Difference between revisions of "Critical Hit"

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=== Effects ===
 
=== Effects ===
 
*'''[[Energy Damage]]''': Can't Thrust
 
*'''[[Energy Damage]]''': Can't Thrust
*'''[[Heat Damage]]''': Reduces Radar
+
*'''[[Heat Damage]]''': -50% Radar
*'''[[Laser Damage]]''': Reduces Shield Regen
+
*'''[[Laser Damage]]''': -50% Shield Regeneration
*'''[[Mining Damage]]''': Reduces Energy Regen
+
*'''[[Mining Damage]]''': -50% Electricity Regeneration
 
*'''[[Physical Damage]]''': Causes target to spin
 
*'''[[Physical Damage]]''': Causes target to spin
 
*'''[[Radiation Damage]]''': Warp Interdiction +1 (Target can't warp)  
 
*'''[[Radiation Damage]]''': Warp Interdiction +1 (Target can't warp)  
*'''[[Surgical Damage]]''': Increases recoil of target.
+
*'''[[Surgical Damage]]''': +50% Recoil
  
  

Revision as of 14:11, 12 September 2010

Critical Hits are attacks that, by chance, do 50% more damage (100% if seer) and disables something in the enemy ship for 3 seconds. The indicator for the effect is a ring of tweak icons.

"Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance." -JeffL

Effects


  • Transference has no known critical effect, but they(at least the base ones) do make critical hits.