Diffusers

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Diffusers are items that add Resistance to a structure, whether it be a ship or a station. These devices require the Equipment skill to use, and vary mainly in what they protect against, by how much they protect, their size, and how much damage they are able to take. For ships, only one diffuser can be equipped at a time and you must be docked in order to equip/unequip them. The durability column in this page shows how much damage taken is required to reduce the durability of a diffuser by 1% (towing does not reduce diffuser durability anymore). Mitigation scales proportionally to the durability. See the Healing Revamp 1.0 patch notes for more details of this change.

Diffusers

Diffusers
Name TL Size B E H P R S M T Mods Durability Elec Weight Source Restrictions Description
Energy Diffuser 0 10 43% 690 1,000 AI Base 9,000 credits protection 'gainst energy damage
Energy Diffuser+ 0 10 53% 690 1,000 Free Market 90,000 credits protection 'gainst energy damage
Heat Shield 0 10 33% 7,900 1,000 AI Base 9,000 credits protection 'gainst heat
Heat Shield+ 0 10 46% 7,900 1,000 Free Market 90,000 credits protection 'gainst heat
Laser Diffuser 0 10 13% 690 1,000 AI base 9,000 credits protection 'gainst lasers
Laser Diffuser+ 0 10 19% 690 1,000 Free Market 90,000 credits protection 'gainst lasers
Pax Legacy 2 10 11% 11% 11% 11% 11% 200,000 1 1,000 Paxius Missions Some protection against elements.
Reactive Energy Diffuser 2 10 43% 4,500 2 1,000 AI Base 64,000 credits protection 'gainst energy damage
Reactive Energy Diffuser+ 2 10 53% 4,500 4 1,000 Free Market 640,000 credits protection 'gainst energy damage
Reactive Laser Diffuser 2 10 13% 4,500 2 1,000 AI Base 64,000 credits protection 'gainst lasers
Reactive Laser Diffuser+ 2 10 19% 4,500 4 1,000 Free Market 640,000 credits protection 'gainst lasers
Uj'qii Damaged Plating 2 10 16% 4,500 3 1,000 Kasa Qii, Jujo'qii drop Still offers a lot of protection versus beams if used right
Brittle Arctic Coating 3 10 12% 3% 3% 3% 3% 3% 3% 10,000 4 1,000 Arctia drop A frozen carapace that seems kind of fragile
Hazard Dissipator 3 10 22% 22% 470,000 2 1,000 Random w1/DG drop Multiple Protection
MicroFragment Dissipator 3 10 37% 470,000 2 1,000 Random w1/DG drop Multiple Protection
Mirror Dissipator 3 10 5% 22% 470,000 2 1,000 Random w1/DG drop Multiple Protection
TecTonic Dissipator 3 10 22% 22% 470,000 2 1,000 Random w1/DG drop Multiple Protection
Urzod Special Coating 3 10 6% 24% 470,000 3 1,000 Mission Reward, Urzod drop Strange spray-like substance that seem to offer marvelous protections once applied to the exterior of the ship
Magmarar Armor 4 10 3% 36% 36% 3% 3% 3% 3,600 8 1,000 Vulcan -- Magmarar drop A surprisingly strong lattice
Solid Armor 4 10 8% 8% 8% 8% 8% 8% 930,000 3 1,000 AI Base 320,000 credits Slap some basic metal to the outside of your hull
Solid Energy Diffuser 4 10 33% 930,000 3 1,000 AI base 320,000 credits protection 'gainst energy damage
Solid Energy Diffuser+ 4 10 46% 930,000 5 1,000 Free Market 3,200,000 credits protection 'gainst energy damage
Solid Laser Diffuser 4 10 9% 930,000 3 1,000 AI base 320,000 credits protection 'gainst lasers
Solid Laser Diffuser+ 4 10 15% 930,000 5 1,000 Free Market 3,200,000 credits protection 'gainst lasers
