Difference between revisions of "Mobile Factories"
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'''Mobile Factories''' are factories that are usable on ships. | '''Mobile Factories''' are factories that are usable on ships. | ||
− | + | Note that all mobile factories have a listed cooldown of 10s, but that cooldown does not seem to work. | |
__TOC__ | __TOC__ | ||
== Mobile Factories == | == Mobile Factories == | ||
− | + | <div class="floating-table-label"><div><div>Mobile Factories</div></div> | |
− | ! | + | {| cellspacing="0" cellpadding="4" border="2" width="100%" class="bigtable sortable" |
− | !TL | + | ! Name |
− | ! | + | ! TL |
− | ! | + | ! Size |
− | ! | + | ! Output |
− | ! | + | ! Inputs |
− | ! | + | ! Runs / Use |
− | ! | + | ! Weight |
− | ! | + | ! Source |
+ | ! Description | ||
+ | ! Restrictions | ||
|- | |- | ||
− | |Assault Dropship Generator | + | | {{Linkable Entry Quality|Assault Dropship Generator|Rare}} |
− | + | | 0 | |
− | + | | 10 | |
− | | | + | | [[Fighters#Assault Dropship|Assault Dropship]] |
− | | | + | | 5 [[Colonial Marine]], [[Fighters#Bulldog Light Fighter|Bulldog Light Fighter]] |
− | + | | 1 | |
− | | | + | | 3,500 |
− | |Built into [[Assault Behemoth]] / [[Assault Behemoth+|+]] | + | | Built into [[Assault Behemoth]] / [[Assault Behemoth+|+]] |
− | |Space assault from the marines! | + | | Space assault from the marines! |
+ | | Can't remove | ||
|- | |- | ||
− | | | + | | {{Linkable Entry Quality|Dark Cyborg Fighter Fabricator|Rare}} |
− | | | + | | 0 |
− | | | + | | 0 |
− | | | + | | [[Fighters#Dark Cyborg Fighter|Dark Cyborg Fighter]] |
− | + | | [[Dark Barrel]], 75,000,000 [[Credits]] | |
− | + | | 1 | |
− | | | + | | 1 |
− | | | + | | |
− | | | + | | Constructs Dark Cyborg Fighters. |
+ | | Can't remove | ||
|- | |- | ||
− | | | + | | {{Linkable Entry Quality|Greenish Fighter Generator|Uncommon}} |
− | + | | 0 | |
− | | | + | | 10 |
− | | | + | | [[Fighters#Greenish Fighter|Greenish Fighter]] |
− | | | + | | [[Gargantuan Goblets]], 200 [[Metals]], 5,000,000 [[Credits]] |
− | + | | 1 | |
− | | | + | | 3,500 |
− | | | + | | |
− | | | + | | Green Meanies technology, appropriated. |
+ | | Can't remove | ||
|- | |- | ||
− | | | + | | {{Linkable Entry Quality|Honey Compressor|Common}} |
− | + | | 0 | |
− | | | + | | 0 |
− | | | + | | 5 [[Neurotweaks#Honey Spreader|Honey Spreader]] |
− | | | + | | [[Honey]], 1,000,000 [[Credits]] |
− | + | | 1 | |
− | + | | 1 | |
− | + | | | |
− | | | + | | Some say this helps your shields? |
+ | | Can't remove | ||
|- | |- | ||
− | |Mobile | + | | {{Linkable Entry Quality|Mobile Cannery|Common}} |
− | | | + | | 0 |
− | | | + | | 10 |
− | | | + | | [[Rations]] |
− | + | | 2 [[Peasants]] | |
− | |2 [[Peasants]] | + | | 10 |
− | | | + | | 3,500 |
− | | | + | | AI Base<br>1,500,000 Credits |
− | | | + | | Canned food using modified CanNibble Food Processor. |
+ | | | ||
|- | |- | ||
− | | | + | | {{Linkable Entry Quality|Mobile Nu-Conv|Common}} |
− | | | + | | 0 |
− | | | + | | 20 |
