Difference between revisions of "Remote Control"

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(Added credit cost. Cleaned up errors about wild slaves and clarified a bit.)
(Slaves -> Bots)
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'''Remote Control''' (abbreviated RC) is a [[skill]] that lets you use [[slaves]] and [[capture]] [[ships]] of a tech level up to your Remote Control level. For example, if you have Remote Control 5 you may only use tech 5 or less ships. Remote control  requires [[Piloting]] skill of equal or greater level.  For more information, see the section at the bottom of the page.
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'''Remote Control''' (abbreviated RC) is a [[skill]] that lets you use [[bots]] and [[capture]] [[ships]] of a tech level up to your Remote Control level. For example, if you have Remote Control 5 you may only use tech 5 or less ships. Remote control  requires [[Piloting]] skill of equal or greater level.  For more information, see the section at the bottom of the page.
  
 
Each level of RC gives a bonus +1500 shield to slaves, maxing out at +27,000 at level 18, 28500 at level 19, 30,000 at level 20.
 
Each level of RC gives a bonus +1500 shield to slaves, maxing out at +27,000 at level 18, 28500 at level 19, 30,000 at level 20.
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== Other Important Information ==
 
== Other Important Information ==
  
The Remote Control skill also determines the maximum number of slaves you can have at any given time. Each RC level gives you 1 slave slot. Each slave takes up a number of slots equal to its tech level divided by 2, rounding up. For example, a tech 5 Hot Rod slave would take up 3 slave slots. Tech 0 ships take up 1 slot each.
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The Remote Control skill also determines the maximum number of bots you can have at any given time. Each RC level gives you 1 bot slot. Each bot takes up a number of slots equal to its tech level divided by 2, rounding up. For example, a tech 5 Hot Rod slave would take up 3 bot slots. Tech 0 ships take up 1 slot each.
  
There is also a swarm limit on combat slaves. The maximum number of combat slaves you can have equals half of your slave slots. For example, at Remote Control 10 the maximum amount of combat slaves you can have active at once is 5. With Remote Control 10 (10 slots) and [[Slave Research]] 4 (4 slots), the maximum number of combat slaves you can have active is 7 (10 + 4 = 14 slots / 2) There are exceptions for levels 1-3, level 1 allows 1 slave, level 2 and 3 both allow 2 slaves. The swarm limit doesn't apply to wild slaves.
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There is also a swarm limit on combat bots. The maximum number of combat bots you can have equals half of your bot slots. For example, at Remote Control 10 the maximum amount of combat bots you can have active at once is 5. With Remote Control 10 (10 slots) and [[Bot Research]] 4 (4 slots), the maximum number of combat bots you can have active is 7 (10 + 4 = 14 slots / 2) There are exceptions for levels 1-3, level 1 allows 1 bot, level 2 and 3 both allow 2 bots. The swarm limit doesn't apply to wild bots.
  
Combat, Trading and Wild slave slots slots are seperate, so you have three sets of slots, each equal to the amount of Remote Control you have. So if you had RC 4, for example, you could have 2 Tech 4 ships equipped with Combat Controlbots for fighting alongside you, as well as 4 Tech 2 ships equipped with regular controlbots for trading in addition to 4 captured tech 2 ships.
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Combat, Trading and Wild bot slots slots are seperate, so you have three sets of slots, each equal to the amount of Remote Control you have. So if you had RC 4, for example, you could have 2 Tech 4 ships equipped with Combat Controlbots for fighting alongside you, as well as 4 Tech 2 ships equipped with regular controlbots for trading in addition to 4 captured tech 2 ships.
  
When activating a slave a note in events gives you an update as to how many slots you have left. This doesn't apply to wild slaves because there is no way to make a docked ship into a wild slave.
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When activating a bot a note in events gives you an update as to how many slots you have left. This doesn't apply to wild bots because there is no way to make a docked ship into a wild bot.
  
 
{{skills}}
 
{{skills}}
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 12:48, 5 June 2016

Remote Control (abbreviated RC) is a skill that lets you use bots and capture ships of a tech level up to your Remote Control level. For example, if you have Remote Control 5 you may only use tech 5 or less ships. Remote control requires Piloting skill of equal or greater level. For more information, see the section at the bottom of the page.

Each level of RC gives a bonus +1500 shield to slaves, maxing out at +27,000 at level 18, 28500 at level 19, 30,000 at level 20.

It costs 3 skill points per level. The credit cost is equal to level^3*1000.

Where to Train

Location Station Accessibility Level Requirements Notes
Lavanite Lava Visions 2 1 Blue Whisper Space Blue Alpha Scout drop and mined in Blue Outpost
Glass Matrix Ice Matrix 4 1 Blue Aether Space Blue Alpha drop
Blue Royal Court (Colored Empires) Blue Palace 5 1 Azure Essence Azurite drop
Blue Royal Court (Colored Empires) Refraction Station 6 1 Zircon Essence Zircon drop
Prism Refraction Station 6 1 Blue Vapor Space Blue Beta drop and mined at Blue Outpost
Biologique Embryonic P2P only 10 1 Blue Dust Space Blue Gamma drop
Serpica Scale Center 14 1 Traginium Mined in Bonnet and rarely in Arena Lobby
The End of the Universe Restaurant at the End of the Universe P2P only 16 5 Giant Goblets Big Green and Bigger Green drop
Beta Antares Beta Antares Shipyards 17 1 Gargantuan Goblets Green Battleship drop
Lunacy Sonata Asylum P2P only 18 1 Mad Scientist's Other Brain Mad Scientist drop (NOTE: This is not 'Mad Scientist's Brain')
Beta Antares Beta Antares Shipyards P2P only 19 1 Red Photon Prototype Blueprint (Mission Based) Red Photon Warship Prototype drop (NOTE: Requires Piloting 21 to unlock mission 'Remote Dominance')
Lyceum Research Concourse Lyceum Subspace Research Station P2P only 20 1 Undamaged Aveksaka Cortex (Mission Based) 25% chance to drop from any tech 22 boss (NOTE: Requires Piloting 22 to unlock Aveksaka Cortex)

Other Important Information

The Remote Control skill also determines the maximum number of bots you can have at any given time. Each RC level gives you 1 bot slot. Each bot takes up a number of slots equal to its tech level divided by 2, rounding up. For example, a tech 5 Hot Rod slave would take up 3 bot slots. Tech 0 ships take up 1 slot each.

There is also a swarm limit on combat bots. The maximum number of combat bots you can have equals half of your bot slots. For example, at Remote Control 10 the maximum amount of combat bots you can have active at once is 5. With Remote Control 10 (10 slots) and Bot Research 4 (4 slots), the maximum number of combat bots you can have active is 7 (10 + 4 = 14 slots / 2) There are exceptions for levels 1-3, level 1 allows 1 bot, level 2 and 3 both allow 2 bots. The swarm limit doesn't apply to wild bots.

Combat, Trading and Wild bot slots slots are seperate, so you have three sets of slots, each equal to the amount of Remote Control you have. So if you had RC 4, for example, you could have 2 Tech 4 ships equipped with Combat Controlbots for fighting alongside you, as well as 4 Tech 2 ships equipped with regular controlbots for trading in addition to 4 captured tech 2 ships.

When activating a bot a note in events gives you an update as to how many slots you have left. This doesn't apply to wild bots because there is no way to make a docked ship into a wild bot.