Difference between revisions of "Base Items"

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Items that can only be equipped on bases.
+
Items that can only be equipped on bases. For gear see [[Base Gear]].
 +
 
 
[[Image:Base Item.jpg|right]]
 
[[Image:Base Item.jpg|right]]
  
Line 167: Line 168:
 
|Zone Bound
 
|Zone Bound
 
|come down, farm
 
|come down, farm
 
|-
 
|Enriched Nuclear Material Extractor
 
|align = "right"|0
 
|align = "right"|100
 
|[[Enriched Nuclear Material]]
 
|864 per day
 
|align = "right"|100,000
 
| 
 
|[[Ring]] -- 100,000,000 credits
 
| 
 
|Extract Enriched Nuclear Material.
 
  
 
|-
 
|-
Line 541: Line 530:
  
 
|-
 
|-
|Christmas Tree Cutter
+
|Advanced Tin Extractor
|align = "right"|15
+
|align = "right"|9
|align = "right"|10
+
|align = "right"|1,000
|[[Baobabs]]
+
|[[Tin]]
|34,560 per day
+
|0.998 per day
|align = "right"|60,000
+
|align = "right"|1,000,000
 
| 
 
| 
|[[Christmas]] drop
+
|[[Ring]] --25,000,000 credits, 1 Tin Extractor
 
| 
 
| 
|Made specifically to cut down christmas trees or so they say.
+
|Extract Tin.
  
 
|-
 
|-
|Earthforce Automated Deforestation Machine
+
|Advanced Copper Extractor
|align = "right"|15
+
|align = "right"|9
|align = "right"|10
+
|align = "right"|1,000
|[[Baobabs]]
+
|[[Copper]]
|27,216 per day
+
|0.998 per day
|align = "right"|60,000
+
|align = "right"|1,000,000
 +
| 
 +
|[[Ring]] -- 25,000,000 credits, 1 Copper Extractor
 
| 
 
| 
|[[Earthforce Defence Token]] <br> exchange mission
+
|Extract Copper.
|Requires no workers
 
|Approved by Earthforce deforestation machine.
 
  
 
|-
 
|-
|Earthforce Automated Fermium Extractor
+
|Advanced Silver Extractor
|align = "right"|15
+
|align = "right"|9
|align = "right"|10
+
|align = "right"|1,000
|[[Fermium]]
+
|[[Silver]]
|1,944 per day
+
|0.998 per day
|align = "right"|60,000
+
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 25,000,000 credits, 1 Silver Extractor
 
|&nbsp;
 
|&nbsp;
|[[Earthforce Defence Token]] <br> exchange mission
+
|Extract Silver.
|Requires no workers
 
|Approved by Earthforce Fermium extractor.
 
  
 
|-
 
|-
|Earthforce Automated Harvester
+
|Advanced Titanium Extractor
|align = "right"|15
+
|align = "right"|9
|align = "right"|10
+
|align = "right"|1,000
|[[Space Oats]]
+
|[[Ablution]]
|27,648 per day
+
|0.998 per day
|align = "right"|60,000
+
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 25,000,000 credits, 1 Titanium Extractor
 
|&nbsp;
 
|&nbsp;
|[[Earthforce Defence Token]] <br> exchange mission
+
|Extract Titanium.
|Requires no workers
 
|Approved by Earthforce harvester.
 
  
 
|-
 
|-
|Earthforce Automated Titanium Drill
+
|Advanced Petroleum Extractor
|align = "right"|15
+
|align = "right"|9
|align = "right"|10
+
|align = "right"|1,000
|[[Titanium]]
+
|[[Ablution]]
|1.4 per day
+
|0.998 per day
|align = "right"|60,000
+
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 25,000,000 credits, 1 Petroleum Extractor
 
|&nbsp;
 
|&nbsp;
|[[Earthforce Defence Token]] <br> exchange mission
+
|Extract Petroleum.
|Requires no workers
 
|Approved by Earthforce Titanium drill.
 
  
 
|-
 
|-
|Fermium Extractor
+
|Advanced Jelly Beans Extractor
|align = "right"|15
+
|align = "right"|9
|align = "right"|75
+
|align = "right"|1,000
|[[Fermium]]
+
|[[Jelly Beans]]
|4,536 per day
+
|0.998 per day
 
|align = "right"|1,000,000
 
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
|[[Ring Missions]]
+
|[[Ring]] -- 25,000,000 credits, 1 Jelly Beans Extractor
 
|&nbsp;
 
|&nbsp;
|Extract Fermium.
+
|Extract Jelly Beans.
  
 
|-
 
|-
|Undead Metal Miners
+
|Advanced Vis Extractor
|align = "right"|15
+
|align = "right"|9
|align = "right"|10
+
|align = "right"|1,000
|[[Metals]]
+
|[[Vis]]
|34,560 per day
+
|0.998 per day
|align = "right"|60,000
+
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] drop
+
|[[Ring]] -- 25,000,000 credits, 1 Vis Extractor
 
|&nbsp;
 
|&nbsp;
|The Undead don't care about work related injuries.
+
|Extract Vis.
  
 
|-
 
|-
|Undead Nuclear Waste Miners
+
|Advanced Gold Extractor
|align = "right"|15
+
|align = "right"|12
|align = "right"|10
+
|align = "right"|1,000
|[[Nuclear Waste]]
+
|[[Gold]]
|10,368 per day
+
|1.33 per day
|align = "right"|60,000
+
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] drop
+
|[[Ring]] -- 200,000,000 credits, 1 Gold Extractor
 
|&nbsp;
 
|&nbsp;
|If only they were living, this might worry them!
+
|Extract Gold.
  
 
|-
 
|-
|Undead Silicon Miners
+
|Advanced Laconia Extractor
|align = "right"|15
+
|align = "right"|12
|align = "right"|10
+
|align = "right"|1,000
|[[Silicon]]
+
|[[Laconia]]
|34,560 per day
+
|1.33 per day
|align = "right"|60,000
+
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] drop
+
|[[Ring]] -- 200,000,000 credits, 1 Laconia Extractor
 
|&nbsp;
 
|&nbsp;
|Dangerous? Who cares, they're already undead!
+
|Extract Laconia.
  
 
|-
 
|-
|Kikale Mzungu Extractors
+
|Advanced Diamond Extractor
|align = "right"|16
+
|align = "right"|12
|align = "right"|25
+
|align = "right"|1,000
|[[Metals]]
+
|[[Diamond]]
 +
|1.33 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 200,000,000 credits, 1 Diamond Extractor
 
|&nbsp;
 
|&nbsp;
|align = "right"|60,000
+
|Extract Diamond.
|align = "right"|[[Mzungu Lore]]
+
 
|Ruin -- 100,000,000 credits
+
|-
|Improves: Hull Space +2%
+
|Advanced Enriched Nuclear Material Extractor
|Ancient ways to mine metals!
+
|align = "right"|12
 +
|align = "right"|1,000
 +
|[[Enriched Nuclear Material]]
 +
|1,728 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor
 +
|&nbsp;
 +
|Extract Enriched Nuclear Material.
  
 
|-
 
|-
|Advanced Dark Matter Extractor
+
|Advanced Alien Bacteria Extractor
|align = "right"|0
+
|align = "right"|12
 
|align = "right"|1,000
 
|align = "right"|1,000
|Dark Matter
+
|[[Alien Bacteria]]
 +
|1.33 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 200,000,000 credits, 1 Alien Bacteria Extractor
 
|&nbsp;
 
|&nbsp;
 +
|Extract Alien Bacteria.
 +
 +
|-
 +
|Advanced Quantumum Extractor
 +
|align = "right"|12
 +
|align = "right"|1,000
 +
|[[Quantumum]]
 +
|1.33 per day
 
|align = "right"|1,000,000
 
|align = "right"|1,000,000
|align = "right"|
+
|&nbsp;
|?
+
|[[Ring]] -- 200,000,000 credits, 1 Quantumum Extractor
|
+
|&nbsp;
|Extract Dark Matter.
+
|Extract Quantumum.
|}
 
  
=== Fusion Extractors ===
+
|-
 
+
|Advanced Psion Icicles Extractor
These extractors are built from blueprints that can be purchased within Blue Photon Processing. The built fusion extractors will decay upon universe reset.
+
|align = "right"|12
 
+
|align = "right"|1,000
{|border="2" cellspacing="0" cellpadding="4" style="min-width:1400px class="wikitable sortable"
+
|[[Psion Icicles]]
!'''Name'''
+
|172 per day
!'''Tech'''
+
|align = "right"|1,000,000
!'''Size'''
+
|&nbsp;
!'''Commodity Extracted'''
+
|[[Ring]] -- 200,000,000 credits, 1 Psion Icicles Extractor
!'''Extraction Rate'''
+
|&nbsp;
!'''Weight'''
+
|Extract Psion Icicles.
!'''BP Cost'''
 
!'''BP Mats Init/Period'''
 
!'''Comment'''
 
!'''Description'''
 
  
 
|-
 
|-
|Experimental Metal Fusion Drill
+
|Christmas Tree Cutter
|align = "right"|12
+
|align = "right"|15
|align = "right"|25
+
|align = "right"|10
|Metal
+
|[[Baobabs]]
|21,600/day
+
|34,560 per day
|align = "right"|25000
+
|align = "right"|60,000
|65  million
+
|&nbsp;
|35 Steel Girders / 175 steel girders, 150 fusion cells
+
|[[Christmas]] drop
 
|&nbsp;
 
|&nbsp;
|Extract Metals Faster
+
|Made specifically to cut down christmas trees or so they say.
  
 
|-
 
|-
|Experimental Silicon Fusion Extractor
+
|Earthforce Automated Deforestation Machine
|align = "right"|12
+
|align = "right"|15
|align = "right"|25
+
|align = "right"|10
|silicon
+
|[[Baobabs]]
|21,600/day
+
|27,216 per day
|align = "right"|25000
+
|align = "right"|60,000
|65 million
 
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells
 
 
|&nbsp;
 
|&nbsp;
|Extract silicon Faster
+
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce deforestation machine.
  
 
|-
 
|-
|Experimental Nuclear Fusion Collector
+
|Earthforce Automated Fermium Extractor
|align = "right"|12
+
|align = "right"|15
|align = "right"|25
+
|align = "right"|10
|Nuclear Waste
+
|[[Fermium]]
|6,480/day
+
|1,944 per day
|align = "right"|25000
+
|align = "right"|60,000
|65 million
 
|25 steel Girders / 175 steel girders, 125 fusion cells
 
 
|&nbsp;
 
|&nbsp;
|Extract Nukes Faster
+
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce Fermium extractor.
  
 
|-
 
|-
|Experimental Fusion Harvester
+
|Earthforce Automated Harvester
|align = "right"|12
+
|align = "right"|15
|align = "right"|25
+
|align = "right"|10
|Space Oats
+
|[[Space Oats]]
|21,600/day
+
|27,648 per day
|align = "right"|25000
+
|align = "right"|60,000
|65 million
 
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells
 
 
|&nbsp;
 
|&nbsp;
|Extract Oats Faster
+
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce harvester.
  
 
|-
 
|-
|Experimental Fusion Treecutter
+
|Earthforce Automated Titanium Drill
|align = "right"|12
+
|align = "right"|15
|align = "right"|25
+
|align = "right"|10
|BaoBob
+
|[[Titanium]]
|21,600/day
+
|1.4 per day
|align = "right"|25000
+
|align = "right"|60,000
|65 million
 
|25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells
 
 
|&nbsp;
 
|&nbsp;
|Extract Baobob Faster
+
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce Titanium drill.
  
 
|-
 
|-
|Prototype Metal Fusion Drill
+
|Fermium Extractor
|align = "right"|14
+
|align = "right"|15
|align = "right"|25
+
|align = "right"|75
|Metal
+
|[[Fermium]]
|28,080/day
+
|4,536 per day
|align = "right"|25000
+
|align = "right"|1,000,000
|125 million
+
|&nbsp;
|70 steel Girders / 350 steel girders, 300 fusion cells
+
|[[Ring Missions]]
 
|&nbsp;
 
|&nbsp;
|Extract metal Faster
+
|Extract Fermium.
  
 
|-
 
|-
|Prototype Nuclear Fusion Collector
+
|Undead Metal Miners
|align = "right"|14
+
|align = "right"|15
|align = "right"|25
+
|align = "right"|10
|Nuclear Waste
+
|[[Metals]]
|8,424/day
+
|34,560 per day
|align = "right"|25000
+
|align = "right"|60,000
|125 million
+
|&nbsp;
|70 steel Girders / 300 steel girders, 250 fusion cells
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|Extract Nukes Faster
+
|The Undead don't care about work related injuries.
  
 
|-
 
|-
|Prototype Silicon Fusion Extractor
+
|Undead Nuclear Waste Miners
|align = "right"|14
+
|align = "right"|15
|align = "right"|25
+
|align = "right"|10
|Silicon
+
|[[Nuclear Waste]]
|28,080/day
+
|10,368 per day
|align = "right"|25000
+
|align = "right"|60,000
|125 million
+
|&nbsp;
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|Extract Silicon Faster
+
|If only they were living, this might worry them!
  
 
|-
 
|-
|Prototype Fusion Treecutter
+
|Undead Silicon Miners
|align = "right"|14
+
|align = "right"|15
|align = "right"|25
+
|align = "right"|10
|Baobob
+
|[[Silicon]]
|28,080/day
+
|34,560 per day
|align = "right"|25000
+
|align = "right"|60,000
|125 million
+
|&nbsp;
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|Extract Baobob Faster
+
|Dangerous? Who cares, they're already undead!
  
 
|-
 
|-
|Prototype Fusion Harvester
+
|Kikale Mzungu Extractors
|align = "right"|14
+
|align = "right"|16
 
|align = "right"|25
 
|align = "right"|25
|Space Oats
+
|[[Metals]]
|28,080/day
 
|align = "right"|25000
 
|125 million
 
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells
 
 
|&nbsp;
 
|&nbsp;
|Extract Oats Faster
+
|align = "right"|60,000
 +
|align = "right"|[[Mzungu Lore]]
 +
|Ruin -- 100,000,000 credits
 +
|Improves: Hull Space +2%
 +
|Ancient ways to mine metals!
  
 
|-
 
|-
|Metal Fusion Drill
+
|Advanced Platinum Extractor
 
|align = "right"|16
 
|align = "right"|16
|align = "right"|25
+
|align = "right"|1,000
|Metal
+
|[[Platinum]]
|34,560/day
+
|1.66 per day
|align = "right"|25000
+
|align = "right"|1,000,000
|250 million
+
|&nbsp;
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]
+
|[[Ring]] -- 3,000,000,000 credits, 1 Platinum Extractor
 
|&nbsp;
 
|&nbsp;
|Extract Metals Faster
+
|Extract Platinum.
  
 
|-
 
|-
|Nuclear Fusion Collector
+
|Advanced Adamantium Extractor
 
|align = "right"|16
 
|align = "right"|16
|align = "right"|25
+
|align = "right"|1,000
|Nuclear Waste
+
|[[Adamantium]]
|10,386/day
+
|1.66 per day
|align = "right"|25000
+
|align = "right"|1,000,000
|250 million
 
|100 steel Girders / 700 steel girders, 500 fusion cells
 
 
|&nbsp;
 
|&nbsp;
|Extract Nukes Faster
+
|[[Ring]] -- 3,000,000,000 credits, 1 Adamantium Extractor
 +
|&nbsp;
 +
|Extract Adamantium.
  
 
|-
 
|-
|Silicon Fusion Extractor
+
|Advanced Rubicite Extractor
 
|align = "right"|16
 
|align = "right"|16
|align = "right"|25
+
|align = "right"|1,000
|Silicon
+
|[[Rubicite]]
|34,560/day
+
|1.66 per day
|align = "right"|25000
+
|align = "right"|1,000,000
|250 million
+
|&nbsp;
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells
+
|[[Ring]] -- 3,000,000,000 credits, 1 Rubicite Extractor
 
|&nbsp;
 
|&nbsp;
|Extract silicon Faster
+
|Extract Rubicite.
  
 
|-
 
|-
|Fusion Treecutter
+
|Advanced Bacta Extractor
 
|align = "right"|16
 
|align = "right"|16
|align = "right"|25
+
|align = "right"|1,000
|Baobob
+
|[[Bacta]]
|34,560/day
+
|1.66 per day
|align = "right"|25000
+
|align = "right"|1,000,000
|250 million
+
|&nbsp;
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells
+
|[[Ring]] -- 3,000,000,000 credits, 1 Bacta Extractor
 
|&nbsp;
 
|&nbsp;
|Extract Baobobs Faster
+
|Extract Bacta.
  
 
|-
 
|-
|Fusion Harvester
+
|Advanced Frozen Blob Extractor
 
|align = "right"|16
 
|align = "right"|16
|align = "right"|25
+
|align = "right"|1,000
|Space oats
+
|[[Frozen Blob]]
|34,560/day
+
|1.66 per day
|align = "right"|25000
+
|align = "right"|1,000,000
|250 million
+
|&nbsp;
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells
+
|[[Ring]] -- 3,000,000,000 credits, 1 Frozen Blob Extractor
 
|&nbsp;
 
|&nbsp;
|Extract Space oats Faster
+
|Extract Frozen Blob.
  
 
|-
 
|-
|Subterranean Metal Fusion Drill
+
|Advanced Energon Extractor
|align = "right"|18
+
|align = "right"|16
|align = "right"|25
+
|align = "right"|1,000
|Metal
+
|[[Energon]]
|43,200/day
+
|1.66 per day
|align = "right"|25000
+
|align = "right"|1,000,000
|500 million
 
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells
 
 
|&nbsp;
 
|&nbsp;
|Extract Metals Faster
+
|[[Ring]] -- 3,000,000,000 credits, 1 Energon Extractor
 
 
|-
 
|Subterranean Nuclear Fusion Collector
 
|align = "right"|18
 
|align = "right"|25
 
|Nuclear Waste
 
|12,960/day
 
|align = "right"|25000
 
|500 million
 
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders
 
 
|&nbsp;
 
|&nbsp;
|Extract Nukes Faster
+
|Extract Energon.
  
 
|-
 
|-
|Subterranean Silicon Fusion Extractor
+
|Advanced Dark Matter Extractor
|align = "right"|18
+
|align = "right"|16
 +
|align = "right"|1,000
 +
|[[Dark Matter]]
 +
|1.66 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 3,000,000,000 credits, 1 Dark Matter Extractor
 +
|&nbsp;
 +
|Extract Dark Matter.
 +
|}
 +
 
 +
=== Fusion Extractors ===
 +
 
 +
These extractors are built from blueprints that can be purchased within Blue Photon Processing. The built fusion extractors will decay upon universe reset.
 +
 
 +
{|border="2" cellspacing="0" cellpadding="4" style="min-width:1400px class="wikitable sortable"
 +
!'''Name'''
 +
!'''Tech'''
 +
!'''Size'''
 +
!'''Commodity Extracted'''
 +
!'''Extraction Rate'''
 +
!'''Weight'''
 +
!'''BP Cost'''
 +
!'''BP Mats Init/Period'''
 +
!'''Comment'''
 +
!'''Description'''
 +
 
