Difference between revisions of "Energies"

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m (Fixed darkened power source)
(Corrected fuel-less regen to be 75% instead of 25%. (https://www.starsonata.com/patch_notes/serverclient-patch-06292023-refined-and-reforged-1-3/))
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*'''Weight''' is the weight of the item
 
*'''Weight''' is the weight of the item
 
*'''Size''' is the size of the item
 
*'''Size''' is the size of the item
*'''[[Fuel: A Case Study| Fuel]]:''' Some energies require fuel or produce waste. Without fuel (or room for the waste), any such energy will function at 25% of its regen. A positive fuel time means that energy produces waste, while a negative fuel time means that energy consumes fuel. The fuel time is measured in seconds.
+
*'''[[Fuel: A Case Study| Fuel]]:''' Some energies require fuel or produce waste. Without fuel (or room for the waste), any such energy will function at 75% of its regen. A positive fuel time means that energy produces waste, while a negative fuel time means that energy consumes fuel. The fuel time is measured in seconds.
 
*'''Restrictions''' lists any restrictions on the item
 
*'''Restrictions''' lists any restrictions on the item
 
*'''Mods''' lists mods on the item
 
*'''Mods''' lists mods on the item

Revision as of 03:30, 14 October 2023

Energy.jpg
Almost every item or action in the game requires energy to run. Energy is provided by generators that can be found under the "Energy" tab in Trading bay at AI or player-controlled stations. To use an energy generator you need the same skill level in Electrical Engineering as the tech level of the energy.

In addition to size and weight, energy generators have a number of important stats to consider when choosing one.


  • TL is the tech level of the item
  • Name is the item name
  • Bank The maximum amount of energy available
  • Reg/s How much energy the generator regenerates per second
  • Weight is the weight of the item
  • Size is the size of the item
  • Fuel: Some energies require fuel or produce waste. Without fuel (or room for the waste), any such energy will function at 75% of its regen. A positive fuel time means that energy produces waste, while a negative fuel time means that energy consumes fuel. The fuel time is measured in seconds.
  • Restrictions lists any restrictions on the item
  • Mods lists mods on the item
  • Description is the description of the item in-game

Ship Energy

TL Name Size Weight Bank Reg/s Fuel / Waste Fuel Time Mods Restrictions Source Description
0 Arcadian Energy 18 36,000 780 107.5 Damage +20% AI Base -- 234,000 large-scale power
0 Core Power 10 20,000 500 125 Electric Tempering -20% AI Base -- 64,900 expensive low-tech energy
0 Core Power+ 9 18,000 525 130.83 Electric Tempering -20% AI Base -- 649,000 expensive low-tech energy
0 Flux Capacitor 6 4,500 610 83.33 Shield Max +10%, Shield Recovery +10% AI Base -- 12,300 1 point 21 gigawatts
0 Flux Capacitor+ 5 4,050 640 87.5 Shield Max +10%, Shield Recovery +10% AI Base -- 123,000 1 point 21 gigawatts
0 Gigantic Core Power 40 80,000 625 155.83 Electric Tempering -20% Gargan tradein expensive low-tech energy
0 Micro Core Power 5 10,000 450 112.5 Electric Tempering -20% Micron -- 162,000 expensive low-tech energy
0 Nano Core Power 3 5,000 425 105.83 Electric Tempering -20% Nano Core Power Blueprint expensive low-tech energy
0 Oversized Core Power 20 40,000 575 143.33 Electric Tempering -20% Gargan -- 162,000 expensive low-tech energy
0 Vazaha Flicker Array 59 590,000 1,200 192.5 Enriched Nuclear Material -600 Rate of Fire +30% Ruins Anyone got a Flicker?
0 Vazaha Flicker Cluster 19 76,000 1,100 154.16 Rate of Fire +40% Ruins Anyone got a Flicker?
0 Vazaha Flicker Pack 10 20,000 980 134.16 Rate of Fire +20% Ruins Anyone got a Flicker?
1 ColdFusion 7 10,500 630 128.33 AI Base -- 34,600 no really, it works
1 ColdFusion+ 6 9,450 661 134.16 AI Base -- 346,000 no really, it works
1 Gigantic HotFusion 36 72,000 1,212 138.33 Shield Recovery +20%, Electric Tempering -20% Gargan tradein toastier than your average sun
1 HotFusion 9 18,000 970 110.83 Shield Recovery +20%, Electric Tempering -20% AI Base -- 82,000 toastier than your average sun
1 HotFusion+ 8 16,200 1,018 115.83 Shield Recovery +20%, Electric Tempering -20% AI Base -- 820,000 toastier than your average sun
1 LithiumIon Pack 68 102,000 2,800 76.66 AI Base -- 141,000 holds a bunch, but how to charge it?
1 LithiumIon Pack+ 61 91,800 2,940 80 AI Base -- 1,410,000 holds a bunch, but how to charge it?
1 Micro HotFusion 5 9,000 873 99.16 Shield Recovery +20%, Electric Tempering -20% Micron -- 205,000 toastier than your average sun
1 Mzungu Clang 34 136,000 3,200 159.16 Electric Tempering -5%, Range +10% Ruins How do they get all that power by just clanging?
1 Mzungu Clap 20 80,000 2,900 142.5 Electric Tempering -5%, Range +20% Ruins How do they get all that power by just clapping?
1 Mzungu Clash 21 210,000 3,000 145.83 Electric Tempering -5%, Range +10% Ruins How do they get all that power by just clashing?
1 Nano HotFusion 2 4,500 824 94.16 Shield Recovery +20%, Electric Tempering -20% Nano HotFusion Blueprint toastier than your average sun
1 Oversized HotFusion 18 36,000 1,115 126.66 Shield Recovery +20%, Electric Tempering -20% Gargan -- 205,000 toastier than your average sun
2 Bubble and Squeak 25 25,000 1,700 168.33 Shield Max +30%, Rate of Fire +30% Nexus Missions Ahab's gift to you.
2 Cadet Stamina 23 23,000 1,700 168.33 Electric Tempering -10%, Range +10% Nexus Missions Cadet Power!
2 Faranji Energy 1 10 15,000 1,200 203.33 Damage +5%, Turning +10% Ruins Faranji Energy Specialization
2 Faranji Force 1 14 28,000 1,300 230 Nuclear Waste -580 Damage +5%, Turning +10% Ruins Faranji Force Specialization
2 Faranji Power 1 15 60,000 1,300 256.66 Enriched Nuclear Material -580 Damage +5%, Turning +10% Ruins Faranji Power Specialization
2 Freon Foundation 19 28,500 1,400 137.5 Range +40% AI Base -- 242,000 powered by a thousand discarded refridgerators
2 Freon Foundation+ 17 25,650 1,470 144.16 Range +40% AI Base -- 2,420,000 powered by a thousand discarded refridgerators
2 Gigantic Freon Foundation 76 114,000 1,750 171.66 Range +40% Gargan tradein powered by a thousand discarded refridgerators
2 Jelly's Heart 23 46,000 1,400 246.66 Jelly's Blood 60 Drop Still beating
2 Micro Freon Foundation 10 14,250 1,260 123.33 Range +40% Micron -- 606,000 powered by a thousand discarded refridgerators
2 Nano Freon Foundation 5 7,125 1,190 116.66 Range +40% Nano Freon Foundation Blueprint powered by a thousand discarded refridgerators
2 Oversized Freon Foundation 38 57,000 1,609 157.5 Range +40% Gargan -- 606,000 powered by a thousand discarded refridgerators
2 Volcom Dynamo 10 10,000 1,500 144.16 Damage +10% Unobtainable Small and compact energy for small and compact ships.
3 Bule BrightBank 6 4,500 1,300 200 Ruins light is right
3 Faranji Energy 2 16 24,000 1,600 241.66 Damage +5%, Turning +10% Ruins Faranji Energy Specialization
3 Faranji Force 2 17 34,000 1,700 260 Nuclear Waste -570 Damage +5%, Turning +10% Ruins Faranji Force Specialization
3 Faranji Power 2 19 76,000 1,700 290.83 Enriched Nuclear Material -570 Damage +5%, Turning +10% Ruins Faranji Power Specialization
