Difference between revisions of "Energy"

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[[Category: Energy]]
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[[Category: Equipment]]

Revision as of 16:12, 14 July 2014

Energy.jpg
Almost every item or action in the game requires energy to run. Energy is provided by generators that can be found under the "Energy" tab in Trading bay at AI or player-controlled stations. To use an energy generator you need the same skill level in Electrical Engineering as the tech level of the energy.

In addition to size and weight, energy generators have a number of important stats to consider when choosing one.

  • Bank: The maximum amount of energy available.
  • Regeneration: How much energy the generator regenerates per unit of time.
  • Visibility: The amount of visibility added to your ship when it is equipped.
  • Fuel: Some energies require fuel to use. The basic ones require Nuclear waste while the more advanced might require Promethium or even Enriched Nuclear Material. Most Base energies require large amounts of nuclear waste to run, though some actually are capable of producing such fuel! Without fuel, any such energy will function at 25%.

Ship Energy

Name Tech Size Bank Regen/1.2 Vis Weight Source/Price Fuel Mods Description Comments
Arcadian Energy 0 16 700 53 1,600 32,000 AI Base 8,000 Credits   Damage +20% large-scale power  
Core Power 0 4 200 58 0 8,000 AI Base 19,000 Credits   Electric Tempering -20%, expensive low-tech energy  
Core Power+ 0 4 220 64 0 8000 Free Market -- 155000   Electric Tempering -20%, expensive low-tech energy  
Flux Capacitor 0 11 1,210 39 0 8,250 AI Base 2,000 Credits   Shield Charge +10%, Shield +10% 1 point 21 gigawatts  
Flux Capacitor+ 0 11 1210 50 0 8250 Free Market -- 23000   Shield Charge +10%, Shield +10% 1 point 21 gigawatts  
Gigantic Core Power 0 39 620 89 0 156000 Gargan Missions   Electric Tempering -20%, expensive low-tech energy  
Micro Core Power 0 2 160 51 0 4000 Micron -- 19000   Electric Tempering -20%, expensive low-tech energy  
Nano Core Power 0 2 130 56 0 2000 Nano Core Power Blueprint   Electric Tempering -20%, expensive low-tech energy  
Oversized Core Power 0 12 340 62 0 24000 Gargan -- 22000   Electric Tempering -20%, expensive low-tech energy  
Vazaha Flicker Array 0 86 1825 126 400 860000 Ruin -- 44760000 1 Enriched Nuclear Material per 180s Rate of Fire +30% Anyone got a Flicker? Require Enriched Nuclear Material  
Vazaha Flicker Cluster 0 21 1200 82 200 84000 Ruin -- 2080000 1 Nuclear Waste per 180s Rate of Fire +40% Anyone got a Flicker? Require Nuke Waste  
Vazaha Flicker Pack 0 10 800 72 100 20000 Ruin -- 1180000   Rate of Fire +20% Anyone got a Flicker?  
ColdFusion 1 5 210 72 0 7,500 AI Base 41,000 Credits     no really, it works  
ColdFusion+ 1 5 231 79 0 7500 Free Market -- 331000     no really, it works  
Gigantic HotFusion 1 76 1700 99 0 760000 Gargan Missions   Electric Tempering -20%, Shield Charge +20% toastier than your average sun  
HotFusion 1 9 800 57 0 18,000 AI Base 21,000 Credits   Shield Charge +20%, Electric Tempering -20% toastier than your average sun  
HotFusion+ 1 9 880 67 0 18000 Free Market -- 122000   Electric Tempering -20%, Shield Charge +20% toastier than your average sun  
LithiumIon Pack 1 81 10,000 18 0 60,750 AI Base 10,000 Credits     holds a bunch, but how to charge it?  
LithiumIon Pack+ 1 81 11000 24 0 60750 Free Market -- 59000     holds a bunch, but how to charge it?  
Micro HotFusion 1 2 338 53 0 8000 Micron -- 25000   Electric Tempering -20%, Shield Charge +20% toastier than your average sun  
Mzungu Clang 1 41 4600 79 600 164000 Ruin -- 3060000 1 Nuclear Waste per 180s Electric Tempering -5%, Range +10%, How do they get all that power by just clanging?  
Mzungu Clap 1 31 3500 69 300 124000 Ruin -- 1520000   Electric Tempering -5%, Range +20%, How do they get all that power by just clapping?  
Mzungu Clash 1 57 6550 86 1200 570000 Ruin -- 6320000 1 Enriched Nuclear Material per 180s Electric Tempering -5%, Range +10%, How do they get all that power by just clashing?  
Nano HotFusion 1 1 281 61 0 2000 Nano HotFusion Blueprint   Electric Tempering -20%, Shield Charge +20% toastier than your average sun  
Oversized HotFusion 1 20 800 68 0 80000 Gargan -- 32000   Electric Tempering -20%, Shield Charge +20% toastier than your average sun  
Rat Heart 1 12 1,250 44 0 6,000 Space Rat   Ewwww, it's still beating.  
Bubble and Squeak 2 10 700 87 200 10,000 Nexus Missions   Shield +30%, Rate of Fire +30% Ahab's gift to you.  
Cadet Stamina 2 15 1300 90 0 15000 Cadet Academy Mission   Electric Tempering -10%, Range +10%, Cadet Power!  
Faranji Energy 1 2 11 800 88 100 11000 Ruin -- 2160000   Damage +5%, Turning +10% Faranji Energy Specialization  
Faranji Force 1 2 18 1500 117 200 36000 Ruin -- 12760000 1 Nuclear Waste per 160s Damage +5%, Turning +10% Faranji Force Specialization, require Nuke Waste  
Faranji Power 1 2 29 2850 117 400 116000 Ruin -- 12260000 1 Enriched Nuclear Material per 160s Damage +5%, Turning +10% Faranji Power Specialization, require Enriched Nuclear Material  
Freon Foundation 2 11 450 77 0 16,500 AI Base 66,000 Credits   Range +40% powered by a thousand discarded refridgerators  
Freon Foundation+ 2 11 495 91 0 16500 Free Market -- 385000   Range 40% powered by a thousand discarded refridgerators  
Gigantic Freon Foundation 2 77 1600 121 0 308000 Gargan Missions   Range 40% powered by a thousand discarded refridgerators  
Heavy Core Power 2 9 800 65 0 18,000 Master Maggot, Flyswatter Flylet, Black Powder Wreckage drop   Electric Tempering -20%, This is probably dangerous.  
