Difference between revisions of "Base Items"

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(Converters/Manufacturing Items)
(Misc. Factories)
 
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 +
Items that can only be equipped on bases. For gear see [[Base Gear]].
 +
 
[[Image:Base Item.jpg|right]]
 
[[Image:Base Item.jpg|right]]
Items that can only be equipped on bases.
 
  
=Extractors=
+
 
 +
== Extractors ==
 +
[[Image:Extractors2.jpg|right]]
 
Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. [[Extraction Expert]] speeds up the rate of extraction.
 
Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. [[Extraction Expert]] speeds up the rate of extraction.
  
Line 12: Line 15:
 
|-
 
|-
 
|Smidgen
 
|Smidgen
|1-2
+
|1 - 2
 
|-
 
|-
 
|Little
 
|Little
|3-4
+
|3 - 4
 
|-
 
|-
 
|Bit
 
|Bit
|5-8
+
|5 - 8
 
|-
 
|-
 
|Bunch
 
|Bunch
|9-16
+
|9 - 16
 
|-
 
|-
 
|A Lot
 
|A Lot
|17-32
+
|17 - 32
 
|-
 
|-
 
|Plenty
 
|Plenty
|33-64
+
|33 - 64
 
|-
 
|-
 
|Loads
 
|Loads
|65-128
+
|65 - 128
 
|-
 
|-
 
|}
 
|}
(''Note: This does not apply to rare-commodities. Even "Loads" of Vis, for example, might only mean 17 extractors maximum.'')
+
<br>
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable sortable"
 +
!'''Name'''
 +
!'''Tech'''
 +
!'''Size'''
 +
!'''Commodity Extracted'''
 +
!'''Extraction Rate'''
 +
!'''Weight'''
 +
!'''Skill Needed'''
 +
!'''Source/Price'''
 +
!'''Comment'''
 +
!'''Description'''
  
 +
|-
 +
|Ablution Extractor
 +
|align = "right"|0
 +
|align = "right"|10
 +
|[[Ablution Crystals]]
 +
|0.665 per day
 +
|align = "right"|4,000
 +
|&nbsp;
 +
|[[Absolution]] -- 300,000 credits
 +
|&nbsp;
 +
|Extract Ablution crystals.
  
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
|'''Extractors'''
 
|'''TL'''
 
|'''Size'''
 
|'''Commod Extracted'''
 
|'''Rate of Extraction'''
 
|'''Weight'''
 
|'''Mastery Needed'''
 
|'''Source'''
 
|'''Comment'''
 
|'''Description'''
 
 
|-
 
|-
|Ablution Extractor
+
|Adamantium Extractor
|0
+
|align = "right"|0
|10
+
|align = "right"|1,000
|Ablution Crystals
+
|[[Adamantium]]
|?
+
|&nbsp;
|4,000
+
|align = "right"|1,000,000
|None
+
|&nbsp;
|[[Absolution (Star System)|Absolution]] -- 300,000 Credits
+
|[[Adamantium Extractor Blueprint]]
|None
+
|&nbsp;
|Extract Ablution crystals
+
|Extract Adamantium.
 +
 
 
|-
 
|-
 
|Alien Bacteria Extractor
 
|Alien Bacteria Extractor
|0
+
|align = "right"|0
|100
+
|align = "right"|100
|Alien Bacteria
+
|[[Alien Bacteria]]
|?
+
|&nbsp;
|100,000
+
|align = "right"|100,000
|None
+
|&nbsp;
|[[Extractor Blueprints|Built from BP bought in Biologique for 100,000,000 Credits]]
+
|[[Alien Bacteria Extractor Blueprint]]
|None
+
|&nbsp;
|Extract Alien Bacteria
+
|Extract Alien Bacteria.
|-
+
 
|Ariadnite Spinner
 
|0
 
|10
 
|Ariadnite
 
|?
 
|4,000
 
|None
 
|[[Labyrinth]]
 
|_
 
|harvest ariadnites
 
 
|-
 
|-
 
|Bacta Extractor
 
|Bacta Extractor
|0
+
|align = "right"|0
|1000
+
|align = "right"|1,000
|Bacta
+
|[[Bacta]]
| ~1 per 24 hours
+
|&nbsp;
|1,000,000
+
|align = "right"|1,000,000
|None
+
|&nbsp;
|[[Extractor Blueprints|Built from DG Drop BP]]
+
|[[Bacta Extractor Blueprint]]
|None
+
|&nbsp;
|Extract Bacta
+
|Extract Bacta.
 +
 
 
|-
 
|-
 +
|Carbon Heart Extractor
 +
|align = "right"|0
 +
|align = "right"|8
 +
|[[Carbon Hearts]]
 +
|8,640 per day
 +
|align = "right"|2,000,000
 +
|&nbsp;
 +
|[[Empathy Fields]] -- 300,000 credits
 +
|&nbsp;
 +
|Extract carbon hearts.
  
 +
|-
 
|Copper Extractor
 
|Copper Extractor
|0
+
|align = "right"|0
|10
+
|align = "right"|10
|Copper
+
|[[Copper]]
|About 1 per 36h
+
|0.665 per day
|10,000
+
|align = "right"|10,000
|None
+
|&nbsp;
|[[Ring]] -- 10,000,000 Credits
+
|[[Ring]] -- 10,000,000 credits
|None
+
|&nbsp;
|Extract Copper
+
|Extract Copper.
 +
 
 +
|-
 +
|Dark Matter Extractor
 +
|align = "right"|0
 +
|align = "right"|1,000
 +
|[[Dark Matter]]
 +
|&nbsp;
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Dark Matter Extractor Blueprint]]
 +
|&nbsp;
 +
|Extract Dark Matter.
 +
 
 
|-
 
|-
 
|Diamond Extractor
 
|Diamond Extractor
|0
+
|align = "right"|0
|100
+
|align = "right"|100
|Diamond
+
|[[Diamond]]
|?
+
|0.665 per day
|100,000
+
|align = "right"|100,000
|None
+
|&nbsp;
|[[Extractor Blueprints|Built from BP bought in Ring for 100,000,000 Credits]]
+
|[[Diamond Extractor Blueprint]]
|None
+
|&nbsp;
|Extract Diamond
+
|Extract Diamond.
 +
 
 +
|-
 +
|Energon Extractor
 +
|align = "right"|0
 +
|align = "right"|1,000
 +
|[[Energon]]
 +
|&nbsp;
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Energon Extractor Blueprint]]
 +
|&nbsp;
 +
|Extract Energon.
 +
 
 
|-
 
|-
|Enriched Nuclear Material Extractor
+
|Enriched Harvester
|0
+
|align = "right"|0
|100
+
|align = "right"|15
|E-Nukes
+
|Enriched Space Oats
|?
+
|&nbsp;
|100,000
+
|align = "right"|6000
|None
+
|&nbsp;
|[[Ring]] -- 100,000,000 Credits
+
|[[Building Academy]] -- 50,000 credits
|None
+
|Zone Bound
|Extract Enriched Nuclear Material
+
|come down, farm
 +
 
 
|-
 
|-
|Fermium Extractor
+
|Frozen Blob Extractor
|?
+
|align = "right"|0
|?
+
|align = "right"|1,000
|Fermium
+
|[[Frozen Blob]]
|?
+
|&nbsp;
|?
+
|align = "right"|1,000,000
|None
+
|&nbsp;
|[[Ring]] -- Mission needed item 10 nuclear converter II
+
|[[Frozen Blob Extractor Blueprint]]
|none
+
|&nbsp;
|Extract Fermium
+
|Extract Frozen Blobs.
 +
 
 
|-
 
|-
 
|Gold Extractor
 
|Gold Extractor
|0
+
|align = "right"|0
|100
+
|align = "right"|100
|Gold
+
|[[Gold]]
|?
+
|0.665 per day
|100,000
+
|align = "right"|100,000
|None
+
|&nbsp;
|[[Extractor Blueprints|Built from BP bought in Ring for 100,000,000 Credits]]
+
|[[Gold Extractor Blueprint]]
|None
+
|&nbsp;
|Extract Gold
+
|Extract Gold.
|-
+
 
 +
|-
 
|Harvester
 
|Harvester
|0
+
|align = "right"|0
|15
+
|align = "right"|15
|Space Oats
+
|[[Space Oats]]
|About 7 per minute
+
|8,640 per day
|6,000
+
|align = "right"|6,000
|None
+
|&nbsp;
|AI Station -- 50,000 Credits
+
|AI Base -- 50,000 credits
|None
+
|&nbsp;
|come down farm
+
|Come down, farm.
 +
 
 +
|-
 +
|Heavy Metal Drill
 +
|align = "right"|0
 +
|align = "right"|10
 +
|Heavy Metals
 +
|&nbsp;
 +
|align = "right"|4,000
 +
|&nbsp;
 +
|[[Building Academy]] -- 100,000 Credits
 +
|Zone Bound
 +
|strip-mine to riches
 +
 
 
|-
 
|-
|Advanced Harvester
+
|Hot Nuclear Waste Collector
|?
+
|align = "right"|0
|?
+
|align = "right"|10
|Space Oats
+
|Hot Nuclear Waste
|?
+
|&nbsp;
|?
+
|align = "right"|4,000
|?
+
|&nbsp;
|?
+
|[[Building Academy]] -- 100,000 Credits
|?
+
|Zone Bound
|?
+
|Collect Nuclear Waste
 +
 
 
|-
 
|-
 
|Jelly Beans Extractor
 
|Jelly Beans Extractor
|0
+
|align = "right"|0
|10
+
|align = "right"|10
|Jelly Beans
+
|[[Jelly Beans]]
|?
+
|0.665 per day
|10,000
+
|align = "right"|10,000
|None
+
|&nbsp;
|[[Biologique]] -- 10,000,000 Credits
+
|[[Biologique]] -- 10,000,000 credits
|None
+
|&nbsp;
|Extract Jelly Beans
+
|Extract Jelly Beans.
 +
 
 +
|-
 +
|Laconia Extractor
 +
|align = "right"|0
 +
|align = "right"|100
 +
|[[Laconia]]
 +
|0.665 per day
 +
|align = "right"|100,000
 +
|&nbsp;
 +
|[[Laconia Extractor Blueprint]]
 +
|&nbsp;
 +
|Extract Laconia.
 +
 
 
|-
 
|-
 
|Metal Drill
 
|Metal Drill
|0
+
|align = "right"|0
|10
+
|align = "right"|10
|Metal
+
|[[Metals]]
|About 6 per minute
+
|8,640 per day
|4,000
+
|align = "right"|4,000
|None
+
|&nbsp;
|AI Station -- 100,000 Credits
+
|AI Base -- 100,000 credits
|None
+
|&nbsp;
|stip-mine to riches
+
|Strip-mine to riches!
 +
 
 
|-
 
|-
 
|Nuclear Waste Collector
 
|Nuclear Waste Collector
|0
+
|align = "right"|0
|10
+
|align = "right"|10
|Nuclear Waste
+
|[[Nuclear Waste]]
|About ~1.5 per minute
+
|2,592 per day
|4,000
+
|align = "right"|4,000
|None
+
|&nbsp;
|AI Station -- 100,000 Credits
+
|AI Base -- 100,000 credits
|None
+
|&nbsp;
 
|Collect Nuclear Waste
 
|Collect Nuclear Waste
 +
 
|-
 
|-
 
|Petroleum Extractor
 
|Petroleum Extractor
|0
+
|align = "right"|0
|10
+
|align = "right"|10
|Petroleum
+
|[[Petroleum]]
|?
+
|0.665 per day
|10,000
+
|align = "right"|10,000
|None
+
|&nbsp;
|[[Biologique]] -- 10,000,000 Credits
+
|[[Biologique]] -- 10,000,000 credits
|None
+
|&nbsp;
 
|Extract Petroleum
 
|Extract Petroleum
 +
 
|-
 
|-
 
|Plasma Extractor
 
|Plasma Extractor
|0
+
|align = "right"|0
|10
+
|align = "right"|10
|Plasma Crystals
+
|[[Plasma Crystals]]
|?
+
|0.665
|?
+
|align = "right"|4,000
|None
+
|&nbsp;
|[[Hyper]] -- 300,000 Credits
+
|[[Hyper]] -- 300,000 credits
|?
+
|&nbsp;
|?
+
|Extract Plasma crystals.
 +
 
 
|-
 
|-
 
|Platinum Extractor
 
|Platinum Extractor
|0
+
|align = "right"|0
|100
+
|align = "right"|1,000
|Platinum
+
|[[Platinum]]
|?
+
|&nbsp;
|100,000
+
|align = "right"|1,000,000
|None
+
|&nbsp;
|[[Extractor Blueprints|Built from BP bought in Ring for 1,000,000,000 Credits]]
+
|[[Platinum Extractor Blueprint]]
|None
+
|&nbsp;
|Extract Platinum
+
|Extract Platinum.
 +
 
 
|-
 
|-
 
|Protoganglae Extractor
 
|Protoganglae Extractor
|0
+
|align = "right"|0
|30
+
|align = "right"|30
|Protoganglae
+
|[[Protoganglae]]
|?
+
|&nbsp;
|20,000
+
|align = "right"|20,000
|None
+
|&nbsp;
|Nexus Mission
+
|Old [[Nexus Missions]]
|None
+
|&nbsp;
|Extract Protoganglae
+
|Extract Protoganglae.
 +
 
 
|-
 
|-
 
|Psion Icicles Extractor
 
|Psion Icicles Extractor
|0
+
|align = "right"|0
|100
+
|align = "right"|100
|Psion Icicles
+
|[[Psion Icicles]]
|?
+
|90 per day
|100,000
+
|align = "right"|100,000
|None
+
|&nbsp;
|[[Absolution (Star System)|Absolution]] -- 100,000,000 Credits
+
|[[Absolution]] -- 100,000,000 credits
|None
+
|&nbsp;
|Extract Psion Icicles
+
|Extract Psion Icicles.
 +
 
 
|-
 
|-
|Silicon Extractor
+
|Quantumum Extractor
|0
+
|align = "right"|0
|10
+
|align = "right"|100
|Silicon
+
|[[Quantumum]]
|6 per minute
+
|0.665 per day
|4,000
+
|align = "right"|100,000
|None
+
|&nbsp;
|AI Station --  100,000 Credits
+
|[[Quantumum Extractor Blueprint]]
|None
+
|&nbsp;
|Extract Silicon at your attached base
+
|Extract Quantumum.
 +
 
 
|-
 
|-
|Silver Extractor
+
|Reversed Tree Cutter
|0
+
|align = "right"|0
|10
+
|align = "right"|25
|Silver
+
|Reversed Baobabs
|?
+
|&nbsp; ?
|10,000
+
|align = "right"|30,000
|None
+
|&nbsp;
|[[Ring]] -- 10,000,000 Credits
+
|[[Building Academy]] -- 200,000 credits
|None
+
|Zone Bound
|Extract Silver
+
|an automated buzzsaw android
 +
 
 
|-
 
|-
|Tin Extractor
+
|Rubicite Extractor
|0
+
|align = "right"|0
|10
+
|align = "right"|1,000
|Tin
+
|[[Rubicite]]
|about 1 every 48h
+
|&nbsp;
|10,000
+
|align = "right"|1,000,000
|None
+
|&nbsp;
|Ring -- 10M
+
|[[Rubicite Extractor Blueprint]]
|None
+
|&nbsp;
|Extract Tin
+
|Extract Rubicite.
 +
 
 
|-
 
|-
|Titanium Extractor
+
|Silicon Extractor
|0
+
|align = "right"|0
|10
+
|align = "right"|10
|Titanium
+
|[[Silicon]]
|About 1 every 3 hours 15 min.
+
|8,640 per day
|10,000
+
|align = "right"|4,000
|None
+
|&nbsp;
|[[Ring]] -- 10,000,000 Credits
+
|AI Base -- 100,000 credits
|None
+
|&nbsp;
|Extract Titanium
+
|Extract silicon at your attached base.
 +
 
 
|-
 
|-
|Tree Cutter
+
|Silicon Oxide Extractor
|0
+
|align = "right"|0
|25
+
|align = "right"|10
|Baobabs
+
|Silicon Oxide
|About 6 per minute
+
|&nbsp;
|30,000
+
|align = "right"|4,000
|None
+
|&nbsp;
|AI Station -- 200,000 Credits
+
|[[Building Academy]] -- 100,000 credits
|None
+
|Zone Bound
|an automated buzzsaw android
+
|Extract silicon at your attached base
 +
 
 
|-
 
|-
|Vis Extractor
+
|Silver Extractor
|0
+
|align = "right"|0
|10
+
|align = "right"|10
|Vis
+
|[[Silver]]
|?
+
|0.665 per day
|10,000
+
|align = "right"|10,000
|None
+
|&nbsp;
|[[Absolution (Star System)|Absolution]] -- 10,000,000 Credits
+
|[[Ring]] -- 10,000,000 credits
|None
+
|&nbsp;
|Extract Vis
+
|Extract Silver.
 +
 
 
|-
 
|-
|Advanced Tree Cutter
+
|Tin Extractor
|9
+
|align = "right"|0
|15
+
|align = "right"|10
|Baobabs
+
|[[Tin]]
|About 6 per minute
+
|0.665
|60,000
+
|align = "right"|10,000
|None
+
|&nbsp;
|Mission Reward
+
|[[Ring]] -- 10,000,000 credits
|None
+
|&nbsp;
|come down farm
+
|Extract Tin.
 +
 
 
|-
 
|-
|Undead Metal Miners
+
|Titanium Extractor
|15
+
|align = "right"|0
|10
+
|align = "right"|10
|Metal
+
|Titanium
|About ? per minute
+
|0.665 per day
|60,000
+
|align = "right"|10,000
|None
+
|&nbsp;
|Halloween Drop
+
|[[Ring]] -- 10,000,000 credits
|None
+
|&nbsp;
|The Undead don't care about work related injuries.
+
|Extract Titanium.
 +
 
 
|-
 
|-
|Undead Nuclear Waste Miners
+
|Tree Cutter
|15
+
|align = "right"|0
|10
+
|align = "right"|25
|Nuclear Waste
+
|[[Baobabs]]
|About ? per minute
+
|8,640 per day
|60,000
+
|align = "right"|30,000
|None
+
|&nbsp;
|Halloween Drop
+
|AI Base -- 200,000 credits
|None
+
|&nbsp;
|If only they were living, this might worry them!
+
|an automated buzzsaw android.
 +
 
 
|-
 
|-
|Undead Silicon Miners
+
|Vis Extractor
|15
+
|align = "right"|0
|10
+
|align = "right"|10
|Silicon
+
|[[Vis]]
|About ? per minute
+
|0.665 per day
|60,000
+
|align = "right"|10,000
|None
+
|&nbsp;
|Halloween Drop
+
|[[Absolution]] -- 10,000,000 credits
|None
+
|&nbsp;
|Dangerous? Who cares, they're already undead!
+
|Extract Vis.
 +
 
 
|-
 
|-
|Kikale Mzungu Extractors
+
|{{Linkable Entry|Prototype Fermium Extractor}}
|16
+
|align = "right"|5
|25
+
|align = "right"|125
|Metals
+
|[[Fermium]]
|About ? per minute
+
|864 per day
|60,000
+
|align = "right"|500,000
|16 in [[Mzungu Lore]]
+
|&nbsp;
|Ruin -- 250,000,000
+
|[[DG Drops|DG drop]]
|Impoves: Hull Space +2%
+
|&nbsp;
|Ancient ways to mine metals!
+
|Extract Fermium.
 +
 
 
|-
 
|-
|}
+
|{{Linkable Entry|Advanced Harvester}}
 +
|align = "right"|9
 +
|align = "right"|15
 +
|[[Space Oats]]
 +
|17,280 per day
 +
|align = "right"|60,000
 +
|&nbsp;
 +
|[[DG Drops|DG drop]], <br> [[Trading missions]], [[The Junkyard]]
 +
|&nbsp;
 +
|Come down, farm.
  
=Converters/Manufacturing Items=
+
|-
 +
|Advanced Metal Drill
 +
|align = "right"|9
 +
|align = "right"|10
 +
|[[Metals]]
 +
|17,280 per day
 +
|align = "right"|10,000
 +
|&nbsp;
 +
|AI Base -- 1,000,000 credits
 +
|&nbsp;
 +
|Strip-mine to riches, twice as fast.
  
==Factories==
+
|-
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
|Advanced Nuclear Waste Collector
|'''Name'''
+
|align = "right"|9
|'''Tech'''
+
|align = "right"|10
|'''Size'''
+
|[[Nuclear Waste]]
|'''Item Produced'''
+
|5,184 per day
|'''Rate of Production'''
+
|align = "right"|10,000
|'''Required Cost'''
+
|&nbsp;
|'''Weight'''
+
|AI Base -- 1,000,000 credits
|'''Skill Needed'''
+
|&nbsp;
|'''Source/Price'''
+
|Collect Nuclear Waste, twice as fast
|'''Comment'''
 
|'''Description'''
 
  
 
|-
 
|-
|A 1000 monkeys and typewriters
+
|Advanced Silicon Extractor
|align = "right"|0
+
|align = "right"|9
|align = "right"|125000
+
|align = "right"|10
|[[Shakespeare's Work]]
+
|[[Silicon]]
|1 [[Shakespeare's Work]] per 2 minutes
+
|17,280 per day
|1 [[Engines|Infinite Improbability Drive]]
+
|align = "right"|10,000
|align = "right"|10000000
 
 
|&nbsp;
 
|&nbsp;
|[[Lunacy]] -- 100000000
+
|AI Base -- 1,000,000 credits
 
|&nbsp;
 
|&nbsp;
|Maybe with enough luck you might get the complete Shakespeare work?
+
|Extract silicon at your attached base, twice as fast.
  
 
|-
 
|-
|Crack House
+
|{{Linkable Entry|Advanced Tree Cutter}}
|align = "right"|0
+
|align = "right"|9
|align = "right"|10
+
|align = "right"|15
|[[Crack Whores]]
+
|[[Baobabs]]
|1 [[Crack Whores]] per 1 minutes
+
|17,280 per day
|1 [[Peasants]], 1 [[Silicon]], 1 Credit
+
|align = "right"|60,000
|align = "right"|18000
 
 
|&nbsp;
 
|&nbsp;
|[[Glass Matrix]] -- 500000
+
|[[DG Drops|DG drop]], <br> [[Trading missions]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|in come the peasants, out come crack whores
+
|slash and burn with this android buzzsaw.
  
 
|-
 
|-
|Cyanure Lab
+
|Advanced Tin Extractor
|align = "right"|0
+
|align = "right"|9
|align = "right"|100
+
|align = "right"|1,000
|[[Cyanure]]
+
|[[Tin]]
|1 [[Cyanure]] per 15 s
+
|0.998 per day
|1 [[Peasants]], 1 [[Silicon]], 750 Credits
+
|align = "right"|1,000,000
|align = "right"|1000000
+
|&nbsp;
 +
|[[Ring]] --25,000,000 credits, 1 Tin Extractor
 
|&nbsp;
 
|&nbsp;
|[[Lunacy]] -- 10000000
+
|Extract Tin.
 +
 
 +
|-
 +
|Advanced Copper Extractor
 +
|align = "right"|9
 +
|align = "right"|1,000
 +
|[[Copper]]
 +
|0.998 per day
 +
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
 +
|[[Ring]] -- 25,000,000 credits, 1 Copper Extractor
 
|&nbsp;
 
|&nbsp;
 +
|Extract Copper.
  
 
|-
 
|-
|Imperial Mint
+
|Advanced Silver Extractor
|align = "right"|0
+
|align = "right"|9
|align = "right"|100
+
|align = "right"|1,000
|[[Unclean Imperial Seal]]
+
|[[Silver]]
|1 [[Unclean Imperial Seal]] per 24 Hours
+
|0.998 per day
|1 [[Gold]], 1 Credit
+
|align = "right"|1,000,000
|align = "right"|2000000
+
|&nbsp;
 +
|[[Ring]] -- 25,000,000 credits, 1 Silver Extractor
 
|&nbsp;
 
|&nbsp;
|Built into the Imperial Palace.
+
|Extract Silver.
|Cannot unequip.
 
|Printing your face in gold on a credit makes it special
 
  
 
|-
 
|-
|Rat Hatchery
+
|Advanced Titanium Extractor
|align = "right"|0
+
|align = "right"|9
|align = "right"|20
+
|align = "right"|1,000
|[[Immature Rat Kitten]]
+
|[[Ablution]]
|1 [[Immature Rat Kitten]] per 10 minutes
+
|0.998 per day
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits
+
|align = "right"|1,000,000
|align = "right"|3000
+
|&nbsp;
 +
|[[Ring]] -- 25,000,000 credits, 1 Titanium Extractor
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] Contest Reward
+
|Extract Titanium.
|Cannot unequip.
 
|Somehow this makes Rat Kittens?
 
  
 
|-
 
|-
|MRE Factory
+
|Advanced Petroleum Extractor
|align = "right"|3
+
|align = "right"|9
|align = "right"|20
+
|align = "right"|1,000
|[[Rations]]
+
|[[Ablution]]
|1 [[Rations]] per 12 s
+
|0.998 per day
|2 [[Space Oats]], 5 Credits
+
|align = "right"|1,000,000
|align = "right"|3000
 
 
|&nbsp;
 
|&nbsp;
|AI Base -- 250000
+
|[[Ring]] -- 25,000,000 credits, 1 Petroleum Extractor
 
|&nbsp;
 
|&nbsp;
|you don't have to like it, just eat it
+
|Extract Petroleum.
  
 
|-
 
|-
|Vortex Conv
+
|Advanced Jelly Beans Extractor
|align = "right"|4
+
|align = "right"|9
|align = "right"|80
+
|align = "right"|1,000
|[[Vortex Pellets]]
+
|[[Jelly Beans]]
|1 [[Vortex Pellets]] per 20 s
+
|0.998 per day
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits
+
|align = "right"|1,000,000
|align = "right"|700000
 
 
|&nbsp;
 
|&nbsp;
|[[Glass Matrix]] -- 10000000
+
|[[Ring]] -- 25,000,000 credits, 1 Jelly Beans Extractor
 
|&nbsp;
 
|&nbsp;
|Trans-dimensional conversion.
+
|Extract Jelly Beans.
  
 
|-
 
|-
|Bronze Furnace
+
|Advanced Vis Extractor
|align = "right"|5
+
|align = "right"|9
|align = "right"|10
+
|align = "right"|1,000
|[[Bronze]]
+
|[[Vis]]
|1 [[Bronze]] per 1 minutes
+
|0.998 per day
|1 [[Tin]], 1 [[Copper]], 50000 Credits
+
|align = "right"|1,000,000
|align = "right"|10000
+
|&nbsp;
 +
|[[Ring]] -- 25,000,000 credits, 1 Vis Extractor
 +
|&nbsp;
 +
|Extract Vis.
 +
 
 +
|-
 +
|Advanced Gold Extractor
 +
|align = "right"|12
 +
|align = "right"|1,000
 +
|[[Gold]]
 +
|1.33 per day
 +
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10000000
+
|[[Ring]] -- 200,000,000 credits, 1 Gold Extractor
 
|&nbsp;
 
|&nbsp;
|Some tin and some copper, in some quantity. Magic.
+
|Extract Gold.
  
 
|-
 
|-
|Cannery
+
|Advanced Laconia Extractor
|align = "right"|6
+
|align = "right"|12
|align = "right"|90
+
|align = "right"|1,000
|[[Rations]]
+
|[[Laconia]]
|1 [[Rations]] per 40 s
+
|1.33 per day
|1 [[Peasants]], 20 Credits
+
|align = "right"|1,000,000
|align = "right"|320000
 
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]
+
|[[Ring]] -- 200,000,000 credits, 1 Laconia Extractor
 
|&nbsp;
 
|&nbsp;
|Canned food using modified CanNibble Food Processor
+
|Extract Laconia.
  
 
|-
 
|-
|Crack Den
+
|Advanced Diamond Extractor
|align = "right"|6
+
|align = "right"|12
|align = "right"|15
+
|align = "right"|1,000
|[[Crack Whores]]
+
|[[Diamond]]
|1 [[Crack Whores]] per 15 s
+
|1.33 per day
|1 [[Silicon]], 1 [[Peasants]], 40 Credits
+
|align = "right"|1,000,000
|align = "right"|4000
 
 
|&nbsp;
 
|&nbsp;
|[[Glass Matrix]] -- 1000000
+
|[[Ring]] -- 200,000,000 credits, 1 Diamond Extractor
 
|&nbsp;
 
|&nbsp;
|improves the neighborhood
+
|Extract Diamond.
  
 
|-
 
|-
|Galactic Training Module
+
|Advanced Enriched Nuclear Material Extractor
|align = "right"|6
+
|align = "right"|12
|align = "right"|15
+
|align = "right"|1,000
|[[Workers]]
+
|[[Enriched Nuclear Material]]
|1 [[Workers]] per 20 s
+
|1,728 per day
|1 [[Peasants]], 1 [[Microchips]], 20 Credits
+
|align = "right"|1,000,000
|align = "right"|4000
+
|&nbsp;
 +
|[[Ring]] -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor
 
|&nbsp;
 
|&nbsp;
|[[Serpica]] -- 500000
+
|Extract Enriched Nuclear Material.
|&nbsp;
 
|put those slackers to work
 
  
 
|-
 
|-
|Giant Space Still
+
|Advanced Alien Bacteria Extractor
|align = "right"|6
+
|align = "right"|12
|align = "right"|110
+
|align = "right"|1,000
|[[Fine Space Whisky]]
+
|[[Alien Bacteria]]
|100 [[Fine Space Whisky]] per 3 Hours
+
|1.33 per day
|100 [[Space Whisky]], 1 [[Baobabs]], 100000 Credits
+
|align = "right"|1,000,000
|align = "right"|5000
 
 
|&nbsp;
 
|&nbsp;
|[[Serpica]] -- 5000000
+
|[[Ring]] -- 200,000,000 credits, 1 Alien Bacteria Extractor
 
|&nbsp;
 
|&nbsp;
|let's make us some moonshine!
+
|Extract Alien Bacteria.
  
 
|-
 
|-
|MicroFab
+
|Advanced Quantumum Extractor
|align = "right"|6
+
|align = "right"|12
|align = "right"|30
+
|align = "right"|1,000
|[[Microchips]]
+
|[[Quantumum]]
|1 [[Microchips]] per 15 s
+
|1.33 per day
|1 [[Silicon]], 5 Credits
+
|align = "right"|1,000,000
|align = "right"|5000
 
 
|&nbsp;
 
|&nbsp;
|AI Base -- 250000
+
|[[Ring]] -- 200,000,000 credits, 1 Quantumum Extractor
 
|&nbsp;
 
|&nbsp;
|no cubicles required
+
|Extract Quantumum.
  
 
|-
 
|-
|Nuclear Convo-Tronic
+
|Advanced Psion Icicles Extractor
|align = "right"|6
+
|align = "right"|12
|align = "right"|90
+
|align = "right"|1,000
|[[Promethium]]
+
|[[Psion Icicles]]
|1 [[Promethium]] per 15 s
+
|172 per day
|1 [[Fermium]], 1000 Credits
+
|align = "right"|1,000,000
|align = "right"|320000
 
 
|&nbsp;
 
|&nbsp;
|[[Lavanite]] -- 5000000
+
|[[Ring]] -- 200,000,000 credits, 1 Psion Icicles Extractor
 
|&nbsp;
 
|&nbsp;
|Break down elements into stable forms
+
|Extract Psion Icicles.
  
 
|-
 
|-
|Space Still
+
|Christmas Tree Cutter
|align = "right"|6
+
|align = "right"|15
|align = "right"|30
+
|align = "right"|10
|[[Space Whisky]]
+
|[[Baobabs]]
|1 [[Space Whisky]] per 2 minutes
+
|34,560 per day
|4 [[Space Oats]], 0 Credits
+
|align = "right"|60,000
|align = "right"|5000
 
 
|&nbsp;
 
|&nbsp;
|AI Base -- 250000
+
|[[Christmas]] drop
 
|&nbsp;
 
|&nbsp;
|let's make us some moonshine!
+
|Made specifically to cut down christmas trees or so they say.
  
 
|-
 
|-
|Crack Palace
+
|Earthforce Automated Deforestation Machine
|align = "right"|9
 
 
|align = "right"|15
 
|align = "right"|15
|[[Crack Whores]]
+
|align = "right"|10
|1 [[Crack Whores]] per 10 s
+
|[[Baobabs]]
|1 [[Silicon]], 1 [[Peasants]], 20 Credits
+
|27,216 per day
|align = "right"|4000
+
|align = "right"|60,000
|&nbsp;
 
|[[DG Drops|DG Drop]]
 
 
|&nbsp;
 
|&nbsp;
|improves the neighborhood
+
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce deforestation machine.
  
 
|-
 
|-
|Nuclear Convo-Tronic II
+
|Earthforce Automated Fermium Extractor
|align = "right"|9
+
|align = "right"|15
|align = "right"|120
+
|align = "right"|10
|[[Promethium]]
+
|[[Fermium]]
|1 [[Promethium]] per 7 s
+
|1,944 per day
|1 [[Fermium]], 500 Credits
+
|align = "right"|60,000
|align = "right"|420000
 
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]
+
|[[Earthforce Defence Token]] <br> exchange mission
|&nbsp;
+
|Requires no workers
|Break down elements into stable forms
+
|Approved by Earthforce Fermium extractor.
  
 
|-
 
|-
|Dall Computers Assembly Plant
+
|Earthforce Automated Harvester
 +
|align = "right"|15
 
|align = "right"|10
 
|align = "right"|10
 +
|[[Space Oats]]
 +
|27,648 per day
 +
|align = "right"|60,000
 +
|&nbsp;
 +
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce harvester.
 +
 +
|-
 +
|Earthforce Automated Titanium Drill
 +
|align = "right"|15
 
|align = "right"|10
 
|align = "right"|10
|[[Personal Computers]]
+
|[[Titanium]]
|1 [[Personal Computers]] per 15 s
+
|1.4 per day
|100 [[Microchips]], 1 [[Metals]], 195 Credits
+
|align = "right"|60,000
|align = "right"|18000
 
|&nbsp;
 
|[[Dall Computers Assembly Plant Blueprint|BP]]
 
 
|&nbsp;
 
|&nbsp;
|Computers make the 'verse go round.
+
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce Titanium drill.
  
 
|-
 
|-
|Iquea Workshop
+
|Fermium Extractor
|align = "right"|10
+
|align = "right"|15
|align = "right"|10
+
|align = "right"|75
|[[Funky Furniture]]
+
|[[Fermium]]
|1 [[Funky Furniture]] per 15 s
+
|4,536 per day
|2 [[Baobabs]], 110 Credits
+
|align = "right"|1,000,000
|align = "right"|18000
 
 
|&nbsp;
 
|&nbsp;
|[[Iquea Workshop Blueprint|BP]]
+
|[[Ring Missions]]
 
|&nbsp;
 
|&nbsp;
|Creating do-it yourself furniture since 2035.
+
|Extract Fermium.
  
 
|-
 
|-
|Lavatory Factory
+
|Undead Metal Miners
|align = "right"|10
+
|align = "right"|15
 
|align = "right"|10
 
|align = "right"|10
|[[Portable Lavatory]]
+
|[[Metals]]
|1 [[Portable Lavatory]] per 15 s
+
|34,560 per day
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits
+
|align = "right"|60,000
|align = "right"|18000
 
 
|&nbsp;
 
|&nbsp;
|[[Lavatory Factory Blueprint|BP]]
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|At least you'll never have to look for the can.
+
|The Undead don't care about work related injuries.
  
 
|-
 
|-
|Space Rat Slaughterhouse
+
|Undead Nuclear Waste Miners
|align = "right"|12
+
|align = "right"|15
|align = "right"|20
+
|align = "right"|10
|[[Rations]]
+
|[[Nuclear Waste]]
|1 [[Rations]] per 20 s
+
|10,368 per day
|1 [[Domesticated Space Rat]], 5 Credits
+
|align = "right"|60,000
|align = "right"|3000
 
 
|&nbsp;
 
|&nbsp;
 
|[[Halloween]] drop
 
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|Mmmm...gristle...
+
|If only they were living, this might worry them!
  
 
|-
 
|-
|Cybernetic Construction Facility
+
|Undead Silicon Miners
 
|align = "right"|15
 
|align = "right"|15
 
|align = "right"|10
 
|align = "right"|10
|[[Cyborg]]
+
|[[Silicon]]
|1 [[Cyborg]] per 15 s
+
|34,560 per day
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits
+
|align = "right"|60,000
|align = "right"|18000
 
 
|&nbsp;
 
|&nbsp;
|[[Cybernetic Construction Facility Blueprint|BP]]
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|1-800-MAID-SERVE
+
|Dangerous? Who cares, they're already undead!
  
 
|-
 
|-
|Grav Testing Facility
+
|Kikale Mzungu Extractors
|align = "right"|15
+
|align = "right"|16
|align = "right"|10
+
|align = "right"|25
|[[Gravity Controller]]
+
|[[Metals]]
|1 [[Gravity Controller]] per 15 s
 
|10 [[Microchips]], 30 [[Metals]], 300 Credits
 
|align = "right"|18000
 
 
|&nbsp;
 
|&nbsp;
|[[Grav Testing Facility Blueprint|BP]]
+
|align = "right"|60,000
|&nbsp;
+
|align = "right"|[[Mzungu Lore]]
|Produces and tests artificial gravity generators.
+
|Ruin -- 100,000,000 credits
 +
|Improves: Hull Space +2%
 +
|Ancient ways to mine metals!
  
 
|-
 
|-
|Colonial Marine Training Module
+
|Advanced Platinum Extractor
 
|align = "right"|16
 
|align = "right"|16
|align = "right"|200
+
|align = "right"|1,000
|[[Colonial Marine]]
+
|[[Platinum]]
|1 [[Colonial Marine]] per 10 seconds
+
|1.66 per day
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits
+
|align = "right"|1,000,000
|align = "right"|65,000
+
|&nbsp;
 +
|[[Ring]] -- 3,000,000,000 credits, 1 Platinum Extractor
 
|&nbsp;
 
|&nbsp;
 +
|Extract Platinum.
 +
 +
|-
 +
|Advanced Adamantium Extractor
 +
|align = "right"|16
 +
|align = "right"|1,000
 +
|[[Adamantium]]
 +
|1.66 per day
 +
|align = "right"|1,000,000
 
|&nbsp;
 
|&nbsp;
 +
|[[Ring]] -- 3,000,000,000 credits, 1 Adamantium Extractor
 
|&nbsp;
 
|&nbsp;
|Alright ladies, this is the marine core.
+
|Extract Adamantium.
  
 
|-
 
|-
|Enrichment Plant
+
|Advanced Rubicite Extractor
 
|align = "right"|16
 
|align = "right"|16
|align = "right"|1000
+
|align = "right"|1,000
|[[Enriched Nuclear Material]]
+
|[[Rubicite]]
|1 [[Enriched Nuclear Material]] per 1 minutes
+
|1.66 per day
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits
+
|align = "right"|1,000,000
|align = "right"|1000000
 
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10000000
+
|[[Ring]] -- 3,000,000,000 credits, 1 Rubicite Extractor
 
|&nbsp;
 
|&nbsp;
|It's where the magic is done and the mysterious U-243 is put together.
+
|Extract Rubicite.
  
 
|-
 
|-
|Fembot Assembly Plant
+
|Advanced Bacta Extractor
|align = "right"|20
+
|align = "right"|16
|align = "right"|10
+
|align = "right"|1,000
|[[Fembot]]
+
|[[Bacta]]
|1 [[Fembot]] per 15 s
+
|1.66 per day
|5 [[Microchips]], 10 [[Metals]], 1 [[Crack Whores]], 250 Credits
+
|align = "right"|1,000,000
|align = "right"|18000
 
 
|&nbsp;
 
|&nbsp;
|[[Fembot Assembly Plant Blueprint|BP]]
+
|[[Ring]] -- 3,000,000,000 credits, 1 Bacta Extractor
 
|&nbsp;
 
|&nbsp;
|Streetwalkers minus free will = One damn fine night.
+
|Extract Bacta.
  
|}
+
|-
 
+
|Advanced Frozen Blob Extractor
==Chip and Sensor Factories==
+
|align = "right"|16
 
+
|align = "right"|1,000
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
|[[Frozen Blob]]
|'''Name'''
+
|1.66 per day
|'''Tech'''
+
|align = "right"|1,000,000
|'''Size'''
+
|&nbsp;
|'''Item Produced'''
+
|[[Ring]] -- 3,000,000,000 credits, 1 Frozen Blob Extractor
|'''Rate of Production'''
+
|&nbsp;
|'''Required Cost'''
+
|Extract Frozen Blob.
|'''Weight'''
 
|'''Skill Needed'''
 
|'''Source/Price'''
 
|'''Comment'''
 
|'''Description'''
 
  
 
|-
 
|-
|Bronze Sensor Factory
+
|Advanced Energon Extractor
|align = "right"|10
+
|align = "right"|16
|align = "right"|50
+
|align = "right"|1,000
|[[Bronze Sensor]]
+
|[[Energon]]
|1 [[Bronze Sensor]] per 10 minutes
+
|1.66 per day
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1000 Credits
+
|align = "right"|1,000,000
|align = "right"|100000
+
|&nbsp;
|[[Infinite Knowledge]] 10
+
|[[Ring]] -- 3,000,000,000 credits, 1 Energon Extractor
|[[Lyceum]] -- 100000
 
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|Extract Energon.
  
 
|-
 
|-
|Vitalized Microchips Factory
+
|Advanced Dark Matter Extractor
|align = "right"|10
+
|align = "right"|16
|align = "right"|50
+
|align = "right"|1,000
|[[Vitalized Microchips]]
+
|[[Dark Matter]]
|1 [[Vitalized Microchips]] per 10 minutes
+
|1.66 per day
|1 [[Vis]], 1 [[Microchips]], 1000 Credits
+
|align = "right"|1,000,000
|align = "right"|100000
+
|&nbsp;
|[[Infinite Knowledge]] 10
+
|[[Ring]] -- 3,000,000,000 credits, 1 Dark Matter Extractor
|[[Lyceum]] -- 100000
+
|&nbsp;
|&nbsp;
+
|Extract Dark Matter.
|AMD Tripathperon special modded chip.
+
|}
 +
 
 +
=== Fusion Extractors ===
 +
 
 +
These extractors are built from blueprints that can be purchased within Blue Photon Processing. The built fusion extractors will decay upon universe reset.
 +
 
 +
{|border="2" cellspacing="0" cellpadding="4" style="min-width:1400px class="wikitable sortable"
 +
!'''Name'''
 +
!'''Tech'''
 +
!'''Size'''
 +
!'''Commodity Extracted'''
 +
!'''Extraction Rate'''
 +
!'''Weight'''
 +
!'''BP Cost'''
 +
!'''BP Mats Init/Period'''
 +
!'''Comment'''
 +
!'''Description'''
  
 
|-
 
|-
|Quickened Microchips Factory
+
|Experimental Metal Fusion Drill
|align = "right"|15
+
|align = "right"|12
|align = "right"|100
+
|align = "right"|25
|[[Quickened Microchips]]
+
|Metal
|1 [[Quickened Microchips]] per 20 minutes
+
|21,600/day
|1 [[Quantumum]], 1 [[Microchips]], 10000 Credits
+
|align = "right"|25000
|align = "right"|200000
+
|65  million
|[[Infinite Knowledge]] 15
+
|35 Steel Girders / 175 steel girders, 150 fusion cells
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|AMD Tripathperon special modded chip.
+
|Extract Metals Faster
  
 
|-
 
|-
|Silver Sensor Factory
+
|Experimental Silicon Fusion Extractor
|align = "right"|15
+
|align = "right"|12
|align = "right"|100
+
|align = "right"|25
|[[Silver Sensor]]
+
|silicon
|1 [[Silver Sensor]] per 20 minutes
+
|21,600/day
|1 [[Silver]], 1 [[Quickened Microchips]], 10000 Credits
+
|align = "right"|25000
|align = "right"|200000
+
|65 million
|[[Infinite Knowledge]] 15
+
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|Extract silicon Faster
  
 
|-
 
|-
|Energized Microchips Factory
+
|Experimental Nuclear Fusion Collector
|align = "right"|19
+
|align = "right"|12
|align = "right"|150
+
|align = "right"|25
|[[Energized Microchips]]
+
|Nuclear Waste
|1 [[Energized Microchips]] per 40 minutes
+
|6,480/day
|1 [[Energon]], 1 [[Microchips]], 100000 Credits
+
|align = "right"|25000
|align = "right"|300000
+
|65 million
|[[Infinite Knowledge]] 19
+
|25 steel Girders / 175 steel girders, 125 fusion cells
|[[Lyceum]] -- 10000000
 
 
|&nbsp;
 
|&nbsp;
|AMD Tripathperon special modded chip.
+
|Extract Nukes Faster
  
 
|-
 
|-
|Gold Sensor Factory
+
|Experimental Fusion Harvester
|align = "right"|19
+
|align = "right"|12
|align = "right"|150
+
|align = "right"|25
|[[Gold Sensor]]
+
|Space Oats
|1 [[Gold Sensor]] per 40 minutes
+
|21,600/day
|1 [[Gold]], 1 [[Energized Microchips]], 100000 Credits
+
|align = "right"|25000
|align = "right"|300000
+
|65 million
|[[Infinite Knowledge]] 19
+
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells
|[[Lyceum]] -- 10000000
 
