Difference between revisions of "Base Items"

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(Harvesting Dynamo added)
(Misc. Factories)
 
(60 intermediate revisions by 20 users not shown)
Line 1: Line 1:
Items that can only be equipped on bases.
+
Items that can only be equipped on bases. For gear see [[Base Gear]].
 +
 
 
[[Image:Base Item.jpg|right]]
 
[[Image:Base Item.jpg|right]]
  
Line 36: Line 37:
 
|}
 
|}
 
<br>
 
<br>
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable sortable"
|'''Name'''
+
!'''Name'''
|'''Tech'''
+
!'''Tech'''
|'''Size'''
+
!'''Size'''
|'''Commodity Extracted'''
+
!'''Commodity Extracted'''
|'''Extraction Rate'''
+
!'''Extraction Rate'''
|'''Weight'''
+
!'''Weight'''
|'''Skill Needed'''
+
!'''Skill Needed'''
|'''Source/Price'''
+
!'''Source/Price'''
|'''Comment'''
+
!'''Comment'''
|'''Description'''
+
!'''Description'''
  
 
|-
 
|-
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|align = "right"|0
 
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|Ablution Crystals
+
|[[Ablution Crystals]]
|&nbsp;
+
|0.665 per day
|align = "right"|4000
+
|align = "right"|4,000
 
|&nbsp;
 
|&nbsp;
|[[Absolution]] -- 300000
+
|[[Absolution]] -- 300,000 credits
 
|&nbsp;
 
|&nbsp;
|Extract Ablution crystals
+
|Extract Ablution crystals.
  
 
|-
 
|-
 
|Adamantium Extractor
 
|Adamantium Extractor
 
|align = "right"|0
 
|align = "right"|0
|align = "right"|1000
+
|align = "right"|1,000
|Adamantium
+
|[[Adamantium]]
 
|&nbsp;
 
|&nbsp;
|align = "right"|1000000
+
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Adamantium Extractor Blueprint]]
 
|[[Adamantium Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Adamantium
+
|Extract Adamantium.
  
 
|-
 
|-
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|align = "right"|0
 
|align = "right"|0
 
|align = "right"|100
 
|align = "right"|100
|Alien Bacteria
+
|[[Alien Bacteria]]
 
|&nbsp;
 
|&nbsp;
|align = "right"|100000
+
|align = "right"|100,000
 
|&nbsp;
 
|&nbsp;
 
|[[Alien Bacteria Extractor Blueprint]]
 
|[[Alien Bacteria Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Alien Bacteria
+
|Extract Alien Bacteria.
 
 
|-
 
|Ariadnite Spinner
 
|align = "right"|0
 
|align = "right"|10
 
|Ariadnites
 
|&nbsp;
 
|align = "right"|4000
 
|&nbsp;
 
|[[Labyrinth]] -- 300000
 
|&nbsp;
 
|harvest ariadnites
 
  
 
|-
 
|-
 
|Bacta Extractor
 
|Bacta Extractor
 
|align = "right"|0
 
|align = "right"|0
|align = "right"|1000
+
|align = "right"|1,000
|Bacta
+
|[[Bacta]]
 
|&nbsp;
 
|&nbsp;
|align = "right"|1000000
+
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Bacta Extractor Blueprint]]
 
|[[Bacta Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Bacta
+
|Extract Bacta.
  
 
|-
 
|-
Line 112: Line 101:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|8
 
|align = "right"|8
|Carbon Hearts
+
|[[Carbon Hearts]]
|&nbsp;
+
|8,640 per day
|align = "right"|2000000
+
|align = "right"|2,000,000
 
|&nbsp;
 
|&nbsp;
|[[Empathy Fields]] -- 300000
+
|[[Empathy Fields]] -- 300,000 credits
 
|&nbsp;
 
|&nbsp;
 
|Extract carbon hearts.
 
|Extract carbon hearts.
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|align = "right"|0
 
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|Copper
+
|[[Copper]]
|&nbsp;
+
|0.665 per day
|align = "right"|10000
+
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10000000
+
|[[Ring]] -- 10,000,000 credits
 
|&nbsp;
 
|&nbsp;
|Extract Copper
+
|Extract Copper.
  
 
|-
 
|-
 
|Dark Matter Extractor
 
|Dark Matter Extractor
 
|align = "right"|0
 
|align = "right"|0
|align = "right"|1000
+
|align = "right"|1,000
|Dark Matter
+
|[[Dark Matter]]
 
|&nbsp;
 
|&nbsp;
|align = "right"|1000000
+
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Dark Matter Extractor Blueprint]]
 
|[[Dark Matter Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Dark Matter
+
|Extract Dark Matter.
  
 
|-
 
|-
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|align = "right"|0
 
|align = "right"|0
 
|align = "right"|100
 
|align = "right"|100
|Diamond
+
|[[Diamond]]
|&nbsp;
+
|0.665 per day
|align = "right"|100000
+
|align = "right"|100,000
 
|&nbsp;
 
|&nbsp;
 
|[[Diamond Extractor Blueprint]]
 
|[[Diamond Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Diamond
+
|Extract Diamond.
  
 
|-
 
|-
 
|Energon Extractor
 
|Energon Extractor
 
|align = "right"|0
 
|align = "right"|0
|align = "right"|1000
+
|align = "right"|1,000
|Energon
+
|[[Energon]]
 
|&nbsp;
 
|&nbsp;
|align = "right"|1000000
+
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Energon Extractor Blueprint]]
 
|[[Energon Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Energon
+
|Extract Energon.
  
 
|-
 
|-
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|align = "right"|6000
 
|align = "right"|6000
 
|&nbsp;
 
|&nbsp;
|[[Building Academy]], 50,000 Credits
+
|[[Building Academy]] -- 50,000 credits
 
|Zone Bound
 
|Zone Bound
 
|come down, farm
 
|come down, farm
 
|-
 
|Enriched Nuclear Material Extractor
 
|align = "right"|0
 
|align = "right"|100
 
|Enriched Nuclear Material
 
|&nbsp;
 
|align = "right"|100000
 
|&nbsp;
 
|[[Ring]] -- 100000000
 
|&nbsp;
 
|Extract Enriched Nuclear Material
 
  
 
|-
 
|-
 
|Frozen Blob Extractor
 
|Frozen Blob Extractor
 
|align = "right"|0
 
|align = "right"|0
|align = "right"|1000
+
|align = "right"|1,000
|Frozen Blob
+
|[[Frozen Blob]]
 
|&nbsp;
 
|&nbsp;
|align = "right"|1000000
+
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Frozen Blob Extractor Blueprint]]
 
|[[Frozen Blob Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Frozen Blob
+
|Extract Frozen Blobs.
  
 
|-
 
|-
Line 208: Line 185:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|100
 
|align = "right"|100
|Gold
+
|[[Gold]]
|&nbsp;
+
|0.665 per day
|align = "right"|100000
+
|align = "right"|100,000
 
|&nbsp;
 
|&nbsp;
 
|[[Gold Extractor Blueprint]]
 
|[[Gold Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Gold
+
|Extract Gold.
  
 
|-
 
|-
Line 221: Line 198:
 
|align = "right"|15
 
|align = "right"|15
 
|[[Space Oats]]
 
|[[Space Oats]]
|&nbsp; 6 per minute
+
|8,640 per day
 
|align = "right"|6,000
 
|align = "right"|6,000
 
|&nbsp;
 
|&nbsp;
|AI Base 50,000 Credits
+
|AI Base -- 50,000 credits
 
|&nbsp;
 
|&nbsp;
|come down, farm
+
|Come down, farm.
  
 
|-
 
|-
Line 234: Line 211:
 
|Heavy Metals
 
|Heavy Metals
 
|&nbsp;
 
|&nbsp;
|align = "right"|4000
+
|align = "right"|4,000
 
|&nbsp;
 
|&nbsp;
|[[Building Academy]], 100,000 Credits
+
|[[Building Academy]] -- 100,000 Credits
 
|Zone Bound
 
|Zone Bound
 
|strip-mine to riches
 
|strip-mine to riches
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|Hot Nuclear Waste
 
|Hot Nuclear Waste
 
|&nbsp;  
 
|&nbsp;  
|align = "right"|4000
+
|align = "right"|4,000
 
|&nbsp;
 
|&nbsp;
|[[Building Academy]], 100,000 Credits
+
|[[Building Academy]] -- 100,000 Credits
 
|Zone Bound
 
|Zone Bound
 
|Collect Nuclear Waste
 
|Collect Nuclear Waste
Line 256: Line 233:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|Jelly Beans
+
|[[Jelly Beans]]
|&nbsp;
+
|0.665 per day
|align = "right"|10000
+
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|[[Biologique]] -- 10000000
+
|[[Biologique]] -- 10,000,000 credits
 
|&nbsp;
 
|&nbsp;
|Extract Jelly Beans
+
|Extract Jelly Beans.
  
 
|-
 
|-
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|align = "right"|0
 
|align = "right"|0
 
|align = "right"|100
 
|align = "right"|100
|Laconia
+
|[[Laconia]]
|&nbsp;
+
|0.665 per day
|align = "right"|100000
+
|align = "right"|100,000
 
|&nbsp;
 
|&nbsp;
 
|[[Laconia Extractor Blueprint]]
 
|[[Laconia Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Laconia
+
|Extract Laconia.
  
 
|-
 
|-
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|align = "right"|10
 
|align = "right"|10
 
|[[Metals]]
 
|[[Metals]]
|&nbsp;
+
|8,640 per day
 
|align = "right"|4,000
 
|align = "right"|4,000
 
|&nbsp;
 
|&nbsp;
|AI Base 100,000 Credits
+
|AI Base -- 100,000 credits
 
|&nbsp;
 
|&nbsp;
|strip-mine to riches
+
|Strip-mine to riches!
  
 
|-
 
|-
Line 293: Line 270:
 
|align = "right"|10
 
|align = "right"|10
 
|[[Nuclear Waste]]
 
|[[Nuclear Waste]]
|&nbsp; 2 per minute
+
|2,592 per day
 
|align = "right"|4,000
 
|align = "right"|4,000
 
|&nbsp;
 
|&nbsp;
|AI Base 100,000 Credits
+
|AI Base -- 100,000 credits
 
|&nbsp;
 
|&nbsp;
 
|Collect Nuclear Waste
 
|Collect Nuclear Waste
Line 304: Line 281:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|Petroleum
+
|[[Petroleum]]
|&nbsp;
+
|0.665 per day
|align = "right"|10000
+
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|[[Biologique]] -- 10000000
+
|[[Biologique]] -- 10,000,000 credits
 
|&nbsp;
 
|&nbsp;
 
|Extract Petroleum
 
|Extract Petroleum
Line 316: Line 293:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|Plasma Crystals
+
|[[Plasma Crystals]]
|&nbsp;
+
|0.665
|align = "right"|4000
+
|align = "right"|4,000
 
|&nbsp;
 
|&nbsp;
|[[Hyper]] -- 300000
+
|[[Hyper]] -- 300,000 credits
 
|&nbsp;
 
|&nbsp;
|Extract Plasma crystals
+
|Extract Plasma crystals.
  
 
|-
 
|-
 
|Platinum Extractor
 
|Platinum Extractor
 
|align = "right"|0
 
|align = "right"|0
|align = "right"|1000
+
|align = "right"|1,000
|Platinum
+
|[[Platinum]]
 
|&nbsp;
 
|&nbsp;
|align = "right"|1000000
+
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Platinum Extractor Blueprint]]
 
|[[Platinum Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Platinum
+
|Extract Platinum.
  
 
|-
 
|-
Line 340: Line 317:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|30
 
|align = "right"|30
|Protoganglae
+
|[[Protoganglae]]
 
|&nbsp;
 
|&nbsp;
|align = "right"|20000
+
|align = "right"|20,000
 
|&nbsp;
 
|&nbsp;
 
|Old [[Nexus Missions]]
 
|Old [[Nexus Missions]]
Line 352: Line 329:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|100
 
|align = "right"|100
|Psion Icicles
+
|[[Psion Icicles]]
 +
|90 per day
 +
|align = "right"|100,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|100000
+
|[[Absolution]] -- 100,000,000 credits
 
|&nbsp;
 
|&nbsp;
|[[Absolution]] -- 100000000
+
|Extract Psion Icicles.
|&nbsp;
 
|Extract Psion Icicles
 
  
 
|-
 
|-
Line 364: Line 341:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|100
 
|align = "right"|100
|Quantumum
+
|[[Quantumum]]
|&nbsp;
+
|0.665 per day
|align = "right"|100000
+
|align = "right"|100,000
 
|&nbsp;
 
|&nbsp;
 
|[[Quantumum Extractor Blueprint]]
 
|[[Quantumum Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Quantumum
+
|Extract Quantumum.
  
 
|-
 
|-
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|Reversed Baobabs
 
|Reversed Baobabs
 
|&nbsp; ?
 
|&nbsp; ?
|align = "right"|30000
+
|align = "right"|30,000
 
|&nbsp;
 
|&nbsp;
|[[Building Academy]], 200,000 Credits
+
|[[Building Academy]] -- 200,000 credits
 
|Zone Bound
 
|Zone Bound
 
|an automated buzzsaw android
 
|an automated buzzsaw android
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|Rubicite Extractor
 
|Rubicite Extractor
 
|align = "right"|0
 
|align = "right"|0
|align = "right"|1000
+
|align = "right"|1,000
|Rubicite
+
|[[Rubicite]]
 
|&nbsp;
 
|&nbsp;
|align = "right"|1000000
+
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Rubicite Extractor Blueprint]]
 
|[[Rubicite Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Rubicite
+
|Extract Rubicite.
  
 
|-
 
|-
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|align = "right"|10
 
|align = "right"|10
 
|[[Silicon]]
 
|[[Silicon]]
|&nbsp; 6 per minute
+
|8,640 per day
 
|align = "right"|4,000
 
|align = "right"|4,000
 
|&nbsp;
 
|&nbsp;
|AI Base 100,000 Credits
+
|AI Base -- 100,000 credits
 
|&nbsp;
 
|&nbsp;
|Extract silicon at your attached base
+
|Extract silicon at your attached base.
  
 
|-
 
|-
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|Silicon Oxide
 
|Silicon Oxide
 
|&nbsp;  
 
|&nbsp;  
|align = "right"|4000
+
|align = "right"|4,000
 
|&nbsp;
 
|&nbsp;
|[[Building Academy]], 100,000
+
|[[Building Academy]] -- 100,000 credits
 
|Zone Bound
 
|Zone Bound
 
|Extract silicon at your attached base
 
|Extract silicon at your attached base
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|align = "right"|0
 
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|Silver
+
|[[Silver]]
|&nbsp;
+
|0.665 per day
|align = "right"|10000
+
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10000000
+
|[[Ring]] -- 10,000,000 credits
 
|&nbsp;
 
|&nbsp;
|Extract Silver
+
|Extract Silver.
  
 
|-
 
|-
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|align = "right"|0
 
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|Tin
+
|[[Tin]]
|&nbsp;
+
|0.665
|align = "right"|10000
+
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10000000
+
|[[Ring]] -- 10,000,000 credits
 
|&nbsp;
 
|&nbsp;
|Extract Tin
+
|Extract Tin.
  
 
|-
 
|-
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|align = "right"|10
 
|align = "right"|10
 
|Titanium
 
|Titanium
 +
|0.665 per day
 +
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|10000
+
|[[Ring]] -- 10,000,000 credits
|&nbsp;
 
|[[Ring]] -- 10000000
 
 
|&nbsp;
 
|&nbsp;
|Extract Titanium
+
|Extract Titanium.
  
 
|-
 
|-
Line 461: Line 438:
 
|align = "right"|25
 
|align = "right"|25
 
|[[Baobabs]]
 
|[[Baobabs]]
|&nbsp; 6 per minute
+
|8,640 per day
 
|align = "right"|30,000
 
|align = "right"|30,000
 
|&nbsp;
 
|&nbsp;
|AI Base 200,000 Credits
+
|AI Base -- 200,000 credits
 
|&nbsp;
 
|&nbsp;
|an automated buzzsaw android
+
|an automated buzzsaw android.
  
 
|-
 
|-
Line 472: Line 449:
 
|align = "right"|0
 
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|Vis
+
|[[Vis]]
 +
|0.665 per day
 +
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|10000
+
|[[Absolution]] -- 10,000,000 credits
 
|&nbsp;
 
|&nbsp;
|[[Absolution]] -- 10000000
+
|Extract Vis.
|&nbsp;
 
|Extract Vis
 
  
 
|-
 
|-
|Prototype Fermium Extractor
+
|{{Linkable Entry|Prototype Fermium Extractor}}
 
|align = "right"|5
 
|align = "right"|5
 
|align = "right"|125
 
|align = "right"|125
|Fermium
+
|[[Fermium]]
 +
|864 per day
 +
|align = "right"|500,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|500000
+
|[[DG Drops|DG drop]]
|&nbsp;
 
|[[DG Drops|DG Drop]]
 
 
|&nbsp;
 
|&nbsp;
|Extract Fermium
+
|Extract Fermium.
  
 
|-
 
|-
|Advanced Harvester
+
|{{Linkable Entry|Advanced Harvester}}
 
|align = "right"|9
 
|align = "right"|9
 
|align = "right"|15
 
|align = "right"|15
|Space Oats
+
|[[Space Oats]]
|&nbsp; 6 per minute
+
|17,280 per day
|align = "right"|60000
+
|align = "right"|60,000
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]<br>[[Trading missions]]
+
|[[DG Drops|DG drop]], <br> [[Trading missions]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|come down, farm
+
|Come down, farm.
  
 
|-
 
|-
Line 509: Line 486:
 
|align = "right"|10
 
|align = "right"|10
 
|[[Metals]]
 
|[[Metals]]
|&nbsp;
+
|17,280 per day
 
|align = "right"|10,000
 
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|AI Base 1,000,000 Credits
+
|AI Base -- 1,000,000 credits
 
|&nbsp;
 
|&nbsp;
|strip-mine to riches, twice as fast
+
|Strip-mine to riches, twice as fast.
  
 
|-
 
|-
Line 521: Line 498:
 
|align = "right"|10
 
|align = "right"|10
 
|[[Nuclear Waste]]
 
|[[Nuclear Waste]]
|&nbsp; 2 per minute
+
|5,184 per day
 
|align = "right"|10,000
 
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|AI Base 1,000,000 Credits
+
|AI Base -- 1,000,000 credits
 
|&nbsp;
 
|&nbsp;
 
|Collect Nuclear Waste, twice as fast
 
|Collect Nuclear Waste, twice as fast
Line 533: Line 510:
 
|align = "right"|10
 
|align = "right"|10
 
|[[Silicon]]
 
|[[Silicon]]
|&nbsp; 6 per minute
+
|17,280 per day
 
|align = "right"|10,000
 
|align = "right"|10,000
 
|&nbsp;
 
|&nbsp;
|AI Base 1,000,000 Credits
+
|AI Base -- 1,000,000 credits
 
|&nbsp;
 
|&nbsp;
|Extract silicon at your attached base, twice as fast
+
|Extract silicon at your attached base, twice as fast.
  
 
|-
 
|-
|Advanced Tree Cutter
+
|{{Linkable Entry|Advanced Tree Cutter}}
 
|align = "right"|9
 
|align = "right"|9
 
|align = "right"|15
 
|align = "right"|15
|Baobabs
+
|[[Baobabs]]
|&nbsp; 6 per minute
+
|17,280 per day
|align = "right"|60000
+
|align = "right"|60,000
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]<br>[[Trading missions]]
+
|[[DG Drops|DG drop]], <br> [[Trading missions]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|slash and burn with this android buzzsaw
+
|slash and burn with this android buzzsaw.
  
 
|-
 
|-
|Christmas Tree Cutter
+
|Advanced Tin Extractor
|align = "right"|15
+
|align = "right"|9
|align = "right"|10
+
|align = "right"|1,000
|Baobabs
+
|[[Tin]]
 +
|0.998 per day
 +
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|60000
+
|[[Ring]] --25,000,000 credits, 1 Tin Extractor
 
|&nbsp;
 
|&nbsp;
|[[Christmas]] Drop
+
|Extract Tin.
 +
 
 +
|-
 +
|Advanced Copper Extractor
 +
|align = "right"|9
 +
|align = "right"|1,000
 +
|[[Copper]]
 +
|0.998 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 25,000,000 credits, 1 Copper Extractor
 
|&nbsp;
 
|&nbsp;
|Made specifically to cut down christmas trees or so they say.
+
|Extract Copper.
  
 
|-
 
|-
|Earthforce Automated Deforestation Machine
+
|Advanced Silver Extractor
|align = "right"|15
+
|align = "right"|9
|align = "right"|10
+
|align = "right"|1,000
|[[Baobabs]]
+
|[[Silver]]
|?
+
|0.998 per day
|align = "right"|60,000
+
|align = "right"|1,000,000
|
+
|&nbsp;
|[[Earthforce Defence Token]]<br>exchange mission
+
|[[Ring]] -- 25,000,000 credits, 1 Silver Extractor
|Requires no workers
+
|&nbsp;
|Approved by Earthforce deforestation machine
+
|Extract Silver.
  
 
|-
 
|-
|Earthforce Automated Fermium Extractor
+
|Advanced Titanium Extractor
|align = "right"|15
+
|align = "right"|9
|align = "right"|10
+
|align = "right"|1,000
|[[Fermium]]
+
|[[Ablution]]
|?
+
|0.998 per day
|align = "right"|60,000
+
|align = "right"|1,000,000
|
+
|&nbsp;
|[[Earthforce Defence Token]]<br>exchange mission
+
|[[Ring]] -- 25,000,000 credits, 1 Titanium Extractor
|Requires no workers
+
|&nbsp;
|Approved by Earthforce Fermium extractor
+
|Extract Titanium.
  
 
|-
 
|-
|Earthforce Automated Harvestor
+
|Advanced Petroleum Extractor
|align = "right"|15
+
|align = "right"|9
|align = "right"|10
+
|align = "right"|1,000
|[[Space Oats]]
+
|[[Ablution]]
|?
+
|0.998 per day
|align = "right"|60,000
+
|align = "right"|1,000,000
|
+
|&nbsp;
|[[Earthforce Defence Token]]<br>exchange mission
+
|[[Ring]] -- 25,000,000 credits, 1 Petroleum Extractor
|Requires no workers
+
|&nbsp;
|Approved by Earthforce harvestor
+
|Extract Petroleum.
  
 
|-
 
|-
|Earthforce Automated Titanium Drill
+
|Advanced Jelly Beans Extractor
|align = "right"|15
+
|align = "right"|9
|align = "right"|10
+
|align = "right"|1,000
|[[Titanium]]
+
|[[Jelly Beans]]
|?
+
|0.998 per day
|align = "right"|60,000
+
|align = "right"|1,000,000
|
+
|&nbsp;
|[[Earthforce Defence Token]]<br>exchange mission
+
|[[Ring]] -- 25,000,000 credits, 1 Jelly Beans Extractor
|Requires no workers
+
|&nbsp;
|Approved by Earthforce Titanium drill
+
|Extract Jelly Beans.
  
 
|-
 
|-
|Fermium Extractor
+
|Advanced Vis Extractor
|align = "right"|15
+
|align = "right"|9
|align = "right"|75
+
|align = "right"|1,000
|Fermium
+
|[[Vis]]
|&nbsp;
+
|0.998 per day
|align = "right"|1000000
+
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
|[[Ring Missions]]
+
|[[Ring]] -- 25,000,000 credits, 1 Vis Extractor
 
|&nbsp;
 
|&nbsp;
|Extract Fermium
+
|Extract Vis.
  
 
|-
 
|-
|Undead Metal Miners
+
|Advanced Gold Extractor
|align = "right"|15
+
|align = "right"|12
|align = "right"|10
+
|align = "right"|1,000
|Metals
+
|[[Gold]]
 +
|1.33 per day
 +
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|60000
+
|[[Ring]] -- 200,000,000 credits, 1 Gold Extractor
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] Drop
+
|Extract Gold.
|&nbsp;
 
|The Undead don't care about work related injuries.
 