Arctic Coating 5 10 12% 4% 4% 4% 4% 4% 4% 32,000 7 1,000 Arctia drop A beautifully solid frozen carapace
Enforcer Blocker 5 10 20% 20% 20% 20% 20% 20% 5,900 12 1,000 Enforcer, Sergeant's Enforcer, Subspace Enforcer inbuilt Can't remove Standard on all Enforcers.
Cedric's Marble 6 10 11% 2,500,000 6 1,000 Free Market mission reward protection 'gainst lasers
Lavrite Armor 6 10 4% 41% 41% 4% 4% 4% 9,000 15 1,000 Vulcan -- Lavrite drop An even stronger lattice
Micro Physical Dampener 6 10 43% 2,500,000 7 1,000 Vazaha Prototype inbuilt Can't remove Ease your mind, body, and soul.
Mzungu Energy Diffuser 6 10 38% 2,500,000 6 1,000 Ruin -- 25,940,000 credits protection 'gainst energy damage
Volatile Armor 6 10 16% 16% 16% 16% 16% 16% 9,000 11 1,000 AI Base 1,400,000 credits A little more advanced, a little more volatile.
Volatile Energy Diffuser 6 10 50% 9,000 10 1,000 AI base 1,400,000 credits protection 'gainst energy damage
Volatile Energy Diffuser+ 6 10 59% 9,000 14 1,000 Free Market 14,000,000 credits protection 'gainst energy damage
Volatile Laser Diffuser 6 10 17% 9,000 10 1,000 AI base 1,400,000 credits protection 'gainst lasers
Volatile Laser Diffuser+ 6 10 22% 9,000 14 1,000 Free Market 14,000,000 credits protection 'gainst lasers
Vulcanox Armor 6 100 3% 36% 36% 3% 3% 3% 2,500,000 12 1,000 Vulcan -- Vulcanox drop A bigger, stronger, lattice
Infernus Armor 7 100 14% 32% 32% 14% 14% 14% 76,000 18 1,000 Vulcan -- Infernus drop A burning, flaming, lattice
Uka Uzu Qo 7 10 11% 3,800,000 7 1,000 Mira drop Uka Uzu
Energy Diffuser 2 8 10 43% 110,000 10 1,000 AI Base 4,900,000 credits protection 'gainst energy damage
Energy Diffuser 2+ 8 10 50% 110,000 13 1,000 Free Market 49,000,000 credits protection 'gainst energy damage
Laser Diffuser 2 8 10 13% 110,000 10 1,000 AI Base 4,900,000 credits protection 'gainst lasers
Laser Diffuser 2+ 8 10 17% 110,000 13 1,000 Free Market 49,000,000 credits protection 'gainst lasers
Ablative Armor 10 10 13% 13% 13% 13% 13% 13% 200,000 14 1,000 AI Base 19,000,000 credits A step up in the world of armor, but still not what you'd hope for.
Constable's Blocker 10 10 10% 10% 10% 10% 10% 10% 9,800,000 10 1,000 Sol Missions reward Requires 1 in Peacemaking Reinforced armored coating
Darkened Diffuser 10 39 12% 4% 4% 4% 4% 4% 4% Visibility -10%, Reflectivity -10% 200,000 19 1,000 Darkened Diffuser Blueprint Slip into the shadows
Energy Diffuser Kali 10 10 37% 9,800,000 10 1,000 Random w2/DG drop protection 'gainst energy damage
Heat Shield Kali 10 10 37% 9,800,000 10 1,000 Random w2/DG drop protection 'gainst heat
Laser Diffuser Kali 10 10 10% 9,800,000 10 1,000 Random w2/DG drop Protection 'gainst lasers
Lead Blanket 10 10 61% 33,000 25 1,000 Bonnet 370,000,000 credits It's probably too late for your future children anyway.
Swabbie Shield 10 10 7% 26% 9,800,000 11 1,000 Tortuga Missions Requires 5 in Piracy Standing behind a swabbie won't stop them from shooting
Advanced Hazard Dissipator 11 10 22% 22% 13,000,000 10 1,000 Random w3/DG drop Multiple Protection
Advanced MicroFragment Dissipator 11 10 37% 13,000,000 10 1,000 Random w3/DG drop Multiple Protection
Advanced Mirror Dissipator 11 10 5% 22% 13,000,000 10 1,000 Random w3/DG drop Multiple Protection