 +
|-
 +
|Experimental Metal Fusion Drill
 +
|align = "right"|12
 
|align = "right"|25
 
|align = "right"|25
|Silicon
+
|Metal
|43,200/day
+
|21,600/day
 
|align = "right"|25000
 
|align = "right"|25000
|500 million
+
|65  million
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells
+
|35 Steel Girders / 175 steel girders, 150 fusion cells
 
|&nbsp;
 
|&nbsp;
|Extract Silicon Faster
+
|Extract Metals Faster
  
 
|-
 
|-
|Subterranean Fusion Treecutter
+
|Experimental Silicon Fusion Extractor
|align = "right"|18
+
|align = "right"|12
 
|align = "right"|25
 
|align = "right"|25
|Baobob
+
|silicon
|43,200/day
+
|21,600/day
 
|align = "right"|25000
 
|align = "right"|25000
|500 million
+
|65 million
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells
+
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells
 
|&nbsp;
 
|&nbsp;
|Extract Baobob Faster
+
|Extract silicon Faster
  
 
|-
 
|-
|Subterranean Fusion Harvester
+
|Experimental Nuclear Fusion Collector
|align = "right"|18
+
|align = "right"|12
 
|align = "right"|25
 
|align = "right"|25
|Space oats
+
|Nuclear Waste
|43,200/day
+
|6,480/day
 
|align = "right"|25000
 
|align = "right"|25000
|500 million
+
|65 million
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells
+
|25 steel Girders / 175 steel girders, 125 fusion cells
 
|&nbsp;
 
|&nbsp;
|Extract Space Oats Faster
+
|Extract Nukes Faster
  
 
|-
 
|-
|Subterranean Fermium Fusion Extractor
+
|Experimental Fusion Harvester
|align = "right"|18
+
|align = "right"|12
 
|align = "right"|25
 
|align = "right"|25
|Fermium
+
|Space Oats
|3,024/day
+
|21,600/day
 
|align = "right"|25000
 
|align = "right"|25000
|500 million
+
|65 million
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals
+
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells
 
|&nbsp;
 
|&nbsp;
|Extract Fermium Faster
+
|Extract Oats Faster
  
 
|-
 
|-
|Planetary Core Metal Fusion Drill
+
|Experimental Fusion Treecutter
|align = "right"|20
+
|align = "right"|12
 
|align = "right"|25
 
|align = "right"|25
|Metal
+
|BaoBob
|51,840/day
+
|21,600/day
 
|align = "right"|25000
 
|align = "right"|25000
|1 billion
+
|65 million
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells
+
|25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells
 
|&nbsp;
 
|&nbsp;
|Extract Metals Faster
+
|Extract Baobob Faster
  
 
|-
 
|-
|Planetary Core Nuclear Fusion Collector
+
|Prototype Metal Fusion Drill
|align = "right"|20
+
|align = "right"|14
 
|align = "right"|25
 
|align = "right"|25
|Nuclear Waste
+
|Metal
|15,552/day
+
|28,080/day
 
|align = "right"|25000
 
|align = "right"|25000
|1 billion
+
|125 million
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders
+
|70 steel Girders / 350 steel girders, 300 fusion cells
 
|&nbsp;
 
|&nbsp;
|Extract Nukes Faster
+
|Extract metal Faster
  
 
|-
 
|-
|Planetary Core Silicon Fusion Extractor
+
|Prototype Nuclear Fusion Collector
|align = "right"|20
+
|align = "right"|14
 +
|align = "right"|25
 +
|Nuclear Waste
 +
|8,424/day
 +
|align = "right"|25000
 +
|125 million
 +
|70 steel Girders / 300 steel girders, 250 fusion cells
 +
|&nbsp;
 +
|Extract Nukes Faster
 +
 
 +
|-
 +
|Prototype Silicon Fusion Extractor
 +
|align = "right"|14
 
|align = "right"|25
 
|align = "right"|25
 
|Silicon
 
|Silicon
|51,840/day
+
|28,080/day
 
|align = "right"|25000
 
|align = "right"|25000
|1 billion
+
|125 million
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells
+
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells
 
|&nbsp;
 
|&nbsp;
 
|Extract Silicon Faster
 
|Extract Silicon Faster
  
 
|-
 
|-
|Planetary Core Fusion Treecutter
+
|Prototype Fusion Treecutter
|align = "right"|20
+
|align = "right"|14
 
|align = "right"|25
 
|align = "right"|25
 
|Baobob
 
|Baobob
|51,840/day
+
|28,080/day
 
|align = "right"|25000
 
|align = "right"|25000
|1 billion
+
|125 million
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells
+
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells
 
|&nbsp;
 
|&nbsp;
 
|Extract Baobob Faster
 
|Extract Baobob Faster
  
 
|-
 
|-
|Sky Farm Fusion Harvester
+
|Prototype Fusion Harvester
|align = "right"|20
+
|align = "right"|14
 
|align = "right"|25
 
|align = "right"|25
|Space oats
+
|Space Oats
|51,840/day
+
|28,080/day
 
|align = "right"|25000
 
|align = "right"|25000
|1 billion
+
|125 million
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells
+
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells
 
|&nbsp;
 
|&nbsp;
|Extract Space Oats Faster
+
|Extract Oats Faster
  
 
|-
 
|-
|Planetary Core Fermium Fusion Extractor
+
|Metal Fusion Drill
|align = "right"|20
+
|align = "right"|16
 
|align = "right"|25
 
|align = "right"|25
|Fermium
+
|Metal
|4,752/day
+
|34,560/day
 
|align = "right"|25000
 
|align = "right"|25000
|1 billion
+
|250 million
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals
+
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]
 
|&nbsp;
 
|&nbsp;
|Extract Fermium Faster
+
|Extract Metals Faster
|}
 
 
 
== Factories ==
 
=== Misc. Factories ===
 
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
|'''Name'''
 
|'''Tech'''
 
|'''Size'''
 
|'''Item Produced'''
 
|'''Rate of Production'''
 
|'''Required Cost'''
 
|'''Weight'''
 
|'''Skill Needed'''
 
|'''Source/Price'''
 
|'''Comment'''
 
|'''Description'''
 
  
 
|-
 
|-
|A 1000 monkeys and typewriters
+
|Nuclear Fusion Collector
|align = "right"|0
+
|align = "right"|16
|align = "right"|1250
+
|align = "right"|25
|[[Shakespeare's Work]]
+
|Nuclear Waste
|1 [[Shakespeare's Work]] per 2 minutes
+
|10,386/day
|1 [[Engines|Infinite Improbability Drive]]
+
|align = "right"|25000
|align = "right"|1,000,0000
+
|250 million
 +
|100 steel Girders / 700 steel girders, 50 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[End of the Universe]] -- 100,000,000 Credits
+
|Extract Nukes Faster
 +
 
 +
|-
 +
|Silicon Fusion Extractor
 +
|align = "right"|16
 +
|align = "right"|25
 +
|Silicon
 +
|34,560/day
 +
|align = "right"|25000
 +
|250 million
 +
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells
 
|&nbsp;
 
|&nbsp;
|Maybe with enough luck you might get the complete Shakespeare work?
+
|Extract silicon Faster
  
 
|-
 
|-
|Academy MRE Factory
+
|Fusion Treecutter
|align = "right"|0
+
|align = "right"|16
|align = "right"|20
+
|align = "right"|25
|[[Rations]]
+
|Baobob
|1 [[Rations]] per 12 s
+
|34,560/day
|2 [[Space Oats]], 5 Credits
+
|align = "right"|25000
|align = "right"|3000
+
|250 million
 +
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Building Academy]], 250,000 Credits
+
|Extract Baobobs Faster
|Zone Bound
 
|you don't have to like it, just eat it
 
  
 
|-
 
|-
|Crack House
+
|Fusion Harvester
|align = "right"|0
+
|align = "right"|16
|align = "right"|10
+
|align = "right"|25
|[[Entertainers]]
+
|Space oats
|1 [[Entertainers]] per 1 minutes
+
|34,560/day
|1 [[Peasants]], 1 [[Silicon]], 1 Credit
+
|align = "right"|25000
|align = "right"|18,000
+
|250 million
 +
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Glass Matrix]] -- 500,000
+
|Extract Space oats Faster
|&nbsp;
 
|in come the peasants, out come entertainers
 
  
 
|-
 
|-
|Cyanure Lab
+
|Subterranean Metal Fusion Drill
|align = "right"|0
+
|align = "right"|18
|align = "right"|100
+
|align = "right"|25
|[[Cyanure]]
+
|Metal
|1 [[Cyanure]] per 15 s
+
|43,200/day
|1 [[Peasants]], 1 [[Silicon]], 750 Credits
+
|align = "right"|25000
|align = "right"|1,000,000
+
|500 million
|&nbsp;
+
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells
|[[Lunacy]] -- 10,000,000
 
|&nbsp;
 
 
|&nbsp;
 
|&nbsp;
 +
|Extract Metals Faster
  
 
|-
 
|-
|Imperial Mint
+
|Subterranean Nuclear Fusion Collector
|align = "right"|0
+
|align = "right"|18
|align = "right"|100
+
|align = "right"|25
|[[Unclean Imperial Seal]]
+
|Nuclear Waste
|1 [[Unclean Imperial Seal]] per 24 Hours
+
|12,960/day
|1 [[Gold]], 1 Credit
+
|align = "right"|25000
|align = "right"|2,000,000
+
|500 million
 +
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders
 
|&nbsp;
 
|&nbsp;
|Built into the Imperial Palace.
+
|Extract Nukes Faster
|Cannot unequip.
 
|Printing your face in gold on a credit makes it special
 
  
 
|-
 
|-
|Rat Hatchery
+
|Subterranean Silicon Fusion Extractor
|align = "right"|0
+
|align = "right"|18
|align = "right"|20
+
|align = "right"|25
|[[Immature Rat Kitten]]
+
|Silicon
|1 [[Immature Rat Kitten]] per 10 minutes
+
|43,200/day
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits
+
|align = "right"|25000
|align = "right"|3000
+
|500 million
 +
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] Contest Reward
+
|Extract Silicon Faster
|Cannot unequip.
 
|Somehow this makes Rat Kittens?
 
  
 
|-
 
|-
|MRE Factory
+
|Subterranean Fusion Treecutter
|align = "right"|3
+
|align = "right"|18
|align = "right"|20
+
|align = "right"|25
|[[Rations]]
+
|Baobob
|1 [[Rations]] per 12 s
+
|43,200/day
|2 [[Space Oats]], 5 Credits
+
|align = "right"|25000
|align = "right"|3000
+
|500 million
 +
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells
 
|&nbsp;
 
|&nbsp;
|AI Base  250,000 Credits
+
|Extract Baobob Faster
|&nbsp;
 
|you don't have to like it, just eat it
 
  
 
|-
 
|-
|Vortex Conv
+
|Subterranean Fusion Harvester
|align = "right"|4
+
|align = "right"|18
|align = "right"|80
+
|align = "right"|25
|[[Vortex Pellets]]
+
|Space oats
|1 [[Vortex Pellets]] per 20 s
+
|43,200/day
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits
+
|align = "right"|25000
|align = "right"|700,000
+
|500 million
 +
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Glass Matrix]] -- 10,000,000
+
|Extract Space Oats Faster
|&nbsp;
 
|Trans-dimensional conversion.
 
  
 
|-
 
|-
|Bronze Furnace
+
|Subterranean Fermium Fusion Extractor
|align = "right"|5
+
|align = "right"|18
|align = "right"|10
+
|align = "right"|25
|[[Bronze]]
+
|Fermium
|1 [[Bronze]] per 1 minutes
+
|3,814/day
|1 [[Tin]], 1 [[Copper]], 50000 Credits
+
|align = "right"|25000
|align = "right"|10,000
+
|500 million
 +
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10,000,000
+
|Extract Fermium Faster
|&nbsp;
 
|Some tin and some copper, in some quantity. Magic.
 
  
 
|-
 
|-
|{{Linkable Entry|Cannery}}
+
|Planetary Core Metal Fusion Drill
|align = "right"|6
+
|align = "right"|20
|align = "right"|90
+
|align = "right"|25
|[[Rations]]
+
|Metal
|1 [[Rations]] per 40 s
+
|51,840/day
|1 [[Peasants]], 20 Credits
+
|align = "right"|25000
|align = "right"|320,000
+
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]], [[The Junkyard]]
+
|Extract Metals Faster
 +
 
 +
|-
 +
|Planetary Core Nuclear Fusion Collector
 +
|align = "right"|20
 +
|align = "right"|25
 +
|Nuclear Waste
 +
|15,552/day
 +
|align = "right"|25000
 +
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders
 
|&nbsp;
 
|&nbsp;
|Canned food using modified CanNibble Food Processor
+
|Extract Nukes Faster
  
 
|-
 
|-
|Crack Den
+
|Planetary Core Silicon Fusion Extractor
|align = "right"|6
+
|align = "right"|20
|align = "right"|15
+
|align = "right"|25
|[[Entertainers]]
+
|Silicon
|1 [[Entertainers]] per 15 s
+
|51,840/day
|1 [[Silicon]], 1 [[Peasants]], 40 Credits
+
|align = "right"|25000
|align = "right"|4000
+
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Glass Matrix]] -- 1,000,000
+
|Extract Silicon Faster
|&nbsp;
 
|improves the neighborhood
 
  
 
|-
 
|-
|Galactic Training Module
+
|Planetary Core Fusion Treecutter
|align = "right"|6
+
|align = "right"|20
|align = "right"|15
+
|align = "right"|25
|[[Workers]]
+
|Baobob
|1 [[Workers]] per 20 s
+
|51,840/day
|1 [[Peasants]], 1 [[Microchips]], 20 Credits
+
|align = "right"|25000
|align = "right"|4000
+
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Serpica]] -- 500,000
+
|Extract Baobob Faster
|&nbsp;
 
|put those slackers to work
 
  
 
|-
 
|-
|Giant Space Still
+
|Sky Farm Fusion Harvester
|align = "right"|6
+
|align = "right"|20
|align = "right"|1000
+
|align = "right"|25
|[[Commodity|Fine Space Whiskey]]
+
|Space oats
|1 [[Commodity|Fine Space Whiskey]] per 1 minute
+
|51,840/day
|350 [[Space Oats]]
+
|align = "right"|25000
|align = "right"|5000
+
|1 billion
 +
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Capella]] -- 5,000,000
+
|Extract Space Oats Faster
|Requires 100 workers to equip
 
|let's make us some moonshine!
 
  
 
|-
 
|-
|MicroFab
+
|Planetary Core Fermium Fusion Extractor
|align = "right"|6
+
|align = "right"|20
|align = "right"|30
+
|align = "right"|25
|[[Microchips]]
+
|Fermium
|1 [[Microchips]] per 15 s
+
|4,752/day
|1 [[Silicon]], 5 Credits
+
|align = "right"|25000
|align = "right"|5000
+
|1 billion
 +
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals
 
|&nbsp;
 
|&nbsp;
|AI Base  250,000 Credits
+
|Extract Fermium Faster
|&nbsp;
+
|}
|no cubicles required
 
  
|-
+
== Factories ==
|Nanofab
+
=== Misc. Factories ===
|align = "right"|6
+
{|border="2" cellspacing="0" cellpadding="4" width="100%"
|align = "right"|30
+
|'''Name'''
|[[Nanochips]]
+
|'''Tech'''
|5 [[Nanochips]] per 15 s
+
|'''Size'''
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits
+
|'''Item Produced'''
|align = "right"|5000
+
|'''Rate of Production'''
 +
|'''Required Cost'''
 +
|'''Weight'''
 +
|'''Skill Needed'''
 +
|'''Source/Price'''
 +
|'''Comment'''
 +
|'''Description'''
 +
 
 +
|-
 +
|A 1000 monkeys and typewriters
 +
|align = "right"|0
 +
|align = "right"|1250
 +
|[[Shakespeare's Work]]
 +
|1 [[Shakespeare's Work]] per 2 minutes
 +
|1 [[Engines|Infinite Improbability Drive]]
 +
|align = "right"|1,000,0000
 
|&nbsp;
 
|&nbsp;
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000
+
|[[End of the Universe]] -- 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|Makes the smallest circuit boards... ever.
+
|Maybe with enough luck you might get the complete Shakespeare work?
  
 
|-
 
|-
|Nuclear Convo-Tronic
+
|Academy MRE Factory
|align = "right"|6
+
|align = "right"|0
|align = "right"|90
+
|align = "right"|20
|[[Promethium]]
+
|[[Rations]]
|1 [[Promethium]] per 15 s
+
|1 [[Rations]] per 12 s
|1 [[Fermium]], 1000 Credits
+
|2 [[Space Oats]], 5 Credits
|align = "right"|320,000
+
|align = "right"|3000
 
|&nbsp;
 
|&nbsp;
|[[Lavanite]] -- 5,000,000
+
|[[Building Academy]], 250,000 Credits
|&nbsp;
+
|Zone Bound
|Break down elements into stable forms
+
|you don't have to like it, just eat it
  
 
|-
 
|-
|Space Still
+
|Crack House
|align = "right"|6
+
|align = "right"|0
|align = "right"|30
+
|align = "right"|10
|[[Space Whisky]]
+
|[[Entertainers]]
|1 [[Space Whisky]] per 2 minutes
+
|1 [[Entertainers]] per 1 minutes
|4 [[Space Oats]]
+
|1 [[Peasants]], 1 [[Silicon]], 1 Credit
|align = "right"|5,000
+
|align = "right"|18,000
 
|&nbsp;
 
|&nbsp;
|AI Base  250,000 Credits
+
|[[Glass Matrix]] -- 500,000
 
|&nbsp;
 
|&nbsp;
|let's make us some moonshine!
+
|in come the peasants, out come entertainers
  
 
|-
 
|-
|Crack Palace
+
|Cyanure Lab
|align = "right"|9
+
|align = "right"|0
|align = "right"|15
+
|align = "right"|100
|[[Entertainers]]
+
|[[Cyanure]]
|1 [[Entertainers]] per 10 s
+
|1 [[Cyanure]] per 15 s
|1 [[Silicon]], 1 [[Peasants]], 20 Credits
+
|1 [[Peasants]], 1 [[Silicon]], 750 Credits
|align = "right"|4000
+
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Lunacy]] -- 10,000,000
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]
 
 
|&nbsp;
 
|&nbsp;
|improves the neighborhood
 
  
 
|-
 
|-
|{{Linkable Entry|Nuclear Convo-Tronic II}}
+
|Imperial Mint
|align = "right"|9
+
|align = "right"|0
|align = "right"|120
+
|align = "right"|100
|[[Promethium]]
+
|[[Unclean Imperial Seal]]
|1 [[Promethium]] per 7 s
+
|1 [[Unclean Imperial Seal]] per 24 Hours
|1 [[Fermium]], 500 Credits
+
|1 [[Gold]], 1 Credit
|align = "right"|420,000
+
|align = "right"|2,000,000
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]], [[The Junkyard]]
+
|Built into the Imperial Palace.
|&nbsp;
+
|Cannot unequip.
|Break down elements into stable forms
+
|Printing your face in gold on a credit makes it special
  
 
|-
 
|-
|{{Linkable Entry|Dall Computers Assembly Plant}}
+
|Rat Hatchery
|align = "right"|10
+
|align = "right"|0
|align = "right"|10
+
|align = "right"|20
|[[Personal Computers]]
+
|[[Immature Rat Kitten]]
|1 [[Personal Computers]] per 15 s
+
|1 [[Immature Rat Kitten]] per 10 minutes
|100 [[Microchips]], 1 [[Metals]], 195 Credits
+
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits
|align = "right"|18,000
+
|align = "right"|3000
 
|&nbsp;
 
|&nbsp;
|[[Dall Computers Assembly Plant Blueprint|BP]], [[The Junkyard]]
+
|[[Halloween]] Contest Reward
|&nbsp;
+
|Cannot unequip.
|Computers make the 'verse go round.
+
|Somehow this makes Rat Kittens?
  
 
|-
 
|-
|{{Linkable Entry|Iquea Workshop}}
+
|MRE Factory
|align = "right"|10
+
|align = "right"|3
|align = "right"|10
+
|align = "right"|20
|[[Funky Furniture]]
+
|[[Rations]]
|1 [[Funky Furniture]] per 15 s
+
|1 [[Rations]] per 12 s
|2 [[Baobabs]], 110 Credits
+
|2 [[Space Oats]], 5 Credits
|align = "right"|18,000
+
|align = "right"|3000
 
|&nbsp;
 
|&nbsp;
|[[Iquea Workshop Blueprint|BP]], [[The Junkyard]]
+
|AI Base  250,000 Credits
 
|&nbsp;
 
|&nbsp;
|Creating do-it yourself furniture since 2035.
+
|you don't have to like it, just eat it
  
 
|-
 
|-
|{{Linkable Entry|Lavatory Factory}}
+
|Vortex Conv
|align = "right"|10
+
|align = "right"|4
|align = "right"|10
+
|align = "right"|80
|[[Portable Lavatory]]
+
|[[Vortex Pellets]]
|1 [[Portable Lavatory]] per 15 s
+
|1 [[Vortex Pellets]] per 20 s
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits
+
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits
|align = "right"|18,000
+
|align = "right"|700,000
 
|&nbsp;
 
|&nbsp;
|[[Lavatory Factory Blueprint|BP]], [[The Junkyard]]
+
|[[Glass Matrix]] -- 10,000,000
 
|&nbsp;
 
|&nbsp;
|At least you'll never have to look for the can.
+
|Trans-dimensional conversion.
  
 
|-
 
|-
|Alien Recombobulator
+
|Bronze Furnace
|align = "right"|12
+
|align = "right"|5
|align = "right"|20
+
|align = "right"|10
|[[Alien Husk]]
+
|[[Bronze]]
|1 [[Alien Husk]] per 30 s
+
|1 [[Bronze]] per 1 minutes
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]], 40,000 Credits
+
|1 [[Tin]], 1 [[Copper]], 50000 Credits
|align = "right"|5000
+
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|[[Lyceum Research Concourse]] -- 5,000,000
+
|[[Ring]] -- 10,000,000
 
|&nbsp;
 
|&nbsp;
|Reorganizes the component parts into something... resembling an alien?
+
|Some tin and some copper, in some quantity. Magic.
  
 
|-
 
|-
|Irradiation Chamber
+
|{{Linkable Entry|Cannery}}
|align = "right"|12
+
|align = "right"|6
|align = "right"|20
+
|align = "right"|90
|[[Irradiated Tumors]]
+
|[[Rations]]
|1 [[Irradiated Tumors]] per 30 s
+
|1 [[Rations]] per 40 s
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]], 25,000 Credits
+
|1 [[Peasants]], 20 Credits
|align = "right"|5000
+
|align = "right"|320,000
 
|&nbsp;
 
|&nbsp;
|[[Lyceum Research Concourse]] -- 5,000,000
+
|[[DG Drops|DG Drop]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|A secure facility where high doses of radiation can be safely harnessed.
+
|Canned food using modified CanNibble Food Processor
  
 
|-
 
|-
|Nitinol Processor
+
|Crack Den
|align = "right"|12
+
|align = "right"|6
|align = "right"|45
+
|align = "right"|15
|[[Nitinol]]
+
|[[Entertainers]]
|1 [[Nitinol]] per 10 s
+
|1 [[Entertainers]] per 15 s
|3 [[Phased Metals]], 1 [[Nanochips]], 5000 Credits
+
|1 [[Silicon]], 1 [[Peasants]], 40 Credits
|align = "right"|5000
+
|align = "right"|4000
 
|&nbsp;
 
|&nbsp;
|[[Blue Photon Subspace Facility]] -- 5,000,000
+
|[[Glass Matrix]] -- 1,000,000
 
|&nbsp;
 
|&nbsp;
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.
+
|improves the neighborhood
  
 
|-
 
|-
|Oversized MRE Factory
+
|Galactic Training Module
|align = "right"|12
+
|align = "right"|6
|align = "right"|500
+
|align = "right"|15
|[[Rations]]
+
|[[Workers]]
|60 [[Rations]] per 12 s
+
|1 [[Workers]] per 20 s
|100 [[Space Oats]], 300 Credits
+
|1 [[Peasants]], 1 [[Microchips]], 20 Credits
|align = "right"|80,000
+
|align = "right"|4000
|
 
|[[Oversized MRE Factory Blueprint]]
 
|Requires 25 workers to equip
 
|You don't have to like it, just eat it. In bigger quantities!
 
