Difference between revisions of "Mobile Factories"

From Starsonata Wiki
Jump to: navigation, search
Line 160: Line 160:
 
|align="center"|20
 
|align="center"|20
 
|align="center"|50
 
|align="center"|50
|1 [[Chid Adiz Mardana Var]]
+
|1 [[Drones#Chid Adiz Mardana Var|Chid Adiz Mardana Var]]
 
|align="center"|1
 
|align="center"|1
|1 [[Halaraksa Chid Adiz Mardana Var]], 15 [[Coesite]]
+
|1 [[Drones#Halaraksa Chid Adiz Mardana Var|Halaraksa Chid Adiz Mardana Var]], 15 [[Coesite]]
 
|[[Drone Deployment]] 21<br>100,000
 
|[[Drone Deployment]] 21<br>100,000
 
|[[Kandara Var]] Aveksakan Asteroid drop
 
|[[Kandara Var]] Aveksakan Asteroid drop

Revision as of 15:36, 7 October 2023

Mobile Factories2.jpg

Mobile Factories are factories that are usable on ships.

'RPU' stands for runs per uses, for how many batches of that item it creates every time it's used (depending if you have enough materials).

Mobile Factories

Factory TL Size Item Produced RPU Items Required
Credits Required
Requirements
Weight
Source Description
Assault Dropship Generator 0 10 1 Assault Dropship 10 10 Colonial Marine, 1 Bulldog Light Fighter None
3,500
Built into Assault Behemoth / + Space assault from the marines!
Mobile Cannery 0 10 1 Rations 10 2 Peasants None
3,500
AI Base
1,500,000 Credits
Canned food using modified CanNibble Food Processor
Mobile Nu-Conv 0 20 1 Promethium 10 2 Fermium
1,000 Credits
None
65,000
AI Base
3,000,000 Credits
Radioactive action
Temporal Generator 0 20 1 Temporal Flux 1 1 Chronoton Radiation
100,000 Credits
None
65,000
Enigmatic Sector Missions Who knew this could work?
Mobile Eutanasy House 3 15 1 Rations 20 2 Peasants Freighter only
7,000
East Vindia Missions, DG Drop Where people go in hopes of being useful one last time when they get tired of life.
Bulk Mobile Microfab 4 30 7 Microchips 10 10 Silicon
700 Credits
None
85,000
Arena Lobby Missions Makes Microchips, in bulk!
Mobile Nanofab 4 10 5 Nanochips 20 3 Nanosilicon, 2 Quartz Crystals
5,000 Credits
None
20,000
Blue Photon Subspace Facility
10,000,000 Credits
Specialized on-board facility to create extremely small circuitry.
Promethium Destabilizer 4 25 1 Fermium 10 1 Promethium
2,000 Credits
None
75,000
Arena Lobby Missions No idea why you would want to!
Traginium Destabilizer 4 25 10 Promethium 1 1 Traginium
100,000 Credits
None
75,000
Arena Lobby Missions Useful? Perhaps, but then again...
Mobile Bronze Forge 5 50 1 Bronze Bar 1 1 Bronze
1,250,000 Credits
None
100,000
Arena Lobby Missions Makes Bronze Bars like Hephaestus... if he made Bronze Bars!
Holochart Defragmenter 6 10 1 Treasure Holochart 1 1 Somewhat Defragmented Holochart
50,000 credits
Piracy 6
50,000
Tortuga Drop Will Refragment a Defragmented Holochart in no time!
Imperial Polishing Machine 9 10 1 Imperial Seal 1 1 Unclean Imperial Seal
1,000,000,000 credits
None
10,000
Emperor's Club, Earth Central
250,000,000 Credits
Energy Compressmotron 1000 10 10 5 Engineer's Bonus 1 1 Raw Energy Core Engineer 10
20,000
Engineer Missions If only we understood exactly how this works!
Mobile Vapor Condenser 14 10 5 Mercury 1 5 Cloud Mercury
5,000,000 Credits
None
10,000
Ring
50,000,000 Credits
Condenses vaporous mercury on the move
Chid Adiz Mardana Var Uttejana 20 50 1 Chid Adiz Mardana Var 1 1 Halaraksa Chid Adiz Mardana Var, 15 Coesite Drone Deployment 21
100,000
Kandara Var Aveksakan Asteroid drop Somehow increases the hull strength of the drone by putting crystals into the flesh
Hephaestus Drone Stabilizer 20 50 1 Hephaestus Drone 1 1 Unstable Hephaestus Drone, 10 Copper None
100,000
Forge of Hephaestus Asteroid drop Stabilizes Hephaestus Drones

Seer Mine Factories

These create mines for Seers to use.

Factory TL Size Item Produced RPU Items Required
Credits Required
Requirements
Weight
Source Description
Adv. Mine Mobile Factory 9 10 3 Adv. Mine 1 3 Metals
2,500,000 Credits
Seer 9
85,000
Blueprint Your Everyday Adv. Mine Factory
Flash Mine Mobile Factory 10 10 3 Flash Mine 1 3 Metals, 1 Silicon, 1 Nuclear Waste
2,000,000 Credits
Seer 10
85,000
Blueprint Your Everyday Flash Mine Factory
Gremlin Mine Mobile Factory 13 10 3 Gremlin Mine 1 3 Metals, 1 Jelly Beans, 2 Nuclear Waste
2,000,000 Credits
Seer 13
85,000
Blueprint Your Everyday Gremlin Mine Factory
Adv. Claymore Mobile Factory 15 10 3 Adv. Claymore 1 3 Metals, 2 Nuclear Waste, 2 Enriched Nuclear Material
5,000,000 Credits
Seer 15
85,000
Blueprint Your Everyday Adv. Claymore Factory
Concussion Mine Mobile Factory 16 10 3 Concussion Mine 1 3 Metals, 1 Enriched Nuclear Material
5,000,000 Credits
Seer 16
85,000
Blueprint Your Everyday Concussion Mine Factory
Adv. Flash Mine Mobile Factory 18 10 3 Adv. Flash Mine 1 3 Metals, 3 Silicon, 1 Nuclear Waste
5,000,000 Credits
Seer 18
85,000
Blueprint Your Everyday Adv. Flash Mine Factory
Adv. Gremlin Mine Mobile Factory 19 10 3 Adv. Gremlin Mine 1 3 Metals, 1 Silicon, 3 Nuclear Waste
5,000,000 Credits
Seer 19
85,000
Blueprint Your Everyday Adv. Gremlin Mine Factory
Adv. Concussion Mine Mobile Factory 20 10 3 Adv. Concussion Mine 1 3 Metals, 2 Enriched Nuclear Material
10,000,000 Credits
Seer 20
85,000
Blueprint Your Everyday Adv. Concussion Mine Factory
Hermes Claymore Mobile Factory 20 10 3 Hermes Claymore 1 3 Metals, 3 Promethium
10,000,000 Credits
Seer 21
85,000
Blueprint, Pretender Hermes drop Your Everyday Hermes Claymore Factory