Advanced TecTonic Dissipator 11 10 22% 22% 13,000,000 10 1,000 Random w3/DG drop Multiple Protection
Bear Barricade 12 250 16% 16% 16% 16% 16% 12% -11% Inertial Dampening +50% 16,000,000 2 1,000 Jungle drop Requires Capital Ship Show no weakness
Celestica Legacy 12 10 11% 11% 11% 11% 11% 11% 16,000,000 15 1,000 Pax Celestica inbuilt Can't remove Celestica protection.
Leopard Defense 12 70 19% 2% 2% 2% 2% 2% 2% Rate of Fire +10% 55,000 33 1,000 Jungle drop Requires Light Fighter Slip through the shadows
Tiger Protection 12 130 13% 19% 13% 13% 13% 13% Damage +2% 16,000,000 23 1,000 Jungle drop Shrug them off
Darkened Diffuser 2 13 39 13% 3% 3% 3% 3% 3% 3% Visibility -10%, Reflectivity -10% 410,000 23 1,000 Darkened Diffuser 2 Blueprint Slip into the shadows
Energy Diffuser 3 13 10 43% 410,000 16 1,000 AI Base 15,000,000 credits protection 'gainst energy damage
Energy Diffuser 3+ 13 10 50% 410,000 21 1,000 Free Market 150,000,000 credits protection 'gainst energy damage
Laser Diffuser 3 13 10 13% 410,000 16 1,000 AI Base 15,000,000 credits protection 'gainst lasers
Laser Diffuser 3+ 13 10 17% 410,000 21 1,000 Free Market 150,000,000 credits protection 'gainst lasers
Ragnarock Protection 13 10 14% 14% 14% 14% 14% 14% 410,000 20 1,000 Protection, ragnarock style.
Reinforced Pax Legacy 14 10 10% 10% 10% 10% 10% 25,000,000 13 1,000 Even more protection against elements.
Tiger Diffuser 15 10 22% 22% 30,000,000 14 1,000 Jungle drop Heat protection!
UrQa Uka Uzu 15 100 16% 30,000,000 23 1,000 Ruin -- 20,000,000 credits Uka Uzu
Compressed Beam Dampener 16 250 14% 36,000,000 20 1,000 Compressed Beam Dampener Blueprint Protection, compressed
Compressed Beam Dampener+ 16 250 19% 36,000,000 30 1,000 Compressed Beam Dampener+ Blueprint Requires 1 in Support Focus Protection, compressed
Compressed Energy Dampener 16 250 44% 36,000,000 20 1,000 Compressed Energy Dampener Blueprint Protection, compressed
Compressed Energy Dampener+ 16 250 53% 36,000,000 30 1,000 Compressed Energy Dampener+ Blueprint Requires 1 in Support Focus Protection, compressed
Compressed Mining Dampener 16 250 44% 36,000,000 20 1,000 Compressed Mining Dampener Blueprint Protection, compressed
Compressed Mining Dampener+ 16 250 53% 36,000,000 30 1,000 Compressed Mining Dampener+ Blueprint Requires 1 in Support Focus Protection, compressed
Compressed Physical Dampener 16 250 44% 36,000,000 20 1,000 Compressed Physical Dampener Blueprint Protection, compressed
Compressed Physical Dampener+ 16 250 53% 36,000,000 30 1,000 Compressed Physical Dampener+ Blueprint Requires 1 in Support Focus Protection, compressed
Darkened Diffuser 3 16 39 13% 3% 3% 3% 3% 3% 3% Visibility -10%, Reflectivity -10% 730,000 28 1,000 Darkened Diffuser 3 Blueprint Slip into the shadows
Hazard Dissipator Ultra 16 10 22% 22% 36,000,000 15 1,000 Random w3/DG drop Multiple Protection
MicroFragment Dissipator Ultra 16 10 37% 36,000,000 15 1,000 Random w3/DG drop Multiple Protection
Mirror Dissipator Ultra 16 10 5% 22% 36,000,000 15 1,000 Random w3/DG drop Multiple Protection
TecTonic Dissipator Ultra 16 10 22% 22% 36,000,000 15 1,000 Random w3/DG drop Multiple Protection
Microscopic Beam Dampener+ 17 10 12% 43,000,000 18 1,000 Microscopic Beam Dampener+ Blueprint Requires 1 in Support Focus Protection, compressed
