Difference between revisions of "Sniper Class"
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Revision as of 05:48, 9 October 2017
Snipers are the long-range high damage-per-shot fighters whose motto is "One shot, one kill".
Skills
Zen Skills
Zen skills cost 1 * Level skill points per level up to a max of level 50.
Zen of Heavy Fighters: Specializing in heavy fighters. 1% Shield Max in Heavy Fighter, 0.20% Damage in Heavy Fighter, 1% Capacity in Heavy Fighter
Zen of Sniper: Mastering Sniper. 1% Damage, 1% Electric Tempering
Class Skills
Combat Focus 1 Your focus is in combat. 4% Shield Max, 3% Damage |
Combat Focus 2 Your focus is in combat. 4% Shield Max, 3% Damage |
Combat Focus 3 Your focus is in combat. 4% Shield Max, 3% Damage |
Sniper Class 1 30% Damage, 5% Electric Tempering |
Sniper Class 2 10% Physical Damage, 10% Damage |
Sniper Class 3 Allows the use of Sniper Analysis. |
Stalking Stalk your enemies. 40% Tracking, -20% Visibility, 20% Damage |
Sharpshooting Take aim at your opponents when you have a steady shot. 7% Critical Percent, 33% Projectile Velocity, 33% Knockback |
Efficiency Efficient shooting is a sniper hallmark. 30% Damage, -10% Rate of Fire |
Advanced Subskills
General Skills
Combat Skills
Sniper Skills
Shake it Off | +500 shield charge and +500 energy charge while in stasis | ||
Centered | +500 shield charge and +500 energy charge (Effect is canceled on firing or taking damage, requires 15 seconds to reapply) | ||
Strategic Deployment | +50 speed (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots) | ||
Resilient | 100% chance on damage to gain +50% resistance (90% for bots) for 1 second, effect can occur at most once every 30 seconds | ||
Bot Ph.D. | +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit 30% of the stats from your skills. (Adv Skills excluded). | ||
Droney | +1 temporary drone deployment slot and passes 50% of skills to drones. (Adv Skills excluded). | ||
Big Banker | +1 Capacitor slot | ||
Long Scope | +10% Sniper Analysis power increase, +10% Sniper Analysis charging time | ||
Quick Scope | +20% Sniper Analysis charging rate | ||
Grooved Bores | +10% Damage with physical weapons, +25% Tracking. +25% Projectile Speed (scaled inversely with ship speed) | ||
Marksman | +10% Damage if attacking from more than 2,000 distance, +15% Stealth |