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|Extract Oats Faster
  
 
|-
 
|-
|Darkened Microchips Factory
+
|Experimental Fusion Treecutter
|align = "right"|20
+
|align = "right"|12
|align = "right"|200
+
|align = "right"|25
|[[Darkened Microchips]]
+
|BaoBob
|1 [[Darkened Microchips]] per 1 hour, 20 minutes
+
|21,600/day
|1 [[Dark Matter]], 1 [[Microchips]], 1000000 Credits
+
|align = "right"|25000
|align = "right"|400000
+
|65 million
|[[Infinite Knowledge]] 20
+
|25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells
|[[Lyceum]] -- 100000000
 
 
|&nbsp;
 
|&nbsp;
|AMD Tripathperon special modded chip.
+
|Extract Baobob Faster
  
 
|-
 
|-
|Platinum Sensor Factory
+
|Prototype Metal Fusion Drill
|align = "right"|20
+
|align = "right"|14
|align = "right"|200
+
|align = "right"|25
|[[Platinum Sensor]]
+
|Metal
|1 [[Platinum Sensor]] per 1 hour, 20 minutes
+
|28,080/day
|1 [[Platinum]], 1 [[Darkened Microchips]], 1000000 Credits
+
|align = "right"|25000
|align = "right"|400000
+
|125 million
|[[Infinite Knowledge]] 20
+
|70 steel Girders / 350 steel girders, 300 fusion cells
|[[Lyceum]] -- 100000000
 
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|Extract metal Faster
  
|}
+
|-
 +
|Prototype Nuclear Fusion Collector
 +
|align = "right"|14
 +
|align = "right"|25
 +
|Nuclear Waste
 +
|8,424/day
 +
|align = "right"|25000
 +
|125 million
 +
|70 steel Girders / 300 steel girders, 250 fusion cells
 +
|&nbsp;
 +
|Extract Nukes Faster
  
==Module Device Factories==
+
|-
 
+
|Prototype Silicon Fusion Extractor
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
|align = "right"|14
|'''Name'''
+
|align = "right"|25
|'''Tech'''
+
|Silicon
|'''Size'''
+
|28,080/day
|'''Item Produced'''
+
|align = "right"|25000
|'''Rate of Production'''
+
|125 million
|'''Required Cost'''
+
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells
|'''Weight'''
+
|&nbsp;
|'''Skill Needed'''
+
|Extract Silicon Faster
|'''Source/Price'''
 
|'''Comment'''
 
|'''Description'''
 
  
 
|-
 
|-
|Std. Aggravation Device Factory
+
|Prototype Fusion Treecutter
|align = "right"|10
+
|align = "right"|14
|align = "right"|50
+
|align = "right"|25
|[[Std. Aggravation Device]]
+
|Baobob
|1 [[Std. Aggravation Device]] per 10 minutes
+
|28,080/day
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10000 Credits
+
|align = "right"|25000
|align = "right"|100000
+
|125 million
|[[Infinite Knowledge]] 10
+
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Extract Baobob Faster
  
 
|-
 
|-
|Std. Agility Balancer Factory
+
|Prototype Fusion Harvester
|align = "right"|10
+
|align = "right"|14
|align = "right"|50
+
|align = "right"|25
|[[Std. Agility Balancer]]
+
|Space Oats
|1 [[Std. Agility Balancer]] per 10 minutes
+
|28,080/day
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10000 Credits
+
|align = "right"|25000
|align = "right"|100000
+
|125 million
|[[Infinite Knowledge]] 10
+
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Extract Oats Faster
  
 
|-
 
|-
|Std. Capacity Equipment Factory
+
|Metal Fusion Drill
|align = "right"|10
+
|align = "right"|16
|align = "right"|50
+
|align = "right"|25
|[[Std. Capacity Equipment]]
+
|Metal
|1 [[Std. Capacity Equipment]] per 10 minutes
+
|34,560/day
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 10000 Credits
+
|align = "right"|25000
|align = "right"|100000
+
|250 million
|[[Infinite Knowledge]] 10
+
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Extract Metals Faster
  
 
|-
 
|-
|Std. Damage Materiel Factory
+
|Nuclear Fusion Collector
|align = "right"|10
+
|align = "right"|16
|align = "right"|50
+
|align = "right"|25
|[[Std. Damage Materiel]]
+
|Nuclear Waste
|1 [[Std. Damage Materiel]] per 10 minutes
+
|10,386/day
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 10000 Credits
+
|align = "right"|25000
|align = "right"|100000
+
|250 million
|[[Infinite Knowledge]] 10
+
|100 steel Girders / 700 steel girders, 50 fusion cells
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Extract Nukes Faster
  
 
|-
 
|-
|Std. Electric Gadget Factory
+
|Silicon Fusion Extractor
|align = "right"|10
+
|align = "right"|16
|align = "right"|50
+
|align = "right"|25
|[[Std. Electric Gadget]]
+
|Silicon
|1 [[Std. Electric Gadget]] per 10 minutes
+
|34,560/day
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10000 Credits
+
|align = "right"|25000
|align = "right"|100000
+
|250 million
|[[Infinite Knowledge]] 10
+
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Extract silicon Faster
  
 
|-
 
|-
|Std. Energy Rigging Factory
+
|Fusion Treecutter
|align = "right"|10
+
|align = "right"|16
|align = "right"|50
+
|align = "right"|25
|[[Std. Energy Rigging]]
+
|Baobob
|1 [[Std. Energy Rigging]] per 10 minutes
+
|34,560/day
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10000 Credits
+
|align = "right"|25000
|align = "right"|100000
+
|250 million
|[[Infinite Knowledge]] 10
+
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Extract Baobobs Faster
  
 
|-
 
|-
|Std. Fading Apparatus Factory
+
|Fusion Harvester
|align = "right"|10
+
|align = "right"|16
|align = "right"|50
+
|align = "right"|25
|[[Std. Fading Apparatus]]
+
|Space oats
|1 [[Std. Fading Apparatus]] per 10 minutes
+
|34,560/day
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10000 Credits
+
|align = "right"|25000
|align = "right"|100000
+
|250 million
|[[Infinite Knowledge]] 10
+
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells
|[[Lyceum]] -- 1000000
+
|&nbsp;
 +
|Extract Space oats Faster
 +
 
 +
|-
 +
|Subterranean Metal Fusion Drill
 +
|align = "right"|18
 +
|align = "right"|25
 +
|Metal
 +
|43,200/day
 +
|align = "right"|25000
 +
|500 million
 +
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Extract Metals Faster
  
 
|-
 
|-
|Std. Firing Harness Factory
+
|Subterranean Nuclear Fusion Collector
|align = "right"|10
+
|align = "right"|18
|align = "right"|50
+
|align = "right"|25
|[[Std. Firing Harness]]
+
|Nuclear Waste
|1 [[Std. Firing Harness]] per 10 minutes
+
|12,960/day
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10000 Credits
+
|align = "right"|25000
|align = "right"|100000
+
|500 million
|[[Infinite Knowledge]] 10
+
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Extract Nukes Faster
  
 
|-
 
|-
|Std. Nimbleness Rig Factory
+
|Subterranean Silicon Fusion Extractor
|align = "right"|10
+
|align = "right"|18
|align = "right"|50
+
|align = "right"|25
|[[Std. Nimbleness Rig]]
+
|Silicon
|1 [[Std. Nimbleness Rig]] per 10 minutes
+
|43,200/day
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10000 Credits
+
|align = "right"|25000
|align = "right"|100000
+
|500 million
|[[Infinite Knowledge]] 10
+
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Extract Silicon Faster
  
 
|-
 
|-
|Std. Proximity Sensor Factory
+
|Subterranean Fusion Treecutter
|align = "right"|10
+
|align = "right"|18
|align = "right"|50
+
|align = "right"|25
|[[Std. Proximity Sensor]]
+
|Baobob
|1 [[Std. Proximity Sensor]] per 10 minutes
+
|43,200/day
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10000 Credits
+
|align = "right"|25000
|align = "right"|100000
+
|500 million
|[[Infinite Knowledge]] 10
+
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Extract Baobob Faster
  
 
|-
 
|-
|Std. Radar Equipage Factory
+
|Subterranean Fusion Harvester
|align = "right"|10
+
|align = "right"|18
|align = "right"|50
+
|align = "right"|25
|[[Std. Radar Equipage]]
+
|Space oats
|1 [[Std. Radar Equipage]] per 10 minutes
+
|43,200/day
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10000 Credits
+
|align = "right"|25000
|align = "right"|100000
+
|500 million
|[[Infinite Knowledge]] 10
+
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Extract Space Oats Faster
  
 
|-
 
|-
|Std. Range Instrument Factory
+
|Subterranean Fermium Fusion Extractor
|align = "right"|10
+
|align = "right"|18
|align = "right"|50
+
|align = "right"|25
|[[Std. Range Instrument]]
+
|Fermium
|1 [[Std. Range Instrument]] per 10 minutes
+
|3,814/day
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10000 Credits
+
|align = "right"|25000
|align = "right"|100000
+
|500 million
|[[Infinite Knowledge]] 10
+
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Extract Fermium Faster
  
 
|-
 
|-
|Std. Recovery Implements Factory
+
|Planetary Core Metal Fusion Drill
|align = "right"|10
+
|align = "right"|20
|align = "right"|50
+
|align = "right"|25
|[[Std. Recovery Implements]]
+
|Metal
|1 [[Std. Recovery Implements]] per 10 minutes
+
|51,840/day
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10000 Credits
+
|align = "right"|25000
|align = "right"|100000
+
|1 billion
|[[Infinite Knowledge]] 10
+
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells
|[[Lyceum]] -- 1000000
+
|&nbsp;
 +
|Extract Metals Faster
 +
 
 +
|-
 +
|Planetary Core Nuclear Fusion Collector
 +
|align = "right"|20
 +
|align = "right"|25
 +
|Nuclear Waste
 +
|15,552/day
 +
|align = "right"|25000
 +
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Extract Nukes Faster
  
 
|-
 
|-
|Std. Shield Booster Factory
+
|Planetary Core Silicon Fusion Extractor
|align = "right"|10
+
|align = "right"|20
|align = "right"|50
+
|align = "right"|25
|[[Std. Shield Booster]]
+
|Silicon
|1 [[Std. Shield Booster]] per 10 minutes
+
|51,840/day
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10000 Credits
+
|align = "right"|25000
|align = "right"|100000
+
|1 billion
|[[Infinite Knowledge]] 10
+
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Extract Silicon Faster
  
 
|-
 
|-
|Std. Speed Fittings Factory
+
|Planetary Core Fusion Treecutter
|align = "right"|10
+
|align = "right"|20
|align = "right"|50
+
|align = "right"|25
|[[Std. Speed Fittings]]
+
|Baobob
|1 [[Std. Speed Fittings]] per 10 minutes
+
|51,840/day
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10000 Credits
+
|align = "right"|25000
|align = "right"|100000
+
|1 billion
|[[Infinite Knowledge]] 10
+
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Extract Baobob Faster
  
 
|-
 
|-
|Std. Stealth Mechanism Factory
+
|Sky Farm Fusion Harvester
|align = "right"|10
+
|align = "right"|20
|align = "right"|50
+
|align = "right"|25
|[[Std. Stealth Mechanism]]
+
|Space oats
|1 [[Std. Stealth Mechanism]] per 10 minutes
+
|51,840/day
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10000 Credits
+
|align = "right"|25000
|align = "right"|100000
+
|1 billion
|[[Infinite Knowledge]] 10
+
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Extract Space Oats Faster
  
 
|-
 
|-
|Std. Thrust Fixtures Factory
+
|Planetary Core Fermium Fusion Extractor
|align = "right"|10
+
|align = "right"|20
|align = "right"|50
+
|align = "right"|25
|[[Std. Thrust Fixtures]]
+
|Fermium
|1 [[Std. Thrust Fixtures]] per 10 minutes
+
|4,752/day
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10000 Credits
+
|align = "right"|25000
|align = "right"|100000
+
|1 billion
|[[Infinite Knowledge]] 10
+
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals
|[[Lyceum]] -- 1000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Extract Fermium Faster
 +
|}
  
|-
+
== Factories ==
|Std. Tracking Gizmo Factory
+
=== Misc. Factories ===
|align = "right"|10
+
{|border="2" cellspacing="0" cellpadding="4" width="100%"
|align = "right"|50
+
|'''Name'''
|[[Std. Tracking Gizmo]]
+
|'''Tech'''
|1 [[Std. Tracking Gizmo]] per 10 minutes
+
|'''Size'''
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10000 Credits
+
|'''Item Produced'''
|align = "right"|100000
+
|'''Rate of Production'''
|[[Infinite Knowledge]] 10
+
|'''Required Cost'''
|[[Lyceum]] -- 1000000
+
|'''Weight'''
|&nbsp;
+
|'''Skill Needed'''
|Old technology mixed with new technology for improved results?
+
|'''Source/Price'''
 +
|'''Comment'''
 +
|'''Description'''
  
 
|-
 
|-
|Std. Traction Appendice Factory
+
|A 1000 monkeys and typewriters
|align = "right"|10
+
|align = "right"|0
|align = "right"|50
+
|align = "right"|1250
|[[Std. Traction Appendice]]
+
|[[Shakespeare's Work]]
|1 [[Std. Traction Appendice]] per 10 minutes
+
|1 [[Shakespeare's Work]] per 2 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10000 Credits
+
|1 [[Engines|Infinite Improbability Drive]]
|align = "right"|100000
+
|align = "right"|1,000,0000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Lyceum]] -- 1000000
+
|[[End of the Universe]] -- 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Maybe with enough luck you might get the complete Shakespeare work?
  
 
|-
 
|-
|Good Aggravation Device Factory
+
|Academy MRE Factory
|align = "right"|15
+
|align = "right"|0
|align = "right"|100
+
|align = "right"|20
|[[Good Aggravation Device]]
+
|[[Rations]]
|1 [[Good Aggravation Device]] per 20 minutes
+
|1 [[Rations]] per 12 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100000 Credits
+
|2 [[Space Oats]], 5 Credits
|align = "right"|200000
+
|align = "right"|3000
|[[Infinite Knowledge]] 15
 
|[[Lyceum]] -- 10000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|[[Building Academy]], 250,000 Credits
 +
|Zone Bound
 +
|you don't have to like it, just eat it
  
 
|-
 
|-
|Good Agility Balancer Factory
+
|Crack House
|align = "right"|15
+
|align = "right"|0
|align = "right"|100
+
|align = "right"|10
|[[Good Agility Balancer]]
+
|[[Entertainers]]
|1 [[Good Agility Balancer]] per 20 minutes
+
|1 [[Entertainers]] per 1 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100000 Credits
+
|1 [[Peasants]], 1 [[Silicon]], 1 Credit
|align = "right"|200000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Lyceum]] -- 10000000
+
|[[Glass Matrix]] -- 500,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|in come the peasants, out come entertainers
  
 
|-
 
|-
|Good Capacity Equipment Factory
+
|Cyanure Lab
|align = "right"|15
+
|align = "right"|0
 
|align = "right"|100
 
|align = "right"|100
|[[Good Capacity Equipment]]
+
|[[Cyanure]]
|1 [[Good Capacity Equipment]] per 20 minutes
+
|1 [[Cyanure]] per 15 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100000 Credits
+
|1 [[Peasants]], 1 [[Silicon]], 750 Credits
|align = "right"|200000
+
|align = "right"|1,000,000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Lyceum]] -- 10000000
+
|[[Lunacy]] -- 10,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
 
 
|-
 
|Good Damage Materiel Factory
 
|align = "right"|15
 
|align = "right"|100
 
|[[Good Damage Materiel]]
 
|1 [[Good Damage Materiel]] per 20 minutes
 
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100000 Credits
 
|align = "right"|200000
 
|[[Infinite Knowledge]] 15
 
|[[Lyceum]] -- 10000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
 
  
 
|-
 
|-
|Good Electric Gadget Factory
+
|Imperial Mint
|align = "right"|15
+
|align = "right"|0
 
|align = "right"|100
 
|align = "right"|100
|[[Good Electric Gadget]]
+
|[[Unclean Imperial Seal]]
|1 [[Good Electric Gadget]] per 20 minutes
+
|1 [[Unclean Imperial Seal]] per 24 Hours
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100000 Credits
+
|1 [[Gold]], 1 Credit
|align = "right"|200000
+
|align = "right"|2,000,000
|[[Infinite Knowledge]] 15
 
|[[Lyceum]] -- 10000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Built into the Imperial Palace.
 +
|Cannot unequip.
 +
|Printing your face in gold on a credit makes it special
  
 
|-
 
|-
|Good Energy Rigging Factory
+
|Rat Hatchery
|align = "right"|15
+
|align = "right"|0
|align = "right"|100
+
|align = "right"|20
|[[Good Energy Rigging]]
+
|[[Immature Rat Kitten]]
|1 [[Good Energy Rigging]] per 20 minutes
+
|1 [[Immature Rat Kitten]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100000 Credits
+
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits
|align = "right"|200000
+
|align = "right"|3000
|[[Infinite Knowledge]] 15
 
|[[Lyceum]] -- 10000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|[[Halloween]] Contest Reward
 +
|Cannot unequip.
 +
|Somehow this makes Rat Kittens?
  
 
|-
 
|-
|Good Fading Apparatus Factory
+
|MRE Factory
|align = "right"|15
+
|align = "right"|3
|align = "right"|100
+
|align = "right"|20
|[[Good Fading Apparatus]]
+
|[[Rations]]
|1 [[Good Fading Apparatus]] per 20 minutes
+
|1 [[Rations]] per 12 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100000 Credits
+
|2 [[Space Oats]], 5 Credits
|align = "right"|200000
+
|align = "right"|3000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Lyceum]] -- 10000000
+
|AI Base  250,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|you don't have to like it, just eat it
  
 
|-
 
|-
|Good Firing Harness Factory
+
|Vortex Conv
|align = "right"|15
+
|align = "right"|4
|align = "right"|100
+
|align = "right"|80
|[[Good Firing Harness]]
+
|[[Vortex Pellets]]
|1 [[Good Firing Harness]] per 20 minutes
+
|1 [[Vortex Pellets]] per 20 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100000 Credits
+
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits
|align = "right"|200000
+
|align = "right"|700,000
|[[Infinite Knowledge]] 15
 
|[[Lyceum]] -- 10000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|[[Glass Matrix]] -- 10,000,000
 
 
|-
 
|Good Nimbleness Rig Factory
 
|align = "right"|15
 
|align = "right"|100
 
|[[Good Nimbleness Rig]]
 
|1 [[Good Nimbleness Rig]] per 20 minutes
 
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100000 Credits
 
|align = "right"|200000
 
|[[Infinite Knowledge]] 15
 
|[[Lyceum]] -- 10000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Trans-dimensional conversion.
  
 
|-
 
|-
|Good Proximity Sensor Factory
+
|Bronze Furnace
|align = "right"|15
+
|align = "right"|5
|align = "right"|100
+
|align = "right"|10
|[[Good Proximity Sensor]]
+
|[[Bronze]]
|1 [[Good Proximity Sensor]] per 20 minutes
+
|1 [[Bronze]] per 1 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100000 Credits
+
|1 [[Tin]], 1 [[Copper]], 50000 Credits
|align = "right"|200000
+
|align = "right"|10,000
|[[Infinite Knowledge]] 15
 
|[[Lyceum]] -- 10000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|[[Ring]] -- 10,000,000
 
 
|-
 
|Good Radar Equipage Factory
 
|align = "right"|15
 
|align = "right"|100
 
|[[Good Radar Equipage]]
 
|1 [[Good Radar Equipage]] per 20 minutes
 
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100000 Credits
 
|align = "right"|200000
 
|[[Infinite Knowledge]] 15
 
|[[Lyceum]] -- 10000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Some tin and some copper, in some quantity. Magic.
  
 
|-
 
|-
|Good Range Instrument Factory
+
|{{Linkable Entry|Cannery}}
|align = "right"|15
+
|align = "right"|6
|align = "right"|100
+
|align = "right"|90
|[[Good Range Instrument]]
+
|[[Rations]]
|1 [[Good Range Instrument]] per 20 minutes
+
|1 [[Rations]] per 40 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100000 Credits
+
|1 [[Peasants]], 20 Credits
|align = "right"|200000
+
|align = "right"|320,000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Lyceum]] -- 10000000
+
|[[DG Drops|DG Drop]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Canned food using modified CanNibble Food Processor
  
 
|-
 
|-
|Good Recovery Implements Factory
+
|Crack Den
 +
|align = "right"|6
 
|align = "right"|15
 
|align = "right"|15
|align = "right"|100
+
|[[Entertainers]]
|[[Good Recovery Implements]]
+
|1 [[Entertainers]] per 15 s
|1 [[Good Recovery Implements]] per 20 minutes
+
|1 [[Silicon]], 1 [[Peasants]], 40 Credits
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100000 Credits
+
|align = "right"|4000
|align = "right"|200000
+
|&nbsp;
|[[Infinite Knowledge]] 15
+
|[[Glass Matrix]] -- 1,000,000
|[[Lyceum]] -- 10000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|improves the neighborhood
  
 
|-
 
|-
|Good Shield Booster Factory
+
|Galactic Training Module
 +
|align = "right"|6
 
|align = "right"|15
 
|align = "right"|15
|align = "right"|100
+
|[[Workers]]
|[[Good Shield Booster]]
+
|1 [[Workers]] per 20 s
|1 [[Good Shield Booster]] per 20 minutes
+
|1 [[Peasants]], 1 [[Microchips]], 20 Credits
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100000 Credits
+
|align = "right"|4000
|align = "right"|200000
 
|[[Infinite Knowledge]] 15
 
|[[Lyceum]] -- 10000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|[[Serpica]] -- 500,000
 
 
|-
 
|Good Speed Fittings Factory
 
|align = "right"|15
 
|align = "right"|100
 
|[[Good Speed Fittings]]
 
|1 [[Good Speed Fittings]] per 20 minutes
 
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100000 Credits
 
|align = "right"|200000
 
|[[Infinite Knowledge]] 15
 
|[[Lyceum]] -- 10000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|put those slackers to work
  
 
|-
 
|-
|Good Stealth Mechanism Factory
+
|Giant Space Still
|align = "right"|15
+
|align = "right"|6
|align = "right"|100
+
|align = "right"|1000
|[[Good Stealth Mechanism]]
+
|[[Commodity|Fine Space Whiskey]]
|1 [[Good Stealth Mechanism]] per 20 minutes
+
|1 [[Commodity|Fine Space Whiskey]] per 1 minute
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100000 Credits
+
|350 [[Space Oats]]
|align = "right"|200000
+
|align = "right"|5000
|[[Infinite Knowledge]] 15
 
|[[Lyceum]] -- 10000000
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|[[Capella]] -- 5,000,000
 +
|Requires 100 workers to equip
 +
|let's make us some moonshine!
  
 
|-
 
|-
|Good Thrust Fixtures Factory
+
|MicroFab
|align = "right"|15
+
|align = "right"|6
|align = "right"|100
+
|align = "right"|30
|[[Good Thrust Fixtures]]
+
|[[Microchips]]
|1 [[Good Thrust Fixtures]] per 20 minutes
+
|1 [[Microchips]] per 15 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100000 Credits
+
|1 [[Silicon]], 5 Credits
|align = "right"|200000
+
|align = "right"|5000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Lyceum]] -- 10000000
+
|AI Base  250,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|no cubicles required
  
 
|-
 
|-
|Good Tracking Gizmo Factory
+
|Nanofab
|align = "right"|15
+
|align = "right"|6
|align = "right"|100
+
|align = "right"|30
|[[Good Tracking Gizmo]]
+
|[[Nanochips]]
|1 [[Good Tracking Gizmo]] per 20 minutes
+
|5 [[Nanochips]] per 15 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100000 Credits
+
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits
|align = "right"|200000
+
|align = "right"|5000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Lyceum]] -- 10000000
+
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Makes the smallest circuit boards... ever.
  