Jelly's Heart 2 15 1200 103 100 15000 Space Jelly Drop -1 Jelly's Blood per 60s   Still beating  
Micro Freon Foundation 2 3 360 68 0 4500 Micron -- 91000   Range 40% powered by a thousand discarded refridgerators  
Nano Freon Foundation 2 1 300 70 0 1000 Nano Freon Foundation Blueprint   Range 40% powered by a thousand discarded refridgerators  
Oversized Freon Foundation 2 21 800 83 0 31500 Gargan -- 101000     powered by a thousand discarded refridgerators  
Volcom Dynamo 2 6 120 97 50 9000 Volcom Outpost Missions   Damage +10%, Small and compact energy for small and compact ships.  
Bule BrightBank 3 3 400 80 0 2250 Ruin -- 2100000     light is right  
Faranji Energy 2 3 13 1000 102 0 19500 Ruin -- 4680000   Damage +5%, Turning +10% Faranji Energy Specialization  
Faranji Force 2 3 21 1800 133 200 42000 Ruin -- 24900000 1 Nuclear Waste per 145s Damage +5%, Turning +10% Faranji Force Specialization, require Nuke Waste  
Faranji Power 2 3 34 3350 134 400 136000 Ruin -- 23900000 1 Enriched Nuclear Material per 145s Damage +5%, Turning +10% Faranji Power Specialization, require Enriched Nuclear Material  
Gigantic Ion Bank 3 172 4500 127 0 688000 Gargan Missions   Damage +15%, karmic coils of crazy capacity  
Ginmill 3 33 3,450 106 200 13,2000 Whiskey Outpost, Whiskey Outpost 489,000 Credits 1 Space Whisky per 120s   Run on "special" Space Whisky fuel.  
Ion Bank 3 44 5,000 71 0 64,500 AI Base 173,000 Credits   Damage +15% karmic coils of crazy capacity  
Ion Bank+ 3 47 6000 76 0 70500 Free Market -- 1398000   Damage +15%, karmic coils of crazy capacity  
Micro Ion Bank 3 17 4000 65 0 25500 Micron -- 245000   Damage +15%, karmic coils of crazy capacity  
Nano Ion Bank 3 8 3500 70 0 8000 Nano Ion Bank Blueprint   Damage +15%, karmic coils of crazy capacity  
NiCad Pack 3 97 12,000 30 0 72,750 AI Base 43,000 Credits     large-scale energy storage, but no charging  
NiCad Pack+ 3 97 13200 38 0 72750 Free Market -- 248000     large-scale energy storage, but no charging  
Oversized Ion Bank 3 42 2000 94 0 84000 Gargan -- 230000   Damage +15%, karmic coils of crazy capacity  
Paximinus Mythos 3 17 1500 99 100 25500 Zobitan Drop     Somewhat legendary  
Prototype Blue Energy 3 6 150 94 100 6,000 Brigand's Stronghold 111,000 Credits     The beginnings of blue power  
Vazaha Glint Array 3 42 4400 135 400 168000 Ruin -- 23900000 1 Enriched Nuclear Material per 160s   Anyone got a Glint? Require Enriched Nuclear Material  
Vazaha Glint Cluster 3 28 2700 130 200 42000 Ruin -- 21320000 1 Nuclear Waste per 160s   Anyone got a Glint? Require Nuke Waste  
Vazaha Glint Pack 3 20 1800 115 100 30000 Ruin -- 10600000     Anyone got a Glint?  
Vulcanite Core 3 12 1,500 80 0 9,000 Vulcan drop   Rate Of Fire +5% Very hot, do not touch.  
Whiskey Outpost Generator 3 15 1,200 108 100 22,500 Whiskey Outpost, Whiskey Outpost 357,000 Credits -1 Space Whisky per 120s   Produce a special kind of recyclable "waste".  
Atoms and Bits 4 8 400 103 0 8000 Atoms and Bits Blueprint     Things that give you juice.  
Cyanotic Fission 4 8 400 102 0 12,000 AI Base 313,000 Credits   Shield +25%, Turning +25% we don't understand it, but it works  
Cyanotic Fission+ 4 8 440 112 0 12000 Free Market -- 2520000   Shield +25%, Turning +25% we don't understand it, but it works  
Gigantic Cyanotic Fission 4 92 1800 159 0 368000 Gargan Missions   Shield +25%, Turning +25% we don't understand it, but it works  
Gigantic Quantum Bank 4 318 9000 132 200 3180000 Gargan Missions   Electric Tempering -20%, store your subatomic particles here, please  
Oversized Cyanotic Fission 4 22 650 114 0 44000 Gargan -- 415000   Shield +25%, Turning +25% we don't understand it, but it works  
Oversized Quantum Bank 4 82 4500 94 200 123000 Gargan -- 355000   Electric Tempering -20%, store your subatomic particles here, please  
Quantum Bank 4 29 3,000 96 200 58,000 AI Base 504,000   Electric Tempering -20%, store your subatomic particles here, please  
Quantum Bank+ 4 28 3300 103 200 56000 Free Market -- 2944000   Electric Tempering -20%, store your subatomic particles here, please  
Steam Power 4 155 3500 196 200 620000 DG Drop 1 Baobabs per 200s   Powered by....water? Requires baobabs  
Blue Energy 5 7 255 111 0 7,000 Space Blue Prototype, Space Blue Alpha Scout drop     feelin' blue  
Faranji Energy 3 5 15 1120 128 0 22500 Ruin -- 14320000   Damage +5%, Turning +10% Faranji Energy Specialization  
Faranji Force 3 5 26 2240 149 200 52000 Ruin -- 33660000 1 Nuclear Waste per 130s Damage +5%, Turning +10% Faranji Force Specialization, require Nuke Waste  
Faranji Power 3 5 43 4280 167 400 172000 Ruin -- 72960000 1 Enriched Nuclear Material per 130s Damage +5%, Turning +10% Faranji Power Specialization, require Enriched Nuclear Material  
Gigantic Synergy Pack 5 823 25000 79 0 823000 Gargan Missions     energy storage, no charging  
Gigantic Tesslator 5 124 2680 178 0 248000 Gargan Missions     tess ya later  
Heated Vulcanite Core 5 14 1,750 100 0 10,500 Vulcan drop   Rate Of Fire +6% Very hot, do not touch.  
Micro Synergy Pack 5 61 15000 50 0 122000 Micron -- 635000     energy storage, no charging  
Micro Tesslator 5 5 600 104 0 5000 Micron -- 678000     tess ya later  
Mzungu Bang 5 27 6200 89 300 54000 Ruin -- 13440000   Electric Tempering -5%, Range +10%, How do they get all that power from a bang?  
Mzungu Boom 5 102 11750 141 1200 1020000 Ruin -- 81440000 1 Enriched Nuclear Material per 150s Electric Tempering -5%, Range +10%, How do they get all that power from a boom?  
