Difference between revisions of "Skills"
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==Tweaking Skills== | ==Tweaking Skills== | ||
− | These skills increase the effectiveness of [[augs]] equipped on [[ships]], [[ | + | These skills increase the effectiveness of [[augs]] equipped on [[ships]], [[bots]] and [[bases]], and [[neuro tweaks]]. |
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* [[Neuro Tweaking]] | * [[Neuro Tweaking]] | ||
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− | * [[ | + | * [[Bot Tweaking]] |
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* [[Station Tweaking]] | * [[Station Tweaking]] |
Revision as of 12:34, 5 June 2016
Skills are trained through the Neuro-Training tab in an AI controlled space station.
Contents
Core Skills
Most of these skills determine the maximum tech level of various types of gear that you can use, these cannot be reset.
Focus Skills
Class Skills
Tertiary Skills
Other Skills
Tweaking Skills
These skills increase the effectiveness of augs equipped on ships, bots and bases, and neuro tweaks.
Advanced Class Subskills
Advanced Class Subskills require Advanced Skill Points, which you can get by training your class skills above level 20 in Lyceum. Each subskill costs 1 Advanced Skill Point.
Research Skills
These skills increase the number of drones, slaves and bases you can deploy at once.
Zen Skills
Bar Skills
These skills need 78 Gold Bars and 9 Platinum Bars total to train.
Trade Skills
These are mission based skills found in Free Market. You can only train in 1 trade skill tree per character.
Hostility Skills
Hostility modifications are most common to Berserkers for positive bonuses and Shield Monkeys for negative bonuses. Trained in Bipolar.
Control Skills
Trained in Lagrange
Resistance Skills
Also trained in Lagrange