 
|-
 
|-
|Good Traction Appendice Factory
+
|Nuclear Convo-Tronic
|align = "right"|15
+
|align = "right"|6
|align = "right"|100
+
|align = "right"|90
|[[Good Traction Appendice]]
+
|[[Promethium]]
|1 [[Good Traction Appendice]] per 20 minutes
+
|1 [[Promethium]] per 15 s
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100000 Credits
+
|1 [[Fermium]], 1000 Credits
|align = "right"|200000
+
|align = "right"|320,000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Lyceum]] -- 10000000
+
|[[Lavanite]] -- 5,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Break down elements into stable forms
  
 
|-
 
|-
|Exc. Aggravation Device Factory
+
|Space Still
|align = "right"|19
+
|align = "right"|6
|align = "right"|200
+
|align = "right"|30
|[[Exc. Aggravation Device]]
+
|[[Space Whisky]]
|1 [[Exc. Aggravation Device]] per 40 minutes
+
|1 [[Space Whisky]] per 2 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1000000 Credits
+
|4 [[Space Oats]]
|align = "right"|300000
+
|align = "right"|5,000
|[[Infinite Knowledge]] 19
+
|&nbsp;
|[[Lyceum]] -- 100000000
+
|AI Base  250,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|let's make us some moonshine!
  
 
|-
 
|-
|Exc. Agility Balancer Factory
+
|Crack Palace
|align = "right"|19
+
|align = "right"|9
|align = "right"|200
+
|align = "right"|15
|[[Exc. Agility Balancer]]
+
|[[Entertainers]]
|1 [[Exc. Agility Balancer]] per 40 minutes
+
|1 [[Entertainers]] per 10 s
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1000000 Credits
+
|1 [[Silicon]], 1 [[Peasants]], 20 Credits
|align = "right"|300000
+
|align = "right"|4000
|[[Infinite Knowledge]] 19
+
|&nbsp;
|[[Lyceum]] -- 100000000
+
|[[DG Drops|DG Drop]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|improves the neighborhood
  
 
|-
 
|-
|Exc. Capacity Equipment Factory
+
|{{Linkable Entry|Nuclear Convo-Tronic II}}
|align = "right"|19
+
|align = "right"|9
|align = "right"|200
+
|align = "right"|120
|[[Exc. Capacity Equipment]]
+
|[[Promethium]]
|1 [[Exc. Capacity Equipment]] per 40 minutes
+
|1 [[Promethium]] per 7 s
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1000000 Credits
+
|1 [[Fermium]], 500 Credits
|align = "right"|300000
+
|align = "right"|420,000
|[[Infinite Knowledge]] 19
+
|&nbsp;
|[[Lyceum]] -- 100000000
+
|[[DG Drops|DG Drop]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Break down elements into stable forms
  
 
|-
 
|-
|Exc. Damage Materiel Factory
+
|{{Linkable Entry|Dall Computers Assembly Plant}}
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|10
|[[Exc. Damage Materiel]]
+
|[[Personal Computers]]
|1 [[Exc. Damage Materiel]] per 40 minutes
+
|1 [[Personal Computers]] per 15 s
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1000000 Credits
+
|100 [[Microchips]], 1 [[Metals]], 195 Credits
|align = "right"|300000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 19
+
|&nbsp;
|[[Lyceum]] -- 100000000
+
|[[Dall Computers Assembly Plant Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Computers make the 'verse go round.
  
 
|-
 
|-
|Exc. Electric Gadget Factory
+
|{{Linkable Entry|Iquea Workshop}}
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|10
|[[Exc. Electric Gadget]]
+
|[[Funky Furniture]]
|1 [[Exc. Electric Gadget]] per 40 minutes
+
|1 [[Funky Furniture]] per 15 s
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1000000 Credits
+
|2 [[Baobabs]], 110 Credits
|align = "right"|300000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 19
+
|&nbsp;
|[[Lyceum]] -- 100000000
+
|[[Iquea Workshop Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Creating do-it yourself furniture since 2035.
  
 
|-
 
|-
|Exc. Energy Rigging Factory
+
|{{Linkable Entry|Lavatory Factory}}
|align = "right"|19
+
|align = "right"|10
|align = "right"|200
+
|align = "right"|10
|[[Exc. Energy Rigging]]
+
|[[Portable Lavatory]]
|1 [[Exc. Energy Rigging]] per 40 minutes
+
|1 [[Portable Lavatory]] per 15 s
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1000000 Credits
+
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits
|align = "right"|300000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 19
+
|&nbsp;
|[[Lyceum]] -- 100000000
+
|[[Lavatory Factory Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|At least you'll never have to look for the can.
  
 
|-
 
|-
|Exc. Fading Apparatus Factory
+
|Alien Recombobulator
|align = "right"|19
+
|align = "right"|12
|align = "right"|200
+
|align = "right"|20
|[[Exc. Fading Apparatus]]
+
|[[Alien Husk]]
|1 [[Exc. Fading Apparatus]] per 40 minutes
+
|1 [[Alien Husk]] per 30 s
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1000000 Credits
+
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]], 40,000 Credits
|align = "right"|300000
+
|align = "right"|5000
|[[Infinite Knowledge]] 19
+
|&nbsp;
|[[Lyceum]] -- 100000000
+
|[[Lyceum Research Concourse]] -- 5,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Reorganizes the component parts into something... resembling an alien?
  
 
|-
 
|-
|Exc. Firing Harness Factory
+
|Irradiation Chamber
|align = "right"|19
+
|align = "right"|12
|align = "right"|200
+
|align = "right"|20
|[[Exc. Firing Harness]]
+
|[[Irradiated Tumors]]
|1 [[Exc. Firing Harness]] per 40 minutes
+
|1 [[Irradiated Tumors]] per 30 s
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1000000 Credits
+
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]], 25,000 Credits
|align = "right"|300000
+
|align = "right"|5000
|[[Infinite Knowledge]] 19
+
|&nbsp;
|[[Lyceum]] -- 100000000
+
|[[Lyceum Research Concourse]] -- 5,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|A secure facility where high doses of radiation can be safely harnessed.
  
 
|-
 
|-
|Exc. Nimbleness Rig Factory
+
|Nitinol Processor
|align = "right"|19
+
|align = "right"|12
|align = "right"|200
+
|align = "right"|45
|[[Exc. Nimbleness Rig]]
+
|[[Nitinol]]
|1 [[Exc. Nimbleness Rig]] per 40 minutes
+
|1 [[Nitinol]] per 10 s
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1000000 Credits
+
|3 [[Phased Metals]], 1 [[Nanochips]], 5000 Credits
|align = "right"|300000
+
|align = "right"|5000
|[[Infinite Knowledge]] 19
+
|&nbsp;
|[[Lyceum]] -- 100000000
+
|[[Blue Photon Subspace Facility]] -- 5,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.
  
 
|-
 
|-
|Exc. Proximity Sensor Factory
+
|Oversized MRE Factory
|align = "right"|19
+
|align = "right"|12
|align = "right"|200
+
|align = "right"|500
|[[Exc. Proximity Sensor]]
+
|[[Rations]]
|1 [[Exc. Proximity Sensor]] per 40 minutes
+
|60 [[Rations]] per 12 s
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1000000 Credits
+
|100 [[Space Oats]], 300 Credits
|align = "right"|300000
+
|align = "right"|80,000
|[[Infinite Knowledge]] 19
+
|
|[[Lyceum]] -- 100000000
+
|[[Oversized MRE Factory Blueprint]]
|&nbsp;
+
|Requires 25 workers to equip
|Old technology mixed with new technology for improved results?
+
|You don't have to like it, just eat it. In bigger quantities!
  
 
|-
 
|-
|Exc. Radar Equipage Factory
+
|Space Rat Slaughterhouse
|align = "right"|19
+
|align = "right"|12
|align = "right"|200
+
|align = "right"|20
|[[Exc. Radar Equipage]]
+
|[[Rations]]
|1 [[Exc. Radar Equipage]] per 40 minutes
+
|1 [[Rations]] per 20 s
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1000000 Credits
+
|1 [[Domesticated Space Rat]], 5 Credits
|align = "right"|300000
+
|align = "right"|3000
|[[Infinite Knowledge]] 19
+
|&nbsp;
|[[Lyceum]] -- 100000000
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Mmmm...gristle...
  
 
|-
 
|-
|Exc. Range Instrument Factory
+
|Titanium Sheet Factory
|align = "right"|19
+
|align = "right"|14
|align = "right"|200
+
|align = "right"|4,000
|[[Exc. Range Instrument]]
+
|[[Titanium Sheet]]
|1 [[Exc. Range Instrument]] per 40 minutes
+
|1 [[Titanium Sheet]] per 2 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1000000 Credits
+
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits
|align = "right"|300000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 19
+
|
|[[Lyceum]] -- 100000000
+
|[[Titanium Sheet Factory Blueprint|BP]]
|&nbsp;
+
|Requires 100 workers to equip
|Old technology mixed with new technology for improved results?
+
|Pressing titanium sheets like there's no tomorrow!
 +
 
  
 
|-
 
|-
|Exc. Recovery Implements Factory
+
|Vampyre Life Force Generator
|align = "right"|19
+
|align = "right"|14
|align = "right"|200
+
|align = "right"|10
|[[Exc. Recovery Implements]]
+
|[[Vampyre Life Force]]
|1 [[Exc. Recovery Implements]] per 40 minutes
+
|1 [[Vampyre Life Force]] per 60 hours
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1000000 Credits
+
|1,000 [[Peasants]], 1,000,000 Credits
|align = "right"|300000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 19
+
|
|[[Lyceum]] -- 100000000
+
|[[Halloween Missions]]
|&nbsp;
+
|
|Old technology mixed with new technology for improved results?
+
|Fuel your apocalyptic desires!
  
 
|-
 
|-
|Exc. Shield Booster Factory
+
|{{Linkable Entry|Cybernetic Construction Facility}}
|align = "right"|19
+
|align = "right"|15
|align = "right"|200
+
|align = "right"|10
|[[Exc. Shield Booster]]
+
|[[Cyborg]]
|1 [[Exc. Shield Booster]] per 40 minutes
+
|1 [[Cyborg]] per 15 s
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1000000 Credits
+
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits
|align = "right"|300000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 19
+
|&nbsp;
|[[Lyceum]] -- 100000000
+
|[[Cybernetic Construction Facility Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|1-800-MAID-SERVE
  
 
|-
 
|-
|Exc. Speed Fittings Factory
+
|{{Linkable Entry|Grav Testing Facility}}
|align = "right"|19
+
|align = "right"|15
|align = "right"|200
+
|align = "right"|10
|[[Exc. Speed Fittings]]
+
|[[Gravity Controller]]
|1 [[Exc. Speed Fittings]] per 40 minutes
+
|1 [[Gravity Controller]] per 15 s
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1000000 Credits
+
|10 [[Microchips]], 30 [[Metals]], 300 Credits
|align = "right"|300000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 19
+
|&nbsp;
|[[Lyceum]] -- 100000000
+
|[[Grav Testing Facility Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Produces and tests artificial gravity generators.
  
 
|-
 
|-
|Exc. Stealth Mechanism Factory
+
|Colonial Marine Training Module
|align = "right"|19
+
|align = "right"|16
 
|align = "right"|200
 
|align = "right"|200
|[[Exc. Stealth Mechanism]]
+
|[[Colonial Marine]]
|1 [[Exc. Stealth Mechanism]] per 40 minutes
+
|1 [[Colonial Marine]] per 10 seconds
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1000000 Credits
+
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits
|align = "right"|300000
+
|align = "right"|65,000
|[[Infinite Knowledge]] 19
+
|&nbsp;
|[[Lyceum]] -- 100000000
+
|&nbsp;
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Alright ladies, this is the marine core.
  
 
|-
 
|-
|Exc. Thrust Fixtures Factory
+
|Enrichment Crystallizer
|align = "right"|19
+
|align = "right"|16
|align = "right"|200
+
|align = "right"|500
|[[Exc. Thrust Fixtures]]
+
|[[Crystallized Enriched Nuclear Material]]
|1 [[Exc. Thrust Fixtures]] per 40 minutes
+
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1000000 Credits
+
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits
|align = "right"|300000
+
|align = "right"|1,000,000
|[[Infinite Knowledge]] 19
+
|
|[[Lyceum]] -- 100000000
+
|[[Arena Lobby]] Trade Bay Unlock
 +
|
 +
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.
 +
 
 +
|-
 +
|Enrichment Plant
 +
|align = "right"|16
 +
|align = "right"|1000
 +
|[[Enriched Nuclear Material]]
 +
|1 [[Enriched Nuclear Material]] per 1 minutes
 +
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits
 +
|align = "right"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 10,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|It's where the magic is done and the mysterious U-243 is put together.
  
 
|-
 
|-
|Exc. Tracking Gizmo Factory
+
|Industrial Promethium Crystallizer
|align = "right"|19
+
|align = "right"|16
|align = "right"|200
+
|align = "right"|1000
|[[Exc. Tracking Gizmo]]
+
|[[Industrial Promethium Crystals]]
|1 [[Exc. Tracking Gizmo]] per 40 minutes
+
|1 [[Industrial Promethium Crystals]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1000000 Credits
+
|200 [[Industrial Commodities|Sub-Shield Buffers]], 100000000 Credits
|align = "right"|300000
+
|align = "right"|1,000,000
|[[Infinite Knowledge]] 19
+
|&nbsp;
|[[Lyceum]] -- 100000000
+
|[[Kalthi Depths]] Drop
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.
  
 
|-
 
|-
|Exc. Traction Appendice Factory
+
|Gigantic MRE Factory
|align = "right"|19
+
|align = "right"|16
|align = "right"|200
+
|align = "right"|5000
|[[Exc. Traction Appendice]]
+
|[[Rations]]
|1 [[Exc. Traction Appendice]] per 40 minutes
+
|120 [[Rations]] per 12 s
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1000000 Credits
+
|200 [[Space Oats]], 600 Credits
|align = "right"|300000
+
|align = "right"|150,000
|[[Infinite Knowledge]] 19
+
|
|[[Lyceum]] -- 100000000
+
|[[Gigantic MRE Factory Blueprint]]
|&nbsp;
+
|Requires 50 workers to equip
|Old technology mixed with new technology for improved results?
+
|You don't have to like it, just eat it. In massive quantities!
  
 
|-
 
|-
|Sup. Aggravation Device Factory
+
|Vapor Condenser
|align = "right"|20
+
|align = "right"|18
|align = "right"|400
+
|align = "right"|100
|[[Sup. Aggravation Device]]
+
|[[Mercury]]
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes
+
|1 [[Mercury]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10000000 Credits
+
|1 [[Cloud Mercury]], 1,000,000 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|
|[[Lyceum]] -- 1000000000
+
|[[Ring]] -- 50,000,000 Credits
|&nbsp;
+
|
|Old technology mixed with new technology for improved results?
+
|Condenses vaporous mercury
  
 
|-
 
|-
|Sup. Agility Balancer Factory
+
|{{Linkable Entry|Anatolian Alchemy Lab}}
 
|align = "right"|20
 
|align = "right"|20
|align = "right"|400
+
|align = "right"|0
|[[Sup. Agility Balancer]]
+
|[[Promethium]]
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes
+
|1 [[Promethium]] per 5 s
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10000000 Credits
+
|1 [[Fermium]], 100 Credits
|align = "right"|400000
+
|align = "right"|420,000
|[[Infinite Knowledge]] 20
+
|&nbsp;
|[[Lyceum]] -- 1000000000
+
|[[Anatolia]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Harness the secrets of controlled decay at a fraction of the cost.
  
 
|-
 
|-
|Sup. Capacity Equipment Factory
+
|{{Linkable Entry|Fembot Assembly Plant}}
 
|align = "right"|20
 
|align = "right"|20
|align = "right"|400
+
|align = "right"|10
|[[Sup. Capacity Equipment]]
+
|[[Fembot]]
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes
+
|1 [[Fembot]] per 15 s
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10000000 Credits
+
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits
|align = "right"|400000
+
|align = "right"|18,000
|[[Infinite Knowledge]] 20
+
|&nbsp;
|[[Lyceum]] -- 1000000000
+
|[[Fembot Assembly Plant Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Streetwalkers minus free will = One damn fine night.
  
 
|-
 
|-
|Sup. Damage Materiel Factory
+
|Gargantuan MRE Factory
 
|align = "right"|20
 
|align = "right"|20
|align = "right"|400
+
|align = "right"|25,000
|[[Sup. Damage Materiel]]
+
|[[Rations]]
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes
+
|520 [[Rations]] per 12 s
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10000000 Credits
+
|800 [[Space Oats]], 2600 Credits
|align = "right"|400000
+
|align = "right"|500,000
|[[Infinite Knowledge]] 20
+
|
|[[Lyceum]] -- 1000000000
+
|[[Gargantuan MRE Factory Blueprint]]
|&nbsp;
+
|Requires 200 workers to equip
|Old technology mixed with new technology for improved results?
+
|You don't have to like it, just eat it. In insane quantities!
  
|-
+
|}
|Sup. Electric Gadget Factory
 
|align = "right"|20
 
|align = "right"|400
 
|[[Sup. Electric Gadget]]
 
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes
 
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10000000 Credits
 
|align = "right"|400000
 
|[[Infinite Knowledge]] 20
 
|[[Lyceum]] -- 1000000000
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
  
|-
+
=== Industrial Commodities Factories ===
|Sup. Energy Rigging Factory
+
[[Industrial Commodities]]
|align = "right"|20
+
 
|align = "right"|400
+
=== Chip and Sensor Factories ===
|[[Sup. Energy Rigging]]
+
{|border="2" cellspacing="0" cellpadding="4" width="100%"
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes
+
|'''Name'''
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10000000 Credits
+
|'''Tech'''
|align = "right"|400000
+
|'''Size'''
|[[Infinite Knowledge]] 20
+
|'''Item Produced'''
|[[Lyceum]] -- 1000000000
+
|'''Rate of Production'''
|&nbsp;
+
|'''Required Cost'''
|Old technology mixed with new technology for improved results?
+
|'''Weight'''
 +
|'''Skill Needed'''
 +
|'''Source/Price'''
 +
|'''Comment'''
 +
|'''Description'''
  
 
|-
 
|-
|Sup. Fading Apparatus Factory
+
|Bronze Sensor Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Fading Apparatus]]
+
|[[Bronze Sensor]]
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes
+
|1 [[Bronze Sensor]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10000000 Credits
+
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]] 100,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
 
|-
 
|-
|Sup. Firing Harness Factory
+
|Vitalized Microchips Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Firing Harness]]
+
|[[Vitalized Microchips]]
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes
+
|1 [[Vitalized Microchips]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10000000 Credits
+
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]] 100,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Sup. Nimbleness Rig Factory
+
|Quickened Microchips Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|400
+
|align = "right"|100
|[[Sup. Nimbleness Rig]]
+
|[[Quickened Microchips]]
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes
+
|1 [[Quickened Microchips]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10000000 Credits
+
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits
|align = "right"|400000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 15
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]] 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Sup. Proximity Sensor Factory
+
|Silver Sensor Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|400
+
|align = "right"|100
|[[Sup. Proximity Sensor]]
+
|[[Silver Sensor]]
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes
+
|1 [[Silver Sensor]] per 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10000000 Credits
+
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits
|align = "right"|400000
+
|align = "right"|200,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 15
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]] 1,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
 
|-
 
|-
|Sup. Radar Equipage Factory
+
|Energized Microchips Factory
|align = "right"|20
+
|align = "right"|19
|align = "right"|400
+
|align = "right"|150
|[[Sup. Radar Equipage]]
+
|[[Energized Microchips]]
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes
+
|1 [[Energized Microchips]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10000000 Credits
+
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits
|align = "right"|400000
+
|align = "right"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]]  10,000,000
 +
|&nbsp;
 +
|AMD Tripathperon special modded chip.
 +
 
 +
|-
 +
|Gold Sensor Factory
 +
|align = "right"|19
 +
|align = "right"|150
 +
|[[Gold Sensor]]
 +
|1 [[Gold Sensor]] per 40 minutes
 +
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]] 10,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
 
|-
 
|-
|Sup. Range Instrument Factory
+
|Darkened Microchips Factory
 
|align = "right"|20
 
|align = "right"|20
|align = "right"|400
+
|align = "right"|200
|[[Sup. Range Instrument]]
+
|[[Darkened Microchips]]
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes
+
|1 [[Darkened Microchips]] per 1 hour, 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10000000 Credits
+
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits
|align = "right"|400000
+
|align = "right"|400,000
 
|[[Infinite Knowledge]] 20
 
|[[Infinite Knowledge]] 20
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]] 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Sup. Recovery Implements Factory
+
|Platinum Sensor Factory
 
|align = "right"|20
 
|align = "right"|20
|align = "right"|400
+
|align = "right"|200
|[[Sup. Recovery Implements]]
+
|[[Platinum Sensor]]
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes
+
|1 [[Platinum Sensor]] per 1 hour, 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10000000 Credits
+
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits
|align = "right"|400000
+
|align = "right"|400,000
 
|[[Infinite Knowledge]] 20
 
|[[Infinite Knowledge]] 20
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]] 100,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
|-
+
|}
|Sup. Shield Booster Factory
 
|align = "right"|20
 
|align = "right"|400
 
|[[Sup. Shield Booster]]
 
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes
 
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10000000 Credits
 
|align = "right"|400000
 
|[[Infinite Knowledge]] 20
 
|[[Lyceum]] -- 1000000000
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
  
|-
+
=== Module Device Factories ===
|Sup. Speed Fittings Factory
+
{|border="2" cellspacing="0" cellpadding="4" width="100%"
|align = "right"|20
+
|'''Name'''
|align = "right"|400
+
|'''Tech'''
|[[Sup. Speed Fittings]]
+
|'''Size'''
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes
+
|'''Item Produced'''
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10000000 Credits
+
|'''Rate of Production'''
|align = "right"|400000
+
|'''Required Cost'''
|[[Infinite Knowledge]] 20
+
|'''Weight'''
|[[Lyceum]] -- 1000000000
+
|'''Skill Needed'''
|&nbsp;
+
|'''Source/Price'''
|Old technology mixed with new technology for improved results?
+
|'''Comment'''
 +
|'''Description'''
  
 
|-
 
|-
|Sup. Stealth Mechanism Factory
+
|Std. Aggravation Device Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Stealth Mechanism]]
+
|[[Std. Aggravation Device]]
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes
+
|1 [[Std. Aggravation Device]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Thrust Fixtures Factory
+
|Std. Agility Balancer Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Thrust Fixtures]]
+
|[[Std. Agility Balancer]]
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes
+
|1 [[Std. Agility Balancer]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Tracking Gizmo Factory
+
|Std. Capacity Equipment Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Tracking Gizmo]]
+
|[[Std. Capacity Equipment]]
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes
+
|1 [[Std. Capacity Equipment]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Traction Appendice Factory
+
|Std. Damage Materiel Factory
|align = "right"|20
+
|align = "right"|10
|align = "right"|400
+
|align = "right"|50
|[[Sup. Traction Appendice]]
+
|[[Std. Damage Materiel]]
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes
+
|1 [[Std. Damage Materiel]] per 10 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10000000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits
|align = "right"|400000
+
|align = "right"|100,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 10
|[[Lyceum]] -- 1000000000
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
 
|}
 
 
==Missile and Fighter Factories==
 
 
===Ship Missile Factories===
 
 
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
|'''Name'''
 
|'''Tech'''
 
|'''Size'''
 
|'''Item Produced'''
 
|'''Rate of Production'''
 
|'''Items/Credits Required'''
 
|'''Workers to equip'''
 
|'''Weight'''
 
|'''Skill Needed'''
 
|'''Source'''
 
|'''Description'''
 
