Engineer Class
You bring technology and know-how into battle.
Engineer's utilize drones to support a squad either through drone's that heal, provide passive bonus's, or supplement the overall damage output of the squad by also utilizing drone's that attack target's. Engineer is considered to be one of the most well rounded classes as it can do almost anything while supporting itself. This does not mean it is "the best class" in Star Sonata but just that it is a friendly class to play for first time players. Engineer is considered a mandatory class to bring on squad based content as their ability to heal multiple squadmate's at the same time is necessary to keep a squad alive on a run.
Skills
Zen Skills
Zen skills cost 1 * Level skill points per level up to a max of level 50.
Zen of Support Freighters: Specializing in support freighters. 2% Capacity in Support Freighter, 0.50% Capacity in Heavy Fighters, 0.50% Capacity in Capital Ship, -1% Weight in Support Freighter.
Zen of Engineer: Mastering Enginer. 0.10% Shield Max, 0.10% Energy Max, 0.10% Speed, 0.10% Turning, 0.10% Damage, 0.10% Shield Recovery 0.10% Energy Charge, 0.10% Thrust, 0.10% Tracking, 0.10% Docking Speed, 0.10% Rate of Fire, 0.10% Radar, 0.10% Range, -0.10% Electric Tempering
Class Skills
Support Focus 1 Your focus in in supporting the hot heads. 16.50% Capacity in Heavy Fighter, 16.50% Capacity in Support Freighter, 16.50% Capacity in Capital Ship |
Support Focus 2 Your focus in in supporting the hot heads. 16.50% Capacity in Heavy Fighter, 16.50% Capacity in Support Freighter, 16.50% Capacity in Capital Ship |
Support Focus 3 Your focus in in supporting the hot heads. 16.50% Capacity in Heavy Fighter, 16.50% Capacity in Support Freighter, 16.50% Capacity in Capital Ship |
Engineer Class 1 Extra energy slot in Support Freighters and Capital Ships. |
Engineer Class 2 60 Drone Ops |
Engineer Class 3 Extra Augmenter in Support Freighter and Capitol Ships |
Drone Mastery You know your drones. +1 drone slot per level |
Beam Mastery Scotty ain't got nuthin' on you. Temporary Drones gain 25% non-transference damage per level. 33% Tractor Power, 33% Tractor Range |
Damage Control Jury rig left and right as things fall apart. 20% of incoming damage per level is absorbed by energy bank scaled with current energy bank percent above half. |
Advanced Subskills
Shake it Off | +500 shield charge and +500 energy charge while in stasis | ||
Centered | +500 shield charge and +500 energy charge (Effect is canceled on firing or taking damage, requires 15 seconds to reapply) | ||
Strategic Deployment | +50 speed (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots) | ||
Resilient | 100% chance on damage to gain +50% resistance (90% for bots) for 1 second, effect can occur at most once every 30 seconds | ||
Bot Ph.D. | +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit 30% of the stats from your skills. (Adv Skills excluded). | ||
Droney | +1 temporary drone deployment slot and passes 50% of skills to drones. (Adv Skills excluded). | ||
Really Super | +25% charge rate for super items | ||
Mechanical Engineer | +3 temporary drone equip slots, Can repair while in combat. | ||
Aerospace Engineer | Gain +1 energy slot in light fighters and heavy fighters. | ||
Electrical Engineer | Drone charge 50% faster. 50% Energy Max. (Energy Max is transferred by Droney) | ||
Civil Engineer | You don't play nice... you engineer nice. +23% resistance on temporary drones. |