Difference between revisions of "Base Items"
From Starsonata Wiki
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= Station Techs = | = Station Techs = | ||
+ | [[Image:Station Tech Upgrades.jpg|right]] | ||
Allow you to upgrade your station to a higher tech level. | Allow you to upgrade your station to a higher tech level. | ||
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|400 | |400 | ||
|None | |None | ||
− | |AI Base | + | |AI Base 20,000 Credits |
|_ | |_ | ||
|improves station technology | |improves station technology | ||
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|100 | |100 | ||
|None | |None | ||
− | |AI Base | + | |AI Base 100,000 Credits |
|_ | |_ | ||
|improves station technology | |improves station technology |
Revision as of 17:34, 29 May 2014
Items that can only be equipped on bases.
Extractors
Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. Extraction Expert speeds up the rate of extraction.
The amount of extractors you can equip depends on the amount of resource, as follows:
Amount of Resource | Amount of Extractors |
Smidgen | 1 - 2 |
Little | 3 - 4 |
Bit | 5 - 8 |
Bunch | 9 - 16 |
A Lot | 17 - 32 |
Plenty | 33 - 64 |
Loads | 65 - 128 |
Name | Tech | Size | Commodity Extracted | Extraction Rate | Weight | Skill Needed | Source/Price | Comment | Description |
Ablution Extractor | 0 | 10 | Ablution Crystals | 4000 | Absolution -- 300000 | Extract Ablution crystals | |||
Adamantium Extractor | 0 | 1000 | Adamantium | 1000000 | Adamantium Extractor Blueprint | Extract Adamantium | |||
Alien Bacteria Extractor | 0 | 100 | Alien Bacteria | 100000 | Alien Bacteria Extractor Blueprint | Extract Alien Bacteria | |||
Ariadnite Spinner | 0 | 10 | Ariadnites | 4000 | Labyrinth -- 300000 | harvest ariadnites | |||
Bacta Extractor | 0 | 1000 | Bacta | 1000000 | Bacta Extractor Blueprint | Extract Bacta | |||
Carbon Heart Extractor | 0 | 8 | Carbon Hearts | 2000000 | Empathy Fields -- 300000 | Extract carbon hearts. | |||
Copper Extractor | 0 | 10 | Copper | 10000 | Ring -- 10000000 | Extract Copper | |||
Dark Matter Extractor | 0 | 1000 | Dark Matter | 1000000 | Dark Matter Extractor Blueprint | Extract Dark Matter | |||
Diamond Extractor | 0 | 100 | Diamond | 100000 | Diamond Extractor Blueprint | Extract Diamond | |||
Energon Extractor | 0 | 1000 | Energon | 1000000 | Energon Extractor Blueprint | Extract Energon | |||
Enriched Harvester | 0 | 15 | Enriched Space Oats | 6000 | Building Academy, 50,000 Credits | Zone Bound | come down, farm | ||
Enriched Nuclear Material Extractor | 0 | 100 | Enriched Nuclear Material | 100000 | Ring -- 100000000 | Extract Enriched Nuclear Material | |||
Frozen Blob Extractor | 0 | 1000 | Frozen Blob | 1000000 | Frozen Blob Extractor Blueprint | Extract Frozen Blob | |||
Gold Extractor | 0 | 100 | Gold | 100000 | Gold Extractor Blueprint | Extract Gold | |||
Harvester | 0 | 15 | Space Oats | 6 per minute | 6,000 | AI Base 50,000 Credits | come down, farm | ||
Heavy Metal Drill | 0 | 10 | Heavy Metals | 4000 | Building Academy, 100,000 Credits | Zone Bound | strip-mine to riches | ||
Hot Nuclear Waste Collector | 0 | 10 | Hot Nuclear Waste | 4000 | Building Academy, 100,000 Credits | Zone Bound | Collect Nuclear Waste | ||
Jelly Beans Extractor | 0 | 10 | Jelly Beans | 10000 | Biologique -- 10000000 | Extract Jelly Beans | |||
Laconia Extractor | 0 | 100 | Laconia | 100000 | Laconia Extractor Blueprint | Extract Laconia | |||
Metal Drill | 0 | 10 | Metals | 4,000 | AI Base 100,000 Credits | strip-mine to riches | |||
Nuclear Waste Collector | 0 | 10 | Nuclear Waste | 2 per minute | 4,000 | AI Base 100,000 Credits | Collect Nuclear Waste | ||
Petroleum Extractor | 0 | 10 | Petroleum | 10000 | Biologique -- 10000000 | Extract Petroleum | |||
Plasma Extractor | 0 | 10 | Plasma Crystals | 4000 | Hyper -- 300000 | Extract Plasma crystals | |||
Platinum Extractor | 0 | 1000 | Platinum | 1000000 | Platinum Extractor Blueprint | Extract Platinum | |||
Protoganglae Extractor | 0 | 30 | Protoganglae | 20000 | Nexus Missions | Extract Protoganglae. | |||
Psion Icicles Extractor | 0 | 100 | Psion Icicles | 100000 | Absolution -- 100000000 | Extract Psion Icicles | |||
Quantumum Extractor | 0 | 100 | Quantumum | 100000 | Quantumum Extractor Blueprint | Extract Quantumum | |||
Reversed Tree Cutter | 0 | 25 | Reversed Baobabs | ? | 30000 | Building Academy, 200,000 Credits | Zone Bound | an automated buzzsaw android | |
Rubicite Extractor | 0 | 1000 | Rubicite | 1000000 | Rubicite Extractor Blueprint | Extract Rubicite | |||
Silicon Extractor | 0 | 10 | Silicon | 6 per minute | 4,000 | AI Base 100,000 Credits | Extract silicon at your attached base | ||
Silicon Oxide Extractor | 0 | 10 | Silicon Oxide | 4000 | Building Academy, 100,000 | Zone Bound | Extract silicon at your attached base | ||
Silver Extractor | 0 | 10 | Silver | 10000 | Ring -- 10000000 | Extract Silver | |||
Tin Extractor | 0 | 10 | Tin | 10000 | Ring -- 10000000 | Extract Tin | |||
Titanium Extractor | 0 | 10 | Titanium | 10000 | Ring -- 10000000 | Extract Titanium | |||
Tree Cutter | 0 | 25 | Baobabs | 6 per minute | 30,000 | AI Base 200,000 Credits | an automated buzzsaw android | ||
Vis Extractor | 0 | 10 | Vis | 10000 | Absolution -- 10000000 | Extract Vis | |||
Prototype Fermium Extractor | 5 | 125 | Fermium | 500000 | DG Drop | Extract Fermium | |||
Advanced Harvester | 9 | 15 | Space Oats | 6 per minute | 60000 | DG Drop Trading missions |
come down, farm | ||
Advanced Metal Drill | 9 | 10 | Metals | 10000 | AI Base -- 1000000 | strip-mine to riches, twice as fast | |||
Advanced Nuclear Waste Collector | 9 | 10 | Nuclear Waste | 2 per minute | 10000 | AI Base -- 1000000 | Collect Nuclear Waste, twice as fast | ||
Advanced Silicon Extractor | 9 | 10 | Silicon | 6 per minute | 10000 | AI Base -- 1000000 | Extract silicon at your attached base, twice as fast | ||
Advanced Tree Cutter | 9 | 15 | Baobabs | 6 per minute | 60000 | DG Drop Trading missions |
slash and burn with this android buzzsaw | ||
Christmas Tree Cutter | 15 | 10 | Baobabs | 60000 | Christmas Drop | Made specifically to cut down christmas trees or so they say. | |||
Fermium Extractor | 15 | 75 | Fermium | 1000000 | Ring Missions | Extract Fermium | |||
