Difference between revisions of "Sniper Class"
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− | '''Snipers''' are the long-range high damage-per-shot fighters whose motto is "One shot, one kill". The [[Sniper Class]] gives +4% Damage, +2.5% Firing Energy, + | + | '''Snipers''' are the long-range high damage-per-shot fighters whose motto is "One shot, one kill". The [[Sniper Class]] gives +4% Damage, +2.5% Firing Energy, +0.5% Physical Damage, +[[Sniper Analysis]]. These stats are also amplified by 3 tertiary skills availible only to sniper via the Snipers Armory in [[Lyceum]]: |
− | *'''Stalking''': +6% Tracking, +3% Stealth, + | + | *'''Stalking''': +6% Tracking, +3% Stealth, +2% Damage |
− | *'''Sharpshooting''': +6% Range | + | *'''Sharpshooting''': +6% Range, +1% Damage, +1% Critical Hit Chance, +5% Projectile Velocity, +5% Recoil (scaled inversely with your speed). |
*'''Efficiency''': +5% Damage, +2.5% Recoil | *'''Efficiency''': +5% Damage, +2.5% Recoil |
Revision as of 08:28, 7 June 2014
Snipers are the long-range high damage-per-shot fighters whose motto is "One shot, one kill". The Sniper Class gives +4% Damage, +2.5% Firing Energy, +0.5% Physical Damage, +Sniper Analysis. These stats are also amplified by 3 tertiary skills availible only to sniper via the Snipers Armory in Lyceum:
- Stalking: +6% Tracking, +3% Stealth, +2% Damage
- Sharpshooting: +6% Range, +1% Damage, +1% Critical Hit Chance, +5% Projectile Velocity, +5% Recoil (scaled inversely with your speed).
- Efficiency: +5% Damage, +2.5% Recoil
By increasing the damage and recoil time of weapons, this skill greatly increases weapon efficiency, reducing the amount of energy used for a given amount of damage. The prerequisite for this skill is Combat Focus, and your level of Sniper Class cannot be trained any higher than your level in Combat Focus, just as your level in any of the tertiary skills cannot exceed your level in the Sniper Class.