  
 
|-
 
|-
|Undead Nuclear Waste Miners
+
|Advanced Laconia Extractor
|align = "right"|15
+
|align = "right"|12
|align = "right"|10
+
|align = "right"|1,000
|Nuclear Waste
+
|[[Laconia]]
 +
|1.33 per day
 +
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|60000
+
|[[Ring]] -- 200,000,000 credits, 1 Laconia Extractor
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] Drop
+
|Extract Laconia.
 +
 
 +
|-
 +
|Advanced Diamond Extractor
 +
|align = "right"|12
 +
|align = "right"|1,000
 +
|[[Diamond]]
 +
|1.33 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 200,000,000 credits, 1 Diamond Extractor
 
|&nbsp;
 
|&nbsp;
|If only they were living, this might worry them!
+
|Extract Diamond.
  
 
|-
 
|-
|Undead Silicon Miners
+
|Advanced Enriched Nuclear Material Extractor
|align = "right"|15
+
|align = "right"|12
|align = "right"|10
+
|align = "right"|1,000
|Silicon
+
|[[Enriched Nuclear Material]]
|&nbsp;
+
|1,728 per day
|align = "right"|60000
+
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] Drop
+
|[[Ring]] -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor
 
|&nbsp;
 
|&nbsp;
|Dangerous? Who cares, they're already undead!
+
|Extract Enriched Nuclear Material.
  
 
|-
 
|-
|Kikale Mzungu Extractors
+
|Advanced Alien Bacteria Extractor
|align = "right"|16
+
|align = "right"|12
|align = "right"|25
+
|align = "right"|1,000
|Metals
+
|[[Alien Bacteria]]
 +
|1.33 per day
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 200,000,000 credits, 1 Alien Bacteria Extractor
 
|&nbsp;
 
|&nbsp;
|align = "right"|60000
+
|Extract Alien Bacteria.
|align = "right"|[[Mzungu Lore]]
 
|Ruin -- 100000000
 
|Impoves: Hull Space +2%
 
|Ancient ways to mine metals!
 
  
 
|-
 
|-
|Advanced Dark Matter Extractor
+
|Advanced Quantumum Extractor
|align = "right"|0
+
|align = "right"|12
|align = "right"|1000
+
|align = "right"|1,000
|Dark Matter
+
|[[Quantumum]]
 +
|1.33 per day
 +
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|1000000
+
|[[Ring]] -- 200,000,000 credits, 1 Quantumum Extractor
|align = "right"|
+
|&nbsp;
|?
+
|Extract Quantumum.
|
 
|Extract Dark Matter
 
|}
 
 
 
== Factories ==
 
=== Misc. Factories ===
 
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
|'''Name'''
 
|'''Tech'''
 
|'''Size'''
 
|'''Item Produced'''
 
|'''Rate of Production'''
 
|'''Required Cost'''
 
|'''Weight'''
 
|'''Skill Needed'''
 
|'''Source/Price'''
 
|'''Comment'''
 
|'''Description'''
 
  
 
|-
 
|-
|A 1000 monkeys and typewriters
+
|Advanced Psion Icicles Extractor
|align = "right"|0
+
|align = "right"|12
|align = "right"|125000
+
|align = "right"|1,000
|[[Shakespeare's Work]]
+
|[[Psion Icicles]]
|1 [[Shakespeare's Work]] per 2 minutes
+
|172 per day
|1 [[Engines|Infinite Improbability Drive]]
+
|align = "right"|1,000,000
|align = "right"|1,000,0000
 
 
|&nbsp;
 
|&nbsp;
|[[End of the Universe]] -- 100,000,000 Credits
+
|[[Ring]] -- 200,000,000 credits, 1 Psion Icicles Extractor
 
|&nbsp;
 
|&nbsp;
|Maybe with enough luck you might get the complete Shakespeare work?
+
|Extract Psion Icicles.
  
 
|-
 
|-
|Academy MRE Factory
+
|Christmas Tree Cutter
|align = "right"|0
+
|align = "right"|15
|align = "right"|20
+
|align = "right"|10
|[[Rations]]
+
|[[Baobabs]]
|1 [[Rations]] per 12 s
+
|34,560 per day
|2 [[Space Oats]], 5 Credits
+
|align = "right"|60,000
|align = "right"|3000
+
|&nbsp;
 +
|[[Christmas]] drop
 
|&nbsp;
 
|&nbsp;
|[[Building Academy]], 250,000 Credits
+
|Made specifically to cut down christmas trees or so they say.
|Zone Bound
 
|you don't have to like it, just eat it
 
  
 
|-
 
|-
|Crack House
+
|Earthforce Automated Deforestation Machine
|align = "right"|0
+
|align = "right"|15
 
|align = "right"|10
 
|align = "right"|10
|[[Entertainers]]
+
|[[Baobabs]]
|1 [[Entertainers]] per 1 minutes
+
|27,216 per day
|1 [[Peasants]], 1 [[Silicon]], 1 Credit
+
|align = "right"|60,000
|align = "right"|18,000
 
 
|&nbsp;
 
|&nbsp;
|[[Glass Matrix]] -- 500,000
+
|[[Earthforce Defence Token]] <br> exchange mission
|&nbsp;
+
|Requires no workers
|in come the peasants, out come entertainers
+
|Approved by Earthforce deforestation machine.
  
 
|-
 
|-
|Cyanure Lab
+
|Earthforce Automated Fermium Extractor
|align = "right"|0
+
|align = "right"|15
|align = "right"|100
+
|align = "right"|10
|[[Cyanure]]
+
|[[Fermium]]
|1 [[Cyanure]] per 15 s
+
|1,944 per day
|1 [[Peasants]], 1 [[Silicon]], 750 Credits
+
|align = "right"|60,000
|align = "right"|1,000,000
 
|&nbsp;
 
|[[Lunacy]] -- 10,000,000
 
 
|&nbsp;
 
|&nbsp;
 +
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce Fermium extractor.
 +
 +
|-
 +
|Earthforce Automated Harvester
 +
|align = "right"|15
 +
|align = "right"|10
 +
|[[Space Oats]]
 +
|27,648 per day
 +
|align = "right"|60,000
 
|&nbsp;
 
|&nbsp;
 +
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce harvester.
  
 
|-
 
|-
|Imperial Mint
+
|Earthforce Automated Titanium Drill
|align = "right"|0
+
|align = "right"|15
|align = "right"|100
+
|align = "right"|10
|[[Unclean Imperial Seal]]
+
|[[Titanium]]
|1 [[Unclean Imperial Seal]] per 24 Hours
+
|1.4 per day
|1 [[Gold]], 1 Credit
+
|align = "right"|60,000
|align = "right"|2,000,000
 
 
|&nbsp;
 
|&nbsp;
|Built into the Imperial Palace.
+
|[[Earthforce Defence Token]] <br> exchange mission
|Cannot unequip.
+
|Requires no workers
|Printing your face in gold on a credit makes it special
+
|Approved by Earthforce Titanium drill.
  
 
|-
 
|-
|Rat Hatchery
+
|Fermium Extractor
|align = "right"|0
+
|align = "right"|15
|align = "right"|20
+
|align = "right"|75
|[[Immature Rat Kitten]]
+
|[[Fermium]]
|1 [[Immature Rat Kitten]] per 10 minutes
+
|4,536 per day
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits
+
|align = "right"|1,000,000
|align = "right"|3000
+
|&nbsp;
 +
|[[Ring Missions]]
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] Contest Reward
+
|Extract Fermium.
|Cannot unequip.
 
|Somehow this makes Rat Kittens?
 
  
 
|-
 
|-
|MRE Factory
+
|Undead Metal Miners
|align = "right"|3
+
|align = "right"|15
|align = "right"|20
+
|align = "right"|10
|[[Rations]]
+
|[[Metals]]
|1 [[Rations]] per 12 s
+
|34,560 per day
|2 [[Space Oats]], 5 Credits
+
|align = "right"|60,000
|align = "right"|3000
 
 
|&nbsp;
 
|&nbsp;
|AI Base  250,000 Credits
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|you don't have to like it, just eat it
+
|The Undead don't care about work related injuries.
  
 
|-
 
|-
|Vortex Conv
+
|Undead Nuclear Waste Miners
|align = "right"|4
+
|align = "right"|15
|align = "right"|80
+
|align = "right"|10
|[[Vortex Pellets]]
+
|[[Nuclear Waste]]
|1 [[Vortex Pellets]] per 20 s
+
|10,368 per day
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits
+
|align = "right"|60,000
|align = "right"|700,000
 
 
|&nbsp;
 
|&nbsp;
|[[Glass Matrix]] -- 10,000,000
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|Trans-dimensional conversion.
+
|If only they were living, this might worry them!
  
 
|-
 
|-
|Bronze Furnace
+
|Undead Silicon Miners
|align = "right"|5
+
|align = "right"|15
 
|align = "right"|10
 
|align = "right"|10
|[[Bronze]]
+
|[[Silicon]]
|1 [[Bronze]] per 1 minutes
+
|34,560 per day
|1 [[Tin]], 1 [[Copper]], 50000 Credits
+
|align = "right"|60,000
|align = "right"|10,000
 
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10,000,000
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|Some tin and some copper, in some quantity. Magic.
+
|Dangerous? Who cares, they're already undead!
  
 
|-
 
|-
|Cannery
+
|Kikale Mzungu Extractors
|align = "right"|6
+
|align = "right"|16
|align = "right"|90
+
|align = "right"|25
|[[Rations]]
+
|[[Metals]]
|1 [[Rations]] per 40 s
+
|&nbsp;
|1 [[Peasants]], 20 Credits
+
|align = "right"|60,000
|align = "right"|320,000
+
|align = "right"|[[Mzungu Lore]]
 +
|Ruin -- 100,000,000 credits
 +
|Improves: Hull Space +2%
 +
|Ancient ways to mine metals!
 +
 
 +
|-
 +
|Advanced Platinum Extractor
 +
|align = "right"|16
 +
|align = "right"|1,000
 +
|[[Platinum]]
 +
|1.66 per day
 +
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]
+
|[[Ring]] -- 3,000,000,000 credits, 1 Platinum Extractor
 
|&nbsp;
 
|&nbsp;
|Canned food using modified CanNibble Food Processor
+
|Extract Platinum.
  
 
|-
 
|-
|Crack Den
+
|Advanced Adamantium Extractor
|align = "right"|6
+
|align = "right"|16
|align = "right"|15
+
|align = "right"|1,000
|[[Entertainers]]
+
|[[Adamantium]]
|1 [[Entertainers]] per 15 s
+
|1.66 per day
|1 [[Silicon]], 1 [[Peasants]], 40 Credits
+
|align = "right"|1,000,000
|align = "right"|4000
 
 
|&nbsp;
 
|&nbsp;
|[[Glass Matrix]] -- 1,000,000
+
|[[Ring]] -- 3,000,000,000 credits, 1 Adamantium Extractor
 
|&nbsp;
 
|&nbsp;
|improves the neighborhood
+
|Extract Adamantium.
  
 
|-
 
|-
|Galactic Training Module
+
|Advanced Rubicite Extractor
|align = "right"|6
+
|align = "right"|16
|align = "right"|15
+
|align = "right"|1,000
|[[Workers]]
+
|[[Rubicite]]
|1 [[Workers]] per 20 s
+
|1.66 per day
|1 [[Peasants]], 1 [[Microchips]], 20 Credits
+
|align = "right"|1,000,000
|align = "right"|4000
 
 
|&nbsp;
 
|&nbsp;
|[[Serpica]] -- 500,000
+
|[[Ring]] -- 3,000,000,000 credits, 1 Rubicite Extractor
 
|&nbsp;
 
|&nbsp;
|put those slackers to work
+
|Extract Rubicite.
  
 
|-
 
|-
|Giant Space Still
+
|Advanced Bacta Extractor
|align = "right"|6
+
|align = "right"|16
|align = "right"|110
+
|align = "right"|1,000
|[[Commodity|Fine Space Whiskey]]
+
|[[Bacta]]
|100 [[Commodity|Fine Space Whiskey]] per 3 Hours
+
|1.66 per day
|100 [[Space Whisky]], 1 [[Baobabs]], 100000 Credits
+
|align = "right"|1,000,000
|align = "right"|5000
 
 
|&nbsp;
 
|&nbsp;
|[[Serpica]] -- 5,000,000
+
|[[Ring]] -- 3,000,000,000 credits, 1 Bacta Extractor
 
|&nbsp;
 
|&nbsp;
|let's make us some moonshine!
+
|Extract Bacta.
  
 
|-
 
|-
|MicroFab
+
|Advanced Frozen Blob Extractor
|align = "right"|6
+
|align = "right"|16
|align = "right"|30
+
|align = "right"|1,000
|[[Microchips]]
+
|[[Frozen Blob]]
|1 [[Microchips]] per 15 s
+
|1.66 per day
|1 [[Silicon]], 5 Credits
+
|align = "right"|1,000,000
|align = "right"|5000
 
 
|&nbsp;
 
|&nbsp;
|AI Base  250,000 Credits
+
|[[Ring]] -- 3,000,000,000 credits, 1 Frozen Blob Extractor
 
|&nbsp;
 
|&nbsp;
|no cubicles required
+
|Extract Frozen Blob.
  
 
|-
 
|-
|Nanofab
+
|Advanced Energon Extractor
|align = "right"|6
+
|align = "right"|16
|align = "right"|30
+
|align = "right"|1,000
|[[Nanochips]]
+
|[[Energon]]
|5 [[Nanochips]] per 15 s
+
|1.66 per day
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits
+
|align = "right"|1,000,000
|align = "right"|5000
 
 
|&nbsp;
 
|&nbsp;
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000
+
|[[Ring]] -- 3,000,000,000 credits, 1 Energon Extractor
 
|&nbsp;
 
|&nbsp;
|Makes the smallest circuit boards... ever.
+
|Extract Energon.
  
 
|-
 
|-
|Nuclear Convo-Tronic
+
|Advanced Dark Matter Extractor
|align = "right"|6
+
|align = "right"|16
|align = "right"|90
+
|align = "right"|1,000
|[[Promethium]]
+
|[[Dark Matter]]
|1 [[Promethium]] per 15 s
+
|1.66 per day
|1 [[Fermium]], 1000 Credits
+
|align = "right"|1,000,000
|align = "right"|320,000
 
 
|&nbsp;
 
|&nbsp;
|[[Lavanite]] -- 5,000,000
+
|[[Ring]] -- 3,000,000,000 credits, 1 Dark Matter Extractor
 
|&nbsp;
 
|&nbsp;
|Break down elements into stable forms
+
|Extract Dark Matter.
 +
|}
 +
 
 +
=== Fusion Extractors ===
 +
 
 +
These extractors are built from blueprints that can be purchased within Blue Photon Processing. The built fusion extractors will decay upon universe reset.
 +
 
 +
{|border="2" cellspacing="0" cellpadding="4" style="min-width:1400px class="wikitable sortable"
 +
!'''Name'''
 +
!'''Tech'''
 +
!'''Size'''
 +
!'''Commodity Extracted'''
 +
!'''Extraction Rate'''
 +
!'''Weight'''
 +
!'''BP Cost'''
 +
!'''BP Mats Init/Period'''
 +
!'''Comment'''
 +
!'''Description'''
  
 
|-
 
|-
|Space Still
+
|Experimental Metal Fusion Drill
|align = "right"|6
+
|align = "right"|12
|align = "right"|30
+
|align = "right"|25
|[[Space Whisky]]
+
|Metal
|1 [[Space Whisky]] per 2 minutes
+
|21,600/day
|4 [[Space Oats]]
+
|align = "right"|25000
|align = "right"|5,000
+
|65  million
 +
|35 Steel Girders / 175 steel girders, 150 fusion cells
 
|&nbsp;
 
|&nbsp;
|AI Base  250,000 Credits
+
|Extract Metals Faster
 +
 
 +
|-
 +
|Experimental Silicon Fusion Extractor
 +
|align = "right"|12
 +
|align = "right"|25
 +
|silicon
 +
|21,600/day
 +
|align = "right"|25000
 +
|65 million
 +
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells
 
|&nbsp;
 
|&nbsp;
|let's make us some moonshine!
+
|Extract silicon Faster
  
 
|-
 
|-
|Crack Palace
+
|Experimental Nuclear Fusion Collector
|align = "right"|9
+
|align = "right"|12
|align = "right"|15
+
|align = "right"|25
|[[Entertainers]]
+
|Nuclear Waste
|1 [[Entertainers]] per 10 s
+
|6,480/day
|1 [[Silicon]], 1 [[Peasants]], 20 Credits
+
|align = "right"|25000
|align = "right"|4000
+
|65 million
 +
|25 steel Girders / 175 steel girders, 125 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]
+
|Extract Nukes Faster
 +
 
 +
|-
 +
|Experimental Fusion Harvester
 +
|align = "right"|12
 +
|align = "right"|25
 +
|Space Oats
 +
|21,600/day
 +
|align = "right"|25000
 +
|65 million
 +
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells
 
|&nbsp;
 
|&nbsp;
|improves the neighborhood
+
|Extract Oats Faster
  
 
|-
 
|-
|Nuclear Convo-Tronic II
+
|Experimental Fusion Treecutter
|align = "right"|9
+
|align = "right"|12
|align = "right"|120
+
|align = "right"|25
|[[Promethium]]
+
|BaoBob
|1 [[Promethium]] per 7 s
+
|21,600/day
|1 [[Fermium]], 500 Credits
+
|align = "right"|25000
|align = "right"|420,000
+
|65 million
 +
|25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]
+
|Extract Baobob Faster
 +
 