3 Gigantic Ion Bank 92 138,000 4,125 151.66 Damage +15% Gargan tradein karmic coils of crazy capacity
3 Ginmill 30 120,000 2,300 202.5 Space Whisky -120 Brigand's Stronghold -- 1,830,000 Run on "special" Space Whisky fuel.
3 Ion Bank 23 34,500 3,300 121.66 Damage +15% AI Base -- 289,000 karmic coils of crazy capacity
3 Ion Bank+ 21 31,050 3,465 127.5 Damage +15% AI Base -- 2,890,000 karmic coils of crazy capacity
3 Micro Ion Bank 12 17,250 2,970 109.16 Damage +15% Micron -- 722,000 karmic coils of crazy capacity
3 Nano Ion Bank 6 8,625 2,805 103.33 Damage +15% Nano Ion Bank Blueprint karmic coils of crazy capacity
3 NiCad Pack 58 58,000 5,600 30.83 AI Base -- 264,000 large-scale energy storage, but no charging
3 NiCad Pack+ 52 52,200 5,880 31.66 AI Base -- 2,640,000 large-scale energy storage, but no charging
3 Oversized Ion Bank 46 69,000 3,794 139.16 Damage +15% Gargan -- 722,000 karmic coils of crazy capacity
3 Paximinus Mythos 35 52,500 1,700 260.83 DG Drop Somewhat legendary
3 Prototype Blue Energy 14 14,000 1,400 205.83 Brigand's Stronghold, Blue Outpost -- 502,000 The beginnings of blue power
3 Vazaha Glint Array 23 92,000 2,600 242.5 Enriched Nuclear Material -570 Ruins Anyone got a Glint?
3 Vazaha Glint Cluster 20 30,000 2,400 210 Nuclear Waste -160 Ruins Anyone got a Glint?
3 Vazaha Glint Pack 20 30,000 2,400 200.83 Ruins Anyone got a Glint?
3 Vulcanite Core 8 6,000 1,100 163.33 Rate of Fire +5% Vulcan drop Very hot, do not touch.
4 Atoms and Bits 27 27,000 1,900 255 DG Drop Things that give you juice.
4 Cyanotic Fission 17 25,500 2,100 155.83 Shield Max +25%, Turning +25% AI Base -- 249,000 we don't understand it, but it works
4 Cyanotic Fission+ 15 22,950 2,205 163.33 Shield Max +25%, Turning +25% AI Base -- 2,490,000 we don't understand it, but it works
4 Gigantic Cyanotic Fission 68 102,000 2,625 194.16 Shield Max +25%, Turning +25% Gargan tradein we don't understand it, but it works
4 Gigantic Quantum Bank 80 160,000 3,125 235 Electric Tempering -20% Gargan tradein store your subatomic particles here, please
4 Oversized Cyanotic Fission 34 51,000 2,415 179.16 Shield Max +25%, Turning +25% Gargan -- 624,000 we don't understand it, but it works
4 Oversized Quantum Bank 40 80,000 2,875 215.83 Electric Tempering -20% Gargan, East Vindia -- 2,370,000 store your subatomic particles here, please
4 Quantum Bank 20 40,000 2,500 188.33 Electric Tempering -20% AI Base -- 951,000 store your subatomic particles here, please
4 Quantum Bank+ 18 36,000 2,625 197.5 Electric Tempering -20% AI Base -- 9,510,000 store your subatomic particles here, please
4 Steam Power 111 444,000 3,400 260 Baobabs -240 DG Drop Powered by....water?
5 Blue Energy 18 18,000 2,100 252.5 Blue Outpost -- 1,180,000 feelin' blue
5 Faranji Energy 3 16 24,000 2,400 282.5 Damage +5%, Turning +10% Ruins Faranji Energy Specialization
5 Faranji Force 3 17 34,000 2,400 304.16 Nuclear Waste -550 Damage +5%, Turning +10% Ruins Faranji Force Specialization
5 Faranji Power 3 18 72,000 2,500 340 Enriched Nuclear Material -550 Damage +5%, Turning +10% Ruins Faranji Power Specialization
5 Gigantic Synergy Pack 284 1,136,000 11,500 50 Gargan tradein energy storage
5 Gigantic Tesslator 116 116,000 2,750 329.16 Gargan tradein tess ya later
5 Heated Vulcanite Core 11 8,250 1,700 200.83 Rate of Fire +6% Vulcan drop Very hot, do not touch.
5 Lapis Power 40 80,000 3,400 226.66 Shield Max +10%, Shield Recovery +5%, Electric Tempering -5% Capture The power of blue crystals
5 Micro Synergy Pack 36 142,000 8,280 35.83 Micron -- 2,270,000 energy storage
5 Micro Tesslator 15 14,500 1,980 236.66 Micron -- 4,100,000 tess ya later
5 Mzungu Bang 21 42,000 3,700 242.5 Electric Tempering -5%, Range +10% Ruins How do they get all that power from a bang?
5 Mzungu Boom 87 870,000 9,000 294.16 Enriched Nuclear Material -550 Electric Tempering -5%, Range +10% Ruins How do they get all that power from a boom?
5 Mzungu Burst 31 124,000 4,000 263.33 Electric Tempering -5%, Range +10% Ruins How do they get all that power from a burst?
5 Nano Synergy Pack 18 71,000 7,820 33.33 Nano Synergy Pack Blueprint energy storage
5 Nano Tesslator 7 7,250 1,870 223.33 Nano Tesslator Blueprint tess ya later
5 Oversized Synergy Pack 142 568,000 10,580 45.83 Gargan -- 2,270,000 energy storage
5 Oversized Tesslator 58 58,000 2,530 302.5 Gargan -- 4,100,000 tess ya later
5 Prototype Berserker Core 27 108,000 3,400 225 Damage +10% Requires 1 in Berserker Class Lyceum -- 4,070,000 Keep the guns going.
5 Prototype Speed Demon Bank 13 13,000 2,000 236.66 Electric Tempering -5% Requires 1 in Speed Demon Class Lyceum -- 1,160,000 Zoom, Zoom, Zoom.
5 Synergy Pack 71 284,000 9,200 40 AI Base -- 911,000 energy storage
5 Synergy Pack+ 64 255,600 9,660 41.66 AI Base -- 9,110,000 energy storage
5 Tesslator 29 29,000 2,200 263.33 AI Base -- 1,640,000 tess ya later
5 Tesslator+ 26 26,100 2,310 275.83 AI Base -- 16,400,000 tess ya later
6 Ares Energy 28 112,000 3,300 200 Shield Max +20%, Damage +20%, Range +20% AI Base -- 3,040,000 Power the fight
6 Ares Energy+ 25 100,800 3,465 210 Shield Max +20%, Damage +20%, Range +20% AI Base -- 30,400,000 Power the fight
6 Bule LightBank 10 7,500 2,500 268.33 Ruins light is right
6 Flapping Wings 16 12,000 1,900 207.5 Drop don't ask
6 Gigantic Joie de Vivre 64 48,000 2,375 250 Electric Tempering -25% Gargan tradein Why cry about life's troubles?
6 Joie de Vivre 16 12,000 1,900 200 Electric Tempering -25% AI Base -- 212,000 Why cry about life's troubles?
6 Joie de Vivre+ 14 10,800 1,995 210 Electric Tempering -25% AI Base -- 2,120,000 Why cry about life's troubles?
6 Micro Joie de Vivre 8 6,000 1,710 180 Electric Tempering -25% Micron -- 531,000 Why cry about life's troubles?
6 Nano Joie de Vivre 4 3,000 1,615 170 Electric Tempering -25% Nano Joie de Vivre Blueprint Why cry about life's troubles?
6 Oversized Joie de Vivre 32 24,000 2,185 230 Electric Tempering -25% Gargan -- 531,000 Why cry about life's troubles?
6 Swabbies Kitchen 27 54,000 2,800 318.33 Space Whisky -180 Damage +5%, Rate of Fire +5%, Tractor Power +50% Requires 1 in Piracy Drop Did you clean the kitchen?
