Difference between revisions of "Critical Hit"

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'''Critical Hits''' are attacks that, by chance, do 50% more damage (100% if [[Seer Class|seer]]) and disables something in the enemy ship for 3 seconds. The indicator for the effect is a ring of [[Neuro_Tweak_Icons|tweak icons]].
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'''Critical Hits''' are attacks that, by chance, do 50% more damage (However some classes do get bonuses to critical hit damage, such as [[Sniper Class]] and [[Seer Class]]) and disables something in the enemy ship for 3 seconds. The indicator for the effect is a ring of [[Neuro_Tweak_Icons|tweak icons]].
  
 
"Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance." -JeffL
 
"Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance." -JeffL

Revision as of 18:43, 9 May 2011

Critical Hits are attacks that, by chance, do 50% more damage (However some classes do get bonuses to critical hit damage, such as Sniper Class and Seer Class) and disables something in the enemy ship for 3 seconds. The indicator for the effect is a ring of tweak icons.

"Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance." -JeffL

Effects


  • Transference has no known critical effect, but it still gets the damage bonus.