 +
|-
 +
|Prototype Metal Fusion Drill
 +
|align = "right"|14
 +
|align = "right"|25
 +
|Metal
 +
|28,080/day
 +
|align = "right"|25000
 +
|125 million
 +
|70 steel Girders / 350 steel girders, 300 fusion cells
 
|&nbsp;
 
|&nbsp;
|Break down elements into stable forms
+
|Extract metal Faster
  
 
|-
 
|-
|Dall Computers Assembly Plant
+
|Prototype Nuclear Fusion Collector
|align = "right"|10
+
|align = "right"|14
|align = "right"|10
+
|align = "right"|25
|[[Personal Computers]]
+
|Nuclear Waste
|1 [[Personal Computers]] per 15 s
+
|8,424/day
|100 [[Microchips]], 1 [[Metals]], 195 Credits
+
|align = "right"|25000
|align = "right"|18,000
+
|125 million
|&nbsp;
+
|70 steel Girders / 300 steel girders, 250 fusion cells
|[[Dall Computers Assembly Plant Blueprint|BP]]
 
 
|&nbsp;
 
|&nbsp;
|Computers make the 'verse go round.
+
|Extract Nukes Faster
  
 
|-
 
|-
|Iquea Workshop
+
|Prototype Silicon Fusion Extractor
|align = "right"|10
+
|align = "right"|14
|align = "right"|10
+
|align = "right"|25
|[[Funky Furniture]]
+
|Silicon
|1 [[Funky Furniture]] per 15 s
+
|28,080/day
|2 [[Baobabs]], 110 Credits
+
|align = "right"|25000
|align = "right"|18,000
+
|125 million
|&nbsp;
+
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells
|[[Iquea Workshop Blueprint|BP]]
 
 
|&nbsp;
 
|&nbsp;
|Creating do-it yourself furniture since 2035.
+
|Extract Silicon Faster
  
 
|-
 
|-
|Lavatory Factory
+
|Prototype Fusion Treecutter
|align = "right"|10
+
|align = "right"|14
|align = "right"|10
+
|align = "right"|25
|[[Portable Lavatory]]
+
|Baobob
|1 [[Portable Lavatory]] per 15 s
+
|28,080/day
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits
+
|align = "right"|25000
|align = "right"|18,000
+
|125 million
|&nbsp;
+
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells
|[[Lavatory Factory Blueprint|BP]]
 
 
|&nbsp;
 
|&nbsp;
|At least you'll never have to look for the can.
+
|Extract Baobob Faster
  
 
|-
 
|-
|Alien Recombobulator
+
|Prototype Fusion Harvester
|align = "right"|12
+
|align = "right"|14
|align = "right"|20
+
|align = "right"|25
|[[Alien Husk]]
+
|Space Oats
|1 [[Alien Husk]] per 30 s
+
|28,080/day
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]],  40,000 Credits
+
|align = "right"|25000
|align = "right"|5000
+
|125 million
 +
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Lyceum Research Concourse]] -- 5,000,000
+
|Extract Oats Faster
 +
 
 +
|-
 +
|Metal Fusion Drill
 +
|align = "right"|16
 +
|align = "right"|25
 +
|Metal
 +
|34,560/day
 +
|align = "right"|25000
 +
|250 million
 +
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]
 
|&nbsp;
 
|&nbsp;
|Reorganizes the component parts into something... resembling an alien?
+
|Extract Metals Faster
  
 
|-
 
|-
|Irradiation Chamber
+
|Nuclear Fusion Collector
|align = "right"|12
+
|align = "right"|16
|align = "right"|20
+
|align = "right"|25
|[[Irradiated Tumors]]
+
|Nuclear Waste
|1 [[Irradiated Tumors]] per 30 s
+
|10,386/day
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]], 25,000 Credits
+
|align = "right"|25000
|align = "right"|5000
+
|250 million
 +
|100 steel Girders / 700 steel girders, 50 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Lyceum Research Concourse]] -- 5,000,000
+
|Extract Nukes Faster
 +
 
 +
|-
 +
|Silicon Fusion Extractor
 +
|align = "right"|16
 +
|align = "right"|25
 +
|Silicon
 +
|34,560/day
 +
|align = "right"|25000
 +
|250 million
 +
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells
 
|&nbsp;
 
|&nbsp;
|A secure facility where high doses of radiation can be safely harnessed.
+
|Extract silicon Faster
  
 
|-
 
|-
|Nitinol Processor
+
|Fusion Treecutter
|align = "right"|12
+
|align = "right"|16
|align = "right"|45
+
|align = "right"|25
|[[Nitinol]]
+
|Baobob
|1 [[Nitinol]] per 10 s
+
|34,560/day
|3 [[Phased Metals]], 1 [[Nanochips]], 5000 Credits
+
|align = "right"|25000
|align = "right"|5000
+
|250 million
|&nbsp;
+
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells
|[[Blue Photon Subspace Facility]] -- 5,000,000
 
 
|&nbsp;
 
|&nbsp;
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.
+
|Extract Baobobs Faster
  
 
|-
 
|-
|Oversized MRE Factory
+
|Fusion Harvester
|align = "right"|12
+
|align = "right"|16
|align = "right"|500
+
|align = "right"|25
|[[Rations]]
+
|Space oats
|55 [[Rations]] per 12 s
+
|34,560/day
|100 [[Space Oats]], 550 Credits
+
|align = "right"|25000
|align = "right"|80,000
+
|250 million
|
+
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells
|[[Oversized MRE Factory Blueprint]]
+
|&nbsp;
|Requires 25 workers to equip
+
|Extract Space oats Faster
|You don't have to like it, just eat it. In bigger quantities!
 
  
 
|-
 
|-
|Space Rat Slaughterhouse
+
|Subterranean Metal Fusion Drill
|align = "right"|12
+
|align = "right"|18
|align = "right"|20
+
|align = "right"|25
|[[Rations]]
+
|Metal
|1 [[Rations]] per 20 s
+
|43,200/day
|1 [[Domesticated Space Rat]], 5 Credits
+
|align = "right"|25000
|align = "right"|3000
+
|500 million
|&nbsp;
+
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells
|[[Halloween]] drop
 
 
|&nbsp;
 
|&nbsp;
|Mmmm...gristle...
+
|Extract Metals Faster
  
 
|-
 
|-
|Vampyre Life Force Generator
+
|Subterranean Nuclear Fusion Collector
|align = "right"|14
+
|align = "right"|18
|align = "right"|10
+
|align = "right"|25
|[[Vampyre Life Force]]
+
|Nuclear Waste
|1 [[Vampyre Life Force]] per 60 hours
+
|12,960/day
|1,000 [[Peasants]], 1,000,000 Credits
+
|align = "right"|25000
|align = "right"|18,000
+
|500 million
|
+
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders
|[[Halloween Missions]]
+
|&nbsp;
|
+
|Extract Nukes Faster
|Fuel your apocalyptic desires!
 
  
 
|-
 
|-
|Cybernetic Construction Facility
+
|Subterranean Silicon Fusion Extractor
|align = "right"|15
+
|align = "right"|18
|align = "right"|10
+
|align = "right"|25
|[[Cyborg]]
+
|Silicon
|1 [[Cyborg]] per 15 s
+
|43,200/day
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits
+
|align = "right"|25000
|align = "right"|18,000
+
|500 million
 +
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Cybernetic Construction Facility Blueprint|BP]]
+
|Extract Silicon Faster
 +
 
 +
|-
 +
|Subterranean Fusion Treecutter
 +
|align = "right"|18
 +
|align = "right"|25
 +
|Baobob
 +
|43,200/day
 +
|align = "right"|25000
 +
|500 million
 +
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells
 
|&nbsp;
 
|&nbsp;
|1-800-MAID-SERVE
+
|Extract Baobob Faster
  
 
|-
 
|-
|Grav Testing Facility
+
|Subterranean Fusion Harvester
|align = "right"|15
+
|align = "right"|18
|align = "right"|10
+
|align = "right"|25
|[[Gravity Controller]]
+
|Space oats
|1 [[Gravity Controller]] per 15 s
+
|43,200/day
|10 [[Microchips]], 30 [[Metals]], 300 Credits
+
|align = "right"|25000
|align = "right"|18,000
+
|500 million
 +
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Grav Testing Facility Blueprint|BP]]
+
|Extract Space Oats Faster
 +
 
 +
|-
 +
|Subterranean Fermium Fusion Extractor
 +
|align = "right"|18
 +
|align = "right"|25
 +
|Fermium
 +
|3,814/day
 +
|align = "right"|25000
 +
|500 million
 +
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals
 
|&nbsp;
 
|&nbsp;
|Produces and tests artificial gravity generators.
+
|Extract Fermium Faster
  
 
|-
 
|-
|Colonial Marine Training Module
+
|Planetary Core Metal Fusion Drill
|align = "right"|16
+
|align = "right"|20
|align = "right"|200
+
|align = "right"|25
|[[Colonial Marine]]
+
|Metal
|1 [[Colonial Marine]] per 10 seconds
+
|51,840/day
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits
+
|align = "right"|25000
|align = "right"|65,000
+
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells
 
|&nbsp;
 
|&nbsp;
 +
|Extract Metals Faster
 +
 +
|-
 +
|Planetary Core Nuclear Fusion Collector
 +
|align = "right"|20
 +
|align = "right"|25
 +
|Nuclear Waste
 +
|15,552/day
 +
|align = "right"|25000
 +
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders
 
|&nbsp;
 
|&nbsp;
 +
|Extract Nukes Faster
 +
 +
|-
 +
|Planetary Core Silicon Fusion Extractor
 +
|align = "right"|20
 +
|align = "right"|25
 +
|Silicon
 +
|51,840/day
 +
|align = "right"|25000
 +
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells
 
|&nbsp;
 
|&nbsp;
|Alright ladies, this is the marine core.
+
|Extract Silicon Faster
  
 
|-
 
|-
|Enrichment Crystallizer
+
|Planetary Core Fusion Treecutter
|align = "right"|16
+
|align = "right"|20
|align = "right"|500
+
|align = "right"|25
|[[Crystallized Enriched Nuclear Material]]
+
|Baobob
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes
+
|51,840/day
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits
+
|align = "right"|25000
|align = "right"|1,000,000
+
|1 billion
|
+
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells
|[[DG Drops|DG drop]]
+
|&nbsp;
|
+
|Extract Baobob Faster
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.
 
  
 
|-
 
|-
|Enrichment Plant
+
|Sky Farm Fusion Harvester
|align = "right"|16
+
|align = "right"|20
|align = "right"|1000
+
|align = "right"|25
|[[Enriched Nuclear Material]]
+
|Space oats
|1 [[Enriched Nuclear Material]] per 1 minutes
+
|51,840/day
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits
+
|align = "right"|25000
|align = "right"|1,000,000
+
|1 billion
 +
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10,000,000
+
|Extract Space Oats Faster
 +
 
 +
|-
 +
|Planetary Core Fermium Fusion Extractor
 +
|align = "right"|20
 +
|align = "right"|25
 +
|Fermium
 +
|4,752/day
 +
|align = "right"|25000
 +
|1 billion
 +
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals
 
|&nbsp;
 
|&nbsp;
|It's where the magic is done and the mysterious U-243 is put together.
+
|Extract Fermium Faster
 +
|}
  
|-
+
== Factories ==
|Gigantic MRE Factory
+
=== Misc. Factories ===
|align = "right"|16
+
{|border="2" cellspacing="0" cellpadding="4" width="100%"
|align = "right"|5000
+
|'''Name'''
|[[Rations]]
+
|'''Tech'''
|110 [[Rations]] per 12 s
+
|'''Size'''
|200 [[Space Oats]], 1100 Credits
+
|'''Item Produced'''
|align = "right"|150,000
+
|'''Rate of Production'''
|
+
|'''Required Cost'''
|[[Gigantic MRE Factory Blueprint]]
+
|'''Weight'''
|Requires 50 workers to equip
+
|'''Skill Needed'''
|You don't have to like it, just eat it. In massive quantities!
+
|'''Source/Price'''
 +
|'''Comment'''
 +
|'''Description'''
  
 
|-
 
|-
|Vapor Condenser
+
|A 1000 monkeys and typewriters
|align = "right"|18
+
|align = "right"|0
|align = "right"|100
+
|align = "right"|1250
|[[Mercury]]
+
|[[Shakespeare's Work]]
|1 [[Mercury]] per 10 minutes
+
|1 [[Shakespeare's Work]] per 2 minutes
|1 [[Cloud Mercury]], 1,000,000 Credits
+
|1 [[Engines|Infinite Improbability Drive]]
|align = "right"|100,000
+
|align = "right"|1,000,0000
|
+
|&nbsp;
|[[Ring]] -- 50,000,000 Credits
+
|[[End of the Universe]] -- 100,000,000 Credits
|
+
|&nbsp;
|Condenses vaporous mercury
+
|Maybe with enough luck you might get the complete Shakespeare work?
  
 
|-
 
|-
|Fembot Assembly Plant
+
|Academy MRE Factory
 +
|align = "right"|0
 
|align = "right"|20
 
|align = "right"|20
 +
|[[Rations]]
 +
|1 [[Rations]] per 12 s
 +
|2 [[Space Oats]], 5 Credits
 +
|align = "right"|3000
 +
|&nbsp;
 +
|[[Building Academy]], 250,000 Credits
 +
|Zone Bound
 +
|you don't have to like it, just eat it
 +
 +
|-
 +
|Crack House
 +
|align = "right"|0
 
|align = "right"|10
 
|align = "right"|10
|[[Fembot]]
+
|[[Entertainers]]
|1 [[Fembot]] per 15 s
+
|1 [[Entertainers]] per 1 minutes
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits
+
|1 [[Peasants]], 1 [[Silicon]], 1 Credit
 
|align = "right"|18,000
 
|align = "right"|18,000
 
|&nbsp;
 
|&nbsp;
|[[Fembot Assembly Plant Blueprint|BP]]
+
|[[Glass Matrix]] -- 500,000
 
|&nbsp;
 
|&nbsp;
|Streetwalkers minus free will = One damn fine night.
+
|in come the peasants, out come entertainers
  
 
|-
 
|-
|Gargantuan MRE Factory
+
|Cyanure Lab
|align = "right"|20
+
|align = "right"|0
|align = "right"|25,000
+
|align = "right"|100
|[[Rations]]
+
|[[Cyanure]]
|550 [[Rations]] per 12 s
+
|1 [[Cyanure]] per 15 s
|800 [[Space Oats]], 4500 Credits
+
|1 [[Peasants]], 1 [[Silicon]], 750 Credits
|align = "right"|500,000
+
|align = "right"|1,000,000
|
+
|&nbsp;
|[[Gargantuan MRE Factory Blueprint]]
+
|[[Lunacy]] -- 10,000,000
|Requires 200 workers to equip
+
|&nbsp;
|You don't have to like it, just eat it. In insane quantities!
+
|&nbsp;
  
|}
+
|-
 +
|Imperial Mint
 +
|align = "right"|0
 +
|align = "right"|100
 +
|[[Unclean Imperial Seal]]
 +
|1 [[Unclean Imperial Seal]] per 24 Hours
 +
|1 [[Gold]], 1 Credit
 +
|align = "right"|2,000,000
 +
|&nbsp;
 +
|Built into the Imperial Palace.
 +
|Cannot unequip.
 +
|Printing your face in gold on a credit makes it special
  
=== Chip and Sensor Factories ===
+
|-
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
|Rat Hatchery
|'''Name'''
+
|align = "right"|0
|'''Tech'''
+
|align = "right"|20
|'''Size'''
+
|[[Immature Rat Kitten]]
|'''Item Produced'''
+
|1 [[Immature Rat Kitten]] per 10 minutes
|'''Rate of Production'''
+
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits
|'''Required Cost'''
+
|align = "right"|3000
|'''Weight'''
 
|'''Skill Needed'''
 
|'''Source/Price'''
 
|'''Comment'''
 
|'''Description'''
 
 
 
|-
 
|Bronze Sensor Factory
 
|align = "right"|10
 
|align = "right"|50
 
|[[Bronze Sensor]]
 
|1 [[Bronze Sensor]] per 10 minutes
 
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits
 
|align = "right"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]]  100,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|[[Halloween]] Contest Reward
 +
|Cannot unequip.
 +
|Somehow this makes Rat Kittens?
  
 
|-
 
|-
|Vitalized Microchips Factory
+
|MRE Factory
|align = "right"|10
+
|align = "right"|3
|align = "right"|50
+
|align = "right"|20
|[[Vitalized Microchips]]
+
|[[Rations]]
|1 [[Vitalized Microchips]] per 10 minutes
+
|1 [[Rations]] per 12 s
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits
+
|2 [[Space Oats]], 5 Credits
|align = "right"|100,000
+
|align = "right"|3000
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]]  100,000
 
 
|&nbsp;
 
|&nbsp;
|AMD Tripathperon special modded chip.
+
|AI Base 250,000 Credits
 
 
|-
 
|Quickened Microchips Factory
 
|align = "right"|15
 
|align = "right"|100
 
|[[Quickened Microchips]]
 
|1 [[Quickened Microchips]] per 10 minutes
 
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits
 
|align = "right"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Platonic Academy]] 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|AMD Tripathperon special modded chip.
+
|you don't have to like it, just eat it
  
 
|-
 
|-
|Silver Sensor Factory
+
|Vortex Conv
|align = "right"|15
+
|align = "right"|4
|align = "right"|100
+
|align = "right"|80
|[[Silver Sensor]]
+
|[[Vortex Pellets]]
|1 [[Silver Sensor]] per 20 minutes
+
|1 [[Vortex Pellets]] per 20 s
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits
+
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits
|align = "right"|200,000
+
|align = "right"|700,000
|[[Infinite Knowledge]] 15
 
|[[Platonic Academy]]  1,000,000
 
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|[[Glass Matrix]] -- 10,000,000
 
 
|-
 
|Energized Microchips Factory
 
|align = "right"|19
 
|align = "right"|150
 
|[[Energized Microchips]]
 
|1 [[Energized Microchips]] per 40 minutes
 
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits
 
|align = "right"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Platonic Academy]]  10,000,000
 
 
|&nbsp;
 
|&nbsp;
|AMD Tripathperon special modded chip.
+
|Trans-dimensional conversion.
  
 
|-
 
|-
|Gold Sensor Factory
+
|Bronze Furnace
|align = "right"|19
+
|align = "right"|5
|align = "right"|150
+
|align = "right"|10
|[[Gold Sensor]]
+
|[[Bronze]]
|1 [[Gold Sensor]] per 40 minutes
+
|1 [[Bronze]] per 1 minutes
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits
+
|1 [[Tin]], 1 [[Copper]], 50000 Credits
|align = "right"|300,000
+
|align = "right"|10,000
|[[Infinite Knowledge]] 19
 
|[[Platonic Academy]]  10,000,000
 
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|[[Ring]] -- 10,000,000
 
 
|-
 
|Darkened Microchips Factory
 
|align = "right"|20
 
|align = "right"|200
 
|[[Darkened Microchips]]
 
|1 [[Darkened Microchips]] per 1 hour, 20 minutes
 
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits
 
|align = "right"|400,000
 
|[[Infinite Knowledge]] 20
 
|[[Platonic Academy]]  100,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|AMD Tripathperon special modded chip.
+
|Some tin and some copper, in some quantity. Magic.
  
 
|-
 
|-
|Platinum Sensor Factory
+
|{{Linkable Entry|Cannery}}
|align = "right"|20
+
|align = "right"|6
|align = "right"|200
+
|align = "right"|90
|[[Platinum Sensor]]
+
|[[Rations]]
|1 [[Platinum Sensor]] per 1 hour, 20 minutes
+
|1 [[Rations]] per 40 s
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits
+
|1 [[Peasants]], 20 Credits
|align = "right"|400,000
+
|align = "right"|320,000
|[[Infinite Knowledge]] 20
+
|&nbsp;
|[[Platonic Academy]] 100,000,000
+
|[[DG Drops|DG Drop]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|Canned food using modified CanNibble Food Processor
  
|}
+
|-
 +
|Crack Den
 +
|align = "right"|6
 +
|align = "right"|15
 +
|[[Entertainers]]
 +
|1 [[Entertainers]] per 15 s
 +
|1 [[Silicon]], 1 [[Peasants]], 40 Credits
 +
|align = "right"|4000
 +
|&nbsp;
 +
|[[Glass Matrix]] -- 1,000,000
 +
|&nbsp;
 +
|improves the neighborhood
  
=== Module Device Factories ===
+
|-
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
|Galactic Training Module
|'''Name'''
+
|align = "right"|6
|'''Tech'''
+
|align = "right"|15
|'''Size'''
+
|[[Workers]]
|'''Item Produced'''
+
|1 [[Workers]] per 20 s
|'''Rate of Production'''
+
|1 [[Peasants]], 1 [[Microchips]], 20 Credits
|'''Required Cost'''
+
|align = "right"|4000
|'''Weight'''
+
|&nbsp;
|'''Skill Needed'''
+
|[[Serpica]] -- 500,000
|'''Source/Price'''
+
|&nbsp;
|'''Comment'''
+
|put those slackers to work
|'''Description'''
 
  
 
|-
 
|-
|Std. Aggravation Device Factory
+
|Giant Space Still
|align = "right"|10
+
|align = "right"|6
|align = "right"|50
+
|align = "right"|1000
|[[Std. Aggravation Device]]
+
|[[Commodity|Fine Space Whiskey]]
|1 [[Std. Aggravation Device]] per 10 minutes
+
|1 [[Commodity|Fine Space Whiskey]] per 1 minute
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits
+
|350 [[Space Oats]]
|align = "right"|100,000
+
|align = "right"|5000
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|[[Capella]] -- 5,000,000
 +
|Requires 100 workers to equip
 +
|let's make us some moonshine!
  
 
|-
 
|-
|Std. Agility Balancer Factory
+
|MicroFab
|align = "right"|10
+
|align = "right"|6
|align = "right"|50
+
|align = "right"|30
|[[Std. Agility Balancer]]
+
|[[Microchips]]
|1 [[Std. Agility Balancer]] per 10 minutes
+
|1 [[Microchips]] per 15 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits
+
|1 [[Silicon]], 5 Credits
|align = "right"|100,000
+
|align = "right"|5000
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AI Base  250,000 Credits
 
 
|-
 
|Std. Capacity Equipment Factory
 
|align = "right"|10
 
|align = "right"|50
 
|[[Std. Capacity Equipment]]
 
|1 [[Std. Capacity Equipment]] per 10 minutes
 
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits
 
|align = "right"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|no cubicles required
  
 
|-
 
|-
|Std. Damage Materiel Factory
+
|Nanofab
|align = "right"|10
+
|align = "right"|6
|align = "right"|50
+
|align = "right"|30
|[[Std. Damage Materiel]]
+
|[[Nanochips]]
|1 [[Std. Damage Materiel]] per 10 minutes
+
|5 [[Nanochips]] per 15 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits
+
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits
|align = "right"|100,000
+
|align = "right"|5000
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000
 
 
|-
 
|Std. Electric Gadget Factory
 
|align = "right"|10
 
|align = "right"|50
 
|[[Std. Electric Gadget]]
 
|1 [[Std. Electric Gadget]] per 10 minutes
 
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits
 
|align = "right"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Makes the smallest circuit boards... ever.
  
