Difference between revisions of "Fleet Commander Class"

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<b>Combat stats</b> are: Shield, Energy, Speed, Turning, Damage, Rate of Fire, Shield Recharge, Energy Recharge, Thrust, Visibility, Hull (if not industrial freighter), Weight, Tracking, Radar, Tractor and range.
  
 
== Advanced Subskills ==  
 
== Advanced Subskills ==  

Revision as of 17:20, 18 May 2020


Fleet Commander Class allows you to 'Take a command and control position and coordinate your allies in an orchestra of death.

Skills

Zen Skills

Zen skills cost 1 * Level skill points per level up to a max of level 50.

Zen of Capital Ships: Specializing in capital ships. 1% Capacity in Capital Ship, 1.760% Capacity in Heavy Fighter, 1.760% Capacity in Support Freighter, 1% Shield Max in Capital Ship, 1% Turning in Capital Ship, 1% Thrust in Capital Ship

Zen of Fleet Commander: Mastering Fleet Commander. 1% Hostility, 1% Energy Max, 1% Field Generation

Class Skills

Skill-fleet-focus-1.png
           Fleet Focus 1
           Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power
Skill-fleet-focus-2.png
           Fleet Focus 2
           Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power
Skill-fleet-focus-3.png
           Fleet Focus 3
           Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power
Skill-fc-class-1.png
           Fleet Commander Class 1
           45% Range, 45% Tracking
Skill-fc-class-2.png
           Fleet Commander Class 2
           38% Field Generation
Skill-fc-class-3.png
           Fleet Commander Class 3
           45% Energy Charge
Skill-bot-mastery.png
           Bot Mastery
           You really know your bots. +10% to combat stats on combat bots
Skill-radiation-expert.png
           Radiation Expert         
           Who needs children anyway? +20% wild bot stats, 66% Radiation Damage
Skill-flight-controller.png
           Flight Controller
           Control vast squadrons of fighters. +15% to most stats for fighters, +34% fighter slots (Combat Bots do not inherit this skill)
See Adv. Class Skills page
See Adv. Class Skills page
See Adv. Class Skills page

Combat stats are: Shield, Energy, Speed, Turning, Damage, Rate of Fire, Shield Recharge, Energy Recharge, Thrust, Visibility, Hull (if not industrial freighter), Weight, Tracking, Radar, Tractor and range.

Advanced Subskills

General Skills
Fleet Skills
Fleet Commander Skills
Skill-shake-it-off.png
Shake it Off +500 shield charge and +500 energy charge while in stasis
Skill-centered.png
Centered +500 shield charge and +500 energy charge (Effect is canceled on firing or taking damage, requires 15 seconds to reapply)
Skill-strategic-deployment.png
Strategic Deployment +50 speed (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots)
Skill-resilient.png
Resilient 100% chance on damage to gain +50% resistance (90% for bots) for 1 second, effect can occur at most once every 30 seconds
Skill-bot-phd.png
Bot Ph.D. +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit 30% of the stats from your skills. (Adv Skills excluded).
Skill-droney.png
Droney +1 temporary drone deployment slot and passes 50% of skills to drones. (Adv Skills excluded).
Skill-extra-tweaked.png
Extra Tweaked Up to +10% Augmenter Tweaking (+20% for bots), bonus tweaking is scaled (divided) by the number of equipped augmenters
Skill-fleet-protector.png
Fleet Protector +100% transference healing when healing own possessions
Skill-fleet-admiral.png
Fleet Admiral All Field Generators will affect allied capital ships
Skill-wild-man.png
Wild Man +50% wild bot slots, +50% resistance to all for wild bots
Skill-advanced-flight-controller.png
Advanced Flight Controller +15% damage for Fighters.