 
 
|-
 
|Space Rat Slaughterhouse
 
|align = "right"|12
 
|align = "right"|20
 
|[[Rations]]
 
|1 [[Rations]] per 20 s
 
|1 [[Domesticated Space Rat]], 5 Credits
 
|align = "right"|3000
 
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] drop
+
|[[Serpica]] -- 500,000
 
|&nbsp;
 
|&nbsp;
|Mmmm...gristle...
+
|put those slackers to work
  
 
|-
 
|-
|Titanium Sheet Factory
+
|Giant Space Still
|align = "right"|14
+
|align = "right"|6
|align = "right"|4,000
+
|align = "right"|1000
|[[Titanium Sheet]]
+
|[[Commodity|Fine Space Whiskey]]
|1 [[Titanium Sheet]] per 2 minutes
+
|1 [[Commodity|Fine Space Whiskey]] per 1 minute
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits
+
|350 [[Space Oats]]
|align = "right"|18,000
+
|align = "right"|5000
|
+
|&nbsp;
|[[Titanium Sheet Factory Blueprint|BP]]
+
|[[Capella]] -- 5,000,000
 
|Requires 100 workers to equip
 
|Requires 100 workers to equip
|Pressing titanium sheets like there's no tomorrow!
+
|let's make us some moonshine!
  
 +
|-
 +
|MicroFab
 +
|align = "right"|6
 +
|align = "right"|30
 +
|[[Microchips]]
 +
|1 [[Microchips]] per 15 s
 +
|1 [[Silicon]], 5 Credits
 +
|align = "right"|5000
 +
|&nbsp;
 +
|AI Base  250,000 Credits
 +
|&nbsp;
 +
|no cubicles required
  
 
|-
 
|-
|Vampyre Life Force Generator
+
|Nanofab
|align = "right"|14
+
|align = "right"|6
|align = "right"|10
+
|align = "right"|30
|[[Vampyre Life Force]]
+
|[[Nanochips]]
|1 [[Vampyre Life Force]] per 60 hours
+
|5 [[Nanochips]] per 15 s
|1,000 [[Peasants]], 1,000,000 Credits
+
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits
|align = "right"|18,000
+
|align = "right"|5000
|
+
|&nbsp;
|[[Halloween Missions]]
+
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000
|
+
|&nbsp;
|Fuel your apocalyptic desires!
+
|Makes the smallest circuit boards... ever.
  
 
|-
 
|-
|{{Linkable Entry|Cybernetic Construction Facility}}
+
|Nuclear Convo-Tronic
|align = "right"|15
+
|align = "right"|6
|align = "right"|10
+
|align = "right"|90
|[[Cyborg]]
+
|[[Promethium]]
|1 [[Cyborg]] per 15 s
+
|1 [[Promethium]] per 15 s
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits
+
|1 [[Fermium]], 1000 Credits
|align = "right"|18,000
+
|align = "right"|320,000
 
|&nbsp;
 
|&nbsp;
|[[Cybernetic Construction Facility Blueprint|BP]], [[The Junkyard]]
+
|[[Lavanite]] -- 5,000,000
 
|&nbsp;
 
|&nbsp;
|1-800-MAID-SERVE
+
|Break down elements into stable forms
  
 
|-
 
|-
|{{Linkable Entry|Grav Testing Facility}}
+
|Space Still
|align = "right"|15
+
|align = "right"|6
|align = "right"|10
+
|align = "right"|30
|[[Gravity Controller]]
+
|[[Space Whisky]]
|1 [[Gravity Controller]] per 15 s
+
|1 [[Space Whisky]] per 2 minutes
|10 [[Microchips]], 30 [[Metals]], 300 Credits
+
|4 [[Space Oats]]
|align = "right"|18,000
+
|align = "right"|5,000
 
|&nbsp;
 
|&nbsp;
|[[Grav Testing Facility Blueprint|BP]], [[The Junkyard]]
+
|AI Base  250,000 Credits
 
|&nbsp;
 
|&nbsp;
|Produces and tests artificial gravity generators.
+
|let's make us some moonshine!
  
 
|-
 
|-
|Colonial Marine Training Module
+
|Crack Palace
|align = "right"|16
+
|align = "right"|9
|align = "right"|200
+
|align = "right"|15
|[[Colonial Marine]]
+
|[[Entertainers]]
|1 [[Colonial Marine]] per 10 seconds
+
|1 [[Entertainers]] per 10 s
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits
+
|1 [[Silicon]], 1 [[Peasants]], 20 Credits
|align = "right"|65,000
+
|align = "right"|4000
 
|&nbsp;
 
|&nbsp;
 +
|[[DG Drops|DG Drop]]
 
|&nbsp;
 
|&nbsp;
|&nbsp;
+
|improves the neighborhood
|Alright ladies, this is the marine core.
 
  
 
|-
 
|-
|Enrichment Crystallizer
+
|{{Linkable Entry|Nuclear Convo-Tronic II}}
|align = "right"|16
+
|align = "right"|9
|align = "right"|500
+
|align = "right"|120
|[[Crystallized Enriched Nuclear Material]]
+
|[[Promethium]]
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes
+
|1 [[Promethium]] per 7 s
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits
+
|1 [[Fermium]], 500 Credits
|align = "right"|1,000,000
+
|align = "right"|420,000
|
 
|[[Arena Lobby]] Trade Bay Unlock
 
|
 
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.
 
 
 
|-
 
|Enrichment Plant
 
|align = "right"|16
 
|align = "right"|1000
 
|[[Enriched Nuclear Material]]
 
|1 [[Enriched Nuclear Material]] per 1 minutes
 
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits
 
|align = "right"|1,000,000
 
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10,000,000
+
|[[DG Drops|DG Drop]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|It's where the magic is done and the mysterious U-243 is put together.
+
|Break down elements into stable forms
  
 
|-
 
|-
|Industrial Promethium Crystallizer
+
|{{Linkable Entry|Dall Computers Assembly Plant}}
|align = "right"|16
+
|align = "right"|10
|align = "right"|1000
+
|align = "right"|10
|[[Industrial Promethium Crystals]]
+
|[[Personal Computers]]
|1 [[Industrial Promethium Crystals]] per 20 minutes
+
|1 [[Personal Computers]] per 15 s
|200 [[Industrial Commodities|Sub-Shield Buffers]], 100000000 Credits
+
|100 [[Microchips]], 1 [[Metals]], 195 Credits
|align = "right"|1,000,000
+
|align = "right"|18,000
 
|&nbsp;
 
|&nbsp;
|[[Kalthi Depths]] Drop
+
|[[Dall Computers Assembly Plant Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.
+
|Computers make the 'verse go round.
  
 
|-
 
|-
|Gigantic MRE Factory
+
|{{Linkable Entry|Iquea Workshop}}
|align = "right"|16
+
|align = "right"|10
|align = "right"|5000
+
|align = "right"|10
|[[Rations]]
+
|[[Funky Furniture]]
|120 [[Rations]] per 12 s
+
|1 [[Funky Furniture]] per 15 s
|200 [[Space Oats]], 600 Credits
+
|2 [[Baobabs]], 110 Credits
|align = "right"|150,000
+
|align = "right"|18,000
|
+
|&nbsp;
|[[Gigantic MRE Factory Blueprint]]
+
|[[Iquea Workshop Blueprint|BP]], [[The Junkyard]]
|Requires 50 workers to equip
+
|&nbsp;
|You don't have to like it, just eat it. In massive quantities!
+
|Creating do-it yourself furniture since 2035.
  
 
|-
 
|-
|Vapor Condenser
+
|{{Linkable Entry|Lavatory Factory}}
|align = "right"|18
+
|align = "right"|10
|align = "right"|100
 
|[[Mercury]]
 
|1 [[Mercury]] per 10 minutes
 
|1 [[Cloud Mercury]], 1,000,000 Credits
 
|align = "right"|100,000
 
|
 
|[[Ring]] -- 50,000,000 Credits
 
|
 
|Condenses vaporous mercury
 
 
 
|-
 
|{{Linkable Entry|Fembot Assembly Plant}}
 
|align = "right"|20
 
 
|align = "right"|10
 
|align = "right"|10
|[[Fembot]]
+
|[[Portable Lavatory]]
|1 [[Fembot]] per 15 s
+
|1 [[Portable Lavatory]] per 15 s
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits
+
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits
 
|align = "right"|18,000
 
|align = "right"|18,000
 
|&nbsp;
 
|&nbsp;
|[[Fembot Assembly Plant Blueprint|BP]], [[The Junkyard]]
+
|[[Lavatory Factory Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Streetwalkers minus free will = One damn fine night.
+
|At least you'll never have to look for the can.
  
 
|-
 
|-
|Gargantuan MRE Factory
+
|Alien Recombobulator
 +
|align = "right"|12
 
|align = "right"|20
 
|align = "right"|20
|align = "right"|25,000
+
|[[Alien Husk]]
|[[Rations]]
+
|1 [[Alien Husk]] per 30 s
|520 [[Rations]] per 12 s
+
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]], 40,000 Credits
|800 [[Space Oats]], 2600 Credits
+
|align = "right"|5000
|align = "right"|500,000
+
|&nbsp;
|
+
|[[Lyceum Research Concourse]] -- 5,000,000
|[[Gargantuan MRE Factory Blueprint]]
+
|&nbsp;
|Requires 200 workers to equip
+
|Reorganizes the component parts into something... resembling an alien?
|You don't have to like it, just eat it. In insane quantities!
 
  
|}
+
|-
 +
|Irradiation Chamber
 +
|align = "right"|12
 +
|align = "right"|20
 +
|[[Irradiated Tumors]]
 +
|1 [[Irradiated Tumors]] per 30 s
 +
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]],  25,000 Credits
 +
|align = "right"|5000
 +
|&nbsp;
 +
|[[Lyceum Research Concourse]] -- 5,000,000
 +
|&nbsp;
 +
|A secure facility where high doses of radiation can be safely harnessed.
  
=== Industrial Commodities Factories ===
+
|-
[[Industrial Commodities]]
+
|Nitinol Processor
 +
|align = "right"|12
 +
|align = "right"|45
 +
|[[Nitinol]]
 +
|1 [[Nitinol]] per 10 s
 +
|3 [[Phased Metals]], 1 [[Nanochips]],  5000 Credits
 +
|align = "right"|5000
 +
|&nbsp;
 +
|[[Blue Photon Subspace Facility]] -- 5,000,000
 +
|&nbsp;
 +
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.
  
=== Chip and Sensor Factories ===
+
|-
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
|Oversized MRE Factory
|'''Name'''
+
|align = "right"|12
|'''Tech'''
+
|align = "right"|500
|'''Size'''
+
|[[Rations]]
|'''Item Produced'''
+
|60 [[Rations]] per 12 s
|'''Rate of Production'''
+
|100 [[Space Oats]], 300 Credits
|'''Required Cost'''
+
|align = "right"|80,000
|'''Weight'''
+
|
|'''Skill Needed'''
+
|[[Oversized MRE Factory Blueprint]]
|'''Source/Price'''
+
|Requires 25 workers to equip
|'''Comment'''
+
|You don't have to like it, just eat it. In bigger quantities!
|'''Description'''
 
  
 
|-
 
|-
|Bronze Sensor Factory
+
|Space Rat Slaughterhouse
|align = "right"|10
+
|align = "right"|12
|align = "right"|50
+
|align = "right"|20
|[[Bronze Sensor]]
+
|[[Rations]]
|1 [[Bronze Sensor]] per 10 minutes
+
|1 [[Rations]] per 20 s
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits
+
|1 [[Domesticated Space Rat]], 5 Credits
|align = "right"|100,000
+
|align = "right"|3000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Platonic Academy]] 100,000 Credits
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|Mmmm...gristle...
  
 
|-
 
|-
|Vitalized Microchips Factory
+
|Titanium Sheet Factory
|align = "right"|10
+
|align = "right"|14
|align = "right"|50
+
|align = "right"|4,000
|[[Vitalized Microchips]]
+
|[[Titanium Sheet]]
|1 [[Vitalized Microchips]] per 10 minutes
+
|1 [[Titanium Sheet]] per 2 minutes
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits
+
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits
|align = "right"|100,000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 10
+
|
|[[Platonic Academy]]  100,000
+
|[[Titanium Sheet Factory Blueprint|BP]]
|&nbsp;
+
|Requires 100 workers to equip
|AMD Tripathperon special modded chip.
+
|Pressing titanium sheets like there's no tomorrow!
 +
 
  
 
|-
 
|-
|Quickened Microchips Factory
+
|Vampyre Life Force Generator
|align = "right"|15
+
|align = "right"|14
|align = "right"|100
+
|align = "right"|10
|[[Quickened Microchips]]
+
|[[Vampyre Life Force]]
|1 [[Quickened Microchips]] per 10 minutes
+
|1 [[Vampyre Life Force]] per 60 hours
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits
+
|1,000 [[Peasants]], 1,000,000 Credits
|align = "right"|200,000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 15
+
|
|[[Platonic Academy]] 1,000,000 Credits
+
|[[Halloween Missions]]
|&nbsp;
+
|
|AMD Tripathperon special modded chip.
+
|Fuel your apocalyptic desires!
  
 
|-
 
|-
|Silver Sensor Factory
+
|{{Linkable Entry|Cybernetic Construction Facility}}
 
|align = "right"|15
 
|align = "right"|15
|align = "right"|100
+
|align = "right"|10
|[[Silver Sensor]]
+
|[[Cyborg]]
|1 [[Silver Sensor]] per 20 minutes
+
|1 [[Cyborg]] per 15 s
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits
+
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits
|align = "right"|200,000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Platonic Academy]] 1,000,000
+
|[[Cybernetic Construction Facility Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|1-800-MAID-SERVE
  
 
|-
 
|-
|Energized Microchips Factory
+
|{{Linkable Entry|Grav Testing Facility}}
|align = "right"|19
+
|align = "right"|15
|align = "right"|150
+
|align = "right"|10
|[[Energized Microchips]]
+
|[[Gravity Controller]]
|1 [[Energized Microchips]] per 40 minutes
+
|1 [[Gravity Controller]] per 15 s
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits
+
|10 [[Microchips]], 30 [[Metals]], 300 Credits
|align = "right"|300,000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 19
 
|[[Platonic Academy]]  10,000,000
 
 
|&nbsp;
 
|&nbsp;
|AMD Tripathperon special modded chip.
+
|[[Grav Testing Facility Blueprint|BP]], [[The Junkyard]]
 
 
|-
 
|Gold Sensor Factory
 
|align = "right"|19
 
|align = "right"|150
 
|[[Gold Sensor]]
 
|1 [[Gold Sensor]] per 40 minutes
 
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits
 
|align = "right"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Platonic Academy]]  10,000,000
 
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|Produces and tests artificial gravity generators.
  
 
|-
 
|-
|Darkened Microchips Factory
+
|Colonial Marine Training Module
|align = "right"|20
+
|align = "right"|16
 
|align = "right"|200
 
|align = "right"|200
|[[Darkened Microchips]]
+
|[[Colonial Marine]]
|1 [[Darkened Microchips]] per 1 hour, 20 minutes
+
|1 [[Colonial Marine]] per 10 seconds
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits
+
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "right"|65,000
|[[Infinite Knowledge]] 20
+
|&nbsp;
|[[Platonic Academy]]  100,000,000 Credits
+
|&nbsp;
 
|&nbsp;
 
|&nbsp;
|AMD Tripathperon special modded chip.
+
|Alright ladies, this is the marine core.
  
 
|-
 
|-
|Platinum Sensor Factory
+
|Enrichment Crystallizer
|align = "right"|20
+
|align = "right"|16
|align = "right"|200
+
|align = "right"|500
|[[Platinum Sensor]]
+
|[[Crystallized Enriched Nuclear Material]]
|1 [[Platinum Sensor]] per 1 hour, 20 minutes
+
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits
+
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "right"|1,000,000
|[[Infinite Knowledge]] 20
+
|
|[[Platonic Academy]] 100,000,000
+
|[[Arena Lobby]] Trade Bay Unlock
|&nbsp;
+
|
|Detect in a can.
+
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.
  
|}
+
|-
 +
|Enrichment Plant
 +
|align = "right"|16
 +
|align = "right"|1000
 +
|[[Enriched Nuclear Material]]
 +
|1 [[Enriched Nuclear Material]] per 1 minutes
 +
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 10,000,000
 +
|&nbsp;
 +
|It's where the magic is done and the mysterious U-243 is put together.
  