Undead Metal Miners | 15 | 10 | Metals | 60000 | Halloween Drop | The Undead don't care about work related injuries. | |||
Undead Nuclear Waste Miners | 15 | 10 | Nuclear Waste | 60000 | Halloween Drop | If only they were living, this might worry them! | |||
Undead Silicon Miners | 15 | 10 | Silicon | 60000 | Halloween Drop | Dangerous? Who cares, they're already undead! | |||
Kikale Mzungu Extractors | 16 | 25 | Metals | 60000 | Mzungu Lore | Ruin -- 100000000 | Impoves: Hull Space +2% | Ancient ways to mine metals! |
Factories
Misc. Factories
Name | Tech | Size | Item Produced | Rate of Production | Required Cost | Weight | Skill Needed | Source/Price | Comment | Description |
A 1000 monkeys and typewriters | 0 | 125000 | Shakespeare's Work | 1 Shakespeare's Work per 2 minutes | 1 Infinite Improbability Drive | 10000000 | Lunacy -- 100000000 | Maybe with enough luck you might get the complete Shakespeare work? | ||
Academy MRE Factory | 0 | 20 | Rations | 1 Rations per 12 s | 2 Space Oats, 5 Credits | 3000 | Building Academy, 250,000 Credits | Zone Bound | you don't have to like it, just eat it | |
Crack House | 0 | 10 | Crack Whores | 1 Crack Whores per 1 minutes | 1 Peasants, 1 Silicon, 1 Credit | 18000 | Glass Matrix -- 500000 | in come the peasants, out come crack whores | ||
Cyanure Lab | 0 | 100 | Cyanure | 1 Cyanure per 15 s | 1 Peasants, 1 Silicon, 750 Credits | 1000000 | Lunacy -- 10000000 | |||
Imperial Mint | 0 | 100 | Unclean Imperial Seal | 1 Unclean Imperial Seal per 24 Hours | 1 Gold, 1 Credit | 2000000 | Built into the Imperial Palace. | Cannot unequip. | Printing your face in gold on a credit makes it special | |
Rat Hatchery | 0 | 20 | Immature Rat Kitten | 1 Immature Rat Kitten per 10 minutes | 1 Rat Flesh, 1 Rations, 500000 Credits | 3000 | Halloween Contest Reward | Cannot unequip. | Somehow this makes Rat Kittens? | |
MRE Factory | 3 | 20 | Rations | 1 Rations per 12 s | 2 Space Oats, 5 Credits | 3000 | AI Base -- 250000 | you don't have to like it, just eat it | ||
Vortex Conv | 4 | 80 | Vortex Pellets | 1 Vortex Pellets per 20 s | 1 Kromelite, 1 Blue Vapor, 1000 Credits | 700000 | Glass Matrix -- 10000000 | Trans-dimensional conversion. | ||
Bronze Furnace | 5 | 10 | Bronze | 1 Bronze per 1 minutes | 1 Tin, 1 Copper, 50000 Credits | 10000 | Ring -- 10000000 | Some tin and some copper, in some quantity. Magic. | ||
Cannery | 6 | 90 | Rations | 1 Rations per 40 s | 1 Peasants, 20 Credits | 320000 | DG Drop | Canned food using modified CanNibble Food Processor | ||
Crack Den | 6 | 15 | Crack Whores | 1 Crack Whores per 15 s | 1 Silicon, 1 Peasants, 40 Credits | 4000 | Glass Matrix -- 1000000 | improves the neighborhood | ||
Galactic Training Module | 6 | 15 | Workers | 1 Workers per 20 s | 1 Peasants, 1 Microchips, 20 Credits | 4000 | Serpica -- 500000 | put those slackers to work | ||
Giant Space Still | 6 | 110 | Fine Space Whiskey | 100 Fine Space Whiskey per 3 Hours | 100 Space Whisky, 1 Baobabs, 100000 Credits | 5000 | Serpica -- 5000000 | let's make us some moonshine! | ||
MicroFab | 6 | 30 | Microchips | 1 Microchips per 15 s | 1 Silicon, 5 Credits | 5000 | AI Base -- 250000 | no cubicles required | ||
Nuclear Convo-Tronic | 6 | 90 | Promethium | 1 Promethium per 15 s | 1 Fermium, 1000 Credits | 320000 | Lavanite -- 5000000 | Break down elements into stable forms | ||
Space Still | 6 | 30 | Space Whisky | 1 Space Whisky per 2 minutes | 4 Space Oats, 0 Credits | 5000 | AI Base -- 250000 | let's make us some moonshine! | ||
Crack Palace | 9 | 15 | Crack Whores | 1 Crack Whores per 10 s | 1 Silicon, 1 Peasants, 20 Credits | 4000 | DG Drop | improves the neighborhood | ||
Nuclear Convo-Tronic II | 9 | 120 | Promethium | 1 Promethium per 7 s | 1 Fermium, 500 Credits | 420000 | DG Drop | Break down elements into stable forms | ||
Dall Computers Assembly Plant | 10 | 10 | Personal Computers | 1 Personal Computers per 15 s | 100 Microchips, 1 Metals, 195 Credits | 18000 | BP | Computers make the 'verse go round. | ||
Iquea Workshop | 10 | 10 | Funky Furniture | 1 Funky Furniture per 15 s | 2 Baobabs, 110 Credits | 18000 | BP | Creating do-it yourself furniture since 2035. | ||
Lavatory Factory | 10 | 10 | Portable Lavatory | 1 Portable Lavatory per 15 s | 2 Baobabs, 1 Microchips, 140 Credits | 18000 | BP | At least you'll never have to look for the can. | ||
Space Rat Slaughterhouse | 12 | 20 | Rations | 1 Rations per 20 s | 1 Domesticated Space Rat, 5 Credits | 3000 | Halloween drop | Mmmm...gristle... | ||
Cybernetic Construction Facility | 15 | 10 | Cyborg | 1 Cyborg per 15 s | 5 Microchips, 10 Metals, 1 Peasants, 130 Credits | 18000 | BP | 1-800-MAID-SERVE | ||
Grav Testing Facility | 15 | 10 | Gravity Controller | 1 Gravity Controller per 15 s | 10 Microchips, 30 Metals, 300 Credits | 18000 | BP | Produces and tests artificial gravity generators. | ||
Colonial Marine Training Module | 16 | 200 | Colonial Marine | 1 Colonial Marine per 10 seconds | 1 Jelly Beans, 1 Petroleum, 5 Workers, 1,000,000 Credits | 65,000 | Alright ladies, this is the marine core. | |||
Enrichment Plant | 16 | 1000 | Enriched Nuclear Material | 1 Enriched Nuclear Material per 1 minutes | 1 Nuclear Waste, 1 Promethium, 10000 Credits | 1000000 | Ring -- 10000000 | It's where the magic is done and the mysterious U-243 is put together. | ||
Fembot Assembly Plant | 20 | 10 | Fembot | 1 Fembot per 15 s | 5 Microchips, 10 Metals, 1 Crack Whores, 250 Credits | 18000 | BP | Streetwalkers minus free will = One damn fine night. |
Chip and Sensor Factories
Name | Tech | Size | Item Produced | Rate of Production | Required Cost | Weight | Skill Needed | Source/Price | Comment | Description |
Bronze Sensor Factory | 10 | 50 | Bronze Sensor | 1 Bronze Sensor per 10 minutes | 1 Bronze, 1 Vitalized Microchips, 1000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 100000 | Detect in a can. | |
Vitalized Microchips Factory | 10 | 50 | Vitalized Microchips | 1 Vitalized Microchips per 10 minutes | 1 Vis, 1 Microchips, 1000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 100000 | AMD Tripathperon special modded chip. | |
