Gunner Class
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Revision as of 11:15, 2 November 2020 by Davik (talk | contribs) (Updated to Healing Revamp numbers.)
Gunner is the skill where 'You bring the big punch for the big targets.'
Gunners are generally seen as the debuff buddies while in a Fleet. Their ability to indirectly increase the damage of all squad-mates dramatically affects the capabilities of said squad.
Skills
Zen Skills
Zen skills cost 1 * Level skill points per level up to a max of level 50.
Zen of Capital Ships: Specializing in capital ships. 1% Capacity in Capital Ship, 1.760% Capacity in Heavy Fighter, 1.760% Capacity in Support Freighter, 1% Shield Max in Capital Ship, 1% Turning in Capital Ship, 1% Thrust in Capital Ship
Zen of Gunner: Mastering Gunner. 1% Damage, 1% Weapon Hold
Class Skills
Fleet Focus 1 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Focus 2 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Focus 3 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Gunner Class 1 +70 MF for Combat Bots, 40% Weapon Hold, 100% Multifiring |
Gunner Class 2 20% Mining Damage in Capital Ship, 20% Resistance to Damage in Capital Ship |
Gunner Class 3 56% Damage in Capital Ship |
Big Guns The Gunner has some big guns - and they are not called 'left' and 'right'. 15% Damage, 15% Range, 15% Tracking |
Juice Junkie The Gunner has perfected the art of generation and storage. 15% Energy Charge, 15% Energy Max, -16% Electric Tempering in Capital Ship |
Destruction The Gunner can hit the target so hard that further damage is even more severe. +15% resistance vulnerability to target on missile impact, 10% Damage |
Advanced Subskills
General Skills
Fleet Skills
Gunner Skills
Shake it Off | +500 shield charge and +500 energy charge while in stasis | ||
Centered | +500 shield charge and +500 energy charge (Effect is canceled on firing or taking damage, requires 15 seconds to reapply) | ||
Strategic Deployment | +50 speed (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots) | ||
Resilient | 100% chance on damage to gain +50% resistance (90% for bots) for 1 second, effect can occur at most once every 30 seconds | ||
Bot Ph.D. | +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit 30% of the stats from your skills. (Adv Skills excluded). | ||
Droney | +1 temporary drone deployment slot and passes 50% of skills to drones. (Adv Skills excluded). | ||
Extra Tweaked | Up to +10% Augmenter Tweaking (+20% for bots), bonus tweaking is scaled (divided) by the number of equipped augmenters | ||
Advanced Targeting Computers | +50% Tracking, -15% Range | ||
Automated Reloading | +20% missile bay charge rate, +10% Destruction effect (resistance vulnerability to target on missile impact, for a total of +25%) | ||
Shield Remodulation | +25% Resistance to damage, +10% Electric Tempering | ||
Gunboat Diplomat | Heavy Fighters: +100% shield bank, +100% energy bank and +1 super item slot |