Difference between revisions of "Seer Class"

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'''Seers''' 'See all.' The [[Seer Class]] gives +2% Damage, +1% Ethereal weapon damage and improved Warp abilities such that at Seer Class 16, you can pass through [[Warp Navigation|Warp 4]] gates such as [[Juxtaposition]] and [[The Serengeti]]. These stats are also amplified by 3 tertiary skills availible only to [[Seer Class]] via the Seer's Conclave in [[Lyceum]]:
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'''Seers''' 'See all.' The [[Seer Class]] gives +2% Damage, +1% Ethereal weapon damage, +3% Radar, +2% Stealth and improved Warp abilities such that at Seer Class 16, you can pass through [[Warp Navigation|Warp 4]] gates such as [[Juxtaposition]] and [[The Serengeti]]. These stats are also amplified by 3 tertiary skills availible only to [[Seer Class]] via the Seer's Conclave in [[Lyceum]]:
  
*'''Psionic Shrouding''': 'Shroud yourself in a mental fog.' +5% Stealth, +5% Critical hit resistance
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*'''Psionic Shrouding''': 'Shroud yourself in a mental fog.' +5% Stealth, +5% Critical hit resistance. Up to a +50% chance to evade damage when cloaked and unseen.
  
*'''Psychic Sight''': 'Use your 6th sense to know your enemy.' +5% Vision, +5% Critical hit damage
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*'''Psychic Sight''': 'Use your 6th sense to know your enemy.' +10% Radar, +5% Critical hit damage, +2% Damage
  
*'''Shadow Ambush''': 'Wait until their backs are turned.' +3% Critical Hit Percentage when unseen by target, +3% Damage when striking from behind
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*'''Shadow Ambush''': 'Wait until their backs are turned.' +1% Critical Hit Chance, +2% Critical Hit Chance when unseen by target, +2% Damage when striking from behind
  
  

Revision as of 19:45, 7 June 2014

Seers 'See all.' The Seer Class gives +2% Damage, +1% Ethereal weapon damage, +3% Radar, +2% Stealth and improved Warp abilities such that at Seer Class 16, you can pass through Warp 4 gates such as Juxtaposition and The Serengeti. These stats are also amplified by 3 tertiary skills availible only to Seer Class via the Seer's Conclave in Lyceum:

  • Psionic Shrouding: 'Shroud yourself in a mental fog.' +5% Stealth, +5% Critical hit resistance. Up to a +50% chance to evade damage when cloaked and unseen.
  • Psychic Sight: 'Use your 6th sense to know your enemy.' +10% Radar, +5% Critical hit damage, +2% Damage
  • Shadow Ambush: 'Wait until their backs are turned.' +1% Critical Hit Chance, +2% Critical Hit Chance when unseen by target, +2% Damage when striking from behind


The Prerequisite for this skill is Recon Focus, and your level of Seer Class cannot be trained any higher than your level in Recon Focus, just as your level in any of the tertiary skills cannot exceed your level in the Seer Class.


Seer only gear

Ships

Weapons

Aura Generators

Seer Apperation Bule Perception Psychic Foresight Clairvoyant Thoughts Visionary Sight

Overloaders

Warp Devices

Cloaks

Augmenters