Difference between revisions of "Fighters"

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Fighters are independent fighting ships that will attack whatever the target of the entity that launched them was at their time of launch. Some can find new targets if their current ones are destroyed, but only higher tech level ones. All fighters of t17 or above are Fleet Commander Only.
 
Fighters are independent fighting ships that will attack whatever the target of the entity that launched them was at their time of launch. Some can find new targets if their current ones are destroyed, but only higher tech level ones. All fighters of t17 or above are Fleet Commander Only.
  

Revision as of 04:14, 21 May 2010

Fighters.png


Fighters are independent fighting ships that will attack whatever the target of the entity that launched them was at their time of launch. Some can find new targets if their current ones are destroyed, but only higher tech level ones. All fighters of t17 or above are Fleet Commander Only.

Fighters take up certain slots per fighter, and the way to determine your maximum slots for the fighter bay your using you need to:

1. Look at the fighter bay item. it will say either it can launch 1, 2, 3 or 4 fighters. this means that it has a base slot amount of the number it says.

2. Determine your level in Flight Controller.

3. Times the level of your flight controller by 5. i.e. FCx5=Percentage

4. The percentage that you get from this, you then times the original fighter bay slot amount by the percentage. i.e. if 20% then times the fighter bay's slot amount by .20

5. The number you get determines maximum slots, rounded down.



Picture
Name TL Size Slots Launch Cost Weapon Shield Engine Energy Radar Augs Mastery Weight Source Description Comment

Space Rat Kitten 0 1 1 1 ration Dung Pellets Rat Carapace StarFeather Built In Ande Radar none none 10,000 Halloween Drop Toss them out the airlock and send them to their deaths. Awwww, so cute! none

Nexus Drone Fighter 0 5 1 1 Nuclear Waste, 300 elec Ethereal Laser Prototype Bubblewrap StarFeather Flux Capacitor Ande Radar none none 10,000 Nexus Mission Nuclear powered carnage, just on a small scale Repeat mission for more

Bulker Light Fighter 4 35 1 1200? elec Ethereal Laser Bubblewrap StarFeather Core Power Hulett Radar none none 10,000 Found on Bulk Trader in Free Market Nip at your enemies heels with sharp little teeth. none

Chihuahua Light Fighter 4 15 1 200 elec Chihuahua Ethereal Laser Bubblewrap StarFeather Core Power Hullet Radar none none 10,000 East Vindia - 500 Credits Nip at your enemies heels with sharp little teeth. Makes target slightly more vulnerable to mining damage. none

Whippet Light Fighter 7 20 1 250 elec Ethereal Laser, Mining Laser Bubblewrap Glissom Tesslator Hullet Radar none none 10,000 East Vindia BP Nip at your enemies heels none
Dachund.png
Dachshund Light Fighter 10 25 1 300 elec Ethereal Laser, Mining Laser III Bubblewrap String Displacer Neutrino Schism Hullet Radar II none none 10,000 East Vindia BP Nip stubbornly at your enemies heels. Specialized in attacking large targets. none

Bulldog Light Fighter 12 30 1 350 elec Bulldog Laser Bubblewrap String Displacer Neutrino Schism Sement Radar none none 12,000 East Vindia BP Nip tenaciously at your enemies heels. Reduces target's speed. none
SBA.png
Space Blue Alpha Fighter 12 30 1 500 elec Blue Bullets Alpha, Ethereal Laser II Pink Envelope Combat Engine I Blue Energy Sost Radar 2, tech 5 and lower none 14,000 Found on Space Blue Gamma The power - or is it the annoyance? - of blue. Can aquire new target if first target is lost.

Terrier Light Fighter 14 30 1 1600? elec Mass Driver, Ethereal Laser II Epsilon Ice Particle Chum Neutrino Chism Sement Radar none none 14,000 East Vindia BP Nip excitedly at your enemies heels. Specializes in killing small targets. Can acquire a new target if first target is lost.

Agamemnon Fighter 15 30 1 450 energy Mining Laser III, Etherial Laser II, Splashing Medium Lasers(2) Epsilon Ice Dime Motion Halved Antimatter Sebat Radar none none 16,000  ? Medium sized green evil none
Collie.png
Border Collie Light Fighter 16 35 1 450 elec Border Collie Laser Bubble Wrap Particle Chum Faraday Collapse Sement Radar none none 16,000 East Vindia BP Nip precisely at your enemies heels. Makes every enemy look somewhat like a sheep. Weapon causes forced thrust.

Dark Fighter Defender 16 50 1 700 elec Mass Driver (2) Bubble Wrap Particle Churn Neutrino Schism Sement Radar none none 16,000 Dark Transport Drop and Bp(dropped from Dark Transport) Dark Fighter Defense.

Can aquire new target if first target is lost.

Can only be launched from Dark Freighter.

Pax Negotiator.png
Paxian Negotiator 16 28 1 900 elec Liposuction  ?  ?  ?  ?  ?  ? 2,500 BP You owe me one. Lags like hell.
Pax Pacifier.png
Paxian Pacifier Fighter
17
36
2
1600
Love Cylinder x3
Unknown
IID
Unknown
Unknown
Unknown
17 in Fleet Commander
2500
BP
Stop fighting!

Can aquire new target if first target is lost.

Lags like hell.


St. Bernard Fighter 17 60 2 2500 elec Neutron Laser 3 (2) Vazaha Protector 6 Combat Engine II  ? Revealer 3 none 2500 BP I'm gonna save your ship... can't say as much for you! Can aquire new target if first target is lost.
Ceberus.png
Cerberus Fighter 17 155 4 8000 elec Neutron Laser III (2), Mining Laser III (2), Bordercollie Laser (2) Defunctstop Cloud Flow  ? Gigantic Revealer 3 17 in Fleet Commander 2500 East Vindia Missions Reward Extremely versatile fighter, with 3 damage type, and an aura that keep your other fighters alive.

Can aquire new target if first target is lost.

Neuro bound

SBD.png
Space Blue Delta Fighter 17 80 4 8000 elec Blue Bullet Beta (3) Defunctstop Hermit Power Oversized Ion Justice Revealer 3 17 in Fleet Commander 2500 Mission Reward Don't mess with us.... Unless you got doublons

Can aquire new target if first target is lost.

Neuro bound

Peacemaker.png
Paxian Peacemaker Fighter 18 250 3

12000

elec

Overdone Lipo x5  ??? IID  ???  ??? Unknown, no one has ever capped one. 18 in Fleet Commander  ??? Mission Reward For Killing Grim Reaver, Started at hidden Serenity base in Paxius. Nothing is as peaceful as spaceship debris.

Can aquire new target if first target is lost.

Neuro bound.

Kicks serious butt.