6 Vazaha Spark Array 28 56,000 3,100 377.5 Enriched Nuclear Material -540 Ruins Anyone got a Spark?
6 Vazaha Spark Cluster 26 52,000 3,100 334.16 Ruins Anyone got a Spark?
6 Vazaha Spark Pack 25 25,000 2,900 317.5 Ruins Anyone got a Spark?
7 Aratta Hrdayalaghu 12 9,000 1,600 240.83 Subspace drop An alien heart that has beat its last beat.
7 Berserker Core 38 152,000 4,900 266.66 Damage +15% Requires 1 in Berserker Class Lyceum -- 11,200,000 Keep the guns going.
7 Emerald Energy 34 51,000 4,600 254.16 Shield Max +10%, Shield Recovery +8%, Electric Tempering -10% Emerald Energy Blueprint The power of green crystals
7 Enforcer Stamina 26 52,000 3,200 314.16 Sol tradein The power to last
7 Faranji Energy 4 18 27,000 2,400 355.83 Damage +5%, Turning +10% Ruins Faranji Energy Specialization
7 Faranji Force 4 19 38,000 2,500 383.33 Nuclear Waste -530 Damage +5%, Turning +10% Ruins Faranji Force Specialization
7 Faranji Power 4 30 120,000 2,700 450.83 Enriched Nuclear Material -530 Damage +5%, Turning +10% Ruins Faranji Power Specialization
7 Gigantic Mobious Coil 112 168,000 4,625 254.16 Electric Tempering -10%, Damage +10%, Turning +20% Gargan tradein 1.5 dimensional energy
7 Interceptor Energy Coil 24 24,000 3,000 298.33 Blue Outpost tradein A more advanced blue energy.
7 Micro Mobious Coil 14 21,000 3,330 182.5 Electric Tempering -10%, Damage +10%, Turning +20% Micron -- 3,090,000 1.5 dimensional energy
7 Mobious Coil 28 42,000 3,700 203.33 Electric Tempering -10%, Damage +10%, Turning +20% AI Base -- 1,230,000 1.5 dimensional energy
7 Mobious Coil+ 25 37,800 3,885 213.33 Electric Tempering -10%, Damage +10%, Turning +20% AI Base -- 12,300,000 1.5 dimensional energy
7 Molten Vulcanite Core 13 9,750 1,700 254.16 Rate of Fire +7% Vulcan drop Very hot, do not touch.
7 Nano Mobious Coil 7 10,500 3,145 172.5 Electric Tempering -10%, Damage +10%, Turning +20% Nano Mobious Coil Blueprint 1.5 dimensional energy
7 Neutrino Schism 24 36,000 2,900 285.83 Electric Tempering -20% AI Base -- 2,270,000 Sponge off the feuding neutrino's
7 Neutrino Schism+ 22 32,400 3,045 300 Electric Tempering -20% AI Base -- 22,700,000 Sponge off the feuding neutrino's
7 Oversized Mobious Coil 56 84,000 4,255 233.33 Electric Tempering -10%, Damage +10%, Turning +20% Gargan -- 3,090,000 1.5 dimensional energy
7 Speed Demon Bank 17 17,000 2,900 280 Electric Tempering -10% Requires 1 in Speed Demon Class Lyceum -- 2,500,000 Zoom, Zoom, Zoom.
7 Subspace Enforcer's Power Core 21 15,750 3,900 215.83 Electric Tempering -10% Earthforce Defense Hub tradein A small and light, but durable ship energy system.
7 Undead Squeaks 22 22,000 2,800 275 Shield Max +3%, Shield Recovery -2% Halloween Missions Dead and still squeakin'
8 Buccaneer's Rum Keg 52 104,000 6,400 334.16 Space Whisky -180 Damage +10%, Rate of Fire +10%, Tractor Power +50% Requires 1 in Piracy Tortuga tradein Hmm, rum!!!!
8 Faraday Collapse 25 25,000 2,800 257.5 Damage +20%, Rate of Fire +20% AI Base -- 3,240,000 From a specially protected cage
8 Faranji Energy 5 20 30,000 2,800 383.33 Damage +5%, Turning +10% Ruins Faranji Energy Specialization
8 Faranji Force 5 22 44,000 2,900 412.5 Nuclear Waste -520 Damage +5%, Turning +10% Ruins Faranji Force Specialization
8 Faranji Power 5 32 64,000 3,100 470 Enriched Nuclear Material -520 Damage +5%, Turning +10% Ruins Faranji Power Specialization
8 Gigantic Faraday Collapse 100 100,000 3,500 321.66 Damage +20%, Rate of Fire +20% Gargan tradein From a specially protected cage
8 Gigantic Uncoiler 140 280,000 5,625 281.66 Damage +20%, Range +25% Gargan tradein when a double-A battery isn't enough
8 Hessonite Energy 111 222,000 7,700 402.5 Nuclear Waste -120 Shield Max +3% Neurobound Prism Empires Missions The power of orange crystals
8 Infernal Battery 175 262,500 14,700 298.33 Solar Radiation 30 Electric Tempering -20% Requires 1 in Piracy Infernal Tempest tradein (XFH1231K Nano Factory) The longest lasting brand of battery out there.
8 Infernal Energy 28 42,000 3,500 316.66 Speed +20% Requires 1 in Piracy Infero and variations -- drop/capture Let the rage fuel your fire
8 Micro Faraday Collapse 13 12,500 2,520 231.66 Damage +20%, Rate of Fire +20% Micron -- 8,110,000 From a specially protected cage
8 Micro Uncoiler 18 35,000 4,050 202.5 Damage +20%, Range +25% Micron -- 10,200,000 when a double-A battery isn't enough
8 Nano Faraday Collapse 6 6,250 2,380 218.33 Damage +20%, Rate of Fire +20% Nano Faraday Collapse Blueprint From a specially protected cage
8 Nano Uncoiler 9 17,500 3,825 191.66 Damage +20%, Range +25% Nano Uncoiler Blueprint when a double-A battery isn't enough
8 Oversized Faraday Collapse 50 50,000 3,219 295.83 Damage +20%, Rate of Fire +20% Gargan -- 8,110,000 From a specially protected cage
8 Oversized Uncoiler 70 140,000 5,175 259.16 Damage +20%, Range +25% Gargan -- 10,200,000 when a double-A battery isn't enough
8 Paxian Mythos Forge 34 68,000 4,300 389.16 Ruins Legendary Forge
8 Reanimated Alien Heart 15 11,250 2,200 296.66 Speed +5% Reanimated Alien Heart Blueprint A little bit of Terran ingenuity and it's as good as new... almost.
8 Uncoiler 35 70,000 4,500 225.83 Damage +20%, Range +25% AI Base -- 4,080,000 when a double-A battery isn't enough
8 Uncoiler+ 32 63,000 4,725 236.66 Damage +20%, Range +25% AI Base -- 40,800,000 when a double-A battery isn't enough
9 Bule PhotonBank 13 9,750 2,900 357.5 Ruins light is right
9 Burns Plant 24 48,000 2,500 309.16 Shield Recovery +30%, Damage +10% AI Base -- 3,670,000 Excellent
9 Burns Plant+ 22 43,200 2,625 324.16 Shield Recovery +30%, Damage +10% AI Base -- 36,700,000 Excellent
9 Lux et Veritas 40 60,000 5,500 255.83 Shield Max +30%, Shield Recovery +30% Glass Matrix, Lunacy -- 4,120,000 amen
9 Mzungu Bolt 53 79,500 7,200 336.66 Electric Tempering -5%, Damage +10%, Range +10% Ruins How do they get all that power from a bunch of fabric?
9 Mzungu Whack 84 126,000 8,000 374.16 Electric Tempering -5%, Range +10% Ruins How do they get all that power from a bunch of Whack?
9 Mzungu Wham 94 376,000 8,600 450.83 Enriched Nuclear Material -510 Electric Tempering -5%, Range +10% Ruins How do they get all that power from a bunch of Wham?