Quickened Microchips Factory | 15 | 100 | Quickened Microchips | 1 Quickened Microchips per 20 minutes | 1 Quantumum, 1 Microchips, 10000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 1000000 | AMD Tripathperon special modded chip. | |
Silver Sensor Factory | 15 | 100 | Silver Sensor | 1 Silver Sensor per 20 minutes | 1 Silver, 1 Quickened Microchips, 10000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 1000000 | Detect in a can. | |
Energized Microchips Factory | 19 | 150 | Energized Microchips | 1 Energized Microchips per 40 minutes | 1 Energon, 1 Microchips, 100000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 10000000 | AMD Tripathperon special modded chip. | |
Gold Sensor Factory | 19 | 150 | Gold Sensor | 1 Gold Sensor per 40 minutes | 1 Gold, 1 Energized Microchips, 100000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 10000000 | Detect in a can. | |
Darkened Microchips Factory | 20 | 200 | Darkened Microchips | 1 Darkened Microchips per 1 hour, 20 minutes | 1 Dark Matter, 1 Microchips, 1000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 100000000 | AMD Tripathperon special modded chip. | |
Platinum Sensor Factory | 20 | 200 | Platinum Sensor | 1 Platinum Sensor per 1 hour, 20 minutes | 1 Platinum, 1 Darkened Microchips, 1000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 100000000 | Detect in a can. |
Module Device Factories
Name | Tech | Size | Item Produced | Rate of Production | Required Cost | Weight | Skill Needed | Source/Price | Comment | Description |
Std. Aggravation Device Factory | 10 | 50 | Std. Aggravation Device | 1 Std. Aggravation Device per 10 minutes | 1 Bronze Sensor, 1 Std. Aggravation Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Agility Balancer Factory | 10 | 50 | Std. Agility Balancer | 1 Std. Agility Balancer per 10 minutes | 1 Bronze Sensor, 1 Std. Agility Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Capacity Equipment Factory | 10 | 50 | Std. Capacity Equipment | 1 Std. Capacity Equipment per 10 minutes | 1 Bronze Sensor, 1 Std. Capacity Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Damage Materiel Factory | 10 | 50 | Std. Damage Materiel | 1 Std. Damage Materiel per 10 minutes | 1 Bronze Sensor, 1 Std. Damage Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Electric Gadget Factory | 10 | 50 | Std. Electric Gadget | 1 Std. Electric Gadget per 10 minutes | 1 Bronze Sensor, 1 Std. Electric Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Energy Rigging Factory | 10 | 50 | Std. Energy Rigging | 1 Std. Energy Rigging per 10 minutes | 1 Bronze Sensor, 1 Std. Energy Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Fading Apparatus Factory | 10 | 50 | Std. Fading Apparatus | 1 Std. Fading Apparatus per 10 minutes | 1 Bronze Sensor, 1 Std. Fading Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Firing Harness Factory | 10 | 50 | Std. Firing Harness | 1 Std. Firing Harness per 10 minutes | 1 Bronze Sensor, 1 Std. Firing Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Nimbleness Rig Factory | 10 | 50 | Std. Nimbleness Rig | 1 Std. Nimbleness Rig per 10 minutes | 1 Bronze Sensor, 1 Std. Nimbleness Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Proximity Sensor Factory | 10 | 50 | Std. Proximity Sensor | 1 Std. Proximity Sensor per 10 minutes | 1 Bronze Sensor, 1 Std. Docking Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Radar Equipage Factory | 10 | 50 | Std. Radar Equipage | 1 Std. Radar Equipage per 10 minutes | 1 Bronze Sensor, 1 Std. Radar Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Range Instrument Factory | 10 | 50 | Std. Range Instrument | 1 Std. Range Instrument per 10 minutes | 1 Bronze Sensor, 1 Std. Range Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Recovery Implements Factory | 10 | 50 | Std. Recovery Implements | 1 Std. Recovery Implements per 10 minutes | 1 Bronze Sensor, 1 Std. Recovery Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Shield Booster Factory | 10 | 50 | Std. Shield Booster | 1 Std. Shield Booster per 10 minutes | 1 Bronze Sensor, 1 Std. Shield Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Speed Fittings Factory | 10 | 50 | Std. Speed Fittings | 1 Std. Speed Fittings per 10 minutes | 1 Bronze Sensor, 1 Std. Speed Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Stealth Mechanism Factory | 10 | 50 | Std. Stealth Mechanism | 1 Std. Stealth Mechanism per 10 minutes | 1 Bronze Sensor, 1 Std. Stealth Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Thrust Fixtures Factory | 10 | 50 | Std. Thrust Fixtures | 1 Std. Thrust Fixtures per 10 minutes | 1 Bronze Sensor, 1 Std. Thrust Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Tracking Gizmo Factory | 10 | 50 | Std. Tracking Gizmo | 1 Std. Tracking Gizmo per 10 minutes | 1 Bronze Sensor, 1 Std. Targeting Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Traction Appendice Factory | 10 | 50 | Std. Traction Appendice | 1 Std. Traction Appendice per 10 minutes | 1 Bronze Sensor, 1 Std. Traction Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Good Aggravation Device Factory | 15 | 100 | Good Aggravation Device | 1 Good Aggravation Device per 20 minutes | 1 Silver Sensor, 1 Good Aggravation Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Agility Balancer Factory | 15 | 100 | Good Agility Balancer | 1 Good Agility Balancer per 20 minutes | 1 Silver Sensor, 1 Good Agility Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Capacity Equipment Factory | 15 | 100 | Good Capacity Equipment | 1 Good Capacity Equipment per 20 minutes | 1 Silver Sensor, 1 Good Capacity Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Damage Materiel Factory | 15 | 100 | Good Damage Materiel | 1 Good Damage Materiel per 20 minutes | 1 Silver Sensor, 1 Good Damage Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Electric Gadget Factory | 15 | 100 | Good Electric Gadget | 1 Good Electric Gadget per 20 minutes | 1 Silver Sensor, 1 Good Electric Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Energy Rigging Factory | 15 | 100 | Good Energy Rigging | 1 Good Energy Rigging per 20 minutes | 1 Silver Sensor, 1 Good Energy Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Fading Apparatus Factory | 15 | 100 | Good Fading Apparatus | 1 Good Fading Apparatus per 20 minutes | 1 Silver Sensor, 1 Good Fading Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Firing Harness Factory | 15 | 100 | Good Firing Harness | 1 Good Firing Harness per 20 minutes | 1 Silver Sensor, 1 Good Firing Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Nimbleness Rig Factory | 15 | 100 | Good Nimbleness Rig | 1 Good Nimbleness Rig per 20 minutes | 1 Silver Sensor, 1 Good Nimbleness Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Proximity Sensor Factory | 15 | 100 | Good Proximity Sensor | 1 Good Proximity Sensor per 20 minutes | 1 Silver Sensor, 1 Good Docking Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Radar Equipage Factory | 15 | 100 | Good Radar Equipage | 1 Good Radar Equipage per 20 minutes | 1 Silver Sensor, 1 Good Radar Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Range Instrument Factory | 15 | 100 | Good Range Instrument | 1 Good Range Instrument per 20 minutes | 1 Silver Sensor, 1 Good Range Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Recovery Implements Factory | 15 | 100 | Good Recovery Implements | 1 Good Recovery Implements per 20 minutes | 1 Silver Sensor, 1 Good Recovery Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Shield Booster Factory | 15 | 100 | Good Shield Booster | 1 Good Shield Booster per 20 minutes | 1 Silver Sensor, 1 Good Shield Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Speed Fittings Factory | 15 | 100 | Good Speed Fittings | 1 Good Speed Fittings per 20 minutes | 1 Silver Sensor, 1 Good Speed Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Stealth Mechanism Factory | 15 | 100 | Good Stealth Mechanism | 1 Good Stealth Mechanism per 20 minutes | 1 Silver Sensor, 1 Good Stealth Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Thrust Fixtures Factory | 15 | 100 | Good Thrust Fixtures | 1 Good Thrust Fixtures per 20 minutes | 1 Silver Sensor, 1 Good Thrust Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Tracking Gizmo Factory | 15 | 100 | Good Tracking Gizmo | 1 Good Tracking Gizmo per 20 minutes | 1 Silver Sensor, 1 Good Targeting Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Traction Appendice Factory | 15 | 100 | Good Traction Appendice | 1 Good Traction Appendice per 20 minutes | 1 Silver Sensor, 1 Good Traction Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Exc. Aggravation Device Factory | 19 | 200 | Exc. Aggravation Device | 1 Exc. Aggravation Device per 40 minutes | 1 Gold Sensor, 1 Exc. Aggravation Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Agility Balancer Factory | 19 | 200 | Exc. Agility Balancer | 1 Exc. Agility Balancer per 40 minutes | 1 Gold Sensor, 1 Exc. Agility Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Capacity Equipment Factory | 19 | 200 | Exc. Capacity Equipment | 1 Exc. Capacity Equipment per 40 minutes | 1 Gold Sensor, 1 Exc. Capacity Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Damage Materiel Factory | 19 | 200 | Exc. Damage Materiel | 1 Exc. Damage Materiel per 40 minutes | 1 Gold Sensor, 1 Exc. Damage Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Electric Gadget Factory | 19 | 200 | Exc. Electric Gadget | 1 Exc. Electric Gadget per 40 minutes | 1 Gold Sensor, 1 Exc. Electric Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Energy Rigging Factory | 19 | 200 | Exc. Energy Rigging | 1 Exc. Energy Rigging per 40 minutes | 1 Gold Sensor, 1 Exc. Energy Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Fading Apparatus Factory | 19 | 200 | Exc. Fading Apparatus | 1 Exc. Fading Apparatus per 40 minutes | 1 Gold Sensor, 1 Exc. Fading Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Firing Harness Factory | 19 | 200 | Exc. Firing Harness | 1 Exc. Firing Harness per 40 minutes | 1 Gold Sensor, 1 Exc. Firing Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Nimbleness Rig Factory | 19 | 200 | Exc. Nimbleness Rig | 1 Exc. Nimbleness Rig per 40 minutes | 1 Gold Sensor, 1 Exc. Nimbleness Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Proximity Sensor Factory | 19 | 200 | Exc. Proximity Sensor | 1 Exc. Proximity Sensor per 40 minutes | 1 Gold Sensor, 1 Exc. Docking Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Radar Equipage Factory | 19 | 200 | Exc. Radar Equipage | 1 Exc. Radar Equipage per 40 minutes | 1 Gold Sensor, 1 Exc. Radar Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Range Instrument Factory | 19 | 200 | Exc. Range Instrument | 1 Exc. Range Instrument per 40 minutes | 1 Gold Sensor, 1 Exc. Range Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Recovery Implements Factory | 19 | 200 | Exc. Recovery Implements | 1 Exc. Recovery Implements per 40 minutes | 1 Gold Sensor, 1 Exc. Recovery Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Shield Booster Factory | 19 | 200 | Exc. Shield Booster | 1 Exc. Shield Booster per 40 minutes | 1 Gold Sensor, 1 Exc. Shield Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Speed Fittings Factory | 19 | 200 | Exc. Speed Fittings | 1 Exc. Speed Fittings per 40 minutes | 1 Gold Sensor, 1 Exc. Speed Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Stealth Mechanism Factory | 19 | 200 | Exc. Stealth Mechanism | 1 Exc. Stealth Mechanism per 40 minutes | 1 Gold Sensor, 1 Exc. Stealth Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Thrust Fixtures Factory | 19 | 200 | Exc. Thrust Fixtures | 1 Exc. Thrust Fixtures per 40 minutes | 1 Gold Sensor, 1 Exc. Thrust Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Tracking Gizmo Factory | 19 | 200 | Exc. Tracking Gizmo | 1 Exc. Tracking Gizmo per 40 minutes | 1 Gold Sensor, 1 Exc. Targeting Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Traction Appendice Factory | 19 | 200 | Exc. Traction Appendice | 1 Exc. Traction Appendice per 40 minutes | 1 Gold Sensor, 1 Exc. Traction Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Sup. Aggravation Device Factory | 20 | 400 | Sup. Aggravation Device | 1 Sup. Aggravation Device per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Aggravation Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Agility Balancer Factory | 20 | 400 | Sup. Agility Balancer | 1 Sup. Agility Balancer per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Agility Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Capacity