Mzungu Burst 5 72 8100 130 600 288000 Ruin -- 39520000 1 Nuclear Waste per 150s Electric Tempering -5%, Range +10%, How do they get all that power from a burst?  
Nano Synergy Pack 5 29 14000 57 0 43500 Nano Synergy Pack Blueprint     energy storage, no charging  
Nano Tesslator 5 2 500 100 0 1500 Nano Tesslator Blueprint     tess ya later  
Oversized Synergy Pack 5 407 25000 37 0 814000 Gargan -- 704000     energy storage, no charging  
Oversized Tesslator 5 36 1340 142 0 54000 Gargan -- 1360000     tess ya later  
Prototype Berserker Core 5 29 2,500 170 0 116,000 Berserker Halls 4,644,000 Credits Nuclear Waste every 180 seconds Damage +10% Keep the guns going.  
Synergy Pack 5 161 20,000 29 0 120,750 AI Base 297,000 Credits     energy storage  
Synergy Pack+ 5 161 22000 37 0 120750 Free Market -- 5984000     energy storage  
Tesslator 5 11 670 119 0 11,000 AI Base 661,000 Credits     tess ya later  
Tesslator+ 5 11 737 135 0 11000 Free Market -- 9638000     tess ya later  
Ares Energy 6 21 2,000 101 400 84,000 AI Base 518,000 Credits   Shield +20%, Damage +20%, Range +20% Power the fight  
Ares Energy+ 6 21 2200 118 400 84000 Free Market -- 2988000   Damage +20%, Range +20%, Shield +20% Power the fight  
Bule LightBank 6 5 500 123 0 3750 Ruin -- 23500000     light is right  
Flapping Wings 6 17 1500 106 0 12750 DG Drop     don't ask  
Gigantic Joie de Vivre 6 197 4800 196 0 788000 Gargan Missions     Why cry about life's troubles?  
Joie de Vivre 6 15 12,00 105 0 11,250 AI Base 479,000 Credits   Electric Tempering -25%, Why cry about life's troubles?  
Joie de Vivre+ 6 15 1320 121 0 11250 Free Market -- 9638000   Electric Tempering -25%, Why cry about life's troubles?  
Micro Joie de Vivre 6 7 1100 103 0 10500 Micron -- 875000   Electric Tempering -25%, Why cry about life's troubles?  
Nano Joie de Vivre 6 3 1000 107 0 3000 Nano Joie de Vivre Blueprint   Electric Tempering -25%, Why cry about life's troubles?  
Oversized Joie de Vivre 6 52 2400 129 0 104000 Gargan -- 1133000   Electric Tempering -25%, Why cry about life's troubles?  
Swabbies Kitchen 6 20 1750 125 200 40000 Random Drop   Tractoring +50% Did you clean the kitchen? Piracy 3
Vazaha Spark Array 6 58 6100 178 400 116000 Ruin -- 100080000 1 Enriched Nuclear Material per 140s   Anyone got a Spark? Require Enriched Nuclear Material  
Vazaha Spark Cluster 6 39 3800 159 200 58500 Ruin -- 46400000 1 Nuclear Waste per 140s   Anyone got a Spark? Require Nuke Waste  
Vazaha Spark Pack 6 27 2500 141 100 40500 Ruin -- 23060000     Anyone got a Spark?  
Berserker Core 7 50 5,000 190 0 200,000 Berserker Halls 11,556,000 Credits Nuclear Waste every 180 seconds Damage +15% Keep the guns going.  
Faranji Energy 4 7 19 1350 154 0 28500 Ruin -- 35640000   Damage +5%, Turning +10% Faranji Energy Specialization  
Faranji Force 4 7 31 2700 173 200 46500 Ruin -- 71700000 1 Nuclear Waste per 115s Damage +5%, Turning +10% Faranji Force Specialization, require Nuke Waste  
Faranji Power 4 7 52 5125 201 400 208000 Ruin -- 181560000 1 Enriched Nuclear Material per 115s Damage +5%, Turning +10% Faranji Power Specialization, require Enriched Nuclear Material  
Gigantic Mobious Coil 7 490 14200 152 0 1960000 Gargan Missions   Damage +10%, Electric Tempering -10%, Turning +40% 1.5 dimensional energy  
Micro Mobious Coil 7 18 4000 106 0 27000 Micron -- 1353000   Electric Tempering -10%, Turning +20% 1.5 dimensional energy  
Mobious Coil 7 53 6,000 109 0 79,500 AI Base 1,319,000   Turning +20%, Damage +10%, Electric Tempering -10% 1.5 dimensional energy  
Mobious Coil+ 7 53 6600 120 0 79500 Free Market -- 10622000   Damage +10%, Electric Tempering -10%, Turning +20% 1.5 dimensional energy  
Molten Vulcanite Core 7 16 2,000 121 0 12,000 Vulcan drop   Rate Of Fire +7% Very hot, do not touch.  