  
 
|-
 
|-
|Small Kinetic Production Mk I
+
|Std. Electric Gadget Factory
|align = "right"|9
 
 
|align = "right"|10
 
|align = "right"|10
|[[Ammo Crate - Small Kinetic Type I]]
+
|align = "right"|50
|1 [[Ammo Crate - Small Kinetic Type I]] per 10 minutes
+
|[[Std. Electric Gadget]]
|500 [[Nuclear Waste]], 250 [[Metals]], 250000 Credits
+
|1 [[Std. Electric Gadget]] per 10 minutes
|align = "right"|100
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits
|align = "right"|18000
+
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Small Kinetic Production Mk I Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Birds pre-prepped and set to launch in a lunch box nano-factory
 
  
 
|-
 
|-
|Large Kinetic Production Mk III
+
|Std. Energy Rigging Factory
 
|align = "right"|10
 
|align = "right"|10
|align = "right"|18
+
|align = "right"|50
|[[Ammo Crate - Large Kinetic Type III]]
+
|[[Std. Energy Rigging]]
|1 [[Ammo Crate - Large Kinetic Type III]] per 10 minutes
+
|1 [[Std. Energy Rigging]] per 10 minutes
|8000 [[Nuclear Waste]], 4000 [[Metals]], 1250000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits
|align = "right"|100
+
|align = "right"|100,000
|align = "right"|18000
+
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Large Kinetic Production Mk III Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Birds pre-prepped and set to launch in a lunch box nano-factory
 
  
 
|-
 
|-
|Medium Kinetic Production Mk I
+
|Std. Fading Apparatus Factory
|align = "right"|12
 
 
|align = "right"|10
 
|align = "right"|10
|[[Ammo Crate - Medium Kinetic Type I]]
+
|align = "right"|50
|1 [[Ammo Crate - Medium Kinetic Type I]] per 10 minutes
+
|[[Std. Fading Apparatus]]
|975 [[Nuclear Waste]], 488 [[Metals]], 500000 Credits
+
|1 [[Std. Fading Apparatus]] per 10 minutes
|align = "right"|100
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits
|align = "right"|18000
+
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Medium Kinetic Production Mk I Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Birds pre-prepped and set to launch in a lunch box nano-factory
 
  
 
|-
 
|-
|Small AP Production Mk I
+
|Std. Firing Harness Factory
|align = "right"|12
+
|align = "right"|10
|align = "right"|12
+
|align = "right"|50
|[[Ammo Crate - Small AP Type I]]
+
|[[Std. Firing Harness]]
|1 [[Ammo Crate - Small AP Type I]] per 10 minutes
+
|1 [[Std. Firing Harness]] per 10 minutes
|550 [[Nuclear Waste]], 275 [[Metals]], 250000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits
|align = "right"|100
+
|align = "right"|100,000
|align = "right"|18000
+
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Small AP Production Mk I Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Birds pre-prepped and set to launch in a lunch box nano-factory
 
  
 
|-
 
|-
|Small Kinetic Production Mk II
+
|Std. Nimbleness Rig Factory
|align = "right"|12
 
 
|align = "right"|10
 
|align = "right"|10
|[[Ammo Crate - Small Kinetic Type II]]
+
|align = "right"|50
|1 [[Ammo Crate - Small Kinetic Type II]] per 10 minutes
+
|[[Std. Nimbleness Rig]]
|1250 [[Nuclear Waste]], 625 [[Metals]], 500000 Credits
+
|1 [[Std. Nimbleness Rig]] per 10 minutes
|align = "right"|100
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits
|align = "right"|18000
+
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Small Kinetic Production Mk II Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Birds pre-prepped and set to launch in a lunch box nano-factory
 
  
 
|-
 
|-
|Large Kinetic Production Mk I
+
|Std. Proximity Sensor Factory
|align = "right"|14
 
 
|align = "right"|10
 
|align = "right"|10
|[[Ammo Crate - Large Kinetic Type I]]
+
|align = "right"|50
|1 [[Ammo Crate - Large Kinetic Type I]] per 10 minutes
+
|[[Std. Proximity Sensor]]
|1600 [[Nuclear Waste]], 800 [[Metals]], 750000 Credits
+
|1 [[Std. Proximity Sensor]] per 10 minutes
|align = "right"|100
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits
|align = "right"|18000
+
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Large Kinetic Production Mk I Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Birds pre-prepped and set to launch in a lunch box nano-factory
 
  
 
|-
 
|-
|Medium AP Production Mk I
+
|Std. Radar Equipage Factory
|align = "right"|14
 
 
|align = "right"|10
 
|align = "right"|10
|[[Ammo Crate - Medium AP Type I]]
+
|align = "right"|50
|1 [[Ammo Crate - Medium AP Type I]] per 10 minutes
+
|[[Std. Radar Equipage]]
|1050 [[Nuclear Waste]], 525 [[Metals]], 500000 Credits
+
|1 [[Std. Radar Equipage]] per 10 minutes
|align = "right"|100
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits
|align = "right"|18000
+
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Medium AP Production Mk I Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Birds pre-prepped and set to launch in a lunch box nano-factory
 
  
 
|-
 
|-
|Medium Kinetic Production Mk II
+
|Std. Range Instrument Factory
|align = "right"|14
 
 
|align = "right"|10
 
|align = "right"|10
|[[Ammo Crate - Medium Kinetic Type II]]
+
|align = "right"|50
|1 [[Ammo Crate - Medium Kinetic Type II]] per 10 minutes
+
|[[Std. Range Instrument]]
|2438 [[Nuclear Waste]], 1219 [[Metals]], 750000 Credits
+
|1 [[Std. Range Instrument]] per 10 minutes
|align = "right"|100
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits
|align = "right"|18000
+
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Medium Kinetic Production Mk II Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Birds pre-prepped and set to launch in a lunch box nano-factory
 
  
 
|-
 
|-
|Small AP Production Mk II
+
|Std. Recovery Implements Factory
|align = "right"|14
 
 
|align = "right"|10
 
|align = "right"|10
|[[Ammo Crate - Small AP Type II]]
+
|align = "right"|50
|1 [[Ammo Crate - Small AP Type II]] per 10 minutes
+
|[[Std. Recovery Implements]]
|1375 [[Nuclear Waste]], 688 [[Metals]], 500000 Credits
+
|1 [[Std. Recovery Implements]] per 10 minutes
|align = "right"|100
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits
|align = "right"|18000
+
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Small AP Production Mk II Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Birds pre-prepped and set to launch in a lunch box nano-factory
 
  
 
|-
 
|-
|Small Kinetic Production Mk III
+
|Std. Shield Booster Factory
|align = "right"|14
 
 
|align = "right"|10
 
|align = "right"|10
|[[Ammo Crate - Small Kinetic Type III]]
+
|align = "right"|50
|1 [[Ammo Crate - Small Kinetic Type III]] per 10 minutes
+
|[[Std. Shield Booster]]
|2500 [[Nuclear Waste]], 1250 [[Metals]], 750000 Credits
+
|1 [[Std. Shield Booster]] per 10 minutes
|align = "right"|100
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits
|align = "right"|18000
+
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Small Kinetic Production Mk III Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Birds pre-prepped and set to launch in a lunch box nano-factory
 
  
 
|-
 
|-
|Large AP Production Mk I
+
|Std. Speed Fittings Factory
|align = "right"|16
 
 
|align = "right"|10
 
|align = "right"|10
|[[Ammo Crate - Large AP Type I]]
+
|align = "right"|50
|1 [[Ammo Crate - Large AP Type I]] per 10 minutes
+
|[[Std. Speed Fittings]]
|1700 [[Nuclear Waste]], 850 [[Metals]], 750000 Credits
+
|1 [[Std. Speed Fittings]] per 10 minutes
|align = "right"|100
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits
|align = "right"|18000
+
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Large AP Production Mk I Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Birds pre-prepped and set to launch in a lunch box nano-factory
 
  
 
|-
 
|-
|Large Kinetic Production Mk II
+
|Std. Stealth Mechanism Factory
|align = "right"|16
 
 
|align = "right"|10
 
|align = "right"|10
|[[Ammo Crate - Large Kinetic Type II]]
+
|align = "right"|50
|1 [[Ammo Crate - Large Kinetic Type II]] per 10 minutes
+
|[[Std. Stealth Mechanism]]
|4000 [[Nuclear Waste]], 2000 [[Metals]], 1000000 Credits
+
|1 [[Std. Stealth Mechanism]] per 10 minutes
|align = "right"|100
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits
|align = "right"|18000
+
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Large Kinetic Production Mk II Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Birds pre-prepped and set to launch in a lunch box nano-factory
 
  
 
|-
 
|-
|Medium AP Production Mk II
+
|Std. Thrust Fixtures Factory
|align = "right"|16
 
 
|align = "right"|10
 
|align = "right"|10
|[[Ammo Crate - Medium AP Type II]]
+
|align = "right"|50
|1 [[Ammo Crate - Medium AP Type II]] per 10 minutes
+
|[[Std. Thrust Fixtures]]
|2625 [[Nuclear Waste]], 1313 [[Metals]], 750000 Credits
+
|1 [[Std. Thrust Fixtures]] per 10 minutes
|align = "right"|100
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits
|align = "right"|18000
+
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Medium AP Production Mk II Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Birds pre-prepped and set to launch in a lunch box nano-factory
 
  
 
|-
 
|-
|Medium Kinetic Production Mk III
+
|Std. Tracking Gizmo Factory
|align = "right"|16
 
 
|align = "right"|10
 
|align = "right"|10
|[[Ammo Crate - Medium Kinetic Type III]]
+
|align = "right"|50
|1 [[Ammo Crate - Medium Kinetic Type III]] per 10 minutes
+
|[[Std. Tracking Gizmo]]
|4875 [[Nuclear Waste]], 2438 [[Metals]], 1000000 Credits
+
|1 [[Std. Tracking Gizmo]] per 10 minutes
|align = "right"|100
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits
|align = "right"|18000
+
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Medium Kinetic Production Mk III Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Birds pre-prepped and set to launch in a lunch box nano-factory
 
  
 
|-
 
|-
|Small AP Production Mk III
+
|Std. Traction Appendice Factory
|align = "right"|16
 
 
|align = "right"|10
 
|align = "right"|10
|[[Ammo Crate - Small AP Type III]]
+
|align = "right"|50
|1 [[Ammo Crate - Small AP Type III]] per 10 minutes
+
|[[Std. Traction Appendice]]
|2750 [[Nuclear Waste]], 1375 [[Metals]], 750000 Credits
+
|1 [[Std. Traction Appendice]] per 10 minutes
|align = "right"|100
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits
|align = "right"|18000
+
|align = "right"|100,000
 +
|[[Infinite Knowledge]] 10
 +
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Small AP Production Mk III Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Birds pre-prepped and set to launch in a lunch box nano-factory
 
  
 
|-
 
|-
|Large AP Production Mk II
+
|Good Aggravation Device Factory
|align = "right"|18
+
|align = "right"|15
|align = "right"|10
 
|[[Ammo Crate - Large AP Type II]]
 
|1 [[Ammo Crate - Large AP Type II]] per 10 minutes
 
|4250 [[Nuclear Waste]], 2125 [[Metals]], 1000000 Credits
 
 
|align = "right"|100
 
|align = "right"|100
|align = "right"|18000
+
|[[Good Aggravation Device]]
 +
|1 [[Good Aggravation Device]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Large AP Production Mk II Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Birds pre-prepped and set to launch in a lunch box nano-factory
 
  
 
|-
 
|-
|Medium AP Production Mk III
+
|Good Agility Balancer Factory
|align = "right"|18
+
|align = "right"|15
|align = "right"|10
 
|[[Ammo Crate - Medium AP Type III]]
 
|1 [[Ammo Crate - Medium AP Type III]] per 10 minutes
 
|5250 [[Nuclear Waste]], 2625 [[Metals]], 1000000 Credits
 
 
|align = "right"|100
 
|align = "right"|100
|align = "right"|18000
+
|[[Good Agility Balancer]]
 +
|1 [[Good Agility Balancer]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Medium AP Production Mk III Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Birds pre-prepped and set to launch in a lunch box nano-factory
 
  
 
|-
 
|-
|Armada Fighter Factory
+
|Good Capacity Equipment Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|10
 
|[[Fighters|Panther Kitten Fighter]]
 
|1 [[Fighters|Panther Kitten Fighter]] per 1 hour, 23 minutes, 20 seconds
 
|50000 [[Metals]], 2 [[Silver Bar]], 2 [[Zebra Armada Crest]], 25000000 Credits
 
 
|align = "right"|100
 
|align = "right"|100
|align = "right"|24000
+
|[[Good Capacity Equipment]]
 +
|1 [[Good Capacity Equipment]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Armada Fighter Factory Blueprint]]
+
|Old technology mixed with new technology for improved results?
|The factory whirrs and buzzes with activity producing a complete Panther Fighter every few hours.
 
  
 
|-
 
|-
|Armada WMD Factory
+
|Good Damage Materiel Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|10
 
|[[Ammo Crate - Zaphragi Cheetah Missile]]
 
|1 [[Ammo Crate - Zaphragi Cheetah Missile]] per 10 minutes
 
|500 [[Enriched Nuclear Material]], 1 [[Vis]], 1 [[Copper]], 5000000 Credits
 
 
|align = "right"|100
 
|align = "right"|100
|align = "right"|18000
+
|[[Good Damage Materiel]]
 +
|1 [[Good Damage Materiel]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Armada WMD Factory Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Destruction cut, evened and distributed into neat packages with frightening speed and efficiency.
 
  
 
|-
 
|-
|Large AP Production Mk III
+
|Good Electric Gadget Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|10
 
|[[Ammo Crate - Large AP Type III]]
 
|1 [[Ammo Crate - Large AP Type III]] per 10 minutes
 
|8500 [[Nuclear Waste]], 4250 [[Metals]], 1250000 Credits
 
 
|align = "right"|100
 
|align = "right"|100
|align = "right"|18000
+
|[[Good Electric Gadget]]
 +
|1 [[Good Electric Gadget]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Large AP Production Mk III Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Birds pre-prepped and set to launch in a lunch box nano-factory
 
  
 
|-
 
|-
|Red Photon Plasma Missile Factory
+
|Good Energy Rigging Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|10
 
|[[Ammo Crate - Red Photon Plasma Missile]]
 
|1 [[Ammo Crate - Red Photon Plasma Missile]] per 10 minutes
 
|20000 [[Nuclear Waste]], 2 [[Plasma Crystals]], 2500000 Credits
 
 
|align = "right"|100
 
|align = "right"|100
|align = "right"|18000
+
|[[Good Energy Rigging]]
 +
|1 [[Good Energy Rigging]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Red Photon Warship Prototype]] Drop
+
|Old technology mixed with new technology for improved results?
|Stuff in, Missiles out. No questions asked
 
  
|}
+
|-
 
+
|Good Fading Apparatus Factory
===Base Missile Factories==
+
|align = "right"|15
 
+
|align = "right"|100
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
|[[Good Fading Apparatus]]
|'''Name'''
+
|1 [[Good Fading Apparatus]] per 20 minutes
|'''Tech'''
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits
|'''Size'''
+
|align = "right"|200,000
|'''Item Produced'''
+
|[[Infinite Knowledge]] 15
|'''Rate of Production'''
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
|'''Items/Credits Required'''
 
|'''Workers to equip'''
 
|'''Weight'''
 
|'''Skill Needed'''
 
|'''Source'''
 
|'''Description'''
 
 
 
|-
 
|Ares WMD Production Facility
 
|align = "right"|6
 
|align = "right"|10
 
|[[Base Missiles|Ares Nuclear Missile]]
 
|1 [[Base Missiles|Ares Nuclear Missile]] per 10 minutes
 
|120 [[Nuclear Waste]], 60 [[Metals]], 75000 Credits
 
|align = "right"|20
 
|align = "right"|18000
 
 
|&nbsp;
 
|&nbsp;
|[[Ares WMD Production Facility Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Sterilisation of your workers an added bonus!
 
  
 
|-
 
|-
|Adonis WMD Production Facility
+
|Good Firing Harness Factory
|align = "right"|9
+
|align = "right"|15
|align = "right"|10
+
|align = "right"|100
|[[Base Missiles|Adonis Nuclear Missile]]
+
|[[Good Firing Harness]]
|1 [[Base Missiles|Adonis Nuclear Missile]] per 10 minutes
+
|1 [[Good Firing Harness]] per 20 minutes
|180 [[Nuclear Waste]], 90 [[Metals]], 100000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits
|align = "right"|40
+
|align = "right"|200,000
|align = "right"|18000
+
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Adonis WMD Production Facility Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Sterilisation of your workers an added bonus!
 
  
 
|-
 
|-
|Argonaut WMD Production Facility
+
|Good Nimbleness Rig Factory
|align = "right"|12
+
|align = "right"|15
|align = "right"|10
+
|align = "right"|100
|[[Base Missiles|Argonaut Nuclear Missile]]
+
|[[Good Nimbleness Rig]]
|1 [[Base Missiles|Argonaut Nuclear Missile]] per 10 minutes
+
|1 [[Good Nimbleness Rig]] per 20 minutes
|240 [[Nuclear Waste]], 120 [[Metals]], 150000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits
|align = "right"|60
+
|align = "right"|200,000
|align = "right"|18000
+
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Argonaut WMD Production Facility Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Sterilisation of your workers an added bonus!
 
  
 
|-
 
|-
|Ambrosia WMD Production Facility
+
|Good Proximity Sensor Factory
|align = "right"|14
+
|align = "right"|15
|align = "right"|10
+
|align = "right"|100
|[[Base Missiles|Ambrosia Nuclear Missile]]
+
|[[Good Proximity Sensor]]
|1 [[Base Missiles|Ambrosia Nuclear Missile]] per 10 minutes
+
|1 [[Good Proximity Sensor]] per 20 minutes
|280 [[Nuclear Waste]], 140 [[Metals]], 180000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits
|align = "right"|80
+
|align = "right"|200,000
|align = "right"|18000
+
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Ambrosia WMD Production Facility Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Sterilisation of your workers an added bonus!
 
  
 
|-
 
|-
|Andaman WMD Production Facility
+
|Good Radar Equipage Factory
|align = "right"|16
+
|align = "right"|15
|align = "right"|10
 
|[[Base Missiles|Andaman Nuclear Missile]]
 
|1 [[Base Missiles|Andaman Nuclear Missile]] per 10 minutes
 
|320 [[Nuclear Waste]], 160 [[Metals]], 1 [[Enriched Nuclear Material]], 250000 Credits
 
 
|align = "right"|100
 
|align = "right"|100
|align = "right"|18000
+
|[[Good Radar Equipage]]
 +
|1 [[Good Radar Equipage]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits
 +
|align = "right"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Andaman WMD Production Facility Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Sterilisation of your workers an added bonus!
 
  
 
|-
 
|-
|Achilles WMD Production Facility
+
|Good Range Instrument Factory
|align = "right"|18
+
|align = "right"|15
|align = "right"|10
+
|align = "right"|100
|[[Base Missiles|Achilles Nuclear Missile]]
+
|[[Good Range Instrument]]
|1 [[Base Missiles|Achilles Nuclear Missile]] per 10 minutes
+
|1 [[Good Range Instrument]] per 20 minutes
|360 [[Nuclear Waste]], 180 [[Metals]], 2 [[Enriched Nuclear Material]], 350000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits
|align = "right"|120
+
|align = "right"|200,000
|align = "right"|18000
+
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Achilles WMD Production Facility Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Sterilisation of your workers an added bonus!
 
  
 
|-
 
|-
|Annihilator WMD Production Facility
+
|Good Recovery Implements Factory
|align = "right"|20
+
|align = "right"|15
|align = "right"|10
+
|align = "right"|100
|[[Base Missiles|Annhilator Nuclear Missile]]
+
|[[Good Recovery Implements]]
|1 [[Base Missiles|Annhilator Nuclear Missile]] per 10 minutes
+
|1 [[Good Recovery Implements]] per 20 minutes
|400 [[Nuclear Waste]], 200 [[Metals]], 3 [[Enriched Nuclear Material]], 500000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits
|align = "right"|140
+
|align = "right"|200,000
|align = "right"|18000
+
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|[[Annihilator WMD Production Facility Blueprint]]
+
|Old technology mixed with new technology for improved results?
|Sterilisation of your workers an added bonus!
 
  
|}
 
 
=Extensors=
 
These will increase the amount of space in your station.<br>
 
[[Extensor Blueprints| The blueprint information for these is given here.]]
 