Equipment Factory | 20 | 400 | Sup. Capacity Equipment | 1 Sup. Capacity Equipment per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Capacity Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Damage Materiel Factory | 20 | 400 | Sup. Damage Materiel | 1 Sup. Damage Materiel per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Damage Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Electric Gadget Factory | 20 | 400 | Sup. Electric Gadget | 1 Sup. Electric Gadget per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Electric Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Energy Rigging Factory | 20 | 400 | Sup. Energy Rigging | 1 Sup. Energy Rigging per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Energy Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Fading Apparatus Factory | 20 | 400 | Sup. Fading Apparatus | 1 Sup. Fading Apparatus per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Fading Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Firing Harness Factory | 20 | 400 | Sup. Firing Harness | 1 Sup. Firing Harness per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Firing Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Nimbleness Rig Factory | 20 | 400 | Sup. Nimbleness Rig | 1 Sup. Nimbleness Rig per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Nimbleness Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Proximity Sensor Factory | 20 | 400 | Sup. Proximity Sensor | 1 Sup. Proximity Sensor per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Docking Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Radar Equipage Factory | 20 | 400 | Sup. Radar Equipage | 1 Sup. Radar Equipage per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Radar Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Range Instrument Factory | 20 | 400 | Sup. Range Instrument | 1 Sup. Range Instrument per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Range Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Recovery Implements Factory | 20 | 400 | Sup. Recovery Implements | 1 Sup. Recovery Implements per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Recovery Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Shield Booster Factory | 20 | 400 | Sup. Shield Booster | 1 Sup. Shield Booster per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Shield Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Speed Fittings Factory | 20 | 400 | Sup. Speed Fittings | 1 Sup. Speed Fittings per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Speed Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Stealth Mechanism Factory | 20 | 400 | Sup. Stealth Mechanism | 1 Sup. Stealth Mechanism per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Stealth Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Thrust Fixtures Factory | 20 | 400 | Sup. Thrust Fixtures | 1 Sup. Thrust Fixtures per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Thrust Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Tracking Gizmo Factory | 20 | 400 | Sup. Tracking Gizmo | 1 Sup. Tracking Gizmo per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Targeting Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Traction Appendice Factory | 20 | 400 | Sup. Traction Appendice | 1 Sup. Traction Appendice per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Traction Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? |
Missile and Fighter Factories
Ship Missile Factories
Ordnance Command Factories
Name | Tech | Size | Item Produced | Rate of Production | Items/Credits Required | Workers to equip | Weight | Initial BP Cost | Periodic BP Cost | Location BP Acquired |
Small Kinetic Production Mk III | 12 | 10 | Ammo Crate - Small Kinetic Type III | 1 Ammo Crate - Small Kinetic Type III per 10 minutes | 2500 Nuclear Waste, 1250 Metals, 750000 Credits | 100 | 18000 | 5,000,000 credits, 100,000 metals, 30 Titanium Sheets | 5,000,000 Credits, 100,000 metals, 25 Vitalized Microchips | Hyperion Ordinance Command - 10,000 credits |
Small AP Production Mk III | 16 | 10 | Ammo Crate - Small AP Type III | 1 Ammo Crate - Small AP Type III per 10 minutes | 2750 Nuclear Waste, 1375 Metals, 750000 Credits | 100 | 18000 | 25,000,000 credits, 250,000 metals, 60 Titanium Sheet | 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips | Hyperion Ordinance Command - 10,000 credits |
Small Surgical Production Mk III | 14 | 10 | Ammo Crate - Small Surgical Type III | 1 Ammo Crate - Small Surgical Type III per 10 minutes | 2750 Nuclear Waste, 1375 Metals, 750000 Credits | 100 | 18000 | 25,000,000 credits, 250,000 metals, 60 Titanium Sheet | 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips | Hyperion Ordinance Command - 10,000 credits |
Small Incendiary Production Mk III | 14 | 10 | Ammo Crate - Small Incendiary Type III | 1 Ammo Crate - Small Incendiary Type III per 10 minutes | 2750 Nuclear Waste, 1375 Metals, 750000 Credits | 100 | 18000 | 25,000,000 credits, 250,000 metals, 60 Titanium Sheet | 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips | Hyperion Ordinance Command - 10,000 credits |
Medium Kinetic Production Mk III | 14 | 10 | Ammo Crate - Medium Kinetic Type III | 1 Ammo Crate - Medium Kinetic Type III per 10 minutes | 4875 Nuclear Waste, 2438 Metals, 1000000 Credits | 100 | 18000 | 75,000,000 credits, 500,000 metals, 60 Titanium Sheets | 75,000,000 credits, 500,000 metals, 10 Quickened Microchips | Hyperion Ordinance Command - 10,000 credits |
Medium AP Production Mk III | 16 | 10 | Ammo Crate - Medium AP Type III | 1 Ammo Crate - Medium AP Type III per 10 minutes | 5250 Nuclear Waste, 2625 Metals, 1000000 Credits | 100 | 18000 | 60,000,000 credits, 750,000 metals, 30 Laconia Sheets | 60,000,000 credits, 750,000 metals, 30 Quickened Microchips | Hyperion Ordinance Command - 10,000 credits |
Medium Surgical Production Mk III | 16 | 10 | Ammo Crate - Medium Surgical Type III | 1 Ammo Crate - Medium Surgical Type III per 10 minutes | 5250 Nuclear Waste, 2625 Metals, 1000000 Credits | 100 | 18000 | 60,000,000 credits, 750,000 metals, 30 Laconia Sheets | 60,000,000 credits, 750,000 metals, 30 Quickened Microchips | Hyperion Ordinance Command - 10,000 credits |
