Difference between revisions of "Seer Class"
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=== Zen Skills === | === Zen Skills === | ||
− | Zen skills cost 1 * Level per level up to a max of level 50. | + | Zen skills cost 1 * Level skill points per level up to a max of level 50. |
'''Zen of Light Fighters:''' Specializing in light fighters. 2% Turning in Light Fighter. 2% Thrust in Light Fighter, 1% Radar in Light Fighter, 0.670% Capacity in Light Fighter | '''Zen of Light Fighters:''' Specializing in light fighters. 2% Turning in Light Fighter. 2% Thrust in Light Fighter, 1% Radar in Light Fighter, 0.670% Capacity in Light Fighter |
Revision as of 14:13, 17 July 2017
Seers 'See all.'
Contents
Skills
Zen Skills
Zen skills cost 1 * Level skill points per level up to a max of level 50.
Zen of Light Fighters: Specializing in light fighters. 2% Turning in Light Fighter. 2% Thrust in Light Fighter, 1% Radar in Light Fighter, 0.670% Capacity in Light Fighter
Zen of Seer: Mastering Seer. 0.50% Damage, 1% Radar, -0.50% Visibility
Class Skills
Recon Focus 1 Your focus is in reconnaissance. 20% Turning, 20% Thrust, 15% Radar |
Recon Focus 2 Your focus is in reconnaissance. 20% Turning, 20% Thrust, 15% Radar |
Recon Focus 3 Your focus is in reconnaissance. 20% Turning, 20% Thrust, 15% Radar |
Seer Class 1 10% Damage, -20% Visibility |
Seer Class 2 25% Ethereal Damage |
Seer Class 3 10% Damage, 15% Radar |
Psionic Shrounding Shroud yourself in a mental fog. -15% Visibility, 33% Critical Resistance |
Psychic Sight Use your 6th sense to know your enemy. 60% Radar, 33% Critical Strength, 12% Damage |
Shadow Ambush Wait until their backs are turned. +14% crit chance when unseen, +14% damage from behind, 7% Critical Percent |
Advanced Subskills
Shake it Off | +500 shield charge and +500 energy charge while in stasis | ||
Centered | +500 shield charge and +500 energy charge (Effect is canceled on firing or taking damage, requires 15 seconds to reapply) | ||
Strategic Deployment | +50 speed (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots) | ||
Resilient | 100% chance on damage to gain +50% resistance (90% for bots) for 1 second, effect can occur at most once every 30 seconds | ||
Bot Ph.D. | +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit 30% of the stats from your skills. (Adv Skills excluded). | ||
Droney | +1 temporary drone deployment slot and passes 50% of skills to drones. (Adv Skills excluded). | ||
Expansionist | +1 Hull Extension slot | ||
Wraith | +15% Stealth, +8% Damage with beam weapons | ||
Clairvoyant | +20% Radar, +5% Critical Hit Percentage | ||
Assassin | +15% Backstab Damage, +20% Warp Device charging rate | ||
Brooding Gaze | +10% Shield Recharge and +10% Energy Recharge while cloaked and no aggressive action for 2 seconds |
Seer Skills
Recon Skills
General Skills
Seer only gear
Ships
- Eyezer of Light -- Eyezer of Light Blueprint from Seer Conclave, Lyceum
- Zauron's Floating Eyezer -- Zauron's Floating Eyezer Blueprint from Seer Conclave, Lyceum
Weapons
- Seer's Underminer
- Seer's Over-underminer
- Seer's Fire
- Seer's Firey Fire
- Seer's Searing Fire
- Psionic Wave Amplifier Alpha
- Psionic Wave Amplifier Beta
- Psionic Wave Amplifier Gamma
- Precision X-Surgical Laser
- Corticotomy Laser
- Lobectomy Laser
- Transmyocardial Revascularization Laser
- The Swan Maker
- Anterolateral Thoracotomy Laser
- Horoscopist Thorax
- Prognosticator Cylinder
- Seer's Blinder
Aura Generators
Overloaders
Warp Devices
Cloaks
Augmenters
- Seer Aptitude Augmenter
- Seer Prowess Augmenter
- Seer Mastery Augmenter
- The Art of Stealth Augmenter
- Ultimate Art of Stealth Augmenter