9 Simple Power 30 45,000 3,900 323.33 Electric Tempering -25% DG Drop Keep It Simple Stupid
9 Vazaha Flash Array 25 50,000 3,400 479.16 Enriched Nuclear Material -510 Ruins Anyone got a Flash?
9 Vazaha Flash Cluster 22 33,000 3,300 410.83 Ruins Anyone got a Flash?
9 Vazaha Flash Pack 22 22,000 3,200 402.5 Ruins Anyone got a Flash?
9 Vazaha PureSource 18 9,000 2,700 335 Ruins untainted
10 Advanced Berserker Core 56 224,000 7,600 327.5 Damage +20% Requires 1 in Berserker Class Lyceum -- 35,200,000 Keep the guns going.
10 Advanced Speed Demon Bank 24 24,000 4,400 344.16 Electric Tempering -15% Requires 1 in Speed Demon Class Lyceum -- 6,350,000 Zoom, Zoom, Zoom.
10 Blue Power 30 30,000 4,100 320.83 DG Drop feelin' blue
10 Condemned Cage 23 34,500 3,400 399.16 Rate of Fire +20% Requires 1 in Piracy DG Drop Open the cage!
10 Constable Stamina 37 74,000 5,000 385.83 Sol tradein The power to last
10 Entropy Cascade 69 138,000 6,600 285.83 Electric Tempering -25% AI Base -- 4,900,000 just how much do you need?
10 Entropy Cascade+ 62 124,200 6,930 300 Electric Tempering -25% AI Base -- 49,000,000 just how much do you need?
10 Gigantic Entropy Cascade 276 552,000 8,250 356.66 Electric Tempering -25% Gargan tradein just how much do you need?
10 Hot Goods 6 3,000 2,600 296.66 Damage +20%, Rate of Fire +20%, Range +25% Drop real cheap
10 Micro Entropy Cascade 35 69,000 5,940 256.66 Electric Tempering -25% Micron -- 12,200,000 just how much do you need?
10 Multi Mythos Energizer 85 85,000 5,700 443.33 Electric Tempering -5% Requires 1 in Berserker Class Multi Mythos Energizer Blueprint Multiple power for multiple weapons
10 Mythos Energizer 21 42,000 3,200 368.33 Mythos Energizer Blueprint legendary
10 Nano Entropy Cascade 17 34,500 5,610 242.5 Electric Tempering -25% Nano Entropy Cascade Blueprint just how much do you need?
10 Oversized Entropy Cascade 138 276,000 7,589 328.33 Electric Tempering -25% Gargan -- 12,200,000 just how much do you need?
10 Paxius Mythos 31 62,000 3,600 411.66 Paxius Mythos Blueprint Even more Legendary!
11 Acolyte's Fusion Core 25 18,750 4,600 351.66 Nuclear Waste -120 Shield Recovery +5% Subspace Missions A research-grade energybank courtesy of Lyceum.
11 Aratta Hrday'aguru 18 13,500 2,900 314.16 Subspace drop An alien heart that has beat its last beat.
11 Faranji Energy 6 46 69,000 6,300 456.66 Damage +5%, Turning +10% Ruins Faranji Energy Specialization
11 Faranji Force 6 49 98,000 6,500 491.66 Nuclear Waste -490 Damage +5%, Turning +10% Ruins Faranji Force Specialization
11 Faranji Power 6 52 208,000 6,700 550 Enriched Nuclear Material -490 Damage +5%, Turning +10% Ruins Faranji Power Specialization
11 Infernal Supercollider 96 96,000 6,800 555 Infernal Cell -120 Damage +50% Requires 1 in Piracy Rare DG Drop Diablo's personal generator
11 Momma's Furnace 39 39,000 5,400 406.66 Nuclear Waste -60 Underworld -- 10,100,000 Uses Nuclear Waste
11 Nuclear Steam Power 38 152,000 4,200 470.83 Baobabs -240 Shield Max +50% DG Drop Powered by....nuclear water?
12 Bear Strength 137 548,000 10,400 394.16 Jungle drop Don't mess with bear.
12 Bule BrightPack 14 10,500 2,900 445 Ruins light is right
12 Doomed Box 51 76,500 6,700 454.16 Damage +10%, Rate of Fire +20% Drop Will you risk it and open that box?
12 Elephant Endurance 90 90,000 6,400 435.83 Jungle drop An elephant never runs out of energy.
12 Ka' Qur 31 31,000 3,800 384.16 DG Drop What is this?
12 Leopard Will 33 33,000 4,000 404.16 Jungle drop Spotted energybank.
12 Monkey Heart 58 116,000 4,700 472.5 Jungle drop Primate power.
12 Restored Alien Heart 23 17,250 3,700 380 Speed +5% Restored Alien Heart Blueprint A little bit of Terran ingenuity and it's as good as new... almost.
12 Simple Space Troll Technical Tummy 80 120,000 4,700 495 Space Whisky -100 Shield Recovery +10% Drop The Tummy is where the Space Troll's power originates, even if it's mechanical
12 Tiger Blood 83 332,000 5,000 505 Jungle drop You've got it in your veins.
12 Vazaha Sparkle Array 77 154,000 5,800 668.33 Enriched Nuclear Material -480 Ruins Anyone got a Sparkle?
12 Vazaha Sparkle Cluster 42 63,000 5,100 515.83 Ruins Anyone got a Sparkle?
12 Vazaha Sparkle Pack 16 24,000 3,300 499.16 Ruins Anyone got a Sparkle
13 Faranji Energy 7 33 49,500 5,400 517.5 Damage +5%, Turning +10% Ruins Faranji Energy Specialization
13 Faranji Force 7 35 70,000 5,600 556.66 Nuclear Waste -470 Damage +5%, Turning +10% Ruins Faranji Force Specialization
13 Faranji Power 7 38 152,000 5,800 623.33 Enriched Nuclear Material -470 Damage +5%, Turning +10% Ruins Faranji Power Specialization
13 Gigantic HeBr Pack 672 672,000 25,125 320.83 Electric Tempering -10% Gargan tradein big energy storage
13 HeBr Pack 168 168,000 20,100 256.66 Electric Tempering -10% AI Base -- 5,240,000 big energy storage
13 HeBr Pack+ 151 151,200 21,105 269.16 Electric Tempering -10% AI Base -- 52,400,000 big energy storage
13 Micro HeBr Pack 84 84,000 18,090 230.83 Electric Tempering -10% Micron -- 13,100,000 big energy storage
13 Nano HeBr Pack 42 42,000 17,085 217.5 Electric Tempering -10% Nano HeBr Pack Blueprint big energy storage
13 Oversized HeBr Pack 336 336,000 23,115 295 Electric Tempering -10% Gargan -- 13,100,000 big energy storage
13 Splitting Heavens 36 36,000 4,500 425.83 Drop The thunder spews forth
14 Alien Steam Power 99 396,000 9,100 575 Baobabs -240 Tractor Power +50% DG Drop Powered by....alien water?
14 Half Point Module 26 104,000 4,500 402.5 AI Base -- 4,940,000 Uses vacuum energy, as best as it can
14 Mzungu Lightning 215 2,150,000 16,600 558.33 Electric Tempering -5%, Range +10% Ruins How do they get all that power from some lightning?
14 Mzungu Slam 153 612,000 15,700 528.33 Electric Tempering -5%, Range +10% Ruins How do they get all that power from some slamming?
14 Mzungu Smash 157 628,000 15,700 596.66 Enriched Nuclear Material -460 Electric Tempering -5%, Range +10% Ruins How do they get all that power from some smashing?
14 Paxian Mythos Fire 51 76,500 6,300 620.83 Vis -600 Ruins Legendary Fire
14 Primal Bear Strength 181 724,000 14,100 475 Range +4% Primal Bear Strength Blueprint Don't mess with bear.
14 Primal Elephant Endurance 118 118,000 8,700 525 Tractor Power +3% Primal Elephant Endurance Blueprint An elephant never runs out of energy.