Medium Incendiary Production Mk III | 16 | 10 | Ammo Crate - Medium Incendiary Type III | 1 Ammo Crate - Medium Incendiary Type III per 10 minutes | 5250 Nuclear Waste, 2625 Metals, 1000000 Credits | 100 | 18000 | 60,000,000 credits, 750,000 metals, 30 Laconia Sheets | 60,000,000 credits, 750,000 metals, 30 Quickened Microchips | Hyperion Ordinance Command - 10,000 credits |
Large Kinetic Production Mk III | 16 | 10 | Ammo Crate - Large Kinetic Type III | 1 Ammo Crate - Large Kinetic Type III per 10 minutes | 8000 Nuclear Waste, 4000 Metals, 1250000 Credits | 100 | 18000 | 500,000,000 credits, 2,500,000 metal, 15 Laconia Sheets | 500,000,000 credits, 2,500,000 metal, 10 Energised Microchips | Hyperion Ordinance Command - 10,000 credits |
Large AP Production Mk III | 18 | 10 | Ammo Crate - Large AP Type III | 1 Ammo Crate - Large AP Type III per 10 minutes | 8500 Nuclear Waste, 4250 Metals, 1250000 Credits | 100 | 18000 | 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets | 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips | Hyperion Ordinance Command - 10,000 credits |
Large Surgical Production Mk III | 18 | 10 | Ammo Crate - Large Surgical Type III | 1 Ammo Crate - Large Surgical Type III per 10 minutes | 8500 Nuclear Waste, 4250 Metals, 1250000 Credits | 100 | 18000 | 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets | 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips | Hyperion Ordinance Command - 10,000 credits |
Large Incendiary Production Mk III | 18 | 10 | Ammo Crate - Large Incendiary Type III | 1 Ammo Crate - Large Incendiary Type III per 10 minutes | 8500 Nuclear Waste, 4250 Metals, 1250000 Credits | 100 | 18000 | 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets | 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips | Hyperion Ordinance Command - 10,000 credits |
Research Base Factories
Name | Tech | Size | Item Produced | Rate of Production | Items/Credits Required | Workers to equip | Weight | Initial BP Cost | Periodic BP Cost | Location BP Acquired |
Small Flare Missile Production | 6 | 10 | Ammo Crate - Small Flare Missile | 1 Ammo Crate - Small Flare Missile per 10 minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 150,000,000 credits, 100,000 metals 30 Titanium sheets. | 150,000,000 credits, 250,000 metals, 15 Vitalized Microchips, 10 Lighthouse, 10 Fabulous Factory Parts | Hyperion Destroyed Research Base - 25,000,000 credits |
Small Entanglement Missile Production | 7 | 10 | Ammo Crate - Small Entanglement Missile | 1 Ammo Crate - Small Entanglement Missile per 10 minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 150,000,000 credits, 100,000 metals 30 Titanium sheets. | 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Cloud Mercury, 10 Fabulous Factory Parts | Hyperion Destroyed Research Base - 25,000,000 credits |
Small Disintigrator Missile Production | 12 | 10 | Ammo Crate - Small Disintigrator Missile | 1 Ammo Crate - Small Disintigrator Missile per 10 minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 150,000,000 credits, 100,000 metals 30 Titanium sheets. | 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Jellies Acidic Remains, 10 Fabulous Factory Parts | Hyperion Destroyed Research Base - 50,000,000 credits |
Small Bunkerbuster Torpedo Production | 10 | 10 | Ammo Crate - Small Bunkerbuster Torpedo | 1 Ammo Crate - Small Bunkerbuster Torpedo per 10 minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 150,000,000 credits, 100,000 metals 30 Titanium sheets. | 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Titanium Damage Module, 10 Fabulous Factory Parts | Hyperion Destroyed Research Base - 50,000,000 credits |
Medium Flare Missile Production | 11 | 10 | Ammo Crate - Medium Flare Missile | 1 Ammo Crate - Medium Flare Missile per 10 minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 300,000,000 credits, 500,000 metals 15 Laconia sheets. | 300,000,000 credits, 500,000 metals 15 Quickened Microchips, 1 Enforcers Gyrophare, 1 Titanium Radar Module, 25 Fabulous Factory Parts | Hyperion Destroyed Research Base - 50,000,000 |
Medium Entanglement Missile Production | 12 | 10 | Ammo Crate - Medium Entanglement Missile | 1 Ammo Crate - Medium Entanglement Missile per 10 minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 300,000,000 credits, 500,000 metals 15 Laconia sheets. | 300,000,000 credits, 500,000 metals 15 Quickened Microchips, 25 Cloud Mercury 1 Titanium Speed Module, 25 Fabulous Factory Parts | Hyperion Destroyed Research Base - 50,000,000 |
Small Vortex Torpedo Production | 12 | 10 | Ammo Crate - Small Vortex Torpedo | 1 Ammo Crate - Small Vortex Torpedo per 10 minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 350,000,000 credits, 100,000 metals 30 Titanium sheets. | 350,000,000 credits, 250,000 metals 15 Vitalized Microchips, 2 Vortex Pellets, 10 Fabulous Factory Parts | Hyperion Destroyed Research Base - 50,000,000 credits |
Small MIRV Torpedo Production | 12 | 10 | Ammo Crate - Small MIRV Torpedo | 1 Ammo Crate - Small MIRV Torpedo per 10 minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 500,000,000 credits, 100,000 metals 30 Titanium sheets. | 500,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Traginium, 1 Titanium Firing Module, 10 Fabulous Factory Parts | Hyperion Destroyed Research Base - 75,000,000 credits |
Small MIRV Rocket Upgrade Factory | 12 | 10 | Ammo Crate - Small MIRV Rocket | 1 Ammo Crate - Small MIRV Rocket Every 1 minute | 1 Ammo Crate - Small MIRV Torpedo | ? | 18,000 | Hyperion Destroyed Research Base - 1,000,000 Credits | ||
Small Lancer Missile Production | 12 | 10 | Ammo Crate - Small Lancer Missile | 1 Ammo Crate - Small Lancer Missile per 10 minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 550,000,000 credits, 100,000 metals 30 Titanium sheets. | 550,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Fire Beam, 1 Titanium speed Module, 10 Fabulous Factory Parts | Hyperion Destroyed Research Base - 70,000,000 credits |
Medium Disintegration Missile Production | 14 | 1 | Ammo Crate - Medium Disintegration Missile | 1 Ammo Crate - Medium Disintegration Missile per 10 minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 500,000,000 credits, 500,000 metals 15 Laconia sheets. | 550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 Jelly Acidic Remains, 1 Titanium Aggravation Module, 25 Fabulous Factory Parts | Hyperion Destroyed Research Base - 100,000,000 credits |