 
|-
 
|-
|Std. Energy Rigging Factory
+
|Nuclear Convo-Tronic
|align = "right"|10
+
|align = "right"|6
|align = "right"|50
+
|align = "right"|90
|[[Std. Energy Rigging]]
+
|[[Promethium]]
|1 [[Std. Energy Rigging]] per 10 minutes
+
|1 [[Promethium]] per 15 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits
+
|1 [[Fermium]], 1000 Credits
|align = "right"|100,000
+
|align = "right"|320,000
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|[[Lavanite]] -- 5,000,000
 
 
|-
 
|Std. Fading Apparatus Factory
 
|align = "right"|10
 
|align = "right"|50
 
|[[Std. Fading Apparatus]]
 
|1 [[Std. Fading Apparatus]] per 10 minutes
 
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits
 
|align = "right"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Break down elements into stable forms
  
 
|-
 
|-
|Std. Firing Harness Factory
+
|Space Still
|align = "right"|10
+
|align = "right"|6
|align = "right"|50
+
|align = "right"|30
|[[Std. Firing Harness]]
+
|[[Space Whisky]]
|1 [[Std. Firing Harness]] per 10 minutes
+
|1 [[Space Whisky]] per 2 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits
+
|4 [[Space Oats]]
|align = "right"|100,000
+
|align = "right"|5,000
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AI Base  250,000 Credits
 
 
|-
 
|Std. Nimbleness Rig Factory
 
|align = "right"|10
 
|align = "right"|50
 
|[[Std. Nimbleness Rig]]
 
|1 [[Std. Nimbleness Rig]] per 10 minutes
 
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits
 
|align = "right"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|let's make us some moonshine!
  
 
|-
 
|-
|Std. Proximity Sensor Factory
+
|Crack Palace
|align = "right"|10
+
|align = "right"|9
|align = "right"|50
+
|align = "right"|15
|[[Std. Proximity Sensor]]
+
|[[Entertainers]]
|1 [[Std. Proximity Sensor]] per 10 minutes
+
|1 [[Entertainers]] per 10 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits
+
|1 [[Silicon]], 1 [[Peasants]], 20 Credits
|align = "right"|100,000
+
|align = "right"|4000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[DG Drops|DG Drop]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|improves the neighborhood
  
 
|-
 
|-
|Std. Radar Equipage Factory
+
|{{Linkable Entry|Nuclear Convo-Tronic II}}
|align = "right"|10
+
|align = "right"|9
|align = "right"|50
+
|align = "right"|120
|[[Std. Radar Equipage]]
+
|[[Promethium]]
|1 [[Std. Radar Equipage]] per 10 minutes
+
|1 [[Promethium]] per 7 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits
+
|1 [[Fermium]], 500 Credits
|align = "right"|100,000
+
|align = "right"|420,000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[DG Drops|DG Drop]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Break down elements into stable forms
  
 
|-
 
|-
|Std. Range Instrument Factory
+
|{{Linkable Entry|Dall Computers Assembly Plant}}
 +
|align = "right"|10
 
|align = "right"|10
 
|align = "right"|10
|align = "right"|50
+
|[[Personal Computers]]
|[[Std. Range Instrument]]
+
|1 [[Personal Computers]] per 15 s
|1 [[Std. Range Instrument]] per 10 minutes
+
|100 [[Microchips]], 1 [[Metals]], 195 Credits
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits
+
|align = "right"|18,000
|align = "right"|100,000
+
|&nbsp;
|[[Infinite Knowledge]] 10
+
|[[Dall Computers Assembly Plant Blueprint|BP]], [[The Junkyard]]
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Computers make the 'verse go round.
  
 
|-
 
|-
|Std. Recovery Implements Factory
+
|{{Linkable Entry|Iquea Workshop}}
 +
|align = "right"|10
 
|align = "right"|10
 
|align = "right"|10
|align = "right"|50
+
|[[Funky Furniture]]
|[[Std. Recovery Implements]]
+
|1 [[Funky Furniture]] per 15 s
|1 [[Std. Recovery Implements]] per 10 minutes
+
|2 [[Baobabs]], 110 Credits
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits
+
|align = "right"|18,000
|align = "right"|100,000
+
|&nbsp;
|[[Infinite Knowledge]] 10
+
|[[Iquea Workshop Blueprint|BP]], [[The Junkyard]]
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Creating do-it yourself furniture since 2035.
  
 
|-
 
|-
|Std. Shield Booster Factory
+
|{{Linkable Entry|Lavatory Factory}}
 +
|align = "right"|10
 
|align = "right"|10
 
|align = "right"|10
|align = "right"|50
+
|[[Portable Lavatory]]
|[[Std. Shield Booster]]
+
|1 [[Portable Lavatory]] per 15 s
|1 [[Std. Shield Booster]] per 10 minutes
+
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits
+
|align = "right"|18,000
|align = "right"|100,000
+
|&nbsp;
|[[Infinite Knowledge]] 10
+
|[[Lavatory Factory Blueprint|BP]], [[The Junkyard]]
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|At least you'll never have to look for the can.
  
 
|-
 
|-
|Std. Speed Fittings Factory
+
|Alien Recombobulator
|align = "right"|10
+
|align = "right"|12
|align = "right"|50
+
|align = "right"|20
|[[Std. Speed Fittings]]
+
|[[Alien Husk]]
|1 [[Std. Speed Fittings]] per 10 minutes
+
|1 [[Alien Husk]] per 30 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits
+
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]], 40,000 Credits
|align = "right"|100,000
+
|align = "right"|5000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Lyceum Research Concourse]] -- 5,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Reorganizes the component parts into something... resembling an alien?
  
 
|-
 
|-
|Std. Stealth Mechanism Factory
+
|Irradiation Chamber
|align = "right"|10
+
|align = "right"|12
|align = "right"|50
+
|align = "right"|20
|[[Std. Stealth Mechanism]]
+
|[[Irradiated Tumors]]
|1 [[Std. Stealth Mechanism]] per 10 minutes
+
|1 [[Irradiated Tumors]] per 30 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits
+
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]], 25,000 Credits
|align = "right"|100,000
+
|align = "right"|5000
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|[[Lyceum Research Concourse]] -- 5,000,000
 
 
|-
 
|Std. Thrust Fixtures Factory
 
|align = "right"|10
 
|align = "right"|50
 
|[[Std. Thrust Fixtures]]
 
|1 [[Std. Thrust Fixtures]] per 10 minutes
 
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits
 
|align = "right"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|A secure facility where high doses of radiation can be safely harnessed.
  
 
|-
 
|-
|Std. Tracking Gizmo Factory
+
|Nitinol Processor
|align = "right"|10
+
|align = "right"|12
|align = "right"|50
+
|align = "right"|45
|[[Std. Tracking Gizmo]]
+
|[[Nitinol]]
|1 [[Std. Tracking Gizmo]] per 10 minutes
+
|1 [[Nitinol]] per 10 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits
+
|3 [[Phased Metals]], 1 [[Nanochips]], 5000 Credits
|align = "right"|100,000
+
|align = "right"|5000
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|[[Blue Photon Subspace Facility]] -- 5,000,000
 
 
|-
 
|Std. Traction Appendice Factory
 
|align = "right"|10
 
|align = "right"|50
 
|[[Std. Traction Appendice]]
 
|1 [[Std. Traction Appendice]] per 10 minutes
 
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits
 
|align = "right"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.
  
 
|-
 
|-
|Good Aggravation Device Factory
+
|Oversized MRE Factory
|align = "right"|15
+
|align = "right"|12
|align = "right"|100
+
|align = "right"|500
|[[Good Aggravation Device]]
+
|[[Rations]]
|1 [[Good Aggravation Device]] per 20 minutes
+
|60 [[Rations]] per 12 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits
+
|100 [[Space Oats]], 300 Credits
|align = "right"|200,000
+
|align = "right"|80,000
|[[Infinite Knowledge]] 15
+
|
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Oversized MRE Factory Blueprint]]
 +
|Requires 25 workers to equip
 +
|You don't have to like it, just eat it. In bigger quantities!
 +
 
 +
|-
 +
|Space Rat Slaughterhouse
 +
|align = "right"|12
 +
|align = "right"|20
 +
|[[Rations]]
 +
|1 [[Rations]] per 20 s
 +
|1 [[Domesticated Space Rat]], 5 Credits
 +
|align = "right"|3000
 +
|&nbsp;
 +
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Mmmm...gristle...
  
 
|-
 
|-
|Good Agility Balancer Factory
+
|Titanium Sheet Factory
|align = "right"|15
+
|align = "right"|14
|align = "right"|100
+
|align = "right"|4,000
|[[Good Agility Balancer]]
+
|[[Titanium Sheet]]
|1 [[Good Agility Balancer]] per 20 minutes
+
|1 [[Titanium Sheet]] per 2 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits
+
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits
|align = "right"|200,000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 15
+
|
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Titanium Sheet Factory Blueprint|BP]]
|&nbsp;
+
|Requires 100 workers to equip
|Old technology mixed with new technology for improved results?
+
|Pressing titanium sheets like there's no tomorrow!
 +
 
  
 
|-
 
|-
|Good Capacity Equipment Factory
+
|Vampyre Life Force Generator
|align = "right"|15
+
|align = "right"|14
|align = "right"|100
+
|align = "right"|10
|[[Good Capacity Equipment]]
+
|[[Vampyre Life Force]]
|1 [[Good Capacity Equipment]] per 20 minutes
+
|1 [[Vampyre Life Force]] per 60 hours
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits
+
|1,000 [[Peasants]], 1,000,000 Credits
|align = "right"|200,000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 15
+
|
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Halloween Missions]]
|&nbsp;
+
|
|Old technology mixed with new technology for improved results?
+
|Fuel your apocalyptic desires!
  
 
|-
 
|-
|Good Damage Materiel Factory
+
|{{Linkable Entry|Cybernetic Construction Facility}}
 
|align = "right"|15
 
|align = "right"|15
|align = "right"|100
+
|align = "right"|10
|[[Good Damage Materiel]]
+
|[[Cyborg]]
|1 [[Good Damage Materiel]] per 20 minutes
+
|1 [[Cyborg]] per 15 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits
+
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits
|align = "right"|200,000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Cybernetic Construction Facility Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|1-800-MAID-SERVE
  
 
|-
 
|-
|Good Electric Gadget Factory
+
|{{Linkable Entry|Grav Testing Facility}}
 
|align = "right"|15
 
|align = "right"|15
|align = "right"|100
+
|align = "right"|10
|[[Good Electric Gadget]]
+
|[[Gravity Controller]]
|1 [[Good Electric Gadget]] per 20 minutes
+
|1 [[Gravity Controller]] per 15 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits
+
|10 [[Microchips]], 30 [[Metals]], 300 Credits
|align = "right"|200,000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Grav Testing Facility Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Produces and tests artificial gravity generators.
  
 
|-
 
|-
|Good Energy Rigging Factory
+
|Colonial Marine Training Module
|align = "right"|15
+
|align = "right"|16
|align = "right"|100
+
|align = "right"|200
|[[Good Energy Rigging]]
+
|[[Colonial Marine]]
|1 [[Good Energy Rigging]] per 20 minutes
+
|1 [[Colonial Marine]] per 10 seconds
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits
+
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits
|align = "right"|200,000
+
|align = "right"|65,000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
 
 
|-
 
|Good Fading Apparatus Factory
 
|align = "right"|15
 
|align = "right"|100
 
|[[Good Fading Apparatus]]
 
|1 [[Good Fading Apparatus]] per 20 minutes
 
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits
 
|align = "right"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Alright ladies, this is the marine core.
  
 
|-
 
|-
|Good Firing Harness Factory
+
|Enrichment Crystallizer
|align = "right"|15
+
|align = "right"|16
|align = "right"|100
+
|align = "right"|500
|[[Good Firing Harness]]
+
|[[Crystallized Enriched Nuclear Material]]
|1 [[Good Firing Harness]] per 20 minutes
+
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits
+
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits
|align = "right"|200,000
+
|align = "right"|1,000,000
|[[Infinite Knowledge]] 15
+
|
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Arena Lobby]] Trade Bay Unlock
 +
|
 +
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.
 +
 
 +
|-
 +
|Enrichment Plant
 +
|align = "right"|16
 +
|align = "right"|1000
 +
|[[Enriched Nuclear Material]]
 +
|1 [[Enriched Nuclear Material]] per 1 minutes
 +
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 10,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|It's where the magic is done and the mysterious U-243 is put together.
  
 
|-
 
|-
|Good Nimbleness Rig Factory
+
|Industrial Promethium Crystallizer
|align = "right"|15
+
|align = "right"|16
|align = "right"|100
+
|align = "right"|1000
|[[Good Nimbleness Rig]]
+
|[[Industrial Promethium Crystals]]
|1 [[Good Nimbleness Rig]] per 20 minutes
+
|1 [[Industrial Promethium Crystals]] per 20 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits
+
|200 [[Industrial Commodities|Sub-Shield Buffers]], 100000000 Credits
|align = "right"|200,000
+
|align = "right"|1,000,000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Kalthi Depths]] Drop
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.
  
 
|-
 
|-
|Good Proximity Sensor Factory
+
|Gigantic MRE Factory
|align = "right"|15
+
|align = "right"|16
|align = "right"|100
+
|align = "right"|5000
|[[Good Proximity Sensor]]
+
|[[Rations]]
|1 [[Good Proximity Sensor]] per 20 minutes
+
|120 [[Rations]] per 12 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits
+
|200 [[Space Oats]], 600 Credits
|align = "right"|200,000
+
|align = "right"|150,000
|[[Infinite Knowledge]] 15
+
|
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Gigantic MRE Factory Blueprint]]
|&nbsp;
+
|Requires 50 workers to equip
|Old technology mixed with new technology for improved results?
+
|You don't have to like it, just eat it. In massive quantities!
  
 
|-
 
|-
|Good Radar Equipage Factory
+
|Vapor Condenser
|align = "right"|15
+
|align = "right"|18
 
|align = "right"|100
 
|align = "right"|100
|[[Good Radar Equipage]]
+
|[[Mercury]]
|1 [[Good Radar Equipage]] per 20 minutes
+
|1 [[Mercury]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits
+
|1 [[Cloud Mercury]], 1,000,000 Credits
|align = "right"|200,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 15
+
|
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Ring]] -- 50,000,000 Credits
|&nbsp;
+
|
|Old technology mixed with new technology for improved results?
+
|Condenses vaporous mercury
  
 
|-
 
|-
|Good Range Instrument Factory
+
|{{Linkable Entry|Anatolian Alchemy Lab}}
|align = "right"|15
+
|align = "right"|20
|align = "right"|100
+
|align = "right"|0
|[[Good Range Instrument]]
+
|[[Promethium]]
|1 [[Good Range Instrument]] per 20 minutes
+
|1 [[Promethium]] per 5 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits
+
|1 [[Fermium]], 100 Credits
|align = "right"|200,000
+
|align = "right"|420,000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Anatolia]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Harness the secrets of controlled decay at a fraction of the cost.
  
 
|-
 
|-
|Good Recovery Implements Factory
+
|{{Linkable Entry|Fembot Assembly Plant}}
|align = "right"|15
+
|align = "right"|20
|align = "right"|100
+
|align = "right"|10
|[[Good Recovery Implements]]
+
|[[Fembot]]
|1 [[Good Recovery Implements]] per 20 minutes
+
|1 [[Fembot]] per 15 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits
+
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits
|align = "right"|200,000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 15
 
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|[[Fembot Assembly Plant Blueprint|BP]], [[The Junkyard]]
 
 
|-
 
|Good Shield Booster Factory
 
|align = "right"|15
 
|align = "right"|100
 
|[[Good Shield Booster]]
 
|1 [[Good Shield Booster]] per 20 minutes
 
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits
 
|align = "right"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Streetwalkers minus free will = One damn fine night.
  
 
|-
 
|-
|Good Speed Fittings Factory
+
|Gargantuan MRE Factory
|align = "right"|15
+
|align = "right"|20
|align = "right"|100
+
|align = "right"|25,000
|[[Good Speed Fittings]]
+
|[[Rations]]
|1 [[Good Speed Fittings]] per 20 minutes
+
|520 [[Rations]] per 12 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits
+
|800 [[Space Oats]], 2600 Credits
|align = "right"|200,000
+
|align = "right"|500,000
|[[Infinite Knowledge]] 15
+
|
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Gargantuan MRE Factory Blueprint]]
|&nbsp;
+
|Requires 200 workers to equip
|Old technology mixed with new technology for improved results?
+
|You don't have to like it, just eat it. In insane quantities!
 +
 
 +
|}
  
|-
+
=== Industrial Commodities Factories ===
|Good Stealth Mechanism Factory
+
[[Industrial Commodities]]
|align = "right"|15
 
|align = "right"|100
 
|[[Good Stealth Mechanism]]
 
|1 [[Good Stealth Mechanism]] per 20 minutes
 
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits
 
|align = "right"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
  
|-
+
=== Chip and Sensor Factories ===
|Good Thrust Fixtures Factory
+
{|border="2" cellspacing="0" cellpadding="4" width="100%"
|align = "right"|15
+
|'''Name'''
|align = "right"|100
+
|'''Tech'''
|[[Good Thrust Fixtures]]
+
|'''Size'''
|1 [[Good Thrust Fixtures]] per 20 minutes
+
|'''Item Produced'''
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits
+
|'''Rate of Production'''
|align = "right"|200,000
+
|'''Required Cost'''
|[[Infinite Knowledge]] 15
+
|'''Weight'''
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|'''Skill Needed'''
 +
|'''Source/Price'''
 +
|'''Comment'''
 +
|'''Description'''
 +
 
 +
|-
 +
|Bronze Sensor Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Bronze Sensor]]
 +
|1 [[Bronze Sensor]] per 10 minutes
 +
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]] 100,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
 
|-
 
|-
|Good Tracking Gizmo Factory
+
|Vitalized Microchips Factory
 +
|align = "right"|10
 +
|align = "right"|50
 +
|[[Vitalized Microchips]]
 +
|1 [[Vitalized Microchips]] per 10 minutes
 +
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits
 +
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]]  100,000
 +
|&nbsp;
 +
|AMD Tripathperon special modded chip.
 +
 
 +
|-
 +
|Quickened Microchips Factory
 
|align = "right"|15
 
|align = "right"|15
 
|align = "right"|100
 
|align = "right"|100
|[[Good Tracking Gizmo]]
+
|[[Quickened Microchips]]
|1 [[Good Tracking Gizmo]] per 20 minutes
+
|1 [[Quickened Microchips]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits
+
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits
 
|align = "right"|200,000
 
|align = "right"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]] 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Good Traction Appendice Factory
+
|Silver Sensor Factory
 
|align = "right"|15
 
|align = "right"|15
 
|align = "right"|100
 
|align = "right"|100
|[[Good Traction Appendice]]
+
|[[Silver Sensor]]
|1 [[Good Traction Appendice]] per 20 minutes
+
|1 [[Silver Sensor]] per 20 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits
+
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits
 
|align = "right"|200,000
 
|align = "right"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]] 1,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
 
|-
 
|-
|Exc. Aggravation Device Factory
+
|Energized Microchips Factory
 
|align = "right"|19
 
|align = "right"|19
|align = "right"|200
+
|align = "right"|150
|[[Exc. Aggravation Device]]
+
|[[Energized Microchips]]
|1 [[Exc. Aggravation Device]] per 40 minutes
+
|1 [[Energized Microchips]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits
+
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits
 
|align = "right"|300,000
 
|align = "right"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]] 10,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Exc. Agility Balancer Factory
+
|Gold Sensor Factory
 
|align = "right"|19
 
|align = "right"|19
|align = "right"|200
+
|align = "right"|150
|[[Exc. Agility Balancer]]
+
|[[Gold Sensor]]
|1 [[Exc. Agility Balancer]] per 40 minutes
+
|1 [[Gold Sensor]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits
+
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits
 
|align = "right"|300,000
 
|align = "right"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]] 10,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
 
|-
 
|-
|Exc. Capacity Equipment Factory
+
|Darkened Microchips Factory
|align = "right"|19
+
|align = "right"|20
 
|align = "right"|200
 
|align = "right"|200
|[[Exc. Capacity Equipment]]
+
|[[Darkened Microchips]]
|1 [[Exc. Capacity Equipment]] per 40 minutes
+
|1 [[Darkened Microchips]] per 1 hour, 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits
+
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits
|align = "right"|300,000
+
|align = "right"|400,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 20
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]] 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Exc. Damage Materiel Factory
+
|Platinum Sensor Factory
|align = "right"|19
+
|align = "right"|20
 
|align = "right"|200
 
|align = "right"|200
|[[Exc. Damage Materiel]]
+
|[[Platinum Sensor]]
|1 [[Exc. Damage Materiel]] per 40 minutes
+
|1 [[Platinum Sensor]] per 1 hour, 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits
+
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits
|align = "right"|300,000
+
|align = "right"|400,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 20
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]] 100,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
 +
 
 +
|}
 +
 
 +
=== Module Device Factories ===
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 +
|'''Name'''
 +
|'''Tech'''
 +
|'''Size'''
 +
|'''Item Produced'''
 +
|'''Rate of Production'''
 +
|'''Required Cost'''
 +
|'''Weight'''
 +
|'''Skill Needed'''
 +
|'''Source/Price'''
 +
|'''Comment'''
 +
|'''Description'''
  
 
|-
 
|-
|Exc. Electric Gadget Factory
+
|Std. Aggravation Device Factory
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|50
|[[Exc. Electric Gadget]]
+
|[[Std. Aggravation Device]]
|1 [[Exc. Electric Gadget]] per 40 minutes
+
|1 [[Std. Aggravation Device]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits
|align = "right"|300,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Energy Rigging Factory
+
|Std. Agility Balancer Factory
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|50
|[[Exc. Energy Rigging]]
+
|[[Std. Agility Balancer]]
|1 [[Exc. Energy Rigging]] per 40 minutes
+
|1 [[Std. Agility Balancer]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits
|align = "right"|300,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Fading Apparatus Factory
+
|Std. Capacity Equipment Factory
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|50
|[[Exc. Fading Apparatus]]
+
|[[Std. Capacity Equipment]]
|1 [[Exc. Fading Apparatus]] per 40 minutes
+
|1 [[Std. Capacity Equipment]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits
|align = "right"|300,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Firing Harness Factory
+
|Std. Damage Materiel Factory
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|50
|[[Exc. Firing Harness]]
+
|[[Std. Damage Materiel]]
|1 [[Exc. Firing Harness]] per 40 minutes
+
|1 [[Std. Damage Materiel]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits
|align = "right"|300,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Nimbleness Rig Factory
+
|Std. Electric Gadget Factory
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|50
|[[Exc. Nimbleness Rig]]
+
|[[Std. Electric Gadget]]
|1 [[Exc. Nimbleness Rig]] per 40 minutes
+
|1 [[Std. Electric Gadget]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits
|align = "right"|300,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Proximity Sensor Factory
+
|Std. Energy Rigging Factory
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|50
|[[Exc. Proximity Sensor]]
+
|[[Std. Energy Rigging]]
|1 [[Exc. Proximity Sensor]] per 40 minutes
+
|1 [[Std. Energy Rigging]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits
|align = "right"|300,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Radar Equipage Factory
+
|Std. Fading Apparatus Factory
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|50
|[[Exc. Radar Equipage]]
+
|[[Std. Fading Apparatus]]
|1 [[Exc. Radar Equipage]] per 40 minutes
+
|1 [[Std. Fading Apparatus]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits
|align = "right"|300,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Range Instrument Factory
+
|Std. Firing Harness Factory
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|50
|[[Exc. Range Instrument]]
+
|[[Std. Firing Harness]]
|1 [[Exc. Range Instrument]] per 40 minutes
+
|1 [[Std. Firing Harness]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits
|align = "right"|300,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Recovery Implements Factory
+
|Std. Nimbleness Rig Factory
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|50
|[[Exc. Recovery Implements]]
+
|[[Std. Nimbleness Rig]]
|1 [[Exc. Recovery Implements]] per 40 minutes
+
|1 [[Std. Nimbleness Rig]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits
|align = "right"|300,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Shield Booster Factory
+
|Std. Proximity Sensor Factory
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|50
|[[Exc. Shield Booster]]
+
|[[Std. Proximity Sensor]]
|1 [[Exc. Shield Booster]] per 40 minutes
+
|1 [[Std. Proximity Sensor]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits
|align = "right"|300,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Speed Fittings Factory
+
|Std. Radar Equipage Factory
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|50
|[[Exc. Speed Fittings]]
+
|[[Std. Radar Equipage]]
|1 [[Exc. Speed Fittings]] per 40 minutes
+
|1 [[Std. Radar Equipage]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits
|align = "right"|300,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Stealth Mechanism Factory
+
|Std. Range Instrument Factory
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|50
|[[Exc. Stealth Mechanism]]
+
|[[Std. Range Instrument]]
|1 [[Exc. Stealth Mechanism]] per 40 minutes
+
|1 [[Std. Range Instrument]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits
|align = "right"|300,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Thrust Fixtures Factory
+
|Std. Recovery Implements Factory
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|50
|[[Exc. Thrust Fixtures]]
+
|[[Std. Recovery Implements]]
|1 [[Exc. Thrust Fixtures]] per 40 minutes
+
|1 [[Std. Recovery Implements]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits
|align = "right"|300,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Tracking Gizmo Factory
+
|Std. Shield Booster Factory
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|50
|[[Exc. Tracking Gizmo]]
+
|[[Std. Shield Booster]]
|1 [[Exc. Tracking Gizmo]] per 40 minutes
+
|1 [[Std. Shield Booster]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits
|align = "right"|300,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Traction Appendice Factory
+
|Std. Speed Fittings Factory
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|50
|[[Exc. Traction Appendice]]
+
|[[Std. Speed Fittings]]
|1 [[Exc. Traction Appendice]] per 40 minutes
+
|1 [[Std. Speed Fittings]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits
|align = "right"|300,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Aggravation Device Factory
+
|Std. Stealth Mechanism Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Aggravation Device]]
+
|[[Std. Stealth Mechanism]]
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes
+
|1 [[Std. Stealth Mechanism]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits
|align = "right"|400,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Agility Balancer Factory
+
|Std. Thrust Fixtures Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Agility Balancer]]
+
|[[Std. Thrust Fixtures]]
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes
+
|1 [[Std. Thrust Fixtures]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits
|align = "right"|400,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Capacity Equipment Factory
+
|Std. Tracking Gizmo Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Capacity Equipment]]
+
|[[Std. Tracking Gizmo]]
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes
+
|1 [[Std. Tracking Gizmo]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits
|align = "right"|400,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Damage Materiel Factory
+
|Std. Traction Appendice Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Damage Materiel]]
+
|[[Std. Traction Appendice]]
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes
+
|1 [[Std. Traction Appendice]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits
|align = "right"|400,000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Electric Gadget Factory
+
|Good Aggravation Device Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|400
+
|align = "right"|100
|[[Sup. Electric Gadget]]
+
|[[Good Aggravation Device]]
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes
+
|1 [[Good Aggravation Device]] per 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits
|align = "right"|400,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Energy Rigging Factory
+
|Good Agility Balancer Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|400
+
|align = "right"|100
|[[Sup. Energy Rigging]]
+
|[[Good Agility Balancer]]
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes
+
|1 [[Good Agility Balancer]] per 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits
|align = "right"|400,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Fading Apparatus Factory
+
|Good Capacity Equipment Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|400
+
|align = "right"|100
|[[Sup. Fading Apparatus]]
+
|[[Good Capacity Equipment]]
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes
+
|1 [[Good Capacity Equipment]] per 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits
|align = "right"|400,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Firing Harness Factory
+
|Good Damage Materiel Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|400
+
|align = "right"|100
|[[Sup. Firing Harness]]
+
|[[Good Damage Materiel]]
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes
+
|1 [[Good Damage Materiel]] per 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits
|align = "right"|400,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Nimbleness Rig Factory
+
|Good Electric Gadget Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|400
+
|align = "right"|100
|[[Sup. Nimbleness Rig]]
+
|[[Good Electric Gadget]]
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes
+
|1 [[Good Electric Gadget]] per 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits
|align = "right"|400,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Proximity Sensor Factory
+
|Good Energy Rigging Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|400
+
|align = "right"|100
|[[Sup. Proximity Sensor]]
+
|[[Good Energy Rigging]]
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes
+
|1 [[Good Energy Rigging]] per 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits
|align = "right"|400,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Radar Equipage Factory
+
|Good Fading Apparatus Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|400
+
|align = "right"|100
|[[Sup. Radar Equipage]]
+
|[[Good Fading Apparatus]]
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes
+
|1 [[Good Fading Apparatus]] per 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits
|align = "right"|400,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Range Instrument Factory
+
|Good Firing Harness Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|400
+
|align = "right"|100
|[[Sup. Range Instrument]]
+
|[[Good Firing Harness]]
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes
+
|1 [[Good Firing Harness]] per 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits
|align = "right"|400,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Recovery Implements Factory
+
|Good Nimbleness Rig Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|400
+
|align = "right"|100
|[[Sup. Recovery Implements]]
+
|[[Good Nimbleness Rig]]
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes
+
|1 [[Good Nimbleness Rig]] per 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits
|align = "right"|400,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Shield Booster Factory
+
|Good Proximity Sensor Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|400
+
|align = "right"|100
|[[Sup. Shield Booster]]
+
|[[Good Proximity Sensor]]
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes
+
|1 [[Good Proximity Sensor]] per 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits
|align = "right"|400,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Speed Fittings Factory
+
|Good Radar Equipage Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|400
+
|align = "right"|100
|[[Sup. Speed Fittings]]
+
|[[Good Radar Equipage]]
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes
+
|1 [[Good Radar Equipage]] per 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits
|align = "right"|400,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Stealth Mechanism Factory
+
|Good Range Instrument Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|400
+
|align = "right"|100
|[[Sup. Stealth Mechanism]]
+
|[[Good Range Instrument]]
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes
+
|1 [[Good Range Instrument]] per 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits
|align = "right"|400,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Thrust Fixtures Factory
+
|Good Recovery Implements Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|400
+
|align = "right"|100
|[[Sup. Thrust Fixtures]]
+
|[[Good Recovery Implements]]
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes
+
|1 [[Good Recovery Implements]] per 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits
|align = "right"|400,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Tracking Gizmo Factory
+
|Good Shield Booster Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|400
+
|align = "right"|100
|[[Sup. Tracking Gizmo]]
+
|[[Good Shield Booster]]
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes
+
|1 [[Good Shield Booster]] per 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits
|align = "right"|400,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Traction Appendice Factory
+
|Good Speed Fittings Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|400
+
|align = "right"|100
|[[Sup. Traction Appendice]]
+
|[[Good Speed Fittings]]
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes
+
|1 [[Good Speed Fittings]] per 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits
|align = "right"|400,000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
|}
+
|-
 +
|Good Stealth Mechanism Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Stealth Mechanism]]
 +
|1 [[Good Stealth Mechanism]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
  
=== Missile and Fighter Factories ===
+
|-
{{:Missile Factories}}
+
|Good Thrust Fixtures Factory
 +
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Thrust Fixtures]]
 +
|1 [[Good Thrust Fixtures]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
  
== Extensors ==
 
These are used to expand the space available on a station, but unlike a ship hull expander, so long as you have the workers to equip them, you can equip more than one.
 
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable"
 
!rowspan="2"|Expander Name
 
!rowspan="2"|Tech
 
!rowspan="2"|Extra Space
 
!Size
 
!Source
 
!rowspan="2"|Description
 
 
|-
 
|-
!Weight
+
|Good Tracking Gizmo Factory
!Comments
+
|align = "right"|15
 +
|align = "right"|100
 +
|[[Good Tracking Gizmo]]
 +
|1 [[Good Tracking Gizmo]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Station Expansion Unit
+
|Good Traction Appendice Factory
|rowspan="2" align="center"|0
+
|align = "right"|15
|rowspan="2" align="center"|100
+
|align = "right"|100
|align="center"|2
+
|[[Good Traction Appendice]]
|[[Station Expansion Unit Blueprint]]
+
|1 [[Good Traction Appendice]] per 20 minutes
|rowspan="2"|biggest is best
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|1,000
+
|Exc. Aggravation Device Factory
|
+
|align = "right"|19
|-
+
|align = "right"|200
|rowspan="2"|Station Extensor
+
|[[Exc. Aggravation Device]]
|rowspan="2" align="center"|0
+
|1 [[Exc. Aggravation Device]] per 40 minutes
|rowspan="2" align="center"|300
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits
|align="center"|5
+
|align = "right"|300,000
|[[Extensor Blueprint]]
+
|[[Infinite Knowledge]] 19
|rowspan="2"|biggest is best
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|1,000
+
|Exc. Agility Balancer Factory
|
+
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Agility Balancer]]
 +
|1 [[Exc. Agility Balancer]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Station Extension X
+
|Exc. Capacity Equipment Factory
|rowspan="2" align="center"|0
+
|align = "right"|19
|rowspan="2" align="center"|1,000
+
|align = "right"|200
|align="center"|100
+
|[[Exc. Capacity Equipment]]
|[[Extension X Blueprint]]
+
|1 [[Exc. Capacity Equipment]] per 40 minutes
|rowspan="2"|biggest is best
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits
|-
+
|align = "right"|300,000
|align="center"|50,000
+
|[[Infinite Knowledge]] 19
|
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
|-
+
|&nbsp;
|rowspan="2"|Station Extension Y
+
|Old technology mixed with new technology for improved results?
|rowspan="2" align="center"|0
+
 
|rowspan="2" align="center"|2,000
 
|align="center"|150
 
|[[Extension Y Blueprint]]
 
|rowspan="2"|biggester is bester
 
 
|-
 
|-
|align="center"|150,000
+
|Exc. Damage Materiel Factory
|
+
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Damage Materiel]]
 +
|1 [[Exc. Damage Materiel]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Junkyard Simple Station Extensor
+
|Exc. Electric Gadget Factory
|rowspan="2" align="center"|9
+
|align = "right"|19
|rowspan="2" align="center"|50,000
+
|align = "right"|200
|align="center"|200
+
|[[Exc. Electric Gadget]]
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
+
|1 [[Exc. Electric Gadget]] per 40 minutes
|rowspan="2"|Junkyard's finest scrap!
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|1,000
+
|Exc. Energy Rigging Factory
|Can't remove from bases
+
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Energy Rigging]]
 +
|1 [[Exc. Energy Rigging]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Junkyard Starter Station Extensor
+
|Exc. Fading Apparatus Factory
|rowspan="2" align="center"|12
+
|align = "right"|19
|rowspan="2" align="center"|75,000
+
|align = "right"|200
|align="center"|400
+
|[[Exc. Fading Apparatus]]
|[[The Junkyard Missions]] -- 4 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
+
|1 [[Exc. Fading Apparatus]] per 40 minutes
|rowspan="2"|Junkyard's finest scrap!
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|1,000
+
|Exc. Firing Harness Factory
|Can't remove from bases
+
|align = "right"|19
|-
+
|align = "right"|200
|rowspan="2"|Transdim Station Extension
+
|[[Exc. Firing Harness]]
|rowspan="2" align="center"|12
+
|1 [[Exc. Firing Harness]] per 40 minutes
|rowspan="2" align="center"|4,000
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits
|align="center"|250
+
|align = "right"|300,000
|[[Mzungu Transdim Expansion Blueprint]]
+
|[[Infinite Knowledge]] 19
|rowspan="2"|so much room
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
|-
+
|&nbsp;
|align="center"|200,000
+
|Old technology mixed with new technology for improved results?
|
+
 
|-
 
|rowspan="2"|ReTardis Station Extension
 
|rowspan="2" align="center"|12
 
|rowspan="2" align="center"|10,000
 
|align="center"|500
 
|[[ReTardis Station Extension Blueprint]]
 
|rowspan="2"|For the intellectually challenged.
 
|-
 
|align="center"|250,000
 
|
 
 
|-
 
|-
|rowspan="2"|Dysfunctional Mzungu Extension
+
|Exc. Nimbleness Rig Factory
|rowspan="2" align="center"|14
+
|align = "right"|19
|rowspan="2" align="center"|21,750<br>Hull Space +5%
+
|align = "right"|200
|align="center"|125
+
|[[Exc. Nimbleness Rig]]
|[[AI Outposts|Mzungu Outpost]] drop
+
|1 [[Exc. Nimbleness Rig]] per 40 minutes
|rowspan="2"|An old station extension of Mzungu origin, although damaged somehow creates more space
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|1,000
+
|Exc. Proximity Sensor Factory
|Can't unequip
+
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Proximity Sensor]]
 +
|1 [[Exc. Proximity Sensor]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Junkyard Middling Station Extensor
+
|Exc. Radar Equipage Factory
|rowspan="2" align="center"|14
+
|align = "right"|19
|rowspan="2" align="center"|100,000
+
|align = "right"|200
|align="center"|1,000
+
|[[Exc. Radar Equipage]]
|[[The Junkyard Missions]] -- 5 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
+
|1 [[Exc. Radar Equipage]] per 40 minutes
|rowspan="2"|Junkyard's finest scrap!
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|1,000
+
|Exc. Range Instrument Factory
|Can't remove from bases
+
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Range Instrument]]
 +
|1 [[Exc. Range Instrument]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Station Extension Z
+
|Exc. Recovery Implements Factory
|rowspan="2" align="center"|14
+
|align = "right"|19
|rowspan="2" align="center"|3,000
+
|align = "right"|200
|align="center"|200
+
|[[Exc. Recovery Implements]]
|[[Extension Z Blueprint]]
+
|1 [[Exc. Recovery Implements]] per 40 minutes
|rowspan="2"|biggesterer is bester
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits
|-
+
|align = "right"|300,000
|align="center"|175,000
+
|[[Infinite Knowledge]] 19
|Requires [[Station Mastery]] 14
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
|-
+
|&nbsp;
|rowspan="2"|Tardis Station Extension
+
|Old technology mixed with new technology for improved results?
|rowspan="2" align="center"|14
+
 
|rowspan="2" align="center"|75,000
 
|align="center"|1,000
 
|[[Tardis Station Extension Blueprint]], DG Boss drop
 
|rowspan="2"|yep
 
|-
 
|align="center"|1,000
 
|
 
|-
 
|rowspan="2"|Ancient Transdim Extension
 
|rowspan="2" align="center"|16
 
|rowspan="2" align="center"|15,000
 
|align="center"|500
 
|[[Kikale Mzungu Transdim Blueprint]]
 
|rowspan="2"|so... much... room...
 
 
|-
 
|-
|align="center"|200,000
+
|Exc. Shield Booster Factory
|Requires [[Mzungu Lore]] 16
+
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Shield Booster]]
 +
|1 [[Exc. Shield Booster]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Eridium Transdim Extension
+
|Exc. Speed Fittings Factory
|rowspan="2" align="center"|16
+
|align = "right"|19
|rowspan="2" align="center"|100,000
+
|align = "right"|200
|align="center"|500
+
|[[Exc. Speed Fittings]]
|[[Eridium Transdim Extension Blueprint]]
+
|1 [[Exc. Speed Fittings]] per 40 minutes
|rowspan="2"|Fortified with secret Paxian technology.
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|1,000
+
|Exc. Stealth Mechanism Factory
|
+
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Stealth Mechanism]]
 +
|1 [[Exc. Stealth Mechanism]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Junkyard Advanced Station Extensor
+
|Exc. Thrust Fixtures Factory
|rowspan="2" align="center"|16
+
|align = "right"|19
|rowspan="2" align="center"|125,000
+
|align = "right"|200
|align="center"|1,500
+
|[[Exc. Thrust Fixtures]]
|[[The Junkyard Missions]] -- 6 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
+
|1 [[Exc. Thrust Fixtures]] per 40 minutes
|rowspan="2"|Junkyard's finest scrap!
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|1,000
+
|Exc. Tracking Gizmo Factory
|Can't remove from bases
+
|align = "right"|19
|-
+
|align = "right"|200
|}
+
|[[Exc. Tracking Gizmo]]
 
+
|1 [[Exc. Tracking Gizmo]] per 40 minutes
== Hydroponics ==
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.
+
|align = "right"|300,000
 
+
|[[Infinite Knowledge]] 19
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable"
+
|&nbsp;
!rowspan="2"|Name
+
|Old technology mixed with new technology for improved results?
!rowspan="2"|TL
+
 
!Size
 
!rowspan="2"|Production
 
!rowspan="2"|Workers Fed
 
!rowspan="2"|MRE's Required
 
!Source
 
!rowspan="2"|Description
 
 
|-
 
|-
!Weight
+
|Exc. Traction Appendice Factory
!Comments
+
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Traction Appendice]]
 +
|1 [[Exc. Traction Appendice]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Harvesting Dynamo
+
|Sup. Aggravation Device Factory
|rowspan="2" align="center"|0
+
|align = "right"|20
|align="center"|0
+
|align = "right"|400
|rowspan="2"|0.4 Rations a minute
+
|[[Sup. Aggravation Device]]
|rowspan="2" align="center"|25
+
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes
|rowspan="2" align="center"|N/A
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits
|Found on every station kit.
+
|align = "right"|400,000
|rowspan="2"|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour
+
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|15,000
+
|Sup. Agility Balancer Factory
|Sticky
+
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Agility Balancer]]
 +
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Hydroponics
+
|Sup. Capacity Equipment Factory
|rowspan="2" align="center"|0
+
|align = "right"|20
|align="center"|20
+
|align = "right"|400
|rowspan="2"|6 Oats a minute
+
|[[Sup. Capacity Equipment]]
|rowspan="2" align="center"|300
+
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes
|rowspan="2" align="center"|0.6
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits
|DG Boss drop, [[Base Radar Missions]] reward
+
|align = "right"|400,000
|rowspan="2"|let's grow some good stuff
+
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|15,000
+
|Sup. Damage Materiel Factory
|
+
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Damage Materiel]]
 +
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credit
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Junkyard Simple Hydroponics
+
|Sup. Electric Gadget Factory
|rowspan="2" align="center"|0
+
|align = "right"|20
|align="center"|5
+
|align = "right"|400
|rowspan="2"|1.5 Oats a minute
+
|[[Sup. Electric Gadget]]
|rowspan="2" align="center"|75
+
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes
|rowspan="2" align="center"|0.15
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits
|[[The Junkyard Missions]] -- 1 [[Junkyard Scrapnote]]
+
|align = "right"|400,000
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour
+
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|5,000
+
|Sup. Energy Rigging Factory
|Can't remove from base
+
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Energy Rigging]]
 +
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Junkyard Starter Hydroponics
+
|Sup. Fading Apparatus Factory
|rowspan="2" align="center"|3
+
|align = "right"|20
|align="center"|25
+
|align = "right"|400
|rowspan="2"|3 Oats a minute
+
|[[Sup. Fading Apparatus]]
|rowspan="2" align="center"|150
+
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes
|rowspan="2" align="center"|0.3
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits
|[[The Junkyard Missions]] -- 2 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
+
|align = "right"|400,000
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour
+
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|10,000
+
|Sup. Firing Harness Factory
|Can't remove from base
+
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Firing Harness]]
 +
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Junkyard Middling Hydroponics
+
|Sup. Nimbleness Rig Factory
|rowspan="2" align="center"|6
+
|align = "right"|20
|align="center"|50
+
|align = "right"|400
|rowspan="2"|4.5 Oats a minute
+
|[[Sup. Nimbleness Rig]]
|rowspan="2" align="center"|225
+
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes
|rowspan="2" align="center"|0.45
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
+
|align = "right"|400,000
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour
+
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|20,000
+
|Sup. Proximity Sensor Factory
|Can't remove from base
+
|align = "right"|20
|-
+
|align = "right"|400
|rowspan="2"|Ancient Vazaha Hydroponics
+
|[[Sup. Proximity Sensor]]
|rowspan="2" align="center"|17
+
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes
|align="center"|20
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits
|rowspan="2"|9 Rations a minute
+
|align = "right"|400,000
|rowspan="2" align="center"|900
+
|[[Infinite Knowledge]] 20
|rowspan="2" align="center"|N/A
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|Built-in to [[Station Kits|(Attached) Pulse Station]]
+
|&nbsp;
|rowspan="2"|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour
+
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|15,000
+
|Sup. Radar Equipage Factory
|
+
|align = "right"|20
|}
+
|align = "right"|400
 