14 Primal Leopard Will 42 42,000 5,400 486.66 Shield Recovery +3% Primal Leopard Will Blueprint Spotted energybank.
14 Primal Monkey Heart 75 150,000 6,300 569.16 Turning +10% Primal Monkey Heart Blueprint Primate power.
14 Primal Tiger Blood 106 424,000 6,700 608.33 Shield Max +5% Primal Tiger Blood Blueprint You've got it in your veins.
15 Aratta Hrdayaguruka 26 19,500 4,500 385.83 Subspace drop An alien heart that has beat its last beat.
15 Basil's Energy 34 34,000 4,800 607.5 Range +20% Can't unequip, Size 0 when equipped Basil capture enerzhi'e rayhoon
15 Bule LightPack 22 16,500 5,800 495.83 Ruins light is right
15 CeBo Pack 154 77,000 18,500 256.66 AI Base -- 1,700,000 lightweight energy storage
15 CeBo Pack+ 139 69,300 19,425 269.16 AI Base -- 17,000,000 lightweight energy storage
15 Face Hugger's Heart 54 81,000 16,100 512.5 Face Hugger's Acid Blood 80 Electric Tempering -25%, Damage +10% Requires Organic Face Hugger drop Constantly spill acid
15 Gigantic CeBo Pack 616 308,000 23,125 320.83 Gargan tradein lightweight energy storage
15 Gigantic Ion Justice 148 222,000 6,125 520.83 Rare DG Drop ironic, huh?
15 Ion Justice 37 55,500 4,900 416.66 Drop ironic, huh?
15 Micro CeBo Pack 77 38,500 16,650 230.83 Micron -- 4,250,000 lightweight energy storage
15 Micro Ion Justice 19 27,750 4,410 375 Drop ironic, huh?
15 Nano CeBo Pack 39 19,250 15,725 217.5 Nano CeBo Pack Blueprint lightweight energy storage
15 Nano Ion Justice 9 13,875 4,165 354.16 ironic, huh?
15 Oversized CeBo Pack 308 154,000 21,275 295 Gargan -- 4,250,000 lightweight energy storage
15 Oversized Ion Justice 74 111,000 5,635 479.16 Drop ironic, huh?
15 Vazaha Discharge Array 70 140,000 10,100 654.16 Enriched Nuclear Material -450 Ruins Anyone got a Discharge?
15 Vazaha Discharge Cluster 46 69,000 9,300 534.16 Ruins Anyone got a Discharge?
15 Vazaha Discharge Pack 29 29,000 8,900 511.66 Ruins Anyone got a Discharge?
16 Faranji Energy 8 23 34,500 5,000 606.66 Damage +5%, Turning +10% Ruins Faranji Energy Specialization
16 Gigantic Halved Antimatter 208 312,000 13,375 405 Damage +10% Gargan tradein splitting the antimatter
16 Halved Antimatter 52 78,000 10,700 324.16 Damage +10% AI Base -- 9,020,000 splitting the antimatter
16 Halved Antimatter+ 47 70,200 11,235 340 Damage +10% AI Base -- 90,200,000 splitting the antimatter
16 Micro Halved Antimatter 26 39,000 9,630 291.66 Damage +10% Micron -- 22,500,000 splitting the antimatter
16 Mzungu Beteri 72 72,000 11,000 600 Can't unequip, Size 0 when equipped Mzungu Fluid inbuilt Ancient secondary energy storage device
16 Nano Halved Antimatter 13 19,500 9,095 275 Damage +10% Nano Halved Antimatter Blueprint splitting the antimatter
16 Oversized Halved Antimatter 104 156,000 12,304 372.5 Damage +10% Gargan -- 22,500,000 splitting the antimatter
16 Reinvigorated Alien Heart 32 24,000 5,700 461.66 Speed +5% Reinvigorated Alien Heart Blueprint A little bit of Terran ingenuity and it's as good as new... almost.
16 Space Troll Technical Tummy 115 230,000 7,300 620 Space Whisky -100 Shield Recovery +20% Drop The Tummy is where the Space Troll's power originates, even if it's mechanical
17 Faranji Force 8 26 52,000 5,700 681.66 Nuclear Waste -430 Damage +5%, Turning +10% Ruins Faranji Force Specialization
17 Faranji Power 8 43 172,000 6,000 780.83 Enriched Nuclear Material -430 Damage +5%, Turning +10% Ruins Faranji Power Specialization
17 Gigantic Obsidian Ionizer 108 432,000 9,125 704.16 DG Drop Dark energy
17 Gigantic Yallow 216 324,000 9,125 710 DG Drop bright
17 Obsidian Ionizer 27 108,000 7,300 563.33 DG Drop Dark energy
17 Oversized Obsidian Ionizer 54 216,000 8,395 647.5 DG Drop Dark energy
17 Oversized Yallow 108 162,000 8,395 653.33 DG Drop bright
17 UrQa Broken Aku' Qa 12 12,000 6,500 505.83 Ruins, Qokujiii Qa'ik drop What? Broken?
17 Yallow 54 81,000 7,300 568.33 DG Drop bright
18 Bule PhotonPack 27 20,250 7,600 564.16 Ruins light is right
18 Hot Little Candle 69 103,500 10,800 535.83 Electric Tempering -5%, Range +10% Requires Capital Ship Friar's Lantern capture Jack was nimble, Jack was Quick...
18 Mzungu Rumble 201 201,000 21,000 655 Enriched Nuclear Material -420 Electric Tempering -5%, Range +10% Ruins How do they get all that power from rumbling?!?
18 Mzungu Strike 85 170,000 13,300 658.33 Electric Tempering -5%, Range +10% Ruins How do they get all that power from striking?!?
18 Mzungu Thunder 59 88,500 12,300 607.5 Electric Tempering -5%, Range +10% Ruins How do they get all that power from thunder?!?
18 Pirate's Whisky Generator 307 307,000 10,200 785 Space Whisky -60 Speed +10% Bonnet boss drop Where's the whisky gone?
18 Pirate's Whisky Reservoir 273 136,500 32,900 411.66 Space Whisky -60 Electric Tempering -3% Bonnet boss drop Store all the whisky
18 Vampyre Heart 70 70,000 11,000 544.16 Vampyre drop The cold, dark heart of a Vampyre
18 Vazaha Voltage Array 167 334,000 10,900 913.33 Enriched Nuclear Material -420 Ruins Anyone got a Voltage?
18 Vazaha Voltage Cluster 67 100,500 9,200 680.83 Ruins Anyone got a Voltage?
18 Vazaha Voltage Pack 47 47,000 8,600 635.83 Ruins Anyone got a Voltage?
18 Warrior Energy 103 154,500 37,500 449.16 Can't unequip, Size 0 when equipped Warrior inbuilt A lot of bluster up front
19 Aratta Hrday'alasa 34 25,500 6,500 456.66 Subspace drop An alien heart that has beat its last beat.
19 Broodmother's Squeaks 66 66,000 9,200 651.66 Rations -180 Shield Max +5%, Shield Recovery -3% Drop Brains? Maybe. Regardless you should probably feed it.
19 Crystalline Pulsini 51 51,000 9,400 663.33 Shield Max +5%, Shield Recovery +5% Requires Light Fighter, Neurobound Prism Missions Uses a mini resonating, pulsating crystal matrix
19 Faranji Energy 9 28 42,000 6,500 685.83 Damage +5%, Turning +10% Ruins Faranji Energy Specialization
19 Fire of the Gods 46 184,000 8,300 637.5 Promethium -300 Fire of the Gods Blueprint Untainted
19 Forge of the Gods 173 692,000 11,500 920.83 Enriched Nuclear Material -410 Forge of the Gods Blueprint Tainted
19 Furnace of the Gods 68 272,000 9,300 712.5 Promethium -300 Furnace of the Gods Blueprint Somewhat untainted.
19 Petroleum Vitality 64 96,000 8,700 669.16 Petroleum -600 DG Drop Petroleum Technology
19 Thanar's Astral Fire 102 408,000 15,800 814.16 Promethium -600 Electric Tempering -10% Requires 1 in Berserker Class Thanar's Astral Fire Missions More bang for the prom
