Engineer Class
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Revision as of 11:20, 2 November 2020 by Davik (talk | contribs) (Updated Engineer Skills to healing revamp)
You bring technology and know-how into battle.
Skills
Zen Skills
Zen skills cost 1 * Level skill points per level up to a max of level 50.
Zen of Support Freighters: Specializing in support freighters. 2% Capacity in Support Freighter, 0.50% Capacity in Heavy Fighters, 0.50% Capacity in Capital Ship, -1% Weight in Support Freighter.
Zen of Engineer: Mastering Enginer. 0.10% Shield Max, 0.10% Energy Max, 0.10% Speed, 0.10% Turning, 0.10% Damage, 0.10% Shield Recovery 0.10% Energy Charge, 0.10% Thrust, 0.10% Tracking, 0.10% Docking Speed, 0.10% Rate of Fire, 0.10% Radar, 0.10% Range, -0.10% Electric Tempering
Class Skills
Support Focus 1 Your focus in in supporting the hot heads. 16.50% Capacity in Heavy Fighter, 16.50% Capacity in Support Freighter, 16.50% Capacity in Capital Ship |
Support Focus 2 Your focus in in supporting the hot heads. 16.50% Capacity in Heavy Fighter, 16.50% Capacity in Support Freighter, 16.50% Capacity in Capital Ship |
Support Focus 3 Your focus in in supporting the hot heads. 16.50% Capacity in Heavy Fighter, 16.50% Capacity in Support Freighter, 16.50% Capacity in Capital Ship |
Engineer Class 1 Extra energy slot in Support Freighters and Capital Ships. |
Engineer Class 2 60 Drone Ops |
Engineer Class 3 Extra Augmenter in Support Freighter and Capitol Ships |
Drone Mastery You know your drones. +1 drone slot per level |
Beam Mastery Scotty ain't got nuthin' on you. Temporary Drones gain 25% non-transference damage per level. 33% Tractor Power, 33% Tractor Range |
Damage Control Jury rig left and right as things fall apart. 20% of incoming damage per level is absorbed by energy bank scaled with current energy bank percent above half. |
Advanced Subskills
General Skills
Support Skills
Engineer Skills
Shake it Off | +500 shield charge and +500 energy charge while in stasis | ||
Centered | +500 shield charge and +500 energy charge (Effect is canceled on firing or taking damage, requires 15 seconds to reapply) | ||
Strategic Deployment | +50 speed (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots) | ||
Resilient | 100% chance on damage to gain +50% resistance (90% for bots) for 1 second, effect can occur at most once every 30 seconds | ||
Bot Ph.D. | +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit 30% of the stats from your skills. (Adv Skills excluded). | ||
Droney | +1 temporary drone deployment slot and passes 50% of skills to drones. (Adv Skills excluded). | ||
Really Super | +25% charge rate for super items | ||
Mechanical Engineer | +3 temporary drone equip slots, Can repair while in combat. | ||
Aerospace Engineer | Gain +1 energy slot in light fighters and heavy fighters. | ||
Electrical Engineer | Drone charge 50% faster. 50% Energy Max. (Energy Max is transferred by Droney) | ||
Civil Engineer | You don't play nice... you engineer nice. +23% resistance on temporary drones. |