Nano Mobious Coil 7 8 3500 115 0 12000 Nano Mobious Coil Blueprint   Electric Tempering -10%, Turning +20% 1.5 dimensional energy  
Neutrino Schism 7 8 150 139 0 12,000 AI Base 1,820,000   Electric Tempering -20%, Sponge off the feuding neutrino's  
Neutrino Schism+ 7 8 165 150 0 12000 Free Market -- 10622000   Electric Tempering -20%, Sponge off the feuding neutrino's  
Oversized Mobious Coil 7 125 7000 114 0 93750 Gargan -- 1900000   Damage +10%, Electric Tempering -10%, Turning +30% 1.5 dimensional energy  
Undead Squeaks 7 14 900 131 0 14000 Graveyard Missions   Shield Charge -2%, Shield +3% Dead and still squeakin'  
Buccaneer's Rum Keg 8 36 3500 161 200 72000 Tortuga Missions     Hmm, rum!!!! Piracy 4
Faraday Collapse 8 9 350 134 0 9,000 AI Base 1,779,000   Damage +20%, Rate of Fire +20% From a specially protected cage  
Faranji Energy 5 8 21 1500 167 0 31500 Ruin -- 53200000   Damage +5%, Turning +10% Faranji Energy Specialization  
Faranji Force 5 8 34 3000 193 200 68000 Ruin -- 125000000 1 Nuclear Waste per 100s Damage +5%, Turning +10% Faranji Force Specialization, require Nuke Waste  
Faranji Power 5 8 55 5425 218 400 220000 Ruin -- 270920000 1 Enriched Nuclear Material per 100s Damage +5%, Turning +10% Faranji Power Specialization, require Enriched Nuclear Material  
Gigantic Faraday Collapse 8 77 1000 210 0 154000 Gargan Missions   Rate of Fire +20%, Damage +20%, From a specially protected cage  
Infernal Battery 8 249 30000 140 200 373500 Infernal Tempest Missions -1 Solar Radiation per 30s   The longest lasting brand of battery out there. Piracy 4
Infernal Energy 8 18 1100 170 0 27000 Inferno Drop     Let the rage fuel your fire  
Micro Faraday Collapse 8 4 300 117 0 4000 Micron -- 1825000   Rate of Fire +20%, Damage +20%, From a specially protected cage  
Nano Faraday Collapse 8 1 200 113 0 750 Nano Faraday Collapse Blueprint   Rate of Fire +20%, Damage +20%, From a specially protected cage  
Oversized Faraday Collapse 8 23 500 148 0 34500 Gargan -- 2237000   Rate of Fire +20%, Damage +20%, From a specially protected cage  
Paxian Mythos Forge 8 37 3500 163 100 74000 Ruin -- 50660000     Legendary Forge  
Uncoiler 8 38 4,000 111 300 76,000 AI Base 1,018,000 Credits   Damage +20%, Range +25% when a double-A battery isn't enough  
Uncoiler+ 8 38 4400 138 300 76000 Free Market -- 18515000   Damage +20%, Range +25%, when a double-A battery isn't enough  
Bule PhotonBank 9 6 600 156 0 4500 Ruin -- 78500000     light is right  
Burns Plant 9 15 1,000 136 0 30,000 AI Base 1,475,000 Credits   Damage +10%, Shield Charge +30% Excellent  
Burns Plant+ 9 15 1100 159 0 30000 Free Market -- 8501000   Damage +10%, Shield Charge +30% Excellent  
Gigantic Uncoiler 9 431 12000 204 300 43100000 Gargan Missions     when a double-A battery isn't enough  
Lux et Veritas 9 40 4100 143 0 60000 Lunacy/Glass Matrix -- 3638000   Shield Charge +30%, Shield +30% amen  
Micro Uncoiler 9 17 3600 100 300 17000 Micron -- 1170000   Damage +20%, Range +25%, when a double-A battery isn't enough  
Mzungu Bolt 9 64 7000 149 0 96000 Ruin -- 77060000   Damage +10%, Electric Tempering -5%, Range +10%, How do they get all that power from a bunch of fabric?  
Mzungu Whack 9 86 9500 176 600 129000 Ruin -- 155000000 1 Nuclear Waste per 120s Electric Tempering -5%, Range +10%, How do they get all that power from a bunch of Whack?  
Mzungu Wham 9 123 13900 202 1200 492000 Ruin -- 392440000 1 Enriched Nuclear Material per 120s Electric Tempering -5%, Range +10%, How do they get all that power from a bunch of Wham?  
Nano Uncoiler 9 7 3000 133 200 28000 Nano Uncoiler Blueprint   Damage +20%, Range +25%, when a double-A battery isn't enough  
Oversized Uncoiler 9 124 6700 154 300 248000 Gargan -- 1896000     when a double-A battery isn't enough  
Simple Power 9 11 500 139 0 16500 Absolution (Ship) Drop   Electric Tempering -25%, Keep It Simple Stupid  
Vazaha Flash Array 9 67 6800 231 400 134000 Ruin -- 334260000 1 Enriched Nuclear Material per 120s   Anyone got a Flash? Require Enriched Nuclear Material  
Vazaha Flash Cluster 9 45 4300 204 200 67500 Ruin -- 155000000 1 Nuclear Waste per 120s   Anyone got a Flash? Require Nuke Waste  
Vazaha Flash Pack 9 32 2880 181 100 48000 Ruin -- 77060000     Anyone got a Flash?  
Vazaha PureSource 9 17 1100 153 0 8500 Ruin -- 27980000     untainted  
Advanced Berserker Core 10 72 7,500 227 0 288,000 Berserker Halls 35,266,000 Credits Nuclear Waste every 180 seconds Damage +20% Keep the guns going.  
Blue Power 10 14 700 165 0 14000 Space Blue Beta Drop     feelin' blue  
Condemned Cage 10 17 1050 169 200 25500 Random Drop     Open the cage! Piracy 5
Constable Stamina 10 48 5000 159 200 96000 Constable Missions     The power to last Peacemaking 10
Entropy Cascade 10 47 5,000 136 800 94,000 AI Base 2,082,000   Electric Tempering -25%, just how much do you need?  
Entropy Cascade+ 10 47 5500 160 800 94000 Free Market -- 12003000   Electric Tempering -25%, just how much do you need?  
Gigantic Entropy Cascade 10 373 10000 235 800 3730000 Gargan Missions   Electric Tempering -25%, just how much do you need?  
Hot Goods 10 19 1500 142 0 14250 Pretty Boy and Pretty Girl Drop   Rate of Fire +20%, Damage +20%, Range +25%, real cheap  
Infernal Supercollider 10 47 4000 274 200 94000 Diablo Drop 1 Infernal Cell per 120s   Uber bank Piracy 5
Micro Entropy Cascade 10 19 4000 123 700 38000 Micron -- 2136000   Electric Tempering -20%, just how much do you need?  
Multi Mythos Energizer 10 160 8000 294 1200 320000 Multi Mythos Energizer Blueprint 1 Nuclear Waste per 120s Electric Tempering -5%, Multiple power for multiple weapons Berserker Class 10
Mythos Energizer 10 24 2000 155 500 48000 Mythos Energizer Blueprint, Pax Astralogica Drop     legendary  
Nano Entropy Cascade 10 9 3900 143 600 13500 Nano Entropy Cascade Blueprint   Electric Tempering -20%, just how much do you need?  
Oversized Entropy Cascade 10 139 7650 145 800 208500 Gargan -- 2292000   Electric Tempering -20%, just how much do you need?  
Paxius Mythos 10 20 1000 238 0 30000 Paxius Mythos Blueprint     Even more Legendary!  
Faranji Energy 6 11 24 1700 206 0 36000 Ruin -- 150240000   Damage +5%, Turning +10% Faranji Energy Specialization  
Faranji Force 6 11 40 3400 239 200 80000 Ruin -- 353040000 1 Nuclear Waste per 85s Damage +5%, Turning +10% Faranji Force Specialization, require Nuke Waste  
Faranji Power 6 11 67 6550 269 400 268000 Ruin -- 765120000 1 Enriched Nuclear Material per 85s Damage +5%, Turning +10% Faranji Power Specialization, require Enriched Nuclear Material  
Momma's Furnace 11 22 1500 196 100 33000 Underworld -- 1650000 1 Nuclear Waste per 60s   Uses Nuclear Waste  
Nuclear Steam Power 11 78 4500 292 300 312000 DG Drop 1 Baobabs per 150s Shield +50% Powered by....nuclear water? Requires baobabs  
Bule BrightPack 12 7 700 190 0 5250 Ruin -- 207240000     light is right  
Doomed Box 12 32 2500 235 200 48000 Mission in Infernal Tempest     Will you risk it and open that box? Piracy 6
Ka' Qur 12 14 700 165 0 14000 Roaming Jujuso'qi Drop     What is this?  