19 Venusian Vitality 62 93,000 8,700 615.83 DG Drop Venusian Technology
20 Aku' Qa 82 328,000 11,700 790 Electric Tempering -7% Iq' Bana tradein Ok this one seems to work for real.
20 Brackish Poseidon Energy 110 110,000 26,600 291.66 Shield Recovery +15% Pretender Poseidon drop Endless energy from the deep
20 Capital Crystalline Reserve 150 600,000 54,600 493.33 Electric Tempering -10%, Rate of Fire +5%, Turning +15% Requires Capital Ship, Neurobound Prism Missions Crystal Matrix upgraded for use with capital ships, with added glide
20 Crystalline Pulsations 74 111,000 10,400 703.33 Shield Max +5%, Shield Recovery +5% Neurobound Prism Missions Uses a resonating, pulsating crystal matrix
20 Crystalline Reserve 114 228,000 42,400 383.33 Electric Tempering -5% DG Drop Uses a large crystal matrix to store energy
20 Damaged Hermes Energy 46 460,000 9,900 447.5 Speed +3% Pretender Hermes drop Juice of Hermes
20 Damaged Pretender Ares Energy 35 70,000 6,700 451.66 Damage +3% Pretender Ares drop Energy for strife
20 Dark Infernal Battery 130 520,000 12,100 852.5 Dark Cell -600 Dark Infernal Battery Blueprint The fastest charging brand of battery out there
20 Faranji Force 9 31 62,000 7,300 766.66 Nuclear Waste -400 Damage +5%, Turning +10% Ruins Faranji Force Specialization
20 Faranji Power 9 73 292,000 8,100 922.5 Enriched Nuclear Material -400 Damage +5%, Turning +10% Ruins Faranji Power Specialization
20 Giant Space Alien Heart 78 156,000 25,800 649.16 Face Hugger's Acid Blood 40 Requires Organic Giant Space Alien drop Constantly spill acid
20 Golagoay Vazaha Atomic Pack 243 486,000 19,000 858.33 Shield Max +15%, Shield Recovery +15%, Electric Tempering -5% Requires 20 in Electrical Engineering Ruins Anyone got an Atom?
20 Kikale Mzungu Outburst 178 712,000 18,900 856.66 Electric Tempering -5%, Range +10% Requires 20 in Electrical Engineering Ruins How do they get all that power from an outburst?!?
20 Lion Heart 100 100,000 9,500 640 UZ Drop Coeur de Lion
20 Mercurian Zeal 69 138,000 9,800 659.16 Mercurian Zeal Blueprint Mercurian Technology
20 Myriad Crystalline Reserve 135 540,000 49,000 536.66 Electric Tempering -15% Requires 1 in Berserker Class, Neurobound Prism Missions Crystal Matrix upgraded to provide uniform flow from six manifolds
20 Panther Will 30 60,000 8,800 592.5 Requires Light Fighter UZ Drop The will to fight
20 Primal Lion Heart 173 1,730,000 11,800 870 Promethium -300 Tractor Power +5% Primal Lion Heart Blueprint, UZ Drop Coeur de Lion
20 Primal Panther Will 35 350,000 10,100 680 Shield Max +6% Requires Light Fighter Primal Panther Will Blueprint, UZ Drop The will to fight
20 Primal Rhino Endurance 134 536,000 22,200 558.33 Electric Tempering -5% Requires Freighter Primal Rhino Endurance Blueprint, UZ Drop Should outlast about anything
20 Primal Zebra Life 76 760,000 10,800 730.83 Turning +6% Requires Heavy Fighter Primal Zebra Life Blueprint, UZ Drop The heart that bump
20 Privateer's Whisky Generator 375 750,000 12,600 891.66 Space Whisky -30 Speed +20% Drake drop Where's the fine whisky gone?
20 Privateer's Whisky Reservoir 235 352,500 42,800 489.16 Space Whisky -30 Electric Tempering -7% Drake drop Store all the fine whisky
20 Quantumum Zeal 71 142,000 9,800 716.66 Quantumum -600 DG Drop Quantumum Technology
20 Rejuvinated Alien Heart 42 31,500 8,000 542.5 Speed +5% Rejuvinated Alien Heart Blueprint A little bit of Terran ingenuity and it's as good as new... almost.
20 Rhino Endurance 123 492,000 20,400 514.16 Requires Freighter UZ Drop Should outlast about anything
20 Shorted Zeus Energy 118 236,000 8,100 593.33 Promethium -300 Electric Tempering -6% Pretender Zeus drop Master Energy
20 Sivar's Purpose 130 260,000 20,400 515 Rate of Fire +20%, Range +20% Sivar drop The destruction of all UrQa must come to pass!
20 Strontium Energy 77 308,000 10,600 715 Damage +8% Requires 1 in Piracy Strontium-90 tradein Recommissioned pirate energy.
20 Titan Energy 85 340,000 8,100 545 AI Base -- 13,800,000 Mighty energy
20 Titan Energy+ 77 306,000 8,505 571.66 AI Base -- 138,000,000 Mighty energy
20 Unt Faranji Energy X 51 204,000 8,100 815.83 Damage +5%, Turning +10% Requires 20 in Electrical Engineering Ruins Ancient Faranji Energy Specialization
20 Vampyre Black Heart 87 174,000 13,700 671.66 Distilled Life Force -60480 Vampyre drop The cold, black heart of a Vampyre
20 Zebra Life 66 132,000 9,400 636.66 Requires Heavy Fighter UZ Drop The heart that bump
21 Advanced Eucration Flux 49 196,000 15,300 722.5 Promethium -300 Speed +20% Advanced Eucration Flux Blueprint All that from flux?
21 Advanced Eucration Fusion 238 952,000 18,900 857.5 Nuclear Waste -120 Range -5%, Speed +10% Advanced Eucration Fusion Blueprint All that from fusion?
21 Amped Jupiter Energy 441 441,000 15,300 1080.83 Promethium -300 Electric Tempering -8% Neurobound Olympus Entrance tradein after Pretender Research Master Energy
21 Amped Jupiter Olympios Energy 1,269 2,538,000 17,500 1233.33 Promethium -300 Electric Tempering -14% Neurobound Olympus Entrance tradein after Pretender Research Master of all Energies
21 Amped Zeus Energy 374 374,000 13,000 915 Promethium -300 Electric Tempering -6% Amped Zeus Energy Blueprint, Pretender Zeus Drop Master Energy
21 Amped Zeus Olympios Energy 1,071 2,142,000 14,800 1043.33 Promethium -300 Electric Tempering -12% Amped Zeus Olympios Energy Blueprint, Pretender Zeus Drop Master of all Energies
21 Bloodstained Ares Energy 60 240,000 11,200 725.83 Damage +6% Bloodstained Ares Energy Blueprint, Pretender Ares Drop Energy for super strife
21 Bloodstained Mars Energy 71 284,000 13,200 858.33 Damage +9% Neurobound Olympus Entrance tradein after Pretender Research Energy for super strife
21 Dark Cage 157 1,570,000 9,700 934.16 Dark Cage Blueprint Open the cage!
21 Dark Doom Battery 148 592,000 24,600 595.83 Dark Doom Battery Blueprint The longest lasting brand of battery out there.
21 Distilled Neptune Energy 68 68,000 48,700 511.66 Shield Recovery +25% Neurobound Olympus Entrance tradein after Pretender Research Endless energy from the deep
21 Distilled Poseidon Energy 57 57,000 41,200 433.33 Shield Recovery +15% Distilled Poseidon Energy Blueprint, Pretender Poseidon Drop Endless energy from the deep
21 Energon Vigor 82 820,000 11,100 847.5 Energon -1200 Electric Tempering -10% DG Drop Energon Technology
21 Eridium Furnace 69 138,000 15,200 659.16 Eridium Fragment 3600 Eridium Furnace Blueprint An extremely powerful Paxian artifact.