− | | | + | | [[Promethium]] |
− | | | + | | 2 [[Fermium]], 1,000 [[Credits]] |
− | + | | 10 | |
− | | | + | | 65,000 |
− | | | + | | AI Base<br>3,000,000 Credits |
− | | | + | | Radioactive action. |
+ | | | ||
|- | |- | ||
− | | | + | | {{Linkable Entry Quality|Temporal Generator|Common}} |
− | | | + | | 0 |
− | | | + | | 20 |
− | | | + | | [[Neurotweaks#Temporal Flux|Temporal Flux]] |
− | | | + | | [[Chronoton Radiation]], 100,000 [[Credits]] |
− | + | | 1 | |
− | | | + | | 65,000 |
− | |[[ | + | | [[Enigmatic Sector Missions]] |
− | | | + | | Who knew this could work? |
+ | | | ||
|- | |- | ||
− | | | + | | {{Linkable Entry Quality|Twisted Honeycomb Fabrication|Exotic}} |
− | | | + | | 0 |
− | | | + | | 0 |
− | | | + | | [[Fighters#Honey Striker|Honey Striker]] |
− | + | | 10 [[Honey]], 1,000,000,000 [[Credits]] | |
− | + | | 1 | |
− | + | | 1 | |
− | + | | | |
− | | | + | | Honey Striker Fabrication Facility. |
+ | | Can't remove | ||
|- | |- | ||
− | | | + | | {{Linkable Entry Quality|Wasp Chamber|Rare}} |
− | | | + | | 0 |
− | | | + | | 0 |
− | | | + | | [[Fighters#Domesticated Killer Wasp|Domesticated Killer Wasp]] |
− | | | + | | 2 [[Honey]], 40,000,000 [[Credits]] |
− | + | | 1 | |
− | + | | 1 | |
− | + | | | |
− | | | + | | Killer Wasp's aren't so bad once you tame 'em. |
+ | | Can't remove | ||
|- | |- | ||
− | | | + | | {{Linkable Entry Quality|Zebu Master Fighter Generator|Uncommon}} |
− | | | + | | 0 |
− | | | + | | 10 |
− | | | + | | [[Fighters#Zebu Master Fighter|Zebu Master Fighter]] |
− | | | + | | 750,000,000 [[Credits]] |
− | + | | 1 | |
− | | | + | | 3,500 |
− | | | + | | |
− | | | + | | The Zebu is the answer to all questions. |
+ | | Can't remove | ||
|- | |- | ||
− | | | + | | {{Linkable Entry Quality|Zeus's Call|Exotic}} |
− | | | + | | 0 |
− | | | + | | 10 |
− | | | + | | [[Fighters#Jovian Guard|Jovian Guard]] |
− | | | + | | [[Zeus Fragments]], 500,000,000 [[Credits]] |
− | + | | 1 | |
− | + | | 3,500 | |
− | | | + | | |
− | | | + | | You gonna answer that? |
+ | | Can't remove | ||
|- | |- | ||
− | | | + | | {{Linkable Entry Quality|Mobile Microfab|Common}} |
− | | | + | | 2 |
− | | | + | | 20 |
− | | | + | | [[Microchips]] |
− | | | + | | 2 [[Silicon]], 100 [[Credits]] |
− | + | | 10 | |
− | | | + | | 70,000 |
− | | | + | | |
− | | | + | | Makes Microchips. |
+ | | | ||
|- | |- | ||
− | | | + | | {{Linkable Entry Quality|Specialized Mobile Nu-Conv|Common}} |
− | | | + | | 2 |
− | | | + | | 15 |
− | | | + | | [[Promethium]] |
− | | | + | | 2 [[Fermium]], 750 [[Credits]] |
− | + | | 10 | |
− | + | | 65,000 | |
− | | | + | | |
− | | | + | | Radioactive action. |
+ | | | ||
|- | |- | ||
− | |Mobile | + | | {{Linkable Entry Quality|Mobile Eutanasy House|Common}} |
− | | | + | | 3 |
− | | | + | | 15 |
− | | | + | | [[Rations]] |
− | | | + | | 2 [[Peasants]] |
− | | | + | | 20 |
− | | | + | | 7,000 |
− | |[[ | + | | [[East Vindia Missions]], [[DG Drops|DG Drop]] |
− | + | | Where people go in hopes of being useful one last time when they get tired of life. | |