=== Module Device Factories ===
+
|-
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
|Industrial Promethium Crystallizer
|'''Name'''
+
|align = "right"|16
|'''Tech'''
+
|align = "right"|1000
|'''Size'''
+
|[[Industrial Promethium Crystals]]
|'''Item Produced'''
+
|1 [[Industrial Promethium Crystals]] per 20 minutes
|'''Rate of Production'''
+
|200 [[Industrial Commodities|Sub-Shield Buffers]], 100000000 Credits
|'''Required Cost'''
+
|align = "right"|1,000,000
|'''Weight'''
+
|&nbsp;
|'''Skill Needed'''
+
|[[Kalthi Depths]] Drop
|'''Source/Price'''
+
|&nbsp;
|'''Comment'''
+
|Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.
|'''Description'''
 
  
 
|-
 
|-
|Std. Aggravation Device Factory
+
|Gigantic MRE Factory
|align = "right"|10
+
|align = "right"|16
|align = "right"|50
+
|align = "right"|5000
|[[Std. Aggravation Device]]
+
|[[Rations]]
|1 [[Std. Aggravation Device]] per 10 minutes
+
|120 [[Rations]] per 12 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits
+
|200 [[Space Oats]], 600 Credits
 +
|align = "right"|150,000
 +
|
 +
|[[Gigantic MRE Factory Blueprint]]
 +
|Requires 50 workers to equip
 +
|You don't have to like it, just eat it. In massive quantities!
 +
 
 +
|-
 +
|Vapor Condenser
 +
|align = "right"|18
 +
|align = "right"|100
 +
|[[Mercury]]
 +
|1 [[Mercury]] per 10 minutes
 +
|1 [[Cloud Mercury]], 1,000,000 Credits
 
|align = "right"|100,000
 
|align = "right"|100,000
|[[Infinite Knowledge]] 10
+
|
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Ring]] -- 50,000,000 Credits
|&nbsp;
+
|
|Old technology mixed with new technology for improved results?
+
|Condenses vaporous mercury
  
 
|-
 
|-
|Std. Agility Balancer Factory
+
|{{Linkable Entry|Anatolian Alchemy Lab}}
|align = "right"|10
+
|align = "right"|20
|align = "right"|50
+
|align = "right"|0
|[[Std. Agility Balancer]]
+
|[[Promethium]]
|1 [[Std. Agility Balancer]] per 10 minutes
+
|1 [[Promethium]] per 5 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits
+
|1 [[Fermium]], 100 Credits
|align = "right"|100,000
+
|align = "right"|420,000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Anatolia]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Harness the secrets of controlled decay at a fraction of the cost.
  
 
|-
 
|-
|Std. Capacity Equipment Factory
+
|{{Linkable Entry|Fembot Assembly Plant}}
 +
|align = "right"|20
 
|align = "right"|10
 
|align = "right"|10
|align = "right"|50
+
|[[Fembot]]
|[[Std. Capacity Equipment]]
+
|1 [[Fembot]] per 15 s
|1 [[Std. Capacity Equipment]] per 10 minutes
+
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits
+
|align = "right"|18,000
|align = "right"|100,000
+
|&nbsp;
|[[Infinite Knowledge]] 10
+
|[[Fembot Assembly Plant Blueprint|BP]], [[The Junkyard]]
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Streetwalkers minus free will = One damn fine night.
  
 
|-
 
|-
|Std. Damage Materiel Factory
+
|Gargantuan MRE Factory
|align = "right"|10
+
|align = "right"|20
|align = "right"|50
+
|align = "right"|25,000
|[[Std. Damage Materiel]]
+
|[[Rations]]
|1 [[Std. Damage Materiel]] per 10 minutes
+
|520 [[Rations]] per 12 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits
+
|800 [[Space Oats]], 2600 Credits
|align = "right"|100,000
+
|align = "right"|500,000
|[[Infinite Knowledge]] 10
+
|
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Gargantuan MRE Factory Blueprint]]
|&nbsp;
+
|Requires 200 workers to equip
|Old technology mixed with new technology for improved results?
+
|You don't have to like it, just eat it. In insane quantities!
 +
 
 +
|}
 +
 
 +
=== Industrial Commodities Factories ===
 +
[[Industrial Commodities]]
 +
 
 +
=== Chip and Sensor Factories ===
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 +
|'''Name'''
 +
|'''Tech'''
 +
|'''Size'''
 +
|'''Item Produced'''
 +
|'''Rate of Production'''
 +
|'''Required Cost'''
 +
|'''Weight'''
 +
|'''Skill Needed'''
 +
|'''Source/Price'''
 +
|'''Comment'''
 +
|'''Description'''
  
 
|-
 
|-
|Std. Electric Gadget Factory
+
|Bronze Sensor Factory
 
|align = "right"|10
 
|align = "right"|10
 
|align = "right"|50
 
|align = "right"|50
|[[Std. Electric Gadget]]
+
|[[Bronze Sensor]]
|1 [[Std. Electric Gadget]] per 10 minutes
+
|1 [[Bronze Sensor]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits
+
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits
 
|align = "right"|100,000
 
|align = "right"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 100,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
 
|-
 
|-
|Std. Energy Rigging Factory
+
|Vitalized Microchips Factory
 
|align = "right"|10
 
|align = "right"|10
 
|align = "right"|50
 
|align = "right"|50
|[[Std. Energy Rigging]]
+
|[[Vitalized Microchips]]
|1 [[Std. Energy Rigging]] per 10 minutes
+
|1 [[Vitalized Microchips]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits
+
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits
 
|align = "right"|100,000
 
|align = "right"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 100,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Std. Fading Apparatus Factory
+
|Quickened Microchips Factory
|align = "right"|10
+
|align = "right"|15
|align = "right"|50
+
|align = "right"|100
|[[Std. Fading Apparatus]]
+
|[[Quickened Microchips]]
|1 [[Std. Fading Apparatus]] per 10 minutes
+
|1 [[Quickened Microchips]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits
+
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits
|align = "right"|100,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 10
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Std. Firing Harness Factory
+
|Silver Sensor Factory
|align = "right"|10
+
|align = "right"|15
|align = "right"|50
+
|align = "right"|100
|[[Std. Firing Harness]]
+
|[[Silver Sensor]]
|1 [[Std. Firing Harness]] per 10 minutes
+
|1 [[Silver Sensor]] per 20 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits
+
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits
|align = "right"|100,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 10
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 1,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
 
|-
 
|-
|Std. Nimbleness Rig Factory
+
|Energized Microchips Factory
|align = "right"|10
+
|align = "right"|19
|align = "right"|50
+
|align = "right"|150
|[[Std. Nimbleness Rig]]
+
|[[Energized Microchips]]
|1 [[Std. Nimbleness Rig]] per 10 minutes
+
|1 [[Energized Microchips]] per 40 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits
+
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits
|align = "right"|100,000
+
|align = "right"|300,000
|[[Infinite Knowledge]] 10
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 10,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Std. Proximity Sensor Factory
+
|Gold Sensor Factory
|align = "right"|10
+
|align = "right"|19
|align = "right"|50
+
|align = "right"|150
|[[Std. Proximity Sensor]]
+
|[[Gold Sensor]]
|1 [[Std. Proximity Sensor]] per 10 minutes
+
|1 [[Gold Sensor]] per 40 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits
+
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits
|align = "right"|100,000
+
|align = "right"|300,000
|[[Infinite Knowledge]] 10
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 10,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
 
|-
 
|-
|Std. Radar Equipage Factory
+
|Darkened Microchips Factory
|align = "right"|10
+
|align = "right"|20
|align = "right"|50
+
|align = "right"|200
|[[Std. Radar Equipage]]
+
|[[Darkened Microchips]]
|1 [[Std. Radar Equipage]] per 10 minutes
+
|1 [[Darkened Microchips]] per 1 hour, 20 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits
+
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits
|align = "right"|100,000
+
|align = "right"|400,000
|[[Infinite Knowledge]] 10
+
|[[Infinite Knowledge]] 20
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Std. Range Instrument Factory
+
|Platinum Sensor Factory
|align = "right"|10
+
|align = "right"|20
|align = "right"|50
+
|align = "right"|200
|[[Std. Range Instrument]]
+
|[[Platinum Sensor]]
|1 [[Std. Range Instrument]] per 10 minutes
+
|1 [[Platinum Sensor]] per 1 hour, 20 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits
+
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits
|align = "right"|100,000
+
|align = "right"|400,000
|[[Infinite Knowledge]] 10
+
|[[Infinite Knowledge]] 20
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 100,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
|-
+
|}
|Std. Recovery Implements Factory
+
 
 +
=== Module Device Factories ===
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 +
|'''Name'''
 +
|'''Tech'''
 +
|'''Size'''
 +
|'''Item Produced'''
 +
|'''Rate of Production'''
 +
|'''Required Cost'''
 +
|'''Weight'''
 +
|'''Skill Needed'''
 +
|'''Source/Price'''
 +
|'''Comment'''
 +
|'''Description'''
 +
 
 +
|-
 +
|Std. Aggravation Device Factory
 
|align = "right"|10
 
|align = "right"|10
 
|align = "right"|50
 
|align = "right"|50
|[[Std. Recovery Implements]]
+
|[[Std. Aggravation Device]]
|1 [[Std. Recovery Implements]] per 10 minutes
+
|1 [[Std. Aggravation Device]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits
 
|align = "right"|100,000
 
|align = "right"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Infinite Knowledge]] 10
Line 1,846: Line 1,932:
  
 
|-
 
|-
|Std. Shield Booster Factory
+
|Std. Agility Balancer Factory
 
|align = "right"|10
 
|align = "right"|10
 
|align = "right"|50
 
|align = "right"|50
|[[Std. Shield Booster]]
+
|[[Std. Agility Balancer]]
|1 [[Std. Shield Booster]] per 10 minutes
+
|1 [[Std. Agility Balancer]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits
 
|align = "right"|100,000
 
|align = "right"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Infinite Knowledge]] 10
Line 1,859: Line 1,945:
  
 
|-
 
|-
|Std. Speed Fittings Factory
+
|Std. Capacity Equipment Factory
 
|align = "right"|10
 
|align = "right"|10
 
|align = "right"|50
 
|align = "right"|50
|[[Std. Speed Fittings]]
+
|[[Std. Capacity Equipment]]
|1 [[Std. Speed Fittings]] per 10 minutes
+
|1 [[Std. Capacity Equipment]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits
 
|align = "right"|100,000
 
|align = "right"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Infinite Knowledge]] 10
Line 1,872: Line 1,958:
  
 
|-
 
|-
|Std. Stealth Mechanism Factory
+
|Std. Damage Materiel Factory
 
|align = "right"|10
 
|align = "right"|10
 
|align = "right"|50
 
|align = "right"|50
|[[Std. Stealth Mechanism]]
+
|[[Std. Damage Materiel]]
|1 [[Std. Stealth Mechanism]] per 10 minutes
+
|1 [[Std. Damage Materiel]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits
 
|align = "right"|100,000
 
|align = "right"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Infinite Knowledge]] 10
Line 1,885: Line 1,971:
  
 
|-
 
|-
|Std. Thrust Fixtures Factory
+
|Std. Electric Gadget Factory
 
|align = "right"|10
 
|align = "right"|10
 
|align = "right"|50
 
|align = "right"|50
|[[Std. Thrust Fixtures]]
+
|[[Std. Electric Gadget]]
|1 [[Std. Thrust Fixtures]] per 10 minutes
+
|1 [[Std. Electric Gadget]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits
 
|align = "right"|100,000
 
|align = "right"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Infinite Knowledge]] 10
Line 1,898: Line 1,984:
  
 
|-
 
|-
|Std. Tracking Gizmo Factory
+
|Std. Energy Rigging Factory
 
|align = "right"|10
 
|align = "right"|10
 
|align = "right"|50
 
|align = "right"|50
|[[Std. Tracking Gizmo]]
+
|[[Std. Energy Rigging]]
|1 [[Std. Tracking Gizmo]] per 10 minutes
+
|1 [[Std. Energy Rigging]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits
 
|align = "right"|100,000
 
|align = "right"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Infinite Knowledge]] 10
Line 1,911: Line 1,997:
  
 
|-
 
|-
|Std. Traction Appendice Factory
+
|Std. Fading Apparatus Factory
 
|align = "right"|10
 
|align = "right"|10
 
|align = "right"|50
 
|align = "right"|50
|[[Std. Traction Appendice]]
+
|[[Std. Fading Apparatus]]
|1 [[Std. Traction Appendice]] per 10 minutes
+
|1 [[Std. Fading Apparatus]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits
 
|align = "right"|100,000
 
|align = "right"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Infinite Knowledge]] 10
Line 1,924: Line 2,010:
  
 
|-
 
|-
|Good Aggravation Device Factory
+
|Std. Firing Harness Factory
|align = "right"|15
+
|align = "right"|10
|align = "right"|100
+
|align = "right"|50
|[[Good Aggravation Device]]
+
|[[Std. Firing Harness]]
|1 [[Good Aggravation Device]] per 20 minutes
+
|1 [[Std. Firing Harness]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Agility Balancer Factory
+
|Std. Nimbleness Rig Factory
|align = "right"|15
+
|align = "right"|10
|align = "right"|100
+
|align = "right"|50
|[[Good Agility Balancer]]
+
|[[Std. Nimbleness Rig]]
|1 [[Good Agility Balancer]] per 20 minutes
+
|1 [[Std. Nimbleness Rig]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Capacity Equipment Factory
+
|Std. Proximity Sensor Factory
|align = "right"|15
+
|align = "right"|10
|align = "right"|100
+
|align = "right"|50
|[[Good Capacity Equipment]]
+
|[[Std. Proximity Sensor]]
|1 [[Good Capacity Equipment]] per 20 minutes
+
|1 [[Std. Proximity Sensor]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Damage Materiel Factory
+
|Std. Radar Equipage Factory
|align = "right"|15
+
|align = "right"|10
|align = "right"|100
+
|align = "right"|50
|[[Good Damage Materiel]]
+
|[[Std. Radar Equipage]]
|1 [[Good Damage Materiel]] per 20 minutes
+
|1 [[Std. Radar Equipage]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Electric Gadget Factory
+
|Std. Range Instrument Factory
|align = "right"|15
+
|align = "right"|10
|align = "right"|100
+
|align = "right"|50
|[[Good Electric Gadget]]
+
|[[Std. Range Instrument]]
|1 [[Good Electric Gadget]] per 20 minutes
+
|1 [[Std. Range Instrument]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Energy Rigging Factory
+
|Std. Recovery Implements Factory
|align = "right"|15
+
|align = "right"|10
|align = "right"|100
+
|align = "right"|50
|[[Good Energy Rigging]]
+
|[[Std. Recovery Implements]]
|1 [[Good Energy Rigging]] per 20 minutes
+
|1 [[Std. Recovery Implements]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Fading Apparatus Factory
+
|Std. Shield Booster Factory
|align = "right"|15
+
|align = "right"|10
|align = "right"|100
+
|align = "right"|50
|[[Good Fading Apparatus]]
+
|[[Std. Shield Booster]]
|1 [[Good Fading Apparatus]] per 20 minutes
+
|1 [[Std. Shield Booster]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Firing Harness Factory
+
|Std. Speed Fittings Factory
|align = "right"|15
+
|align = "right"|10
|align = "right"|100
+
|align = "right"|50
|[[Good Firing Harness]]
+
|[[Std. Speed Fittings]]
|1 [[Good Firing Harness]] per 20 minutes
+
|1 [[Std. Speed Fittings]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Nimbleness Rig Factory
+
|Std. Stealth Mechanism Factory
|align = "right"|15
+
|align = "right"|10
|align = "right"|100
+
|align = "right"|50
|[[Good Nimbleness Rig]]
+
|[[Std. Stealth Mechanism]]
|1 [[Good Nimbleness Rig]] per 20 minutes
+
|1 [[Std. Stealth Mechanism]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Proximity Sensor Factory
+
|Std. Thrust Fixtures Factory
|align = "right"|15
+
|align = "right"|10
|align = "right"|100
+
|align = "right"|50
|[[Good Proximity Sensor]]
+
|[[Std. Thrust Fixtures]]
|1 [[Good Proximity Sensor]] per 20 minutes
+
|1 [[Std. Thrust Fixtures]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Radar Equipage Factory
+
|Std. Tracking Gizmo Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Tracking Gizmo]]
 +
|1 [[Std. Tracking Gizmo]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Std. Traction Appendice Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Std. Traction Appendice]]
 +
|1 [[Std. Traction Appendice]] per 10 minutes
 +
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Good Aggravation Device Factory
 
|align = "right"|15
 
|align = "right"|15
 
|align = "right"|100
 
|align = "right"|100
|[[Good Radar Equipage]]
+
|[[Good Aggravation Device]]
|1 [[Good Radar Equipage]] per 20 minutes
+
|1 [[Good Aggravation Device]] per 20 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits
 
|align = "right"|200,000
 
|align = "right"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Infinite Knowledge]] 15
Line 2,067: Line 2,179:
  
 
|-
 
|-
|Good Range Instrument Factory
+
|Good Agility Balancer Factory
 
|align = "right"|15
 
|align = "right"|15
 
|align = "right"|100
 
|align = "right"|100
|[[Good Range Instrument]]
+
|[[Good Agility Balancer]]
|1 [[Good Range Instrument]] per 20 minutes
+
|1 [[Good Agility Balancer]] per 20 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits
 
|align = "right"|200,000
 
|align = "right"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Infinite Knowledge]] 15
Line 2,080: Line 2,192:
  
 
|-
 
|-
|Good Recovery Implements Factory
+
|Good Capacity Equipment Factory
 
|align = "right"|15
 
|align = "right"|15
 
|align = "right"|100
 
|align = "right"|100
|[[Good Recovery Implements]]
+
|[[Good Capacity Equipment]]
|1 [[Good Recovery Implements]] per 20 minutes
+
|1 [[Good Capacity Equipment]] per 20 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits
 
|align = "right"|200,000
 
|align = "right"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Infinite Knowledge]] 15
Line 2,093: Line 2,205:
  
 
|-
 
|-
|Good Shield Booster Factory
+
|Good Damage Materiel Factory
 
|align = "right"|15
 
|align = "right"|15
 
|align = "right"|100
 
|align = "right"|100
|[[Good Shield Booster]]
+
|[[Good Damage Materiel]]
|1 [[Good Shield Booster]] per 20 minutes
+
|1 [[Good Damage Materiel]] per 20 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits
 
|align = "right"|200,000
 
|align = "right"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Infinite Knowledge]] 15
Line 2,106: Line 2,218:
  
 
|-
 
|-
|Good Speed Fittings Factory
+
|Good Electric Gadget Factory
 
|align = "right"|15
 
|align = "right"|15
 
|align = "right"|100
 
|align = "right"|100
|[[Good Speed Fittings]]
+
|[[Good Electric Gadget]]
|1 [[Good Speed Fittings]] per 20 minutes
+
|1 [[Good Electric Gadget]] per 20 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits
 
|align = "right"|200,000
 
|align = "right"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Infinite Knowledge]] 15
Line 2,119: Line 2,231:
  
 
|-
 
|-
|Good Stealth Mechanism Factory
+
|Good Energy Rigging Factory
 
|align = "right"|15
 
|align = "right"|15
 
|align = "right"|100
 
|align = "right"|100
|[[Good Stealth Mechanism]]
+
|[[Good Energy Rigging]]
|1 [[Good Stealth Mechanism]] per 20 minutes
+
|1 [[Good Energy Rigging]] per 20 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits
 
|align = "right"|200,000
 
|align = "right"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Infinite Knowledge]] 15
Line 2,132: Line 2,244:
  
 
|-
 
|-
|Good Thrust Fixtures Factory
+
|Good Fading Apparatus Factory
 
|align = "right"|15
 
|align = "right"|15
 
|align = "right"|100
 
|align = "right"|100
|[[Good Thrust Fixtures]]
+
|[[Good Fading Apparatus]]
|1 [[Good Thrust Fixtures]] per 20 minutes
+
|1 [[Good Fading Apparatus]] per 20 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits
 
|align = "right"|200,000
 
|align = "right"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Infinite Knowledge]] 15
Line 2,145: Line 2,257:
  
 
|-
 
|-
|Good Tracking Gizmo Factory
+
|Good Firing Harness Factory
 
|align = "right"|15
 
|align = "right"|15
 
|align = "right"|100
 
|align = "right"|100
|[[Good Tracking Gizmo]]
+
|[[Good Firing Harness]]
|1 [[Good Tracking Gizmo]] per 20 minutes
+
|1 [[Good Firing Harness]] per 20 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits
 
|align = "right"|200,000
 
|align = "right"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Infinite Knowledge]] 15
Line 2,158: Line 2,270:
  
 
|-
 
|-
|Good Traction Appendice Factory
+
|Good Nimbleness Rig Factory
 
|align = "right"|15
 
|align = "right"|15
 
|align = "right"|100
 
|align = "right"|100
|[[Good Traction Appendice]]
+
|[[Good Nimbleness Rig]]
|1 [[Good Traction Appendice]] per 20 minutes
+
|1 [[Good Nimbleness Rig]] per 20 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits
 
|align = "right"|200,000
 
|align = "right"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Infinite Knowledge]] 15
Line 2,171: Line 2,283:
  