Simple Space Troll Technical Tummy 12 38 500 286 50 57000 Baby Troll Drop 1 Space Whisky per 100s Shield Charge +10% The Tummy is where the Space Troll's power originates, even if it's mechanical  
Vazaha Sparkle Array 12 164 8000 329 400 328000 Ruin -- 1774980000 1 Enriched Nuclear Material per 100s   Anyone got a Sparkle? Require Enriched Nuclear Material  
Vazaha Sparkle Cluster 12 57 5450 247 200 85500 Ruin -- 409220000 1 Nuclear Waste per 100s   Anyone got a Sparkle? Require Nuke Waste  
Vazaha Sparkle Pack 12 40 3550 219 100 60000 Ruin -- 203440000     Anyone got a Sparkle  
Faranji Energy 7 13 29 1950 258 0 43500 Ruin -- 611380000   Damage +5%, Turning +10% Faranji Energy Specialization  
Faranji Force 7 13 47 3900 300 200 94000 Ruin -- 1436540000 1 Nuclear Waste per 70s Damage +5%, Turning +10% Faranji Force Specialization, require Nuke Waste  
Faranji Power 7 13 75 7400 302 400 300000 Ruin -- 1378800000 1 Enriched Nuclear Material per 70s Damage +5%, Turning +10% Faranji Power Specialization, require Enriched Nuclear Material  
Gigantic HeBr Pack 13 1648 50000 162 300 6592000 Gargan Missions   Electric Tempering +10%, energy storage, no charging  
HeBr Pack 13 244 30,000 80 300 244,000 AI Base 4,010,000 Credits   Electric Tempering +10% big energy storage  
HeBr Pack+ 13 244 33000 101 300 244000 Free Market -- 23112000   Electric Tempering +10%, big energy storage  
Micro HeBr Pack 13 102 25000 75 300 102000 Micron -- 4113000   Electric Tempering +10%, energy storage, no charging  
Nano HeBr Pack 13 49 24000 113 200 49000 Nano HeBr Pack Blueprint   Electric Tempering +10%, energy storage, no charging  
Oversized HeBr Pack 13 651 40000 59 300 488250 Gargan -- 6391000   Electric Tempering +10%, energy storage, no charging  
Splitting Heavens 13 13 500 176 0 13000 Seraph Drop     The thunder spews forth  
Alien Steam Power 14 98 6000 327 200 392000 DG Drop 1 Baobabs per 90s Tractoring +50% Powered by....alien water? Requires baobabs  
Mzungu Lightning 14 88 9500 222 300 176000 Ruin -- 414480000   Electric Tempering -5%, Range +10%, How do they get all that power from some lightning?  
Mzungu Slam 14 115 12600 249 600 230000 Ruin -- 833680000 1 Nuclear Waste per 90s Electric Tempering -5%, Range +10%, How do they get all that power from some slamming?  
Mzungu Smash 14 168 19100 273 1200 672000 Ruin -- 1806780000 1 Enriched Nuclear Material per 90s Electric Tempering -5%, Range +10%, How do they get all that power from some smashing?  
Paxian Mythos Fire 14 72 7000 298 100 108000 Ruin -- 1074160000 1 Vis per 600s   Legendary Fire  
Basil Energy 15 21 2000 233 0 21000 No Longer Obtainable, old Basil Energy     enerzhi'e rayhoon  
Basil's Energy 15 24 2000 307 0 24000 Wild Basil Inbuilt     enerzhi'e rayhoon Sticky
Bule LightPack 15 9 800 224 0 6750 Ruin -- 467080000     light is right  
CeBo Pack 15 205 25,000 100 200 102,500 AI Base 6,162,000     lightweight energy storage  
CeBo Pack+ 15 201 27000 112 200 100500 Free Market -- 49623000     lightweight energy storage  
Face Hugger's Heart 15 50 4000 348 100 75000 Face Hugger Drop -1 Face Hugger's Acid Blood per 80s Damage +10%, Electric Tempering -25%, Constantly spill acid Organic
Furnace of the Gods 15 88 4400 437 100 352000 Furnace of the Gods Blueprint 1 Enriched Nuclear Material per 40s   Somewhat still untainted. Enriched Nuclear Material.  
Gigantic CeBo Pack 15 1813 55000 180 200 18130000 Gargan Missions     energy storage, no charging  
Ion Justice 15 22 1350 215 100 33000 Space Blue Gamma Drop, DG Drop     ironic, huh?  
Micro CeBo Pack 15 91 22000 90 200 45500 Micron -- 8724000     energy storage, no charging  
Nano CeBo Pack 15 43 21000 104 200 21500 Nano CeBo Pack Blueprint     energy storage, no charging  
Oversized CeBo Pack 15 541 33000 85 200 270500 Gargan -- 7005000     energy storage, no charging  
Vazaha Discharge Array 15 108 11250 324 400 216000 Ruin -- 1988880000 1 Enriched Nuclear Material per 80s   Anyone got a Discharge? Require Enriched Nuclear Material  
Vazaha Discharge Cluster 15 63 5900 293 200 94500 Ruin -- 922280000 1 Nuclear Waste per 80s   Anyone got a Discharge? Require Nuke Waste  
Vazaha Discharge Pack 15 47 4000 284 100 47000 Ruin -- 935900000     Anyone got a Discharge?  
Faranji Energy 8 16 34 2250 302 0 51000 Ruin -- 1321460000   Damage +5%, Turning +10% Faranji Energy Specialization  
Gigantic Halved Antimatter 16 681 19100 302 0 1362000 Gargan Missions   Damage +10%, splitting the antimatter  
Halved Antimatter 16 67 10,000 182 0 100,500 AI Base 20,165,000 Credits   Damage +10% splitting the antimatter  
Halved Antimatter+ 16 67 11000 200 0 100500 Free Market -- 162381000   Damage +10%, splitting the antimatter  
Micro Halved Antimatter 16 44 9800 175 0 66000 Micron -- 22209000   Damage +10%, splitting the antimatter  
Mzungu Beteri 16 49 6500 244 0 49000 Mzungu Liquid Inbuilt   Rate of Fire +20%, Damage +20%, Tractoring +20%, Electric Tempering +20%, Range +20%, Shield Charge +20%, Shield +20% Ancient secondary energy storage device Sticky
Nano Halved Antimatter 16 20 8900 194 0 30000 Nano Halved Antimatter Blueprint   Damage +10%, splitting the antimatter  
Oversized Halved Antimatter 16 128 14900 158 0 192000 Gargan -- 6130000   Damage +10%, splitting the antimatter  
Oversized Ion Justice 16 107 5200 219 100 214000 DG Drop     ironic, huh?  