Medium Bunkerbuster Torpedo Production | 15 | 10 | Ammo Crate - Medium Bunkerbuster Torpedo | 1 Ammo Crate - Medium Bunkerbuster Torpedo per 10 minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 500,000,000 credits, 500,000 metals 15 Laconia sheets. | 550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 plasma Crstals, 1 Laconia Damage Module, 25 Fabulous Factory Parts | Hyperion Destroyed Research Base - 100,000,000 credits |
Large Flare Missile Production | 16 | 10 | Ammo Crate - Large Flare Missile | 1 Ammo Crate - Large Flare Missile per 10 minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 600,000,000 credits, 750,000 metals 30 Laconia sheets. | 600,000,000 credits, 750,000 metals 10 Energized Microchips, 2 Enforcers Gyroscope, 1 Laconia Radar Module, 15 Complicated Factory Parts | Hyperion Destroyed Research Base - 100,000,000 credits |
Medium Vortex Torpedo Production | 16 | 10 | Ammo Crate - Medium Vortex Torpedo | 1 Ammo Crate - Medium Vortex Torpedo per 10 minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 450,000,000 credits, 500,000 metals 15 Laconia sheets. | 450,000,000 credits, 500,000 metals 15 QUickened Microchips, 4 Vortex Pellets, 1 Titanium Traction Module, 25 Fabulous Factory Parts | Hyperion Destroyed Research Base - 100,000,000 credits |
Large Entanglement Missile Production | 17 | 10 | Ammo Crate - Large Entanglement Missile | 1 Ammo Crate - Large Entanglement Missile per 10 minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 600,000,000 credits, 750,000 metals 30 Laconia sheets. | 600,000,000 credits, 750,000 metals 10 Energized Microchips, 5 Cloud Mercury, 1 Laconia Radar Module, 15 Complicated Factory Parts | Hyperion Destroyed Research Base - 100,000,000 credits |
Medium MIRV Torpedo Production | 17 | 10 | Ammo Crate - Medium MIRV Torpedo | 1 Ammo Crate - Medium MIRV Torpedo per 10 minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 750,000,000 credits, 500,000 metals 15 Laconia sheets. | 750,000,000 credits, 500,000 metals 15 QUickened Microchips, 25 Traginium, 1 Laconia Firing Module, 25 Fabulous Factory Parts | Hyperion Destroyed Research Base - 140,000,000 credits |
Medium Lancer Missile Production | 17 | 10 | Ammo Crate - Medium Lancer Missile | 1 Ammo Crate - Medium Lancer Missile per 10 minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 650,000,000 credits, 500,000 metals 15 Laconia sheets. | 650,000,000 credits, 500,000 metals 15 QUickened Microchips, 2Reach Of Promethius, 1 Laconia Speed Module, 25 Fabulous Factory Parts | Hyperion Destroyed Research Base - 150,000,000 credits |
Medium MIRV Rocket Upgrade Factory | 20 | 10 | Ammo Crate - Medium MIRV Rocket | 1 Ammo Crate - Medium MIRV Rocket every 1 minute | 1 Ammo Crate - Medium MIRV Torpedo | ? | 18,000 | Not a Blueprint | Not a Blueprint | Hyperion Destroyed Research Base - 1,000,000 credits |
Large Disintegrator Missile Production | 19 | 10 | Ammo Crate - Large Disintegrator Missile | 1 Ammo Crate - Large Disintegrator Missile per 10 minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 750,000,000 credits, 750,000 metals 30 Laconia sheets. | 750,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Jellies Acidic Remains, 1 Laconia Aggrivation Module, 15 Complicated Factory Parts | Hyperion Destroyed Research Base - 200,000,000 credits |
Large Vortex Torpedo Production | 19 | 10 | Ammo Crate - Large Disintegrator Missile | 1 Ammo Crate - Large Disintegrator Missile per 10 minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 750,000,000 credits, 750,000 metals 30 Laconia sheets. | 750,000,000 credits, 750,000 metals 10 Energized Microchips, 6 Vortex Pellets, 1 Laconia Traction Module, 15 Complicated Factory Parts | Hyperion Destroyed Research Base - 150,000,000 credits |
Large Bunkerbuster Torpedo Production | 20 | 10 | Ammo Crate - Large Bunkerbuster Missile | 1 Ammo Crate - Large Bunkerbuster Missile per 10 minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 1,000,000,000 credits, 750,000 metals 30 Laconia sheets. | 1,000,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Plasma Crystals, 1 Demented Damage Module, 15 Complicated Factory Parts | Hyperion Destroyed Research Base - 200,000,000 credits |
Large Lancer Missile Production | 20 | 10 | Ammo Crate - Large Lancer Missile | 1 Ammo Crate - Large Lancer Missile per ? minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 750,000,000 credits, 750,000 Metals 30 Laconia Sheet. | 750,000,000 credits, 750,000 Metals 10 Energized Microchips, 1 Jiji Quu, 1 Demented Speed Module, 15 Complicated Factory Parts | No longer available |
Large MIRV Rocket Production | 20 | 10 | Ammo Crate - Large MIRV Rocket | 1 Ammo Crate - Large MIRV Rocket per 5 minutes | 2 Ammo Crate - Large AP Type III, 20000 Nuclear Waste, 100 Credits | 100 | 18000 | 1,000,000,000 credits, 750,000 metals 30 Laconia sheets. | 1,000,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Traginium, 1 Demented Firing Module, 15 Complicated Factory Parts | Hyperion Destroyed Research Base - 300,000,000 credits |
Large MIRV Torpedo Production | 20 | 10 | Ammo Crate - Large MIRV Missile | 1 Ammo Crate - Large MIRV Missile per 10 minutes | ? Nuclear Waste, ? Metals, ? Credits | 100 | 18000 | 750,000,000 credits, 750,000 metals 30 Laconia sheets. | 750,000,000 credits, 750,000 metals 10 Energized Microchips, 1 Jiji'Quu, 1 Demented Speed Module, 15 Complicated Factory Parts | No longer available |
Large MIRV Rocket Upgrade Factory | 20 | 10 | Ammo Crate - Large MIRV Rocket | 1 Ammo Crate - Large MIRV Rocket every 1 minute | 1 Ammo Crate - Large MIRV Torpedo | ? | 18,000 | Not a Blueprint | Not a Blueprint | Beta Antares Beta Antares Shipyards Lyceum Ordnance Testing Grounds - 1,000,000 credits
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Base Missile Factories
Name | Tech | Size | Item Produced | Rate of Production | Items/Credits Required | Workers to equip | Weight | Skill Needed | Source | Description |