21 Eucration Flux 44 88,000 13,700 648.33 Promethium -300 Speed +20% DG Drop All that from flux?
21 Eucration Fusion 220 880,000 17,500 794.16 Nuclear Waste -120 Range -5%, Speed +10% DG Drop All that from fusion?
21 Globular Energy 62 93,000 7,500 756.66 Energy Globule -300 Requires Light Fighter DG Drop Globes within globes
21 Heavy Bloodstained Ares Energy 85 850,000 12,000 779.16 Damage +6% Heavy Bloodstained Ares Energy Blueprint, Pretender Ares Drop Energy for super strife
21 Heavy Bloodstained Mars Energy 103 1,030,000 14,200 920.83 Damage +9% Neurobound Olympus Entrance tradein after Pretender Research Energy for super strife
21 Heavy Pretender Ares Energy 83 332,000 11,800 762.5 Damage +3% Heavy Pretender Ares Energy Blueprint, Pretender Ares Drop Energy for strife
21 Heavy Pretender Mars Energy 99 396,000 13,900 900.83 Damage +5% Neurobound Olympus Entrance tradein after Pretender Research Energy for strife
21 Hermes Energy 65 130,000 14,100 610 Speed +5% Hermes Energy Blueprint, Pretender Hermes Drop Juice of Hermes
21 Hermes Quicksilver Reserve 74 740,000 16,000 695.83 Electric Tempering -3%, Speed +7% Hermes Quicksilver Reserve Blueprint, Pretender Hermes Drop Extra glucose when you need it!
21 Honey Comb Matrix 126 63,000 21,000 507.5 Can't unequip, Size 0 when equipped Honey Comb inbuilt A matrix of honey combs.
21 Hydra Belly 69 69,000 10,000 649.16 DG Drop Can almost fire another shot
21 Jupiter Olympios Energy 213 213,000 14,700 1035.83 Promethium -300 Electric Tempering -14% Neurobound Olympus Entrance tradein after Pretender Research Master of all Energies
21 Kidd's Energy Grid 69 690,000 52,500 307.5 Electric Tempering -17% Captain Kidd Drop For those who just don't know when to quit
21 Mercury Quicksilver Reserve 88 880,000 18,900 822.5 Electric Tempering -3%, Speed +10% Neurobound Olympus Entrance tradein after Pretender Research Extra glucose when you need it!
21 Micro Xeno Energy 126 189,000 11,400 768.33 Xeno Energy Remains -600 Damage +10% DG Drop Xeno Energy for the people
21 Nanite Pretender Ares Energy 18 72,000 10,700 693.33 Damage +3% Nanite Pretender Ares Energy Blueprint, Pretender Hermes drop Energy for strife
21 Nanite Pretender Mars Energy 22 88,000 12,600 819.16 Damage +5% Neurobound Olympus Entrance tradein after Pretender Research Energy for strife
21 Neptune Hippios Energy 230 460,000 53,700 565 Shield Recovery +40% Neurobound Olympus Entrance tradein after Pretender Research Endless energy from the deep
21 Paxian Bloodstone 252 378,000 27,400 661.66 Electric Tempering -15%, Rate of Fire +5% Ruins Using the power of a bloodstone.
21 Paxian Bloodstone Reserve 246 2,460,000 59,800 518.33 Shield Max +5%, Electric Tempering -12%, Rate of Fire +5% Requires Capital Ship Ruins Uses a large bloodstone crystal matrix to store energy.
21 Poseidon Energy 166 166,000 40,000 420 Shield Recovery +15% Poseidon Energy Blueprint, Pretender Poseidon Drop Endless energy from the deep
21 Poseidon Hippios Energy 192 384,000 45,500 477.5 Shield Recovery +30% Poseidon Hippios Energy Blueprint, Pretender Poseidon Drop Endless energy from the deep
21 Pretender Ares Energy 35 140,000 10,100 656.66 Damage +3% Pretender Ares Energy Blueprint, Pretender Ares drop Energy for strife
21 Red Photon Power Matrix 233 932,000 18,400 903.33 Enriched Nuclear Material -390 Requires Capital Ship Red Photon Warship Prototype drop Advanced energy generation. Enriched Nuclear Material.
21 Scopic Hermes Energy 98 196,000 15,900 692.5 Speed +5% Scopic Hermes Energy Blueprint, Pretender Hermes Drop Juice of Hermes
21 Scopic Hermes Quicksilver Reserve 174 1,740,000 18,700 811.66 Electric Tempering -3%, Speed +7% Scopic Hermes Quicksilver Reserve Blueprint, Pretender Hermes Drop Extra glucose when you need it!
21 Scopic Mercury Energy 117 234,000 18,800 818.33 Speed +7% Neurobound AC tradein Olympus Entrance after Pretender Research Juice of Hermes
21 Scopic Mercury Quicksilver Reserve 207 2,070,000 22,100 959.16 Electric Tempering -3%, Speed +10% Neurobound AC tradein Olympus Entrance after Pretender Research Extra glucose when you need it!
21 Singular Jupiter Energy 65 65,000 12,200 858.33 Promethium -300 Electric Tempering -8% Neurobound AC tradein Olympus Entrance after Pretender Research Master Energy
21 Singular Zeus Energy 55 55,000 10,300 725.83 Promethium -300 Electric Tempering -6% Singular Zeus Energy Blueprint, Pretender Zeus Drop Master Energy
21 Solarian Vigor 77 770,000 11,100 721.66 Electric Tempering -10% Solarian Vigor Blueprint, Stellation drop Solarian Technology
21 Surging Neptune Energy 691 691,000 61,600 647.5 Shield Recovery +25% Neurobound Olympus Entrance tradein after Pretender Research Endless energy from the deep
21 Surging Neptune Hippios Energy 740 1,480,000 64,800 681.66 Shield Recovery +40% Neurobound Olympus Entrance tradein after Pretender Research Endless energy from the deep
21 Surging Poseidon Energy 577 577,000 52,100 548.33 Shield Recovery +15% Surging Poseidon Energy Blueprint, Pretender Poseidon Drop Endless energy from the deep
21 Surging Poseidon Hippios Energy 619 1,238,000 54,900 576.66 Shield Recovery +30% Surging Poseidon Hippios Energy Blueprint, Pretender Poseidon Drop Endless energy from the deep
21 Tapered Hermes Energy 42 84,000 13,700 595.83 Speed +5% Tapered Hermes Energy Blueprint, Pretender Hermes Drop Juice of Hermes
21 Tapered Mercury Energy 54 108,000 17,500 760.83 Speed +7% Neurobound Olympus Entrance tradein after Pretender Research Juice of Hermes
21 Undead Narwhal Energy 178 267,000 12,700 823.33 Speed +5% Undead Narwhal Energy Piece Powering all that swimming
21 Zeus Energy 165 165,000 11,500 811.66 Promethium -300 Electric Tempering -6% Zeus Energy Blueprint, Pretender Zeus Drop Master Energy
21 Zeus Olympios Energy 189 378,000 13,100 923.33 Promethium -300 Electric Tempering -12% Zeus Olympios Energy Blueprint, Pretender Zeus Drop Master of all Energies
22 Antu Vrkka 81 324,000 11,700 762.5 Nila Rakta 20 Shield Recovery +5% Subspace boss and miniboss drop A strange energy composed of organic matter.
22 Antu Vrkkasamvita 91 910,000 12,900 842.5 Aveksaka Plasma -300 Shield Recovery +7%, Electric Tempering -6% Antu Vrkkasamvita Blueprint An Aveksaka energy system with unusual properities.
22 Ayudhin Bala 62 62,000 7,600 730.83 Nila Rakta 26 Shield Recovery +5% Subspace boss and miniboss drop A strange energy composed of organic matter.
22 Ayudhin Balakrura 124 496,000 9,900 953.33 Alien Husk Fragments -180 Shield Recovery +7%, Damage +4% Ayudhin Balakrura Blueprint An Aveksaka energy system with unusual properities.
22 Bacteria Vat 735 2,940,000 70,000 428.33 Alien Bacteria -600 DG Drop, Kalthi Depths drop A big vat of alien bacteria
22 Cara Hrday'ara 54 540,000 8,600 835.83 Alien Husk Fragments -180 Shield Recovery +7%, Rate of Fire +10% Cara Hrday'ara Blueprint An Aveksaka energy system with unusual properities.
22 Cara Hrdaya 40 30,000 6,500 632.5 Nila Rakta 30 Shield Recovery +5% Subspace boss and miniboss drop A strange energy composed of organic matter.
22 Dark Ionizer 42 168,000 10,900 768.33 Dark Matter -600 Electric Tempering -10%, Damage +10%, Rate of Fire +10% Rare DG Drop Very Dark energy
22 Darkened Power 17 68,000 8,200 761.66 Damage +8%, Range +18% Neurobound Paxian Stronghold tradein after Paxian R&D Slip quietly through the cosmos
22 Dhatri Jivika 128 192,000 12,200 795.83 Nila Rakta 23 Shield Recovery +5% Subspace boss and miniboss drop A strange energy composed of organic matter.
22 Dhatri Jivikadeva 153 1,530,000 14,400 935.83 Aveksaka Plasma -300 Shield Recovery +7%, Tractor Power +8% Dhatri Jivikadeva Blueprint An Aveksaka energy system with unusual properities.
22 Essential Kalthi Power 234 936,000 18,900 856.66 Kalthi Essence -600 Kalthi Depths Drop To keep those offenses going
22 Fission Pack 263 1,052,000 20,800 980 Enriched Nuclear Material -390 Electric Tempering -10% Neurobound Paxian Stronghold tradein after Paxian R&D All things return to dust
22 Flux Matrix 52 104,000 16,300 738.33 Promethium -300 Speed +20% Neurobound Paxian Stronghold tradein after Paxian R&D Technical wizardry knows no bounds
22 Fusion Bank 271 1,084,000 20,800 905 Nuclear Waste -120 Rate of Fire +25%, Range -5%, Speed +10% Neurobound Paxian Stronghold tradein after Paxian R&D The cosmos are at your fingertips
22 Gargantuan Ion Justice 801 8,010,000 10,000 930.83 Kalthi Depths drop Gargantuan power
22 Gargantuan Obsidian Ionizer 989 3,956,000 14,000 950 Promethium -300 Kalthi Depths drop Gargantuan power
22 Gargantuan Yallow 804 1,608,000 9,500 996.66 Enriched Nuclear Material -390 Kalthi Depths drop Gargantuan power
22 Kalthi Power 204 2,040,000 14,900 928.33 Kalthi Power Blueprint To keep those offenses going
22 Lunarian Bank 130 260,000 12,600 786.66 Range +10% Lunarian Bank Blueprint Lunarian Technology
22 Malfunctioning Kalthi Power 165 660,000 13,600 567.5 Kalthi Depths drop, Paxian Stronghold -- 24,200,000 To keep those offenses going
22 Mythos Furnace 75 75,000 10,800 701.66 Quartz Crystals -300 Paxian Front tradein A technologically advanced Paxian energycore.
22 Resilient Generator 32 48,000 7,900 731.66 Shield Max +15%, Shield Recovery +20% Neurobound Paxian Stronghold tradein after Paxian R&D Burn with the intensity of a fledgling star
22 Retributive Dynamo 50 75,000 8,100 749.16 Rate of Fire +15%, Turning +12% Neurobound Paxian Stronghold tradein after Paxian R&D Strike fear into their hearts
22 Sahvika Vrkka 236 944,000 59,200 471.66 Pyritic Radiation 900 Requires Capital Ship Subspace boss and miniboss drop A strange energy composed of organic matter.
22 Sahvitra Hrdaya 87 130,500 14,200 617.5 Nila Rakta 30 Subspace drop A weakened Aveksaka energy system.
22 Selenite Bank 150 1,500,000 14,400 896.66 Range +15% Selenite Bank Blueprint Selenite Technology
22 Subhatta Hrdaya 132 198,000 12,200 795.83 Nila Rakta 45 Range +40% Subspace boss and miniboss drop A strange energy composed of organic matter.
23 Aberrant Power 170 255,000 18,400 739.16 Shield Recovery +20% Ruined Sanctuary drop Power from unknown dimensions
23 Aberrant Vigor 186 279,000 19,900 798.33 Shield Recovery +30% Ruined Sanctuary drop Power from unknown dimensions
23 Celestial Bank 494 988,000 37,500 875.83 Nuclear Waste -120 Shield Max +25%, Damage +15%, Range +10% Neurobound Celestial Encampment tradein An endless flow of righteous power.
23 Celestial Nova Core 137 1,370,000 10,800 1091.66 Dark Matter -360 Electric Tempering -20% Celestial Nova Core Blueprint Spontaneous generation of celestial energy
23 Celestial Power Core 248 248,000 20,200 810 Shield Max +20%, Range +10% Celestial Power Core Blueprint The righteous do not go wanting.
23 Celestial Stellar Battery 932 9,320,000 83,000 489.16 Promethium -240 Rate of Fire +35% Celestial Stellar Battery Blueprint The heavens will provide, if allowed
23 Empyreal Blaze Furnace 171 256,500 18,400 803.33 Promethium -390 Turning +30% Regular Empyreal AI drop Harnessed flames
23 Empyreal Collider 51 38,250 14,800 595 Damage +20%, Rate of Fire +20%, Speed +5% Celestial boss drop Heavenly chaos in a tiny package
23 Empyreal Inferno Core 192 288,000 19,900 902.5 Enriched Nuclear Material -300 Speed +20% Celestial boss drop A strange generator, apparently powered by a small star
23 HBT-900 Energy 71 284,000 12,000 782.5 Promethium -300 Shield Max +20%, Damage +20%, Range +20% Red Rogue drop Waves of fusion energy
23 Imperiled Darkened Power 18 180,000 9,000 805 Damage +8%, Range +18% Neurobound Paxian Stronghold tradein after Imperiled R&D Slip quietly through the cosmos
23 Imperiled Fission Pack 285 2,850,000 22,800 1035.83 Enriched Nuclear Material -390 Electric Tempering -10% Neurobound Paxian Stronghold tradein after Imperiled R&D All things return to dust
23 Imperiled Flux Matrix 57 228,000 18,100 788.33 Promethium -300 Speed +20% Neurobound Paxian Stronghold tradein after Imperiled R&D Technical wizardry knows no bounds
23 Imperiled Fusion Bank 295 2,950,000 22,800 955.83 Nuclear Waste -120 Rate of Fire +25%, Range -5%, Speed +10% Neurobound Paxian Stronghold tradein after Imperiled R&D The cosmos are at your fingertips
23 Imperiled Resilient Generator 35 70,000 8,700 780 Shield Max +15%, Shield Recovery +20% Neurobound Paxian Stronghold tradein after Imperiled R&D Burn with the intensity of a fledgling star
23 Imperiled Retributive Dynamo 54 108,000 9,000 799.16 Rate of Fire +15%, Turning +12% Neurobound Paxian Stronghold tradein after Imperiled R&D Strike fear into their hearts
23 Luminous Amplificative Gyrating Generator 150 600,000 12,200 1085 Range +50% Luminous Amplificative Gyrating Generator Blueprint We do a little generating
23 Luminous Reductive Induction Still 1,008 2,016,000 90,300 553.33 Enriched Nuclear Material -420 Shield Recovery +20%, Resistance to Damage +10% Luminous Reductive Induction Still Blueprint How does this even work
23 Lustrous Oscillating Refraction Chamber 1,577 1,577,000 35,200 856.66 Promethium -300 Electric Tempering -15%, Damage +10% Lustrous Oscillating Refraction Chamber Blueprint When the light bounces, stuff happens
23 Operative's Power 410 820,000 31,800 710 Rate of Fire +25%, Resistance to Damage +10% Paxian Foothold tradein Energy on demand
23 QWV-3000 Energy 309 618,000 57,000 457.5 Electric Tempering -20% Red Rogue drop Manipulate the very fabric of time
23 Redbeard's Bank 315 1,260,000 23,500 945 Shield Max -5%, Damage +15%, Rate of Fire +20%, Hostility +20% Captain Redbeard drop Redbeard has heavily modified what looks to be Operative technology.
23 Uplifted Charge Cluster 263 394,500 20,600 825.83 Shield Recovery +30%, Tractor Power +20% Ruined Sanctuary drop Flickering unknown power
23 Wondrous Shifting Scintillating Dynamo 251 502,000 19,700 789.16 Rate of Fire +20%, Tracking +40% Lumination boss and miniboss drop Bang things around a bit
23 ZYR-200 Energy 260 390,000 27,600 615.83 Shield Max +30%, Shield Recovery +30% Red Rogue drop The boundless potential of quantum physics