+
|[[Sup. Radar Equipage]]
== Station Techs ==
+
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes
[[Image:Station Tech Upgrades.jpg|right]]
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits
Allow you to upgrade your station to a higher tech level.
+
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
  
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
|'''Name'''
 
|'''TL'''
 
|'''Size'''
 
|'''upgrade From Tech'''
 
|'''New Tech Level'''
 
|'''Weight'''
 
|'''Mastery Needed'''
 
|'''Source'''
 
|'''Comment'''
 
|'''Description'''
 
 
|-
 
|-
|Station Tech Upgrade
+
|Sup. Range Instrument Factory
|1
+
|align = "right"|20
|1
+
|align = "right"|400
|0
+
|[[Sup. Range Instrument]]
|1
+
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes
|400
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits
|None
+
|align = "right"|400,000
|AI Base  20,000 Credits
+
|[[Infinite Knowledge]] 20
|_
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|improves station technology
+
|&nbsp;
|-
+
|Old technology mixed with new technology for improved results?
|Station Tech Upgrade II
+
 
|2
+
|-
|1
+
|Sup. Recovery Implements Factory
|0 to 1
+
|align = "right"|20
|2
+
|align = "right"|400
|100
+
|[[Sup. Recovery Implements]]
|None
+
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes
|AI Base  100,000 Credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits
|_
+
|align = "right"|400,000
|improves station technology
+
|[[Infinite Knowledge]] 20
|-
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|Station Tech Upgrade III
+
|&nbsp;
|3
+
|Old technology mixed with new technology for improved results?
|1
+
 
|0 to 2
+
|-
|3
+
|Sup. Shield Booster Factory
|100
+
|align = "right"|20
|None
+
|align = "right"|400
|AI Base  500,000 Credits
+
|[[Sup. Shield Booster]]
|_
+
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes
|improves station technology
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits
|-
+
|align = "right"|400,000
|Mzungu Station Tech
+
|[[Infinite Knowledge]] 20
|0
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|1
+
|&nbsp;
|6 to 7
+
|Old technology mixed with new technology for improved results?
|8
+
 
|100
+
|-
|None
+
|Sup. Speed Fittings Factory
|Ruin -- 1,000,000 Credits
+
|align = "right"|20
|_
+
|align = "right"|400
|improves station technology
+
|[[Sup. Speed Fittings]]
|-
+
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes
|Faranji Station Tech
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits
|0
+
|align = "right"|400,000
|1
+
|[[Infinite Knowledge]] 20
|9
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|10
+
|&nbsp;
|100
+
|Old technology mixed with new technology for improved results?
|None
+
 
|Ruin -- 400,000
+
|-
|_
+
|Sup. Stealth Mechanism Factory
|improves station technology
+
|align = "right"|20
|-
+
|align = "right"|400
|Station Tech Upgrade XIV
+
|[[Sup. Stealth Mechanism]]
|12
+
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes
|1
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits
|9 to 11
+
|align = "right"|400,000
|12
+
|[[Infinite Knowledge]] 20
|100
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|12 in [[Station Mastery]]
+
|&nbsp;
|AI Base  4,000,000 Credits
+
|Old technology mixed with new technology for improved results?
|_
+
 
|Serious upgrading work involved.
+
|-
|-
+
|Sup. Thrust Fixtures Factory
|Station Tech Upgrade XV
+
|align = "right"|20
|14
+
|align = "right"|400
|1
+
|[[Sup. Thrust Fixtures]]
|12 to 13
+
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes
|14
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits
|100
+
|align = "right"|400,000
|14 in [[Station Mastery]]
+
|[[Infinite Knowledge]] 20
|AI Base  6,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|_
+
|&nbsp;
|Serious upgrading work involved.
+
|Old technology mixed with new technology for improved results?
|-
+
 
|Station Tech Upgrade XVI
+
|-
|16
+
|Sup. Tracking Gizmo Factory
|1
+
|align = "right"|20
|14 to 15
+
|align = "right"|400
|16
+
|[[Sup. Tracking Gizmo]]
|100
+
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes
|16 in Station Mastery
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits
|[[Free Market]] -- 90,000,000 Credits
+
|align = "right"|400,000
|_
+
|[[Infinite Knowledge]] 20
|Serious upgrading work involved.
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|-
+
|&nbsp;
|Station Tech Upgrade XVII
+
|Old technology mixed with new technology for improved results?
|18
+
 
|1
+
|-
|16 to 17
+
|Sup. Traction Appendice Factory
|18
+
|align = "right"|20
|100
+
|align = "right"|400
|18 in Station Mastery
+
|[[Sup. Traction Appendice]]
|DG Drop
+
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes
|_
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits
|Serious upgrading work involved.
+
|align = "right"|400,000
|-
+
|[[Infinite Knowledge]] 20
|Unt Faranji Station Tech
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|16
+
|&nbsp;
|1
+
|Old technology mixed with new technology for improved results?
|16 to 19
+
 
|20
+
|}
|100
+
 
|16 in [[Faranji Research]]
+
=== Missile and Fighter Factories ===
|Ruin -- 40,000,000
+
{{:Missile Factories}}
|_
+
 
|improves station technology
+
== Hydroponics ==
|-
+
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.
|}
+
 
 
+
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.
== Blueprints ==
+
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable"
Items that when equipped to a base give you the option of building the item in the construction tab of the base. <br>
+
!rowspan="2"|Name
See [[Blueprints]].
+
!rowspan="2"|TL
 
+
!Size
== Base Gear ==
+
!rowspan="2"|Production
 +
!rowspan="2"|Workers Fed
 +
!rowspan="2"|MRE's Required
 +
!Source
 +
!rowspan="2"|Description
 +
|-
 +
!Weight
 +
!Comments
 +
|-
 +
|rowspan="2"|Harvesting Dynamo
 +
|rowspan="2" align="center"|0
 +
|align="center"|0
 +
|rowspan="2"|0.4 Rations a minute
 +
|rowspan="2" align="center"|25
 +
|rowspan="2" align="center"|N/A
 +
|Found on every station kit.
 +
|rowspan="2"|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour
 +
|-
 +
|align="center"|15,000
 +
|Sticky
 +
|-
 +
|rowspan="2"|Hydroponics
 +
|rowspan="2" align="center"|0
 +
|align="center"|20
 +
|rowspan="2"|6 Oats a minute
 +
|rowspan="2" align="center"|300
 +
|rowspan="2" align="center"|0.6
 +
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]
 +
|rowspan="2"|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.
 +
|-
 +
|align="center"|15,000
 +
|
 +
|-
 +
|rowspan="2"|Junkyard Simple Hydroponics
 +
|rowspan="2" align="center"|0
 +
|align="center"|5
 +
|rowspan="2"|1.5 Oats a minute
 +
|rowspan="2" align="center"|75
 +
|rowspan="2" align="center"|0.15
 +
|[[The Junkyard Missions]] -- 1 [[Junkyard Scrapnote]]
 +
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour
 +
|-
 +
|align="center"|5,000
 +
|Can't remove from base
 +
|-
 +
|rowspan="2"|Junkyard Starter Hydroponics
 +
|rowspan="2" align="center"|3
 +
|align="center"|25
 +
|rowspan="2"|3 Oats a minute
 +
|rowspan="2" align="center"|150
 +
|rowspan="2" align="center"|0.3
 +
|[[The Junkyard Missions]] -- 2 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
 +
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour
 +
|-
 +
|align="center"|10,000
 +
|Can't remove from base
 +
|-
 +
|rowspan="2"|Junkyard Middling Hydroponics
 +
|rowspan="2" align="center"|6
 +
|align="center"|50
 +
|rowspan="2"|4.5 Oats a minute
 +
|rowspan="2" align="center"|225
 +
|rowspan="2" align="center"|0.45
 +
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
 +
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour
 +
|-
 +
|align="center"|20,000
 +
|Can't remove from base
 +
|-
 +
|rowspan="2"|Ancient Vazaha Hydroponics
 +
|rowspan="2" align="center"|17
 +
|align="center"|20
 +
|rowspan="2"|9 Rations a minute
 +
|rowspan="2" align="center"|900
 +
|rowspan="2" align="center"|N/A
 +
|Built-in to [[Station Kits|(Attached) Pulse Station]]
 +
|rowspan="2"|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour
 +
|-
 +
|align="center"|15,000
 +
|
 +
|}
 +
 
 +
==Station Upgrades==
 +
 
 +
These items can be added to your station and consumed to enhance aspects of your station.
 +
 
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 +
|'''Name'''
 +
|'''Tech'''
 +
|'''Size'''
 +
|'''Bonuses'''
 +
|'''Source'''
 +
|'''Description'''
 +
|-
 +
|Rovert Nanobotics Facility
 +
|align = "right"|0
 +
|align = "right"|1
 +
|Decreases manhour cost on construction by 50%
 +
|[[Rovert Nanobotics Facility Blueprint]]
 +
|
 +
|-
 +
|Anatolia Efficiency Algorithm
 +
|align = "right"|20
 +
|align = "right"|0
 +
|Decreases manhour cost on construction by 25%
 +
|[[Anatolia]]
 +
|
 +
|-
 +
|Depot Station Built-in Upgrade
 +
|align = "right"|18 or 20
 +
|align = "right"|0
 +
|Decreases manhour cost on construction by 10%
 +
|Built-in to [[Depot Station Kit IX Blueprint]] or [[Depot Station Kit VIII Blueprint]]
 +
|
 +
|}
 +
 
 +
 
 +
==Colony Enhancments==
 +
 
 +
These Items can be added to your station to increase the purchasing of your colonies.
 +
 
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 +
|'''Name'''
 +
|'''Tech'''
 +
|'''Size'''
 +
|'''Bonuses'''
 +
|'''Source'''
 +
|'''Description'''
 +
 
 +
|-
 +
|Mobile Mani-Pedi SalonBot Housing Blueprint
 +
|align = "right"|12
 +
|align = "right"|2
 +
| 5% suitability, 80% Storehouse Capacity (Outdated?)
 +
|[[Mobile Mani-Pedi SalonBot Housing Blueprint]]
 +
|
 +
 
 +
|-
 +
|Optimo-Life (tm) Curation Station
 +
|align = "right"|16
 +
|align = "right"|2
 +
| 15% Max Suitability, 5% suitability, 90% Storehouse Capacity (Outdated?)
 +
|[[Optimo-Life (tm) Curation Station Blueprint]]
 +
|
 +
 
 +
|-
 +
|Atmospheric Robotic Vacuum Dock
 +
|align = "right"|20
 +
|align = "right"|2
 +
| 26% Max Suitability, 5% suitability, 80% Storehouse Capacity
 +
|[[Atmospheric Robotic Vacuum Dock Blueprint]]
 +
|
 +
|}
 +
 
 +
== Blueprints ==
 +
Items that when equipped to a base give you the option of building the item in the construction tab of the base. <br>
 +
See [[Blueprints]].
 +
 
 +
== Base Gear ==
 
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. <br>
 
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. <br>
 
See [[List of base gear]].
 
See [[List of base gear]].
Line 2,754: Line 3,134:
 
|-
 
|-
 
|}
 
|}
 +
 +
  
  
 
[[Category:Bases]]
 
[[Category:Bases]]
 +
[[Category: Station Building]]

Latest revision as of 00:49, 14 August 2024

Items that can only be equipped on bases. For gear see Base Gear.

Base Item.jpg


Extractors

Extractors2.jpg

Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. Extraction Expert speeds up the rate of extraction.

The amount of extractors you can equip depends on the amount of resource, as follows:

Amount of Resource Amount of Extractors
Smidgen 1 - 2
Little 3 - 4
Bit 5 - 8
Bunch 9 - 16
A Lot 17 - 32
Plenty 33 - 64
Loads 65 - 128


Name Tech Size Commodity Extracted Extraction Rate Weight Skill Needed Source/Price Comment Description
Ablution Extractor 0 10 Ablution Crystals 0.665 per day 4,000   Absolution -- 300,000 credits   Extract Ablution crystals.
Adamantium Extractor 0 1,000 Adamantium   1,000,000   Adamantium Extractor Blueprint   Extract Adamantium.
Alien Bacteria Extractor 0 100 Alien Bacteria   100,000   Alien Bacteria Extractor Blueprint   Extract Alien Bacteria.
Bacta Extractor 0 1,000 Bacta   1,000,000   Bacta Extractor Blueprint   Extract Bacta.
Carbon Heart Extractor 0 8 Carbon Hearts 8,640 per day 2,000,000   Empathy Fields -- 300,000 credits   Extract carbon hearts.
Copper Extractor 0 10 Copper 0.665 per day 10,000   Ring -- 10,000,000 credits   Extract Copper.
Dark Matter Extractor 0 1,000 Dark Matter   1,000,000   Dark Matter Extractor Blueprint   Extract Dark Matter.
Diamond Extractor 0 100 Diamond 0.665 per day 100,000   Diamond Extractor Blueprint   Extract Diamond.
Energon Extractor 0 1,000 Energon   1,000,000   Energon Extractor Blueprint   Extract Energon.
Enriched Harvester 0 15 Enriched Space Oats   6000   Building Academy -- 50,000 credits Zone Bound come down, farm
Frozen Blob Extractor 0 1,000 Frozen Blob   1,000,000   Frozen Blob Extractor Blueprint   Extract Frozen Blobs.
Gold Extractor 0 100 Gold 0.665 per day 100,000   Gold Extractor Blueprint   Extract Gold.
Harvester 0 15 Space Oats 8,640 per day 6,000   AI Base -- 50,000 credits   Come down, farm.
Heavy Metal Drill 0 10 Heavy Metals   4,000   Building Academy -- 100,000 Credits Zone Bound strip-mine to riches
Hot Nuclear Waste Collector 0 10 Hot Nuclear Waste   4,000   Building Academy -- 100,000 Credits Zone Bound Collect Nuclear Waste
Jelly Beans Extractor 0 10 Jelly Beans 0.665 per day 10,000   Biologique -- 10,000,000 credits   Extract Jelly Beans.
Laconia Extractor 0 100 Laconia 0.665 per day 100,000   Laconia Extractor Blueprint   Extract Laconia.
Metal Drill 0 10 Metals 8,640 per day 4,000   AI Base -- 100,000 credits   Strip-mine to riches!
Nuclear Waste Collector 0 10 Nuclear Waste 2,592 per day 4,000   AI Base -- 100,000 credits   Collect Nuclear Waste
Petroleum Extractor 0 10 Petroleum 0.665 per day 10,000   Biologique -- 10,000,000 credits   Extract Petroleum
Plasma Extractor 0 10 Plasma Crystals 0.665 4,000   Hyper -- 300,000 credits   Extract Plasma crystals.
Platinum Extractor 0 1,000 Platinum   1,000,000   Platinum Extractor Blueprint   Extract Platinum.
Protoganglae Extractor 0 30 Protoganglae   20,000   Old Nexus Missions   Extract Protoganglae.
Psion Icicles Extractor 0 100 Psion Icicles 90 per day 100,000   Absolution -- 100,000,000 credits   Extract Psion Icicles.
Quantumum Extractor 0 100 Quantumum 0.665 per day 100,000   Quantumum Extractor Blueprint   Extract Quantumum.
Reversed Tree Cutter 0 25 Reversed Baobabs   ? 30,000   Building Academy -- 200,000 credits Zone Bound an automated buzzsaw android
Rubicite Extractor 0 1,000 Rubicite   1,000,000   Rubicite Extractor Blueprint   Extract Rubicite.
Silicon Extractor 0 10 Silicon 8,640 per day 4,000   AI Base -- 100,000 credits   Extract silicon at your attached base.
Silicon Oxide Extractor 0 10 Silicon Oxide   4,000   Building Academy -- 100,000 credits Zone Bound Extract silicon at your attached base
Silver Extractor 0 10 Silver 0.665 per day 10,000   Ring -- 10,000,000 credits   Extract Silver.
Tin Extractor 0 10 Tin 0.665 10,000   Ring -- 10,000,000 credits   Extract Tin.
Titanium Extractor 0 10 Titanium 0.665 per day 10,000   Ring -- 10,000,000 credits   Extract Titanium.
Tree Cutter 0 25 Baobabs 8,640 per day 30,000   AI Base -- 200,000 credits   an automated buzzsaw android.
Vis Extractor 0 10 Vis 0.665 per day 10,000   Absolution -- 10,000,000 credits   Extract Vis.
Prototype Fermium Extractor 5 125 Fermium 864 per day 500,000   DG drop   Extract Fermium.
Advanced Harvester 9 15 Space Oats 17,280 per day 60,000   DG drop,
Trading missions, The Junkyard
  Come down, farm.
Advanced Metal Drill 9 10 Metals 17,280 per day 10,000   AI Base -- 1,000,000 credits   Strip-mine to riches, twice as fast.
Advanced Nuclear Waste Collector 9 10 Nuclear Waste 5,184 per day 10,000   AI Base -- 1,000,000 credits   Collect Nuclear Waste, twice as fast
Advanced Silicon Extractor 9 10 Silicon 17,280 per day 10,000   AI Base -- 1,000,000 credits   Extract silicon at your attached base, twice as fast.
Advanced Tree Cutter 9 15 Baobabs 17,280 per day 60,000   DG drop,
Trading missions, The Junkyard
  slash and burn with this android buzzsaw.
Advanced Tin Extractor 9 1,000 Tin 0.998 per day 1,000,000   Ring --25,000,000 credits, 1 Tin Extractor   Extract Tin.
Advanced Copper Extractor 9 1,000 Copper 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Copper Extractor   Extract Copper.
Advanced Silver Extractor 9 1,000 Silver 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Silver Extractor   Extract Silver.
Advanced Titanium Extractor 9 1,000 Ablution 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Titanium Extractor   Extract Titanium.
Advanced Petroleum Extractor 9 1,000 Ablution 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Petroleum Extractor   Extract Petroleum.
Advanced Jelly Beans Extractor 9 1,000 Jelly Beans 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Jelly Beans Extractor   Extract Jelly Beans.
Advanced Vis Extractor 9 1,000 Vis 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Vis Extractor   Extract Vis.
Advanced Gold Extractor 12 1,000 Gold 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Gold Extractor   Extract Gold.
Advanced Laconia Extractor 12 1,000 Laconia 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Laconia Extractor   Extract Laconia.
Advanced Diamond Extractor 12 1,000 Diamond 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Diamond Extractor   Extract Diamond.
Advanced Enriched Nuclear Material Extractor 12 1,000 Enriched Nuclear Material 1,728 per day 1,000,000   Ring -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor   Extract Enriched Nuclear Material.
Advanced Alien Bacteria Extractor 12 1,000 Alien Bacteria 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Alien Bacteria Extractor   Extract Alien Bacteria.
Advanced Quantumum Extractor 12 1,000 Quantumum 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Quantumum Extractor   Extract Quantumum.
Advanced Psion Icicles Extractor 12 1,000 Psion Icicles 172 per day 1,000,000   Ring -- 200,000,000 credits, 1 Psion Icicles Extractor   Extract Psion Icicles.
Christmas Tree Cutter 15 10 Baobabs 34,560 per day 60,000   Christmas drop   Made specifically to cut down christmas trees or so they say.
Earthforce Automated Deforestation Machine 15 10 Baobabs 27,216 per day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce deforestation machine.
Earthforce Automated Fermium Extractor 15 10 Fermium 1,944 per day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce Fermium extractor.
Earthforce Automated Harvester 15 10 Space Oats 27,648 per day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce harvester.
Earthforce Automated Titanium Drill 15 10 Titanium 1.4 per day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce Titanium drill.
Fermium Extractor 15 75 Fermium 4,536 per day 1,000,000   Ring Missions   Extract Fermium.
Undead Metal Miners 15 10 Metals 34,560 per day 60,000   Halloween drop   The Undead don't care about work related injuries.
Undead Nuclear Waste Miners 15 10 Nuclear Waste 10,368 per day 60,000   Halloween drop   If only they were living, this might worry them!
Undead Silicon Miners 15 10 Silicon 34,560 per day 60,000   Halloween drop   Dangerous? Who cares, they're already undead!
Kikale Mzungu Extractors 16 25 Metals   60,000 Mzungu Lore Ruin -- 100,000,000 credits Improves: Hull Space +2% Ancient ways to mine metals!
Advanced Platinum Extractor 16 1,000 Platinum 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Platinum Extractor   Extract Platinum.
Advanced Adamantium Extractor 16 1,000 Adamantium 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Adamantium Extractor   Extract Adamantium.
Advanced Rubicite Extractor 16 1,000 Rubicite 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Rubicite Extractor   Extract Rubicite.
Advanced Bacta Extractor 16 1,000 Bacta 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Bacta Extractor   Extract Bacta.
Advanced Frozen Blob Extractor 16 1,000 Frozen Blob 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Frozen Blob Extractor   Extract Frozen Blob.
Advanced Energon Extractor 16 1,000 Energon 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Energon Extractor   Extract Energon.
Advanced Dark Matter Extractor 16 1,000 Dark Matter 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Dark Matter Extractor   Extract Dark Matter.

