Difference between revisions of "Remote Control"
Urzaserra256 (talk | contribs) |
m (Neatened page, formatted and moved bulk of info from top of the page to the bottom, so user isn't overwhelmed with info) |
||
Line 1: | Line 1: | ||
− | '''Remote Control''' (abbreviated RC) is a [[skill]] that lets you use [[slaves]] and [[capture]] [[ships]] of a tech level up to your Remote Control level. For example, if you have Remote Control 5 you may only use tech 5 or less ships. | + | '''Remote Control''' (abbreviated RC) is a [[skill]] that lets you use [[slaves]] and [[capture]] [[ships]] of a tech level up to your Remote Control level. For example, if you have Remote Control 5 you may only use tech 5 or less ships. For more information, see the section at the bottom of the page. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
It costs 3 skill points per lvl. | It costs 3 skill points per lvl. | ||
− | + | = Where to Train = | |
{|border="5" cellspacing="0" cellpadding="4" width="100%" | {|border="5" cellspacing="0" cellpadding="4" width="100%" | ||
Line 61: | Line 53: | ||
|} | |} | ||
− | = | + | =Other Important Information= |
− | + | The Remote Control skill also determines the maximum number of slaves you can have at any given time. Each RC level gives you 1 slave slot. Each slave takes up a number of slots equal to its tech level divided by 2, rounding up. For example, a tech 5 Hot Rod slave would take up 3 slave slots. Tech 0 ships take up 1 slot each. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | There is also a swarm limit. The maximum number of combat slaves you can have equals half of your level in Remote Control. For example, at Remote Control 10 the maximum amount of combat slaves you can have active at once is 5. There are exceptions for levels 1-3, level 1 allows 1 slave, level 2 and 3 both allow 2 slaves. | |
− | + | Combat slots and Trading slots are seperate, so you have two sets of slots, each equal to the amount of Remote Control you have. So if you had RC 4, for example, you could have 2 Tech 4 ships equipped with Combat Controlbots for fighting alongside you, as well as 4 Tech 2 ships equipped with regular controlbots for trading. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | When activating a slave a note in events gives you an update as to how many slots you have left. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | <br> | ||
{{skills}} | {{skills}} | ||
[[Category:Skills]] [[Category:Other_Skills]] [[Category:Slaves]] | [[Category:Skills]] [[Category:Other_Skills]] [[Category:Slaves]] |
Revision as of 07:52, 29 June 2012
Remote Control (abbreviated RC) is a skill that lets you use slaves and capture ships of a tech level up to your Remote Control level. For example, if you have Remote Control 5 you may only use tech 5 or less ships. For more information, see the section at the bottom of the page.
It costs 3 skill points per lvl.
Where to Train
Location | Level | Requirements | Notes |
Lavanite | 2 | Blue Whisper | Space Blue Alpha Scout drop, mined at Blue Outpost |
Glass Matrix | 4 | Blue Aether | Space Blue Alpha drop, Train at hidden Ice Matrix station |
Prism | 6 | Blue Vapor | Space Blue Beta drop, mined at Blue Outpost |
Biologique | 10 | Blue Dust | Space Blue Gamma drop |
Serpica | 14 | Traginium | Mined in Bonnet and Arena Lobby |
The End of the Universe | 16 | Giant Goblets x 5 | Big Green drop |
Beta Antares | 17 | Gargantuan Goblets x 1 | Green Battleship drop |
Lunacy | 18 | Mad Scientist's Other Brain | Pried from the head of the Mad Scientist (NOTE: This is not 'Mad Scientist's Brain') |
Other Important Information
The Remote Control skill also determines the maximum number of slaves you can have at any given time. Each RC level gives you 1 slave slot. Each slave takes up a number of slots equal to its tech level divided by 2, rounding up. For example, a tech 5 Hot Rod slave would take up 3 slave slots. Tech 0 ships take up 1 slot each.
There is also a swarm limit. The maximum number of combat slaves you can have equals half of your level in Remote Control. For example, at Remote Control 10 the maximum amount of combat slaves you can have active at once is 5. There are exceptions for levels 1-3, level 1 allows 1 slave, level 2 and 3 both allow 2 slaves.
Combat slots and Trading slots are seperate, so you have two sets of slots, each equal to the amount of Remote Control you have. So if you had RC 4, for example, you could have 2 Tech 4 ships equipped with Combat Controlbots for fighting alongside you, as well as 4 Tech 2 ships equipped with regular controlbots for trading.
When activating a slave a note in events gives you an update as to how many slots you have left.