Difference between revisions of "Critical Hit"
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'''Critical Hits''' are attacks that, by chance, do 50% more damage (100% if [[Seer Class|seer]]) and disables something in the enemy ship for 3 seconds. The indicator for the effect is a ring of [[Neuro_Tweak_Icons|tweak icons]]. | '''Critical Hits''' are attacks that, by chance, do 50% more damage (100% if [[Seer Class|seer]]) and disables something in the enemy ship for 3 seconds. The indicator for the effect is a ring of [[Neuro_Tweak_Icons|tweak icons]]. | ||
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+ | "Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance." -JeffL | ||
=== Effects === | === Effects === |
Revision as of 10:46, 29 May 2010
Critical Hits are attacks that, by chance, do 50% more damage (100% if seer) and disables something in the enemy ship for 3 seconds. The indicator for the effect is a ring of tweak icons.
"Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance." -JeffL
Effects
- Energy Damage: Can't Thrust
- Heat Damage: Reduces Radar
- Laser Damage: Reduces Shield Regen
- Mining Damage: Reduces Energy Regen
- Physical Damage: Causes target to spin
- Radiation Damage: Warp Interdiction +1 (Target can't warp)
- Surgical Damage: Increases recoil of target.
- Transference has no known critical effect, but they(at least the base ones) do make critical hits.