 
|-
 
|-
|Exc. Aggravation Device Factory
+
|Good Proximity Sensor Factory
|align = "right"|19
+
|align = "right"|15
|align = "right"|200
+
|align = "right"|100
|[[Exc. Aggravation Device]]
+
|[[Good Proximity Sensor]]
|1 [[Exc. Aggravation Device]] per 40 minutes
+
|1 [[Good Proximity Sensor]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Agility Balancer Factory
+
|Good Radar Equipage Factory
|align = "right"|19
+
|align = "right"|15
|align = "right"|200
+
|align = "right"|100
|[[Exc. Agility Balancer]]
+
|[[Good Radar Equipage]]
|1 [[Exc. Agility Balancer]] per 40 minutes
+
|1 [[Good Radar Equipage]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Capacity Equipment Factory
+
|Good Range Instrument Factory
|align = "right"|19
+
|align = "right"|15
|align = "right"|200
+
|align = "right"|100
|[[Exc. Capacity Equipment]]
+
|[[Good Range Instrument]]
|1 [[Exc. Capacity Equipment]] per 40 minutes
+
|1 [[Good Range Instrument]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Damage Materiel Factory
+
|Good Recovery Implements Factory
|align = "right"|19
+
|align = "right"|15
|align = "right"|200
+
|align = "right"|100
|[[Exc. Damage Materiel]]
+
|[[Good Recovery Implements]]
|1 [[Exc. Damage Materiel]] per 40 minutes
+
|1 [[Good Recovery Implements]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Electric Gadget Factory
+
|Good Shield Booster Factory
|align = "right"|19
+
|align = "right"|15
|align = "right"|200
+
|align = "right"|100
|[[Exc. Electric Gadget]]
+
|[[Good Shield Booster]]
|1 [[Exc. Electric Gadget]] per 40 minutes
+
|1 [[Good Shield Booster]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Energy Rigging Factory
+
|Good Speed Fittings Factory
|align = "right"|19
+
|align = "right"|15
|align = "right"|200
+
|align = "right"|100
|[[Exc. Energy Rigging]]
+
|[[Good Speed Fittings]]
|1 [[Exc. Energy Rigging]] per 40 minutes
+
|1 [[Good Speed Fittings]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Fading Apparatus Factory
+
|Good Stealth Mechanism Factory
|align = "right"|19
+
|align = "right"|15
|align = "right"|200
+
|align = "right"|100
|[[Exc. Fading Apparatus]]
+
|[[Good Stealth Mechanism]]
|1 [[Exc. Fading Apparatus]] per 40 minutes
+
|1 [[Good Stealth Mechanism]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Firing Harness Factory
+
|Good Thrust Fixtures Factory
|align = "right"|19
+
|align = "right"|15
|align = "right"|200
+
|align = "right"|100
|[[Exc. Firing Harness]]
+
|[[Good Thrust Fixtures]]
|1 [[Exc. Firing Harness]] per 40 minutes
+
|1 [[Good Thrust Fixtures]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Nimbleness Rig Factory
+
|Good Tracking Gizmo Factory
|align = "right"|19
+
|align = "right"|15
|align = "right"|200
+
|align = "right"|100
|[[Exc. Nimbleness Rig]]
+
|[[Good Tracking Gizmo]]
|1 [[Exc. Nimbleness Rig]] per 40 minutes
+
|1 [[Good Tracking Gizmo]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Proximity Sensor Factory
+
|Good Traction Appendice Factory
|align = "right"|19
+
|align = "right"|15
|align = "right"|200
+
|align = "right"|100
|[[Exc. Proximity Sensor]]
+
|[[Good Traction Appendice]]
|1 [[Exc. Proximity Sensor]] per 40 minutes
+
|1 [[Good Traction Appendice]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Radar Equipage Factory
+
|Exc. Aggravation Device Factory
 
|align = "right"|19
 
|align = "right"|19
 
|align = "right"|200
 
|align = "right"|200
|[[Exc. Radar Equipage]]
+
|[[Exc. Aggravation Device]]
|1 [[Exc. Radar Equipage]] per 40 minutes
+
|1 [[Exc. Aggravation Device]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits
 
|align = "right"|300,000
 
|align = "right"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
Line 2,314: Line 2,426:
  
 
|-
 
|-
|Exc. Range Instrument Factory
+
|Exc. Agility Balancer Factory
 
|align = "right"|19
 
|align = "right"|19
 
|align = "right"|200
 
|align = "right"|200
|[[Exc. Range Instrument]]
+
|[[Exc. Agility Balancer]]
|1 [[Exc. Range Instrument]] per 40 minutes
+
|1 [[Exc. Agility Balancer]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits
 
|align = "right"|300,000
 
|align = "right"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
Line 2,327: Line 2,439:
  
 
|-
 
|-
|Exc. Recovery Implements Factory
+
|Exc. Capacity Equipment Factory
 
|align = "right"|19
 
|align = "right"|19
 
|align = "right"|200
 
|align = "right"|200
|[[Exc. Recovery Implements]]
+
|[[Exc. Capacity Equipment]]
|1 [[Exc. Recovery Implements]] per 40 minutes
+
|1 [[Exc. Capacity Equipment]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits
 
|align = "right"|300,000
 
|align = "right"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
Line 2,340: Line 2,452:
  
 
|-
 
|-
|Exc. Shield Booster Factory
+
|Exc. Damage Materiel Factory
 
|align = "right"|19
 
|align = "right"|19
 
|align = "right"|200
 
|align = "right"|200
|[[Exc. Shield Booster]]
+
|[[Exc. Damage Materiel]]
|1 [[Exc. Shield Booster]] per 40 minutes
+
|1 [[Exc. Damage Materiel]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits
 
|align = "right"|300,000
 
|align = "right"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
Line 2,353: Line 2,465:
  
 
|-
 
|-
|Exc. Speed Fittings Factory
+
|Exc. Electric Gadget Factory
 
|align = "right"|19
 
|align = "right"|19
 
|align = "right"|200
 
|align = "right"|200
|[[Exc. Speed Fittings]]
+
|[[Exc. Electric Gadget]]
|1 [[Exc. Speed Fittings]] per 40 minutes
+
|1 [[Exc. Electric Gadget]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits
 
|align = "right"|300,000
 
|align = "right"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
Line 2,366: Line 2,478:
  
 
|-
 
|-
|Exc. Stealth Mechanism Factory
+
|Exc. Energy Rigging Factory
 
|align = "right"|19
 
|align = "right"|19
 
|align = "right"|200
 
|align = "right"|200
|[[Exc. Stealth Mechanism]]
+
|[[Exc. Energy Rigging]]
|1 [[Exc. Stealth Mechanism]] per 40 minutes
+
|1 [[Exc. Energy Rigging]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits
 
|align = "right"|300,000
 
|align = "right"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
Line 2,379: Line 2,491:
  
 
|-
 
|-
|Exc. Thrust Fixtures Factory
+
|Exc. Fading Apparatus Factory
 
|align = "right"|19
 
|align = "right"|19
 
|align = "right"|200
 
|align = "right"|200
|[[Exc. Thrust Fixtures]]
+
|[[Exc. Fading Apparatus]]
|1 [[Exc. Thrust Fixtures]] per 40 minutes
+
|1 [[Exc. Fading Apparatus]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits
 
|align = "right"|300,000
 
|align = "right"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
Line 2,392: Line 2,504:
  
 
|-
 
|-
|Exc. Tracking Gizmo Factory
+
|Exc. Firing Harness Factory
 
|align = "right"|19
 
|align = "right"|19
 
|align = "right"|200
 
|align = "right"|200
|[[Exc. Tracking Gizmo]]
+
|[[Exc. Firing Harness]]
|1 [[Exc. Tracking Gizmo]] per 40 minutes
+
|1 [[Exc. Firing Harness]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits
 
|align = "right"|300,000
 
|align = "right"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
Line 2,405: Line 2,517:
  
 
|-
 
|-
|Exc. Traction Appendice Factory
+
|Exc. Nimbleness Rig Factory
 
|align = "right"|19
 
|align = "right"|19
 
|align = "right"|200
 
|align = "right"|200
|[[Exc. Traction Appendice]]
+
|[[Exc. Nimbleness Rig]]
|1 [[Exc. Traction Appendice]] per 40 minutes
+
|1 [[Exc. Nimbleness Rig]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits
 
|align = "right"|300,000
 
|align = "right"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
Line 2,418: Line 2,530:
  
 
|-
 
|-
|Sup. Aggravation Device Factory
+
|Exc. Proximity Sensor Factory
|align = "right"|20
+
|align = "right"|19
|align = "right"|400
+
|align = "right"|200
|[[Sup. Aggravation Device]]
+
|[[Exc. Proximity Sensor]]
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes
+
|1 [[Exc. Proximity Sensor]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "right"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Agility Balancer Factory
+
|Exc. Radar Equipage Factory
|align = "right"|20
+
|align = "right"|19
|align = "right"|400
+
|align = "right"|200
|[[Sup. Agility Balancer]]
+
|[[Exc. Radar Equipage]]
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes
+
|1 [[Exc. Radar Equipage]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "right"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Capacity Equipment Factory
+
|Exc. Range Instrument Factory
|align = "right"|20
+
|align = "right"|19
|align = "right"|400
+
|align = "right"|200
|[[Sup. Capacity Equipment]]
+
|[[Exc. Range Instrument]]
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes
+
|1 [[Exc. Range Instrument]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "right"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Damage Materiel Factory
+
|Exc. Recovery Implements Factory
|align = "right"|20
+
|align = "right"|19
|align = "right"|400
+
|align = "right"|200
|[[Sup. Damage Materiel]]
+
|[[Exc. Recovery Implements]]
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes
+
|1 [[Exc. Recovery Implements]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "right"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credit
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Electric Gadget Factory
+
|Exc. Shield Booster Factory
|align = "right"|20
+
|align = "right"|19
|align = "right"|400
+
|align = "right"|200
|[[Sup. Electric Gadget]]
+
|[[Exc. Shield Booster]]
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes
+
|1 [[Exc. Shield Booster]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "right"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Energy Rigging Factory
+
|Exc. Speed Fittings Factory
|align = "right"|20
+
|align = "right"|19
|align = "right"|400
+
|align = "right"|200
|[[Sup. Energy Rigging]]
+
|[[Exc. Speed Fittings]]
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes
+
|1 [[Exc. Speed Fittings]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "right"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Fading Apparatus Factory
+
|Exc. Stealth Mechanism Factory
|align = "right"|20
+
|align = "right"|19
|align = "right"|400
+
|align = "right"|200
|[[Sup. Fading Apparatus]]
+
|[[Exc. Stealth Mechanism]]
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes
+
|1 [[Exc. Stealth Mechanism]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "right"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Firing Harness Factory
+
|Exc. Thrust Fixtures Factory
|align = "right"|20
+
|align = "right"|19
|align = "right"|400
+
|align = "right"|200
|[[Sup. Firing Harness]]
+
|[[Exc. Thrust Fixtures]]
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes
+
|1 [[Exc. Thrust Fixtures]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "right"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Nimbleness Rig Factory
+
|Exc. Tracking Gizmo Factory
|align = "right"|20
+
|align = "right"|19
|align = "right"|400
+
|align = "right"|200
|[[Sup. Nimbleness Rig]]
+
|[[Exc. Tracking Gizmo]]
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes
+
|1 [[Exc. Tracking Gizmo]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "right"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Proximity Sensor Factory
+
|Exc. Traction Appendice Factory
|align = "right"|20
+
|align = "right"|19
|align = "right"|400
+
|align = "right"|200
|[[Sup. Proximity Sensor]]
+
|[[Exc. Traction Appendice]]
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes
+
|1 [[Exc. Traction Appendice]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "right"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Radar Equipage Factory
+
|Sup. Aggravation Device Factory
 
|align = "right"|20
 
|align = "right"|20
 
|align = "right"|400
 
|align = "right"|400
|[[Sup. Radar Equipage]]
+
|[[Sup. Aggravation Device]]
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes
+
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits
 
|align = "right"|400,000
 
|align = "right"|400,000
 
|[[Infinite Knowledge]] 20
 
|[[Infinite Knowledge]] 20
Line 2,561: Line 2,673:
  
 
|-
 
|-
|Sup. Range Instrument Factory
+
|Sup. Agility Balancer Factory
 
|align = "right"|20
 
|align = "right"|20
 
|align = "right"|400
 
|align = "right"|400
|[[Sup. Range Instrument]]
+
|[[Sup. Agility Balancer]]
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes
+
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits
 
|align = "right"|400,000
 
|align = "right"|400,000
 
|[[Infinite Knowledge]] 20
 
|[[Infinite Knowledge]] 20
Line 2,574: Line 2,686:
  
 
|-
 
|-
|Sup. Recovery Implements Factory
+
|Sup. Capacity Equipment Factory
 
|align = "right"|20
 
|align = "right"|20
 
|align = "right"|400
 
|align = "right"|400
|[[Sup. Recovery Implements]]
+
|[[Sup. Capacity Equipment]]
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes
+
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits
 
|align = "right"|400,000
 
|align = "right"|400,000
 
|[[Infinite Knowledge]] 20
 
|[[Infinite Knowledge]] 20
Line 2,587: Line 2,699:
  
 
|-
 
|-
|Sup. Shield Booster Factory
+
|Sup. Damage Materiel Factory
 
|align = "right"|20
 
|align = "right"|20
 
|align = "right"|400
 
|align = "right"|400
|[[Sup. Shield Booster]]
+
|[[Sup. Damage Materiel]]
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes
+
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits
 
|align = "right"|400,000
 
|align = "right"|400,000
 
|[[Infinite Knowledge]] 20
 
|[[Infinite Knowledge]] 20
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credit
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Speed Fittings Factory
+
|Sup. Electric Gadget Factory
 
|align = "right"|20
 
|align = "right"|20
 
|align = "right"|400
 
|align = "right"|400
|[[Sup. Speed Fittings]]
+
|[[Sup. Electric Gadget]]
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes
+
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits
 
|align = "right"|400,000
 
|align = "right"|400,000
 
|[[Infinite Knowledge]] 20
 
|[[Infinite Knowledge]] 20
Line 2,613: Line 2,725:
  
 
|-
 
|-
|Sup. Stealth Mechanism Factory
+
|Sup. Energy Rigging Factory
 
|align = "right"|20
 
|align = "right"|20
 
|align = "right"|400
 
|align = "right"|400
|[[Sup. Stealth Mechanism]]
+
|[[Sup. Energy Rigging]]
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes
+
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits
 
|align = "right"|400,000
 
|align = "right"|400,000
 
|[[Infinite Knowledge]] 20
 
|[[Infinite Knowledge]] 20
Line 2,626: Line 2,738:
  
 
|-
 
|-
|Sup. Thrust Fixtures Factory
+
|Sup. Fading Apparatus Factory
 
|align = "right"|20
 
|align = "right"|20
 
|align = "right"|400
 
|align = "right"|400
|[[Sup. Thrust Fixtures]]
+
|[[Sup. Fading Apparatus]]
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes
+
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits
 
|align = "right"|400,000
 
|align = "right"|400,000
 
|[[Infinite Knowledge]] 20
 
|[[Infinite Knowledge]] 20
Line 2,639: Line 2,751:
  
 
|-
 
|-
|Sup. Tracking Gizmo Factory
+
|Sup. Firing Harness Factory
 
|align = "right"|20
 
|align = "right"|20
 
|align = "right"|400
 
|align = "right"|400
|[[Sup. Tracking Gizmo]]
+
|[[Sup. Firing Harness]]
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes
+
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits
 
|align = "right"|400,000
 
|align = "right"|400,000
 
|[[Infinite Knowledge]] 20
 
|[[Infinite Knowledge]] 20
Line 2,652: Line 2,764:
  
 
|-
 
|-
|Sup. Traction Appendice Factory
+
|Sup. Nimbleness Rig Factory
 
|align = "right"|20
 
|align = "right"|20
 
|align = "right"|400
 
|align = "right"|400
|[[Sup. Traction Appendice]]
+
|[[Sup. Nimbleness Rig]]
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes
+
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits
 
|align = "right"|400,000
 
|align = "right"|400,000
 
|[[Infinite Knowledge]] 20
 
|[[Infinite Knowledge]] 20
Line 2,664: Line 2,776:
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
|}
+
|-
 
+
|Sup. Proximity Sensor Factory
=== Missile and Fighter Factories ===
+
|align = "right"|20
{{:Missile Factories}}
+
|align = "right"|400
 +
|[[Sup. Proximity Sensor]]
 +
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
  
== Hydroponics ==
+
|-
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.
+
|Sup. Radar Equipage Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Radar Equipage]]
 +
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
  
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.
 
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable"
 
!rowspan="2"|Name
 
!rowspan="2"|TL
 
!Size
 
!rowspan="2"|Production
 
!rowspan="2"|Workers Fed
 
!rowspan="2"|MRE's Required
 
!Source
 
!rowspan="2"|Description
 
 
|-
 
|-
!Weight
+
|Sup. Range Instrument Factory
!Comments
+
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Range Instrument]]
 +
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Harvesting Dynamo
+
|Sup. Recovery Implements Factory
|rowspan="2" align="center"|0
+
|align = "right"|20
|align="center"|0
+
|align = "right"|400
|rowspan="2"|0.4 Rations a minute
+
|[[Sup. Recovery Implements]]
|rowspan="2" align="center"|25
+
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes
|rowspan="2" align="center"|N/A
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits
|Found on every station kit.
+
|align = "right"|400,000
|rowspan="2"|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour
+
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|15,000
+
|Sup. Shield Booster Factory
|Sticky
+
|align = "right"|20
|-
+
|align = "right"|400
|rowspan="2"|Hydroponics
+
|[[Sup. Shield Booster]]
|rowspan="2" align="center"|0
+
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes
|align="center"|20
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits
|rowspan="2"|6 Oats a minute
+
|align = "right"|400,000
|rowspan="2" align="center"|300
+
|[[Infinite Knowledge]] 20
|rowspan="2" align="center"|0.6
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]
+
|&nbsp;
|rowspan="2"|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.
+
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|15,000
+
|Sup. Speed Fittings Factory
|
+
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Speed Fittings]]
 +
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Junkyard Simple Hydroponics
+
|Sup. Stealth Mechanism Factory
|rowspan="2" align="center"|0
+
|align = "right"|20
|align="center"|5
+
|align = "right"|400
|rowspan="2"|1.5 Oats a minute
+
|[[Sup. Stealth Mechanism]]
|rowspan="2" align="center"|75
+
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes
|rowspan="2" align="center"|0.15
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits
|[[The Junkyard Missions]] -- 1 [[Junkyard Scrapnote]]
+
|align = "right"|400,000
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour
+
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|5,000
+
|Sup. Thrust Fixtures Factory
|Can't remove from base
+
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Thrust Fixtures]]
 +
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Junkyard Starter Hydroponics
+
|Sup. Tracking Gizmo Factory
|rowspan="2" align="center"|3
+
|align = "right"|20
|align="center"|25
+
|align = "right"|400
|rowspan="2"|3 Oats a minute
+
|[[Sup. Tracking Gizmo]]
|rowspan="2" align="center"|150
+
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes
|rowspan="2" align="center"|0.3
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits
|[[The Junkyard Missions]] -- 2 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
+
|align = "right"|400,000
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour
+
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|10,000
+
|Sup. Traction Appendice Factory
|Can't remove from base
+
|align = "right"|20
|-
+
|align = "right"|400
|rowspan="2"|Junkyard Middling Hydroponics
+
|[[Sup. Traction Appendice]]
|rowspan="2" align="center"|6
+
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes
|align="center"|50
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits
|rowspan="2"|4.5 Oats a minute
+
|align = "right"|400,000
|rowspan="2" align="center"|225
+
|[[Infinite Knowledge]] 20
|rowspan="2" align="center"|0.45
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
+
|&nbsp;
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour
+
|Old technology mixed with new technology for improved results?
 +
 
 +
|}
 +
 
 +
=== Missile and Fighter Factories ===
 +
{{:Missile Factories}}
 +
 
 +
== Hydroponics ==
 +
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.
 +
 
 +
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable"
 +
!rowspan="2"|Name
 +
!rowspan="2"|TL
 +
!Size
 +
!rowspan="2"|Production
 +
!rowspan="2"|Workers Fed
 +
!rowspan="2"|MRE's Required
 +
!Source
 +
!rowspan="2"|Description
 
|-
 
|-
|align="center"|20,000
+
!Weight
|Can't remove from base
+
!Comments
 
|-
 
|-
|rowspan="2"|Ancient Vazaha Hydroponics
+
|rowspan="2"|Harvesting Dynamo
|rowspan="2" align="center"|17
+
|rowspan="2" align="center"|0
|align="center"|20
+
|align="center"|0
|rowspan="2"|9 Rations a minute
+
|rowspan="2"|0.4 Rations a minute
|rowspan="2" align="center"|900
+
|rowspan="2" align="center"|25
 
|rowspan="2" align="center"|N/A
 
|rowspan="2" align="center"|N/A
|Built-in to [[Station Kits|(Attached) Pulse Station]]
+
|Found on every station kit.
|rowspan="2"|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour
+
|rowspan="2"|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour
 
|-
 
|-
 
|align="center"|15,000
 
|align="center"|15,000
|
+
|Sticky
|}
+
|-
 
+
|rowspan="2"|Hydroponics
==Colony Enhancments==
+
|rowspan="2" align="center"|0
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
|align="center"|20
|'''Name'''
+
|rowspan="2"|6 Oats a minute
|'''Tech'''
+
|rowspan="2" align="center"|300
|'''Size'''
+
|rowspan="2" align="center"|0.6
|'''Bonuses'''
+
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]
|'''BP Credit Cost'''
+
|rowspan="2"|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.
|'''BP Items Required'''
 
|'''Manhours'''
 
|'''Max Workforce'''
 
|''''''
 
|'''Source'''
 
|'''Description'''
 
 
 
 
|-
 
|-
|Mobile Mani Pedi Salonbot Housing
+
|align="center"|15,000
|align = "right"|12
 
|align = "right"|2
 
| 5% suitability, 180% Storehouse Capacity
 
|1 billion Credits
 
| 10 [[Fabulous Factory Parts]], 10,000 Personal Computers, 10,000 Portable Lavatory, 10,000 Funky Furniture, 1 Dr L's Cure-all Life Tonic, 1 good Nimbleness Augmenter, 1 Good Stealth Augmenter
 
|align = "right"|43,200,000
 
|align = "right"|10000
 
|&nbsp;
 
|
 
|
 
 
|
 
|
 
 
|-
 
|-
|Optimo-life (tm) Curation Station
+
|rowspan="2"|Junkyard Simple Hydroponics
|align = "right"|16
+
|rowspan="2" align="center"|0
|align = "right"|2
+
|align="center"|5
| 15% Max Suitability, 5% suitability, 190% Storehouse Capacity
+
|rowspan="2"|1.5 Oats a minute
|2 billion Credits
+
|rowspan="2" align="center"|75
| 25 [[Fabulous Factory Parts]], 25,000 Personal Computers, 25,000 Portable Lavatory, 25,000 Funky Furniture, 25,000 Cyborgs, 25,000 Gravity Controlers, 1 Self-Censoring Chatbot, 1 good Targeting Augmenter, 1 Good Fading Augmenter
+
|rowspan="2" align="center"|0.15
|align = "right"|172,800,000
+
|[[The Junkyard Missions]] -- 1 [[Junkyard Scrapnote]]
|align = "right"|10000
+
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour
|&nbsp;
 
|
 
|
 
|}
 
 
 
== Station Techs ==
 
[[Image:Station Tech Upgrades.jpg|right]]
 
Allow you to upgrade your station to a higher tech level.
 
