Fleet Commander Class
The Fleet Commander Class allows you to take a command and control position and coordinate your allies in an orchestra of death. Fleet Commanders utilize fighters and bots to whittle down an enemy while providing bonuses to their allies. Fleet Commander is considered the friendliest class to play for a new player as it allows them to do a lot of content solo with relatively minimal investment compared to other classes.
Skills
Zen Skills
Zen skills cost 1 * Level skill points per level up to a max of level 50.
Zen of Capital Ships: Specializing in capital ships. 1% Capacity in Capital Ship, 1.760% Capacity in Heavy Fighter, 1.760% Capacity in Support Freighter, 1% Shield Max in Capital Ship, 1% Turning in Capital Ship, 1% Thrust in Capital Ship
Zen of Fleet Commander: Mastering Fleet Commander. 1% Hostility, 1% Energy Max, 1% Field Generation
Class Skills
Fleet Focus 1 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Focus 2 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Focus 3 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Commander Class 1 45% Energy Charge |
Fleet Commander Class 2 45% Range, 45% Tracking |
Fleet Commander Class 3 38% Field Generation |
Flight Controller Control vast squadrons of fighters. +15% to most stats for fighters, +34% fighter slots (Combat Bots do not inherit this skill) |
Radiation Expert Who needs children anyway? +20% wild bot combat stats (Additive with Bot Mastery), 50% Radiation Damage |
Bot Mastery You really know your bots. +10% to combat stats on combat bots. |
Combat stats are: Shield, Energy, Speed, Turning, 2x Damage, Shield Recharge, Energy Recharge, Thrust, Visibility, Hull (if not industrial freighter), Weight, Tracking, Radar, Tractor and range.
Advanced Subskills
Shake it Off | +500 shield charge and +500 energy charge while in stasis | ||
Centered | +500 shield charge and +500 energy charge (Effect is canceled on firing or taking damage, requires 15 seconds to reapply) | ||
Strategic Deployment | 50% speed out of combat. | ||
Resilient | You and your possessions (Combat Bots, Drones, Fighters) take 20% less damage from any indirect Damage. | ||
Bot Ph.D. | They call you Doctor Robot. +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit an additional 10% of the stats from your skills. (Not all skills apply). | ||
Droney | You really, REALLY love drones. Drone Controllers get +100% tweaking on non-Engineer classes, and +15% tweaking on Engineer. | ||
Extra Tweaked | Up to +10% Augmenter Tweaking (+20% for bots), bonus tweaking is scaled (divided) by the number of equipped augmenters | ||
Fleet Protector | +100% transference healing when healing own possessions | ||
Fleet Admiral | All Field Generators will affect allied capital ships | ||
Wild Man | +50% wild bot slots, +50% resistance to all for wild bots | ||
Advanced Flight Controller | +15% damage for Fighters. |