Fusion Extractors

These extractors are built from blueprints that can be purchased within Blue Photon Processing. The built fusion extractors will decay upon universe reset.

Name Tech Size Commodity Extracted Extraction Rate Weight BP Cost BP Mats Init/Period Comment Description
Experimental Metal Fusion Drill 12 25 Metal 21,600/day 25000 65 million 35 Steel Girders / 175 steel girders, 150 fusion cells   Extract Metals Faster
Experimental Silicon Fusion Extractor 12 25 silicon 21,600/day 25000 65 million 25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells   Extract silicon Faster
Experimental Nuclear Fusion Collector 12 25 Nuclear Waste 6,480/day 25000 65 million 25 steel Girders / 175 steel girders, 125 fusion cells   Extract Nukes Faster
Experimental Fusion Harvester 12 25 Space Oats 21,600/day 25000 65 million 25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells   Extract Oats Faster
Experimental Fusion Treecutter 12 25 BaoBob 21,600/day 25000 65 million 25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells   Extract Baobob Faster
Prototype Metal Fusion Drill 14 25 Metal 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 300 fusion cells   Extract metal Faster
Prototype Nuclear Fusion Collector 14 25 Nuclear Waste 8,424/day 25000 125 million 70 steel Girders / 300 steel girders, 250 fusion cells   Extract Nukes Faster
Prototype Silicon Fusion Extractor 14 25 Silicon 28,080/day 25000 125 million 70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells   Extract Silicon Faster
Prototype Fusion Treecutter 14 25 Baobob 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells   Extract Baobob Faster
Prototype Fusion Harvester 14 25 Space Oats 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells   Extract Oats Faster
Metal Fusion Drill 16 25 Metal 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 500 fusion cells BP   Extract Metals Faster
Nuclear Fusion Collector 16 25 Nuclear Waste 10,386/day 25000 250 million 100 steel Girders / 700 steel girders, 50 fusion cells   Extract Nukes Faster
Silicon Fusion Extractor 16 25 Silicon 34,560/day 25000 250 million 100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells   Extract silicon Faster
Fusion Treecutter 16 25 Baobob 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells   Extract Baobobs Faster
Fusion Harvester 16 25 Space oats 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells   Extract Space oats Faster
Subterranean Metal Fusion Drill 18 25 Metal 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells   Extract Metals Faster
Subterranean Nuclear Fusion Collector 18 25 Nuclear Waste 12,960/day 25000 500 million 25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders   Extract Nukes Faster
Subterranean Silicon Fusion Extractor 18 25 Silicon 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells   Extract Silicon Faster
Subterranean Fusion Treecutter 18 25 Baobob 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells   Extract Baobob Faster
Subterranean Fusion Harvester 18 25 Space oats 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells   Extract Space Oats Faster
Subterranean Fermium Fusion Extractor 18 25 Fermium 3,814/day 25000 500 million 150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals   Extract Fermium Faster
Planetary Core Metal Fusion Drill 20 25 Metal 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells   Extract Metals Faster
Planetary Core Nuclear Fusion Collector 20 25 Nuclear Waste 15,552/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders   Extract Nukes Faster
Planetary Core Silicon Fusion Extractor 20 25 Silicon 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells   Extract Silicon Faster
Planetary Core Fusion Treecutter 20 25 Baobob 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells   Extract Baobob Faster
Sky Farm Fusion Harvester 20 25 Space oats 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells   Extract Space Oats Faster
Planetary Core Fermium Fusion Extractor 20 25 Fermium 4,752/day 25000 1 billion 250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals   Extract Fermium Faster

Factories

Misc. Factories

Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
A 1000 monkeys and typewriters 0 1250 Shakespeare's Work 1 Shakespeare's Work per 2 minutes 1 Infinite Improbability Drive 1,000,0000   End of the Universe -- 100,000,000 Credits   Maybe with enough luck you might get the complete Shakespeare work?
Academy MRE Factory 0 20 Rations 1 Rations per 12 s 2 Space Oats, 5 Credits 3000   Building Academy, 250,000 Credits Zone Bound you don't have to like it, just eat it
Crack House 0 10 Entertainers 1 Entertainers per 1 minutes 1 Peasants, 1 Silicon, 1 Credit 18,000   Glass Matrix -- 500,000   in come the peasants, out come entertainers
Cyanure Lab 0 100 Cyanure 1 Cyanure per 15 s 1 Peasants, 1 Silicon, 750 Credits 1,000,000   Lunacy -- 10,000,000    
Imperial Mint 0 100 Unclean Imperial Seal 1 Unclean Imperial Seal per 24 Hours 1 Gold, 1 Credit 2,000,000   Built into the Imperial Palace. Cannot unequip. Printing your face in gold on a credit makes it special
Rat Hatchery 0 20 Immature Rat Kitten 1 Immature Rat Kitten per 10 minutes 1 Rat Flesh, 1 Rations, 500000 Credits 3000   Halloween Contest Reward Cannot unequip. Somehow this makes Rat Kittens?
MRE Factory 3 20 Rations 1 Rations per 12 s 2 Space Oats, 5 Credits 3000   AI Base 250,000 Credits   you don't have to like it, just eat it
Vortex Conv 4 80 Vortex Pellets 1 Vortex Pellets per 20 s 1 Kromelite, 1 Blue Vapor, 1000 Credits 700,000   Glass Matrix -- 10,000,000   Trans-dimensional conversion.
Bronze Furnace 5 10 Bronze 1 Bronze per 1 minutes 1 Tin, 1 Copper, 50000 Credits 10,000   Ring -- 10,000,000   Some tin and some copper, in some quantity. Magic.
Cannery 6 90 Rations 1 Rations per 40 s 1 Peasants, 20 Credits 320,000   DG Drop, The Junkyard   Canned food using modified CanNibble Food Processor
Crack Den 6 15 Entertainers 1 Entertainers per 15 s 1 Silicon, 1 Peasants, 40 Credits 4000   Glass Matrix -- 1,000,000   improves the neighborhood
Galactic Training Module 6 15 Workers 1 Workers per 20 s 1 Peasants, 1 Microchips, 20 Credits 4000   Serpica -- 500,000   put those slackers to work
Giant Space Still 6 1000 Fine Space Whiskey 1 Fine Space Whiskey per 1 minute 350 Space Oats 5000   Capella -- 5,000,000 Requires 100 workers to equip let's make us some moonshine!
MicroFab 6 30 Microchips 1 Microchips per 15 s 1 Silicon, 5 Credits 5000   AI Base 250,000 Credits   no cubicles required
Nanofab 6 30 Nanochips 5 Nanochips per 15 s 3 Nanosilicon, 2 Quartz Crystals, 5000 Credits 5000   Blue Photon Subspace Facility -- 250,000   Makes the smallest circuit boards... ever.
Nuclear Convo-Tronic 6 90 Promethium 1 Promethium per 15 s 1 Fermium, 1000 Credits 320,000   Lavanite -- 5,000,000   Break down elements into stable forms
Space Still 6 30 Space Whisky 1 Space Whisky per 2 minutes 4 Space Oats 5,000   AI Base 250,000 Credits   let's make us some moonshine!
Crack Palace 9 15 Entertainers 1 Entertainers per 10 s 1 Silicon, 1 Peasants, 20 Credits 4000   DG Drop   improves the neighborhood
Nuclear Convo-Tronic II 9 120 Promethium 1 Promethium per 7 s 1 Fermium, 500 Credits 420,000   DG Drop, The Junkyard   Break down elements into stable forms
Dall Computers Assembly Plant 10 10 Personal Computers 1 Personal Computers per 15 s 100 Microchips, 1 Metals, 195 Credits 18,000   BP, The Junkyard   Computers make the 'verse go round.
Iquea Workshop 10 10 Funky Furniture 1 Funky Furniture per 15 s 2 Baobabs, 110 Credits 18,000   BP, The Junkyard   Creating do-it yourself furniture since 2035.
Lavatory Factory 10 10 Portable Lavatory 1 Portable Lavatory per 15 s 2 Baobabs, 1 Microchips, 140 Credits 18,000   BP, The Junkyard   At least you'll never have to look for the can.
Alien Recombobulator 12 20 Alien Husk 1 Alien Husk per 30 s 30 Alien Husk Fragments, 3 Pyritic Radiation, 40,000 Credits 5000   Lyceum Research Concourse -- 5,000,000   Reorganizes the component parts into something... resembling an alien?
Irradiation Chamber 12 20 Irradiated Tumors 1 Irradiated Tumors per 30 s 5 Alien Husk Fragments, 1 Pyritic Radiation, 25,000 Credits 5000   Lyceum Research Concourse -- 5,000,000   A secure facility where high doses of radiation can be safely harnessed.
Nitinol Processor 12 45 Nitinol 1 Nitinol per 10 s 3 Phased Metals, 1 Nanochips, 5000 Credits 5000   Blue Photon Subspace Facility -- 5,000,000   The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.
Oversized MRE Factory 12 500 Rations 60 Rations per 12 s 100 Space Oats, 300 Credits 80,000 Oversized MRE Factory Blueprint Requires 25 workers to equip You don't have to like it, just eat it. In bigger quantities!
Space Rat Slaughterhouse 12 20 Rations 1 Rations per 20 s 1 Domesticated Space Rat, 5 Credits 3000   Halloween drop   Mmmm...gristle...
Titanium Sheet Factory 14 4,000 Titanium Sheet 1 Titanium Sheet per 2 minutes 10,000 Metals, 500 Nuclear Waste, 100 Microchips, 1,000,000 Credits 18,000 BP Requires 100 workers to equip Pressing titanium sheets like there's no tomorrow!


Vampyre Life Force Generator 14 10 Vampyre Life Force 1 Vampyre Life Force per 60 hours 1,000 Peasants, 1,000,000 Credits 18,000 Halloween Missions Fuel your apocalyptic desires!
Cybernetic Construction Facility 15 10 Cyborg 1 Cyborg per 15 s 5 Microchips, 10 Metals, 1 Peasants, 130 Credits 18,000   BP, The Junkyard   1-800-MAID-SERVE
Grav Testing Facility 15 10 Gravity Controller 1 Gravity Controller per 15 s 10 Microchips, 30 Metals, 300 Credits 18,000   BP, The Junkyard   Produces and tests artificial gravity generators.
Colonial Marine Training Module 16 200 Colonial Marine 1 Colonial Marine per 10 seconds 1 Jelly Beans, 1 Petroleum, 5 Workers, 1,000,000 Credits 65,000       Alright ladies, this is the marine core.
Enrichment Crystallizer 16 500 Crystallized Enriched Nuclear Material 1 Crystallized Enriched Nuclear Material per 10 minutes 150 Nuclear Waste, 1 Promethium Crystals, 1,000,000 Credits 1,000,000 Arena Lobby Trade Bay Unlock Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.
Enrichment Plant 16 1000 Enriched Nuclear Material 1 Enriched Nuclear Material per 1 minutes 1 Nuclear Waste, 1 Promethium, 10000 Credits 1,000,000   Ring -- 10,000,000   It's where the magic is done and the mysterious U-243 is put together.
Industrial Promethium Crystallizer 16 1000 Industrial Promethium Crystals 1 Industrial Promethium Crystals per 20 minutes 200 Sub-Shield Buffers, 100000000 Credits 1,000,000   Kalthi Depths Drop   Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.
Gigantic MRE Factory 16 5000 Rations 120 Rations per 12 s 200 Space Oats, 600 Credits 150,000 Gigantic MRE Factory Blueprint Requires 50 workers to equip You don't have to like it, just eat it. In massive quantities!
Vapor Condenser 18 100 Mercury 1 Mercury per 10 minutes 1 Cloud Mercury, 1,000,000 Credits 100,000 Ring -- 50,000,000 Credits Condenses vaporous mercury
Anatolian Alchemy Lab 20 0 Promethium 1 Promethium per 5 s 1 Fermium, 100 Credits 420,000   Anatolia   Harness the secrets of controlled decay at a fraction of the cost.
Fembot Assembly Plant 20 10 Fembot 1 Fembot per 15 s 5 Microchips, 10 Metals, 1 Entertainers, 250 Credits 18,000   BP, The Junkyard   Streetwalkers minus free will = One damn fine night.
Gargantuan MRE Factory 20 25,000 Rations 520 Rations per 12 s 800 Space Oats, 2600 Credits 500,000 Gargantuan MRE Factory Blueprint Requires 200 workers to equip You don't have to like it, just eat it. In insane quantities!

Industrial Commodities Factories

Industrial Commodities

Chip and Sensor Factories

Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
Bronze Sensor Factory 10 50 Bronze Sensor 1 Bronze Sensor per 10 minutes 1 Bronze, 1 Vitalized Microchips, 1,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy 100,000 Credits   Detect in a can.
Vitalized Microchips Factory 10 50 Vitalized Microchips 1 Vitalized Microchips per 10 minutes 1 Vis, 1 Microchips, 1,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy 100,000   AMD Tripathperon special modded chip.
Quickened Microchips Factory 15 100 Quickened Microchips 1 Quickened Microchips per 10 minutes 1 Quantumum, 1 Microchips, 10,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy 1,000,000 Credits   AMD Tripathperon special modded chip.
Silver Sensor Factory 15 100 Silver Sensor 1 Silver Sensor per 20 minutes 1 Silver, 1 Quickened Microchips, 10,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy 1,000,000   Detect in a can.
Energized Microchips Factory 19 150 Energized Microchips 1 Energized Microchips per 40 minutes 1 Energon, 1 Microchips, 100,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy 10,000,000   AMD Tripathperon special modded chip.
Gold Sensor Factory 19 150 Gold Sensor 1 Gold Sensor per 40 minutes 1 Gold, 1 Energized Microchips, 100,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy 10,000,000   Detect in a can.
Darkened Microchips Factory 20 200 Darkened Microchips 1 Darkened Microchips per 1 hour, 20 minutes 1 Dark Matter, 1 Microchips, 1,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy 100,000,000 Credits   AMD Tripathperon special modded chip.
Platinum Sensor Factory 20 200 Platinum Sensor 1 Platinum Sensor per 1 hour, 20 minutes 1 Platinum, 1 Darkened Microchips, 1,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy 100,000,000   Detect in a can.

Module Device Factories

Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
Std. Aggravation Device Factory 10 50 Std. Aggravation Device 1 Std. Aggravation Device per 10 minutes 1 Bronze Sensor, 1 Std. Aggravation Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Agility Balancer Factory 10 50 Std. Agility Balancer 1 Std. Agility Balancer per 10 minutes 1 Bronze Sensor, 1 Std. Agility Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Capacity Equipment Factory 10 50 Std. Capacity Equipment 1 Std. Capacity Equipment per 10 minutes 1 Bronze Sensor, 1 Std. Capacity Augmenter, 100,00 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Damage Materiel Factory 10 50 Std. Damage Materiel 1 Std. Damage Materiel per 10 minutes 1 Bronze Sensor, 1 Std. Damage Augmenter, 100,00 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Electric Gadget Factory 10 50 Std. Electric Gadget 1 Std. Electric Gadget per 10 minutes 1 Bronze Sensor, 1 Std. Electric Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Energy Rigging Factory 10 50 Std. Energy Rigging 1 Std. Energy Rigging per 10 minutes 1 Bronze Sensor, 1 Std. Energy Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Fading Apparatus Factory 10 50 Std. Fading Apparatus 1 Std. Fading Apparatus per 10 minutes 1 Bronze Sensor, 1 Std. Fading Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Firing Harness Factory 10 50 Std. Firing Harness 1 Std. Firing Harness per 10 minutes 1 Bronze Sensor, 1 Std. Firing Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Nimbleness Rig Factory 10 50 Std. Nimbleness Rig 1 Std. Nimbleness Rig per 10 minutes 1 Bronze Sensor, 1 Std. Nimbleness Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Proximity Sensor Factory 10 50 Std. Proximity Sensor 1 Std. Proximity Sensor per 10 minutes 1 Bronze Sensor, 1 Std. Docking Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Radar Equipage Factory 10 50 Std. Radar Equipage 1 Std. Radar Equipage per 10 minutes 1 Bronze Sensor, 1 Std. Radar Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Range Instrument Factory 10 50 Std. Range Instrument 1 Std. Range Instrument per 10 minutes 1 Bronze Sensor, 1 Std. Range Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Recovery Implements Factory 10 50 Std. Recovery Implements 1 Std. Recovery Implements per 10 minutes 1 Bronze Sensor, 1 Std. Recovery Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Shield Booster Factory 10 50 Std. Shield Booster 1 Std. Shield Booster per 10 minutes 1 Bronze Sensor, 1 Std. Shield Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Speed Fittings Factory 10 50 Std. Speed Fittings 1 Std. Speed Fittings per 10 minutes 1 Bronze Sensor, 1 Std. Speed Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Stealth Mechanism Factory 10 50 Std. Stealth Mechanism 1 Std. Stealth Mechanism per 10 minutes 1 Bronze Sensor, 1 Std. Stealth Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Thrust Fixtures Factory 10 50 Std. Thrust Fixtures 1 Std. Thrust Fixtures per 10 minutes 1 Bronze Sensor, 1 Std. Thrust Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Tracking Gizmo Factory 10 50 Std. Tracking Gizmo 1 Std. Tracking Gizmo per 10 minutes 1 Bronze Sensor, 1 Std. Targeting Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Traction Appendice Factory 10 50 Std. Traction Appendice 1 Std. Traction Appendice per 10 minutes 1 Bronze Sensor, 1 Std. Traction Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Good Aggravation Device Factory 15 100 Good Aggravation Device 1 Good Aggravation Device per 20 minutes 1 Silver Sensor, 1 Good Aggravation Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Agility Balancer Factory 15 100 Good Agility Balancer 1 Good Agility Balancer per 20 minutes 1 Silver Sensor, 1 Good Agility Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Capacity Equipment Factory 15 100 Good Capacity Equipment 1 Good Capacity Equipment per 20 minutes 1 Silver Sensor, 1 Good Capacity Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Damage Materiel Factory 15 100 Good Damage Materiel 1 Good Damage Materiel per 20 minutes 1 Silver Sensor, 1 Good Damage Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Electric Gadget Factory 15 100 Good Electric Gadget 1 Good Electric Gadget per 20 minutes 1 Silver Sensor, 1 Good Electric Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Energy Rigging Factory 15 100 Good Energy Rigging 1 Good Energy Rigging per 20 minutes 1 Silver Sensor, 1 Good Energy Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Fading Apparatus Factory 15 100 Good Fading Apparatus 1 Good Fading Apparatus per 20 minutes 1 Silver Sensor, 1 Good Fading Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Firing Harness Factory 15 100 Good Firing Harness 1 Good Firing Harness per 20 minutes 1 Silver Sensor, 1 Good Firing Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Nimbleness Rig Factory 15 100 Good Nimbleness Rig 1 Good Nimbleness Rig per 20 minutes 1 Silver Sensor, 1 Good Nimbleness Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Proximity Sensor Factory 15 100 Good Proximity Sensor 1 Good Proximity Sensor per 20 minutes 1 Silver Sensor, 1 Good Docking Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Radar Equipage Factory 15 100 Good Radar Equipage 1 Good Radar Equipage per 20 minutes 1 Silver Sensor, 1 Good Radar Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Range Instrument Factory 15 100 Good Range Instrument 1 Good Range Instrument per 20 minutes 1 Silver Sensor, 1 Good Range Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Recovery Implements Factory 15 100 Good Recovery Implements 1 Good Recovery Implements per 20 minutes 1 Silver Sensor, 1 Good Recovery Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Shield Booster Factory 15 100 Good Shield Booster 1 Good Shield Booster per 20 minutes 1 Silver Sensor, 1 Good Shield Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Speed Fittings Factory 15 100 Good Speed Fittings 1 Good Speed Fittings per 20 minutes 1 Silver Sensor, 1 Good Speed Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Stealth Mechanism Factory 15 100 Good Stealth Mechanism 1 Good Stealth Mechanism per 20 minutes 1 Silver Sensor, 1 Good Stealth Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Thrust Fixtures Factory 15 100 Good Thrust Fixtures 1 Good Thrust Fixtures per 20 minutes 1 Silver Sensor, 1 Good Thrust Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Tracking Gizmo Factory 15 100 Good Tracking Gizmo 1 Good Tracking Gizmo per 20 minutes 1 Silver Sensor, 1 Good Targeting Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Traction Appendice Factory 15 100 Good Traction Appendice 1 Good Traction Appendice per 20 minutes 1 Silver Sensor, 1 Good Traction Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Aggravation Device Factory 19 200 Exc. Aggravation Device 1 Exc. Aggravation Device per 40 minutes 1 Gold Sensor, 1 Exc. Aggravation Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Agility Balancer Factory 19 200 Exc. Agility Balancer 1 Exc. Agility Balancer per 40 minutes 1 Gold Sensor, 1 Exc. Agility Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Capacity Equipment Factory 19 200 Exc. Capacity Equipment 1 Exc. Capacity Equipment per 40 minutes 1 Gold Sensor, 1 Exc. Capacity Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Damage Materiel Factory 19 200 Exc. Damage Materiel 1 Exc. Damage Materiel per 40 minutes 1 Gold Sensor, 1 Exc. Damage Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Electric Gadget Factory 19 200 Exc. Electric Gadget 1 Exc. Electric Gadget per 40 minutes 1 Gold Sensor, 1 Exc. Electric Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Energy Rigging Factory 19 200 Exc. Energy Rigging 1 Exc. Energy Rigging per 40 minutes 1 Gold Sensor, 1 Exc. Energy Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Fading Apparatus Factory 19 200 Exc. Fading Apparatus 1 Exc. Fading Apparatus per 40 minutes 1 Gold Sensor, 1 Exc. Fading Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Firing Harness Factory 19 200 Exc. Firing Harness 1 Exc. Firing Harness per 40 minutes 1 Gold Sensor, 1 Exc. Firing Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Nimbleness Rig Factory 19 200 Exc. Nimbleness Rig 1 Exc. Nimbleness Rig per 40 minutes 1 Gold Sensor, 1 Exc. Nimbleness Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Proximity Sensor Factory 19 200 Exc. Proximity Sensor 1 Exc. Proximity Sensor per 40 minutes 1 Gold Sensor, 1 Exc. Docking Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Radar Equipage Factory 19 200 Exc. Radar Equipage 1 Exc. Radar Equipage per 40 minutes 1 Gold Sensor, 1 Exc. Radar Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Range Instrument Factory 19 200 Exc. Range Instrument 1 Exc. Range Instrument per 40 minutes 1 Gold Sensor, 1 Exc. Range Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Recovery Implements Factory 19 200 Exc. Recovery Implements 1 Exc. Recovery Implements per 40 minutes 1 Gold Sensor, 1 Exc. Recovery Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Shield Booster Factory 19 200 Exc. Shield Booster 1 Exc. Shield Booster per 40 minutes 1 Gold Sensor, 1 Exc. Shield Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Speed Fittings Factory 19 200 Exc. Speed Fittings 1 Exc. Speed Fittings per 40 minutes 1 Gold Sensor, 1 Exc. Speed Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Stealth Mechanism Factory 19 200 Exc. Stealth Mechanism 1 Exc. Stealth Mechanism per 40 minutes 1 Gold Sensor, 1 Exc. Stealth Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Thrust Fixtures Factory 19 200 Exc. Thrust Fixtures 1 Exc. Thrust Fixtures per 40 minutes 1 Gold Sensor, 1 Exc. Thrust Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Tracking Gizmo Factory 19 200 Exc. Tracking Gizmo 1 Exc. Tracking Gizmo per 40 minutes 1 Gold Sensor, 1 Exc. Targeting Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Traction Appendice Factory 19 200 Exc. Traction Appendice 1 Exc. Traction Appendice per 40 minutes 1 Gold Sensor, 1 Exc. Traction Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Aggravation Device Factory 20 400 Sup. Aggravation Device 1 Sup. Aggravation Device per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Aggravation Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Agility Balancer Factory 20 400 Sup. Agility Balancer 1 Sup. Agility Balancer per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Agility Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Capacity Equipment Factory 20 400 Sup. Capacity Equipment 1 Sup. Capacity Equipment per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Capacity Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Damage Materiel Factory 20 400 Sup. Damage Materiel 1 Sup. Damage Materiel per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Damage Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credit   Old technology mixed with new technology for improved results?
Sup. Electric Gadget Factory 20 400 Sup. Electric Gadget 1 Sup. Electric Gadget per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Electric Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Energy Rigging Factory 20 400 Sup. Energy Rigging 1 Sup. Energy Rigging per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Energy Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Fading Apparatus Factory 20 400 Sup. Fading Apparatus 1 Sup. Fading Apparatus per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Fading Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Firing Harness Factory 20 400 Sup. Firing Harness 1 Sup. Firing Harness per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Firing Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Nimbleness Rig Factory 20 400 Sup. Nimbleness Rig 1 Sup. Nimbleness Rig per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Nimbleness Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Proximity Sensor Factory 20 400 Sup. Proximity Sensor 1 Sup. Proximity Sensor per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Docking Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Radar Equipage Factory 20 400 Sup. Radar Equipage 1 Sup. Radar Equipage per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Radar Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Range Instrument Factory 20 400 Sup. Range Instrument 1 Sup. Range Instrument per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Range Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Recovery Implements Factory 20 400 Sup. Recovery Implements 1 Sup. Recovery Implements per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Recovery Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Shield Booster Factory 20 400 Sup. Shield Booster 1 Sup. Shield Booster per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Shield Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Speed Fittings Factory 20 400 Sup. Speed Fittings 1 Sup. Speed Fittings per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Speed Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Stealth Mechanism Factory 20 400 Sup. Stealth Mechanism 1 Sup. Stealth Mechanism per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Stealth Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Thrust Fixtures Factory 20 400 Sup. Thrust Fixtures 1 Sup. Thrust Fixtures per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Thrust Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Tracking Gizmo Factory 20 400 Sup. Tracking Gizmo 1 Sup. Tracking Gizmo per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Targeting Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Traction Appendice Factory 20 400 Sup. Traction Appendice 1 Sup. Traction Appendice per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Traction Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?

