Difference between revisions of "Seer Class"
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<span class="header">Psionic Shrounding</span> | <span class="header">Psionic Shrounding</span> | ||
− | <span>Shroud yourself in a mental fog. -15% Visibility, 33% Critical Resistance</span> | + | <span>Shroud yourself in a mental fog. +20 Evasion when undetectable to attacker, -15% Visibility, 33% Critical Resistance</span> |
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Revision as of 17:16, 23 October 2024
Seers 'See all.' The Seer class is one of the bust damage type classes in Star Sonata. It can be viewed as an assassin class when referencing other MMO's. Seers utilize their stealth and high damage to sneak up on targets and destroy them.
Contents
Skills
Zen Skills
Zen skills cost 1 * Level skill points per level up to a max of level 50.
Zen of Light Fighters: Specializing in light fighters. 2% Turning in Light Fighter. 2% Thrust in Light Fighter, 1% Radar in Light Fighter, 0.670% Capacity in Light Fighter
Zen of Seer: Mastering Seer. 0.50% Damage, 1% Radar, -0.50% Visibility
Class Skills
Recon Focus 1 Your focus is in reconnaissance. 20% Turning, 20% Thrust, 15% Radar |
Recon Focus 2 Your focus is in reconnaissance. 20% Turning, 20% Thrust, 15% Radar |
Recon Focus 3 Your focus is in reconnaissance. 20% Turning, 20% Thrust, 15% Radar |
Seer Class 1 18% Damage, -20% Visibility. Acts as Warp Navigation 2. |
Seer Class 2 25% Beam Weapon Damage. Acts as Warp Navigation 3. |
Seer Class 3 10% Damage, 15% Radar. Acts as Warp Navigation 4. |
Shadow Ambush Wait until their backs are turned. +14% crit chance when unseen, +14% damage from behind, 7% Critical Percent |
Psychic Sight Use your 6th sense to know your enemy. 60% Radar, 33% Critical Strength, 12% Damage |
Psionic Shrounding Shroud yourself in a mental fog. +20 Evasion when undetectable to attacker, -15% Visibility, 33% Critical Resistance |
Advanced Subskills
General Skills
Recon Skills
Seer Skills
Shake it Off | +500 shield charge and +500 energy charge while in stasis | ||
Centered | +500 shield charge and +500 energy charge (Effect is canceled on firing or taking damage, requires 15 seconds to reapply) | ||
Strategic Deployment | +50 speed (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots) | ||
Resilient | 100% chance on damage to gain +50% resistance (90% for bots) for 1 second, effect can occur at most once every 30 seconds | ||
Bot Ph.D. | +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit 30% of the stats from your skills. (Adv Skills excluded). | ||
Droney | +1 temporary drone deployment slot and passes 50% of skills to drones. (Adv Skills excluded). | ||
Expansionist | +1 Hull Extension slot | ||
Wraith | +15% Stealth, +8% Damage with beam weapons | ||
Clairvoyant | +20% Radar, +5% Critical Hit Percentage | ||
Assassin | +15% Backstab Damage, +20% Warp Device charging rate | ||
Brooding Gaze | +10% Shield Recharge and +10% Energy Recharge while cloaked and no aggressive action for 2 seconds |
Seer only gear
Ships
- Eyezer of Light -- Eyezer of Light Blueprint from Seer Conclave, Lyceum
- Zauron's Floating Eyezer -- Zauron's Floating Eyezer Blueprint from Seer Conclave, Lyceum
Weapons
- Seer's Underminer
- Seer's Over-underminer
- Seer's Fire
- Seer's Firey Fire
- Seer's Searing Fire
- Psionic Wave Amplifier Alpha
- Psionic Wave Amplifier Beta
- Psionic Wave Amplifier Gamma
- Precision X-Surgical Laser
- Corticotomy Laser
- Lobectomy Laser
- Transmyocardial Revascularization Laser
- The Swan Maker
- Anterolateral Thoracotomy Laser
- Horoscopist Thorax
- Prognosticator Cylinder
- Seer's Blinder
Aura Generators
Overloaders
Warp Devices
Cloaks
Augmenters
- Seer Aptitude Augmenter
- Seer Prowess Augmenter
- Seer Mastery Augmenter
- The Art of Stealth Augmenter
- Ultimate Art of Stealth Augmenter
Super Items
Seer super items can be bought at the Seers Conclave in Lyceum.
Name | Tech | Size | Does | Charge required | Charging Rate | Time to Fill | If Bots will use | Weight | Description | Comments |
Nanite Infusion Device | 5 | 8 | Does a Nanite Infusion Device | 9,000 | 150/s | 60s | No | 1,500 | A coup de grace, of sorts. | When activated decreases vulnerability to damage by 25%, increases visibility by 1000, records all damage you deal to your target for 5 seconds and then causes a massive explosion on your target by multiplying the recorded damage by 150%. |
Super Bug Device | 5 | 8 | Does a Seer Super Bug Beam | 650 | 10.8/s | 60s | ? | 1,500 | Super bug your enemies, yk2? | Applies a long lasting parasite dealing moderate damage over time. |
Plague Device | 9 | 13 | Does a Plague Cloud | 2,000 | 100/s | 20s | ? | 2,700 | Spread it like the bouncing plague | Fires a plague cloud that chains to enemies dealing rad damage and applying a short lived parasite. |
Cloakpedo Mine | 13 | 20 | Does a Cloakpedo Platform | 6,000 | 200/s | 30s | ? | 3,900 | Stealthy Combo Attack | Deploys a mine that cloaks itself and launches three torpedoes that cloak themselves after being fired. |
Hidden Nanite Infusion Device | 17 | 15 | Does a Hidden Nanite Infusion Device | 12,000 | 200/s | 60s | No | 5,100 | A coup de grace, of sorts. | When activated decreases vulnerability to damage by 33%, increases visibility by 666, increases speed to target by 30, records all damage you deal to your target for 7 seconds and then causes a massive explosion on your target by multiplying the recorded damage by 175%. |
Hidden Super Bug Device | 17 | 15 | Does a Hidden Seer Super Bug Beam | 2,100 | 35/s | 60s | ? | 5,100 | Super bug your enemies, yk2? | Applies a long lasting parasite that deals massive damage over time. |
Hidden Plague Device | 20 | 30 | Does a Plague Cloud x2 | 5,000 | 200/s | 25s | ? | 5,100 | Spread it like the bouncing plague | Fires two plague clouds that chain from enemies dealing rad damage and applying a strong but short lived parasite. |