Difference between revisions of "Mini-marinus"

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The ship is mainly geared towards [[Speed Demon|Speed Demons]], [[Seer|Seers]] and [[Fleet Commander|Fleet Commanders]] as a slave. The cost to build one is disproportional to its tech level, making it inefficient for lower leveled players to use as their main combat ship. Its low visibility, high hull space, 4 augmenter slots, tech level of 18 and lack of an in-built weapon make it far superior to [[Faranji Stinger|Faranji Stingers]] as a slave ship.
 
The ship is mainly geared towards [[Speed Demon|Speed Demons]], [[Seer|Seers]] and [[Fleet Commander|Fleet Commanders]] as a slave. The cost to build one is disproportional to its tech level, making it inefficient for lower leveled players to use as their main combat ship. Its low visibility, high hull space, 4 augmenter slots, tech level of 18 and lack of an in-built weapon make it far superior to [[Faranji Stinger|Faranji Stingers]] as a slave ship.
  
When it was first released there was a bug involving the drop-rate of the blueprint making it ridiculously easy to obtain, flooding the market with the blueprints with many of them still in circulation. To counter-act this, the blueprint requirements were increased and the drop-rate significantly lowered. The blueprint can now be obtained as a random uber and DG drop, and is fairly uncommon.  
+
When it was first released there was a bug involving the drop-rate of the blueprint making it ridiculously easy to obtain, flooding the market with the blueprints with many of them still in circulation. To counter-act this, the blueprint requirements were increased and the drop-rate significantly lowered. The blueprint can now be obtained as a random [[Ubers|uber]] and DG drop, and is fairly uncommon.  
  
 
{{:Mini-marinus_Blueprint}}
 
{{:Mini-marinus_Blueprint}}

Revision as of 20:37, 8 June 2012

Mini-marinus
Hull Class {{{imagesize}}}
Light Fighter
Tech
18
Hull Space
500
Speed
110
Augmenter Slots 4 Weapon Slots 5
Size 52 Weight 475000
Visibility 32 Reflectivity 72%
Resists
B E H P R S M T
 55%  45%  60%  55%  40%  25%  45%  -10%
Soaks
B E H P R S M T
0 0 0 0 0 0 0 0
Inbuilt Elec Skill Needed Docking Speed
? ?
Built in Items
Mods
+15% Shield, -5% Damage, +5% Shield Regen, +20% Rate of Fire, +20% Hostility
Source Price Item Size
Blueprints ~9,000,000,000+ 100
Capturable Radex-able
- -



The Mini-Marinus was a ship created by The Voomy One in early 2011 to fill in the tech 18 light-fighter gap for slave users. It's a smaller version of the Rosmarinus and many of the stats are similar, however, because it's falls under the light fighter hull class and not heavy fighter the ship is faster than it's predecessor and hosts 4 augmenter slots in contrast to the 3 augmenter slots on a Rosmarinus.

The ship is mainly geared towards Speed Demons, Seers and Fleet Commanders as a slave. The cost to build one is disproportional to its tech level, making it inefficient for lower leveled players to use as their main combat ship. Its low visibility, high hull space, 4 augmenter slots, tech level of 18 and lack of an in-built weapon make it far superior to Faranji Stingers as a slave ship.

When it was first released there was a bug involving the drop-rate of the blueprint making it ridiculously easy to obtain, flooding the market with the blueprints with many of them still in circulation. To counter-act this, the blueprint requirements were increased and the drop-rate significantly lowered. The blueprint can now be obtained as a random uber and DG drop, and is fairly uncommon.


Mini-marinus Blueprint
Tech Size Weight
20 10 10,000
Manhours Max Workforce Uses
18,000,000 9,000 2
Items Produced
Mini-marinus
Initial Materials Periodic Materials
Source Price Skill Needed
Random Uber Drop N/A None
Description
Distinctive Mini-Flavor