Microscopic Energy Dampener+ 17 10 40% 43,000,000 18 1,000 Microscopic Energy Dampener+ Blueprint Requires 1 in Support Focus Protection, compressed
Microscopic Mining Dampener+ 17 10 40% 43,000,000 18 1,000 Microscopic Mining Dampener+ Blueprint Requires 1 in Support Focus Protection, compressed
Microscopic Physical Dampener+ 17 10 40% 43,000,000 18 1,000 Microscopic Physical Dampener+ Blueprint Requires 1 in Support Focus Protection, compressed
Marshal's Defence 19 10 3% 15% 15% 15% 15% 15% 15% 200,000 40 1,000 Marshal inbuilt Can't remove Soak all the pain
Snowy Diffuser 19 10 18% 1,200,000 35 1,000 Snowflake inbuilt Can't remove Ice particle defense against lasers.
Ar'hath's Stripes 20 100 46% 46% 1,400,000 56 1,000 UZ -- Zebra Boss drop Requires Heavy Fighter A piece of Prince Ar'hath Rhak'kai's Primal Zebra systems.
Blue Photon Capital Plating 20 250 14% 14% 14% 14% 14% 22% 69,000,000 36 1,000 Beta Antares 13,000,000,000 credits Requires Capital Ship The best that Blue Photon has to offer.
Frozen Scale Mail 20 70 13% 13% 13% 13% 13% 13% 7% Rate of Fire +10% 1,400,000 40 1,000 Frozen Scale Mail Blueprint Carefully crafted
Paxian Grand Reinforcement 20 100 48% 69,000,000 31 1,000 Ruin -- 800,000,000 credits Top of the line of protection
Rakhnis' Horn 20 1,000 43% -23% 43% 69,000,000 56 1,000 UZ -- Rhino Boss drop Requires Freighter A piece of High Vizir Rakhnis Grahad'rhi's Primal Rhino systems.
Rathos' Mane 20 100 40% 40% 69,000,000 45 1,000 UZ -- Lion Boss drop A piece of King Rathos Rhak'kai's Primal Lion systems
Sharahn's Tusks 20 1,000 46% 46% 69,000,000 56 1,000 UZ - Emperor drop Requires Capital Ship A piece of Emperor Sharahn Rhak'kai IV's Mastodonte systems.
Takhagha's Rosettes 20 10 25% 230,000 56 1,000 UZ -- Panther Boss drop Requires Light Fighter A piece of Princess Takhagha Rhak'kai's Primal Panther systems.
Titan Armor 20 100 16% 16% 16% 16% 16% 16% 1,400,000 38 1,000 Green Plating
Unt Faranji Diffuser 20 10 6% 24% 69,000,000 20 1,000 Ruin deflect incoming ouchies!
UrQa Uka Uzu Qi 20 100 16% 69,000,000 31 1,000 Ruin -- 400,000,000 credits Uka Uzu Qi
Ares Heavy Armor 21 10 13% 13% 13% 13% 13% 13% 1,600,000 30 1,000 Pretender Ares drop Requires Light Fighter Essential armor for a light fighter
Ares Very Heavy Armor 21 10 15% 15% 15% 15% 15% 15% 1,600,000 38 1,000 Pretender Ares drop Requires Light Fighter Essential armor for a light fighter
Divine Protection of Zeus 21 112 12% 12% 12% 12% 12% 17% Rate of Fire +2% 79,000,000 31 1,000 Pretender Zeus drop Requires Capital Ship Essential armor for a capital ship
Divine Protection of Zeus+ 21 130 14% 14% 14% 14% 14% 20% Rate of Fire +5% 79,000,000 41 1,000 Pretender Zeus drop Requires Capital Ship Essential armor for a capital ship
Hephaestus Regenerative Armor 21 175 11% 28% 11% 11% 11% 11% Shield Recovery +10% 79,000,000 44 1,000 Pretender Hephaestus drop Requires Freighter Armor is integrated with shields to improve them
Poseidon Space Barnacles 21 212 10% 10% 10% 10% 24% 10% Speed +5 79,000,000 42 1,000 Pretender Poseidon drop Requires Heavy Fighter Harness the life force from space barnacles
Void Armor 21 118 14% 14% 14% 14% 14% 14% Visibility -20% 79,000,000 37 1,000 BNF/RNF drop From the nothingness is something.
Corrupted Cyborg Force Field 22 250 19% 19% 19% 19% 19% 35% 1,800,000 63 1,000 Kalthi Depths drop A powerful protection field
Gold Armor 22 100 17% 17% 17% 17% 17% 17% 90,000,000 45 1,000 Free Market Trade In Gold Plating
Grand Navigator's Hazard Plating 22 10 24% 24% 90,000,000 23 1,000 Paxian Stronghold trade in Requires Capital Ship A premier Paxian defense against thermal and kinetic threats.
Grand Navigator's MicroFragment Plating 22 10 38% 90,000,000 23 1,000 Paxian Stronghold trade in Requires Capital Ship A premier Paxian defense against thermal and kinetic threats.
Grand Navigator's TecTonic Plating 22 10 24% 24% 90,000,000 23 1,000 Paxian Stronghold trade in Requires Capital Ship A premier Paxian defense against thermal and kinetic threats.
Heavy Adamantium Armor 22 1,000 25% 25% 25% 25% 25% 25% 300,000 74 1,000 Free Market trade in Thicc and volatile
Kalthi Armored Cuirass 22 328 13% 43% 13% 13% 13% 13% Damage +5%, Critical Resistance +5% 90,000,000 64 1,000 Kalthi Armored Cuirass Blueprint A reinforced diffuser issued to the Armored Division in the war against the UrQa.
Kalthi Cuirass 22 145 9% 34% 9% 9% 9% 9% Damage +3% 90,000,000 42 1,000 Kalthi Cuirass Blueprint A standard issue diffuser built by the Kalthi to combat the UrQa
Kalthi Stinger Cuirass 22 64 4% 13% 32% 13% Damage +3%, Reflectivity -5% 90,000,000 43 1,000 Kalthi Stinger Cuirass Suite Blueprint Requires Light Fighter General protection installed to Kalthi Stingers and lighter hulls.
Lunarian Shell 22 100 29% 14% 14% 14% 14% 14% 90,000,000 45 1,000 Lunarian Avenger drop Lunarian defensive matrix
Platinum Armor 22 100 18% 18% 18% 18% 18% 18% 90,000,000 49 1,000 Free Market Trade In Platinum Plating
Scuffed Kalthi Cuirass 22 100 5% 15% 5% 5% 5% 5% 90,000,000 16 1,000 Kalthi Depths drop Nearly worthless, though better than nothing.
Selenite Shell 22 10 12% 8% 8% 8% 8% 8% 8% 300,000 45 1,000 Selenite Avenger drop Selenite defensive matrix
Silver Armor 22 100 16% 16% 16% 16% 16% 16% 90,000,000 42 1,000 Free Market Trade In Silver Plating
Uka Uzu Qi'oj 22 250 1% 20% -27% 20% 20% 20% 20% 90,000,000 55 1,000 Bana King drop A tough matrix used to protect the most powerful of UrQa ships.
Ultimate Hazard Dissipator 22 10 30% 30% 1,800,000 31 1,000 Kalthi Depths drop Multiple Protection
Ultimate MicroFragment Dissipator 22 10 30% 30% 1,800,000 31 1,000 Kalthi Depths drop Multiple Protection
Ultimate TecTonic Dissipator 22 10 30% 30% 1,800,000 31 1,000 Kalthi Depths drop Multiple Protection
Volatile Kalthi Stinger Cuirass 22 10 10% 18% 40% 18% Damage -5%, Reflectivity -5% 300,000 54 1,000 Kalthi Stinger Cuirass Suite Blueprint Requires Light Fighter Doesn't last long, but gets a Kalthi pilot through a really brief, tight situation.
Empyreal Plating 23 1,041 38% 38% -45% Inertial Dampening -10% 2,000,000 64 1,000 Empyreal fleet drops Powerful yet huge technology. It seems to have automation in mind.
Ironclad Armor 23 250 26% 26% 26% 26% Speed -5%, Critical Resistance +10%, Inertial Dampening -25%, Speed -5 100,000,000 49 1,000 An insane amount of metal plates and a welder with too much free time.
Peacekeeper's Armor 23 40 31% 50% Rate of Fire +15%, Speed -5% 2,000,000 59 1,000 Paxian Foothold trade in An Operative needs every advantage on a mission.
Perilous Panoply 23 58 9% 17% 17% Rate of Fire +5%, Visibility -20% 100,000,000 41 1,000 For when things get dangerous.

