Difference between revisions of "Remote Control"

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(math error: RC10 = 5 CS @ tech -4- (4/2 * 5 =10))
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The Remote Control skill also determines the maximum number of slaves you can have at any given time.  Each RC level gives you 1 slave slot.  Each slave takes up a number of slots equal to its tech level divided by 2, rounding up.  For example, a tech 5 Hot Rod slave would take up 3 slave slots. Tech 0 ships take up 1 slot each.
 
The Remote Control skill also determines the maximum number of slaves you can have at any given time.  Each RC level gives you 1 slave slot.  Each slave takes up a number of slots equal to its tech level divided by 2, rounding up.  For example, a tech 5 Hot Rod slave would take up 3 slave slots. Tech 0 ships take up 1 slot each.
  
There is also a horde limit. The maximum number of combat slaves you can have equals half of your level in RC. For example, at RC10 you can only have 5 combat slaves of tech 0-2. There are exceptions for t1-3, t1 allows 1 slave, t2 and 3 both allow 2 slaves.
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There is also a horde limit. The maximum number of combat slaves you can have equals half of your level in RC. For example, at RC10 you can only have 5 combat slaves of tech 0-4. There are exceptions for t1-3, t1 allows 1 slave, t2 and 3 both allow 2 slaves.
  
 
Combat slots and Trading slots are seperate, so you have two sets of slots, each equal to the amount of RC you have. So if you had RC 4, for example, you could have 2 Tech 4 ships equipped with Combat Controlbots for fighting alongside you, as well as 4 Tech 2 ships equipped with regular controlbots for trading.
 
Combat slots and Trading slots are seperate, so you have two sets of slots, each equal to the amount of RC you have. So if you had RC 4, for example, you could have 2 Tech 4 ships equipped with Combat Controlbots for fighting alongside you, as well as 4 Tech 2 ships equipped with regular controlbots for trading.

Revision as of 13:45, 12 February 2011

Remote Control (abbreviated RC) is a skill that lets you use slaves and capture ships of a tech level up to your Remote Control level. For example, if you have Remote Control 5 you may only use tech 5 or less ships.

The Remote Control skill also determines the maximum number of slaves you can have at any given time. Each RC level gives you 1 slave slot. Each slave takes up a number of slots equal to its tech level divided by 2, rounding up. For example, a tech 5 Hot Rod slave would take up 3 slave slots. Tech 0 ships take up 1 slot each.

There is also a horde limit. The maximum number of combat slaves you can have equals half of your level in RC. For example, at RC10 you can only have 5 combat slaves of tech 0-4. There are exceptions for t1-3, t1 allows 1 slave, t2 and 3 both allow 2 slaves.

Combat slots and Trading slots are seperate, so you have two sets of slots, each equal to the amount of RC you have. So if you had RC 4, for example, you could have 2 Tech 4 ships equipped with Combat Controlbots for fighting alongside you, as well as 4 Tech 2 ships equipped with regular controlbots for trading.

When activating a slave a note in events gives you an update as to how many slots you have left.

It costs 3 skill points per lvl.

Where to Train

Location Level Requirements Notes
Lavanite 2 Blue Whisper Space Blue Alpha Scout drop
Glass Matrix 4 Blue Aether Space Blue Alpha drop, Train at hidden Ice Matrix station
Prism 6 Blue Vapor Space Blue Beta drop
Biologique 10 Blue Dust Space Blue Gamma drop
Serpica 14 Traginium Mined in Bonnet and Arena Lobby
The End of the Universe 16 Giant Goblets x 5 Big Green drop
Beta Antares 17 Gargantuan Goblets x 1 Green Battleship drop
Lunacy 18 Mad Scientist's Other Brain Pried from the head of the Mad Scientist (NOTE: This is not 'Mad Scientist's Brain')

Galaxies with high levels in Current Universe

Nov 2010


Warp 0

Location Level Requirements Notes

Warp 1

Location Level Requirements Notes
Musca 3 None (27,000 credits) 02/10/2011
Diaphragm 4 None 06/02/2011
Plastiko 4 none 06/02/2011

Warp 2

Location Level Requirements Notes

Warp 3

Location Level Requirements Notes