Panther Kitten Will 16 16 6500 245 0 12000 Panther Kitten Inbuilt   Damage +25%, The will to play! Light Fighter, Sticky
Space Troll Technical Tummy 16 99 500 387 50 198000 Troll Drop 1 Space Whisky per 100s Shield Charge +20% The Tummy is where the Space Troll's power originates, even if it's mechanical  
Faranji Force 8 17 51 4250 320 200 76500 Ruin -- 1485360000 1 Nuclear Waste per 65s Damage +5%, Turning +10% Faranji Force Specialization, require Nuke Waste  
Faranji Power 8 17 88 8500 372 400 352000 Ruin -- 3760560000 1 Enriched Nuclear Material per 65s Damage +5%, Turning +10% Faranji Power Specialization, require Enriched Nuclear Material  
Gigantic Ion Justice 17 435 10800 405 100 1740000 DG Drop     ironic, huh?  
Obsidian Ionizer 17 20 3200 286 0 80000 DG Drop     Dark energy  
Urqa Broken Aku' Qa 17 8 2500 248 0 8000 Ruin -- 2241060000     What? Broken?  
Yallow 17 25 1000 332 0 37500 DG Drop     bright  
Bule PhotonPack 18 10 900 257 0 7500 Ruin -- 939480000     light is right  
Hot Little Candle 18 112 12000 297 1200 168000 Drop   Electric Tempering -5%, Range +10%, Jack was nimble, Jack was Quick… Capital
Mzungu Rumble 18 225 25800 320 1200 900000 Ruin -- 4696540000 1 Enriched Nuclear Material per 80s Electric Tempering -5%, Range +10%, How do they get all that power from rumbling?!?  
Mzungu Strike 18 149 16500 297 600 298000 Ruin -- 2167060000 1 Nuclear Waste per 80s Electric Tempering -5%, Range +10%, How do they get all that power from striking?!?  
Mzungu Thunder 18 128 14000 284 300 192000 Ruin -- 2082540000   Electric Tempering -5%, Range +10%, How do they get all that power from thunder?!?  
Oversized Obsidian Ionizer 18 57 4400 400 10 114000 DG Drop 1 Nuclear Waste per 120s   Dark energy  
Oversized Yallow
18 114 4000 464 0 228000 DG Drop 1 Nuclear Waste per 120s  
bright. Require Nuclear Waste.  
Vampyre Heart
18
176
20000
282
0
176000
Halloween Drop


The cold, dark heart of a Vampyre

Vazaha Voltage Array 18 240 12000 440 400 480000 Ruin -- 8046160000 1 Enriched Nuclear Material per 80s   Anyone got a Voltage? Require Enriched Nuclear Material  
Vazaha Voltage Cluster 18 71 6600 337 200 106500 Ruin -- 1855060000 1 Nuclear Waste per 80s   Anyone got a Voltage? Require Nuke Waste  
Vazaha Voltage Pack 18 40 4800 294 100 40000 Ruin -- 1753280000     Anyone got a Voltage?  
Warrior Energy 18 166 40000 175 0 249000 Warrior Inbuilt   Damage +10%, A lot of bluster up front Sticky
Broodmother's Squeaks 19 80 7000 444 1200 80000 Undead Broodmother Drop 1 Rations per 180s Shield Charge -3%, Shield +5% Brains? Maybe. Regardless you should probably feed it.  
Crystalline Pulsini 19 28 1500 480 0 28000 Prism Missions 1 Promethium per 300s Shield Charge +5%, Shield +5% Uses a mini resonating, pulsating crystal matrix Light Fighter, Neuro Bound
Faranji Energy 9 19 39 2650 345 0 58500 Ruin -- 2576400000   Damage +5%, Turning +10% Faranji Energy Specialization  
Fire of the Gods 19 51 4000 366 0 204000 Fire of the Gods Blueprint 1 Promethium per 210s   untainted  
Forge of the Gods 19 95 4500 510 200 380000 Forge of the Gods Blueprint 1 Nuclear Waste per 40s   Tainted. Require Nuclear Waste.  
Gigantic Obsidian Ionizer 19 246 11800 519 20 492000 DG Drop 1 Enriched Nuclear Material per 120s   Dark energy  
Gigantic Yallow 19 350 7000 580 0 525000 DG Drop 1 Enriched Nuclear Material per 120s   bright. Enriched Nuclear Material.  
Thanar's Astral Fire 19 85 7000 545 300 340000 Thanar's Astral Fire Missions 1 Promethium per 300s Electric Tempering -10%, More bang for the prom Berserker Class 19
Venusian Vitality 19 75 6700 395 500 112500 DG Drop 1 Nuclear Waste per 120s   Venusian Technology  
Aku' Qa 20 28 4500 373 0 112000 Aku' Qa Blueprint     Ok this one seems to work for real.  
Capital Crystalline Reserve 20 230 55000 315 200 920000 Prism Missions 1 Promethium per 300s Rate of Fire +5%, Electric Tempering -10%, Turning +15% Crystal Matrix upgraded for use with capital ships, with added glide Capital, Neuro Bound
Crystalline Pulsations 20 52 3000 529 0 78000 Prism Missions 1 Promethium per 300s Shield Charge +5%, Shield +5% Uses a resonating, pulsating crystal matrix Neuro Bound
Crystalline Reserve 20 167 40000 244 200 334000 DG Drop 1 Promethium per 300s Electric Tempering -5%, Uses a large crystal matrix to store energy  
Dark Infernal Battery 20 158 9000 614 400 632000 BP Requires Dark Cell The fastest charging brand of battery out there.  