+ | | Requires [[Freighter]] | ||
|- | |- | ||
− | | | + | | {{Linkable Entry Quality|Bulk Mobile Microfab|Common}} |
− | | | + | | 4 |
− | | | + | | 30 |
− | | | + | | 7 [[Microchips]] |
− | | | + | | 10 [[Silicon]], 700 [[Credits]] |
− | + | | 10 | |
− | | | + | | 85,000 |
− | |[[ | + | | [[Arena Lobby Missions]] |
− | | | + | | Makes Microchips, in bulk! |
+ | | | ||
|- | |- | ||
− | | | + | | {{Linkable Entry Quality|Mobile Nanofab|Common}} |
− | | | + | | 4 |
− | | | + | | 10 |
− | | | + | | 5 [[Nanochips]] |
− | | | + | | 3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5,000 [[Credits]] |
− | + | | 20 | |
− | | | + | | 20,000 |
− | |[[ | + | | [[Blue Photon Subspace Facility]]<br>10,000,000 Credits |
− | | | + | | Specialized on-board facility to create extremly small circuitry. |
+ | | | ||
|- | |- | ||
+ | | {{Linkable Entry Quality|Promethium Destabilizer|Common}} | ||
+ | | 4 | ||
+ | | 25 | ||
+ | | [[Fermium]] | ||
+ | | [[Promethium]], 2,000 [[Credits]] | ||
+ | | 10 | ||
+ | | 75,000 | ||
+ | | [[Arena Lobby Missions]] | ||
+ | | No idea why you would want to! | ||
+ | | | ||
+ | |- | ||
+ | | {{Linkable Entry Quality|Traginium Destabilizer|Common}} | ||
+ | | 4 | ||
+ | | 25 | ||
+ | | 10 [[Promethium]] | ||
+ | | [[Traginium]], 100,000 [[Credits]] | ||
+ | | 1 | ||
+ | | 75,000 | ||
+ | | [[Arena Lobby Missions]] | ||
+ | | Useful? Perhaps, but then again... | ||
+ | | | ||
+ | |- | ||
+ | | {{Linkable Entry Quality|Mobile Bronze Forge|Common}} | ||
+ | | 5 | ||
+ | | 50 | ||
+ | | [[Bronze Bar]] | ||
+ | | [[Bronze]], 1,250,000 [[Credits]] | ||
+ | | 1 | ||
+ | | 100,000 | ||
+ | | [[Arena Lobby Missions]] | ||
+ | | Makes Bronze Bars like Hephaestus... if he had made Bronze Bars! | ||
+ | | | ||
+ | |- | ||
+ | | {{Linkable Entry Quality|Holochart Defragmenter|Common}} | ||
+ | | 6 | ||
+ | | 10 | ||
+ | | [[Treasure Holochart]] | ||
+ | | [[Somewhat Defragmented Holochart]], 50,000 [[Credits]] | ||
+ | | 1 | ||
+ | | 50,000 | ||
+ | | [[Tortuga]] Drop | ||
+ | | Will Refragment a Defragmented Holochart in no time! | ||
+ | | | ||
+ | |- | ||
+ | | {{Linkable Entry Quality|Imperial Polishing Machine|Common}} | ||
+ | | 9 | ||
+ | | 10 | ||
+ | | [[Imperial Seal]] | ||
+ | | [[Unclean Imperial Seal]], 1,000,000,000 [[Credits]] | ||
+ | | 1 | ||
+ | | 10,000 | ||
+ | | [[Emperor's Club]], [[Earth Central]]<br>250,000,000 Credits | ||
+ | | Polishes those Unclean Imperial Seals to a fine shine. | ||
+ | | | ||
+ | |- | ||
+ | | {{Linkable Entry Quality|Energy Compressmotron 1000|Common}} | ||
+ | | 10 | ||
+ | | 10 | ||
+ | | 5 [[Neurotweaks#Engineer's Bonus|Engineer's Bonus]] | ||
+ | | [[Raw Energy Core]] | ||
+ | | 1 | ||
+ | | 20,000 | ||
+ | | [[Engineer Missions]] | ||
+ | | If only we understood exactly how this works! | ||
+ | | Requires 1 in [[Engineer Class]] | ||
+ | |- | ||
+ | | {{Linkable Entry Quality|Mobile Vapor Condenser|Common}} | ||
+ | | 14 | ||
+ | | 10 | ||
+ | | 5 [[Mercury]] | ||