 
 
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
|'''Name'''
 
|'''TL'''
 
|'''Size'''
 
|'''upgrade From Tech'''
 
|'''New Tech Level'''
 
|'''Weight'''
 
|'''Mastery Needed'''
 
|'''Source'''
 
|'''Comment'''
 
|'''Description'''
 
 
|-
 
|-
|Station Tech Upgrade
+
|align="center"|5,000
|1
+
|Can't remove from base
|1
 
|0
 
|1
 
|400
 
|None
 
|AI Base  20,000 Credits
 
|_
 
|improves station technology
 
 
|-
 
|-
|Station Tech Upgrade II
+
|rowspan="2"|Junkyard Starter Hydroponics
|2
+
|rowspan="2" align="center"|3
|1
+
|align="center"|25
|0 to 1
+
|rowspan="2"|3 Oats a minute
|2
+
|rowspan="2" align="center"|150
|100
+
|rowspan="2" align="center"|0.3
|None
+
|[[The Junkyard Missions]] -- 2 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
|AI Base  100,000 Credits
+
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour
|_
 
|improves station technology
 
 
|-
 
|-
|Station Tech Upgrade III
+
|align="center"|10,000
|3
+
|Can't remove from base
|1
 
|0 to 2
 
|3
 
|100
 
|None
 
|AI Base  500,000 Credits
 
|_
 
|improves station technology
 
 
|-
 
|-
|Mzungu Station Tech
+
|rowspan="2"|Junkyard Middling Hydroponics
|0
+
|rowspan="2" align="center"|6
|1
+
|align="center"|50
|6 to 7
+
|rowspan="2"|4.5 Oats a minute
|8
+
|rowspan="2" align="center"|225
|100
+
|rowspan="2" align="center"|0.45
|None
+
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
|Ruin -- 1,000,000 Credits
+
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour
|_
+
|-
|improves station technology
+
|align="center"|20,000
|-
+
|Can't remove from base
|Faranji Station Tech
+
|-
|0
+
|rowspan="2"|Ancient Vazaha Hydroponics
|1
+
|rowspan="2" align="center"|17
|9
+
|align="center"|20
|10
+
|rowspan="2"|9 Rations a minute
|100
+
|rowspan="2" align="center"|900
|None
+
|rowspan="2" align="center"|N/A
|Ruin -- 400,000
+
|Built-in to [[Station Kits|(Attached) Pulse Station]]
|_
+
|rowspan="2"|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour
|improves station technology
+
|-
|-
+
|align="center"|15,000
|Station Tech Upgrade XIV
+
|
|12
+
|}
|1
+
 
|9 to 11
+
==Station Upgrades==
|12
+
 
|100
+
These items can be added to your station and consumed to enhance aspects of your station.
|12 in [[Station Mastery]]
+
 
|AI Base  4,000,000 Credits
+
{|border="2" cellspacing="0" cellpadding="4" width="100%"
|_
+
|'''Name'''
|Serious upgrading work involved.
+
|'''Tech'''
|-
+
|'''Size'''
|Station Tech Upgrade XV
+
|'''Bonuses'''
|14
+
|'''Source'''
|1
+
|'''Description'''
|12 to 13
+
|-
|14
+
|Rovert Nanobotics Facility
|100
+
|align = "right"|0
|14 in [[Station Mastery]]
+
|align = "right"|1
|AI Base  6,000,000 Credits
+
|Decreases manhour cost on construction by 50%
|_
+
|[[Rovert Nanobotics Facility Blueprint]]
|Serious upgrading work involved.
+
|
|-
+
|-
|Station Tech Upgrade XVI
+
|Anatolia Efficiency Algorithm
|16
+
|align = "right"|20
|1
+
|align = "right"|0
|14 to 15
+
|Decreases manhour cost on construction by 25%
|16
+
|[[Anatolia]]
|100
+
|
|16 in Station Mastery
+
|-
|[[Free Market]] -- 90,000,000 Credits
+
|Depot Station Built-in Upgrade
|_
+
|align = "right"|18 or 20
|Serious upgrading work involved.
+
|align = "right"|0
|-
+
|Decreases manhour cost on construction by 10%
|{{Linkable Entry|Station Tech Upgrade XVII}}
+
|Built-in to [[Depot Station Kit IX Blueprint]] or [[Depot Station Kit VIII Blueprint]]
|18
+
|
|1
+
|}
|16 to 17
+
 
|18
+
 
|100
+
==Colony Enhancments==
|18 in Station Mastery
+
 
|DG Drop, [[The Junkyard]]
+
These Items can be added to your station to increase the purchasing of your colonies.  
|_
+
 
|Serious upgrading work involved.
+
{|border="2" cellspacing="0" cellpadding="4" width="100%"
|-
+
|'''Name'''
|Unt Faranji Station Tech
+
|'''Tech'''
|16
+
|'''Size'''
|1
+
|'''Bonuses'''
|16 to 19
+
|'''Source'''
|20
+
|'''Description'''
|100
+
 
|16 in [[Faranji Research]]
+
|-
|Ruin -- 40,000,000
+
|Mobile Mani-Pedi SalonBot Housing Blueprint
|_
+
|align = "right"|12
|improves station technology
+
|align = "right"|2
|-
+
| 5% suitability, 80% Storehouse Capacity (Outdated?)
|}
+
|[[Mobile Mani-Pedi SalonBot Housing Blueprint]]
 
+
|
== Blueprints ==
+
 
Items that when equipped to a base give you the option of building the item in the construction tab of the base. <br>
+
|-
See [[Blueprints]].
+
|Optimo-Life (tm) Curation Station
 
+
|align = "right"|16
== Base Gear ==
+
|align = "right"|2
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. <br>
+
| 15% Max Suitability, 5% suitability, 90% Storehouse Capacity (Outdated?)
See [[List of base gear]].
+
|[[Optimo-Life (tm) Curation Station Blueprint]]
 
+
|
==Other==
+
 
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
|-
!Name
+
|Atmospheric Robotic Vacuum Dock
!TL
+
|align = "right"|20
!Size
+
|align = "right"|2
!Weight
+
| 26% Max Suitability, 5% suitability, 80% Storehouse Capacity
!Use
+
|[[Atmospheric Robotic Vacuum Dock Blueprint]]
!Comments
+
|
!Requirements
+
|}
!Source
+
 
 +
== Blueprints ==
 +
Items that when equipped to a base give you the option of building the item in the construction tab of the base. <br>
 +
See [[Blueprints]].
 +
 
 +
== Base Gear ==
 +
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. <br>
 +
See [[List of base gear]].
 +
 
 +
==Other==
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 +
!Name
 +
!TL
 +
!Size
 +
!Weight
 +
!Use
 +
!Comments
 +
!Requirements
 +
!Source
 
!Description
 
!Description
 
|-
 
|-
Line 2,990: Line 3,134:
 
|-
 
|-
 
|}
 
|}
 +
 +
  
  
 
[[Category:Bases]]
 
[[Category:Bases]]
 +
[[Category: Station Building]]

Latest revision as of 00:49, 14 August 2024

Items that can only be equipped on bases. For gear see Base Gear.

Base Item.jpg


Extractors

Extractors2.jpg

Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. Extraction Expert speeds up the rate of extraction.

The amount of extractors you can equip depends on the amount of resource, as follows:

Amount of Resource Amount of Extractors
Smidgen 1 - 2
Little 3 - 4
Bit 5 - 8
Bunch 9 - 16
A Lot 17 - 32
Plenty 33 - 64
Loads 65 - 128


Name Tech Size Commodity Extracted Extraction Rate Weight Skill Needed Source/Price Comment Description
Ablution Extractor 0 10 Ablution Crystals 0.665 per day 4,000   Absolution -- 300,000 credits   Extract Ablution crystals.
Adamantium Extractor 0 1,000 Adamantium   1,000,000   Adamantium Extractor Blueprint   Extract Adamantium.
Alien Bacteria Extractor 0 100 Alien Bacteria   100,000   Alien Bacteria Extractor Blueprint   Extract Alien Bacteria.
Bacta Extractor 0 1,000 Bacta   1,000,000   Bacta Extractor Blueprint   Extract Bacta.
Carbon Heart Extractor 0 8 Carbon Hearts 8,640 per day 2,000,000   Empathy Fields -- 300,000 credits   Extract carbon hearts.
Copper Extractor 0 10 Copper 0.665 per day 10,000   Ring -- 10,000,000 credits   Extract Copper.
Dark Matter Extractor 0 1,000 Dark Matter   1,000,000   Dark Matter Extractor Blueprint   Extract Dark Matter.
Diamond Extractor 0 100 Diamond 0.665 per day 100,000   Diamond Extractor Blueprint   Extract Diamond.
Energon Extractor 0 1,000 Energon   1,000,000   Energon Extractor Blueprint   Extract Energon.
Enriched Harvester 0 15 Enriched Space Oats   6000   Building Academy -- 50,000 credits Zone Bound come down, farm
Frozen Blob Extractor 0 1,000 Frozen Blob   1,000,000   Frozen Blob Extractor Blueprint   Extract Frozen Blobs.
Gold Extractor 0 100 Gold 0.665 per day 100,000   Gold Extractor Blueprint   Extract Gold.
Harvester 0 15 Space Oats 8,640 per day 6,000   AI Base -- 50,000 credits   Come down, farm.
Heavy Metal Drill 0 10 Heavy Metals   4,000   Building Academy -- 100,000 Credits Zone Bound strip-mine to riches
Hot Nuclear Waste Collector 0 10 Hot Nuclear Waste   4,000   Building Academy -- 100,000 Credits Zone Bound Collect Nuclear Waste
Jelly Beans Extractor 0 10 Jelly Beans 0.665 per day 10,000   Biologique -- 10,000,000 credits   Extract Jelly Beans.
Laconia Extractor 0 100 Laconia 0.665 per day 100,000   Laconia Extractor Blueprint   Extract Laconia.
Metal Drill 0 10 Metals 8,640 per day 4,000   AI Base -- 100,000 credits   Strip-mine to riches!
Nuclear Waste Collector 0 10 Nuclear Waste 2,592 per day 4,000   AI Base -- 100,000 credits   Collect Nuclear Waste
Petroleum Extractor 0 10 Petroleum 0.665 per day 10,000   Biologique -- 10,000,000 credits   Extract Petroleum
Plasma Extractor 0 10 Plasma Crystals 0.665 4,000   Hyper -- 300,000 credits   Extract Plasma crystals.
Platinum Extractor 0 1,000 Platinum   1,000,000   Platinum Extractor Blueprint   Extract Platinum.
Protoganglae Extractor 0 30 Protoganglae   20,000   Old Nexus Missions   Extract Protoganglae.
Psion Icicles Extractor 0 100 Psion Icicles 90 per day 100,000   Absolution -- 100,000,000 credits   Extract Psion Icicles.
Quantumum Extractor 0 100 Quantumum 0.665 per day 100,000   Quantumum Extractor Blueprint   Extract Quantumum.
Reversed Tree Cutter 0 25 Reversed Baobabs   ? 30,000   Building Academy -- 200,000 credits Zone Bound an automated buzzsaw android
Rubicite Extractor 0 1,000 Rubicite   1,000,000   Rubicite Extractor Blueprint   Extract Rubicite.
Silicon Extractor 0 10 Silicon 8,640 per day 4,000   AI Base -- 100,000 credits   Extract silicon at your attached base.
Silicon Oxide Extractor 0 10 Silicon Oxide   4,000   Building Academy -- 100,000 credits Zone Bound Extract silicon at your attached base
Silver Extractor 0 10 Silver 0.665 per day 10,000   Ring -- 10,000,000 credits   Extract Silver.
Tin Extractor 0 10 Tin 0.665 10,000   Ring -- 10,000,000 credits   Extract Tin.
Titanium Extractor 0 10 Titanium 0.665 per day 10,000   Ring -- 10,000,000 credits   Extract Titanium.
Tree Cutter 0 25 Baobabs 8,640 per day 30,000   AI Base -- 200,000 credits   an automated buzzsaw android.
Vis Extractor 0 10 Vis 0.665 per day 10,000   Absolution -- 10,000,000 credits   Extract Vis.
Prototype Fermium Extractor 5 125 Fermium 864 per day 500,000   DG drop   Extract Fermium.
Advanced Harvester 9 15 Space Oats 17,280 per day 60,000   DG drop,
Trading missions, The Junkyard
  Come down, farm.
Advanced Metal Drill 9 10 Metals 17,280 per day 10,000   AI Base -- 1,000,000 credits   Strip-mine to riches, twice as fast.
Advanced Nuclear Waste Collector 9 10 Nuclear Waste 5,184 per day 10,000   AI Base -- 1,000,000 credits   Collect Nuclear Waste, twice as fast
Advanced Silicon Extractor 9 10 Silicon 17,280 per day 10,000   AI Base -- 1,000,000 credits   Extract silicon at your attached base, twice as fast.
Advanced Tree Cutter 9 15 Baobabs 17,280 per day 60,000   DG drop,
Trading missions, The Junkyard
  slash and burn with this android buzzsaw.
Advanced Tin Extractor 9 1,000 Tin 0.998 per day 1,000,000   Ring --25,000,000 credits, 1 Tin Extractor   Extract Tin.
Advanced Copper Extractor 9 1,000 Copper 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Copper Extractor   Extract Copper.
Advanced Silver Extractor 9 1,000 Silver 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Silver Extractor   Extract Silver.
Advanced Titanium Extractor 9 1,000 Ablution 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Titanium Extractor   Extract Titanium.
Advanced Petroleum Extractor 9 1,000 Ablution 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Petroleum Extractor   Extract Petroleum.
Advanced Jelly Beans Extractor 9 1,000 Jelly Beans 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Jelly Beans Extractor   Extract Jelly Beans.
Advanced Vis Extractor 9 1,000 Vis 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Vis Extractor   Extract Vis.
Advanced Gold Extractor 12 1,000 Gold 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Gold Extractor   Extract Gold.
Advanced Laconia Extractor 12 1,000 Laconia 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Laconia Extractor   Extract Laconia.
Advanced Diamond Extractor 12 1,000 Diamond 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Diamond Extractor   Extract Diamond.
Advanced Enriched Nuclear Material Extractor 12 1,000 Enriched Nuclear Material 1,728 per day 1,000,000   Ring -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor   Extract Enriched Nuclear Material.
Advanced Alien Bacteria Extractor 12 1,000 Alien Bacteria 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Alien Bacteria Extractor   Extract Alien Bacteria.
Advanced Quantumum Extractor 12 1,000 Quantumum 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Quantumum Extractor   Extract Quantumum.
Advanced Psion Icicles Extractor 12 1,000 Psion Icicles 172 per day 1,000,000   Ring -- 200,000,000 credits, 1 Psion Icicles Extractor   Extract Psion Icicles.
Christmas Tree Cutter 15 10 Baobabs 34,560 per day 60,000   Christmas drop   Made specifically to cut down christmas trees or so they say.
Earthforce Automated Deforestation Machine 15 10 Baobabs 27,216 per day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce deforestation machine.
Earthforce Automated Fermium Extractor 15 10 Fermium 1,944 per day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce Fermium extractor.
Earthforce Automated Harvester 15 10 Space Oats 27,648 per day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce harvester.
Earthforce Automated Titanium Drill 15 10 Titanium 1.4 per day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce Titanium drill.
Fermium Extractor 15 75 Fermium 4,536 per day 1,000,000   Ring Missions   Extract Fermium.
Undead Metal Miners 15 10 Metals 34,560 per day 60,000   Halloween drop   The Undead don't care about work related injuries.
Undead Nuclear Waste Miners 15 10 Nuclear Waste 10,368 per day 60,000   Halloween drop   If only they were living, this might worry them!
Undead Silicon Miners 15 10 Silicon 34,560 per day 60,000   Halloween drop   Dangerous? Who cares, they're already undead!
Kikale Mzungu Extractors 16 25 Metals   60,000 Mzungu Lore Ruin -- 100,000,000 credits Improves: Hull Space +2% Ancient ways to mine metals!
Advanced Platinum Extractor 16 1,000 Platinum 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Platinum Extractor   Extract Platinum.
Advanced Adamantium Extractor 16 1,000 Adamantium 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Adamantium Extractor   Extract Adamantium.
Advanced Rubicite Extractor 16 1,000 Rubicite 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Rubicite Extractor   Extract Rubicite.
Advanced Bacta Extractor 16 1,000 Bacta 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Bacta Extractor   Extract Bacta.
Advanced Frozen Blob Extractor 16 1,000 Frozen Blob 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Frozen Blob Extractor   Extract Frozen Blob.
Advanced Energon Extractor 16 1,000 Energon 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Energon Extractor   Extract Energon.
Advanced Dark Matter Extractor 16 1,000 Dark Matter 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Dark Matter Extractor   Extract Dark Matter.

Fusion Extractors

These extractors are built from blueprints that can be purchased within Blue Photon Processing. The built fusion extractors will decay upon universe reset.