Faranji Force 9 20 59 5000 363 200 88500 Ruin -- 2814620000 1 Nuclear Waste per 60s Damage +5%, Turning +10% Faranji Force Specialization, require Nuke Waste  
Faranji Power 9 20 195 9000 465 400 780000 Ruin -- 7179920000 1 Enriched Nuclear Material per 60s Damage +5%, Turning +10% Faranji Power Specialization, require Enriched Nuclear Material  
Giant Space Alien Heart 20 87 7500 508 100 174000 Giant Space Alien Drop -1 Face Hugger's Acid Blood per 40s   Constantly spill acid Organic
Golagoay Vazaha Atomic Pack 20 345 19000 360 100 517500 Ruin -- 11194480000   Electric Tempering -5%Shield Charge +15%, Shield +15% Anyone got an Atom? Vazaha Culture 20
Kikale Mzungu Outburst 20 256 19000 324 300 512000 Ruin -- 3533280000   Electric Tempering -5%, Range +10%, How do they get all that power from an outburst?!? Mzungu Lore 20
Lion Heart 20 178 11600 474 400 178000 Lion Drop 1 Promethium per 240s   Coeur de Lion  
Mercurian Zeal 20 122 12200 446 500 244000 Mercurian Zeal Blueprint 1 Nuclear Waste per 105s   Mercurian Technology  
Myriad Crystalline Reserve 20 191 45000 358 200 764000 Prism Missions 1 Promethium per 300s Electric Tempering -15%, Crystal Matrix upgraded to provide uniform flow from six manifolds Berserker Class 20, Neuro Bound
Panther Will 20 23 3500 331 0 46000 Panther Drop     The will to fight Light Fighter
Primal Lion Heart 20 306 15000 602 400 1224000 Primal Lion Heart Blueprint 1 Promethium per 210s Tractoring +5% Coeur de Lion  
Primal Panther Will 20 28 4500 373 0 56000 Primal Panther Will Blueprint   Shield +6% The will to fight Light Fighter
Primal Rhino Endurance 20 245 27500 444 800 980000 Primal Rhino Endurance Blueprint 1 Nuclear Waste per 105s Electric Tempering -5%, Should outlast about anything Freighter
Primal Zebra Life 20 99 9000 506 300 198000 Primal Zebra Life Blueprint 1 Nuclear Waste per 100s Turning +6% The heart that bump Heavy Fighter
Rhino Endurance 20 183 20000 412 800 732000 Rhino Drop 1 Nuclear Waste per 120s   Should outlast about anything Freighter
Strontium Energy 20 67 2500 472 300 268000 Strontium-90 Missions   Damage +8%, Recommissioned pirate energy. Piracy 20
Titan Energy 20 76 4,000 353 500 304,000 AI Base 165,946,000     Mighty energy  
Titan Energy+ 20 75 4400 380 500 300000 Free Market -- 968255000     Mighty energy  
Unt Faranji Energy X 20 47 3200 409 0 188000 Ruin -- 7633200000   Damage +5%, Turning +10% Ancient Faraji Energy Specalization Faranji Research 20
Zebra Life 20 92 8500 442 300 184000 Zebra Drop 1 Nuclear Waste per 120s   The heart that bump Heavy Fighter
Advanced Eucration Flux 21 75 16000 405 800 300000 Advanced Eucration Flux Blueprint 1 Promethium per 300s Speed +20% All that from flux? Requires Promethium  
Damaged Pretender Ares Energy 21 21 3500 289 0 42000 Pretender Ares Drop   Damage +3% Energy for strife Tier 0.75
Eridium Furnace 21 92 20000 445 0 368,000   Produces 1 Eridium Fragment per 3600s   An extremely powerful Paxian artifact  
Pretender Ares Energy 21 25 4000 332 0 100000 Pretender Ares Energy Blueprint, Pretender Ares Drop   Damage +3% Energy for strife Tier 1
Heavy Pretender Ares Energy 21 57 4400 416 0 228000 Heavy Pretender Ares Energy Blueprint, Pretender Ares Drop   Damage +3% Energy for strife Tier 1 OS
Bloodstained Ares Energy 21 27 4200 375 0 108000 Bloodstained Ares Energy Blueprint, Pretender Ares Drop   Damage +6% Energy for super strife Tier 2
Heavy Bloodstained Ares Energy 21 101 5000 514 0 1010000 Heavy Bloodstained Ares Energy Blueprint, Pretender Ares Drop   Damage +6% Energy for super strife Tier 2 OS
Heavy Bloodstained Mars Energy 21 111 5500 557 0 1110000 Mission   Damage +9% Energy for super strife Tier 2 OS NB
Dark Doom Battery 21 264 30000 409 400 1056000 BP     The longest lasting brand of battery out there.  
Eucration Flux 21 69 15000 337 800 138000 DG Drop 1 Promethium per 300s Speed +20% All that from flux?  
Eucration Fusion 21 372 20000 465 800 1488000 DG Drop 1 Nuclear Waste per 120s Range -5%, Speed +10% All that from fusion?  
Damaged Hermes Energy 21 57 7000 387 5 125400 Pretender Hermes Drop Promethium Speed +3% Juice of Hermes Tier 0.75
Hermes Energy 21 62 7500 427 5 124000 Hermes Energy Blueprint, Pretender Hermes Drop Promethium Speed +5% Juice of Hermes Tier 1
Tapered Hermes Energy 21 39 7000 417 5 78000 Tapered Hermes Energy Blueprint, Pretender Hermes Drop Promethium Speed +5% Juice of Hermes Tier 1.5 Mini (?)
Scopic Hermes Energy 21 95 8500 500 5 190000 Tapered Hermes Energy Blueprint, Pretender Hermes Drop Promethium Speed +5% Juice of Hermes Tier 2 OS (?)
Hydra Belly 21 41 3000 325 10 41000 DG Drop   Multifiring +25% Can almost fire another shot  
Brackish Poseidon Energy 21 218 35000 167 100 218000 Pretender Poseidon Drop   Shield Recharge +15% Endless energy from the deep Tier 0.75
Poseidon Energy 21 249 40000 181 100 249000 Poseidon Energy Blueprint, Pretender Poseidon Drop   Shield Charge +15% Endless energy from the deep Tier 1
Distlled Poseidon Energy 21 62 30000 180 100 62000 Distilled Poseidon Energy Blueprint, Pretender Poseidon Drop   Shield Charge +15% Endless energy from the deep Tier 1.5 Mini
Kidd's Energy Grid 21 103 50000 202 300 1030000  ?  ? Electric Tempering -17% For those who just don't know when to quit.