Missile and Fighter Factories

Ship Missile Factories

Ordnance Command Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Initial BP Cost Periodic BP Cost Location BP Acquired
Small Kinetic Production Mk III 12 10 Ammo Crate - Small Kinetic Type III 1 Ammo Crate - Small Kinetic Type III per 10 minutes 2500 Nuclear Waste, 1250 Metals, 750000 Credits 100 18000 5,000,000 credits, 100,000 metals, 30 Titanium Sheets 5,000,000 Credits, 100,000 metals, 25 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small AP Production Mk III 16 10 Ammo Crate - Small AP Type III 1 Ammo Crate - Small AP Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small Surgical Production Mk III 14 10 Ammo Crate - Small Surgical Type III 1 Ammo Crate - Small Surgical Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small Incendiary Production Mk III 14 10 Ammo Crate - Small Incendiary Type III 1 Ammo Crate - Small Incendiary Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Medium Kinetic Production Mk III 14 10 Ammo Crate - Medium Kinetic Type III 1 Ammo Crate - Medium Kinetic Type III per 10 minutes 4875 Nuclear Waste, 2438 Metals, 1000000 Credits 100 18000 75,000,000 credits, 500,000 metals, 60 Titanium Sheets 75,000,000 credits, 500,000 metals, 10 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium AP Production Mk III 16 10 Ammo Crate - Medium AP Type III 1 Ammo Crate - Medium AP Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium Surgical Production Mk III 16 10 Ammo Crate - Medium Surgical Type III 1 Ammo Crate - Medium Surgical Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium Incendiary Production Mk III 16 10 Ammo Crate - Medium Incendiary Type III 1 Ammo Crate - Medium Incendiary Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Large Kinetic Production Mk III 16 10 Ammo Crate - Large Kinetic Type III 1 Ammo Crate - Large Kinetic Type III per 10 minutes 8000 Nuclear Waste, 4000 Metals, 1250000 Credits 100 18000 500,000,000 credits, 2,500,000 metal, 15 Laconia Sheets 500,000,000 credits, 2,500,000 metal, 10 Energised Microchips Hyperion Ordinance Command - 10,000 credits
Large AP Production Mk III 18 10 Ammo Crate - Large AP Type III 1 Ammo Crate - Large AP Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits
Large Surgical Production Mk III 18 10 Ammo Crate - Large Surgical Type III 1 Ammo Crate - Large Surgical Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits
Large Incendiary Production Mk III 18 10 Ammo Crate - Large Incendiary Type III 1 Ammo Crate - Large Incendiary Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits

Research Base Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Initial BP Cost Periodic BP Cost Location BP Acquired
Small Flare Missile Production 6 10 Ammo Crate - Small Flare Missile 1 Ammo Crate - Small Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals, 15 Vitalized Microchips, 10 Lighthouse, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 25,000,000 credits
Small Entanglement Missile Production 7 10 Ammo Crate - Small Entanglement Missile 1 Ammo Crate - Small Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Cloud Mercury, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 25,000,000 credits
Small Disintigrator Missile Production 12 10 Ammo Crate - Small Disintigrator Missile 1 Ammo Crate - Small Disintigrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Jellies Acidic Remains, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Small Bunkerbuster Torpedo Production 10 10 Ammo Crate - Small Bunkerbuster Torpedo 1 Ammo Crate - Small Bunkerbuster Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Titanium Damage Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Medium Flare Missile Production 11 10 Ammo Crate - Medium Flare Missile 1 Ammo Crate - Medium Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 300,000,000 credits, 500,000 metals 15 Laconia sheets. 300,000,000 credits, 500,000 metals 15 Quickened Microchips, 1 Enforcers Gyrophare, 1 Titanium Radar Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000
Medium Entanglement Missile Production 12 10 Ammo Crate - Medium Entanglement Missile 1 Ammo Crate - Medium Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 300,000,000 credits, 500,000 metals 15 Laconia sheets. 300,000,000 credits, 500,000 metals 15 Quickened Microchips, 25 Cloud Mercury 1 Titanium Speed Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000
Small Vortex Torpedo Production 12 10 Ammo Crate - Small Vortex Torpedo 1 Ammo Crate - Small Vortex Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 350,000,000 credits, 100,000 metals 30 Titanium sheets. 350,000,000 credits, 250,000 metals 15 Vitalized Microchips, 2 Vortex Pellets, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Small MIRV Torpedo Production 12 10 Ammo Crate - Small MIRV Torpedo 1 Ammo Crate - Small MIRV Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 100,000 metals 30 Titanium sheets. 500,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Traginium, 1 Titanium Firing Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 75,000,000 credits
Small MIRV Rocket Upgrade Factory 12 10 Ammo Crate - Small MIRV Rocket 1 Ammo Crate - Small MIRV Rocket Every 1 minute 1 Ammo Crate - Small MIRV Torpedo ? 18,000     Hyperion Destroyed Research Base - 1,000,000 Credits
Small Lancer Missile Production 12 10 Ammo Crate - Small Lancer Missile 1 Ammo Crate - Small Lancer Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 550,000,000 credits, 100,000 metals 30 Titanium sheets. 550,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Fire Beam, 1 Titanium speed Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 70,000,000 credits
Medium Disintegration Missile Production 14 1 Ammo Crate - Medium Disintegration Missile 1 Ammo Crate - Medium Disintegration Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 500,000 metals 15 Laconia sheets. 550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 Jelly Acidic Remains, 1 Titanium Aggravation Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium Bunkerbuster Torpedo Production 15 10 Ammo Crate - Medium Bunkerbuster Torpedo 1 Ammo Crate - Medium Bunkerbuster Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 500,000 metals 15 Laconia sheets. 550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 plasma Crstals, 1 Laconia Damage Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Large Flare Missile Production 16 10 Ammo Crate - Large Flare Missile 1 Ammo Crate - Large Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 600,000,000 credits, 750,000 metals 30 Laconia sheets. 600,000,000 credits, 750,000 metals 10 Energized Microchips, 2 Enforcers Gyroscope, 1 Laconia Radar Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium Vortex Torpedo Production 16 10 Ammo Crate - Medium Vortex Torpedo 1 Ammo Crate - Medium Vortex Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 450,000,000 credits, 500,000 metals 15 Laconia sheets. 450,000,000 credits, 500,000 metals 15 QUickened Microchips, 4 Vortex Pellets, 1 Titanium Traction Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Large Entanglement Missile Production 17 10 Ammo Crate - Large Entanglement Missile 1 Ammo Crate - Large Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 600,000,000 credits, 750,000 metals 30 Laconia sheets. 600,000,000 credits, 750,000 metals 10 Energized Microchips, 5 Cloud Mercury, 1 Laconia Radar Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium MIRV Torpedo Production 17 10 Ammo Crate - Medium MIRV Torpedo 1 Ammo Crate - Medium MIRV Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 500,000 metals 15 Laconia sheets. 750,000,000 credits, 500,000 metals 15 QUickened Microchips, 25 Traginium, 1 Laconia Firing Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 140,000,000 credits
Medium Lancer Missile Production 17 10 Ammo Crate - Medium Lancer Missile 1 Ammo Crate - Medium Lancer Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 650,000,000 credits, 500,000 metals 15 Laconia sheets. 650,000,000 credits, 500,000 metals 15 QUickened Microchips, 2Reach Of Promethius, 1 Laconia Speed Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 150,000,000 credits
Medium MIRV Rocket Upgrade Factory 20 10 Ammo Crate - Medium MIRV Rocket 1 Ammo Crate - Medium MIRV Rocket every 1 minute 1 Ammo Crate - Medium MIRV Torpedo ? 18,000 Not a Blueprint Not a Blueprint Hyperion Destroyed Research Base - 1,000,000 credits
Large Disintegrator Missile Production 19 10 Ammo Crate - Large Disintegrator Missile 1 Ammo Crate - Large Disintegrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Jellies Acidic Remains, 1 Laconia Aggrivation Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 200,000,000 credits
Large Vortex Torpedo Production 19 10 Ammo Crate - Large Disintegrator Missile 1 Ammo Crate - Large Disintegrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 6 Vortex Pellets, 1 Laconia Traction Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 150,000,000 credits
Large Bunkerbuster Torpedo Production 20 10 Ammo Crate - Large Bunkerbuster Missile 1 Ammo Crate - Large Bunkerbuster Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 1,000,000,000 credits, 750,000 metals 30 Laconia sheets. 1,000,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Plasma Crystals, 1 Demented Damage Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 200,000,000 credits
Large Lancer Missile Production 20 10 Ammo Crate - Large Lancer Missile 1 Ammo Crate - Large Lancer Missile per ? minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 Metals 30 Laconia Sheet. 750,000,000 credits, 750,000 Metals 10 Energized Microchips, 1 Jiji Quu, 1 Demented Speed Module, 15 Complicated Factory Parts No longer available
Large MIRV Rocket Production 20 10 Ammo Crate - Large MIRV Rocket 1 Ammo Crate - Large MIRV Rocket per 5 minutes 2 Ammo Crate - Large AP Type III, 20000 Nuclear Waste, 100 Credits 100 18000 1,000,000,000 credits, 750,000 metals 30 Laconia sheets. 1,000,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Traginium, 1 Demented Firing Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 300,000,000 credits
Large MIRV Torpedo Production 20 10 Ammo Crate - Large MIRV Missile 1 Ammo Crate - Large MIRV Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 1 Jiji'Quu, 1 Demented Speed Module, 15 Complicated Factory Parts No longer available
Large MIRV Rocket Upgrade Factory 20 10 Ammo Crate - Large MIRV Rocket 1 Ammo Crate - Large MIRV Rocket every 1 minute 1 Ammo Crate - Large MIRV Torpedo ? 18,000 Not a Blueprint Not a Blueprint Beta Antares Beta Antares Shipyards
Lyceum Ordnance Testing Grounds - 1,000,000 credits


Base Missile Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Skill Needed Source Description
Ares WMD Production Facility 6 10 Ares Nuclear Missile 1 Ares Nuclear Missile per 10 minutes 120 Nuclear Waste, 60 Metals, 75000 Credits 20 18000   Ares WMD Production Blueprint Sterilisation of your workers an added bonus!
Adonis WMD Production Facility 9 10 Adonis Nuclear Missile 1 Adonis Nuclear Missile per 10 minutes 180 Nuclear Waste, 90 Metals, 100000 Credits 40 18000   Adonis WMD Production Blueprint Sterilisation of your workers an added bonus!
Argonaut WMD Production Facility 12 10 Argonaut Nuclear Missile 1 Argonaut Nuclear Missile per 10 minutes 240 Nuclear Waste, 120 Metals, 150000 Credits 60 18000   Argonaut WMD Production Blueprint Sterilisation of your workers an added bonus!
Ambrosia WMD Production Facility 14 10 Ambrosia Nuclear Missile 1 Ambrosia Nuclear Missile per 10 minutes 280 Nuclear Waste, 140 Metals, 180000 Credits 80 18000   Ambrosia WMD Production Blueprint Sterilisation of your workers an added bonus!
Andaman WMD Production Facility 16 10 Andaman Nuclear Missile 1 Andaman Nuclear Missile per 10 minutes 320 Nuclear Waste, 160 Metals, 1 Enriched Nuclear Material, 250000 Credits 100 18000   Andaman WMD Production Blueprint Sterilisation of your workers an added bonus!
Achilles WMD Production Facility 18 10 Achilles Nuclear Missile 1 Achilles Nuclear Missile per 10 minutes 360 Nuclear Waste, 180 Metals, 2 Enriched Nuclear Material, 350000 Credits 120 18000   Achilles WMD Production Blueprint Sterilisation of your workers an added bonus!
Annihilator WMD Production Facility 20 10 Annhilator Nuclear Missile 1 Annhilator Nuclear Missile per 10 minutes 400 Nuclear Waste, 200 Metals, 3 Enriched Nuclear Material, 500000 Credits 140 18000   Annihilator WMD Production Blueprint Sterilisation of your workers an added bonus!

Aveksaka Missile Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight ' Source Description
Visphotakapad Ksaravis'ayu Cloning Vats 20 10 Visphotakapad Ksaravis'ayu Pod 3 Visphotakapad Ksaravis'ayu Pod per 10 minutes 3 Ammo Crate - Large Bunkerbuster Torpedo, 1 Praheti DNA, 135 Alien Husk Fragments, 100 Credits 10 18000   Visphotakapad Ksaravis'ayu Cloning Vats Blueprint A little dash of DNA, a pinch of alien biomass and a little Terran ingenuity... et voila! Missiles!


Hydroponics

Hydroponics create Space Oats to be converted into Rations by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a Space Rat Hatchery and up to 10 Space Rat Slaughterhouses, though these will require a tech 12+ base to be equipped.

It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.

Name TL Size Production Workers Fed MRE's Required Source Description
Weight Comments
Harvesting Dynamo 0 0 0.4 Rations a minute 25 N/A Found on every station kit. A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour
15,000 Sticky
Hydroponics 0 20 6 Oats a minute 300 0.6 DG Boss drop, Base Radar Missions reward, The Junkyard Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.
15,000
Junkyard Simple Hydroponics 0 5 1.5 Oats a minute 75 0.15 The Junkyard Missions -- 1 Junkyard Scrapnote Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour
5,000 Can't remove from base
Junkyard Starter Hydroponics 3 25 3 Oats a minute 150 0.3 The Junkyard Missions -- 2 Junkyard Scrapnotes Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour
10,000 Can't remove from base
Junkyard Middling Hydroponics 6 50 4.5 Oats a minute 225 0.45 The Junkyard Missions -- 3 Junkyard Scrapnotes Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour
20,000 Can't remove from base
Ancient Vazaha Hydroponics 17 20 9 Rations a minute 900 N/A Built-in to (Attached) Pulse Station let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour
15,000

Station Upgrades

These items can be added to your station and consumed to enhance aspects of your station.

Name Tech Size Bonuses Source Description
Rovert Nanobotics Facility 0 1 Decreases manhour cost on construction by 50% Rovert Nanobotics Facility Blueprint
Anatolia Efficiency Algorithm 20 0 Decreases manhour cost on construction by 25% Anatolia
Depot Station Built-in Upgrade 18 or 20 0 Decreases manhour cost on construction by 10% Built-in to Depot Station Kit IX Blueprint or Depot Station Kit VIII Blueprint


Colony Enhancments

These Items can be added to your station to increase the purchasing of your colonies.

Name Tech Size Bonuses Source Description
Mobile Mani-Pedi SalonBot Housing Blueprint 12 2 5% suitability, 80% Storehouse Capacity (Outdated?) Mobile Mani-Pedi SalonBot Housing Blueprint
Optimo-Life (tm) Curation Station 16 2 15% Max Suitability, 5% suitability, 90% Storehouse Capacity (Outdated?) Optimo-Life (tm) Curation Station Blueprint
Atmospheric Robotic Vacuum Dock 20 2 26% Max Suitability, 5% suitability, 80% Storehouse Capacity Atmospheric Robotic Vacuum Dock Blueprint

Blueprints

Items that when equipped to a base give you the option of building the item in the construction tab of the base.
See Blueprints.

Base Gear

Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases.
See List of base gear.

Other

Name TL Size Weight Use Comments Requirements Source Description
Academy Demolition Kit 0 1 5,000 Will demolish a destroyed or abandoned base permanently Zonebound Building Academy -- ?? Thermo-nuclear charge designed to vaporize an unwanted base.
Base Demolition Kit 0 1 5,000 Will demolish a destroyed or abandoned base permanently Lavanite, Glass Matrix and Lagrange -- 10,000 Credits Thermo-nuclear charge designed to vaporize an unwanted base.
Trading Bay 0 1 1,000 Adds a Trade tab to a base Trading Bay Blueprint goodz is here
Space Rat Hatchery 12 10 10,000 Generates 1 Domesticated Space Rat every 2 seconds (max: 60), 166/s elect cost Halloween drop When a mommy rat and a daddy rat love each other very much...