Seer Class
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Revision as of 14:54, 1 April 2015 by Vampire2948 (talk | contribs) (Corrected spacing on the aura generators listing.)
Seers 'See all.' The Seer Class gives +2% Damage, +1% Ethereal weapon damage, +3% Radar, +2% Stealth and improved Warp abilities such that at Seer Class 16, you can pass through Warp 4 gates such as Juxtaposition and The Serengeti. These stats are also amplified by 3 tertiary skills availible only to Seer Class via the Seer's Conclave in Lyceum:
- Psionic Shrouding: 'Shroud yourself in a mental fog.' +5% Stealth, +5% Critical hit resistance. Up to a +50% chance to evade damage when cloaked and unseen.
- Psychic Sight: 'Use your 6th sense to know your enemy.' +10% Radar, +5% Critical hit damage, +2% Damage
- Shadow Ambush: 'Wait until their backs are turned.' +1% Critical Hit Chance, +2% Critical Hit Chance when unseen by target, +2% Damage when striking from behind
The Prerequisite for this skill is Recon Focus, and your level of Seer Class cannot be trained any higher than your level in Recon Focus, just as your level in any of the tertiary skills cannot exceed your level in the Seer Class.
Contents
Seer only gear
Ships
- Eyezer of Light -- Eyezer of Light Blueprint from Seer Conclave, Lyceum
- Zauron's Floating Eyezer -- Zauron's Floating Eyezer Blueprint from Seer Conclave, Lyceum
Weapons
- Seer's Underminer
- Seer's Over-underminer
- Seer's Fire
- Seer's Firey Fire
- Seer's Searing Fire
- Psionic Wave Amplifier Alpha
- Psionic Wave Amplifier Beta
- Psionic Wave Amplifier Gamma
- Precision X-Surgical Laser
- Corticotomy Laser
- Lobectomy Laser
- Transmyocardial Revascularization Laser
- The Swan Maker
- Anterolateral Thoracotomy Laser
- Horoscopist Thorax
- Prognosticator Cylinder
- Seer's Blinder