Transference Diffusers

Transference resist decreases incoming stealing damage. Transference vulnerability increases incoming healing. Neither of these stats affect the amount of healing or stealing your own ship can do. There seems to be a special case with the specialized transference inhibitors (that have both transference resist and vulnerability) where the reduced stealing and extra healing effects are squared.

Specialized inhibitors and facilitators require Shield Monkey and Berserker class to use, respectively.

Transference Diffusers
Name TL Size Transference Resistance Transference Vulnerability Durability Elec Vis Weight Source Restrictions Description
Transference Facilitator 10 10 10% 1,000,000 16 100 10,000 Help catalyze the flow of transference energy.
Transference Inhibitor 10 100 10% 1,000,000 16 100 10,000 Help regulate the ratio of transference energy.
Oversized Transference Facilitator 11 40 15% 1,000,000 25 200 10,000 Help catalyze the flow of transference energy.
Oversized Transference Inhibitor 11 200 15% 1,000,000 25 200 10,000 Help regulate the ratio of transference energy.
Gigantic Transference Facilitator 12 160 20% 1,000,000 33 400 10,000 Help catalyze the flow of transference energy.
Gigantic Transference Inhibitor 12 400 20% 1,000,000 33 400 10,000 Help regulate the ratio of transference energy.
Specialized Transference Facilitator 15 15 15% 3,000,000 25 100 10,000 Requires 1 in Berserker Class Help catalyze the flow of transference energy.
Specialized Transference Inhibitor 15 150 15% 15% 3,000,000 25 100 10,000 Requires 1 in Shield Monkey Class Help regulate the ratio of transference energy.
Specialized Oversized Transference Facilitator 16 60 23% 3,000,000 37 200 10,000 Requires 1 in Berserker Class Help catalyze the flow of transference energy.
Specialized Oversized Transference Inhibitor 16 300 20% 20% 3,000,000 37 200 10,000 Requires 1 in Shield Monkey Class Help regulate the ratio of transference energy.
Specialized Gigantic Transference Facilitator 17 240 30% 3,000,000 50 400 10,000 Requires 1 in Berserker Class Help catalyze the flow of transference energy.
Specialized Gigantic Transference Inhibitor 17 600 25% 25% 3,000,000 50 400 10,000 Requires 1 in Shield Monkey Class Help regulate the ratio of transference energy.

AI Only Diffusers

These diffusers are usually found on stronger variants of AI.

AI Only Diffusers
Name TL Size B E H P R S M Durability Elec Vis Weight Ship Restrictions Description
Impassable Protection 2 15 1 13% 13% 13% 13% 13% 13% 1,000 AI inbuilt AI gear
Impervious Protection 20 1 25% 25% 25% 25% 25% 25% 1,000 AI inbuilt AI gear

The following AI ships have the Impassable Protection 2 inbuilt:

The following AI ships have the Impervious Protection inbuilt:

Base Diffusers

For stations, you can equip an effectively unlimited number of diffusers (actual limit: 30). However, only the highest resistance for each damage type will apply. Bases also use the old failure system where diffusers have a chance of failing and getting destroyed. For a list of Base Dampeners go here.