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
|'''Extensor Type'''
 
|'''TL'''
 
|'''Size'''
 
|'''Weight'''
 
|'''Extra space given'''
 
|'''Materials needed to make'''
 
|'''Manhours needed to make'''
 
|'''Blueprint Source'''
 
|'''Comment'''
 
|'''Description'''
 
 
|-
 
|-
|Station Expansion Unit
+
|Good Shield Booster Factory
|0
+
|align = "right"|15
|2
+
|align = "right"|100
|1000
+
|[[Good Shield Booster]]
|100
+
|1 [[Good Shield Booster]] per 20 minutes
|30 metals
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits
|10
+
|align = "right"|200,000
|Blueprint built into every station kit
+
|[[Infinite Knowledge]] 15
|None
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
|biggest is best
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Station Extensor
+
|Good Speed Fittings Factory
|0
+
|align = "right"|15
|5
+
|align = "right"|100
|1000
+
|[[Good Speed Fittings]]
|300
+
|1 [[Good Speed Fittings]] per 20 minutes
|100 metals, 5000 credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits
|100
+
|align = "right"|200,000
|AI Station -- 10,000 credits
+
|[[Infinite Knowledge]] 15
|None
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
|Biggest is best
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Station Extension X
+
|Good Stealth Mechanism Factory
|0
+
|align = "right"|15
|100
+
|align = "right"|100
|50000
+
|[[Good Stealth Mechanism]]
|1,000
+
|1 [[Good Stealth Mechanism]] per 20 minutes
|1000 metals, 25000 credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits
|1000
+
|align = "right"|200,000
|AI Station -- 50,000 credits, tech 9
+
|[[Infinite Knowledge]] 15
|None
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
|Biggest is best
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Station Extension Y
+
|Good Thrust Fixtures Factory
|0
+
|align = "right"|15
|150
+
|align = "right"|100
|150,000
+
|[[Good Thrust Fixtures]]
|2,000
+
|1 [[Good Thrust Fixtures]] per 20 minutes
|5000 metals, 50k credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits
|5,000
+
|align = "right"|200,000
|Blueprint, ai station, tech 12
+
|[[Infinite Knowledge]] 15
|None
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
|Biggester is Bester
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Transdim Station Extension
+
|Good Tracking Gizmo Factory
|12
+
|align = "right"|15
|250
+
|align = "right"|100
|200,000
+
|[[Good Tracking Gizmo]]
|4,000
+
|1 [[Good Tracking Gizmo]] per 20 minutes
|10,000 metals, 500k Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits
|10,000
+
|align = "right"|200,000
|DG drop, Ruin,  tech ?
+
|[[Infinite Knowledge]] 15
|None
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
|so much room
+
|&nbsp;
|-
+
|Old technology mixed with new technology for improved results?
|ReTardis Station Extension
 
|12
 
|500
 
|250,000
 
|10,000
 
|20,000 metals, 50 prom, 1,500,000 credits
 
|100,000
 
|DG drop
 
|12 in [[Station Mastery]]
 
|For the intellectually challenged.
 
|-
 
|Station Extension Z
 
|14
 
|200
 
|175,000
 
|3,000
 
| ?
 
| ?
 
|Blueprint, ai station, tech 14
 
|14 in [[Station Mastery]]
 
|Biggester is Bester
 
  
 
|-
 
|-
|Tardis Station Extension
+
|Good Traction Appendice Factory
|14
+
|align = "right"|15
|1000
+
|align = "right"|100
|1000
+
|[[Good Traction Appendice]]
|75,000
+
|1 [[Good Traction Appendice]] per 20 minutes
|1 Dementium, 100,000 metal
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits
|400,000
+
|align = "right"|200,000
|DG drop
+
|[[Infinite Knowledge]] 15
|none
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
|yep
+
|&nbsp;
|-
+
|Old technology mixed with new technology for improved results?
|Ancient Transdim Extension
 
|16
 
|500
 
|200,000
 
|15,000
 
|25,000 Metals, 3,000,000 Credits, 5 Muzungu Green Orbs
 
|100,000
 
|Ruin -- ??
 
|16 in [[Mzungu Lore]]
 
|so...much...room...
 
|-
 
|}
 
  
= Station Techs =
+
|-
Allow you to upgrade your station to a higher tech level.
+
|Exc. Aggravation Device Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Aggravation Device]]
 +
|1 [[Exc. Aggravation Device]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
  
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
|'''Name'''
 
|'''TL'''
 
|'''Size'''
 
|'''upgrade From Tech'''
 
|'''New Tech Level'''
 
|'''Weight'''
 
|'''Mastery Needed'''
 
|'''Source'''
 
|'''Comment'''
 
|'''Description'''
 
 
|-
 
|-
|Station Tech Upgrade
+
|Exc. Agility Balancer Factory
|1
+
|align = "right"|19
|1
+
|align = "right"|200
|0
+
|[[Exc. Agility Balancer]]
|1
+
|1 [[Exc. Agility Balancer]] per 40 minutes
|400
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits
|None
+
|align = "right"|300,000
|AI Base -- 20,000 Credits
+
|[[Infinite Knowledge]] 19
|_
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
|improves station technology
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Station Tech Upgrade II
+
|Exc. Capacity Equipment Factory
|2
+
|align = "right"|19
|1
+
|align = "right"|200
|0 to 1
+
|[[Exc. Capacity Equipment]]
|2
+
|1 [[Exc. Capacity Equipment]] per 40 minutes
|100
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits
|None
+
|align = "right"|300,000
|AI Base -- 100,000 Credits
+
|[[Infinite Knowledge]] 19
|_
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
|improves station technology
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Station Tech Upgrade III
+
|Exc. Damage Materiel Factory
|3
+
|align = "right"|19
|1
+
|align = "right"|200
|0 to 2
+
|[[Exc. Damage Materiel]]
|3
+
|1 [[Exc. Damage Materiel]] per 40 minutes
|100
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits
|None
+
|align = "right"|300,000
|AI Base -- 500,000 Credits
+
|[[Infinite Knowledge]] 19
|_
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
|improves station technology
+
|&nbsp;
|-
+
|Old technology mixed with new technology for improved results?
|Mzungu Station Tech
+
 
|0
+
|-
|1
+
|Exc. Electric Gadget Factory
|6 to 7
+
|align = "right"|19
|8
+
|align = "right"|200
|100
+
|[[Exc. Electric Gadget]]
|None
+
|1 [[Exc. Electric Gadget]] per 40 minutes
|Ruin -- 1,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits
|_
+
|align = "right"|300,000
|improves station technology
+
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Faranji Station Tech
+
|Exc. Energy Rigging Factory
|0
+
|align = "right"|19
|1
+
|align = "right"|200
|9
+
|[[Exc. Energy Rigging]]
|10
+
|1 [[Exc. Energy Rigging]] per 40 minutes
|100
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits
|None
+
|align = "right"|300,000
|Ruin -- ?
+
|[[Infinite Knowledge]] 19
|_
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
|improves station technology
+
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|Station Tech Upgrade XIV
+
|Exc. Fading Apparatus Factory
|12
+
|align = "right"|19
|1
+
|align = "right"|200
|9 to 11
+
|[[Exc. Fading Apparatus]]
 +
|1 [[Exc. Fading Apparatus]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Firing Harness Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Firing Harness]]
 +
|1 [[Exc. Firing Harness]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Nimbleness Rig Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Nimbleness Rig]]
 +
|1 [[Exc. Nimbleness Rig]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Proximity Sensor Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Proximity Sensor]]
 +
|1 [[Exc. Proximity Sensor]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Radar Equipage Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Radar Equipage]]
 +
|1 [[Exc. Radar Equipage]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Range Instrument Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Range Instrument]]
 +
|1 [[Exc. Range Instrument]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Recovery Implements Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Recovery Implements]]
 +
|1 [[Exc. Recovery Implements]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Shield Booster Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Shield Booster]]
 +
|1 [[Exc. Shield Booster]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Speed Fittings Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Speed Fittings]]
 +
|1 [[Exc. Speed Fittings]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Stealth Mechanism Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Stealth Mechanism]]
 +
|1 [[Exc. Stealth Mechanism]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Thrust Fixtures Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Thrust Fixtures]]
 +
|1 [[Exc. Thrust Fixtures]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Tracking Gizmo Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Tracking Gizmo]]
 +
|1 [[Exc. Tracking Gizmo]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Exc. Traction Appendice Factory
 +
|align = "right"|19
 +
|align = "right"|200
 +
|[[Exc. Traction Appendice]]
 +
|1 [[Exc. Traction Appendice]] per 40 minutes
 +
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits
 +
|align = "right"|300,000
 +
|[[Infinite Knowledge]] 19
 +
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Aggravation Device Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Aggravation Device]]
 +
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Agility Balancer Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Agility Balancer]]
 +
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Capacity Equipment Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Capacity Equipment]]
 +
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Damage Materiel Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Damage Materiel]]
 +
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credit
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Electric Gadget Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Electric Gadget]]
 +
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Energy Rigging Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Energy Rigging]]
 +
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Fading Apparatus Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Fading Apparatus]]
 +
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Firing Harness Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Firing Harness]]
 +
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Nimbleness Rig Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Nimbleness Rig]]
 +
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Proximity Sensor Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Proximity Sensor]]
 +
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Radar Equipage Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Radar Equipage]]
 +
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Range Instrument Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Range Instrument]]
 +
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Recovery Implements Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Recovery Implements]]
 +
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Shield Booster Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Shield Booster]]
 +
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Speed Fittings Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Speed Fittings]]
 +
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Stealth Mechanism Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Stealth Mechanism]]
 +
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Thrust Fixtures Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Thrust Fixtures]]
 +
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Tracking Gizmo Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Tracking Gizmo]]
 +
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Traction Appendice Factory
 +
|align = "right"|20
 +
|align = "right"|400
 +
|[[Sup. Traction Appendice]]
 +
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits
 +
|align = "right"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|}
 +
 
 +
=== Missile and Fighter Factories ===
 +
{{:Missile Factories}}
 +
 
 +
== Hydroponics ==
 +
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.
 +
 
 +
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable"
 +
!rowspan="2"|Name
 +
!rowspan="2"|TL
 +
!Size
 +
!rowspan="2"|Production
 +
!rowspan="2"|Workers Fed
 +
!rowspan="2"|MRE's Required
 +
!Source
 +
!rowspan="2"|Description
 +
|-
 +
!Weight
 +
!Comments
 +
|-
 +
|rowspan="2"|Harvesting Dynamo
 +
|rowspan="2" align="center"|0
 +
|align="center"|0
 +
|rowspan="2"|0.4 Rations a minute
 +
|rowspan="2" align="center"|25
 +
|rowspan="2" align="center"|N/A
 +
|Found on every station kit.
 +
|rowspan="2"|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour
 +
|-
 +
|align="center"|15,000
 +
|Sticky
 +
|-
 +
|rowspan="2"|Hydroponics
 +
|rowspan="2" align="center"|0
 +
|align="center"|20
 +
|rowspan="2"|6 Oats a minute
 +
|rowspan="2" align="center"|300
 +
|rowspan="2" align="center"|0.6
 +
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]
 +
|rowspan="2"|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.
 +
|-
 +
|align="center"|15,000
 +
|
 +
|-
 +
|rowspan="2"|Junkyard Simple Hydroponics
 +
|rowspan="2" align="center"|0
 +
|align="center"|5
 +
|rowspan="2"|1.5 Oats a minute
 +
|rowspan="2" align="center"|75
 +
|rowspan="2" align="center"|0.15
 +
|[[The Junkyard Missions]] -- 1 [[Junkyard Scrapnote]]
 +
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour
 +
|-
 +
|align="center"|5,000
 +
|Can't remove from base
 +
|-
 +
|rowspan="2"|Junkyard Starter Hydroponics
 +
|rowspan="2" align="center"|3
 +
|align="center"|25
 +
|rowspan="2"|3 Oats a minute
 +
|rowspan="2" align="center"|150
 +
|rowspan="2" align="center"|0.3
 +
|[[The Junkyard Missions]] -- 2 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
 +
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour
 +
|-
 +
|align="center"|10,000
 +
|Can't remove from base
 +
|-
 +
|rowspan="2"|Junkyard Middling Hydroponics
 +
|rowspan="2" align="center"|6
 +
|align="center"|50
 +
|rowspan="2"|4.5 Oats a minute
 +
|rowspan="2" align="center"|225
 +
|rowspan="2" align="center"|0.45
 +
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
 +
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour
 +
|-
 +
|align="center"|20,000
 +
|Can't remove from base
 +
|-
 +
|rowspan="2"|Ancient Vazaha Hydroponics
 +
|rowspan="2" align="center"|17
 +
|align="center"|20
 +
|rowspan="2"|9 Rations a minute
 +
|rowspan="2" align="center"|900
 +
|rowspan="2" align="center"|N/A
 +
|Built-in to [[Station Kits|(Attached) Pulse Station]]
 +
|rowspan="2"|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour
 +
|-
 +
|align="center"|15,000
 +
|
 +
|}
 +
 
 +
==Station Upgrades==
 +
 
 +
These items can be added to your station and consumed to enhance aspects of your station.
 +
 
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 +
|'''Name'''
 +
|'''Tech'''
 +
|'''Size'''
 +
|'''Bonuses'''
 +
|'''Source'''
 +
|'''Description'''
 +
|-
 +
|Rovert Nanobotics Facility
 +
|align = "right"|0
 +
|align = "right"|1
 +
|Decreases manhour cost on construction by 50%
 +
|[[Rovert Nanobotics Facility Blueprint]]
 +
|
 +
|-
 +
|Anatolia Efficiency Algorithm
 +
|align = "right"|20
 +
|align = "right"|0
 +
|Decreases manhour cost on construction by 25%
 +
|[[Anatolia]]
 +
|
 +
|-
 +
|Depot Station Built-in Upgrade
 +
|align = "right"|18 or 20
 +
|align = "right"|0
 +
|Decreases manhour cost on construction by 10%
 +
|Built-in to [[Depot Station Kit IX Blueprint]] or [[Depot Station Kit VIII Blueprint]]
 +
|
 +
|}
 +
 
 +
 
 +
==Colony Enhancments==
 +
 
 +
These Items can be added to your station to increase the purchasing of your colonies.
 +
 
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 +
|'''Name'''
 +
|'''Tech'''
 +
|'''Size'''
 +
|'''Bonuses'''
 +
|'''Source'''
 +
|'''Description'''
 +
 
 +
|-
 +
|Mobile Mani-Pedi SalonBot Housing Blueprint
 +
|align = "right"|12
 +
|align = "right"|2
 +
| 5% suitability, 80% Storehouse Capacity (Outdated?)
 +
|[[Mobile Mani-Pedi SalonBot Housing Blueprint]]
 +
|
 +
 
 +
|-
 +
|Optimo-Life (tm) Curation Station
 +
|align = "right"|16
 +
|align = "right"|2
 +
| 15% Max Suitability, 5% suitability, 90% Storehouse Capacity (Outdated?)
 +
|[[Optimo-Life (tm) Curation Station Blueprint]]
 +
|
 +
 
 +
|-
 +
|Atmospheric Robotic Vacuum Dock
 +
|align = "right"|20
 +
|align = "right"|2
 +
| 26% Max Suitability, 5% suitability, 80% Storehouse Capacity
 +
|[[Atmospheric Robotic Vacuum Dock Blueprint]]
 +
|
 +
|}
 +
 
 +
== Blueprints ==
 +
Items that when equipped to a base give you the option of building the item in the construction tab of the base. <br>
 +
See [[Blueprints]].
 +
 
 +
== Base Gear ==
 +
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. <br>
 +
See [[List of base gear]].
 +
 
 +
==Other==
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 +
!Name
 +
!TL
 +
!Size
 +
!Weight
 +
!Use
 +
!Comments
 +
!Requirements
 +
!Source
 +
!Description
 +
|-
 +
|Academy Demolition Kit
 +
|0
 +
|1
 +
|5,000
 +
|Will demolish a destroyed or abandoned base permanently
 +
|[[Zonebound]]
 +
|
 +
|[[Building Academy]] -- ??
 +
|Thermo-nuclear charge designed to vaporize an unwanted base.
 +
|-
 +
|Base Demolition Kit
 +
|0
 +
|1
 +
|5,000
 +
|Will demolish a destroyed or abandoned base permanently
 +
|
 +
|
 +
|[[Lavanite]], [[Glass Matrix]] and [[Lagrange]] -- 10,000 Credits
 +
|Thermo-nuclear charge designed to vaporize an unwanted base.
 +
|-
 +
|Trading Bay
 +
|0
 +
|1
 +
|1,000
 +
|Adds a Trade tab to a base
 +
|
 +
|
 +
|[[Trading Bay Blueprint]]
 +
|goodz is here
 +
|-
 +
|Space Rat Hatchery
 
|12
 
|12
|100
+
|10
|12 in Station Mastery
+
|10,000
|AI Base -- 4,000,000 Credits
+
|Generates 1 [[Domesticated Space Rat]] every 2 seconds (max: 60), 166/s elect cost
|_
+
|
|improves station technology
+
|
|-
+
|[[Halloween]] drop
|Station Tech Upgrade XIV
+
|When a mommy rat and a daddy rat love each other very much...
|14
 
|1
 
|12 to 13
 
|14
 
|100
 
|14 in Station Mastery
 
|AI Base -- 6,000,000 Credits
 
|_
 
|improves station technology
 
|-
 
|Station Tech Upgrade XVI
 
|16
 
|1
 
|14 to 15
 
|16
 
|100
 
|16 in Station Mastery
 
|Free Market -- 90,000,000 Credits
 
|_
 
|Serious upgrading work involved.
 
|-
 
|Station Tech Upgrade XVII
 
|18
 
|1
 
|16 to 17
 
|18
 
|100
 
|18 in Station Mastery
 
|DG Drop
 
|_
 
|Serious upgrading work involved.
 
|-
 
|Unt Faranji Station Tech
 
|16
 
|1
 
|16 to 19
 
|20
 
|100
 
|16 in [[Faranji Research]]
 
|Ruin -- ??
 
|_
 
|improves station technology
 
 
|-
 
|-
 
|}
 
|}
  
=Blueprints=
 
Items that when equipped to a base give you the option of building the item in the construction tab of the base. <br>
 
See [[Blueprints]].
 
  
=Base Gear=
 
Weapons, Shields, Energies, Capacitors and Overloaders only useable on bases. <br>
 
See [[List of base gear]].
 
 
=Other=
 
 
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
|'''Name'''
 
|'''TL'''
 
|'''Size'''
 
|'''Weight'''
 
|'''What it does'''
 
|'''Mastery Needed'''
 
|'''Source'''
 
|'''Comment'''
 
|'''Description'''
 
|-
 
|Trading Bay
 
|0
 
|1
 
|1000
 
|Creates a Trade Tab on your Base
 
|none
 
|BP built into all base kits
 
|&nbsp;
 
|goodz is here
 
|-
 
|}
 
  
  
 
[[Category:Bases]]
 
[[Category:Bases]]
 +
[[Category: Station Building]]

Latest revision as of 00:49, 14 August 2024

Items that can only be equipped on bases. For gear see Base Gear.

Base Item.jpg


Extractors

Extractors2.jpg

Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. Extraction Expert speeds up the rate of extraction.

The amount of extractors you can equip depends on the amount of resource, as follows:

Amount of Resource Amount of Extractors
Smidgen 1 - 2
Little 3 - 4
Bit 5 - 8
Bunch 9 - 16
A Lot 17 - 32
Plenty 33 - 64
Loads 65 - 128


Name Tech Size Commodity Extracted Extraction Rate Weight Skill Needed Source/Price Comment Description
Ablution Extractor 0 10 Ablution Crystals 0.665 per day 4,000   Absolution -- 300,000 credits   Extract Ablution crystals.
Adamantium Extractor 0 1,000 Adamantium   1,000,000   Adamantium Extractor Blueprint   Extract Adamantium.
Alien Bacteria Extractor 0 100 Alien Bacteria   100,000   Alien Bacteria Extractor Blueprint   Extract Alien Bacteria.
Bacta Extractor 0 1,000 Bacta   1,000,000   Bacta Extractor Blueprint   Extract Bacta.
Carbon Heart Extractor 0 8 Carbon Hearts 8,640 per day 2,000,000   Empathy Fields -- 300,000 credits   Extract carbon hearts.
Copper Extractor 0 10 Copper 0.665 per day 10,000   Ring -- 10,000,000 credits   Extract Copper.
Dark Matter Extractor 0 1,000 Dark Matter   1,000,000   Dark Matter Extractor Blueprint   Extract Dark Matter.
Diamond Extractor 0 100 Diamond 0.665 per day 100,000   Diamond Extractor Blueprint   Extract Diamond.
Energon Extractor 0 1,000 Energon   1,000,000   Energon Extractor Blueprint   Extract Energon.
Enriched Harvester 0 15 Enriched Space Oats   6000   Building Academy -- 50,000 credits Zone Bound come down, farm
Frozen Blob Extractor 0 1,000 Frozen Blob   1,000,000   Frozen Blob Extractor Blueprint   Extract Frozen Blobs.
Gold Extractor 0 100 Gold 0.665 per day 100,000   Gold Extractor Blueprint   Extract Gold.
Harvester 0 15 Space Oats 8,640 per day 6,000   AI Base -- 50,000 credits   Come down, farm.
Heavy Metal Drill 0 10 Heavy Metals   4,000   Building Academy -- 100,000 Credits Zone Bound strip-mine to riches
Hot Nuclear Waste Collector 0 10 Hot Nuclear Waste   4,000   Building Academy -- 100,000 Credits Zone Bound Collect Nuclear Waste
Jelly Beans Extractor 0 10 Jelly Beans 0.665 per day 10,000   Biologique -- 10,000,000 credits   Extract Jelly Beans.
Laconia Extractor 0 100 Laconia 0.665 per day 100,000   Laconia Extractor Blueprint   Extract Laconia.
Metal Drill 0 10 Metals 8,640 per day 4,000   AI Base -- 100,000 credits   Strip-mine to riches!
Nuclear Waste Collector 0 10 Nuclear Waste 2,592 per day 4,000   AI Base -- 100,000 credits   Collect Nuclear Waste
Petroleum Extractor 0 10 Petroleum 0.665 per day 10,000   Biologique -- 10,000,000 credits   Extract Petroleum
Plasma Extractor 0 10 Plasma Crystals 0.665 4,000   Hyper -- 300,000 credits   Extract Plasma crystals.
Platinum Extractor 0 1,000 Platinum   1,000,000   Platinum Extractor Blueprint   Extract Platinum.
Protoganglae Extractor 0 30 Protoganglae   20,000   Old Nexus Missions   Extract Protoganglae.
Psion Icicles Extractor 0 100 Psion Icicles 90 per day 100,000   Absolution -- 100,000,000 credits   Extract Psion Icicles.
Quantumum Extractor 0 100 Quantumum 0.665 per day 100,000   Quantumum Extractor Blueprint   Extract Quantumum.
Reversed Tree Cutter 0 25 Reversed Baobabs   ? 30,000   Building Academy -- 200,000 credits Zone Bound an automated buzzsaw android
Rubicite Extractor 0 1,000 Rubicite   1,000,000   Rubicite Extractor Blueprint   Extract Rubicite.
Silicon Extractor 0 10 Silicon 8,640 per day 4,000   AI Base -- 100,000 credits   Extract silicon at your attached base.
Silicon Oxide Extractor 0 10 Silicon Oxide   4,000   Building Academy -- 100,000 credits Zone Bound Extract silicon at your attached base
Silver Extractor 0 10 Silver 0.665 per day 10,000   Ring -- 10,000,000 credits   Extract Silver.
Tin Extractor 0 10 Tin 0.665 10,000   Ring -- 10,000,000 credits   Extract Tin.
Titanium Extractor 0 10 Titanium 0.665 per day 10,000   Ring -- 10,000,000 credits   Extract Titanium.
Tree Cutter 0 25 Baobabs 8,640 per day 30,000   AI Base -- 200,000 credits   an automated buzzsaw android.
Vis Extractor 0 10 Vis 0.665 per day 10,000   Absolution -- 10,000,000 credits   Extract Vis.
Prototype Fermium Extractor 5 125 Fermium 864 per day 500,000   DG drop   Extract Fermium.
Advanced Harvester 9 15 Space Oats 17,280 per day 60,000   DG drop,
Trading missions, The Junkyard
  Come down, farm.
Advanced Metal Drill 9 10 Metals 17,280 per day 10,000   AI Base -- 1,000,000 credits   Strip-mine to riches, twice as fast.
Advanced Nuclear Waste Collector 9 10 Nuclear Waste 5,184 per day 10,000   AI Base -- 1,000,000 credits   Collect Nuclear Waste, twice as fast
Advanced Silicon Extractor 9 10 Silicon 17,280 per day 10,000   AI Base -- 1,000,000 credits   Extract silicon at your attached base, twice as fast.
Advanced Tree Cutter 9 15 Baobabs 17,280 per day 60,000   DG drop,
Trading missions, The Junkyard
  slash and burn with this android buzzsaw.
Advanced Tin Extractor 9 1,000 Tin 0.998 per day 1,000,000   Ring --25,000,000 credits, 1 Tin Extractor   Extract Tin.
Advanced Copper Extractor 9 1,000 Copper 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Copper Extractor   Extract Copper.
Advanced Silver Extractor 9 1,000 Silver 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Silver Extractor   Extract Silver.
Advanced Titanium Extractor 9 1,000 Ablution 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Titanium Extractor   Extract Titanium.
Advanced Petroleum Extractor 9 1,000 Ablution 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Petroleum Extractor   Extract Petroleum.
Advanced Jelly Beans Extractor 9 1,000 Jelly Beans 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Jelly Beans Extractor   Extract Jelly Beans.
Advanced Vis Extractor 9 1,000 Vis 0.998 per day 1,000,000   Ring -- 25,000,000 credits, 1 Vis Extractor   Extract Vis.
Advanced Gold Extractor 12 1,000 Gold 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Gold Extractor   Extract Gold.
Advanced Laconia Extractor 12 1,000 Laconia 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Laconia Extractor   Extract Laconia.
Advanced Diamond Extractor 12 1,000 Diamond 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Diamond Extractor   Extract Diamond.
Advanced Enriched Nuclear Material Extractor 12 1,000 Enriched Nuclear Material 1,728 per day 1,000,000   Ring -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor   Extract Enriched Nuclear Material.
Advanced Alien Bacteria Extractor 12 1,000 Alien Bacteria 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Alien Bacteria Extractor   Extract Alien Bacteria.
Advanced Quantumum Extractor 12 1,000 Quantumum 1.33 per day 1,000,000   Ring -- 200,000,000 credits, 1 Quantumum Extractor   Extract Quantumum.
Advanced Psion Icicles Extractor 12 1,000 Psion Icicles 172 per day 1,000,000   Ring -- 200,000,000 credits, 1 Psion Icicles Extractor   Extract Psion Icicles.
Christmas Tree Cutter 15 10 Baobabs 34,560 per day 60,000   Christmas drop   Made specifically to cut down christmas trees or so they say.
Earthforce Automated Deforestation Machine 15 10 Baobabs 27,216 per day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce deforestation machine.
Earthforce Automated Fermium Extractor 15 10 Fermium 1,944 per day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce Fermium extractor.
Earthforce Automated Harvester 15 10 Space Oats 27,648 per day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce harvester.
Earthforce Automated Titanium Drill 15 10 Titanium 1.4 per day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce Titanium drill.
Fermium Extractor 15 75 Fermium 4,536 per day 1,000,000   Ring Missions   Extract Fermium.
Undead Metal Miners 15 10 Metals 34,560 per day 60,000   Halloween drop   The Undead don't care about work related injuries.
Undead Nuclear Waste Miners 15 10 Nuclear Waste 10,368 per day 60,000   Halloween drop   If only they were living, this might worry them!
Undead Silicon Miners 15 10 Silicon 34,560 per day 60,000   Halloween drop   Dangerous? Who cares, they're already undead!
Kikale Mzungu Extractors 16 25 Metals   60,000 Mzungu Lore Ruin -- 100,000,000 credits Improves: Hull Space +2% Ancient ways to mine metals!
Advanced Platinum Extractor 16 1,000 Platinum 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Platinum Extractor   Extract Platinum.
Advanced Adamantium Extractor 16 1,000 Adamantium 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Adamantium Extractor   Extract Adamantium.
Advanced Rubicite Extractor 16 1,000 Rubicite 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Rubicite Extractor   Extract Rubicite.
Advanced Bacta Extractor 16 1,000 Bacta 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Bacta Extractor   Extract Bacta.
Advanced Frozen Blob Extractor 16 1,000 Frozen Blob 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Frozen Blob Extractor   Extract Frozen Blob.
Advanced Energon Extractor 16 1,000 Energon 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Energon Extractor   Extract Energon.
Advanced Dark Matter Extractor 16 1,000 Dark Matter 1.66 per day 1,000,000   Ring -- 3,000,000,000 credits, 1 Dark Matter Extractor   Extract Dark Matter.