Ares WMD Production Facility | 6 | 10 | Ares Nuclear Missile | 1 Ares Nuclear Missile per 10 minutes | 120 Nuclear Waste, 60 Metals, 75000 Credits | 20 | 18000 | Ares WMD Production Blueprint | Sterilisation of your workers an added bonus! | |
Adonis WMD Production Facility | 9 | 10 | Adonis Nuclear Missile | 1 Adonis Nuclear Missile per 10 minutes | 180 Nuclear Waste, 90 Metals, 100000 Credits | 40 | 18000 | Adonis WMD Production Blueprint | Sterilisation of your workers an added bonus! | |
Argonaut WMD Production Facility | 12 | 10 | Argonaut Nuclear Missile | 1 Argonaut Nuclear Missile per 10 minutes | 240 Nuclear Waste, 120 Metals, 150000 Credits | 60 | 18000 | Argonaut WMD Production Blueprint | Sterilisation of your workers an added bonus! | |
Ambrosia WMD Production Facility | 14 | 10 | Ambrosia Nuclear Missile | 1 Ambrosia Nuclear Missile per 10 minutes | 280 Nuclear Waste, 140 Metals, 180000 Credits | 80 | 18000 | Ambrosia WMD Production Blueprint | Sterilisation of your workers an added bonus! | |
Andaman WMD Production Facility | 16 | 10 | Andaman Nuclear Missile | 1 Andaman Nuclear Missile per 10 minutes | 320 Nuclear Waste, 160 Metals, 1 Enriched Nuclear Material, 250000 Credits | 100 | 18000 | Andaman WMD Production Blueprint | Sterilisation of your workers an added bonus! | |
Achilles WMD Production Facility | 18 | 10 | Achilles Nuclear Missile | 1 Achilles Nuclear Missile per 10 minutes | 360 Nuclear Waste, 180 Metals, 2 Enriched Nuclear Material, 350000 Credits | 120 | 18000 | Achilles WMD Production Blueprint | Sterilisation of your workers an added bonus! | |
Annihilator WMD Production Facility | 20 | 10 | Annhilator Nuclear Missile | 1 Annhilator Nuclear Missile per 10 minutes | 400 Nuclear Waste, 200 Metals, 3 Enriched Nuclear Material, 500000 Credits | 140 | 18000 | Annihilator WMD Production Blueprint | Sterilisation of your workers an added bonus! |
Aveksaka Missile Factories
Name | Tech | Size | Item Produced | Rate of Production | Items/Credits Required | Workers to equip | Weight | ' | Source | Description |
Visphotakapad Ksaravis'ayu Cloning Vats | 20 | 10 | Visphotakapad Ksaravis'ayu Pod | 3 Visphotakapad Ksaravis'ayu Pod per 10 minutes | 3 Ammo Crate - Large Bunkerbuster Torpedo, 1 Praheti DNA, 135 Alien Husk Fragments, 100 Credits | 10 | 18000 | Visphotakapad Ksaravis'ayu Cloning Vats Blueprint | A little dash of DNA, a pinch of alien biomass and a little Terran ingenuity... et voila! Missiles! |
Extensors
These will increase the amount of space in your station.
The blueprint information for these is given here.
Extensor Type | TL | Size | Weight | Extra space given | Materials needed to make | Manhours needed to make | Source | Comment | Description |
Station Expansion Unit | 0 | 2 | 1000 | 100 | 30 metals | 10 | Blueprint built into every station kit | None | biggest is best |
Station Extensor | 0 | 5 | 1000 | 300 | 100 metals, 5000 credits | 100 | Extensor Blueprint | None | Biggest is best |
Station Extension X | 0 | 100 | 50000 | 1,000 | 1000 metals, 25000 credits | 1000 | Extension X Blueprint | None | Biggest is best |
Station Extension Y | 0 | 150 | 150,000 | 2,000 | 5000 metals, 50k credits | 5,000 | Extension Y Blueprint | None | Biggester is Bester |
Transdim Station Extension | 12 | 250 | 200,000 | 4,000 | 10,000 metals, 500k Credits | 10,000 | Mzungu Transdim Expansion Blueprint | None | so much room |
ReTardis Station Extension | 12 | 500 | 250,000 | 10,000 | 20,000 metals, 50 prom, 1,500,000 credits | 100,000 | ReTardis Station Extension Blueprint | 12 in Station Mastery | For the intellectually challenged. |
Station Extension Z | 14 | 200 | 175,000 | 3,000 | 7,500 metals, 200,000 credits | 10,000 | Extension Z Blueprint | 14 in Station Mastery | Biggester is Bester |
Tardis Station Extension | 14 | 1000 | 1000 | 75,000 | 1 Dementium, 100,000 metal | 400,000 | Tardis Station Extension Blueprint, DG Drop | none | yep |
Ancient Transdim Extension | 16 | 500 | 200,000 | 15,000 | 25,000 Metals, 3,000,000 Credits, 5 Muzungu Green Orbs | 100,000 | Ruin -- ?? | 16 in Mzungu Lore | so...much...room... |
Station Techs
Allow you to upgrade your station to a higher tech level.
Name | TL | Size | upgrade From Tech | New Tech Level | Weight | Mastery Needed | Source | Comment | Description |
Station Tech Upgrade | 1 | 1 | 0 | 1 | 400 | None | AI Base 20,000 Credits | _ | improves station technology |
Station Tech Upgrade II | 2 | 1 | 0 to 1 | 2 | 100 | None | AI Base 100,000 Credits | _ | improves station technology |
Station Tech Upgrade III | 3 | 1 | 0 to 2 | 3 | 100 | None | AI Base -- 500,000 Credits | _ | improves station technology |
Mzungu Station Tech | 0 | 1 | 6 to 7 | 8 | 100 | None | Ruin -- 1,000,000 Credits | _ | improves station technology |
Faranji Station Tech | 0 | 1 | 9 | 10 | 100 | None | Ruin -- ? | _ | improves station technology |
Station Tech Upgrade XIV | 12 | 1 | 9 to 11 | 12 | 100 | 12 in Station Mastery | AI Base -- 4,000,000 Credits | _ | improves station technology |
Station Tech Upgrade XIV | 14 | 1 | 12 to 13 | 14 | 100 | 14 in Station Mastery | Lavanite -- 6,000,000 Credits | _ | improves station technology |
Station Tech Upgrade XVI | 16 | 1 | 14 to 15 | 16 | 100 | 16 in Station Mastery | Free Market -- 90,000,000 Credits | _ | Serious upgrading work involved. |
Station Tech Upgrade XVII | 18 | 1 | 16 to 17 | 18 | 100 | 18 in Station Mastery | DG Drop | _ | Serious upgrading work involved. |
Unt Faranji Station Tech | 16 | 1 | 16 to 19 | 20 | 100 | 16 in Faranji Research | Ruin -- ?? | _ | improves station technology |
Blueprints
Items that when equipped to a base give you the option of building the item in the construction tab of the base.
See Blueprints.
Base Gear
Weapons, Shields, Energies, Capacitors and Overloaders only useable on bases.
See List of base gear.
Other
Name | TL | Size | Weight | What it does | Mastery Needed | Source | Comment | Description |
Academy Demolition Kit | 0 | 1 | 5000 | Will demolish a destroyed or abandoned base pernamently., Zone Bound | none | Building Academy | Thermo-nuclear charge designed to vaporize an unwanted base. | |
Trading Bay | 0 | 1 | 1000 | Creates a Trade Tab on your Base | none | BP built into all base kits | goodz is here |