Poseidon Hippios Energy 21 280 45000 197 100 280000 Poseidon Hippios Energy Blueprint, Pretender Poseidon Drop   Shield Charge +30% Endless energy from the deep Tier 2
Surging Poseidon Hippios Energy
21
915 55000 257 100 915000 Surging Poseidon Hippios Energy Blueprint, Pretender Poseidon Drop   Shield Charge +30% Endless energy from the deep Tier 2 OS
Solarian Vigor
21
167
17700
469
500
334000
Stellation Drop
1 Nuclear Waste per 90s

Solarian Technology

Red Photon Power Matrix
21 385 20000 585 0 1540000 Red Photon Warship Prototype Drop 1 Enriched Nuclear Material per 120s
  Advanced energy generation. Enriched Nuclear Material. Capital Ship
Shorted Zeus Energy 21 116 4000 479 20 116000 Pretender Zeus Drop 1 Promethium per 300s Electric Tempering -6%, Master Energy Tier 0.75
Zeus Energy 21 137 5000 530 20 137000 Zeus Energy Blueprint, Pretender Zeus Drop 1 Promethium per 300s Electric Tempering -6%, Master Energy Tier 1
Zeus Olympios Energy 21 148 5250 596 20 148000 Zeus Olympios Energy Blueprint, Pretender Zeus Drop 1 Promethium per 300s Electric Tempering -12%, Master of all Energies Tier 2
Jupiter Olympios Energy 21 163 5800 651 20 163000 Mission Promethium Electric Tempering -14% Master of all Energies Tier 2 NB
Amped Zeus Olympios Energy 21 1029 8000 713 20 514500 Amped Zeus Olympios Energy Blueprint, Pretender Zeus Drop Promethium Electric Tempering -12% Master of all Energies Tier 2 OS
Dark Cage 21 145 500 604 100 580000 Blueprint Open the Cage!
Arrata Hrday'alasa 19 32 4000 219/1.2 0 24000 Random drop
Dhatri Jivika 22 83 3500 516/1.2 0 124500 Generates Nila Rakta 5% Shield Recharge
Dhatri Jivikadeva 22 91 3500 613/1.2 0 172673 Dhatri Jivikadeva Blueprint Generates Nila Rakta 7% Shield Recharge 8% Tractor Strength
Cara Hrdaya 22 46 3000 413/1.2 0 34500 Generates Nila Rakta 5% Shield Recharge
Cara Hrday'ara 22 50 3000 490/1.2 0 37500 Cara Hrday'ara Blueprint Generates Nila Rakta Shield Recharge +7%, Rate of Fire +10%
Ayudhin Bala 22 50 3250 455/1.2 0 50000 Generates Nila Rakta
Ayudhin Balakrura 22 3250 540/1.2 0 Ayudhin Balakrura Blueprint Generates Nila Rakta Shield Recharge +7% Damage +4%
Antu Vrrka 22 87 3750 532/1.2 0 200100 Generates Nila Rakta 5% Shield Recharge
Antu Vrkkasamvita 22 95 3750 631/1.2 0 190000 Antu Vrrkasamvita Blueprint Generates Nila Rakta Shield Recharge +7% Electrical Tempering -6%
Sahvika Vrkka 22 249 60000 337/1.2 200 996000 Generates Pyritic Radiation every 900 seconds
Sahvitra Hrdaya 22 140 15000 370/1.2 0 105000 Generates Nila Rakta
Subhatta Hrdaya 22 82 7500 415/1.2 0 82000 Generates Nila Rakta Multifire +25%

Base Energy

Name Tech Size Max Regen/1.2 Vis Weight Source/Price Fuel Mods Description Comments
Adonis Energybank 9 1300 10000 500 2000 3000000 BP -1 Nuclear Waste per 120s   sweet and pretty  
Adonis Energybank X 9 13000 15000 1500 4000 6000000 BP 1 Nuclear Waste per 120s   sweet and pretty foundation  
Adonis Energybank Y 9 26000 20000 2000 6000 12000000 BP 1 Nuclear Waste per 100s   sweet and pretty foundation  
Adonis Energybank Z 9 52000 25000 2500 8000 24000000 BP 1 Nuclear Waste per 80s   sweet and pretty foundation  
Argonaut Energybank 12 3000 22000 2000 5000 5000000 BP 1 Nuclear Waste per 120s   zesty  
Argonaut Energybank X 12 30000 44000 3000 10000 10000000 BP 1 Nuclear Waste per 100s   zesty foundation  
Argonaut Energybank Y 12 60000 66000 4000 15000 20000000 BP 1 Nuclear Waste per 80s   zesty foundation  
Argonaut Energybank Z 12 120000 88000 5000 20000 40000000 BP 1 Nuclear Waste per 60s   zesty foundation  
Avalon Energybank 14 8000 33000 2500 5000 8000000 BP -1 Nuclear Waste per 180s   A Noble Cause  
Ambrosia Energybank 14 5000 36000 4000 7000 5000000 BP 1 Nuclear Waste per 100s   energy of the gods  
Ambrosia Energybank X 14 50000 72000 5000 14000 10000000 BP 1 Nuclear Waste per 80s   energy of the gods foundation  
Ambrosia Energybank Y 14 100000 108000 6000 21000 20000000 BP 1 Nuclear Waste per 60s   energy of the gods foundation  
Ambrosia Energybank Z 14 200000 144000 7000 28000 40000000 BP 1 Nuclear Waste per 40s   energy of the gods foundation  
Andaman Energybank 16 8000 52000 6000 7000 8000000 BP 1 Nuclear Waste per 80s   Island nuclear energy  
Andaman Energybank X 16 80000 104000 7000 14000 16000000 BP 1 Nuclear Waste per 60s   Island nuclear energy foundation  
Andaman Energybank Y 16 160000 156000 8000 21000 32000000 BP 1 Nuclear Waste per 40s   Island nuclear energy foundation  
Andaman Energybank Z 16 320000 208000 9000 28000 64000000 BP 1 Nuclear Waste per 20s   Island nuclear energy foundation  
Achilles Energybank 18 12000 84000 8000 7000 12000000 BP 1 Nuclear Waste per 60s   Should be plenty  
Aku Qa 18 180000 150000 24000 5000 24000000 BP 1 Nuclear Waste per 9s   Juice from Aliens  
Achilles Energybank X 18 120000 168000 9000 14000 24000000 BP 1 Nuclear Waste per 40s   Should be plenty  
Achilles Energybank Y 18 240000 252000 10000 21000 48000000 BP 1 Nuclear Waste per 20s   Should be plenty  
Achilles Energybank Z 18 480000 336000 11000 28000 96000000 BP 1 Nuclear Waste per 10s   Should be plenty  
Annihilator EnergyBank 20 16000 168000 12000 10000 5000000 BP 1 Nuclear Waste per 9s   The Power to Annihilate  
Adamantiumized Bank 20 24000 336000 16000 10000 10000000 BP 1 Nuclear Waste per 8s Shield Charge +8.55% Built from pure adamantium  
Armada Lifestream 20 18000 298000 8000 10000 7670000 BP Shield Regen +25%, Rate of Fire +15% So that's the source of their power!