Fusion Extractors

These extractors are built from blueprints that can be purchased within Blue Photon Processing. The built fusion extractors will decay upon universe reset.

Name Tech Size Commodity Extracted Extraction Rate Weight BP Cost BP Mats Init/Period Comment Description
Experimental Metal Fusion Drill 12 25 Metal 21,600/day 25000 65 million 35 Steel Girders / 175 steel girders, 150 fusion cells   Extract Metals Faster
Experimental Silicon Fusion Extractor 12 25 silicon 21,600/day 25000 65 million 25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells   Extract silicon Faster
Experimental Nuclear Fusion Collector 12 25 Nuclear Waste 6,480/day 25000 65 million 25 steel Girders / 175 steel girders, 125 fusion cells   Extract Nukes Faster
Experimental Fusion Harvester 12 25 Space Oats 21,600/day 25000 65 million 25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells   Extract Oats Faster
Experimental Fusion Treecutter 12 25 BaoBob 21,600/day 25000 65 million 25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells   Extract Baobob Faster
Prototype Metal Fusion Drill 14 25 Metal 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 300 fusion cells   Extract metal Faster
Prototype Nuclear Fusion Collector 14 25 Nuclear Waste 8,424/day 25000 125 million 70 steel Girders / 300 steel girders, 250 fusion cells   Extract Nukes Faster
Prototype Silicon Fusion Extractor 14 25 Silicon 28,080/day 25000 125 million 70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells   Extract Silicon Faster
Prototype Fusion Treecutter 14 25 Baobob 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells   Extract Baobob Faster
Prototype Fusion Harvester 14 25 Space Oats 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells   Extract Oats Faster
Metal Fusion Drill 16 25 Metal 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 500 fusion cells BP   Extract Metals Faster
Nuclear Fusion Collector 16 25 Nuclear Waste 10,386/day 25000 250 million 100 steel Girders / 700 steel girders, 50 fusion cells   Extract Nukes Faster
Silicon Fusion Extractor 16 25 Silicon 34,560/day 25000 250 million 100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells   Extract silicon Faster
Fusion Treecutter 16 25 Baobob 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells   Extract Baobobs Faster
Fusion Harvester 16 25 Space oats 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells   Extract Space oats Faster
Subterranean Metal Fusion Drill 18 25 Metal 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells   Extract Metals Faster
Subterranean Nuclear Fusion Collector 18 25 Nuclear Waste 12,960/day 25000 500 million 25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders   Extract Nukes Faster
Subterranean Silicon Fusion Extractor 18 25 Silicon 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells   Extract Silicon Faster
Subterranean Fusion Treecutter 18 25 Baobob 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells   Extract Baobob Faster
Subterranean Fusion Harvester 18 25 Space oats 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells   Extract Space Oats Faster
Subterranean Fermium Fusion Extractor 18 25 Fermium 3,814/day 25000 500 million 150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals   Extract Fermium Faster
Planetary Core Metal Fusion Drill 20 25 Metal 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells   Extract Metals Faster
Planetary Core Nuclear Fusion Collector 20 25 Nuclear Waste 15,552/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders   Extract Nukes Faster
Planetary Core Silicon Fusion Extractor 20 25 Silicon 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells   Extract Silicon Faster
Planetary Core Fusion Treecutter 20 25 Baobob 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells   Extract Baobob Faster
Sky Farm Fusion Harvester 20 25 Space oats 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells   Extract Space Oats Faster
Planetary Core Fermium Fusion Extractor 20 25 Fermium 4,752/day 25000 1 billion 250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals   Extract Fermium Faster

Factories

Misc. Factories

Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
A 1000 monkeys and typewriters 0 1250 Shakespeare's Work 1 Shakespeare's Work per 2 minutes 1 Infinite Improbability Drive 1,000,0000   End of the Universe -- 100,000,000 Credits   Maybe with enough luck you might get the complete Shakespeare work?
Academy MRE Factory 0 20 Rations 1 Rations per 12 s 2 Space Oats, 5 Credits 3000   Building Academy, 250,000 Credits Zone Bound you don't have to like it, just eat it
Crack House 0 10 Entertainers 1 Entertainers per 1 minutes 1 Peasants, 1 Silicon, 1 Credit 18,000   Glass Matrix -- 500,000   in come the peasants, out come entertainers
Cyanure Lab 0 100 Cyanure 1 Cyanure per 15 s 1 Peasants, 1 Silicon, 750 Credits 1,000,000   Lunacy -- 10,000,000    
Imperial Mint 0 100 Unclean Imperial Seal 1 Unclean Imperial Seal per 24 Hours 1 Gold, 1 Credit 2,000,000   Built into the Imperial Palace. Cannot unequip. Printing your face in gold on a credit makes it special
Rat Hatchery 0 20 Immature Rat Kitten 1 Immature Rat Kitten per 10 minutes 1 Rat Flesh, 1 Rations, 500000 Credits 3000   Halloween Contest Reward Cannot unequip. Somehow this makes Rat Kittens?
MRE Factory 3 20 Rations 1 Rations per 12 s 2 Space Oats, 5 Credits 3000   AI Base 250,000 Credits   you don't have to like it, just eat it
Vortex Conv 4 80 Vortex Pellets 1 Vortex Pellets per 20 s 1 Kromelite, 1 Blue Vapor, 1000 Credits 700,000   Glass Matrix -- 10,000,000   Trans-dimensional conversion.
Bronze Furnace 5 10 Bronze 1 Bronze per 1 minutes 1 Tin, 1 Copper, 50000 Credits 10,000   Ring -- 10,000,000   Some tin and some copper, in some quantity. Magic.
Cannery 6 90 Rations 1 Rations per 40 s 1 Peasants, 20 Credits 320,000   DG Drop, The Junkyard   Canned food using modified CanNibble Food Processor
Crack Den 6 15 Entertainers 1 Entertainers per 15 s 1 Silicon, 1 Peasants, 40 Credits 4000   Glass Matrix -- 1,000,000   improves the neighborhood
Galactic Training Module 6 15 Workers 1 Workers per 20 s 1 Peasants, 1 Microchips, 20 Credits 4000   Serpica -- 500,000   put those slackers to work
Giant Space Still 6 1000 Fine Space Whiskey 1 Fine Space Whiskey per 1 minute 350 Space Oats 5000   Capella -- 5,000,000 Requires 100 workers to equip let's make us some moonshine!
MicroFab 6 30 Microchips 1 Microchips per 15 s 1 Silicon, 5 Credits 5000   AI Base 250,000 Credits   no cubicles required
Nanofab 6 30 Nanochips 5 Nanochips per 15 s 3 Nanosilicon, 2 Quartz Crystals, 5000 Credits 5000   Blue Photon Subspace Facility -- 250,000   Makes the smallest circuit boards... ever.
Nuclear Convo-Tronic 6 90 Promethium 1 Promethium per 15 s 1 Fermium, 1000 Credits 320,000   Lavanite -- 5,000,000   Break down elements into stable forms
Space Still 6 30 Space Whisky 1 Space Whisky per 2 minutes 4 Space Oats 5,000   AI Base 250,000 Credits   let's make us some moonshine!
Crack Palace 9 15 Entertainers 1 Entertainers per 10 s 1 Silicon, 1 Peasants, 20 Credits 4000   DG Drop   improves the neighborhood
Nuclear Convo-Tronic II 9 120 Promethium 1 Promethium per 7 s 1 Fermium, 500 Credits 420,000   DG Drop, The Junkyard   Break down elements into stable forms
Dall Computers Assembly Plant 10 10 Personal Computers 1 Personal Computers per 15 s 100 Microchips, 1 Metals, 195 Credits 18,000   BP, The Junkyard   Computers make the 'verse go round.
Iquea Workshop 10 10 Funky Furniture 1 Funky Furniture per 15 s 2 Baobabs, 110 Credits 18,000   BP, The Junkyard   Creating do-it yourself furniture since 2035.
Lavatory Factory 10 10 Portable Lavatory 1 Portable Lavatory per 15 s 2 Baobabs, 1 Microchips, 140 Credits 18,000   BP, The Junkyard   At least you'll never have to look for the can.
Alien Recombobulator 12 20 Alien Husk 1 Alien Husk per 30 s 30 Alien Husk Fragments, 3 Pyritic Radiation, 40,000 Credits 5000   Lyceum Research Concourse -- 5,000,000   Reorganizes the component parts into something... resembling an alien?
Irradiation Chamber 12 20 Irradiated Tumors 1 Irradiated Tumors per 30 s 5 Alien Husk Fragments, 1 Pyritic Radiation, 25,000 Credits 5000   Lyceum Research Concourse -- 5,000,000   A secure facility where high doses of radiation can be safely harnessed.
Nitinol Processor 12 45 Nitinol 1 Nitinol per 10 s 3 Phased Metals, 1 Nanochips, 5000 Credits 5000   Blue Photon Subspace Facility -- 5,000,000   The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.
Oversized MRE Factory 12 500 Rations 60 Rations per 12 s 100 Space Oats, 300 Credits 80,000 Oversized MRE Factory Blueprint Requires 25 workers to equip You don't have to like it, just eat it. In bigger quantities!
Space Rat Slaughterhouse 12 20 Rations 1 Rations per 20 s 1 Domesticated Space Rat, 5 Credits 3000   Halloween drop   Mmmm...gristle...
Titanium Sheet Factory 14 4,000 Titanium Sheet 1 Titanium Sheet per 2 minutes 10,000 Metals, 500 Nuclear Waste, 100 Microchips, 1,000,000 Credits 18,000 BP Requires 100 workers to equip Pressing titanium sheets like there's no tomorrow!


Vampyre Life Force Generator 14 10 Vampyre Life Force 1 Vampyre Life Force per 60 hours 1,000 Peasants, 1,000,000 Credits 18,000 Halloween Missions Fuel your apocalyptic desires!
Cybernetic Construction Facility 15 10 Cyborg 1 Cyborg per 15 s 5 Microchips, 10 Metals, 1 Peasants, 130 Credits 18,000   BP, The Junkyard   1-800-MAID-SERVE
Grav Testing Facility 15 10 Gravity Controller 1 Gravity Controller per 15 s 10 Microchips, 30 Metals, 300 Credits 18,000   BP, The Junkyard   Produces and tests artificial gravity generators.
Colonial Marine Training Module 16 200 Colonial Marine 1 Colonial Marine per 10 seconds 1 Jelly Beans, 1 Petroleum, 5 Workers, 1,000,000 Credits 65,000       Alright ladies, this is the marine core.
Enrichment Crystallizer 16 500 Crystallized Enriched Nuclear Material 1 Crystallized Enriched Nuclear Material per 10 minutes 150 Nuclear Waste, 1 Promethium Crystals, 1,000,000 Credits 1,000,000 Arena Lobby Trade Bay Unlock Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.
Enrichment Plant 16 1000 Enriched Nuclear Material 1 Enriched Nuclear Material per 1 minutes 1 Nuclear Waste, 1 Promethium, 10000 Credits 1,000,000   Ring -- 10,000,000   It's where the magic is done and the mysterious U-243 is put together.
Industrial Promethium Crystallizer 16 1000 Industrial Promethium Crystals 1 Industrial Promethium Crystals per 20 minutes 200 Sub-Shield Buffers, 100000000 Credits 1,000,000   Kalthi Depths Drop   Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.
Gigantic MRE Factory 16 5000 Rations 120 Rations per 12 s 200 Space Oats, 600 Credits 150,000 Gigantic MRE Factory Blueprint Requires 50 workers to equip You don't have to like it, just eat it. In massive quantities!
Vapor Condenser 18 100 Mercury 1 Mercury per 10 minutes 1 Cloud Mercury, 1,000,000 Credits 100,000 Ring -- 50,000,000 Credits Condenses vaporous mercury
Anatolian Alchemy Lab 20 0 Promethium 1 Promethium per 5 s 1 Fermium, 100 Credits 420,000   Anatolia   Harness the secrets of controlled decay at a fraction of the cost.
Fembot Assembly Plant 20 10 Fembot 1 Fembot per 15 s 5 Microchips, 10 Metals, 1 Entertainers, 250 Credits 18,000   BP, The Junkyard   Streetwalkers minus free will = One damn fine night.
Gargantuan MRE Factory 20 25,000 Rations 520 Rations per 12 s 800 Space Oats, 2600 Credits 500,000 Gargantuan MRE Factory Blueprint Requires 200 workers to equip You don't have to like it, just eat it. In insane quantities!

Industrial Commodities Factories

Industrial Commodities

Chip and Sensor Factories

Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
Bronze Sensor Factory 10 50 Bronze Sensor 1 Bronze Sensor per 10 minutes 1 Bronze, 1 Vitalized Microchips, 1,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy 100,000 Credits   Detect in a can.
Vitalized Microchips Factory 10 50 Vitalized Microchips 1 Vitalized Microchips per 10 minutes 1 Vis, 1 Microchips, 1,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy 100,000   AMD Tripathperon special modded chip.
Quickened Microchips Factory 15 100 Quickened Microchips 1 Quickened Microchips per 10 minutes 1 Quantumum, 1 Microchips, 10,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy 1,000,000 Credits   AMD Tripathperon special modded chip.
Silver Sensor Factory 15 100 Silver Sensor 1 Silver Sensor per 20 minutes 1 Silver, 1 Quickened Microchips, 10,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy 1,000,000   Detect in a can.
Energized Microchips Factory 19 150 Energized Microchips 1 Energized Microchips per 40 minutes 1 Energon, 1 Microchips, 100,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy 10,000,000   AMD Tripathperon special modded chip.
Gold Sensor Factory 19 150 Gold Sensor 1 Gold Sensor per 40 minutes 1 Gold, 1 Energized Microchips, 100,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy 10,000,000   Detect in a can.
Darkened Microchips Factory 20 200 Darkened Microchips 1 Darkened Microchips per 1 hour, 20 minutes 1 Dark Matter, 1 Microchips, 1,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy 100,000,000 Credits   AMD Tripathperon special modded chip.
Platinum Sensor Factory 20 200 Platinum Sensor 1 Platinum Sensor per 1 hour, 20 minutes 1 Platinum, 1 Darkened Microchips, 1,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy 100,000,000   Detect in a can.

