Difference between revisions of "Remote Control"
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'''Remote Control''' (abbreviated RC) is a [[skill]] that lets you use [[slaves]] and [[capture]] [[ships]] of a tech level up to your Remote Control level. For example, if you have Remote Control 5 you may only use tech 5 or less ships. Remote control requires [[Piloting]] skill of equal or greater level. For more information, see the section at the bottom of the page. | '''Remote Control''' (abbreviated RC) is a [[skill]] that lets you use [[slaves]] and [[capture]] [[ships]] of a tech level up to your Remote Control level. For example, if you have Remote Control 5 you may only use tech 5 or less ships. Remote control requires [[Piloting]] skill of equal or greater level. For more information, see the section at the bottom of the page. | ||
− | Each level of RC gives a bonus +1500 shield to slaves, maxing out at + | + | Each level of RC gives a bonus +1500 shield to slaves, maxing out at +27,000 at level 18, 28500 at level 19, 30,000 at level 20. |
It costs 3 skill points per level. | It costs 3 skill points per level. | ||
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{|border="5" cellspacing="0" cellpadding="4" width="100%" | {|border="5" cellspacing="0" cellpadding="4" width="100%" | ||
|'''Location''' | |'''Location''' | ||
+ | |'''Station''' | ||
|'''Level''' | |'''Level''' | ||
|'''Requirements''' | |'''Requirements''' | ||
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|- | |- | ||
|[[Lavanite]] | |[[Lavanite]] | ||
− | |2 | + | |Lava Visions |
− | |[[Blue Whisper]] | + | |align="center"|2 |
− | |[[Space Blue Alpha Scout]] drop | + | |1 [[Blue Whisper]] |
+ | |[[Space Blue Alpha Scout]] drop and mined in [[Blue Outpost]] | ||
|- | |- | ||
|[[Glass Matrix]] | |[[Glass Matrix]] | ||
− | |4 | + | |Ice Matrix |
− | |[[Blue Aether]] | + | |align="center"|4 |
− | |[[Space Blue Alpha]] drop | + | |1 [[Blue Aether]] |
+ | |[[Space Blue Alpha]] drop | ||
|- | |- | ||
|[[Prism]] | |[[Prism]] | ||
− | |6 | + | |Refraction Station |
− | |[[Blue Vapor]] | + | |align="center"|6 |
− | |[[Space Blue Beta]] drop | + | |1 [[Blue Vapor]] |
+ | |[[Space Blue Beta]] drop and mined at [[Blue Outpost]] | ||
|- | |- | ||
− | |||
|[[Biologique]] | |[[Biologique]] | ||
− | |10 | + | |Embryonic |
− | |[[Blue Dust]] | + | |align="center"|10 |
+ | |1 [[Blue Dust]] | ||
|[[Space Blue Gamma]] drop | |[[Space Blue Gamma]] drop | ||
|- | |- | ||
|[[Serpica (Galaxy)|Serpica]] | |[[Serpica (Galaxy)|Serpica]] | ||
− | |14 | + | |Scale Center |
− | |[[Traginium]] | + | |align="center"|14 |
− | |Mined in [[Bonnet]] and [[Arena Lobby]] | + | |1 [[Traginium]] |
+ | |Mined in [[Bonnet]] and rarely in [[Arena Lobby]] | ||
|- | |- | ||
|[[The End of the Universe]] | |[[The End of the Universe]] | ||
− | |16 | + | |Resturant at the End of the Universe |
− | |Giant Goblets | + | |align="center"|16 |
− | |[[Big Green]] drop | + | |5 [[Giant Goblets]] |
+ | |[[Big Green]] and [[Bigger Green]] drop | ||
|- | |- | ||
|[[Beta Antares]] | |[[Beta Antares]] | ||
− | |17 | + | |Beta Antares Shipyards |
− | |Gargantuan Goblets | + | |align="center"|17 |
+ | |1 [[Gargantuan Goblets]] | ||
|[[Green Battleship]] drop | |[[Green Battleship]] drop | ||
|- | |- | ||
|[[Lunacy]] | |[[Lunacy]] | ||
− | |18 | + | |Sonata Asylum |
− | |Mad Scientist's Other Brain | + | |align="center"|18 |
− | | | + | |1 [[Mad Scientist's Other Brain]] |
+ | |[[Mad Scientist]] drop (NOTE: This is not '[[Mad Scientist's Brain]]') | ||
|- | |- | ||
|[[Beta Antares]] | |[[Beta Antares]] | ||
− | |19 | + | |Beta Antares Shipyards |