Name Tech Size Commodity Extracted Extraction Rate Weight BP Cost BP Mats Init/Period Comment Description
Experimental Metal Fusion Drill 12 25 Metal 21,600/day 25000 65 million 35 Steel Girders / 175 steel girders, 150 fusion cells   Extract Metals Faster
Experimental Silicon Fusion Extractor 12 25 silicon 21,600/day 25000 65 million 25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells   Extract silicon Faster
Experimental Nuclear Fusion Collector 12 25 Nuclear Waste 6,480/day 25000 65 million 25 steel Girders / 175 steel girders, 125 fusion cells   Extract Nukes Faster
Experimental Fusion Harvester 12 25 Space Oats 21,600/day 25000 65 million 25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells   Extract Oats Faster
Experimental Fusion Treecutter 12 25 BaoBob 21,600/day 25000 65 million 25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells   Extract Baobob Faster
Prototype Metal Fusion Drill 14 25 Metal 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 300 fusion cells   Extract metal Faster
Prototype Nuclear Fusion Collector 14 25 Nuclear Waste 8,424/day 25000 125 million 70 steel Girders / 300 steel girders, 250 fusion cells   Extract Nukes Faster
Prototype Silicon Fusion Extractor 14 25 Silicon 28,080/day 25000 125 million 70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells   Extract Silicon Faster
Prototype Fusion Treecutter 14 25 Baobob 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells   Extract Baobob Faster
Prototype Fusion Harvester 14 25 Space Oats 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells   Extract Oats Faster
Metal Fusion Drill 16 25 Metal 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 500 fusion cells BP   Extract Metals Faster
Nuclear Fusion Collector 16 25 Nuclear Waste 10,386/day 25000 250 million 100 steel Girders / 700 steel girders, 50 fusion cells   Extract Nukes Faster
Silicon Fusion Extractor 16 25 Silicon 34,560/day 25000 250 million 100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells   Extract silicon Faster
Fusion Treecutter 16 25 Baobob 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells   Extract Baobobs Faster
Fusion Harvester 16 25 Space oats 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells   Extract Space oats Faster
Subterranean Metal Fusion Drill 18 25 Metal 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells   Extract Metals Faster
Subterranean Nuclear Fusion Collector 18 25 Nuclear Waste 12,960/day 25000 500 million 25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders   Extract Nukes Faster
Subterranean Silicon Fusion Extractor 18 25 Silicon 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells   Extract Silicon Faster
Subterranean Fusion Treecutter 18 25 Baobob 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells   Extract Baobob Faster
Subterranean Fusion Harvester 18 25 Space oats 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells   Extract Space Oats Faster
Subterranean Fermium Fusion Extractor 18 25 Fermium 3,814/day 25000 500 million 150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals   Extract Fermium Faster
Planetary Core Metal Fusion Drill 20 25 Metal 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells   Extract Metals Faster
Planetary Core Nuclear Fusion Collector 20 25 Nuclear Waste 15,552/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders   Extract Nukes Faster
Planetary Core Silicon Fusion Extractor 20 25 Silicon 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells   Extract Silicon Faster
Planetary Core Fusion Treecutter 20 25 Baobob 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells   Extract Baobob Faster
Sky Farm Fusion Harvester 20 25 Space oats 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells   Extract Space Oats Faster
Planetary Core Fermium Fusion Extractor 20 25 Fermium 4,752/day 25000 1 billion 250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals   Extract Fermium Faster

Factories

Misc. Factories

Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
A 1000 monkeys and typewriters 0 1250 Shakespeare's Work 1 Shakespeare's Work per 2 minutes 1 Infinite Improbability Drive 1,000,0000   End of the Universe -- 100,000,000 Credits   Maybe with enough luck you might get the complete Shakespeare work?
Academy MRE Factory 0 20 Rations 1 Rations per 12 s 2 Space Oats, 5 Credits 3000   Building Academy, 250,000 Credits Zone Bound you don't have to like it, just eat it
Crack House 0 10 Entertainers 1 Entertainers per 1 minutes 1 Peasants, 1 Silicon, 1 Credit 18,000   Glass Matrix -- 500,000   in come the peasants, out come entertainers
Cyanure Lab 0 100 Cyanure 1 Cyanure per 15 s 1 Peasants, 1 Silicon, 750 Credits 1,000,000   Lunacy -- 10,000,000    
Imperial Mint 0 100 Unclean Imperial Seal 1 Unclean Imperial Seal per 24 Hours 1 Gold, 1 Credit 2,000,000   Built into the Imperial Palace. Cannot unequip. Printing your face in gold on a credit makes it special
Rat Hatchery 0 20 Immature Rat Kitten 1 Immature Rat Kitten per 10 minutes 1 Rat Flesh, 1 Rations, 500000 Credits 3000   Halloween Contest Reward Cannot unequip. Somehow this makes Rat Kittens?
MRE Factory 3 20 Rations 1 Rations per 12 s 2 Space Oats, 5 Credits 3000   AI Base 250,000 Credits   you don't have to like it, just eat it
Vortex Conv 4 80 Vortex Pellets 1 Vortex Pellets per 20 s 1 Kromelite, 1 Blue Vapor, 1000 Credits 700,000   Glass Matrix -- 10,000,000   Trans-dimensional conversion.
Bronze Furnace 5 10 Bronze 1 Bronze per 1 minutes 1 Tin, 1 Copper, 50000 Credits 10,000   Ring -- 10,000,000   Some tin and some copper, in some quantity. Magic.
Cannery 6 90 Rations 1 Rations per 40 s 1 Peasants, 20 Credits 320,000   DG Drop, The Junkyard   Canned food using modified CanNibble Food Processor
Crack Den 6 15 Entertainers 1 Entertainers per 15 s 1 Silicon, 1 Peasants, 40 Credits 4000   Glass Matrix -- 1,000,000   improves the neighborhood
Galactic Training Module 6 15 Workers 1 Workers per 20 s 1 Peasants, 1 Microchips, 20 Credits 4000   Serpica -- 500,000   put those slackers to work
Giant Space Still 6 1000 Fine Space Whiskey 1 Fine Space Whiskey per 1 minute 350 Space Oats 5000   Capella -- 5,000,000 Requires 100 workers to equip let's make us some moonshine!
MicroFab 6 30 Microchips 1 Microchips per 15 s 1 Silicon, 5 Credits 5000   AI Base 250,000 Credits   no cubicles required
Nanofab 6 30 Nanochips 5 Nanochips per 15 s 3 Nanosilicon, 2 Quartz Crystals, 5000 Credits 5000   Blue Photon Subspace Facility -- 250,000   Makes the smallest circuit boards... ever.
Nuclear Convo-Tronic 6 90 Promethium 1 Promethium per 15 s 1 Fermium, 1000 Credits 320,000   Lavanite -- 5,000,000   Break down elements into stable forms
Space Still 6 30 Space Whisky 1 Space Whisky per 2 minutes 4 Space Oats 5,000   AI Base 250,000 Credits   let's make us some moonshine!
Crack Palace 9 15 Entertainers 1 Entertainers per 10 s 1 Silicon, 1 Peasants, 20 Credits 4000   DG Drop   improves the neighborhood
Nuclear Convo-Tronic II 9 120 Promethium 1 Promethium per 7 s 1 Fermium, 500 Credits 420,000   DG Drop, The Junkyard   Break down elements into stable forms
Dall Computers Assembly Plant 10 10 Personal Computers 1 Personal Computers per 15 s 100 Microchips, 1 Metals, 195 Credits 18,000   BP, The Junkyard   Computers make the 'verse go round.
Iquea Workshop 10 10 Funky Furniture 1 Funky Furniture per 15 s 2 Baobabs, 110 Credits 18,000   BP, The Junkyard   Creating do-it yourself furniture since 2035.
Lavatory Factory 10 10 Portable Lavatory 1 Portable Lavatory per 15 s 2 Baobabs, 1 Microchips, 140 Credits 18,000   BP, The Junkyard   At least you'll never have to look for the can.
Alien Recombobulator 12 20 Alien Husk 1 Alien Husk per 30 s 30 Alien Husk Fragments, 3 Pyritic Radiation, 40,000 Credits 5000   Lyceum Research Concourse -- 5,000,000   Reorganizes the component parts into something... resembling an alien?
Irradiation Chamber 12 20 Irradiated Tumors 1 Irradiated Tumors per 30 s 5 Alien Husk Fragments, 1 Pyritic Radiation, 25,000 Credits 5000   Lyceum Research Concourse -- 5,000,000   A secure facility where high doses of radiation can be safely harnessed.
Nitinol Processor 12 45 Nitinol 1 Nitinol per 10 s 3 Phased Metals, 1 Nanochips, 5000 Credits 5000   Blue Photon Subspace Facility -- 5,000,000   The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.
Oversized MRE Factory 12 500 Rations 60 Rations per 12 s 100 Space Oats, 300 Credits 80,000 Oversized MRE Factory Blueprint Requires 25 workers to equip You don't have to like it, just eat it. In bigger quantities!
Space Rat Slaughterhouse 12 20 Rations 1 Rations per 20 s 1 Domesticated Space Rat, 5 Credits 3000   Halloween drop   Mmmm...gristle...
Titanium Sheet Factory 14 4,000 Titanium Sheet 1 Titanium Sheet per 2 minutes 10,000 Metals, 500 Nuclear Waste, 100 Microchips, 1,000,000 Credits 18,000 BP Requires 100 workers to equip Pressing titanium sheets like there's no tomorrow!


Vampyre Life Force Generator 14 10 Vampyre Life Force 1 Vampyre Life Force per 60 hours 1,000 Peasants, 1,000,000 Credits 18,000 Halloween Missions Fuel your apocalyptic desires!
Cybernetic Construction Facility 15 10 Cyborg 1 Cyborg per 15 s 5 Microchips, 10 Metals, 1 Peasants, 130 Credits 18,000   BP, The Junkyard   1-800-MAID-SERVE
Grav Testing Facility 15 10 Gravity Controller 1 Gravity Controller per 15 s 10 Microchips, 30 Metals, 300 Credits 18,000   BP, The Junkyard   Produces and tests artificial gravity generators.
Colonial Marine Training Module 16 200 Colonial Marine 1 Colonial Marine per 10 seconds 1 Jelly Beans, 1 Petroleum, 5 Workers, 1,000,000 Credits 65,000       Alright ladies, this is the marine core.
Enrichment Crystallizer 16 500 Crystallized Enriched Nuclear Material 1 Crystallized Enriched Nuclear Material per 10 minutes 150 Nuclear Waste, 1 Promethium Crystals, 1,000,000 Credits 1,000,000 Arena Lobby Trade Bay Unlock Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.
Enrichment Plant 16 1000 Enriched Nuclear Material 1 Enriched Nuclear Material per 1 minutes 1 Nuclear Waste, 1 Promethium, 10000 Credits 1,000,000   Ring -- 10,000,000   It's where the magic is done and the mysterious U-243 is put together.
Industrial Promethium Crystallizer 16 1000 Industrial Promethium Crystals 1 Industrial Promethium Crystals per 20 minutes 200 Sub-Shield Buffers, 100000000 Credits 1,000,000   Kalthi Depths Drop   Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.
Gigantic MRE Factory 16 5000 Rations 120 Rations per 12 s 200 Space Oats, 600 Credits 150,000 Gigantic MRE Factory Blueprint Requires 50 workers to equip You don't have to like it, just eat it. In massive quantities!
Vapor Condenser 18 100 Mercury 1 Mercury per 10 minutes 1 Cloud Mercury, 1,000,000 Credits 100,000 Ring -- 50,000,000 Credits Condenses vaporous mercury
Anatolian Alchemy Lab 20 0 Promethium 1 Promethium per 5 s 1 Fermium, 100 Credits 420,000   Anatolia   Harness the secrets of controlled decay at a fraction of the cost.
Fembot Assembly Plant 20 10 Fembot 1 Fembot per 15 s 5 Microchips, 10 Metals, 1 Entertainers, 250 Credits 18,000   BP, The Junkyard   Streetwalkers minus free will = One damn fine night.
Gargantuan MRE Factory 20 25,000 Rations 520 Rations per 12 s 800 Space Oats, 2600 Credits 500,000 Gargantuan MRE Factory Blueprint Requires 200 workers to equip You don't have to like it, just eat it. In insane quantities!

Industrial Commodities Factories

Industrial Commodities

Chip and Sensor Factories

Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
Bronze Sensor Factory 10 50 Bronze Sensor 1 Bronze Sensor per 10 minutes 1 Bronze, 1 Vitalized Microchips, 1,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy 100,000 Credits   Detect in a can.
Vitalized Microchips Factory 10 50 Vitalized Microchips 1 Vitalized Microchips per 10 minutes 1 Vis, 1 Microchips, 1,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy 100,000   AMD Tripathperon special modded chip.
Quickened Microchips Factory 15 100 Quickened Microchips 1 Quickened Microchips per 10 minutes 1 Quantumum, 1 Microchips, 10,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy 1,000,000 Credits   AMD Tripathperon special modded chip.
Silver Sensor Factory 15 100 Silver Sensor 1 Silver Sensor per 20 minutes 1 Silver, 1 Quickened Microchips, 10,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy 1,000,000   Detect in a can.
Energized Microchips Factory 19 150 Energized Microchips 1 Energized Microchips per 40 minutes 1 Energon, 1 Microchips, 100,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy 10,000,000   AMD Tripathperon special modded chip.
Gold Sensor Factory 19 150 Gold Sensor 1 Gold Sensor per 40 minutes 1 Gold, 1 Energized Microchips, 100,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy 10,000,000   Detect in a can.
Darkened Microchips Factory 20 200 Darkened Microchips 1 Darkened Microchips per 1 hour, 20 minutes 1 Dark Matter, 1 Microchips, 1,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy 100,000,000 Credits   AMD Tripathperon special modded chip.
Platinum Sensor Factory 20 200 Platinum Sensor 1 Platinum Sensor per 1 hour, 20 minutes 1 Platinum, 1 Darkened Microchips, 1,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy 100,000,000   Detect in a can.

Module Device Factories

Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
Std. Aggravation Device Factory 10 50 Std. Aggravation Device 1 Std. Aggravation Device per 10 minutes 1 Bronze Sensor, 1 Std. Aggravation Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Agility Balancer Factory 10 50 Std. Agility Balancer 1 Std. Agility Balancer per 10 minutes 1 Bronze Sensor, 1 Std. Agility Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Capacity Equipment Factory 10 50 Std. Capacity Equipment 1 Std. Capacity Equipment per 10 minutes 1 Bronze Sensor, 1 Std. Capacity Augmenter, 100,00 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Damage Materiel Factory 10 50 Std. Damage Materiel 1 Std. Damage Materiel per 10 minutes 1 Bronze Sensor, 1 Std. Damage Augmenter, 100,00 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Electric Gadget Factory 10 50 Std. Electric Gadget 1 Std. Electric Gadget per 10 minutes 1 Bronze Sensor, 1 Std. Electric Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Energy Rigging Factory 10 50 Std. Energy Rigging 1 Std. Energy Rigging per 10 minutes 1 Bronze Sensor, 1 Std. Energy Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Fading Apparatus Factory 10 50 Std. Fading Apparatus 1 Std. Fading Apparatus per 10 minutes 1 Bronze Sensor, 1 Std. Fading Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Firing Harness Factory 10 50 Std. Firing Harness 1 Std. Firing Harness per 10 minutes 1 Bronze Sensor, 1 Std. Firing Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Nimbleness Rig Factory 10 50 Std. Nimbleness Rig 1 Std. Nimbleness Rig per 10 minutes 1 Bronze Sensor, 1 Std. Nimbleness Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Proximity Sensor Factory 10 50 Std. Proximity Sensor 1 Std. Proximity Sensor per 10 minutes 1 Bronze Sensor, 1 Std. Docking Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Radar Equipage Factory 10 50 Std. Radar Equipage 1 Std. Radar Equipage per 10 minutes 1 Bronze Sensor, 1 Std. Radar Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Range Instrument Factory 10 50 Std. Range Instrument 1 Std. Range Instrument per 10 minutes 1 Bronze Sensor, 1 Std. Range Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Recovery Implements Factory 10 50 Std. Recovery Implements 1 Std. Recovery Implements per 10 minutes 1 Bronze Sensor, 1 Std. Recovery Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Shield Booster Factory 10 50 Std. Shield Booster 1 Std. Shield Booster per 10 minutes 1 Bronze Sensor, 1 Std. Shield Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Speed Fittings Factory 10 50 Std. Speed Fittings 1 Std. Speed Fittings per 10 minutes 1 Bronze Sensor, 1 Std. Speed Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Stealth Mechanism Factory 10 50 Std. Stealth Mechanism 1 Std. Stealth Mechanism per 10 minutes 1 Bronze Sensor, 1 Std. Stealth Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Thrust Fixtures Factory 10 50 Std. Thrust Fixtures 1 Std. Thrust Fixtures per 10 minutes 1 Bronze Sensor, 1 Std. Thrust Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Tracking Gizmo Factory 10 50 Std. Tracking Gizmo 1 Std. Tracking Gizmo per 10 minutes 1 Bronze Sensor, 1 Std. Targeting Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Traction Appendice Factory 10 50 Std. Traction Appendice 1 Std. Traction Appendice per 10 minutes 1 Bronze Sensor, 1 Std. Traction Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Good Aggravation Device Factory 15 100 Good Aggravation Device 1 Good Aggravation Device per 20 minutes 1 Silver Sensor, 1 Good Aggravation Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Agility Balancer Factory 15 100 Good Agility Balancer 1 Good Agility Balancer per 20 minutes 1 Silver Sensor, 1 Good Agility Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Capacity Equipment Factory 15 100 Good Capacity Equipment 1 Good Capacity Equipment per 20 minutes 1 Silver Sensor, 1 Good Capacity Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Damage Materiel Factory 15 100 Good Damage Materiel 1 Good Damage Materiel per 20 minutes 1 Silver Sensor, 1 Good Damage Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Electric Gadget Factory 15 100 Good Electric Gadget 1 Good Electric Gadget per 20 minutes 1 Silver Sensor, 1 Good Electric Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Energy Rigging Factory 15 100 Good Energy Rigging 1 Good Energy Rigging per 20 minutes 1 Silver Sensor, 1 Good Energy Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Fading Apparatus Factory 15 100 Good Fading Apparatus 1 Good Fading Apparatus per 20 minutes 1 Silver Sensor, 1 Good Fading Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Firing Harness Factory 15 100 Good Firing Harness 1 Good Firing Harness per 20 minutes 1 Silver Sensor, 1 Good Firing Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Nimbleness Rig Factory 15 100 Good Nimbleness Rig 1 Good Nimbleness Rig per 20 minutes 1 Silver Sensor, 1 Good Nimbleness Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Proximity Sensor Factory 15 100 Good Proximity Sensor 1 Good Proximity Sensor per 20 minutes 1 Silver Sensor, 1 Good Docking Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Radar Equipage Factory 15 100 Good Radar Equipage 1 Good Radar Equipage per 20 minutes 1 Silver Sensor, 1 Good Radar Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Range Instrument Factory 15 100 Good Range Instrument 1 Good Range Instrument per 20 minutes 1 Silver Sensor, 1 Good Range Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Recovery Implements Factory 15 100 Good Recovery Implements 1 Good Recovery Implements per 20 minutes 1 Silver Sensor, 1 Good Recovery Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Shield Booster Factory 15 100 Good Shield Booster 1 Good Shield Booster per 20 minutes 1 Silver Sensor, 1 Good Shield Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Speed Fittings Factory 15 100 Good Speed Fittings 1 Good Speed Fittings per 20 minutes 1 Silver Sensor, 1 Good Speed Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Stealth Mechanism Factory 15 100 Good Stealth Mechanism 1 Good Stealth Mechanism per 20 minutes 1 Silver Sensor, 1 Good Stealth Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Thrust Fixtures Factory 15 100 Good Thrust Fixtures 1 Good Thrust Fixtures per 20 minutes 1 Silver Sensor, 1 Good Thrust Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Tracking Gizmo Factory 15 100 Good Tracking Gizmo 1 Good Tracking Gizmo per 20 minutes 1 Silver Sensor, 1 Good Targeting Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Traction Appendice Factory 15 100 Good Traction Appendice 1 Good Traction Appendice per 20 minutes 1 Silver Sensor, 1 Good Traction Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Aggravation Device Factory 19 200 Exc. Aggravation Device 1 Exc. Aggravation Device per 40 minutes 1 Gold Sensor, 1 Exc. Aggravation Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Agility Balancer Factory 19 200 Exc. Agility Balancer 1 Exc. Agility Balancer per 40 minutes 1 Gold Sensor, 1 Exc. Agility Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Capacity Equipment Factory 19 200 Exc. Capacity Equipment 1 Exc. Capacity Equipment per 40 minutes 1 Gold Sensor, 1 Exc. Capacity Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Damage Materiel Factory 19 200 Exc. Damage Materiel 1 Exc. Damage Materiel per 40 minutes 1 Gold Sensor, 1 Exc. Damage Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Electric Gadget Factory 19 200 Exc. Electric Gadget 1 Exc. Electric Gadget per 40 minutes 1 Gold Sensor, 1 Exc. Electric Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Energy Rigging Factory 19 200 Exc. Energy Rigging 1 Exc. Energy Rigging per 40 minutes 1 Gold Sensor, 1 Exc. Energy Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Fading Apparatus Factory 19 200 Exc. Fading Apparatus 1 Exc. Fading Apparatus per 40 minutes 1 Gold Sensor, 1 Exc. Fading Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Firing Harness Factory 19 200 Exc. Firing Harness 1 Exc. Firing Harness per 40 minutes 1 Gold Sensor, 1 Exc. Firing Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Nimbleness Rig Factory 19 200 Exc. Nimbleness Rig 1 Exc. Nimbleness Rig per 40 minutes 1 Gold Sensor, 1 Exc. Nimbleness Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Proximity Sensor Factory 19 200 Exc. Proximity Sensor 1 Exc. Proximity Sensor per 40 minutes 1 Gold Sensor, 1 Exc. Docking Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Radar Equipage Factory 19 200 Exc. Radar Equipage 1 Exc. Radar Equipage per 40 minutes 1 Gold Sensor, 1 Exc. Radar Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Range Instrument Factory 19 200 Exc. Range Instrument 1 Exc. Range Instrument per 40 minutes 1 Gold Sensor, 1 Exc. Range Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Recovery Implements Factory 19 200 Exc. Recovery Implements 1 Exc. Recovery Implements per 40 minutes 1 Gold Sensor, 1 Exc. Recovery Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Shield Booster Factory 19 200 Exc. Shield Booster 1 Exc. Shield Booster per 40 minutes 1 Gold Sensor, 1 Exc. Shield Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Speed Fittings Factory 19 200 Exc. Speed Fittings 1 Exc. Speed Fittings per 40 minutes 1 Gold Sensor, 1 Exc. Speed Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Stealth Mechanism Factory 19 200 Exc. Stealth Mechanism 1 Exc. Stealth Mechanism per 40 minutes 1 Gold Sensor, 1 Exc. Stealth Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Thrust Fixtures Factory 19 200 Exc. Thrust Fixtures 1 Exc. Thrust Fixtures per 40 minutes 1 Gold Sensor, 1 Exc. Thrust Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Tracking Gizmo Factory 19 200 Exc. Tracking Gizmo 1 Exc. Tracking Gizmo per 40 minutes 1 Gold Sensor, 1 Exc. Targeting Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Traction Appendice Factory 19 200 Exc. Traction Appendice 1 Exc. Traction Appendice per 40 minutes 1 Gold Sensor, 1 Exc. Traction Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Aggravation Device Factory 20 400 Sup. Aggravation Device 1 Sup. Aggravation Device per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Aggravation Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Agility Balancer Factory 20 400 Sup. Agility Balancer 1 Sup. Agility Balancer per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Agility Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Capacity Equipment Factory 20 400 Sup. Capacity Equipment 1 Sup. Capacity Equipment per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Capacity Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Damage Materiel Factory 20 400 Sup. Damage Materiel 1 Sup. Damage Materiel per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Damage Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credit   Old technology mixed with new technology for improved results?
Sup. Electric Gadget Factory 20 400 Sup. Electric Gadget 1 Sup. Electric Gadget per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Electric Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Energy Rigging Factory 20 400 Sup. Energy Rigging 1 Sup. Energy Rigging per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Energy Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Fading Apparatus Factory 20 400 Sup. Fading Apparatus 1 Sup. Fading Apparatus per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Fading Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Firing Harness Factory 20 400 Sup. Firing Harness 1 Sup. Firing Harness per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Firing Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Nimbleness Rig Factory 20 400 Sup. Nimbleness Rig 1 Sup. Nimbleness Rig per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Nimbleness Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Proximity Sensor Factory 20 400 Sup. Proximity Sensor 1 Sup. Proximity Sensor per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Docking Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Radar Equipage Factory 20 400 Sup. Radar Equipage 1 Sup. Radar Equipage per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Radar Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Range Instrument Factory 20 400 Sup. Range Instrument 1 Sup. Range Instrument per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Range Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Recovery Implements Factory 20 400 Sup. Recovery Implements 1 Sup. Recovery Implements per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Recovery Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Shield Booster Factory 20 400 Sup. Shield Booster 1 Sup. Shield Booster per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Shield Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Speed Fittings Factory 20 400 Sup. Speed Fittings 1 Sup. Speed Fittings per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Speed Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Stealth Mechanism Factory 20 400 Sup. Stealth Mechanism 1 Sup. Stealth Mechanism per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Stealth Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Thrust Fixtures Factory 20 400 Sup. Thrust Fixtures 1 Sup. Thrust Fixtures per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Thrust Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Tracking Gizmo Factory 20 400 Sup. Tracking Gizmo 1 Sup. Tracking Gizmo per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Targeting Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Traction Appendice Factory 20 400 Sup. Traction Appendice 1 Sup. Traction Appendice per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Traction Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?