Module Device Factories

Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
Std. Aggravation Device Factory 10 50 Std. Aggravation Device 1 Std. Aggravation Device per 10 minutes 1 Bronze Sensor, 1 Std. Aggravation Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Agility Balancer Factory 10 50 Std. Agility Balancer 1 Std. Agility Balancer per 10 minutes 1 Bronze Sensor, 1 Std. Agility Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Capacity Equipment Factory 10 50 Std. Capacity Equipment 1 Std. Capacity Equipment per 10 minutes 1 Bronze Sensor, 1 Std. Capacity Augmenter, 100,00 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Damage Materiel Factory 10 50 Std. Damage Materiel 1 Std. Damage Materiel per 10 minutes 1 Bronze Sensor, 1 Std. Damage Augmenter, 100,00 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Electric Gadget Factory 10 50 Std. Electric Gadget 1 Std. Electric Gadget per 10 minutes 1 Bronze Sensor, 1 Std. Electric Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Energy Rigging Factory 10 50 Std. Energy Rigging 1 Std. Energy Rigging per 10 minutes 1 Bronze Sensor, 1 Std. Energy Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Fading Apparatus Factory 10 50 Std. Fading Apparatus 1 Std. Fading Apparatus per 10 minutes 1 Bronze Sensor, 1 Std. Fading Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Firing Harness Factory 10 50 Std. Firing Harness 1 Std. Firing Harness per 10 minutes 1 Bronze Sensor, 1 Std. Firing Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Nimbleness Rig Factory 10 50 Std. Nimbleness Rig 1 Std. Nimbleness Rig per 10 minutes 1 Bronze Sensor, 1 Std. Nimbleness Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Proximity Sensor Factory 10 50 Std. Proximity Sensor 1 Std. Proximity Sensor per 10 minutes 1 Bronze Sensor, 1 Std. Docking Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Radar Equipage Factory 10 50 Std. Radar Equipage 1 Std. Radar Equipage per 10 minutes 1 Bronze Sensor, 1 Std. Radar Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Range Instrument Factory 10 50 Std. Range Instrument 1 Std. Range Instrument per 10 minutes 1 Bronze Sensor, 1 Std. Range Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Recovery Implements Factory 10 50 Std. Recovery Implements 1 Std. Recovery Implements per 10 minutes 1 Bronze Sensor, 1 Std. Recovery Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Shield Booster Factory 10 50 Std. Shield Booster 1 Std. Shield Booster per 10 minutes 1 Bronze Sensor, 1 Std. Shield Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Speed Fittings Factory 10 50 Std. Speed Fittings 1 Std. Speed Fittings per 10 minutes 1 Bronze Sensor, 1 Std. Speed Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Stealth Mechanism Factory 10 50 Std. Stealth Mechanism 1 Std. Stealth Mechanism per 10 minutes 1 Bronze Sensor, 1 Std. Stealth Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Thrust Fixtures Factory 10 50 Std. Thrust Fixtures 1 Std. Thrust Fixtures per 10 minutes 1 Bronze Sensor, 1 Std. Thrust Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Tracking Gizmo Factory 10 50 Std. Tracking Gizmo 1 Std. Tracking Gizmo per 10 minutes 1 Bronze Sensor, 1 Std. Targeting Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Traction Appendice Factory 10 50 Std. Traction Appendice 1 Std. Traction Appendice per 10 minutes 1 Bronze Sensor, 1 Std. Traction Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Good Aggravation Device Factory 15 100 Good Aggravation Device 1 Good Aggravation Device per 20 minutes 1 Silver Sensor, 1 Good Aggravation Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Agility Balancer Factory 15 100 Good Agility Balancer 1 Good Agility Balancer per 20 minutes 1 Silver Sensor, 1 Good Agility Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Capacity Equipment Factory 15 100 Good Capacity Equipment 1 Good Capacity Equipment per 20 minutes 1 Silver Sensor, 1 Good Capacity Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Damage Materiel Factory 15 100 Good Damage Materiel 1 Good Damage Materiel per 20 minutes 1 Silver Sensor, 1 Good Damage Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Electric Gadget Factory 15 100 Good Electric Gadget 1 Good Electric Gadget per 20 minutes 1 Silver Sensor, 1 Good Electric Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Energy Rigging Factory 15 100 Good Energy Rigging 1 Good Energy Rigging per 20 minutes 1 Silver Sensor, 1 Good Energy Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Fading Apparatus Factory 15 100 Good Fading Apparatus 1 Good Fading Apparatus per 20 minutes 1 Silver Sensor, 1 Good Fading Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Firing Harness Factory 15 100 Good Firing Harness 1 Good Firing Harness per 20 minutes 1 Silver Sensor, 1 Good Firing Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Nimbleness Rig Factory 15 100 Good Nimbleness Rig 1 Good Nimbleness Rig per 20 minutes 1 Silver Sensor, 1 Good Nimbleness Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Proximity Sensor Factory 15 100 Good Proximity Sensor 1 Good Proximity Sensor per 20 minutes 1 Silver Sensor, 1 Good Docking Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Radar Equipage Factory 15 100 Good Radar Equipage 1 Good Radar Equipage per 20 minutes 1 Silver Sensor, 1 Good Radar Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Range Instrument Factory 15 100 Good Range Instrument 1 Good Range Instrument per 20 minutes 1 Silver Sensor, 1 Good Range Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Recovery Implements Factory 15 100 Good Recovery Implements 1 Good Recovery Implements per 20 minutes 1 Silver Sensor, 1 Good Recovery Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Shield Booster Factory 15 100 Good Shield Booster 1 Good Shield Booster per 20 minutes 1 Silver Sensor, 1 Good Shield Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Speed Fittings Factory 15 100 Good Speed Fittings 1 Good Speed Fittings per 20 minutes 1 Silver Sensor, 1 Good Speed Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Stealth Mechanism Factory 15 100 Good Stealth Mechanism 1 Good Stealth Mechanism per 20 minutes 1 Silver Sensor, 1 Good Stealth Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Thrust Fixtures Factory 15 100 Good Thrust Fixtures 1 Good Thrust Fixtures per 20 minutes 1 Silver Sensor, 1 Good Thrust Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Tracking Gizmo Factory 15 100 Good Tracking Gizmo 1 Good Tracking Gizmo per 20 minutes 1 Silver Sensor, 1 Good Targeting Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Traction Appendice Factory 15 100 Good Traction Appendice 1 Good Traction Appendice per 20 minutes 1 Silver Sensor, 1 Good Traction Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Aggravation Device Factory 19 200 Exc. Aggravation Device 1 Exc. Aggravation Device per 40 minutes 1 Gold Sensor, 1 Exc. Aggravation Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Agility Balancer Factory 19 200 Exc. Agility Balancer 1 Exc. Agility Balancer per 40 minutes 1 Gold Sensor, 1 Exc. Agility Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Capacity Equipment Factory 19 200 Exc. Capacity Equipment 1 Exc. Capacity Equipment per 40 minutes 1 Gold Sensor, 1 Exc. Capacity Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Damage Materiel Factory 19 200 Exc. Damage Materiel 1 Exc. Damage Materiel per 40 minutes 1 Gold Sensor, 1 Exc. Damage Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Electric Gadget Factory 19 200 Exc. Electric Gadget 1 Exc. Electric Gadget per 40 minutes 1 Gold Sensor, 1 Exc. Electric Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Energy Rigging Factory 19 200 Exc. Energy Rigging 1 Exc. Energy Rigging per 40 minutes 1 Gold Sensor, 1 Exc. Energy Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Fading Apparatus Factory 19 200 Exc. Fading Apparatus 1 Exc. Fading Apparatus per 40 minutes 1 Gold Sensor, 1 Exc. Fading Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Firing Harness Factory 19 200 Exc. Firing Harness 1 Exc. Firing Harness per 40 minutes 1 Gold Sensor, 1 Exc. Firing Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Nimbleness Rig Factory 19 200 Exc. Nimbleness Rig 1 Exc. Nimbleness Rig per 40 minutes 1 Gold Sensor, 1 Exc. Nimbleness Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Proximity Sensor Factory 19 200 Exc. Proximity Sensor 1 Exc. Proximity Sensor per 40 minutes 1 Gold Sensor, 1 Exc. Docking Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Radar Equipage Factory 19 200 Exc. Radar Equipage 1 Exc. Radar Equipage per 40 minutes 1 Gold Sensor, 1 Exc. Radar Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Range Instrument Factory 19 200 Exc. Range Instrument 1 Exc. Range Instrument per 40 minutes 1 Gold Sensor, 1 Exc. Range Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Recovery Implements Factory 19 200 Exc. Recovery Implements 1 Exc. Recovery Implements per 40 minutes 1 Gold Sensor, 1 Exc. Recovery Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Shield Booster Factory 19 200 Exc. Shield Booster 1 Exc. Shield Booster per 40 minutes 1 Gold Sensor, 1 Exc. Shield Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Speed Fittings Factory 19 200 Exc. Speed Fittings 1 Exc. Speed Fittings per 40 minutes 1 Gold Sensor, 1 Exc. Speed Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Stealth Mechanism Factory 19 200 Exc. Stealth Mechanism 1 Exc. Stealth Mechanism per 40 minutes 1 Gold Sensor, 1 Exc. Stealth Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Thrust Fixtures Factory 19 200 Exc. Thrust Fixtures 1 Exc. Thrust Fixtures per 40 minutes 1 Gold Sensor, 1 Exc. Thrust Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Tracking Gizmo Factory 19 200 Exc. Tracking Gizmo 1 Exc. Tracking Gizmo per 40 minutes 1 Gold Sensor, 1 Exc. Targeting Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Traction Appendice Factory 19 200 Exc. Traction Appendice 1 Exc. Traction Appendice per 40 minutes 1 Gold Sensor, 1 Exc. Traction Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Aggravation Device Factory 20 400 Sup. Aggravation Device 1 Sup. Aggravation Device per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Aggravation Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Agility Balancer Factory 20 400 Sup. Agility Balancer 1 Sup. Agility Balancer per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Agility Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Capacity Equipment Factory 20 400 Sup. Capacity Equipment 1 Sup. Capacity Equipment per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Capacity Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Damage Materiel Factory 20 400 Sup. Damage Materiel 1 Sup. Damage Materiel per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Damage Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credit   Old technology mixed with new technology for improved results?
Sup. Electric Gadget Factory 20 400 Sup. Electric Gadget 1 Sup. Electric Gadget per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Electric Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Energy Rigging Factory 20 400 Sup. Energy Rigging 1 Sup. Energy Rigging per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Energy Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Fading Apparatus Factory 20 400 Sup. Fading Apparatus 1 Sup. Fading Apparatus per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Fading Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Firing Harness Factory 20 400 Sup. Firing Harness 1 Sup. Firing Harness per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Firing Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Nimbleness Rig Factory 20 400 Sup. Nimbleness Rig 1 Sup. Nimbleness Rig per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Nimbleness Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Proximity Sensor Factory 20 400 Sup. Proximity Sensor 1 Sup. Proximity Sensor per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Docking Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Radar Equipage Factory 20 400 Sup. Radar Equipage 1 Sup. Radar Equipage per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Radar Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Range Instrument Factory 20 400 Sup. Range Instrument 1 Sup. Range Instrument per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Range Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Recovery Implements Factory 20 400 Sup. Recovery Implements 1 Sup. Recovery Implements per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Recovery Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Shield Booster Factory 20 400 Sup. Shield Booster 1 Sup. Shield Booster per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Shield Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Speed Fittings Factory 20 400 Sup. Speed Fittings 1 Sup. Speed Fittings per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Speed Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Stealth Mechanism Factory 20 400 Sup. Stealth Mechanism 1 Sup. Stealth Mechanism per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Stealth Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Thrust Fixtures Factory 20 400 Sup. Thrust Fixtures 1 Sup. Thrust Fixtures per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Thrust Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Tracking Gizmo Factory 20 400 Sup. Tracking Gizmo 1 Sup. Tracking Gizmo per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Targeting Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Traction Appendice Factory 20 400 Sup. Traction Appendice 1 Sup. Traction Appendice per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Traction Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?

Missile and Fighter Factories

Ship Missile Factories

Ordnance Command Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Initial BP Cost Periodic BP Cost Location BP Acquired
Small Kinetic Production Mk III 12 10 Ammo Crate - Small Kinetic Type III 1 Ammo Crate - Small Kinetic Type III per 10 minutes 2500 Nuclear Waste, 1250 Metals, 750000 Credits 100 18000 5,000,000 credits, 100,000 metals, 30 Titanium Sheets 5,000,000 Credits, 100,000 metals, 25 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small AP Production Mk III 16 10 Ammo Crate - Small AP Type III 1 Ammo Crate - Small AP Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small Surgical Production Mk III 14 10 Ammo Crate - Small Surgical Type III 1 Ammo Crate - Small Surgical Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small Incendiary Production Mk III 14 10 Ammo Crate - Small Incendiary Type III 1 Ammo Crate - Small Incendiary Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Medium Kinetic Production Mk III 14 10 Ammo Crate - Medium Kinetic Type III 1 Ammo Crate - Medium Kinetic Type III per 10 minutes 4875 Nuclear Waste, 2438 Metals, 1000000 Credits 100 18000 75,000,000 credits, 500,000 metals, 60 Titanium Sheets 75,000,000 credits, 500,000 metals, 10 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium AP Production Mk III 16 10 Ammo Crate - Medium AP Type III 1 Ammo Crate - Medium AP Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium Surgical Production Mk III 16 10 Ammo Crate - Medium Surgical Type III 1 Ammo Crate - Medium Surgical Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium Incendiary Production Mk III 16 10 Ammo Crate - Medium Incendiary Type III 1 Ammo Crate - Medium Incendiary Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Large Kinetic Production Mk III 16 10 Ammo Crate - Large Kinetic Type III 1 Ammo Crate - Large Kinetic Type III per 10 minutes 8000 Nuclear Waste, 4000 Metals, 1250000 Credits 100 18000 500,000,000 credits, 2,500,000 metal, 15 Laconia Sheets 500,000,000 credits, 2,500,000 metal, 10 Energised Microchips Hyperion Ordinance Command - 10,000 credits
Large AP Production Mk III 18 10 Ammo Crate - Large AP Type III 1 Ammo Crate - Large AP Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits
Large Surgical Production Mk III 18 10 Ammo Crate - Large Surgical Type III 1 Ammo Crate - Large Surgical Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits
Large Incendiary Production Mk III 18 10 Ammo Crate - Large Incendiary Type III 1 Ammo Crate - Large Incendiary Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits

Research Base Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Initial BP Cost Periodic BP Cost Location BP Acquired
Small Flare Missile Production 6 10 Ammo Crate - Small Flare Missile 1 Ammo Crate - Small Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals, 15 Vitalized Microchips, 10 Lighthouse, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 25,000,000 credits
Small Entanglement Missile Production 7 10 Ammo Crate - Small Entanglement Missile 1 Ammo Crate - Small Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Cloud Mercury, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 25,000,000 credits
Small Disintigrator Missile Production 12 10 Ammo Crate - Small Disintigrator Missile 1 Ammo Crate - Small Disintigrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Jellies Acidic Remains, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Small Bunkerbuster Torpedo Production 10 10 Ammo Crate - Small Bunkerbuster Torpedo 1 Ammo Crate - Small Bunkerbuster Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Titanium Damage Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Medium Flare Missile Production 11 10 Ammo Crate - Medium Flare Missile 1 Ammo Crate - Medium Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 300,000,000 credits, 500,000 metals 15 Laconia sheets. 300,000,000 credits, 500,000 metals 15 Quickened Microchips, 1 Enforcers Gyrophare, 1 Titanium Radar Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000
Medium Entanglement Missile Production 12 10 Ammo Crate - Medium Entanglement Missile 1 Ammo Crate - Medium Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 300,000,000 credits, 500,000 metals 15 Laconia sheets. 300,000,000 credits, 500,000 metals 15 Quickened Microchips, 25 Cloud Mercury 1 Titanium Speed Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000
Small Vortex Torpedo Production 12 10 Ammo Crate - Small Vortex Torpedo 1 Ammo Crate - Small Vortex Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 350,000,000 credits, 100,000 metals 30 Titanium sheets. 350,000,000 credits, 250,000 metals 15 Vitalized Microchips, 2 Vortex Pellets, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Small MIRV Torpedo Production 12 10 Ammo Crate - Small MIRV Torpedo 1 Ammo Crate - Small MIRV Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 100,000 metals 30 Titanium sheets. 500,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Traginium, 1 Titanium Firing Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 75,000,000 credits
Small MIRV Rocket Upgrade Factory 12 10 Ammo Crate - Small MIRV Rocket 1 Ammo Crate - Small MIRV Rocket Every 1 minute 1 Ammo Crate - Small MIRV Torpedo ? 18,000     Hyperion Destroyed Research Base - 1,000,000 Credits
Small Lancer Missile Production 12 10 Ammo Crate - Small Lancer Missile 1 Ammo Crate - Small Lancer Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 550,000,000 credits, 100,000 metals 30 Titanium sheets. 550,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Fire Beam, 1 Titanium speed Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 70,000,000 credits
Medium Disintegration Missile Production 14 1 Ammo Crate - Medium Disintegration Missile 1 Ammo Crate - Medium Disintegration Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 500,000 metals 15 Laconia sheets. 550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 Jelly Acidic Remains, 1 Titanium Aggravation Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium Bunkerbuster Torpedo Production 15 10 Ammo Crate - Medium Bunkerbuster Torpedo 1 Ammo Crate - Medium Bunkerbuster Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 500,000 metals 15 Laconia sheets. 550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 plasma Crstals, 1 Laconia Damage Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Large Flare Missile Production 16 10 Ammo Crate - Large Flare Missile 1 Ammo Crate - Large Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 600,000,000 credits, 750,000 metals 30 Laconia sheets. 600,000,000 credits, 750,000 metals 10 Energized Microchips, 2 Enforcers Gyroscope, 1 Laconia Radar Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium Vortex Torpedo Production 16 10 Ammo Crate - Medium Vortex Torpedo 1 Ammo Crate - Medium Vortex Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 450,000,000 credits, 500,000 metals 15 Laconia sheets. 450,000,000 credits, 500,000 metals 15 QUickened Microchips, 4 Vortex Pellets, 1 Titanium Traction Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Large Entanglement Missile Production 17 10 Ammo Crate - Large Entanglement Missile 1 Ammo Crate - Large Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 600,000,000 credits, 750,000 metals 30 Laconia sheets. 600,000,000 credits, 750,000 metals 10 Energized Microchips, 5 Cloud Mercury, 1 Laconia Radar Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium MIRV Torpedo Production 17 10 Ammo Crate - Medium MIRV Torpedo 1 Ammo Crate - Medium MIRV Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 500,000 metals 15 Laconia sheets. 750,000,000 credits, 500,000 metals 15 QUickened Microchips, 25 Traginium, 1 Laconia Firing Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 140,000,000 credits
Medium Lancer Missile Production 17 10 Ammo Crate - Medium Lancer Missile 1 Ammo Crate - Medium Lancer Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 650,000,000 credits, 500,000 metals 15 Laconia sheets. 650,000,000 credits, 500,000 metals 15 QUickened Microchips, 2Reach Of Promethius, 1 Laconia Speed Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 150,000,000 credits
Medium MIRV Rocket Upgrade Factory 20 10 Ammo Crate - Medium MIRV Rocket 1 Ammo Crate - Medium MIRV Rocket every 1 minute 1 Ammo Crate - Medium MIRV Torpedo ? 18,000 Not a Blueprint Not a Blueprint Hyperion Destroyed Research Base - 1,000,000 credits
Large Disintegrator Missile Production 19 10 Ammo Crate - Large Disintegrator Missile 1 Ammo Crate - Large Disintegrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Jellies Acidic Remains, 1 Laconia Aggrivation Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 200,000,000 credits
Large Vortex Torpedo Production 19 10 Ammo Crate - Large Disintegrator Missile 1 Ammo Crate - Large Disintegrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 6 Vortex Pellets, 1 Laconia Traction Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 150,000,000 credits
Large Bunkerbuster Torpedo Production 20 10 Ammo Crate - Large Bunkerbuster Missile 1 Ammo Crate - Large Bunkerbuster Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 1,000,000,000 credits, 750,000 metals 30 Laconia sheets. 1,000,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Plasma Crystals, 1 Demented Damage Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 200,000,000 credits
Large Lancer Missile Production 20 10 Ammo Crate - Large Lancer Missile 1 Ammo Crate - Large Lancer Missile per ? minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 Metals 30 Laconia Sheet. 750,000,000 credits, 750,000 Metals 10 Energized Microchips, 1 Jiji Quu, 1 Demented Speed Module, 15 Complicated Factory Parts No longer available
Large MIRV Rocket Production 20 10 Ammo Crate - Large MIRV Rocket 1 Ammo Crate - Large MIRV Rocket per 5 minutes 2 Ammo Crate - Large AP Type III, 20000 Nuclear Waste, 100 Credits 100 18000 1,000,000,000 credits, 750,000 metals 30 Laconia sheets. 1,000,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Traginium, 1 Demented Firing Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 300,000,000 credits
Large MIRV Torpedo Production 20 10 Ammo Crate - Large MIRV Missile 1 Ammo Crate - Large MIRV Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 1 Jiji'Quu, 1 Demented Speed Module, 15 Complicated Factory Parts No longer available
Large MIRV Rocket Upgrade Factory 20 10 Ammo Crate - Large MIRV Rocket 1 Ammo Crate - Large MIRV Rocket every 1 minute 1 Ammo Crate - Large MIRV Torpedo ? 18,000 Not a Blueprint Not a Blueprint Beta Antares Beta Antares Shipyards
Lyceum Ordnance Testing Grounds - 1,000,000 credits


Base Missile Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Skill Needed Source Description
Ares WMD Production Facility 6 10 Ares Nuclear Missile 1 Ares Nuclear Missile per 10 minutes 120 Nuclear Waste, 60 Metals, 75000 Credits 20 18000   Ares WMD Production Blueprint Sterilisation of your workers an added bonus!
Adonis WMD Production Facility 9 10 Adonis Nuclear Missile 1 Adonis Nuclear Missile per 10 minutes 180 Nuclear Waste, 90 Metals, 100000 Credits 40 18000   Adonis WMD Production Blueprint Sterilisation of your workers an added bonus!
Argonaut WMD Production Facility 12 10 Argonaut Nuclear Missile 1 Argonaut Nuclear Missile per 10 minutes 240 Nuclear Waste, 120 Metals, 150000 Credits 60 18000   Argonaut WMD Production Blueprint Sterilisation of your workers an added bonus!
Ambrosia WMD Production Facility 14 10 Ambrosia Nuclear Missile 1 Ambrosia Nuclear Missile per 10 minutes 280 Nuclear Waste, 140 Metals, 180000 Credits 80 18000   Ambrosia WMD Production Blueprint Sterilisation of your workers an added bonus!
Andaman WMD Production Facility 16 10 Andaman Nuclear Missile 1 Andaman Nuclear Missile per 10 minutes 320 Nuclear Waste, 160 Metals, 1 Enriched Nuclear Material, 250000 Credits 100 18000   Andaman WMD Production Blueprint Sterilisation of your workers an added bonus!
Achilles WMD Production Facility 18 10 Achilles Nuclear Missile 1 Achilles Nuclear Missile per 10 minutes 360 Nuclear Waste, 180 Metals, 2 Enriched Nuclear Material, 350000 Credits 120 18000   Achilles WMD Production Blueprint Sterilisation of your workers an added bonus!
Annihilator WMD Production Facility 20 10 Annhilator Nuclear Missile 1 Annhilator Nuclear Missile per 10 minutes 400 Nuclear Waste, 200 Metals, 3 Enriched Nuclear Material, 500000 Credits 140 18000   Annihilator WMD Production Blueprint Sterilisation of your workers an added bonus!

Aveksaka Missile Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight ' Source Description
Visphotakapad Ksaravis'ayu Cloning Vats 20 10 Visphotakapad Ksaravis'ayu Pod 3 Visphotakapad Ksaravis'ayu Pod per 10 minutes 3 Ammo Crate - Large Bunkerbuster Torpedo, 1 Praheti DNA, 135 Alien Husk Fragments, 100 Credits 10 18000   Visphotakapad Ksaravis'ayu Cloning Vats Blueprint A little dash of DNA, a pinch of alien biomass and a little Terran ingenuity... et voila! Missiles!


Hydroponics

Hydroponics create Space Oats to be converted into Rations by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a Space Rat Hatchery and up to 10 Space Rat Slaughterhouses, though these will require a tech 12+ base to be equipped.

It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.

Name TL Size Production Workers Fed MRE's Required Source Description
Weight Comments
Harvesting Dynamo 0 0 0.4 Rations a minute 25 N/A Found on every station kit. A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour
15,000 Sticky
Hydroponics 0 20 6 Oats a minute 300 0.6 DG Boss drop, Base Radar Missions reward, The Junkyard Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.
15,000
Junkyard Simple Hydroponics 0 5 1.5 Oats a minute 75 0.15 The Junkyard Missions -- 1 Junkyard Scrapnote Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour
5,000 Can't remove from base
Junkyard Starter Hydroponics 3 25 3 Oats a minute 150 0.3 The Junkyard Missions -- 2 Junkyard Scrapnotes Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour
10,000 Can't remove from base
Junkyard Middling Hydroponics 6 50 4.5 Oats a minute 225 0.45 The Junkyard Missions -- 3 Junkyard Scrapnotes Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour
20,000 Can't remove from base
Ancient Vazaha Hydroponics 17 20 9 Rations a minute 900 N/A Built-in to (Attached) Pulse Station let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour
15,000

Station Upgrades

These items can be added to your station and consumed to enhance aspects of your station.

Name Tech Size Bonuses Source Description
Rovert Nanobotics Facility 0 1 Decreases manhour cost on construction by 50% Rovert Nanobotics Facility Blueprint
Anatolia Efficiency Algorithm 20 0 Decreases manhour cost on construction by 25% Anatolia
Depot Station Built-in Upgrade 18 or 20 0 Decreases manhour cost on construction by 10% Built-in to Depot Station Kit IX Blueprint or Depot Station Kit VIII Blueprint


Colony Enhancments

These Items can be added to your station to increase the purchasing of your colonies.

Name Tech Size Bonuses Source Description
Mobile Mani-Pedi SalonBot Housing Blueprint 12 2 5% suitability, 80% Storehouse Capacity (Outdated?) Mobile Mani-Pedi SalonBot Housing Blueprint
Optimo-Life (tm) Curation Station 16 2 15% Max Suitability, 5% suitability, 90% Storehouse Capacity (Outdated?) Optimo-Life (tm) Curation Station Blueprint
Atmospheric Robotic Vacuum Dock 20 2 26% Max Suitability, 5% suitability, 80% Storehouse Capacity Atmospheric Robotic Vacuum Dock Blueprint

Blueprints

Items that when equipped to a base give you the option of building the item in the construction tab of the base.
See Blueprints.

Base Gear

Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases.
See List of base gear.

Other

Name TL Size Weight Use Comments Requirements Source Description
Academy Demolition Kit 0 1 5,000 Will demolish a destroyed or abandoned base permanently Zonebound Building Academy -- ?? Thermo-nuclear charge designed to vaporize an unwanted base.
Base Demolition Kit 0 1 5,000 Will demolish a destroyed or abandoned base permanently Lavanite, Glass Matrix and Lagrange -- 10,000 Credits Thermo-nuclear charge designed to vaporize an unwanted base.
Trading Bay 0 1 1,000 Adds a Trade tab to a base Trading Bay Blueprint goodz is here
Space Rat Hatchery 12 10 10,000 Generates 1 Domesticated Space Rat every 2 seconds (max: 60), 166/s elect cost Halloween drop When a mommy rat and a daddy rat love each other very much...