+ | | 5 [[Cloud Mercury]], 5,000,000 [[Credits]] | ||
+ | | 1 | ||
+ | | 10,000 | ||
+ | | [[Ring]]<br>50,000,000 Credits | ||
+ | | Condenses vaporous mercury on the move | ||
+ | | | ||
+ | |- | ||
+ | | {{Linkable Entry Quality|Mobile Enrichment Plant|Common}} | ||
+ | | 16 | ||
+ | | 20 | ||
+ | | [[Enriched Nuclear Material]] | ||
+ | | [[Nuclear Waste]], [[Promethium]], 10,000 [[Credits]] | ||
+ | | 20 | ||
+ | | 10,000 | ||
+ | | | ||
+ | | Thanks to nano-technologies you can now manufacture magic on the go. | ||
+ | | | ||
+ | |- | ||
+ | | {{Linkable Entry Quality|Chid Adiz Mardana Var Uttejana|Common}} | ||
+ | | 20 | ||
+ | | 50 | ||
+ | | [[Drones#Chid Adiz Mardana Var|Chid Adiz Mardana Var]] | ||
+ | | [[Drones#Halaraksa Chid Adiz Mardana Var|Halaraksa Chid Adiz Mardana Var]], 15 [[Coesite]] | ||
+ | | 1 | ||
+ | | 100,000 | ||
+ | | [[Kandara Var]] Aveksakan Asteroid drop | ||
+ | | Somehow increases the hull strength of the drone by putting crystals into the flesh | ||
+ | | Decays on leaving Galaxy, Can't be put into Storage, Decays at universe reset, Requires 21 in [[Drone Deployment]] | ||
+ | |- | ||
+ | | {{Linkable Entry Quality|Hephaestus Drone Stabilizer|Common}} | ||
+ | | 20 | ||
+ | | 50 | ||
+ | | [[Drones#Hephaestus Drone|Hephaestus Drone]] | ||
+ | | [[Drones#Unstable Hephaestus Drone|Unstable Hephaestus Drone]], 10 [[Copper]] | ||
+ | | 1 | ||
+ | | 100,000 | ||
+ | | [[Forge of Hephaestus]] Asteroid drop | ||
+ | | Stabilizes Hephaestus Drones | ||
+ | | Decays on leaving Galaxy, Can't be put into Storage, Decays at universe reset | ||
|} | |} | ||
+ | </div> | ||
== Seer Mine Factories == | == Seer Mine Factories == | ||
These create [[Drones|mines]] for [[Seer Class|Seers]] to use. | These create [[Drones|mines]] for [[Seer Class|Seers]] to use. | ||
− | + | <div class="floating-table-label"><div><div>Seer Mine Factories</div></div> | |
− | ! | + | {| cellspacing="0" cellpadding="4" border="2" width="100%" class="bigtable sortable" |
− | !TL | + | ! Name |
− | ! | + | ! TL |
− | ! | + | ! Size |
− | ! | + | ! Output |
− | ! | + | ! Inputs |
− | ! | + | ! Runs / Use |
− | ! | + | ! Weight |
− | ! | + | ! Source |
+ | ! Description | ||
+ | ! Restrictions | ||
+ | |- | ||
+ | | {{Linkable Entry Quality|Basic Mine Mobile Factory|Common}} | ||
+ | | 6 | ||
+ | | 10 | ||
+ | | 3 [[Drones#Basic Mine|Basic Mine]] | ||
+ | | 3 [[Metals]], 1,500,000 [[Credits]] | ||
+ | | 1 | ||
+ | | 85,000 | ||
+ | | | ||
+ | | Your Everyday Basic Mine Factory | ||
+ | | Requires 1 in [[Seer Class]] | ||
|- | |- | ||
− | | | + | | {{Linkable Entry Quality|Claymore Mobile Factory|Common}} |
− | | | + | | 7 |
− | + | | 10 | |
− | |3 [[Drones| | + | | 3 [[Drones#Claymore|Claymore]] |
− | + | | 3 [[Metals]], [[Nuclear Waste]], [[Enriched Nuclear Material]], 1,500,000 [[Credits]] | |
− | |3 [[Metals]] | + | | 1 |
− | + | | 85,000 | |
− | | | + | | |
− | |Your Everyday | + | | Your Everyday Claymore Factory |
+ | | Requires 1 in [[Seer Class]] | ||