Missile and Fighter Factories

Ship Missile Factories

Ordnance Command Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Initial BP Cost Periodic BP Cost Location BP Acquired
Small Kinetic Production Mk III 12 10 Ammo Crate - Small Kinetic Type III 1 Ammo Crate - Small Kinetic Type III per 10 minutes 2500 Nuclear Waste, 1250 Metals, 750000 Credits 100 18000 5,000,000 credits, 100,000 metals, 30 Titanium Sheets 5,000,000 Credits, 100,000 metals, 25 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small AP Production Mk III 16 10 Ammo Crate - Small AP Type III 1 Ammo Crate - Small AP Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small Surgical Production Mk III 14 10 Ammo Crate - Small Surgical Type III 1 Ammo Crate - Small Surgical Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small Incendiary Production Mk III 14 10 Ammo Crate - Small Incendiary Type III 1 Ammo Crate - Small Incendiary Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Medium Kinetic Production Mk III 14 10 Ammo Crate - Medium Kinetic Type III 1 Ammo Crate - Medium Kinetic Type III per 10 minutes 4875 Nuclear Waste, 2438 Metals, 1000000 Credits 100 18000 75,000,000 credits, 500,000 metals, 60 Titanium Sheets 75,000,000 credits, 500,000 metals, 10 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium AP Production Mk III 16 10 Ammo Crate - Medium AP Type III 1 Ammo Crate - Medium AP Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium Surgical Production Mk III 16 10 Ammo Crate - Medium Surgical Type III 1 Ammo Crate - Medium Surgical Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium Incendiary Production Mk III 16 10 Ammo Crate - Medium Incendiary Type III 1 Ammo Crate - Medium Incendiary Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Large Kinetic Production Mk III 16 10 Ammo Crate - Large Kinetic Type III 1 Ammo Crate - Large Kinetic Type III per 10 minutes 8000 Nuclear Waste, 4000 Metals, 1250000 Credits 100 18000 500,000,000 credits, 2,500,000 metal, 15 Laconia Sheets 500,000,000 credits, 2,500,000 metal, 10 Energised Microchips Hyperion Ordinance Command - 10,000 credits
Large AP Production Mk III 18 10 Ammo Crate - Large AP Type III 1 Ammo Crate - Large AP Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits
Large Surgical Production Mk III 18 10 Ammo Crate - Large Surgical Type III 1 Ammo Crate - Large Surgical Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits
Large Incendiary Production Mk III 18 10 Ammo Crate - Large Incendiary Type III 1 Ammo Crate - Large Incendiary Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits

Research Base Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Initial BP Cost Periodic BP Cost Location BP Acquired
Small Flare Missile Production 6 10 Ammo Crate - Small Flare Missile 1 Ammo Crate - Small Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals, 15 Vitalized Microchips, 10 Lighthouse, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 25,000,000 credits
Small Entanglement Missile Production 7 10 Ammo Crate - Small Entanglement Missile 1 Ammo Crate - Small Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Cloud Mercury, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 25,000,000 credits
Small Disintigrator Missile Production 12 10 Ammo Crate - Small Disintigrator Missile 1 Ammo Crate - Small Disintigrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Jellies Acidic Remains, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Small Bunkerbuster Torpedo Production 10 10 Ammo Crate - Small Bunkerbuster Torpedo 1 Ammo Crate - Small Bunkerbuster Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Titanium Damage Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Medium Flare Missile Production 11 10 Ammo Crate - Medium Flare Missile 1 Ammo Crate - Medium Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 300,000,000 credits, 500,000 metals 15 Laconia sheets. 300,000,000 credits, 500,000 metals 15 Quickened Microchips, 1 Enforcers Gyrophare, 1 Titanium Radar Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000
Medium Entanglement Missile Production 12 10 Ammo Crate - Medium Entanglement Missile 1 Ammo Crate - Medium Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 300,000,000 credits, 500,000 metals 15 Laconia sheets. 300,000,000 credits, 500,000 metals 15 Quickened Microchips, 25 Cloud Mercury 1 Titanium Speed Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000
Small Vortex Torpedo Production 12 10 Ammo Crate - Small Vortex Torpedo 1 Ammo Crate - Small Vortex Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 350,000,000 credits, 100,000 metals 30 Titanium sheets. 350,000,000 credits, 250,000 metals 15 Vitalized Microchips, 2 Vortex Pellets, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Small MIRV Torpedo Production 12 10 Ammo Crate - Small MIRV Torpedo 1 Ammo Crate - Small MIRV Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 100,000 metals 30 Titanium sheets. 500,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Traginium, 1 Titanium Firing Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 75,000,000 credits
Small MIRV Rocket Upgrade Factory 12 10 Ammo Crate - Small MIRV Rocket 1 Ammo Crate - Small MIRV Rocket Every 1 minute 1 Ammo Crate - Small MIRV Torpedo ? 18,000     Hyperion Destroyed Research Base - 1,000,000 Credits
Small Lancer Missile Production 12 10 Ammo Crate - Small Lancer Missile 1 Ammo Crate - Small Lancer Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 550,000,000 credits, 100,000 metals 30 Titanium sheets. 550,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Fire Beam, 1 Titanium speed Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 70,000,000 credits
Medium Disintegration Missile Production 14 1 Ammo Crate - Medium Disintegration Missile 1 Ammo Crate - Medium Disintegration Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 500,000 metals 15 Laconia sheets. 550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 Jelly Acidic Remains, 1 Titanium Aggravation Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium Bunkerbuster Torpedo Production 15 10 Ammo Crate - Medium Bunkerbuster Torpedo 1 Ammo Crate - Medium Bunkerbuster Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 500,000 metals 15 Laconia sheets. 550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 plasma Crstals, 1 Laconia Damage Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Large Flare Missile Production 16 10 Ammo Crate - Large Flare Missile 1 Ammo Crate - Large Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 600,000,000 credits, 750,000 metals 30 Laconia sheets. 600,000,000 credits, 750,000 metals 10 Energized Microchips, 2 Enforcers Gyroscope, 1 Laconia Radar Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium Vortex Torpedo Production 16 10 Ammo Crate - Medium Vortex Torpedo 1 Ammo Crate - Medium Vortex Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 450,000,000 credits, 500,000 metals 15 Laconia sheets. 450,000,000 credits, 500,000 metals 15 QUickened Microchips, 4 Vortex Pellets, 1 Titanium Traction Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Large Entanglement Missile Production 17 10 Ammo Crate - Large Entanglement Missile 1 Ammo Crate - Large Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 600,000,000 credits, 750,000 metals 30 Laconia sheets. 600,000,000 credits, 750,000 metals 10 Energized Microchips, 5 Cloud Mercury, 1 Laconia Radar Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium MIRV Torpedo Production 17 10 Ammo Crate - Medium MIRV Torpedo 1 Ammo Crate - Medium MIRV Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 500,000 metals 15 Laconia sheets. 750,000,000 credits, 500,000 metals 15 QUickened Microchips, 25 Traginium, 1 Laconia Firing Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 140,000,000 credits
Medium Lancer Missile Production 17 10 Ammo Crate - Medium Lancer Missile 1 Ammo Crate - Medium Lancer Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 650,000,000 credits, 500,000 metals 15 Laconia sheets. 650,000,000 credits, 500,000 metals 15 QUickened Microchips, 2Reach Of Promethius, 1 Laconia Speed Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 150,000,000 credits
Medium MIRV Rocket Upgrade Factory 20 10 Ammo Crate - Medium MIRV Rocket 1 Ammo Crate - Medium MIRV Rocket every 1 minute 1 Ammo Crate - Medium MIRV Torpedo ? 18,000 Not a Blueprint Not a Blueprint Hyperion Destroyed Research Base - 1,000,000 credits
Large Disintegrator Missile Production 19 10 Ammo Crate - Large Disintegrator Missile 1 Ammo Crate - Large Disintegrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Jellies Acidic Remains, 1 Laconia Aggrivation Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 200,000,000 credits
Large Vortex Torpedo Production 19 10 Ammo Crate - Large Disintegrator Missile 1 Ammo Crate - Large Disintegrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 6 Vortex Pellets, 1 Laconia Traction Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 150,000,000 credits
Large Bunkerbuster Torpedo Production 20 10 Ammo Crate - Large Bunkerbuster Missile 1 Ammo Crate - Large Bunkerbuster Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 1,000,000,000 credits, 750,000 metals 30 Laconia sheets. 1,000,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Plasma Crystals, 1 Demented Damage Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 200,000,000 credits
Large Lancer Missile Production 20 10 Ammo Crate - Large Lancer Missile 1 Ammo Crate - Large Lancer Missile per ? minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 Metals 30 Laconia Sheet. 750,000,000 credits, 750,000 Metals 10 Energized Microchips, 1 Jiji Quu, 1 Demented Speed Module, 15 Complicated Factory Parts No longer available
Large MIRV Rocket Production 20 10 Ammo Crate - Large MIRV Rocket 1 Ammo Crate - Large MIRV Rocket per 5 minutes 2 Ammo Crate - Large AP Type III, 20000 Nuclear Waste, 100 Credits 100 18000 1,000,000,000 credits, 750,000 metals 30 Laconia sheets. 1,000,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Traginium, 1 Demented Firing Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 300,000,000 credits
Large MIRV Torpedo Production 20 10 Ammo Crate - Large MIRV Missile 1 Ammo Crate - Large MIRV Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 1 Jiji'Quu, 1 Demented Speed Module, 15 Complicated Factory Parts No longer available
Large MIRV Rocket Upgrade Factory 20 10 Ammo Crate - Large MIRV Rocket 1 Ammo Crate - Large MIRV Rocket every 1 minute 1 Ammo Crate - Large MIRV Torpedo ? 18,000 Not a Blueprint Not a Blueprint Beta Antares Beta Antares Shipyards
Lyceum Ordnance Testing Grounds - 1,000,000 credits


Base Missile Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Skill Needed Source Description
Ares WMD Production Facility 6 10 Ares Nuclear Missile 1 Ares Nuclear Missile per 10 minutes 120 Nuclear Waste, 60 Metals, 75000 Credits 20 18000   Ares WMD Production Blueprint Sterilisation of your workers an added bonus!
Adonis WMD Production Facility 9 10 Adonis Nuclear Missile 1 Adonis Nuclear Missile per 10 minutes 180 Nuclear Waste, 90 Metals, 100000 Credits 40 18000   Adonis WMD Production Blueprint Sterilisation of your workers an added bonus!
Argonaut WMD Production Facility 12 10 Argonaut Nuclear Missile 1 Argonaut Nuclear Missile per 10 minutes 240 Nuclear Waste, 120 Metals, 150000 Credits 60 18000   Argonaut WMD Production Blueprint Sterilisation of your workers an added bonus!
Ambrosia WMD Production Facility 14 10 Ambrosia Nuclear Missile 1 Ambrosia Nuclear Missile per 10 minutes 280 Nuclear Waste, 140 Metals, 180000 Credits 80 18000   Ambrosia WMD Production Blueprint Sterilisation of your workers an added bonus!
Andaman WMD Production Facility 16 10 Andaman Nuclear Missile 1 Andaman Nuclear Missile per 10 minutes 320 Nuclear Waste, 160 Metals, 1 Enriched Nuclear Material, 250000 Credits 100 18000   Andaman WMD Production Blueprint Sterilisation of your workers an added bonus!
Achilles WMD Production Facility 18 10 Achilles Nuclear Missile 1 Achilles Nuclear Missile per 10 minutes 360 Nuclear Waste, 180 Metals, 2 Enriched Nuclear Material, 350000 Credits 120 18000   Achilles WMD Production Blueprint Sterilisation of your workers an added bonus!
Annihilator WMD Production Facility 20 10 Annhilator Nuclear Missile 1 Annhilator Nuclear Missile per 10 minutes 400 Nuclear Waste, 200 Metals, 3 Enriched Nuclear Material, 500000 Credits 140 18000   Annihilator WMD Production Blueprint Sterilisation of your workers an added bonus!

Aveksaka Missile Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight ' Source Description
Visphotakapad Ksaravis'ayu Cloning Vats 20 10 Visphotakapad Ksaravis'ayu Pod 3 Visphotakapad Ksaravis'ayu Pod per 10 minutes 3 Ammo Crate - Large Bunkerbuster Torpedo, 1 Praheti DNA, 135 Alien Husk Fragments, 100 Credits 10 18000   Visphotakapad Ksaravis'ayu Cloning Vats Blueprint A little dash of DNA, a pinch of alien biomass and a little Terran ingenuity... et voila! Missiles!


Hydroponics

Hydroponics create Space Oats to be converted into Rations by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a Space Rat Hatchery and up to 10 Space Rat Slaughterhouses, though these will require a tech 12+ base to be equipped.

It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.

Name TL Size Production Workers Fed MRE's Required Source Description
Weight Comments
Harvesting Dynamo 0 0 0.4 Rations a minute 25 N/A Found on every station kit. A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour
15,000 Sticky
Hydroponics 0 20 6 Oats a minute 300 0.6 DG Boss drop, Base Radar Missions reward, The Junkyard Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.
15,000
Junkyard Simple Hydroponics 0 5 1.5 Oats a minute 75 0.15 The Junkyard Missions -- 1 Junkyard Scrapnote Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour
5,000 Can't remove from base
Junkyard Starter Hydroponics 3 25 3 Oats a minute 150 0.3 The Junkyard Missions -- 2 Junkyard Scrapnotes Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour
10,000 Can't remove from base
Junkyard Middling Hydroponics 6 50 4.5 Oats a minute 225 0.45 The Junkyard Missions -- 3 Junkyard Scrapnotes Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour
20,000 Can't remove from base
Ancient Vazaha Hydroponics 17 20 9 Rations a minute 900 N/A Built-in to (Attached) Pulse Station let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour
15,000

Station Upgrades

These items can be added to your station and consumed to enhance aspects of your station.

Name Tech Size Bonuses Source Description
Rovert Nanobotics Facility 0 1 Decreases manhour cost on construction by 50% Rovert Nanobotics Facility Blueprint
Anatolia Efficiency Algorithm 20 0 Decreases manhour cost on construction by 25% Anatolia
Depot Station Built-in Upgrade 18 or 20 0 Decreases manhour cost on construction by 10% Built-in to Depot Station Kit IX Blueprint or Depot Station Kit VIII Blueprint


Colony Enhancments

These Items can be added to your station to increase the purchasing of your colonies.

Name Tech Size Bonuses Source Description
Mobile Mani-Pedi SalonBot Housing Blueprint 12 2 5% suitability, 80% Storehouse Capacity (Outdated?) Mobile Mani-Pedi SalonBot Housing Blueprint
Optimo-Life (tm) Curation Station 16 2 15% Max Suitability, 5% suitability, 90% Storehouse Capacity (Outdated?) Optimo-Life (tm) Curation Station Blueprint
Atmospheric Robotic Vacuum Dock 20 2 26% Max Suitability, 5% suitability, 80% Storehouse Capacity Atmospheric Robotic Vacuum Dock Blueprint

Blueprints

Items that when equipped to a base give you the option of building the item in the construction tab of the base.
See Blueprints.

Base Gear

Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases.
See List of base gear.

Other

Name TL Size Weight Use Comments Requirements Source Description
Academy Demolition Kit 0 1 5,000 Will demolish a destroyed or abandoned base permanently Zonebound Building Academy -- ?? Thermo-nuclear charge designed to vaporize an unwanted base.
Base Demolition Kit 0 1 5,000 Will demolish a destroyed or abandoned base permanently Lavanite, Glass Matrix and Lagrange -- 10,000 Credits Thermo-nuclear charge designed to vaporize an unwanted base.
Trading Bay 0 1 1,000 Adds a Trade tab to a base Trading Bay Blueprint goodz is here
Space Rat Hatchery 12 10 10,000 Generates 1 Domesticated Space Rat every 2 seconds (max: 60), 166/s elect cost Halloween drop When a mommy rat and a daddy rat love each other very much...