Augmenter Setups

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Revision as of 15:20, 4 June 2009 by Crackaman (talk | contribs) (Out of date)

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This page is a list of Augmenter setups that others have found useful or work well.

Skill Class

Tech Category

Ship Name

  • Tech: Tech of ship.
  • Type: Type of ship. (HF, LF etc.)
  • Augs: The augs the player suggests.
  • Cost: Cost of the augs, unless stated otherwise.
  • Notes: Why this setup is good, and info about it.
  • Bonuses: Percent bonus the augmenters do, not including AT or anything else that may affect it.
    • Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)
  • Negatives: Percent negative the augmenters do, not including AT or anything else that may affect it.
    • Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)

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  • Another Setup

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  • Bolded Stats are top 3 bonuses
  • Italic stats are unimportant stats, but higher % than top 3 bolded

Berserker Class

Tech 0-9 Ships

Tech 10-19 Ships

Tech 20 Ships

Engineer Class

Tech 0-9 Ships

Tech 10-19 Ships

Tech 20 Ships

Fleet Commander Class

Tech 0-9 Ships

Tech 10-19 Ships

Tech 20 Ships

Gunner Class

Tech 0-9 Ships

Tech 10-19 Ships

Tech 20 Ships

Seer Class

Tech 0-9 Ships

Tech 10-19 Ships

Tech 20 Ships

Shield Monkey Class

Tech 0-9 Ships

Tech 10-19 Ships

Tech 20 Ships

Sniper Class

Tech 0-9 Ships

Tech 10-19 Ships

Tech 20 Ships

Speed Demon Class

Tech 0-9 Ships

Tech 10-19 Ships

Tech 20 Ships

No Class

Tech 0-9 Ships

Tech 10-19 Ships

Tech 20 Ships

Bases

Kit

  • Tech:
  • Augs:
  • Cost:
  • Notes:
  • Bonuses:
  • Negatives: