Augmenter Setups
From Starsonata Wiki
This page is a list of Augmenter setups that others have found useful or work well.
- See Also Ships.
- See Also Augmenters.
- Sorted by tech, then alphabetically.
Contents
Skill Class
Tech Category
Ship Name
- Tech: Tech of ship.
- Type: Type of ship. (HF, LF etc.)
- Augs: The augs the player suggests.
- Cost: Cost of the augs, unless stated otherwise.
- Notes: Why this setup is good, and info about it.
- Bonuses: Percent bonus the augmenters do, not including AT or anything else that may affect it.
- Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)
- Negatives: Percent negative the augmenters do, not including AT or anything else that may affect it.
- Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)
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- Another Setup
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- Bolded Stats are top 3 bonuses
- Italic stats are unimportant stats, but higher % than top 3 bolded
Berserker Class
Tech 0-9 Ships
Tech 10-19 Ships
Tech 20 Ships
Engineer Class
Tech 0-9 Ships
Tech 10-19 Ships
Tech 20 Ships
Fleet Commander Class
Tech 0-9 Ships
Tech 10-19 Ships
Tech 20 Ships
Gunner Class
Tech 0-9 Ships
Tech 10-19 Ships
Tech 20 Ships
Seer Class
Tech 0-9 Ships
Tech 10-19 Ships
Tech 20 Ships
Shield Monkey Class
Tech 0-9 Ships
Tech 10-19 Ships
Tech 20 Ships
Sniper Class
Tech 0-9 Ships
Tech 10-19 Ships
Tech 20 Ships
Speed Demon Class
Tech 0-9 Ships
Tech 10-19 Ships
Tech 20 Ships
No Class
Tech 0-9 Ships
Tech 10-19 Ships
Tech 20 Ships
Bases
Kit
- Tech:
- Augs:
- Cost:
- Notes:
- Bonuses:
- Negatives: