Difference between revisions of "War"
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− | When two [[teams]] declare [[war]], a number of different things occur. Firstly, all [[bases]], [[drones]], and | + | When two [[teams]] declare [[war]], a number of different things occur. Firstly, all [[bases]], [[drones]], and other player assets of one team become [[aggro|aggressive]] towards the other. Secondly, the [[Player Vs Player|PvP]] range is increased, meaning some players that previously could not attack each other due to range restrictions now can. Thirdly, declaring war on another team means that [[owned]] [[galaxy|galaxies]] can easily be taken over, thereby allowing one team to expand its territory (at the risk of losing its own, of course). |
− | Once war has been declared on a team, a message will pop up in their team chat announcing your declaration of war. A 1-hour grace period immediately begins after the declaration of a war. During this time, your team's assets will not be aggressive to the enemy team and the | + | Once war has been declared on a team, a message will pop up in their team chat announcing your declaration of war. A 1-hour grace period immediately begins after the declaration of a war. During this time, your team's assets will not be aggressive to the enemy team and the PvP ranges will not change until the hour passes. |
Declaring war on another team costs credits depending on a number of different factors. Generally, declaring war is expensive, not just in the act itself, but the aftermath as well. Because of this most teams avoid it. However, there have been many large wars in [[Star Sonata]] history, some of which rendered entire chains of galaxies dead and deserted. Sometimes war is unavoidable, and if the leadership of a team decides that it is necessary, they will require the [[Warmongering]] skill to do so. | Declaring war on another team costs credits depending on a number of different factors. Generally, declaring war is expensive, not just in the act itself, but the aftermath as well. Because of this most teams avoid it. However, there have been many large wars in [[Star Sonata]] history, some of which rendered entire chains of galaxies dead and deserted. Sometimes war is unavoidable, and if the leadership of a team decides that it is necessary, they will require the [[Warmongering]] skill to do so. | ||
[[Category:Teams]] | [[Category:Teams]] |
Revision as of 17:50, 10 January 2017
When two teams declare war, a number of different things occur. Firstly, all bases, drones, and other player assets of one team become aggressive towards the other. Secondly, the PvP range is increased, meaning some players that previously could not attack each other due to range restrictions now can. Thirdly, declaring war on another team means that owned galaxies can easily be taken over, thereby allowing one team to expand its territory (at the risk of losing its own, of course).
Once war has been declared on a team, a message will pop up in their team chat announcing your declaration of war. A 1-hour grace period immediately begins after the declaration of a war. During this time, your team's assets will not be aggressive to the enemy team and the PvP ranges will not change until the hour passes.
Declaring war on another team costs credits depending on a number of different factors. Generally, declaring war is expensive, not just in the act itself, but the aftermath as well. Because of this most teams avoid it. However, there have been many large wars in Star Sonata history, some of which rendered entire chains of galaxies dead and deserted. Sometimes war is unavoidable, and if the leadership of a team decides that it is necessary, they will require the Warmongering skill to do so.