Reaver

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Reaver
Hull Class {{{imagesize}}}
Heavy Fighter
Tech
20
Hull Space
600
Speed
105
Augmenter Slots 3 Weapon Slots 2
Size 64 Weight 105,000
Visibility 12 Reflectivity 69%
Resists
B E H P R S M T
 40%  40%  40%  60%  60%  40%  30%  0%
Soaks
B E H P R S M T
0 0 0 0 0 0 0 0
Inbuilt Elec Skill Needed Docking Speed
50 none 10
Built in Items
Reaver Laser
Mods
none
Source Price Item Size
Blueprint N/A 100
Description
No Mercy.
Capturable Radex-able
No No



A very good tech 20 ship. Includes a very powerful inbuilt Reaver Laser, and costs around 2b. The Blueprint and Commodity needed to build it both drop from the Reaver Uber AI Grim Reaver and from normal roaming Reavers. The level 1200 AI are found in both North and South(accuracy check plz) Warp 3, and come in small teams. They have relatively small shield banks but their gremming laser can cause quite a problem, especially when coupled with their push tractor.

Level 1200ish regular spawn:
  • Reaver Laser
  • Reaver Lasers
  • Ethereal Laser U
  • Misdirection
  • Fission Thrust
  • Ace Pest Control
  • Carnage Overloader
  • Cowboy Charger
  • Self Destructor
  • Holy Ward
  • Xeno Energy
  • Sement Radar+
  • Good Electric Augmenter x2
  • Random Augmenter x3

Level 2800ish Multifiring DG spawn:
  • Reaver Laser
  • Reaver Lasers x3
  • Ethereal Laser U x3
  • Demented Misdirection
  • Fission Thrust
  • Ace Pest Control
  • Madman Charger
  • Self Destructor
  • Holy Ward
  • Xeno Energy
  • Inverto Radar
  • Titan Cloak
  • Exc. Stealth Augmenter
  • Good Electric Augmenter x2
  • Random Augmenter x3
see Grim Reaver see The Arsonist


Reaver Blueprint
Tech Size Weight
20 10 10,000
Manhours Max Workforce Uses
20,000,000 10,000 Infinite
Items Produced
Reaver
Initial Materials Periodic Materials
Source Price Skill Needed
Roaming Reaver Drop N/A None
Description
No Mercy.