|- | |- | ||
− | | | + | | {{Linkable Entry Quality|Adv. Mine Mobile Factory|Common}} |
− | | | + | | 9 |
− | + | | 10 | |
− | |3 [[Drones| | + | | 3 [[Drones#Adv. Mine|Adv. Mine]] |
− | + | | 3 [[Metals]], 2,500,000 [[Credits]] | |
− | |3 [[Metals]], | + | | 1 |
− | + | | 85,000 | |
− | |[[ | + | | [[Adv. Mine Mobile Factory Blueprint|Blueprint]] |
− | |Your Everyday | + | | Your Everyday Adv. Mine Factory |
+ | | Requires 1 in [[Seer Class]] | ||
|- | |- | ||
− | | | + | | {{Linkable Entry Quality|Flash Mine Mobile Factory|Common}} |
− | | | + | | 10 |
− | + | | 10 | |
− | |3 [[Drones| | + | | 3 [[Drones#Flash Mine|Flash Mine]] |
− | + | | 3 [[Metals]], [[Silicon]], [[Nuclear Waste]], 2,000,000 [[Credits]] | |
− | |3 [[Metals]], | + | | 1 |
− | + | | 85,000 | |
− | |[[ | + | | [[Flash Mine Mobile Factory Blueprint|Blueprint]] |
− | |Your Everyday | + | | Your Everyday Flash Mine Factory |
+ | | Requires 1 in [[Seer Class]] | ||
|- | |- | ||
− | | | + | | {{Linkable Entry Quality|Gremlin Mine Mobile Factory|Common}} |
− | | | + | | 13 |
− | + | | 10 | |
− | |3 [[Drones| | + | | 3 [[Drones#Gremlin Mine|Gremlin Mine]] |
− | + | | 3 [[Metals]], [[Silicon]], 2 [[Nuclear Waste]], 2,000,000 [[Credits]] | |
− | |3 [[Metals]], | + | | 1 |
− | + | | 85,000 | |
− | |[[ | + | | [[Gremlin Mine Mobile Factory Blueprint|Blueprint]] |
− | |Your Everyday | + | | Your Everyday Gremlin Mine Factory |
+ | | Requires 1 in [[Seer Class]] | ||
|- | |- | ||
− | | | + | | {{Linkable Entry Quality|Adv. Claymore Mobile Factory|Common}} |
− | | | + | | 15 |
− | + | | 10 | |
− | |3 [[Drones| | + | | 3 [[Drones#Adv. Claymore|Adv. Claymore]] |
− | + | | 3 [[Metals]], 2 [[Nuclear Waste]], 2 [[Enriched Nuclear Material]], 5,000,000 [[Credits]] | |
− | |3 [[Metals]], | + | | 1 |
− | + | | 85,000 | |
− | |[[ | + | | [[Adv. Claymore Mobile Factory Blueprint|Blueprint]] |
− | |Your Everyday | + | | Your Everyday Adv. Claymore Factory |
+ | | Requires 1 in [[Seer Class]] | ||
|- | |- | ||
− | | | + | | {{Linkable Entry Quality|Concussion Mine Mobile Factory|Common}} |
− | | | + | | 16 |
− | + | | 10 | |
− | |3 [[Drones| | + | | 3 [[Drones#Concussion Mine|Concussion Mine]] |
− | + | | 3 [[Metals]], [[Enriched Nuclear Material]], 5,000,000 [[Credits]] | |
− | |3 [[Metals]], | + | | 1 |
− | + | | 85,000 | |
− | |[[ | + | | [[Concussion Mine Mobile Factory Blueprint|Blueprint]] |
− | |Your Everyday | + | | Your Everyday Concussion Mine Factory |
+ | | Requires 1 in [[Seer Class]] | ||
|- | |- | ||
− | |Adv. | + | | {{Linkable Entry Quality|Adv. Flash Mine Mobile Factory|Common}} |
− | | | + | | 18 |
− | + | | 10 | |
− | |3 [[Drones|Adv. | + | | 3 [[Drones#Adv. Flash Mine|Adv. Flash Mine]] |
− | + | | 3 [[Metals]], 3 [[Silicon]], [[Nuclear Waste]], 5,000,000 [[Credits]] | |
− | |3 [[Metals]], | + | | 1 |
− | + | | 85,000 | |
− | |[[Adv. | + | | [[Adv. Flash Mine Mobile Factory Blueprint|Blueprint]] |
− | |Your Everyday Adv. | + | | Your Everyday Adv. Flash Mine Factory |
+ | | Requires 1 in [[Seer Class]] | ||
