Fleet Commander Class
From Starsonata Wiki
Fleet Commander Class allows you to 'Take a command and control position and coordinate your allies in an orchestra of death.
Skills
Zen Skills
Zen skills cost 1 * Level skill points per level up to a max of level 50.
Zen of Capital Ships: Specializing in capital ships. 1% Capacity in Capital Ship, 1.760% Capacity in Heavy Fighter, 1.760% Capacity in Support Freighter, 1% Shield Max in Capital Ship, 1% Turning in Capital Ship, 1% Thrust in Capital Ship
Zen of Fleet Commander: Mastering Fleet Commander. 1% Hostility, 1% Energy Max, 1% Field Generation
Class Skills
Fleet Focus 1 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Focus 2 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Focus 3 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Commander Class 1 45% Range, 45% Tracking |
Fleet Commander Class 2 38% Field Generation |
Fleet Commander Class 3 45% Energy Charge |
Bot Mastery You really know your bots. +10% to combat stats on combat bots |
Radiation Expert Who needs children anyway? +20% wild bot stats, 66% Radiation Damage |
Flight Controller Control vast squadrons of fighters. +15% to most stats for fighters, +34% fighter slots (Combat Bots do not inherit this skill) |
Combat stats are: Shield, Energy, Speed, Turning, Damage, Rate of Fire, Shield Recharge, Energy Recharge, Thrust, Visibility, Hull (if not industrial freighter), Weight, Tracking, Radar, Tractor and range.
Advanced Subskills
General Skills
Fleet Skills
Fleet Commander Skills
Shake it Off | +500 shield charge and +500 energy charge while in stasis | ||
Centered | +500 shield charge and +500 energy charge (Effect is canceled on firing or taking damage, requires 15 seconds to reapply) | ||
Strategic Deployment | +50 speed (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots) | ||
Resilient | 100% chance on damage to gain +50% resistance (90% for bots) for 1 second, effect can occur at most once every 30 seconds | ||
Bot Ph.D. | +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit 30% of the stats from your skills. (Adv Skills excluded). | ||
Droney | +1 temporary drone deployment slot and passes 50% of skills to drones. (Adv Skills excluded). | ||
Extra Tweaked | Up to +10% Augmenter Tweaking (+20% for bots), bonus tweaking is scaled (divided) by the number of equipped augmenters | ||
Fleet Protector | +100% transference healing when healing own possessions | ||
Fleet Admiral | All Field Generators will affect allied capital ships | ||
Wild Man | +50% wild bot slots, +50% resistance to all for wild bots | ||
Advanced Flight Controller | +15% damage for Fighters. |