Difference between revisions of "Electrical Engineering"
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Flamerider45 (talk | contribs) (→Where to Train Electrical Engineering: added links to ai pages) |
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|16 | |16 | ||
|Kromelite | |Kromelite | ||
− | |Drop from Monochrome Tints | + | |Drop from [[Monochrome Tint|Monochrome Tints]] |
|- | |- | ||
|[[Nihilite]] | |[[Nihilite]] | ||
|18 | |18 | ||
|Sputter Nutter | |Sputter Nutter | ||
− | |Drop from Equanimities | + | |Drop from [[Equanimity|Equanimities]] |
|- | |- | ||
|[[The End of the Universe]] | |[[The End of the Universe]] | ||
|19 | |19 | ||
|Conclusion Icicle x 3 | |Conclusion Icicle x 3 | ||
− | |Drop from Forgones | + | |Drop from [[Forgone|Forgones]] |
|- | |- | ||
|[[Lunacy]] | |[[Lunacy]] |
Revision as of 20:38, 27 June 2011
The Electrical Engineering skill allows you to use energy generators. It costs skill points equal to the desired level.
Each energy has two main stats: bank and regeneration. The bank is the maximum energy you can have. The regeneration is how fast it is restored. Things that use energy are Shields, Weapons, Radars, Cloaks and special items such as Dampeners, Diffusers and Shield Chargers.
Contents
Where to Train Electrical Engineering
Location | Level | Requirements | Notes |
Sol | 5 | None | None |
Handel's Cove (Moon Jumat) | 16 | Kromelite | Drop from Monochrome Tints |
Nihilite | 18 | Sputter Nutter | Drop from Equanimities |
The End of the Universe | 19 | Conclusion Icicle x 3 | Drop from Forgones |
Lunacy | 20 | One Kill of Mad Scientist | Mission Based |
Galaxies with high levels in Current Universe
Nov 2010
Warp 0
Location | Level | Requirements | Notes |
Warp 1
Location | Level | Requirements | Notes |
Celaeno | 6 | None | |
Forgotten Girl | 11 | none | 2/10/2011 |
Warp 2
Location | Level | Requirements | Notes |
Black Lake | 15 | DF 125 east | |
Lucien's Forge | 15 | DF 115 east |
Warp 3
Location | Level | Requirements | Notes |