− | |Red Photon Prototype Blueprint | + | |align="center"|19 |
− | |[[Red Photon Warship Prototype]] drop (NOTE: Requires Piloting 21 to unlock mission 'Remote Dominance') | + | |1 [[Red Photon Prototype Blueprint]] [[Beta Antares Missions|(Mission Based)]] |
+ | |[[Red Photon Warship Prototype]] drop (NOTE: Requires [[Piloting]] 21 to unlock mission '[[Beta Antares Missions|Remote Dominance]]') | ||
|- | |- | ||
|[[Lyceum Research Concourse]] | |[[Lyceum Research Concourse]] | ||
− | |20 | + | | |
− | |Undamaged Aveksaka Cortex | + | |align="center"|20 |
− | |[[Subspace]] T22 Uber drop, 25% chance (NOTE: Requires Piloting 22 to unlock mission) | + | |1 [[Undamaged Aveksaka Cortex]] |
+ | |[[Subspace]] T22 Uber drop, 25% chance (NOTE: Requires [[Piloting]] 22 to unlock mission) | ||
|- | |- | ||
|} | |} | ||
− | = Other Important Information = | + | == Other Important Information == |
The Remote Control skill also determines the maximum number of slaves you can have at any given time. Each RC level gives you 1 slave slot. Each slave takes up a number of slots equal to its tech level divided by 2, rounding up. For example, a tech 5 Hot Rod slave would take up 3 slave slots. Tech 0 ships take up 1 slot each. | The Remote Control skill also determines the maximum number of slaves you can have at any given time. Each RC level gives you 1 slave slot. Each slave takes up a number of slots equal to its tech level divided by 2, rounding up. For example, a tech 5 Hot Rod slave would take up 3 slave slots. Tech 0 ships take up 1 slot each. | ||
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When activating a slave a note in events gives you an update as to how many slots you have left. | When activating a slave a note in events gives you an update as to how many slots you have left. | ||
− | + | {{skills}} | |
+ | [[Category:Skills]] |
Revision as of 15:10, 9 February 2015
Remote Control (abbreviated RC) is a skill that lets you use slaves and capture ships of a tech level up to your Remote Control level. For example, if you have Remote Control 5 you may only use tech 5 or less ships. Remote control requires Piloting skill of equal or greater level. For more information, see the section at the bottom of the page.
Each level of RC gives a bonus +1500 shield to slaves, maxing out at +27,000 at level 18, 28500 at level 19, 30,000 at level 20.
It costs 3 skill points per level.
Where to Train
Other Important Information
The Remote Control skill also determines the maximum number of slaves you can have at any given time. Each RC level gives you 1 slave slot. Each slave takes up a number of slots equal to its tech level divided by 2, rounding up. For example, a tech 5 Hot Rod slave would take up 3 slave slots. Tech 0 ships take up 1 slot each.
There is also a swarm limit. The maximum number of combat slaves you can have equals half of your slave slots. For example, at Remote Control 10 the maximum amount of combat slaves you can have active at once is 5. With Remote Control 10 (10 slots) and Slave Research 4 (4 slots), the maximum number of combat slaves you can have active is 7 (10 + 4 = 14 slots / 2) There are exceptions for levels 1-3, level 1 allows 1 slave, level 2 and 3 both allow 2 slaves.
Combat slots and Trading (and if FC, wild slave slots) slots are seperate, so you have two sets of slots, each equal to the amount of Remote Control you have. So if you had RC 4, for example, you could have 2 Tech 4 ships equipped with Combat Controlbots for fighting alongside you, as well as 4 Tech 2 ships equipped with regular controlbots for trading.
When activating a slave a note in events gives you an update as to how many slots you have left.