|- | |- | ||
− | |Adv. | + | | {{Linkable Entry Quality|Adv. Gremlin Mine Mobile Factory|Common}} |
− | | | + | | 19 |
− | + | | 10 | |
− | |3 [[Drones|Adv. | + | | 3 [[Drones#Adv. Gremlin Mine|Adv. Gremlin Mine]] |
− | + | | 3 [[Metals]], [[Silicon]], 3 [[Nuclear Waste]], 5,000,000 [[Credits]] | |
− | |3 [[Metals]], | + | | 1 |
− | + | | 85,000 | |
− | |[[Adv. | + | | [[Adv. Gremlin Mine Mobile Factory Blueprint|Blueprint]] |
− | |Your Everyday Adv. | + | | Your Everyday Adv. Gremlin Mine Factory |
+ | | Requires 1 in [[Seer Class]] | ||
|- | |- | ||
− | | | + | | {{Linkable Entry Quality|Adv. Concussion Mine Mobile Factory|Common}} |
− | + | | 20 | |
− | + | | 10 | |
− | |3 [[Drones| | + | | 3 [[Drones#Adv. Concussion Mine|Adv. Concussion Mine]] |
− | + | | 3 [[Metals]], 2 [[Enriched Nuclear Material]], 10,000,000 [[Credits]] | |
− | |3 [[Metals]], | + | | 1 |
− | + | | 85,000 | |
− | |[[ | + | | [[Adv. Concussion Mine Mobile Factory Blueprint|Blueprint]] |
− | |Your Everyday | + | | Your Everyday Adv. Concussion Mine Factory |
+ | | Requires 1 in [[Seer Class]] | ||
|- | |- | ||
+ | | {{Linkable Entry Quality|Christmas Present Mobile Factory|Common}} | ||
+ | | 20 | ||
+ | | 0 | ||
+ | | 3 [[Christmas Present]] | ||
+ | | 3 [[Metals]], 2 [[Silicon]], 2 [[Nuclear Waste]], 1,000,000 [[Credits]] | ||
+ | | 1 | ||
+ | | 85,000 | ||
+ | | | ||
+ | | Your Everyday Christmas Present Factory | ||
+ | | Can't remove, Requires 1 in [[Seer Class]] | ||
+ | |- | ||
+ | | {{Linkable Entry Quality|Hermes Claymore Mobile Factory|Common}} | ||
+ | | 20 | ||
+ | | 10 | ||
+ | | 3 [[Drones#Hermes Claymore|Hermes Claymore]] | ||
+ | | 3 [[Metals]], 3 [[Promethium]], 10,000,000 [[Credits]] | ||
+ | | 1 | ||
+ | | 85,000 | ||
+ | | [[Hermes Claymore Mobile Factory Blueprint|Blueprint]], [[Pretender Hermes]] drop | ||
+ | | Your Everyday Hermes Claymore Factory | ||
+ | | Requires 1 in [[Seer Class]] | ||
+ | |- | ||
+ | | {{Linkable Entry Quality|Sol's Claymore Mobile Factory|Common}} | ||
+ | | 20 | ||
+ | | 0 | ||
+ | | 3 [[Drones#Sol's Claymore|Sol's Claymore]] | ||
+ | | 3 [[Metals]], 3 [[Silicon]], 4 [[Nuclear Waste]], 1,000,000 [[Credits]] | ||
+ | | 1 | ||
+ | | 85,000 | ||
+ | | | ||
+ | | Your Everyday Sol's Claymore Factory | ||
+ | | Can't remove, Requires 1 in [[Seer Class]] | ||
+ | |- | ||
+ | | {{Linkable Entry Quality|Zauron's Claymore Mobile Factory|Common}} | ||
+ | | 20 | ||
+ | | 0 | ||
+ | | 3 [[Drones#Zauron's Claymore|Zauron's Claymore]] | ||
+ | | 3 [[Metals]], 3 [[Silicon]], 4 [[Nuclear Waste]], 1,000,000 [[Credits]] | ||
+ | | 1 | ||
+ | | 85,000 | ||
+ | | | ||
+ | | Your Everyday Zauron's Claymore Factory | ||
+ | | Can't remove, Requires 1 in [[Seer Class]] | ||
|} | |} | ||
− | + | </div> | |
[[Category:Items]] | [[Category:Items]] |
Latest revision as of 20:46, 7 October 2023
Mobile Factories are factories that are usable on ships.
Note that all mobile factories have a listed cooldown of 10s, but that cooldown does not seem to work.
