Difference between revisions of "Berserker Class"
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m (Added minor note about 'zerk' and 'zerker' nicknames for the class.) |
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+ | [[File:Zerk T23.png|thumb|500px|A [[Pax Gladius]] berserker, firing an MF5 set of [[Weapons#Hermes Fire Maker|Hermes Fire Makers]].]] | ||
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+ | The '''Berserker''' class (or '''Zerk'''/'''Zerker''') deals with problems head-on. Berserkers soak up damage and draw the ire of opponents away from squadmates, or mow enemies down with overwhelming firepower with [[multifire]]d weapons -- often fulfilling both at the same time. | ||
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+ | Berserkers naturally have high durability due to their resistances and use of heavy fighters, and high hostility that allows them to draw the aggro of opponents more consistently than other classes. Certain bosses and zones may deal massive amounts of damage that can easily prove fatal for classes with few damage mitigation options like [[Sniper Class|Sniper]]s, so Berserkers may sometimes be necessary to keep a whole squad alive. | ||
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+ | For less selfless endeavours, Berserkers can make use of the Shield Redistribution Device, a super item that temporarily converts outgoing damage dealt into shield gain -- analogous to lifesteal mechanics of other games. Berserkers built towards high damage output can often pair their firepower with this lifesteal super to easily outheal enemies that would otherwise send players into stasis. When combined with area-of-effect weapons against a dense enough group of enemies, a well-timed lifesteal activation can restore hilarious amounts of shields to a Berserker, sometimes regenerating millions of shield points within seconds. | ||
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=== Zen Skills === | === Zen Skills === | ||
− | Zen skills cost 1 * Level skill points per level up to a max of level 50. | + | Zen skills cost (1 * Level) skill points per level, up to a max of level 50. |
− | '''Zen of Heavy Fighters:''' Specializing in heavy fighters. 1% Shield Max in Heavy Fighter | + | '''Zen of Heavy Fighters:''' Specializing in heavy fighters. |
+ | *Per level: | ||
+ | **+1% Shield Max in Heavy Fighter | ||
+ | **+0.20% Damage in Heavy Fighter | ||
+ | **+1% Capacity in Heavy Fighter | ||
− | '''Zen of Berserker:''' Mastering Berserker. 1% Damage, 0.50% Hostility | + | '''Zen of Berserker:''' Mastering Berserker. |
+ | *Per level: | ||
+ | **+1% Damage, 0.50% Hostility | ||
== Class Skills == | == Class Skills == | ||
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<br/><br/>{{skills}} | <br/><br/>{{skills}} | ||
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+ | [[Category: Class Skills]][[Category: Skills]] |
Latest revision as of 07:16, 2 January 2024
The Berserker class (or Zerk/Zerker) deals with problems head-on. Berserkers soak up damage and draw the ire of opponents away from squadmates, or mow enemies down with overwhelming firepower with multifired weapons -- often fulfilling both at the same time.
Berserkers naturally have high durability due to their resistances and use of heavy fighters, and high hostility that allows them to draw the aggro of opponents more consistently than other classes. Certain bosses and zones may deal massive amounts of damage that can easily prove fatal for classes with few damage mitigation options like Snipers, so Berserkers may sometimes be necessary to keep a whole squad alive.
For less selfless endeavours, Berserkers can make use of the Shield Redistribution Device, a super item that temporarily converts outgoing damage dealt into shield gain -- analogous to lifesteal mechanics of other games. Berserkers built towards high damage output can often pair their firepower with this lifesteal super to easily outheal enemies that would otherwise send players into stasis. When combined with area-of-effect weapons against a dense enough group of enemies, a well-timed lifesteal activation can restore hilarious amounts of shields to a Berserker, sometimes regenerating millions of shield points within seconds.
Skills
Zen Skills
Zen skills cost (1 * Level) skill points per level, up to a max of level 50.
Zen of Heavy Fighters: Specializing in heavy fighters.
- Per level:
- +1% Shield Max in Heavy Fighter
- +0.20% Damage in Heavy Fighter
- +1% Capacity in Heavy Fighter
Zen of Berserker: Mastering Berserker.
- Per level:
- +1% Damage, 0.50% Hostility
Class Skills
Combat Focus 1 Your focus is in combat. 4% Shield Max, 3% Damage |
Combat Focus 2 Your focus is in combat. 4% Shield Max, 3% Damage |
Combat Focus 3 Your focus is in combat. 4% Shield Max, 3% Damage |
Berserker Class 1 100 Multifiring, +40 Bot multifire |
Berserker Class 2 100 Multifiring |
Berserker Class 3 10% Capacity, 20% Hostility, 30% Damage |
Ordnance Supremacy A berserker can store his rage and then unleash it all at once. 30% Energy Max, 36% Damage |
Impervious Armor In his rage, the berserker can focus solely on his target. 10% Resistance to Damage |
Arsenal Expertise A true warrior masters a wide array of weaponry. -11% Electric Tempering, 20% Weapon Hold, 7% Capacity in Heavy Fighter, 7% Capacity in Light Fighter, 7% in Support Freighter |
Advanced Subskills
Shake it Off | +500 shield charge and +500 energy charge while in stasis | ||
Centered | +500 shield charge and +500 energy charge (Effect is canceled on firing or taking damage, requires 15 seconds to reapply) | ||
Strategic Deployment | +50 speed (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots) | ||
Resilient | 100% chance on damage to gain +50% resistance (90% for bots) for 1 second, effect can occur at most once every 30 seconds | ||
Bot Ph.D. | +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit 30% of the stats from your skills. (Adv Skills excluded). | ||
Droney | +1 temporary drone deployment slot and passes 50% of skills to drones. (Adv Skills excluded). | ||
Big Banker | +1 Capacitor slot | ||
Berserker Classic | +200% Multifire, -23% Rate of Fire | ||
Weapons Master | +200% Hostility, +3 weapon slots for ships with at least 1 weapon slot | ||
Berserking Berserker | +30% Speed, +10% Rate of Fire | ||
Eye for an Eye | +33% Shielding gained from Lifesteal, +25% Resistance |