Difference between revisions of "Skills"
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Revision as of 18:08, 20 January 2015
Skills are trained through the Neuro-Training tab in an AI controlled space station.
Contents
Core Skills
Most of these skills determine the maximum tech level of various types of gear that you can use, these cannot be reset.
Focus Skills
Class Skills
Tertiary Skills
Other Skills
Tweaking Skills
These skills increase the effectiveness of augs equipped on ships, slaves and bases, and neuro tweaks.
Advanced Class Subskills
Advanced Class Subskills require Advanced Skill Points, which you can get by training your class skills above level 20 in Lyceum. Each subskill costs 1 Advanced Skill Point.
Research Skills
These skills increase the number of drones, slaves and bases you can deploy at once.
Zen Skills
Bar Skills
These skills need 78 Gold Bars and 9 Platinum Bars total to train.
Hostility Skills
Hostility modifications are most common to Berserkers for positive bonuses and Shield Monkeys for negative bonuses. Trained in Bipolar.
Control Skills
Trained in Lagrange
Resistance Skills
Also trained in Lagrange