Contents
Mobile Factories
Mobile Factories
Name | TL | Size | Output | Inputs | Runs / Use | Weight | Source | Description | Restrictions |
---|---|---|---|---|---|---|---|---|---|
Assault Dropship Generator | 0 | 10 | Assault Dropship | 5 Colonial Marine, Bulldog Light Fighter | 1 | 3,500 | Built into Assault Behemoth / + | Space assault from the marines! | Can't remove |
Dark Cyborg Fighter Fabricator | 0 | 0 | Dark Cyborg Fighter | Dark Barrel, 75,000,000 Credits | 1 | 1 | Constructs Dark Cyborg Fighters. | Can't remove | |
Greenish Fighter Generator | 0 | 10 | Greenish Fighter | Gargantuan Goblets, 200 Metals, 5,000,000 Credits | 1 | 3,500 | Green Meanies technology, appropriated. | Can't remove | |
Honey Compressor | 0 | 0 | 5 Honey Spreader | Honey, 1,000,000 Credits | 1 | 1 | Some say this helps your shields? | Can't remove | |
Mobile Cannery | 0 | 10 | Rations | 2 Peasants | 10 | 3,500 | AI Base 1,500,000 Credits |
Canned food using modified CanNibble Food Processor. | |
Mobile Nu-Conv | 0 | 20 | Promethium | 2 Fermium, 1,000 Credits | 10 | 65,000 | AI Base 3,000,000 Credits |
Radioactive action. | |
Temporal Generator | 0 | 20 | Temporal Flux | Chronoton Radiation, 100,000 Credits | 1 | 65,000 | Enigmatic Sector Missions | Who knew this could work? | |
Twisted Honeycomb Fabrication | 0 | 0 | Honey Striker | 10 Honey, 1,000,000,000 Credits | 1 | 1 | Honey Striker Fabrication Facility. | Can't remove | |
Wasp Chamber | 0 | 0 | Domesticated Killer Wasp | 2 Honey, 40,000,000 Credits | 1 | 1 | Killer Wasp's aren't so bad once you tame 'em. | Can't remove | |
Zebu Master Fighter Generator | 0 | 10 | Zebu Master Fighter | 750,000,000 Credits | 1 | 3,500 | The Zebu is the answer to all questions. | Can't remove | |
Zeus's Call | 0 | 10 | Jovian Guard | Zeus Fragments, 500,000,000 Credits | 1 | 3,500 | You gonna answer that? | Can't remove | |
Mobile Microfab | 2 | 20 | Microchips | 2 Silicon, 100 Credits | 10 | 70,000 | Makes Microchips. | ||
Specialized Mobile Nu-Conv | 2 | 15 | Promethium | 2 Fermium, 750 Credits | 10 | 65,000 | Radioactive action. | ||
Mobile Eutanasy House | 3 | 15 | Rations | 2 Peasants | 20 | 7,000 | East Vindia Missions, DG Drop | Where people go in hopes of being useful one last time when they get tired of life. | Requires Freighter |
Bulk Mobile Microfab | 4 | 30 | 7 Microchips | 10 Silicon, 700 Credits | 10 | 85,000 | Arena Lobby Missions | Makes Microchips, in bulk! | |
Mobile Nanofab | 4 | 10 | 5 Nanochips | 3 Nanosilicon, 2 Quartz Crystals, 5,000 Credits | 20 | 20,000 | Blue Photon Subspace Facility 10,000,000 Credits |
Specialized on-board facility to create extremly small circuitry. | |
Promethium Destabilizer | 4 | 25 | Fermium | Promethium, 2,000 Credits | 10 | 75,000 | Arena Lobby Missions | No idea why you would want to! | |
Traginium Destabilizer | 4 | 25 | 10 Promethium | Traginium, 100,000 Credits | 1 | 75,000 | Arena Lobby Missions | Useful? Perhaps, but then again... | |
Mobile Bronze Forge | 5 | 50 | Bronze Bar | Bronze, 1,250,000 Credits | 1 | 100,000 | Arena Lobby Missions | Makes Bronze Bars like Hephaestus... if he had made Bronze Bars! | |
Holochart Defragmenter | 6 | 10 | Treasure Holochart | Somewhat Defragmented Holochart, 50,000 Credits | 1 | 50,000 | Tortuga Drop | Will Refragment a Defragmented Holochart in no time! | |
Imperial Polishing Machine | 9 | 10 | Imperial Seal | Unclean Imperial Seal, 1,000,000,000 Credits | 1 | 10,000 | Emperor's Club, Earth Central 250,000,000 Credits |
Polishes those Unclean Imperial Seals to a fine shine. | |
Energy Compressmotron 1000 | 10 | 10 | 5 Engineer's Bonus | Raw Energy Core | 1 | 20,000 | Engineer Missions | If only we understood exactly how this works! | Requires 1 in Engineer Class |
Mobile Vapor Condenser | 14 | 10 | 5 Mercury | 5 Cloud Mercury, 5,000,000 Credits | 1 | 10,000 | Ring 50,000,000 Credits |
Condenses vaporous mercury on the move | |
Mobile Enrichment Plant | 16 | 20 | Enriched Nuclear Material | Nuclear Waste, Promethium, 10,000 Credits | 20 | 10,000 | Thanks to nano-technologies you can now manufacture magic on the go. | ||
Chid Adiz Mardana Var Uttejana | 20 | 50 | Chid Adiz Mardana Var | Halaraksa Chid Adiz Mardana Var, 15 Coesite | 1 | 100,000 | Kandara Var Aveksakan Asteroid drop | Somehow increases the hull strength of the drone by putting crystals into the flesh | Decays on leaving Galaxy, Can't be put into Storage, Decays at universe reset, Requires 21 in Drone Deployment |
Hephaestus Drone Stabilizer | 20 | 50 | Hephaestus Drone | Unstable Hephaestus Drone, 10 Copper | 1 | 100,000 | Forge of Hephaestus Asteroid drop | Stabilizes Hephaestus Drones | Decays on leaving Galaxy, Can't be put into Storage, Decays at universe reset |
Seer Mine Factories
These create mines for Seers to use.
Seer Mine Factories
Name | TL | Size | Output | Inputs | Runs / Use | Weight | Source | Description | Restrictions |
---|---|---|---|---|---|---|---|---|---|
Basic Mine Mobile Factory | 6 | 10 | 3 Basic Mine | 3 Metals, 1,500,000 Credits | 1 | 85,000 | Your Everyday Basic Mine Factory | Requires 1 in Seer Class | |
Claymore Mobile Factory | 7 | 10 | 3 Claymore | 3 Metals, Nuclear Waste, Enriched Nuclear Material, 1,500,000 Credits | 1 | 85,000 | Your Everyday Claymore Factory | Requires 1 in Seer Class | |
Adv. Mine Mobile Factory | 9 | 10 | 3 Adv. Mine | 3 Metals, 2,500,000 Credits | 1 | 85,000 | Blueprint | Your Everyday Adv. Mine Factory | Requires 1 in Seer Class |
Flash Mine Mobile Factory | 10 | 10 | 3 Flash Mine | 3 Metals, Silicon, Nuclear Waste, 2,000,000 Credits | 1 | 85,000 | Blueprint | Your Everyday Flash Mine Factory | Requires 1 in Seer Class |
Gremlin Mine Mobile Factory | 13 | 10 | 3 Gremlin Mine | 3 Metals, Silicon, 2 Nuclear Waste, 2,000,000 Credits | 1 | 85,000 | Blueprint | Your Everyday Gremlin Mine Factory | Requires 1 in Seer Class |
Adv. Claymore Mobile Factory | 15 | 10 | 3 Adv. Claymore | 3 Metals, 2 Nuclear Waste, 2 Enriched Nuclear Material, 5,000,000 Credits | 1 | 85,000 | Blueprint | Your Everyday Adv. Claymore Factory | Requires 1 in Seer Class |
Concussion Mine Mobile Factory | 16 | 10 | 3 Concussion Mine | 3 Metals, Enriched Nuclear Material, 5,000,000 Credits | 1 | 85,000 | Blueprint | Your Everyday Concussion Mine Factory | Requires 1 in Seer Class |
Adv. Flash Mine Mobile Factory | 18 | 10 | 3 Adv. Flash Mine | 3 Metals, 3 Silicon, Nuclear Waste, 5,000,000 Credits | 1 | 85,000 | Blueprint | Your Everyday Adv. Flash Mine Factory | Requires 1 in Seer Class |
Adv. Gremlin Mine Mobile Factory | 19 | 10 | 3 Adv. Gremlin Mine | 3 Metals, Silicon, 3 Nuclear Waste, 5,000,000 Credits | 1 | 85,000 | Blueprint | Your Everyday Adv. Gremlin Mine Factory | Requires 1 in Seer Class |
Adv. Concussion Mine Mobile Factory | 20 | 10 | 3 Adv. Concussion Mine | 3 Metals, 2 Enriched Nuclear Material, 10,000,000 Credits | 1 | 85,000 | Blueprint | Your Everyday Adv. Concussion Mine Factory | Requires 1 in Seer Class |
Christmas Present Mobile Factory | 20 | 0 | 3 Christmas Present | 3 Metals, 2 Silicon, 2 Nuclear Waste, 1,000,000 Credits | 1 | 85,000 | Your Everyday Christmas Present Factory | Can't remove, Requires 1 in Seer Class | |
Hermes Claymore Mobile Factory | 20 | 10 | 3 Hermes Claymore | 3 Metals, 3 Promethium, 10,000,000 Credits | 1 | 85,000 | Blueprint, Pretender Hermes drop | Your Everyday Hermes Claymore Factory | Requires 1 in Seer Class |
Sol's Claymore Mobile Factory | 20 | 0 | 3 Sol's Claymore | 3 Metals, 3 Silicon, 4 Nuclear Waste, 1,000,000 Credits | 1 | 85,000 | Your Everyday Sol's Claymore Factory | Can't remove, Requires 1 in Seer Class | |
Zauron's Claymore Mobile Factory | 20 | 0 | 3 Zauron's Claymore | 3 Metals, 3 Silicon, 4 Nuclear Waste, 1,000,000 Credits | 1 | 85,000 | Your Everyday Zauron's Claymore Factory | Can't remove, Requires 1 in Seer Class |