear Material, 500000 Credits 140 18000   Annihilator WMD Production Blueprint Sterilisation of your workers an added bonus!

Aveksaka Missile Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight ' Source Description
Visphotakapad Ksaravis'ayu Cloning Vats 20 10 Visphotakapad Ksaravis'ayu Pod 3 Visphotakapad Ksaravis'ayu Pod per 10 minutes 3 Ammo Crate - Large Bunkerbuster Torpedo, 1 Praheti DNA, 135 Alien Husk Fragments, 100 Credits 10 18000   Visphotakapad Ksaravis'ayu Cloning Vats Blueprint A little dash of DNA, a pinch of alien biomass and a little Terran ingenuity... et voila! Missiles!


Hydroponics

Hydroponics create Space Oats to be converted into Rations by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a Space Rat Hatchery and up to 10 Space Rat Slaughterhouses, though these will require a tech 12+ base to be equipped.

It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.

Name TL Size Production Workers Fed MRE's Required Source Description
Weight Comments
Harvesting Dynamo 0 0 0.4 Rations a minute 25 N/A Found on every station kit. A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour
15,000 Sticky
Hydroponics 0 20 6 Oats a minute 300 0.6 DG Boss drop, Base Radar Missions reward, The Junkyard Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.
15,000
Junkyard Simple Hydroponics 0 5 1.5 Oats a minute 75 0.15 The Junkyard Missions -- 1 Junkyard Scrapnote Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour
5,000 Can't remove from base
Junkyard Starter Hydroponics 3 25 3 Oats a minute 150 0.3 The Junkyard Missions -- 2 Junkyard Scrapnotes Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour
10,000 Can't remove from base
Junkyard Middling Hydroponics 6 50 4.5 Oats a minute 225 0.45 The Junkyard Missions -- 3 Junkyard Scrapnotes Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour
20,000 Can't remove from base
Ancient Vazaha Hydroponics 17 20 9 Rations a minute 900 N/A Built-in to (Attached) Pulse Station let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour
15,000

Station Upgrades

These items can be added to your station and consumed to enhance aspects of your station.

Name Tech Size Bonuses Source Description
Rovert Nanobotics Facility 0 1 Decreases manhour cost on construction by 50% Rovert Nanobotics Facility Blueprint
Anatolia Efficiency Algorithm 20 0 Decreases manhour cost on construction by 25% Anatolia
Depot Station Built-in Upgrade 18 or 20 0 Decreases manhour cost on construction by 10% Built-in to Depot Station Kit IX Blueprint or Depot Station Kit VIII Blueprint


Colony Enhancments

These Items can be added to your station to increase the purchasing of your colonies.

Name Tech Size Bonuses Source Description
Mobile Mani-Pedi SalonBot Housing Blueprint 12 2 5% suitability, 80% Storehouse Capacity (Outdated?) Mobile Mani-Pedi SalonBot Housing Blueprint
Optimo-Life (tm) Curation Station 16 2 15% Max Suitability, 5% suitability, 90% Storehouse Capacity (Outdated?) Optimo-Life (tm) Curation Station Blueprint
Atmospheric Robotic Vacuum Dock 20 2 26% Max Suitability, 5% suitability, 80% Storehouse Capacity Atmospheric Robotic Vacuum Dock Blueprint

Blueprints

Items that when equipped to a base give you the option of building the item in the construction tab of the base.
See Blueprints.

Base Gear

Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases.
See List of base gear.

Other

Name TL Size Weight Use Comments Requirements Source Description
Academy Demolition Kit 0 1 5,000 Will demolish a destroyed or abandoned base permanently Zonebound Building Academy -- ?? Thermo-nuclear charge designed to vaporize an unwanted base.
Base Demolition Kit 0 1 5,000 Will demolish a destroyed or abandoned base permanently Lavanite, Glass Matrix and Lagrange -- 10,000 Credits Thermo-nuclear charge designed to vaporize an unwanted base.
Trading Bay 0 1 1,000 Adds a Trade tab to a base Trading Bay Blueprint goodz is here
Space Rat Hatchery 12 10 10,000 Generates 1 Domesticated Space Rat every 2 seconds (max: 60), 166/s elect cost Halloween drop When a mommy rat and a daddy rat love each other very much...