Difference between revisions of "Fleet Commander Class"
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Revision as of 19:27, 3 June 2016
Fleet Commander Class allows you to 'Take a command and control position and coordinate your allies in an orchestra of death.' The Fleet Commander Class gives +4% Field Generation Power. These stats are also amplified by 3 tertiary skills available only to Fleet Commander via the Fleet Shipyards in Lyceum:
- Bot Mastery: Combat bots get +1.5% to most combat stats.1
- Radiation Expert: 'Who needs children anyway?' Radiation weapons +10% damage, +3% Wild Slave Stats, is max tech level of Wild Slaves
- Flight Controller: 'Control vast squadrons of fighters.' +2% all Fighter stats, +5% Number of controllable Fighters
The Prerequisite for this skill is Fleet Focus, and your level of Fleet Commander Class cannot be trained any higher than your level in Fleet Focus, just as your level in any of the tertiary skills cannot exceed your level in the Fleet Commander Class.
NOTE: Fleet Commanders have separate wild slave slots and combat bot slots, allowing you to have even bigger swarms of bots, or cap more ships in one run.
The Radiation Expert skill allows you to capture previously uncapturable ships. In the same way that Remote Control governs the max tech of your regular bots, Radiation Expert governs the max tech of these uncapturable ships and the number you can have, but even though it allows you to capture ships above your Remote Control, they still take up Combat Bot slots (these are Wild Combat Bot slots, separate from normal Combat Bot slots. The number of Wild Bot slots is equal to your number of normal bot slots). For these ships you still must be able to use all the gear they have equipped, have the piloting skill to be able to use the ship itself, and the ship must have 3 free space for the Prismatic Controlbot. Previously uncapturable ships cannot dock because they are too wild.
1 Combat stats enhanced are Shield, Energy, Speed, Turning, Damage, Rate of Fire, Shield Recharge, Energy Recharge, Thrust, Visibility, Hull (if not industrial freighter), Weight, Tracking, Radar, Tractor and range.
{{#ev:youtube|oeRpZf5oQuQ|500}}
RadX Cappable Ships
See also: Wild Bots
Only listing the ships that cannot normally be captured, and have been confirmed Radexable. Next to each is what tech it is. Also, if a capacity Augmenter or mini gear is necessary for the ship to have enough space for a Controlbot, it will be noted with a C.
- Blue Photon Target Dummy
- Heliotrope
- Space Rat
- Paximinus Scout
- Rattie Moe
- Giant Rat
- Huge Rat
- King Rat
- Queen Rat
- Outlaw's Volcom (1)
- Angry Maggot Master
- Cadet (3)
- Elf
- Giant Volcom (3)
- Maggot Master
- Paximinus (3)
- Small Copperling (3)
- Ujqii (3)
- Zobitan (3)
- Flylet Master
- Jujo'qii (5)
- Citrine
- Hessonite
- Spinel
- Vazaha Prototype (6)
- Inferno+(8)
- Oversized Rosburst (8)
- Rosfire (8)
- Rosfire+ (8)
- Sawtooth (8) C
- Monochrome Hue (8)
- MF Monochrome Hue (8)
- Tortuga Ragnarock (9)
- Dark Guard (10)
- Mzungu Liquid (10)
- SawtoothX (12)
- Pax Celestica (12)
- Parsley (13)
- Seraph (13)
- Asteroid Shipper C
- Cleft Thorn (14)
- Grotesque Undead Rat
- Monstrous Undead Rat
- Basil (15)
- Jujuso'qi (15)
- Space Blue Gamma (15)
- Slumberchrome (16)
- MF Slumberchrome (16) C
- Blackhole (16)
- Darkhole
- SawtoothZ (16)
- Righteous Light (16)
- Dark Transport (17)
- Nephil (17)
- MF Nephil (17)
- Shadow Turtle (17 or 18) Only capturable if they come with a capacity augmenter.
- Rosemary (18)
- Mako (18)
- Stingray (18)
- Swordfish (18)
- Kikale Mzungu Frigate (19)
- Locution (19)
- Big Green (20)
- Bigger Green (20)
- MF Bigger Green (20)
- Equanimity (20)
- Green Battleship (20)
- Reaver (20)
- Scruple (20)
- Baby Cyclops
- more listings coming!
FC in Action
Here I am showing off the power of fleet commander.
Beating up more basils: